function skywars.print_error(player, msg) minetest.chat_send_player(player, minetest.colorize("#e6482e", skywars_settings.prefix .. msg)) end function skywars.print_msg(player, msg) minetest.chat_send_player(player, skywars_settings.prefix .. msg) end function skywars.get_arena_by_pos(pos) for i, arena in pairs(arena_lib.mods["skywars"].arenas) do if arena.pos1.x == nil or arena.pos2.x == nil then goto continue end reorder_positions(arena.pos1, arena.pos2) local map_area = VoxelArea:new{MinEdge = arena.pos1, MaxEdge = arena.pos2} if map_area:contains(pos.x, pos.y, pos.z) then return arena end ::continue:: end end -- reordering the corners positions so that pos1 is smaller than pos2 function reorder_positions(pos1, pos2) local temp if pos1.z > pos2.z then temp = pos1.z pos1.z = pos2.z pos2.z = temp end if pos1.y > pos2.y then temp = pos1.y pos1.y = pos2.y pos2.y = temp end if pos1.x > pos2.x then temp = pos1.x pos1.x = pos2.x pos2.x = temp end return pos1, pos2 end