diff --git a/docs/changelog.txt b/docs/changelog.txt new file mode 100644 index 0000000..2cbd784 --- /dev/null +++ b/docs/changelog.txt @@ -0,0 +1,6 @@ +#### CHANGE-LOG #### + +2020-Nov-15 +- update 3d_armor +- update 24hr_clock +- adjust wielded_light to be more network friendly. (increase update interval) diff --git a/docs/todo/mobs_npc b/docs/todo/mobs_npc new file mode 100644 index 0000000..bd68db7 --- /dev/null +++ b/docs/todo/mobs_npc @@ -0,0 +1 @@ +- fix 10 dirt for mese crystal trader. diff --git a/menu/icon.png b/menu/icon.png index 5157bf4..171522d 100644 Binary files a/menu/icon.png and b/menu/icon.png differ diff --git a/mods/24hr_clock/README.md b/mods/24hr_clock/README.md index 2a6695f..7e0cd67 100644 --- a/mods/24hr_clock/README.md +++ b/mods/24hr_clock/README.md @@ -5,6 +5,8 @@ A 24hr clock with one hand. David_G (kestral246@gmail.com) +**New:** I have updated this mod to work with the craftguide mod. *(Thanks to feedback from FreeGamers.)* + ![Family Screenshot](screenshot.png "All my compass and clock mods") Shown are all my compass and clock mods. diff --git a/mods/24hr_clock/init.lua b/mods/24hr_clock/init.lua index cb76c49..886d5e7 100644 --- a/mods/24hr_clock/init.lua +++ b/mods/24hr_clock/init.lua @@ -1,6 +1,7 @@ -- 24hr_clock -- By David_G (kestral246@gmail.com) --- FreeGamers.org --> Renamed to clock for theming purposes. +-- +-- 2020-02-19 local activewidth=8 -- Number of inventory slots to check. @@ -82,11 +83,13 @@ for i,img in ipairs(images) do end -- crafting recipe only works if default mod present. +if minetest.get_modpath("default") ~= nil then minetest.register_craft({ - output = "24hr_clock:clock11", + output = '24hr_clock:clock11', recipe = { - {"", "default:tin_ingot", ""}, - {"default:copper_ingot", "default:glass", "default:copper_ingot"}, - {"", "default:copper_ingot", ""} + {'', 'default:tin_ingot', ''}, + {'default:copper_ingot', 'default:glass', 'default:copper_ingot'}, + {'', 'default:copper_ingot', ''} } }) +end diff --git a/mods/24hr_clock/screenshot.png b/mods/24hr_clock/screenshot.png new file mode 100644 index 0000000..87c335b Binary files /dev/null and b/mods/24hr_clock/screenshot.png differ diff --git a/mods/3d_armor/.github/workflows/integration-test.yml b/mods/3d_armor/.github/workflows/integration-test.yml new file mode 100644 index 0000000..4bea2fa --- /dev/null +++ b/mods/3d_armor/.github/workflows/integration-test.yml @@ -0,0 +1,14 @@ +name: integration-test + +on: [push, pull_request] + +jobs: + build: + + runs-on: ubuntu-latest + + steps: + - uses: actions/checkout@v1 + + - name: integration-test + run: ./integration-test.sh diff --git a/mods/3d_armor/.github/workflows/luacheck.yml b/mods/3d_armor/.github/workflows/luacheck.yml new file mode 100644 index 0000000..d00f53a --- /dev/null +++ b/mods/3d_armor/.github/workflows/luacheck.yml @@ -0,0 +1,17 @@ +name: luacheck + +on: [push, pull_request] + +jobs: + build: + + runs-on: ubuntu-latest + + steps: + - uses: actions/checkout@v1 + - name: apt + run: sudo apt-get install -y luarocks + - name: luacheck install + run: luarocks install --local luacheck + - name: luacheck run + run: $HOME/.luarocks/bin/luacheck ./ diff --git a/mods/3d_armor/.luacheckrc b/mods/3d_armor/.luacheckrc new file mode 100644 index 0000000..88349af --- /dev/null +++ b/mods/3d_armor/.luacheckrc @@ -0,0 +1,32 @@ + +unused_args = false + +globals = { + "wieldview", + "armor", + "inventory_plus" +} + +read_globals = { + -- Stdlib + string = {fields = {"split"}}, + table = {fields = {"copy", "getn"}}, + + -- Minetest + "vector", "ItemStack", + "dump", "VoxelArea", + + -- deps + "default", + "minetest", + "unified_inventory", + "wardrobe", + "player_monoids", + "armor_monoid", + "sfinv", + "ARMOR_MATERIALS", + "ARMOR_FIRE_NODES", + "pova", + "skins", + "u_skins" +} diff --git a/mods/3d_armor/3d_armor/README.txt b/mods/3d_armor/3d_armor/README.txt index 7dbe82d..b8980b5 100644 --- a/mods/3d_armor/3d_armor/README.txt +++ b/mods/3d_armor/3d_armor/README.txt @@ -160,6 +160,22 @@ Adds wear to a single armor itemstack, triggers `on_damage` callbacks and updates the necessary inventories. Also handles item destruction callbacks and so should NOT be called from `on_unequip` to avoid an infinite loop. +armor:remove_all(player) + +Removes all armors from the player's inventory without triggering any callback. + +armor:equip(player, armor_name) + +Equip the armor, removing the itemstack from the main inventory if there's one. + +armor:unequip(player, armor_name) + +Unequip the armor, adding the itemstack to the main inventory. + +armor:update_skin(player_name) + +Triggers a skin update with the same action as if a field with `skins_set` was submitted. + Item Callbacks: on_equip = func(player, index, stack) @@ -189,3 +205,8 @@ armor:register_on_update(function(player) print(player:get_player_name().." armor updated!") end) + +Note: + +The player physics modifications won't be applied via `set_physics_override` if `player_physics_locked` is set to 1 +in the respective player's meta. diff --git a/mods/3d_armor/3d_armor/api.lua b/mods/3d_armor/3d_armor/api.lua index b102fcb..34f0bc6 100644 --- a/mods/3d_armor/3d_armor/api.lua +++ b/mods/3d_armor/3d_armor/api.lua @@ -1,5 +1,5 @@ -- support for i18n -local S = armor_i18n.gettext +local S = minetest.get_translator(minetest.get_current_modname()) local skin_previews = {} local use_player_monoids = minetest.global_exists("player_monoids") @@ -74,7 +74,8 @@ armor = { on_destroy = {}, }, migrate_old_inventory = true, - version = "0.4.13", + version = "0.4.13", + get_translator = S } armor.config = { @@ -95,14 +96,26 @@ armor.config = { material_mithril = true, material_crystal = true, water_protect = true, --- fire_protect = minetest.get_modpath("ethereal") ~= nil, - fire_protect = true, + fire_protect = minetest.get_modpath("ethereal") ~= nil, punch_damage = true, } -- Armor Registration armor.register_armor = function(self, name, def) + def.on_secondary_use = function(itemstack, player) + return armor:equip(player, itemstack) + end + def.on_place = function(itemstack, player, pointed_thing) + if pointed_thing.type == "node" and player and not player:get_player_control().sneak then + local node = minetest.get_node(pointed_thing.under) + local ndef = minetest.registered_nodes[node.name] + if ndef and ndef.on_rightclick then + return ndef.on_rightclick(pointed_thing.under, node, player, itemstack, pointed_thing) + end + end + return armor:equip(player, itemstack) + end minetest.register_tool(name, def) end @@ -186,7 +199,6 @@ armor.set_player_armor = function(self, player) local material = {count=1} local preview = armor:get_preview(name) local texture = "3d_armor_trans.png" - local textures = {} local physics = {} local attributes = {} local levels = {} @@ -280,6 +292,11 @@ armor.set_player_armor = function(self, player) if use_armor_monoid then armor_monoid.monoid:add_change(player, change, "3d_armor:armor") else + -- Preserve immortal group (damage disabled for player) + local immortal = player:get_armor_groups().immortal + if immortal and immortal ~= 0 then + groups.immortal = 1 + end player:set_armor_groups(groups) end if use_player_monoids then @@ -298,7 +315,10 @@ armor.set_player_armor = function(self, player) }) pova.do_override(player) else - player:set_physics_override(physics) + local player_physics_locked = player:get_meta():get_int("player_physics_locked") + if player_physics_locked == nil or player_physics_locked == 0 then + player:set_physics_override(physics) + end end self.textures[name].armor = texture self.textures[name].preview = preview @@ -313,6 +333,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili if not name then return end + local set_state + local set_count local state = 0 local count = 0 local recip = true @@ -320,8 +342,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili local list = armor_inv:get_list("armor") for i, stack in pairs(list) do if stack:get_count() == 1 then - local name = stack:get_name() - local use = minetest.get_item_group(name, "armor_use") or 0 + local itemname = stack:get_name() + local use = minetest.get_item_group(itemname, "armor_use") or 0 local damage = use > 0 local def = stack:get_definition() or {} if type(def.on_punched) == "function" then @@ -369,15 +391,21 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili end end if damage == true and hitter == "fire" then - damage = minetest.get_item_group(name, "flammable") > 0 + damage = minetest.get_item_group(itemname, "flammable") > 0 end if damage == true then self:damage(player, i, stack, use) + set_state = self.def[name].state + set_count = self.def[name].count end state = state + stack:get_wear() count = count + 1 end end + if set_count and set_count ~= count then + state = set_state or state + count = set_count or count + end self.def[name].state = state self.def[name].count = count end @@ -394,6 +422,66 @@ armor.damage = function(self, player, index, stack, use) end end +armor.get_weared_armor_elements = function(self, player) + local name, inv = self:get_valid_player(player, "[get_weared_armor]") + local weared_armor = {} + if not name then + return + end + for i=1, inv:get_size("armor") do + local item_name = inv:get_stack("armor", i):get_name() + local element = self:get_element(item_name) + if element ~= nil then + weared_armor[element] = item_name + end + end + return weared_armor +end + +armor.equip = function(self, player, itemstack) + local name, armor_inv = self:get_valid_player(player, "[equip]") + local weared_armor = self:get_weared_armor_elements(player) + local armor_element = self:get_element(itemstack:get_name()) + if name and armor_element then + if weared_armor[armor_element] ~= nil then + self:unequip(player, armor_element) + end + armor_inv:add_item("armor", itemstack:take_item()) + self:set_player_armor(player) + self:save_armor_inventory(player) + end + return itemstack +end + +armor.unequip = function(self, player, armor_element) + local name, armor_inv = self:get_valid_player(player, "[unequip]") + local weared_armor = self:get_weared_armor_elements(player) + if not name or not weared_armor[armor_element] then + return + end + local itemstack = armor_inv:remove_item("armor", ItemStack(weared_armor[armor_element])) + minetest.after(0, function() + local inv = player:get_inventory() + if inv:room_for_item("main", itemstack) then + inv:add_item("main", itemstack) + else + minetest.add_item(player:get_pos(), itemstack) + end + end) + self:set_player_armor(player) + self:save_armor_inventory(player) +end + +armor.remove_all = function(self, player) + local name, inv = self:get_valid_player(player, "[remove_all]") + if not name then + return + end + inv:set_list("armor", {}) + self:set_player_armor(player) + self:save_armor_inventory(player) +end + armor.get_player_skin = function(self, name) if (self.skin_mod == "skins" or self.skin_mod == "simple_skins") and skins.skins[name] then return skins.skins[name]..".png" @@ -405,6 +493,16 @@ armor.get_player_skin = function(self, name) return armor.default_skin..".png" end +armor.update_skin = function(self, name) + minetest.after(0, function() + local pplayer = minetest.get_player_by_name(name) + if pplayer then + self.textures[name].skin = self:get_player_skin(name) + self:set_player_armor(pplayer) + end + end) +end + armor.add_preview = function(self, preview) skin_previews[preview] = true end @@ -467,7 +565,8 @@ end armor.load_armor_inventory = function(self, player) local _, inv = self:get_valid_player(player, "[load_armor_inventory]") if inv then - local armor_list_string = player:get_attribute("3d_armor_inventory") + local meta = player:get_meta() + local armor_list_string = meta:get_string("3d_armor_inventory") if armor_list_string then inv:set_list("armor", self:deserialize_inventory_list(armor_list_string)) @@ -479,7 +578,8 @@ end armor.save_armor_inventory = function(self, player) local _, inv = self:get_valid_player(player, "[save_armor_inventory]") if inv then - player:set_attribute("3d_armor_inventory", + local meta = player:get_meta() + meta:set_string("3d_armor_inventory", self:serialize_inventory_list(inv:get_list("armor"))) end end @@ -520,7 +620,7 @@ armor.drop_armor = function(pos, stack) if node then local obj = minetest.add_item(pos, stack) if obj then - obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)}) + obj:set_velocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)}) end end end diff --git a/mods/3d_armor/3d_armor/armor.lua b/mods/3d_armor/3d_armor/armor.lua index 85d120a..f791239 100644 --- a/mods/3d_armor/3d_armor/armor.lua +++ b/mods/3d_armor/3d_armor/armor.lua @@ -1,5 +1,5 @@ -- support for i18n -local S = armor_i18n.gettext +local S = armor.get_translator armor:register_armor("3d_armor:helmet_admin", { description = S("Admin Helmet"), @@ -79,6 +79,19 @@ if armor.materials.wood then damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1}, }) + local wood_armor_fuel = { + helmet = 6, + chestplate = 8, + leggings = 7, + boots = 5 + } + for armor, burn in pairs(wood_armor_fuel) do + minetest.register_craft({ + type = "fuel", + recipe = "3d_armor:" .. armor .. "_wood", + burntime = burn, + }) + end end if armor.materials.cactus then @@ -110,6 +123,19 @@ if armor.materials.cactus then armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1}, }) + local cactus_armor_fuel = { + helmet = 14, + chestplate = 16, + leggings = 15, + boots = 13 + } + for armor, burn in pairs(cactus_armor_fuel) do + minetest.register_craft({ + type = "fuel", + recipe = "3d_armor:" .. armor .. "_cactus", + burntime = burn, + }) + end end if armor.materials.steel then diff --git a/mods/3d_armor/3d_armor/depends.txt b/mods/3d_armor/3d_armor/depends.txt index a33755d..855baa9 100644 --- a/mods/3d_armor/3d_armor/depends.txt +++ b/mods/3d_armor/3d_armor/depends.txt @@ -5,4 +5,3 @@ pova? fire? ethereal? bakedclay? -intllib? diff --git a/mods/3d_armor/3d_armor/init.lua b/mods/3d_armor/3d_armor/init.lua index 646a286..c356234 100644 --- a/mods/3d_armor/3d_armor/init.lua +++ b/mods/3d_armor/3d_armor/init.lua @@ -5,15 +5,17 @@ local last_punch_time = {} local pending_players = {} local timer = 0 --- support for i18n -armor_i18n = { } -armor_i18n.gettext, armor_i18n.ngettext = dofile(modpath.."