--[[ ! WARNING ! Don't change the variables names if you don't know what you're doing! (skywars_settings.variable_name = value) ]] -- The table that stores all the global variables, don't touch this. skywars_settings = {} -- ARENA LIB'S SETTINGS -- -- The time between the loading state and the start of the match. skywars_settings.loading_time = 10 -- The time between the end of the match and the respawn at the hub. skywars_settings.celebration_time = 5 -- What's going to appear in most of the lines printed by skywars. skywars_settings.prefix = "Skywars > " -- The players walking speed when they're playing a match. skywars_settings.player_speed = 1.5 -- true = on/false = off (case sensitive). skywars_settings.fall_damage_disabled = true -- The name of the permission to allow players to break nodes -- (if there's none just set it to ""). skywars_settings.build_permission = "build" -- HUDS SETTINGS -- -- Real coordinates: -- a unit of measurement which is roughly around 64 pixels, but -- varies based on the screen density and scaling settings of the client. -- The background width in real coordinates skywars_settings.background_width = 11 -- The background height in real coordinates skywars_settings.background_height = 11 -- The x position offset from the background border of the first buttons row -- in real coordinates, the bigger it is the righter the row will be placed. --[[ 1.7 |------|--------------------> x | | | * * * Background * * * | * | * | * | * 6.6 ---*-- Button1 Button2 * --> FIRST ROW | * Button3 Button4 * | * * | * * | * * * * * * * * * * * * | \/ y ]] skywars_settings.starting_x = 1.7 -- The y position offset from the background border of the first buttons row -- in real coordinates, the bigger it is the lower the row will be placed. skywars_settings.starting_y = 6.6 -- The horizontal distance between buttons in real coordinates. skywars_settings.distance_x = 3.1 -- The vertical distance between buttons in real coordinates. skywars_settings.distance_y = 3 -- The amount of buttons in a row. skywars_settings.buttons_per_row = 3 -- The buttons width in real coordinates. skywars_settings.buttons_width = 1.8 -- The buttons height in real coordinates. skywars_settings.buttons_height = 1.6 -- AUTO EQUIP. SYSTEM -- -- The items importances that are used by the auto equip system: -- when a player takes an item from a chest, if it has a greater -- importance and it's in the same group of the one in the hotbar, -- the latter gets replaced. skywars_settings.items_importances = { pickaxe = { ["default:pick_wood"] = 0, ["default:pick_stone"] = 1, ["default:pick_bronze"] = 2, ["default:pick_steel"] = 3, ["default:pick_diamond"] = 4, ["default:pick_mese"] = 5, }, sword = { ["default:sword_wood"] = 0, ["default:sword_stone"] = 1, ["default:sword_bronze"] = 2, ["default:sword_steel"] = 3, ["default:sword_diamond"] = 4, ["default:sword_mese"] = 5, }, shovel = { ["default:shovel_wood"] = 0, ["default:shovel_stone"] = 1, ["default:shovel_bronze"] = 2, ["default:shovel_steel"] = 3, ["default:shovel_diamond"] = 4, ["default:shovel_mese"] = 5, }, axe = { ["default:axe_wood"] = 0, ["default:axe_stone"] = 1, ["default:axe_bronze"] = 2, ["default:axe_steel"] = 3, ["default:axe_diamond"] = 4, ["default:axe_mese"] = 5, } } -- MAP RESET SYSTEM SETTINGS -- -- The amount of nodes to reset each step, the higher you set it the faster -- it will go, but it will make the server lag more. skywars_settings.nodes_per_tick = 20 -- ARMOR 3D SETTINGS -- skywars_settings.remove_armors_on_join = true -- The armors importances that are used by the auto equip system: -- when a player takes an armor from a chest, if it has a greater -- importance that the already equipped one, the latter gets replaced. -- If the armor name contains one of this materials then the -- corresponding importance will be associated with it. skywars_settings.armors_importances = { ["cactus"] = 0, ["wood"] = 1, ["gold"] = 2, ["bronze"] = 3, ["steel"] = 4, ["mithril"] = 5, ["diamond"] = 6 }