local get_player_by_name = minetest.get_player_by_name function skywars.kill_players_out_map(arena) for pl_name in pairs(arena.players) do local player = get_player_by_name(pl_name) local pl_pos = player:get_pos() local min_pos = vector.add(arena.min_pos, 5) local max_pos = vector.subtract(arena.max_pos, 5) local map_area = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos} if not map_area:contains(pl_pos.x, pl_pos.y, pl_pos.z) then player:set_hp(0) end end end function skywars.load_mapblocks(arena) minetest.load_area(arena.min_pos, arena.max_pos) minetest.emerge_area(arena.min_pos, arena.max_pos) end function skywars.iterate_area_nodes(min_pos, max_pos, func) local get_node = minetest.get_node for x = 1, max_pos.x - min_pos.x do for y = 1, max_pos.y - min_pos.y do for z = 1, max_pos.z - min_pos.z do local node_pos = { x = min_pos.x+x, y = min_pos.y+y, z = min_pos.z+z } local node = get_node(node_pos) local func_result = func(node, node_pos) if func_result then return func_result end end end end end