/intllib.lua") +dofile(modpath.."/api.lua") -- local functions -local S = armor_i18n.gettext local F = minetest.formspec_escape +local S = armor.get_translator + +-- integration test +if minetest.settings:get_bool("enable_3d_armor_integration_test") then + dofile(modpath.."/integration_test.lua") +end -dofile(modpath.."/api.lua") -- Legacy Config Support @@ -21,13 +23,11 @@ local input = io.open(modpath.."/armor.conf", "r") if input then dofile(modpath.."/armor.conf") input:close() - input = nil end input = io.open(worldpath.."/armor.conf", "r") if input then dofile(worldpath.."/armor.conf") input:close() - input = nil end for name, _ in pairs(armor.config) do local global = "ARMOR_"..name:upper() @@ -66,7 +66,7 @@ end if minetest.get_modpath("technic") then armor.formspec = armor.formspec.. - "label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]" + "label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]" armor:register_armor_group("radiation") end local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"} @@ -95,26 +95,37 @@ dofile(modpath.."/armor.lua") armor.formspec = armor.formspec.. "label[5,1;"..F(S("Level"))..": armor_level]".. - "label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]" + "label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]" if armor.config.fire_protect then - armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]" + armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]" end +armor:register_on_damage(function(player, index, stack) + local name = player:get_player_name() + local def = stack:get_definition() + if name and def and def.description and stack:get_wear() > 60100 then + minetest.chat_send_player(name, S("Your @1 is almost broken!", def.description)) + minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0}) + end +end) armor:register_on_destroy(function(player, index, stack) local name = player:get_player_name() local def = stack:get_definition() if name and def and def.description then minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description)) + minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0}) end end) local function validate_armor_inventory(player) -- Workaround for detached inventory swap exploit local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]") + local pos = player:get_pos() if not inv then return end local armor_prev = {} - local armor_list_string = player:get_attribute("3d_armor_inventory") + local attribute_meta = player:get_meta() -- I know, the function's name is weird but let it be like that. ;) + local armor_list_string = attribute_meta:get_string("3d_armor_inventory") if armor_list_string then local armor_list = armor:deserialize_inventory_list(armor_list_string) for i, stack in ipairs(armor_list) do @@ -140,6 +151,7 @@ local function validate_armor_inventory(player) elements[element] = true; else inv:remove_item("armor", stack) + minetest.item_drop(stack, player, pos) -- The following code returns invalid items to the player's main -- inventory but could open up the possibity for a hacked client -- to receive items back they never really had. I am not certain @@ -158,9 +170,9 @@ local function validate_armor_inventory(player) end end -local function init_player_armor(player) - local name = player:get_player_name() - local pos = player:get_pos() +local function init_player_armor(initplayer) + local name = initplayer:get_player_name() + local pos = initplayer:get_pos() if not name or not pos then return false end @@ -181,6 +193,9 @@ local function init_player_armor(player) armor:set_player_armor(player) end, allow_put = function(inv, listname, index, put_stack, player) + if player:get_player_name() ~= name then + return 0 + end local element = armor:get_element(put_stack:get_name()) if not element then return 0 @@ -196,27 +211,33 @@ local function init_player_armor(player) return 1 end, allow_take = function(inv, listname, index, stack, player) + if player:get_player_name() ~= name then + return 0 + end return stack:get_count() end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + if player:get_player_name() ~= name then + return 0 + end return count end, }, name) armor_inv:set_size("armor", 6) - if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then - local player_inv = player:get_inventory() + if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then + local player_inv = initplayer:get_inventory() player_inv:set_size("armor", 6) for i=1, 6 do local stack = player_inv:get_stack("armor", i) armor_inv:set_stack("armor", i, stack) end - armor:save_armor_inventory(player) + armor:save_armor_inventory(initplayer) player_inv:set_size("armor", 0) end for i=1, 6 do local stack = armor_inv:get_stack("armor", i) if stack:get_count() > 0 then - armor:run_callbacks("on_equip", player, i, stack) + armor:run_callbacks("on_equip", initplayer, i, stack) end end armor.def[name] = { @@ -252,7 +273,7 @@ local function init_player_armor(player) end end end - armor:set_player_armor(player) + armor:set_player_armor(initplayer) return true end @@ -280,24 +301,24 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) if not name then return end + local player_name = player:get_player_name() for field, _ in pairs(fields) do if string.find(field, "skins_set") then - minetest.after(0, function(player) - local skin = armor:get_player_skin(name) - armor.textures[name].skin = skin - armor:set_player_armor(player) - end, player) + armor:update_skin(player_name) end end end) minetest.register_on_joinplayer(function(player) default.player_set_model(player, "3d_armor_character.b3d") - minetest.after(0, function(player) - if init_player_armor(player) == false then - pending_players[player] = 0 + local player_name = player:get_player_name() + + minetest.after(0, function() + local pplayer = minetest.get_player_by_name(player_name) + if pplayer and init_player_armor(pplayer) == false then + pending_players[pplayer] = 0 end - end, player) + end) end) minetest.register_on_leaveplayer(function(player) @@ -330,8 +351,8 @@ if armor.config.drop == true or armor.config.destroy == true then if pos and armor.config.destroy == false then minetest.after(armor.config.bones_delay, function() local meta = nil - local maxp = vector.add(pos, 8) - local minp = vector.subtract(pos, 8) + local maxp = vector.add(pos, 16) + local minp = vector.subtract(pos, 16) local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"}) for _, p in pairs(bones) do local m = minetest.get_meta(p) @@ -370,8 +391,9 @@ if armor.config.punch_damage == true then end) end -minetest.register_on_player_hpchange(function(player, hp_change) - if player and hp_change < 0 then +minetest.register_on_player_hpchange(function(player, hp_change, reason) + if player and reason.type ~= "drown" and reason.hunger == nil + and hp_change < 0 then local name = player:get_player_name() if name then local heal = armor.def[name].heal @@ -406,7 +428,7 @@ minetest.register_globalstep(function(dtime) end end) --- Fire Protection and water breating, added by TenPlus1 +-- Fire Protection and water breathing, added by TenPlus1. if armor.config.fire_protect == true then -- override hot nodes so they do not hurt player anywhere but mod diff --git a/mods/3d_armor/3d_armor/integration_test.lua b/mods/3d_armor/3d_armor/integration_test.lua new file mode 100644 index 0000000..65e9dfd --- /dev/null +++ b/mods/3d_armor/3d_armor/integration_test.lua @@ -0,0 +1,25 @@ + +minetest.log("warning", "[TEST] integration-test enabled!") + +minetest.register_on_mods_loaded(function() + minetest.after(1, function() + + local data = minetest.write_json({ success = true }, true); + local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" ); + if file then + file:write(data) + file:close() + end + + file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" ); + if file then + for name in pairs(minetest.registered_nodes) do + file:write(name .. '\n') + end + file:close() + end + + minetest.log("warning", "[TEST] integration tests done!") + minetest.request_shutdown("success") + end) +end) diff --git a/mods/3d_armor/3d_armor/intllib.lua b/mods/3d_armor/3d_armor/intllib.lua deleted file mode 100644 index 6669d72..0000000 --- a/mods/3d_armor/3d_armor/intllib.lua +++ /dev/null @@ -1,45 +0,0 @@ - --- Fallback functions for when `intllib` is not installed. --- Code released under Unlicense . - --- Get the latest version of this file at: --- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua - -local function format(str, ...) - local args = { ... } - local function repl(escape, open, num, close) - if escape == "" then - local replacement = tostring(args[tonumber(num)]) - if open == "" then - replacement = replacement..close - end - return replacement - else - return "@"..open..num..close - end - end - return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) -end - -local gettext, ngettext -if minetest.get_modpath("intllib") then - if intllib.make_gettext_pair then - -- New method using gettext. - gettext, ngettext = intllib.make_gettext_pair() - else - -- Old method using text files. - gettext = intllib.Getter() - end -end - --- Fill in missing functions. - -gettext = gettext or function(msgid, ...) - return format(msgid, ...) -end - -ngettext = ngettext or function(msgid, msgid_plural, n, ...) - return format(n==1 and msgid or msgid_plural, ...) -end - -return gettext, ngettext diff --git a/mods/3d_armor/3d_armor/locale/3d_armor.es.tr b/mods/3d_armor/3d_armor/locale/3d_armor.es.tr new file mode 100644 index 0000000..ab46c03 --- /dev/null +++ b/mods/3d_armor/3d_armor/locale/3d_armor.es.tr @@ -0,0 +1,107 @@ +# textdomain: 3d_armor + + +### api.lua ### + +3d_armor: Detached armor inventory is nil @1=3d_armor: La armadura desconectada es nula @1 +3d_armor: Player name is nil @1=3d_armor: El nombre del jugador es nulo @1 +3d_armor: Player reference is nil @1=3d_armor: La referencia del jugador es nula @1 + +### armor.lua ### + +Admin Boots=Botas de admin +Admin Chestplate=Peto de admin +Admin Helmet=Casco de admin +Admin Leggings=Polainas de admin +Bronze Boots=Botas de bronce +Bronze Chestplate=Peto de bronce +Bronze Helmet=Casco de bronce +Bronze Leggings=Polainas de bronce +Cactus Boots=Botas de cactus +Cactus Chestplate=Peto de cactus +Cactus Helmet=Casco de cactus +Cactus Leggings=Polainas de cactus +Crystal Boots=Botas de cristal +Crystal Chestplate=Peto de cristal +Crystal Helmet=Casco de cristal +Crystal Leggings=Polainas de cristal +Diamond Boots=Botas de diamante +Diamond Chestplate=Peto de diamante +Diamond Helmet=Casco de diamante +Diamond Leggings=Polainas de diamante +Gold Boots=Botas de oro +Gold Chestplate=Peto de oro +Gold Helmet=Casco de oro +Gold Leggings=Polainas de oro +Mithril Boots=Botas de mitrilo +Mithril Chestplate=Peto de mitrilo +Mithril Helmet=Casco de mitrilo +Mithril Leggings=Polainas de mitrilo +Steel Boots=Botas de acero +Steel Chestplate=Peto de acero +Steel Helmet=Casco de acero +Steel Leggings=Polainas de acero +Wood Boots=Botas de madera +Wood Chestplate=Peto de madera +Wood Helmet=Casco de madera +Wood Leggings=Polainas de madera + +### init.lua ### + +3d_armor: Failed to initialize player=3d_armor: Fallo en la inicialización del jugador +Fire=Fuego +Heal=Salud +Level=Nivel +Radiation=Radiación +Your @1 got destroyed!=¡Tu @1 fue destruído! +Your @1 is almost broken!= +[3d_armor] Fire Nodes disabled=[3d_armor] Nodos de fuego desabilitados + + +##### not used anymore ##### + +3d_armor: Player inventory is nil @1=3d_armor: El inventario del jugador es nulo @1 +3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod cargado, pero sin ser usado. +Back=Volver +Armor=Armadura +3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod cargado, pero sin ser usado. +Armor stand top=Parte arriba maniquí armadura +Armor stand=Maniquí para armadura +Armor Stand=Maniquí para armadura +Locked Armor stand=Maniquí para armadura (bloqueado) +Armor Stand (owned by @1)=Maniquí para armadura (propiedad de @1) +3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod cargado, pero sin ser usado. +3d Armor=Armadura 3d +Armor not initialized!=¡Armadura no inicializada! +hazmat_suit: Mod loaded but unused.=hazmat_suit: Mod cargado, pero sin ser usado. +Hazmat Helmet=Casco de hazmat +Hazmat Chestplate=Peto de hazmat +Hazmat Sleeve=Manga de hazmat +Hazmat Leggins=Polainas de hazmat +Hazmat Boots=Botas de hazmat +Hazmat Suit=Traje de hazmat +Admin Shield=Escudo de admin +Wooden Shield=Escudo de madera +Enhanced Wood Shield=Escudo de madera mejorado +Cactus Shield=Escudo de cactus +Enhanced Cactus Shield=Escudo de cactus mejorado +Steel Shield=Escudo de acero +Bronze Shield=Escudo de bronce +Diamond Shield=Escudo de diamante +Gold Shield=Escudo de oro +Mithril Shield=Escudo de mitrilo +Crystal Shield=Escudo de cristal +technic_armor: Mod loaded but unused.