local function fill_chests() end local function generate_particles() end function skywars.place_chests(arena) local add_node = minetest.add_node for i=1, #arena.chests do add_node(arena.chests[i].pos, {name="default:chest"}) end fill_chests(arena) end function skywars.generate_chest_id(arena) local max_id = 1 for i = 1, #arena.chests do if arena.chests[i].id > max_id then max_id = arena.chests[i].id end end return max_id+1 end function fill_chests(arena) local get_meta = minetest.get_meta local select_random_treasures = skywars.select_random_treasures for i, chest in pairs(arena.chests) do local treasures = select_random_treasures(chest, arena) local meta = get_meta(chest.pos) local inv = meta:get_inventory() inv:set_list("main", {}) for i=1, #treasures do inv:set_stack("main", i, treasures[i]) end generate_particles(chest.pos) end end function generate_particles(pos) minetest.add_particlespawner({ amount = 7, time = 0.25, minpos = vector.add({x=0, y=-0.3, z=0}, pos), maxpos = vector.add({x=0, y=0, z=0}, pos), minvel = {x=-2, y=0.5, z=-2}, maxvel = {x=2, y=1, z=2}, minacc = {x=-2, y=0.5, z=-2}, maxacc = {x=2, y=1, z=2}, minexptime = 1, maxexptime = 1.5, minsize = 5.5, maxsize = 6.5, texture = "particle_chest_filled.png", }) end