=technic_armor: Mod cargado, pero no usado. +Lead=Plomo +Brass=Latón +Cast Iron=Hierro fundido +Carbon Steel=Acero carbono +Stainless Steel=Acero inoxidable +Tin=Estaño +Silver=Plata +Helmet=Casco +Chestplate=Peto +Leggins=Polainas +Boots=Botas +Shield=Escudo +@1 @2=@2 de @1 diff --git a/mods/3d_armor/3d_armor/locale/3d_armor.fr.tr b/mods/3d_armor/3d_armor/locale/3d_armor.fr.tr new file mode 100644 index 0000000..849a0f1 --- /dev/null +++ b/mods/3d_armor/3d_armor/locale/3d_armor.fr.tr @@ -0,0 +1,58 @@ +# textdomain: 3d_armor + + +### api.lua ### + +3d_armor: Detached armor inventory is nil @1=3d_armor : Inventaire détaché pour l'armure non trouvé @1 +3d_armor: Player name is nil @1=3d_armor : Nom du joueur non trouvé @1 +3d_armor: Player reference is nil @1=3d_armor : Référence au joueur non trouvée @1 + +### armor.lua ### + +Admin Boots=Bottes d'admin +Admin Chestplate=Cuirasse d'admin +Admin Helmet=Casque d'admin +Admin Leggings=Jambières d'admin +Bronze Boots=Bottes en bronze +Bronze Chestplate=Cuirasse en bronze +Bronze Helmet=Casque en bronze +Bronze Leggings=Jambières en bronze +Cactus Boots=Bottes en cactus +Cactus Chestplate=Cuirasse en cactus +Cactus Helmet=Casque en cactus +Cactus Leggings=Jambières en cactus +Crystal Boots=Bottes en cristal +Crystal Chestplate=Cuirasse en cristal +Crystal Helmet=Casque en cristal +Crystal Leggings=Jambières en cristal +Diamond Boots=Bottes en diamant +Diamond Chestplate=Cuirasse en diamant +Diamond Helmet=Casque en diamant +Diamond Leggings=Jambières en diamant +Gold Boots=Bottes en or +Gold Chestplate=Cuirasse en or +Gold Helmet=Casque en or +Gold Leggings=Jambières en or +Mithril Boots=Bottes en mithril +Mithril Chestplate=Cuirasse en mithril +Mithril Helmet=Casque en mithril +Mithril Leggings=Jambières en mithril +Steel Boots=Bottes en acier +Steel Chestplate=Cuirasse en acier +Steel Helmet=Casque en acier +Steel Leggings=Jambières en acier +Wood Boots=Bottes en bois +Wood Chestplate=Cuirasse en bois +Wood Helmet=Casque en bois +Wood Leggings=Jambières en bois + +### init.lua ### + +3d_armor: Failed to initialize player=3d_armor : Impossible d'initialiser le joueur +Fire=Fire +Heal=Soins +Level=Niveau +Radiation=Radiation +Your @1 got destroyed!=Une partie de votre armure a été détruite : @1 ! +Your @1 is almost broken!=Une partie de votre armure est presque détruite : @1 ! +[3d_armor] Fire Nodes disabled=[3d_armor] Nœuds de type feu désactivés diff --git a/mods/3d_armor/3d_armor/locale/3d_armor.it.tr b/mods/3d_armor/3d_armor/locale/3d_armor.it.tr new file mode 100644 index 0000000..d8be62e --- /dev/null +++ b/mods/3d_armor/3d_armor/locale/3d_armor.it.tr @@ -0,0 +1,85 @@ +# textdomain: 3d_armor + + +### api.lua ### + +3d_armor: Detached armor inventory is nil @1=3d_armor: L'inventario separato dell'armatura è nullo @1 +3d_armor: Player name is nil @1=3d_armor: Il nome dell'utente è nullo @1 +3d_armor: Player reference is nil @1=3d_armor: Il riferimento all'utente è nullo @1 + +### armor.lua ### + +Admin Boots=Stivali dell'amministratrice/tore +Admin Chestplate=Corazza dell'amministratrice/tore +Admin Helmet=Elmo dell'amministratrice/tore +Admin Leggings=Gambali dell'amministratrice/tore +Bronze Boots=Stivali di bronzo +Bronze Chestplate=Corazza di bronzo +Bronze Helmet=Elmo di bronzo +Bronze Leggings=Gambali di bronzo +Cactus Boots=Stivali di cactus +Cactus Chestplate=Corazza di cactus +Cactus Helmet=Elmo di cactus +Cactus Leggings=Gambali di cactus +Crystal Boots=Stivali di cristallo +Crystal Chestplate=Corazza di cristallo +Crystal Helmet=Elmo di cristallo +Crystal Leggings=Gambali di cristallo +Diamond Boots=Stivali di diamante +Diamond Chestplate=Corazza di diamante +Diamond Helmet=Elmo di diamante +Diamond Leggings=Gambali di diamante +Gold Boots=Stivali d'oro +Gold Chestplate=Corazza d'oro +Gold Helmet=Elmo d'oro +Gold Leggings=Gambali d'oro +Mithril Boots=Stivali di mithril +Mithril Chestplate=Corazza di mithril +Mithril Helmet=Elmo di mithril +Mithril Leggings=Gambali di mithril +Steel Boots=Stivali d'acciaio +Steel Chestplate=Corazza d'acciaio +Steel Helmet=Elmo d'acciaio +Steel Leggings=Gambali d'acciaio +Wood Boots=Stivali di legno +Wood Chestplate=Corazza di legno +Wood Helmet=Elmo di legno +Wood Leggings=Gambali di legno + +### init.lua ### + +3d_armor: Failed to initialize player=3d_armor: Inizializzazione dell'utente fallita +Fire=Fuoco +Heal=Guarigione +Level=Livello +Radiation=Radiazione +Your @1 got destroyed!=@1 in frantumi! +Your @1 is almost broken!=@1 quasi in frantumi! +[3d_armor] Fire Nodes disabled=[3d_armor] Nodi fuoco disabilitati + + +##### not used anymore ##### + +3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod caricata ma inutilizzata. +Back=Indietro +Armor=Armatura +3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod caricata ma inutilizzata. +Armor stand top=Parte superiore del supporto per armatura +Armor stand=Supporto per armatura +Armor Stand=Supporto per armatura +Locked Armor stand=Supporto per armatura chiuso a chiave +Armor Stand (owned by @1)=Supporto per armatura (di proprietà di @1) +3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod caricata ma inutilizzata. +3d Armor=Armatura 3D +Armor not initialized!=Armatura non inizializzata! +Admin Shield=Scudo dell'amministratrice/tore +Wooden Shield=Scudo di legno +Enhanced Wood Shield=Scudo di legno migliorato +Cactus Shield=Scudo di cactus +Enhanced Cactus Shield=Scudo di cactus migliorato +Steel Shield=Scudo d'acciaio +Bronze Shield=Scudo di bronzo +Diamond Shield=Scudo di diamante +Gold Shield=Scudo d'oro +Mithril Shield=Scudo di mithril +Crystal Shield=Scudo di cristallo diff --git a/mods/3d_armor/3d_armor/locale/3d_armor.ms.tr b/mods/3d_armor/3d_armor/locale/3d_armor.ms.tr new file mode 100644 index 0000000..b76dd61 --- /dev/null +++ b/mods/3d_armor/3d_armor/locale/3d_armor.ms.tr @@ -0,0 +1,85 @@ +# textdomain: 3d_armor + + +### api.lua ### + +3d_armor: Detached armor inventory is nil @1=3d_armor: Inventori perisai terpisah tiada nilai @1 +3d_armor: Player name is nil @1=3d_armor: Nama pemain tiada nilai @1 +3d_armor: Player reference is nil @1=3d_armor: Rujukan pemain tiada nilai @1 + +### armor.lua ### + +Admin Boots=But Pentadbir +Admin Chestplate=Perisai Dada Pentadbir +Admin Helmet=Helmet Pentadbir +Admin Leggings=Perisai Kaki Pentadbir +Bronze Boots=But Gangsa +Bronze Chestplate=Perisai Dada Gangsa +Bronze Helmet=Helmet Gangsa +Bronze Leggings=Perisai Kaki Gangsa +Cactus Boots=But Kaktus +Cactus Chestplate=Perisai Dada Kaktus +Cactus Helmet=Helmet Kaktus +Cactus Leggings=Perisai Kaki Kaktus +Crystal Boots=But Kristal +Crystal Chestplate=Perisai Dada Kristal +Crystal Helmet=Helmet Kristal +Crystal Leggings=Perisai Kaki Kristal +Diamond Boots=But Intan +Diamond Chestplate=Perisai Dada Intan +Diamond Helmet=Helmet Intan +Diamond Leggings=Perisai Kaki Intan +Gold Boots=But Emas +Gold Chestplate=Perisai Dada Emas +Gold Helmet=Helmet Emas +Gold Leggings=Perisai Kaki Emas +Mithril Boots=But Mithril +Mithril Chestplate=Perisai Dada Mithril +Mithril Helmet=Helmet Mithril +Mithril Leggings=Perisai Kaki Mithril +Steel Boots=But Keluli +Steel Chestplate=Perisai Dada Keluli +Steel Helmet=Helmet Keluli +Steel Leggings=Perisai Kaki Keluli +Wood Boots=But Kayu +Wood Chestplate=Perisai Dada Kayu +Wood Helmet=Helmet Kayu +Wood Leggings=Perisai Kaki Kayu + +### init.lua ### + +3d_armor: Failed to initialize player=3d_armor: Gagal mengasalkan pemain +Fire=Api +Heal=Pulih +Level=Tahap +Radiation=Radiasi +Your @1 got destroyed!=@1 anda telah musnah! +Your @1 is almost broken!= +[3d_armor] Fire Nodes disabled=[3d_armor] Nod-nod Api dilumpuhkan + + +##### not used anymore ##### + +3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mods dimuatkan tetapi tidak digunakan. +Back=Kembali +Armor=Perisai +3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan. +Armor stand top=Bhg atas dirian perisai +Armor stand=Dirian perisai +Armor Stand=Dirian Perisai +Locked Armor stand=Dirian perisai Berkunci +Armor Stand (owned by @1)=Dirian Perisai (milik @1) +3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mods dimuatkan tetapi tidak digunakan. +3d Armor=Perisai 3d +Armor not initialized!=Perisai tidak diasalkan! +Admin Shield=Perisai Pegang Pentadbir +Wooden Shield=Perisai Pegang Kayu +Enhanced Wood Shield=Perisai Pegang Kayu Kukuh +Cactus Shield=Perisai Pegang Kaktus +Enhanced Cactus Shield=Perisai Pegang Kaktus Kukuh +Steel Shield=Perisai Pegang Keluli +Bronze Shield=Perisai Pegang Gangsa +Diamond Shield=Perisai Pegang Intan +Gold Shield=Perisai Pegang Emas +Mithril Shield=Perisai Pegang Mithril +Crystal Shield=Perisai Pegang Kristal diff --git a/mods/3d_armor/3d_armor/locale/3d_armor.pt.tr b/mods/3d_armor/3d_armor/locale/3d_armor.pt.tr new file mode 100644 index 0000000..8fc689d --- /dev/null +++ b/mods/3d_armor/3d_armor/locale/3d_armor.pt.tr @@ -0,0 +1,85 @@ +# textdomain: 3d_armor + + +### api.lua ### + +3d_armor: Detached armor inventory is nil @1=3d_armor: Inventario avulso de armadura é nulo @1 +3d_armor: Player name is nil @1=3d_armor: Nome de jogador é nulo @1 +3d_armor: Player reference is nil @1=3d_armor: Referência Jogador é nula @1 + +### armor.lua ### + +Admin Boots=Botas de Administrador +Admin Chestplate=Peitoral de Administrador +Admin Helmet=Capacete de Administrador +Admin Leggings=Calças de Administrador +Bronze Boots=Botas de Bronze +Bronze Chestplate=Peitoral de Bronze +Bronze Helmet=Capacete de Bronze +Bronze Leggings=Calças de Bronze +Cactus Boots=Botas de Madeira +Cactus Chestplate=Peitoral de Cacto +Cactus Helmet=Capacete de Cacto +Cactus Leggings=Calças de Cacto +Crystal Boots=Botas de Cristal +Crystal Chestplate=Peitoral de Cristal +Crystal Helmet=Capacete de Cristal +Crystal Leggings=Calças de Cristal +Diamond Boots=Botas de Diamante +Diamond Chestplate=Peitoral de Diamante +Diamond Helmet=Capacete de Diamante +Diamond Leggings=Calças de Diamante +Gold Boots=Botas de Ouro +Gold Chestplate=Peitoral de Ouro +Gold Helmet=Capacete de Ouro +Gold Leggings=Calças de Ouro +Mithril Boots=Botas de Mithril +Mithril Chestplate=Peitoral de Mithril +Mithril Helmet=Capacete de Mithril +Mithril Leggings=Calças de Mithril +Steel Boots=Botas de Aço +Steel Chestplate=Peitoral de Aço +Steel Helmet=Capacete de Aço +Steel Leggings=Calças de Aço +Wood Boots=Botas de Madeira +Wood Chestplate=Peitoral de Madeira +Wood Helmet=Capacete de Madeira +Wood Leggings=Calças de Madeira + +### init.lua ### + +3d_armor: Failed to initialize player=3d_armor: Falha ao inicializar jogador +Fire=Fogo +Heal=Saúde +Level=Nível +Radiation=Radiação +Your @1 got destroyed!=@1 foi destruído(a)! +Your @1 is almost broken!= +[3d_armor] Fire Nodes disabled=[3d_armor] Nodes de gofo desabilitados + + +##### not used anymore ##### + +3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod carregado mas inoperante. +Back=Voltar +Armor=Armadura +3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod carregado mas inoperante. +Armor stand top=Topo de estande de armadura +Armor stand=Estande de armadura +Armor Stand=Estande de Armadura +Locked Armor stand=Estande de Armadura Trancada +Armor Stand (owned by @1)=Estande de Armadura (pertente a @1) +3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod carregado mas inoperante. +3d Armor=3d Armor +Armor not initialized!=Armadura não inicializada! +Admin Shield=Escudo de Administrador +Wooden Shield=Escudo de Madeira +Enhanced Wood Shield=Escudo de Madeira Melhorado +Cactus Shield=Escudo de Cacto +Enhanced Cactus Shield=Escudo de Cacto Melhorado +Steel Shield=Escudo de Aço +Bronze Shield=Escudo de Bronze +Diamond Shield=Escudo de Diamante +Gold Shield=Escudo de Ouro +Mithril Shield=Escudo de Mithril +Crystal Shield=Escudo de Cristal diff --git a/mods/3d_armor/3d_armor/locale/3d_armor.pt_BR.tr b/mods/3d_armor/3d_armor/locale/3d_armor.pt_BR.tr new file mode 100644 index 0000000..8fc689d --- /dev/null +++ b/mods/3d_armor/3d_armor/locale/3d_armor.pt_BR.tr @@ -0,0 +1,85 @@ +# textdomain: 3d_armor + + +### api.lua ### + +3d_armor: Detached armor inventory is nil @1=3d_armor: Inventario avulso de armadura é nulo @1 +3d_armor: Player name is nil @1=3d_armor: Nome de jogador é nulo @1 +3d_armor: Player reference is nil @1=3d_armor: Referência Jogador é nula @1 + +### armor.lua ### + +Admin Boots=Botas de Administrador +Admin Chestplate=Peitoral de Administrador +Admin Helmet=Capacete de Administrador +Admin Leggings=Calças de Administrador +Bronze Boots=Botas de Bronze +Bronze Chestplate=Peitoral de Bronze +Bronze Helmet=Capacete de Bronze +Bronze Leggings=Calças de Bronze +Cactus Boots=Botas de Madeira +Cactus Chestplate=Peitoral de Cacto +Cactus Helmet=Capacete de Cacto +Cactus Leggings=Calças de Cacto +Crystal Boots=Botas de Cristal +Crystal Chestplate=Peitoral de Cristal +Crystal Helmet=Capacete de Cristal +Crystal Leggings=Calças de Cristal +Diamond Boots=Botas de Diamante +Diamond Chestplate=Peitoral de Diamante +Diamond Helmet=Capacete de Diamante +Diamond Leggings=Calças de Diamante +Gold Boots=Botas de Ouro +Gold Chestplate=Peitoral de Ouro +Gold Helmet=Capacete de Ouro +Gold Leggings=Calças de Ouro +Mithril Boots=Botas de Mithril +Mithril Chestplate=Peitoral de Mithril +Mithril Helmet=Capacete de Mithril +Mithril Leggings=Calças de Mithril +Steel Boots=Botas de Aço +Steel Chestplate=Peitoral de Aço +Steel Helmet=Capacete de Aço +Steel Leggings=Calças de Aço +Wood Boots=Botas de Madeira +Wood Chestplate=Peitoral de Madeira +Wood Helmet=Capacete de Madeira +Wood Leggings=Calças de Madeira + +### init.lua ### + +3d_armor: Failed to initialize player=3d_armor: Falha ao inicializar jogador +Fire=Fogo +Heal=Saúde +Level=Nível +Radiation=Radiação +Your @1 got destroyed!=@1 foi destruído(a)! +Your @1 is almost broken!= +[3d_armor] Fire Nodes disabled=[3d_armor] Nodes de gofo desabilitados + + +##### not used anymore ##### + +3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod carregado mas inoperante. +Back=Voltar +Armor=Armadura +3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod carregado mas inoperante. +Armor stand top=Topo de estande de armadura +Armor stand=Estande de armadura +Armor Stand=Estande de Armadura +Locked Armor stand=Estande de Armadura Trancada +Armor Stand (owned by @1)=Estande de Armadura (pertente a @1) +3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod carregado mas inoperante. +3d Armor=3d Armor +Armor not initialized!=Armadura não inicializada! +Admin Shield=Escudo de Administrador +Wooden Shield=Escudo de Madeira +Enhanced Wood Shield=Escudo de Madeira Melhorado +Cactus Shield=Escudo de Cacto +Enhanced Cactus Shield=Escudo de Cacto Melhorado +Steel Shield=Escudo de Aço +Bronze Shield=Escudo de Bronze +Diamond Shield=Escudo de Diamante +Gold Shield=Escudo de Ouro +Mithril Shield=Escudo de Mithril +Crystal Shield=Escudo de Cristal diff --git a/mods/3d_armor/3d_armor/locale/3d_armor.ru.tr b/mods/3d_armor/3d_armor/locale/3d_armor.ru.tr new file mode 100644 index 0000000..b817c79 --- /dev/null +++ b/mods/3d_armor/3d_armor/locale/3d_armor.ru.tr @@ -0,0 +1,85 @@ +# textdomain: 3d_armor + + +### api.lua ### + +3d_armor: Detached armor inventory is nil @1=3d_armor: Отдельный инвентарь брони является nil @1 +3d_armor: Player name is nil @1=3d_armor: Имя игрока является nil @1 +3d_armor: Player reference is nil @1=3d_armor: Ссылка игрока является nil @1 + +### armor.lua ### + +Admin Boots=ботинки админа +Admin Chestplate=бронежилет админа +Admin Helmet=шлем админа +Admin Leggings=гамаши админа +Bronze Boots=бронзовые ботинки +Bronze Chestplate=бронзовый бронежилет +Bronze Helmet=бронзовый шлем +Bronze Leggings=бронзовые гамаши +Cactus Boots=кактусовые ботинки +Cactus Chestplate=кактусовый бронежилет +Cactus Helmet=кактусовый шлем +Cactus Leggings=кактусовые гамаши +Crystal Boots=кристалловые ботинки +Crystal Chestplate=кристалловый бронежилет +Crystal Helmet=кристалловый шлем +Crystal Leggings=кристалловые гамаши +Diamond Boots=алмазные ботинки +Diamond Chestplate=алмазный бронежилет +Diamond Helmet=алмазный шлем +Diamond Leggings=алмазные гамаши +Gold Boots=золотые ботинки +Gold Chestplate=золотой бронежилет +Gold Helmet=золотой шлем +Gold Leggings=золотые гамаши +Mithril Boots=мифриловые ботинки +Mithril Chestplate=мифриловый бронежилет +Mithril Helmet=мифриловый шлем +Mithril Leggings=мифриловые гамаши +Steel Boots=стальные ботинки +Steel Chestplate=стальной бронежилет +Steel Helmet=стальной шлем +Steel Leggings=стальные гамаши +Wood Boots=деревянные ботинки +Wood Chestplate=деревянный бронежилет +Wood Helmet=деревянный шлем +Wood Leggings=деревянные гамаши + +### init.lua ### + +3d_armor: Failed to initialize player=3d_armor: не смог подготовить игрока +Fire=огонь +Heal=исцеление +Level=уровень +Radiation=излучение +Your @1 got destroyed!=твой(и) @1 был(и) разрушен(ы)! +Your @1 is almost broken!= +[3d_armor] Fire Nodes disabled=[3d_armor] блоки огня отключены + + +##### not used anymore ##### + +3d_armor_ip: Mod loaded but unused.=3d_armor_ip: мод загружен но не используется. +Back=назад +Armor=бронь +3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: мод загружен но не используется. +Armor stand top=стойка для брони (верх) +Armor stand=стойка для брони +Armor Stand=стойка для брони +Locked Armor stand=защищенная стойка для брони +Armor Stand (owned by @1)=стойка для брони (принадлежит @1) +3d_armor_ui: Mod loaded but unused.=3d_armor_ui: мод загружен но не используется. +3d Armor=3D бронь +Armor not initialized!=бронь не подготовлена! +Admin Shield=щит админа +Wooden Shield=деревянный щит +Enhanced Wood Shield=улучшенный деревянный щит +Cactus Shield=кактусный щит +Enhanced Cactus Shield=улучшенный кактусный щит +Steel Shield=стальной щит +Bronze Shield=бронзовый щит +Diamond Shield=алмазный щит +Gold Shield=золотой щит +Mithril Shield=мифриловый щит +Crystal Shield=кристалловый щит diff --git a/mods/3d_armor/3d_armor/locale/es.po b/mods/3d_armor/3d_armor/locale/es.po deleted file mode 100644 index 8eeaf6e..0000000 --- a/mods/3d_armor/3d_armor/locale/es.po +++ /dev/null @@ -1,384 +0,0 @@ -# SOME DESCRIPTIVE TITLE. -# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER -# This file is distributed under the same license as the PACKAGE package. -# FIRST AUTHOR , YEAR. -# -#, fuzzy -msgid "" -msgstr "" -"Project-Id-Version: PACKAGE VERSION\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2017-08-06 18:20+0200\n" -"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" -"Last-Translator: FULL NAME \n" -"Language-Team: LANGUAGE \n" -"Language: es\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=2; plural=(n > 1);\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor: El nombre del jugador es nulo @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player inventory is nil @1" -msgstr "3d_armor: El inventario del jugador es nulo @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor: La armadura desconectada es nula @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor: La referencia del jugador es nula @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "Casco de admin" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "Peto de admin" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "Polainas de admin" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "Botas de admin" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "Casco de madera" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "Peto de madera" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "Polainas de madera" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "Botas de madera" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "Casco de cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "Peto de cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "Polainas de cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "Botas de cactus" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "Casco de acero" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "Peto de acero" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "Polainas de acero" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "Botas de acero" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "Casco de bronce" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "Peto de bronce" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "Polainas de bronce" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "Botas de bronce" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "Casco de diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "Peto de diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "Polainas de diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "Botas de diamante" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "Casco de oro" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "Peto de oro" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "Polainas de oro" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "Botas de oro" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "Casco de mitrilo" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "Peto de mitrilo" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "Polainas de mitrilo" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "Botas de mitrilo" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "Casco de cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "Peto de cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "Polainas de cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "Botas de cristal" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "Radiación" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "Nivel" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "Salud" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "Fuego" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "¡Tu @1 fue destruído!" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor: Fallo en la inicialización del jugador" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] Nodos de fuego desabilitados" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip: Mod cargado, pero sin ser usado." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "Volver" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "Armadura" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv: Mod cargado, pero sin ser usado." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "Parte arriba maniquí armadura" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "Maniquí para armadura" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "Maniquí para armadura" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "Maniquí para armadura (bloqueado)" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "Maniquí para armadura (propiedad de @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui: Mod cargado, pero sin ser usado." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "Armadura 3d" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "¡Armadura no inicializada!" - -#: ../hazmat_suit/init.lua -msgid "hazmat_suit: Mod loaded but unused." -msgstr "hazmat_suit: Mod cargado, pero sin ser usado." - -#: ../hazmat_suit/init.lua -msgid "Hazmat Helmet" -msgstr "Casco de hazmat" - -#: ../hazmat_suit/init.lua -msgid "Hazmat Chestplate" -msgstr "Peto de hazmat" - -#: ../hazmat_suit/init.lua -msgid "Hazmat Sleeve" -msgstr "Manga de hazmat" - -#: ../hazmat_suit/init.lua -msgid "Hazmat Leggins" -msgstr "Polainas de hazmat" - -#: ../hazmat_suit/init.lua -msgid "Hazmat Boots" -msgstr "Botas de hazmat" - -#: ../hazmat_suit/init.lua -msgid "Hazmat Suit" -msgstr "Traje de hazmat" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "Escudo de admin" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "Escudo de madera" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "Escudo de madera mejorado" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "Escudo de cactus" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "Escudo de cactus mejorado" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "Escudo de acero" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "Escudo de bronce" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "Escudo de diamante" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "Escudo de oro" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "Escudo de mitrilo" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "Escudo de cristal" - -#: ../technic_armor/init.lua -msgid "technic_armor: Mod loaded but unused." -msgstr "technic_armor: Mod cargado, pero no usado." - -#: ../technic_armor/init.lua -msgid "Lead" -msgstr "Plomo" - -#: ../technic_armor/init.lua -msgid "Brass" -msgstr "Latón" - -#: ../technic_armor/init.lua -msgid "Cast Iron" -msgstr "Hierro fundido" - -#: ../technic_armor/init.lua -msgid "Carbon Steel" -msgstr "Acero carbono" - -#: ../technic_armor/init.lua -msgid "Stainless Steel" -msgstr "Acero inoxidable" - -#: ../technic_armor/init.lua -msgid "Tin" -msgstr "Estaño" - -#: ../technic_armor/init.lua -msgid "Silver" -msgstr "Plata" - -#: ../technic_armor/init.lua -msgid "Helmet" -msgstr "Casco" - -#: ../technic_armor/init.lua -msgid "Chestplate" -msgstr "Peto" - -#: ../technic_armor/init.lua -msgid "Leggins" -msgstr "Polainas" - -#: ../technic_armor/init.lua -msgid "Boots" -msgstr "Botas" - -#: ../technic_armor/init.lua -msgid "Shield" -msgstr "Escudo" - -#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string) -#: ../technic_armor/init.lua -msgid "@1 @2" -msgstr "@2 de @1" diff --git a/mods/3d_armor/3d_armor/locale/fr.po b/mods/3d_armor/3d_armor/locale/fr.po deleted file mode 100644 index f2d258f..0000000 --- a/mods/3d_armor/3d_armor/locale/fr.po +++ /dev/null @@ -1,295 +0,0 @@ -# French translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# fat115 , 2017. -# -msgid "" -msgstr "" -"Project-Id-Version: \n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:24+0200\n" -"PO-Revision-Date: 2018-07-23 21:30+0200\n" -"Last-Translator: fat115 \n" -"Language-Team: \n" -"Language: fr\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 1.8.12\n" -"Plural-Forms: nplurals=2; plural=(n > 1);\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor : Référence au joueur non trouvée @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor : Nom du joueur non trouvé @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor : Inventaire détaché pour l'armure non trouvé @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "Casque d'admin" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "Cuirasse d'admin" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "Jambières d'admin" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "Bottes d'admin" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "Casque en bois" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "Cuirasse en bois" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "Jambières en bois" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "Bottes en bois" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "Casque en cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "Cuirasse en cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "Jambières en cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "Bottes en cactus" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "Casque en acier" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr " = Cuirasse en acier" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "Jambières en acier" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "Bottes en acier" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "Casque en bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "Cuirasse en bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "Jambières en bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "Bottes en bronze" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "Casque en diamant" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "Cuirasse en diamant" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "Jambières en diamant" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "Bottes en diamant" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "Casque en or" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "Cuirasse en or" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "Jambières en or" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "Bottes en or" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "Casque en mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "Cuirasse en mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "Jambières en mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "Bottes en mithril" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "Casque en cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "Cuirasse en cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "Jambières en cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "Bottes en cristal" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "Radiation" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "Niveau" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "Soins" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "Fire" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "Une partie de votre armure a été détruite : @1 !" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor : Impossible d'initialiser le joueur" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] Noeuds de type feu désactivés" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip : Mod chargé mais inutilisé." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "Retour" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "Armure" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv : Mod chargé mais inutilisé." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "Haut de support d'armure" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "Support d'armure" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "Support d'armure" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "Support d'armure verrouillé" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "Support d'armure (propriété de @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui : Mod chargé mais inutilisé." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "Armure 3d" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "Armure non initialisée !" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "Bouclier d'admin" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "Bouclier en bois" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "Bouclier en bois amélioré" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "Bouclier en cactus" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "Bouclier en cactus amélioré" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "Bouclier en acier" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "Bouclier en bronze" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "Bouclier en diamant" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "Bouclier en or" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "Bouclier en mithril" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "Bouclier en cristal" diff --git a/mods/3d_armor/3d_armor/locale/it.po b/mods/3d_armor/3d_armor/locale/it.po deleted file mode 100644 index 5d6f46b..0000000 --- a/mods/3d_armor/3d_armor/locale/it.po +++ /dev/null @@ -1,295 +0,0 @@ -# Italian translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# Hamlet , 2017. -# -msgid "" -msgstr "" -"Project-Id-Version: Italian localization file for the 3D Armor module\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:24+0200\n" -"PO-Revision-Date: 2018-07-23 21:30+0200\n" -"Last-Translator: H4mlet \n" -"Language-Team: ITALIANO\n" -"Language: it\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 1.6.10\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor: Il riferimento alla/al giocatrice/tore è nullo @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor: Il nome della/del gicatrice/tore è nullo @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor: L'inventario staccato dell'armatura è nullo @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "Elmo dell'amministratrice/tore" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "Corazza dell'amministratrice/tore" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "Gambali dell'amministratrice/tore" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "Stivali dell'amministratrice/tore" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "Elmo di legno" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "Corazza di legno" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "Gambali di legno" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "Stivali di legno" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "Elmo di cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "Corazza di cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "Gambali di cactus" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "Stivali di cactus" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "Elmo di acciaio" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "Corazza di acciaio" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "Gambali di acciaio" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "Stivali di acciaio" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "Elmo di bronzo" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "Corazza di bronzo" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "Gambali di bronzo" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "Stivali di bronzo" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "Elmo di diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "Corazza di diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "Gambali di diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "Stivali di diamante" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "Elmo d'oro" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "Corazza d'oro" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "Gambali d'oro" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "Stivali d'oro" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "Elmo di mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "Corazza di mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "Gambali di mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "Stivali di mithril" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "Elmo di cristallo" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "Corazza di cristallo" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "Gambali di cristallo" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "Stivali di cristallo" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "Radiazione" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "Livello" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "Guarigione" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "Fuoco" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "Il/i vostro/i @1 è/sono stato/i distrutto/i!" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor: Inizializzazione della/del giocatrice/tore fallita" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] Nodi fuoco disabilitati" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip: Mod caricato ma inutilizzato." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "Indietro" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "Armatura" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv: Mod caricato ma inutilizzato." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "Parte superiore del supporto per armatura" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "Supporto per armatura" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "Supporto per armatura" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "Supporto per armatura chiuso a chiave" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "Supporto per armatura (di proprietà di @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui: Mod caricato ma inutilizzato." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "Armatura 3D" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "Armatura non inizializzata!" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "Scudo dell'amministratrice/tore" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "Scudo di legno" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "Scudo di legno migliorato" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "Scudo di cactus" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "Scudo di cactus migliorato" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "Scudo di acciaio" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "Scudo di bronzo" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "Scudo di diamante" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "Scudo d'oro" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "Scudo di mithril" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "Scudo di cristallo" diff --git a/mods/3d_armor/3d_armor/locale/ms.po b/mods/3d_armor/3d_armor/locale/ms.po deleted file mode 100644 index 518e438..0000000 --- a/mods/3d_armor/3d_armor/locale/ms.po +++ /dev/null @@ -1,296 +0,0 @@ -# Malay translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# MuhdNurHidayat (MNH48) , 2018. -# -msgid "" -msgstr "" -"Project-Id-Version: \n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:21+0200\n" -"PO-Revision-Date: 2018-07-23 21:30+0200\n" -"Last-Translator: MuhdNurHidayat (MNH48) \n" -"Language-Team: \n" -"Language: ms\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 2.0.6\n" -"Plural-Forms: nplurals=1; plural=0;\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor: Rujukan pemain tiada nilai @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor: Nama pemain tiada nilai @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor: Inventori perisai terpisah tiada nilai @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "Helmet Pentadbir" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "Perisai Dada Pentadbir" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "Perisai Kaki Pentadbir" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "But Pentadbir" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "Helmet Kayu" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "Perisai Dada Kayu" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "Perisai Kaki Kayu" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "But Kayu" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "Helmet Kaktus" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "Perisai Dada Kaktus" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "Perisai Kaki Kaktus" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "But Kaktus" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "Helmet Keluli" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "Perisai Dada Keluli" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "Perisai Kaki Keluli" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "But Keluli" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "Helmet Gangsa" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "Perisai Dada Gangsa" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "Perisai Kaki Gangsa" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "But Gangsa" - -# 'Diamond' should be translated as 'intan' because the more common word 'berlian' is only specifically used for the gemstone diamond. -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "Helmet Intan" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "Perisai Dada Intan" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "Perisai Kaki Intan" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "But Intan" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "Helmet Emas" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "Perisai Dada Emas" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "Perisai Kaki Emas" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "But Emas" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "Helmet Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "Perisai Dada Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "Perisai Kaki Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "But Mithril" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "Helmet Kristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "Perisai Dada Kristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "Perisai Kaki Kristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "But Kristal" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "Radiasi" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "Tahap" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "Pulih" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "Api" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "@1 anda telah musnah!" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor: Gagal mengasalkan pemain" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] Nod-nod Api dilumpuhkan" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip: Mods dimuatkan tetapi tidak digunakan." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "Kembali" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "Perisai" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "Bhg atas dirian perisai" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "Dirian perisai" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "Dirian Perisai" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "Dirian perisai Berkunci" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "Dirian Perisai (milik @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui: Mods dimuatkan tetapi tidak digunakan." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "Perisai 3d" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "Perisai tidak diasalkan!" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "Perisai Pegang Pentadbir" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "Perisai Pegang Kayu" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "Perisai Pegang Kayu Kukuh" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "Perisai Pegang Kaktus" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "Perisai Pegang Kaktus Kukuh" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "Perisai Pegang Keluli" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "Perisai Pegang Gangsa" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "Perisai Pegang Intan" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "Perisai Pegang Emas" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "Perisai Pegang Mithril" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "Perisai Pegang Kristal" diff --git a/mods/3d_armor/3d_armor/locale/pt.po b/mods/3d_armor/3d_armor/locale/pt.po deleted file mode 100644 index 0166637..0000000 --- a/mods/3d_armor/3d_armor/locale/pt.po +++ /dev/null @@ -1,295 +0,0 @@ -# LANGUAGE translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# BrunoMine , 2018. -# -msgid "" -msgstr "" -"Project-Id-Version: 3d_armor\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:24+0200\n" -"PO-Revision-Date: 2018-11-08 13:12-0200\n" -"Language-Team: \n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 2.0.6\n" -"Last-Translator: BrunoMine \n" -"Plural-Forms: nplurals=2; plural=(n != 1);\n" -"Language: pt\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor: Referência Jogador é nula @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor: Nome de jogador é nulo @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor: Inventario avulso de armadura é nulo @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "Capacete de Administrador" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "Peitoral de Administrador" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "Calças de Administrador" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "Botas de Administrador" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "Capacete de Madeira" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "Peitoral de Madeira" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "Calças de Madeira" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "Botas de Madeira" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "Capacete de Cacto" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "Peitoral de Cacto" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "Calças de Cacto" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "Botas de Madeira" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "Capacete de Aço" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "Peitoral de Aço" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "Calças de Aço" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "Botas de Aço" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "Capacete de Bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "Peitoral de Bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "Calças de Bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "Botas de Bronze" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "Capacete de Diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "Peitoral de Diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "Calças de Diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "Botas de Diamante" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "Capacete de Ouro" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "Peitoral de Ouro" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "Calças de Ouro" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "Botas de Ouro" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "Capacete de Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "Peitoral de Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "Calças de Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "Botas de Mithril" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "Capacete de Cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "Peitoral de Cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "Calças de Cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "Botas de Cristal" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "Radiação" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "Nível" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "Saúde" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "Fogo" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "@1 foi destruído(a)!" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor: Falha ao inicializar jogador" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] Nodes de gofo desabilitados" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip: Mod carregado mas inoperante." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "Voltar" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "Armadura" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv: Mod carregado mas inoperante." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "Topo de estande de armadura" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "Estande de armadura" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "Estande de Armadura" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "Estande de Armadura Trancada" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "Estande de Armadura (pertente a @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui: Mod carregado mas inoperante." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "3d Armor" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "Armadura não inicializada!" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "Escudo de Administrador" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "Escudo de Madeira" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "Escudo de Madeira Melhorado" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "Escudo de Cacto" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "Escudo de Cacto Melhorado" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "Escudo de Aço" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "Escudo de Bronze" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "Escudo de Diamante" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "Escudo de Ouro" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "Escudo de Mithril" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "Escudo de Cristal" diff --git a/mods/3d_armor/3d_armor/locale/pt_BR.po b/mods/3d_armor/3d_armor/locale/pt_BR.po deleted file mode 100644 index b429d11..0000000 --- a/mods/3d_armor/3d_armor/locale/pt_BR.po +++ /dev/null @@ -1,295 +0,0 @@ -# LANGUAGE translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# BrunoMine , 2018. -# -msgid "" -msgstr "" -"Project-Id-Version: 3d_armor\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:24+0200\n" -"PO-Revision-Date: 2018-11-08 13:12-0200\n" -"Language-Team: \n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 2.0.6\n" -"Last-Translator: BrunoMine \n" -"Plural-Forms: nplurals=2; plural=(n != 1);\n" -"Language: pt_BR\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor: Referência Jogador é nula @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor: Nome de jogador é nulo @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor: Inventario avulso de armadura é nulo @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "Capacete de Administrador" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "Peitoral de Administrador" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "Calças de Administrador" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "Botas de Administrador" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "Capacete de Madeira" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "Peitoral de Madeira" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "Calças de Madeira" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "Botas de Madeira" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "Capacete de Cacto" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "Peitoral de Cacto" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "Calças de Cacto" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "Botas de Madeira" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "Capacete de Aço" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "Peitoral de Aço" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "Calças de Aço" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "Botas de Aço" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "Capacete de Bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "Peitoral de Bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "Calças de Bronze" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "Botas de Bronze" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "Capacete de Diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "Peitoral de Diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "Calças de Diamante" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "Botas de Diamante" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "Capacete de Ouro" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "Peitoral de Ouro" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "Calças de Ouro" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "Botas de Ouro" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "Capacete de Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "Peitoral de Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "Calças de Mithril" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "Botas de Mithril" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "Capacete de Cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "Peitoral de Cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "Calças de Cristal" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "Botas de Cristal" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "Radiação" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "Nível" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "Saúde" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "Fogo" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "@1 foi destruído(a)!" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor: Falha ao inicializar jogador" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] Nodes de gofo desabilitados" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip: Mod carregado mas inoperante." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "Voltar" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "Armadura" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv: Mod carregado mas inoperante." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "Topo de estande de armadura" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "Estande de armadura" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "Estande de Armadura" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "Estande de Armadura Trancada" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "Estande de Armadura (pertente a @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui: Mod carregado mas inoperante." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "3d Armor" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "Armadura não inicializada!" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "Escudo de Administrador" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "Escudo de Madeira" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "Escudo de Madeira Melhorado" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "Escudo de Cacto" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "Escudo de Cacto Melhorado" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "Escudo de Aço" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "Escudo de Bronze" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "Escudo de Diamante" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "Escudo de Ouro" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "Escudo de Mithril" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "Escudo de Cristal" diff --git a/mods/3d_armor/3d_armor/locale/ru.po b/mods/3d_armor/3d_armor/locale/ru.po deleted file mode 100644 index 4beee8a..0000000 --- a/mods/3d_armor/3d_armor/locale/ru.po +++ /dev/null @@ -1,294 +0,0 @@ -# Russian translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# CodeXP , 2018. -# -#, fuzzy -msgid "" -msgstr "" -"Project-Id-Version: 3d_armor\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:21+0200\n" -"PO-Revision-Date: 2018-07-23 21:30+0200\n" -"Last-Translator: CodeXP \n" -"Language-Team: \n" -"Language: ru\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "3d_armor: Ссылка игрока является nil @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "3d_armor: Имя игрока является nil @1" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "3d_armor: Отдельный инвентарь брони является nil @1" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "шлем админа" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "бронежилет админа" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "гамаши админа" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "ботинки админа" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "деревянный шлем" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "деревянный бронежилет" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "деревянные гамаши" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "деревянные ботинки" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "кактусовый шлем" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "кактусовый бронежилет" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "кактусовые гамаши" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "кактусовые ботинки" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "стальной шлем" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "стальной бронежилет" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "стальные гамаши" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "стальные ботинки" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "бронзовый шлем" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "бронзовый бронежилет" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "бронзовые гамаши" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "бронзовые ботинки" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "алмазный шлем" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "алмазный бронежилет" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "алмазные гамаши" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "алмазные ботинки" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "золотой шлем" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "золотой бронежилет" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "золотые гамаши" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "золотые ботинки" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "мифриловый шлем" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "мифриловый бронежилет" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "мифриловые гамаши" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "мифриловые ботинки" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "кристалловый шлем" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "кристалловый бронежилет" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "кристалловые гамаши" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "кристалловые ботинки" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "излучение" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "уровень" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "исцеление" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "огонь" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "твой(и) @1 был(и) разрушен(ы)!" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "3d_armor: не смог подготовить игрока" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "[3d_armor] блоки огня отключены" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "3d_armor_ip: мод загружен но не используется." - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "назад" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "бронь" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "3d_armor_sfinv: мод загружен но не используется." - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "стойка для брони (верх)" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "стойка для брони" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "стойка для брони" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "защищенная стойка для брони" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "стойка для брони (принадлежит @1)" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "3d_armor_ui: мод загружен но не используется." - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "3D бронь" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "бронь не подготовлена!" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "щит админа" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "деревянный щит" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "улучшенный деревянный щит" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "кактусный щит" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "улучшенный кактусный щит" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "стальной щит" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "бронзовый щит" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "алмазный щит" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "золотой щит" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "мифриловый щит" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "кристалловый щит" diff --git a/mods/3d_armor/3d_armor/locale/template.pot b/mods/3d_armor/3d_armor/locale/template.pot deleted file mode 100644 index 0b0222c..0000000 --- a/mods/3d_armor/3d_armor/locale/template.pot +++ /dev/null @@ -1,294 +0,0 @@ -# LANGUAGE translation for 3D ARMOR MOD -# Copyright (C) 2018 by Stuart Jones -# This file is distributed under the same license as the 3D ARMOR MOD package. -# FIRST AUTHOR , YEAR. -# -#, fuzzy -msgid "" -msgstr "" -"Project-Id-Version: PACKAGE VERSION\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-07-23 21:24+0200\n" -"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" -"Last-Translator: FULL NAME \n" -"Language-Team: LANGUAGE \n" -"Language: \n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=CHARSET\n" -"Content-Transfer-Encoding: 8bit\n" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player reference is nil @1" -msgstr "" - -#: ../3d_armor/api.lua -msgid "3d_armor: Player name is nil @1" -msgstr "" - -#: ../3d_armor/api.lua -msgid "3d_armor: Detached armor inventory is nil @1" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Admin Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Admin Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Admin Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Admin Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Wood Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Wood Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Wood Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Wood Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Cactus Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Cactus Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Cactus Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Cactus Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Steel Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Steel Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Steel Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Steel Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Bronze Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Bronze Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Bronze Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Bronze Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Diamond Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Diamond Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Diamond Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Diamond Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Gold Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Gold Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Gold Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Gold Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Mithril Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Mithril Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Mithril Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Mithril Boots" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Crystal Helmet" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Crystal Chestplate" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Crystal Leggings" -msgstr "" - -#: ../3d_armor/armor.lua -msgid "Crystal Boots" -msgstr "" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Radiation" -msgstr "" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Level" -msgstr "" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Heal" -msgstr "" - -#: ../3d_armor/init.lua ../3d_armor_ui/init.lua -msgid "Fire" -msgstr "" - -#: ../3d_armor/init.lua -msgid "Your @1 got destroyed!" -msgstr "" - -#: ../3d_armor/init.lua -msgid "3d_armor: Failed to initialize player" -msgstr "" - -#: ../3d_armor/init.lua -msgid "[3d_armor] Fire Nodes disabled" -msgstr "" - -#: ../3d_armor_ip/init.lua -msgid "3d_armor_ip: Mod loaded but unused." -msgstr "" - -#: ../3d_armor_ip/init.lua -msgid "Back" -msgstr "" - -#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua -msgid "Armor" -msgstr "" - -#: ../3d_armor_sfinv/init.lua -msgid "3d_armor_sfinv: Mod loaded but unused." -msgstr "" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand top" -msgstr "" - -#: ../3d_armor_stand/init.lua -msgid "Armor stand" -msgstr "" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand" -msgstr "" - -#: ../3d_armor_stand/init.lua -msgid "Locked Armor stand" -msgstr "" - -#: ../3d_armor_stand/init.lua -msgid "Armor Stand (owned by @1)" -msgstr "" - -#: ../3d_armor_ui/init.lua -msgid "3d_armor_ui: Mod loaded but unused." -msgstr "" - -#: ../3d_armor_ui/init.lua -msgid "3d Armor" -msgstr "" - -#: ../3d_armor_ui/init.lua -msgid "Armor not initialized!" -msgstr "" - -#: ../shields/init.lua -msgid "Admin Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Wooden Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Enhanced Wood Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Cactus Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Enhanced Cactus Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Steel Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Bronze Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Diamond Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Gold Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Mithril Shield" -msgstr "" - -#: ../shields/init.lua -msgid "Crystal Shield" -msgstr "" diff --git a/mods/3d_armor/3d_armor/locale/template.txt b/mods/3d_armor/3d_armor/locale/template.txt new file mode 100644 index 0000000..cedd538 --- /dev/null +++ b/mods/3d_armor/3d_armor/locale/template.txt @@ -0,0 +1,58 @@ +# textdomain: 3d_armor + + +### api.lua ### + +3d_armor: Detached armor inventory is nil @1= +3d_armor: Player name is nil @1= +3d_armor: Player reference is nil @1= + +### armor.lua ### + +Admin Boots= +Admin Chestplate= +Admin Helmet= +Admin Leggings= +Bronze Boots= +Bronze Chestplate= +Bronze Helmet= +Bronze Leggings= +Cactus Boots= +Cactus Chestplate= +Cactus Helmet= +Cactus Leggings= +Crystal Boots= +Crystal Chestplate= +Crystal Helmet= +Crystal Leggings= +Diamond Boots= +Diamond Chestplate= +Diamond Helmet= +Diamond Leggings= +Gold Boots= +Gold Chestplate= +Gold Helmet= +Gold Leggings= +Mithril Boots= +Mithril Chestplate= +Mithril Helmet= +Mithril Leggings= +Steel Boots= +Steel Chestplate= +Steel Helmet= +Steel Leggings= +Wood Boots= +Wood Chestplate= +Wood Helmet= +Wood Leggings= + +### init.lua ### + +3d_armor: Failed to initialize player= +Fire= +Heal= +Level= +Radiation= +Your @1 got destroyed!= +Your @1 is almost broken!= +[3d_armor] Fire Nodes disabled= diff --git a/mods/3d_armor/3d_armor/mod.conf b/mods/3d_armor/3d_armor/mod.conf new file mode 100644 index 0000000..311adb5 --- /dev/null +++ b/mods/3d_armor/3d_armor/mod.conf @@ -0,0 +1,4 @@ +name = 3d_armor +depends = default +optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay +description = Adds craftable armor that is visible to other players. diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin.png index 917ceb6..833f6b7 100644 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin_preview.png index 1c642ea..2487a7e 100644 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin_preview.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_admin_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze.png index c2c8b07..2b187e5 100644 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze.png and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_bronze_preview.png index 61c7ee4..78badbb 100644 Binary files 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b/mods/3d_armor/3d_armor/textures/3d_armor_leggings_wood.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_leggings_wood_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_leggings_wood_preview.png index 6b3df61..7e43ea5 100644 Binary files a/mods/3d_armor/3d_armor/textures/3d_armor_leggings_wood_preview.png and b/mods/3d_armor/3d_armor/textures/3d_armor_leggings_wood_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/inventory_plus_armor.png b/mods/3d_armor/3d_armor/textures/inventory_plus_armor.png index 49b4e50..7f7d63e 100644 Binary files a/mods/3d_armor/3d_armor/textures/inventory_plus_armor.png and b/mods/3d_armor/3d_armor/textures/inventory_plus_armor.png differ diff --git a/mods/3d_armor/3d_armor/tools/updatepo.sh b/mods/3d_armor/3d_armor/tools/updatepo.sh old mode 100755 new mode 100644 diff --git a/mods/3d_armor/3d_armor_sfinv/description.txt b/mods/3d_armor/3d_armor_sfinv/description.txt index 0ef2ae9..15f4e96 100644 --- a/mods/3d_armor/3d_armor_sfinv/description.txt +++ b/mods/3d_armor/3d_armor_sfinv/description.txt @@ -1 +1 @@ -Adds 3d_armor page to the sfinv inventory +Adds 3d_armor page to the sfinv inventory. diff --git a/mods/3d_armor/3d_armor_sfinv/init.lua b/mods/3d_armor/3d_armor_sfinv/init.lua index a937127..830ebbc 100644 --- a/mods/3d_armor/3d_armor_sfinv/init.lua +++ b/mods/3d_armor/3d_armor_sfinv/init.lua @@ -1,5 +1,5 @@ -- support for i18n -local S = armor_i18n.gettext +local S = minetest.get_translator(minetest.get_current_modname()) if not minetest.global_exists("sfinv") then minetest.log("warning", S("3d_armor_sfinv: Mod loaded but unused.")) diff --git a/mods/3d_armor/3d_armor_sfinv/locale/3d_armor_sfinv.fr.tr b/mods/3d_armor/3d_armor_sfinv/locale/3d_armor_sfinv.fr.tr new file mode 100644 index 0000000..f25bd11 --- /dev/null +++ b/mods/3d_armor/3d_armor_sfinv/locale/3d_armor_sfinv.fr.tr @@ -0,0 +1,7 @@ +# textdomain: 3d_armor_sfinv + + +### init.lua ### + +3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv : Mod chargé mais inutilisé. +Armor=Armure diff --git a/mods/3d_armor/3d_armor_sfinv/locale/template.txt b/mods/3d_armor/3d_armor_sfinv/locale/template.txt new file mode 100644 index 0000000..a3f01b5 --- /dev/null +++ b/mods/3d_armor/3d_armor_sfinv/locale/template.txt @@ -0,0 +1,7 @@ +# textdomain: 3d_armor_sfinv + + +### init.lua ### + +3d_armor_sfinv: Mod loaded but unused.= +Armor= diff --git a/mods/3d_armor/3d_armor_sfinv/mod.conf b/mods/3d_armor/3d_armor_sfinv/mod.conf new file mode 100644 index 0000000..bc0eb89 --- /dev/null +++ b/mods/3d_armor/3d_armor_sfinv/mod.conf @@ -0,0 +1,4 @@ +name = 3d_armor_sfinv +depends = 3d_armor +optional_depends = sfinv +description = Adds 3d_armor page to the sfinv inventory. diff --git a/mods/3d_armor/3d_armor_stand/init.lua b/mods/3d_armor/3d_armor_stand/init.lua index 1dd3ef6..743ab3a 100644 --- a/mods/3d_armor/3d_armor_stand/init.lua +++ b/mods/3d_armor/3d_armor_stand/init.lua @@ -1,5 +1,5 @@ -- support for i18n -local S = armor_i18n.gettext +local S = minetest.get_translator(minetest.get_current_modname()) local armor_stand_formspec = "size[8,7]" .. default.gui_bg .. @@ -97,7 +97,7 @@ local function update_entity(pos) yaw = math.pi / 2 end end - object:setyaw(yaw) + object:set_yaw(yaw) object:set_properties({textures={texture}}) end end diff --git a/mods/3d_armor/3d_armor_stand/locale/3d_armor_stand.fr.tr b/mods/3d_armor/3d_armor_stand/locale/3d_armor_stand.fr.tr new file mode 100644 index 0000000..7d4cd38 --- /dev/null +++ b/mods/3d_armor/3d_armor_stand/locale/3d_armor_stand.fr.tr @@ -0,0 +1,10 @@ +# textdomain: 3d_armor_stand + + +### init.lua ### + +Armor Stand=Support d'armure +Armor Stand (owned by @1)=Support d'armure (propriété de @1) +Armor stand=Support d'armure +Armor stand top=Haut de support d'armure +Locked Armor stand=Support d'armure verrouillé diff --git a/mods/3d_armor/3d_armor_stand/locale/template.txt b/mods/3d_armor/3d_armor_stand/locale/template.txt new file mode 100644 index 0000000..25befcb --- /dev/null +++ b/mods/3d_armor/3d_armor_stand/locale/template.txt @@ -0,0 +1,10 @@ +# textdomain: 3d_armor_stand + + +### init.lua ### + +Armor Stand= +Armor Stand (owned by @1)= +Armor stand= +Armor stand top= +Locked Armor stand= diff --git a/mods/3d_armor/3d_armor_stand/mod.conf b/mods/3d_armor/3d_armor_stand/mod.conf new file mode 100644 index 0000000..d1f1a4e --- /dev/null +++ b/mods/3d_armor/3d_armor_stand/mod.conf @@ -0,0 +1,2 @@ +name = 3d_armor_stand +depends = 3d_armor diff --git a/mods/3d_armor/LICENSE.md b/mods/3d_armor/LICENSE.md index 56c93cd..f7793ff 100644 --- a/mods/3d_armor/LICENSE.md +++ b/mods/3d_armor/LICENSE.md @@ -7,3 +7,4 @@ Armor Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0 Special credit to Jordach and MirceaKitsune for providing the default 3d character model. +New armor/shield textures CC-BY-SA 3.0 / davidthecreator / https://forum.minetest.net/viewtopic.php?f=11&t=4654&start=800#p356448 diff --git a/mods/3d_armor/README.md b/mods/3d_armor/README.md index 204bf9d..7bfefc0 100644 --- a/mods/3d_armor/README.md +++ b/mods/3d_armor/README.md @@ -1,6 +1,9 @@ Modpack - 3d Armor [0.4.13] =========================== +![](https://github.com/minetest-mods/3d_armor/workflows/luacheck/badge.svg) +![](https://github.com/minetest-mods/3d_armor/workflows/integration-test/badge.svg) + ### Table of Contents diff --git a/mods/3d_armor/modpack.conf b/mods/3d_armor/modpack.conf new file mode 100644 index 0000000..4e64251 --- /dev/null +++ b/mods/3d_armor/modpack.conf @@ -0,0 +1,2 @@ +name = minetest-3d_armor +description = Visible player armor & wielded items. diff --git a/mods/3d_armor/modpack.txt b/mods/3d_armor/modpack.txt deleted file mode 100644 index e69de29..0000000 diff --git a/mods/3d_armor/preview_gen.py b/mods/3d_armor/preview_gen.py deleted file mode 100755 index a18954d..0000000 --- a/mods/3d_armor/preview_gen.py +++ /dev/null @@ -1,81 +0,0 @@ -#!/usr/bin/python - -import os -import sys -import Image - -try : - arg = sys.argv[1] -except IndexError : - print "Usage: preview_gen.py " - sys.exit(1) - -try : - index = open(arg, "r") -except IOError : - print "Failed to open index file%s" %s (arg) - sys.exit(1) - -preview = [] - -for line in index.readlines() : - if ":" in line : - line = line.rstrip('\n') - preview.append(line.split(':')) - -print "Generating preview images..." -for fn, place in preview : - try : - imi = Image.open(fn) - except IOError : - print "Failed to open %s" % (fn) - sys.exit(1) - - w, h = imi.size - if h != w / 2: - print "Incompatible texture size %s" % (fn) - sys.exit(1) - - s = w / 64 - imo = Image.new("RGBA", (16 * s, 32 * s)) - - if place == "all" or place == "head" : - face = (40 * s, 8 * s, 48 * s, 16 * s) - side_l = (56 * s, 8 * s, 57 * s, 16 * s) - side_r = (63 * s, 8 * s, 64 * s, 16 * s) - imo.paste(imi.crop(side_l), (4 * s, 0, 5 * s, 8 * s)) - imo.paste(imi.crop(side_r), (11 * s, 0, 12 * s, 8 * s)) - imo.paste(imi.crop(face), (4 * s, 0, 12 * s, 8 * s)) - - if place == "all" or place == "torso" : - arm = (44 * s, 20 * s, 48 * s, 32 * s) - body = (20 * s, 20 * s, 28 * s, 32 * s) - imo.paste(imi.crop(arm), (0 * s, 8 * s, 4 * s, 20 * s)) - imo.paste(imi.crop(arm).transpose(Image.FLIP_LEFT_RIGHT), - (12 * s, 8 * s, 16 * s, 20 * s)) - imo.paste(imi.crop(body), (4 * s, 8 * s, 12 * s, 20 * s)) - - if place == "all" or place == "legs" : - leg = (4 * s, 20 * s, 8 * s, 32 * s) - imo.paste(imi.crop(leg), (4 * s, 20 * s, 8 * s, 32 * s)) - imo.paste(imi.crop(leg).transpose(Image.FLIP_LEFT_RIGHT), - (8 * s, 20 * s, 12 * s, 32 * s)) - - if place == "all" or place == "feet" : - boot = (20 * s, 4 * s, 24 * s, 11 * s) - imo.paste(imi.crop(boot), (4 * s, 25 * s, 8 * s, 32 * s)) - imo.paste(imi.crop(boot).transpose(Image.FLIP_LEFT_RIGHT), - (8 * s, 25 * s, 12 * s, 32 * s)) - - size = (32 * s, 64 * s) - imo = imo.resize(size) - - if place == "shield" : - shield = (0, 0, 16 * s, 16 * s) - imo.paste(imi.crop(shield), (16 * s, 32 * s, 32 * s, 48 * s)) - - outfile = fn.replace(".png", "_preview.png") - imo.save(outfile) - print outfile - - diff --git a/mods/3d_armor/settingtypes.txt b/mods/3d_armor/settingtypes.txt index 400b58b..c6c90de 100644 --- a/mods/3d_armor/settingtypes.txt +++ b/mods/3d_armor/settingtypes.txt @@ -42,7 +42,7 @@ armor_heal_multiplier (Armor healing multiplier) float 1 armor_water_protect (Enable water protection) bool true # Enable fire protection (defaults true if using ethereal mod). -armor_fire_protect (Enable fire protection) bool true +armor_fire_protect (Enable fire protection) bool false # Enable punch damage effects. armor_punch_damage (Enable damage effects) bool true diff --git a/mods/3d_armor/shields/init.lua b/mods/3d_armor/shields/init.lua index 5c49384..4def1c5 100644 --- a/mods/3d_armor/shields/init.lua +++ b/mods/3d_armor/shields/init.lua @@ -1,8 +1,7 @@ -- support for i18n -local S = armor_i18n.gettext +local S = minetest.get_translator(minetest.get_current_modname()) local disable_sounds = minetest.settings:get_bool("shields_disable_sounds") -local use_moreores = minetest.get_modpath("moreores") local function play_sound_effect(player, name) if not disable_sounds and player then local pos = player:get_pos() @@ -69,6 +68,11 @@ if armor.materials.wood then {"default:steel_ingot"}, }, }) + minetest.register_craft({ + type = "fuel", + recipe = "shields:shield_wood", + burntime = 8, + }) end if armor.materials.cactus then @@ -108,6 +112,11 @@ if armor.materials.cactus then {"default:steel_ingot"}, }, }) + minetest.register_craft({ + type = "fuel", + recipe = "shields:shield_cactus", + burntime = 16, + }) end if armor.materials.steel then diff --git a/mods/3d_armor/shields/locale/shields.fr.tr b/mods/3d_armor/shields/locale/shields.fr.tr new file mode 100644 index 0000000..730c9bf --- /dev/null +++ b/mods/3d_armor/shields/locale/shields.fr.tr @@ -0,0 +1,16 @@ +# textdomain: shields + + +### init.lua ### + +Admin Shield=Bouclier d'admin +Bronze Shield=Bouclier en bronze +Cactus Shield=Bouclier en cactus +Crystal Shield=Bouclier en cristal +Diamond Shield=Bouclier en diamant +Enhanced Cactus Shield=Bouclier en cactus amélioré +Enhanced Wood Shield=Bouclier en bois amélioré +Gold Shield=Bouclier en or +Mithril Shield=Bouclier en mithril +Steel Shield=Bouclier en acier +Wooden Shield=Bouclier en bois diff --git a/mods/3d_armor/shields/locale/template.txt b/mods/3d_armor/shields/locale/template.txt new file mode 100644 index 0000000..ecaffd7 --- /dev/null +++ b/mods/3d_armor/shields/locale/template.txt @@ -0,0 +1,16 @@ +# textdomain: shields + + +### init.lua ### + +Admin Shield= +Bronze Shield= +Cactus Shield= +Crystal Shield= +Diamond Shield= +Enhanced Cactus Shield= +Enhanced Wood Shield= +Gold Shield= +Mithril Shield= +Steel Shield= +Wooden Shield= diff --git a/mods/3d_armor/shields/mod.conf b/mods/3d_armor/shields/mod.conf new file mode 100644 index 0000000..9a95629 --- /dev/null +++ b/mods/3d_armor/shields/mod.conf @@ -0,0 +1,3 @@ +name = shields +depends = default, 3d_armor +description = Adds visible shields to 3d armor. diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_admin.png b/mods/3d_armor/shields/textures/shields_inv_shield_admin.png index 0d5f990..7ec86c4 100644 Binary files a/mods/3d_armor/shields/textures/shields_inv_shield_admin.png and b/mods/3d_armor/shields/textures/shields_inv_shield_admin.png differ diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_bronze.png b/mods/3d_armor/shields/textures/shields_inv_shield_bronze.png index 4594d80..0e5c072 100644 Binary files a/mods/3d_armor/shields/textures/shields_inv_shield_bronze.png and b/mods/3d_armor/shields/textures/shields_inv_shield_bronze.png differ diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_cactus.png b/mods/3d_armor/shields/textures/shields_inv_shield_cactus.png index 6bcc880..4fd5cf2 100644 Binary files a/mods/3d_armor/shields/textures/shields_inv_shield_cactus.png and 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b/mods/3d_armor/shields/textures/shields_shield_wood_preview.png differ diff --git a/mods/3d_armor/wieldview/README.txt b/mods/3d_armor/wieldview/README.txt index ffa5ef0..3a8b640 100644 --- a/mods/3d_armor/wieldview/README.txt +++ b/mods/3d_armor/wieldview/README.txt @@ -21,3 +21,7 @@ Wield image transformation: To apply a simple transformation to the item in hand, add the group “wieldview_transform” to the item definition. The group rating equals one of the numbers used for the [transform texture modifier of the Lua API. + +Disabling the feature in-game: If you want to hide the wielded item +you can add an INT metadata to the player called "show_wielded_item" and set +it to 2 (any other value will show the wielded item again). diff --git a/mods/3d_armor/wieldview/init.lua b/mods/3d_armor/wieldview/init.lua index 45f9fca..f0edeac 100644 --- a/mods/3d_armor/wieldview/init.lua +++ b/mods/3d_armor/wieldview/init.lua @@ -54,6 +54,9 @@ wieldview.update_wielded_item = function(self, player) return end if self.wielded_item[name] then + if player:get_meta():get_int("show_wielded_item") == 2 then + item = "" + end if self.wielded_item[name] == item then return end @@ -66,9 +69,12 @@ end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() wieldview.wielded_item[name] = "" - minetest.after(0, function(player) - wieldview:update_wielded_item(player) - end, player) + minetest.after(0, function() + local pplayer = minetest.get_player_by_name(name) + if player then + wieldview:update_wielded_item(pplayer) + end + end) end) minetest.register_globalstep(function(dtime) @@ -80,4 +86,3 @@ minetest.register_globalstep(function(dtime) time = 0 end end) - diff --git a/mods/3d_armor/wieldview/mod.conf b/mods/3d_armor/wieldview/mod.conf new file mode 100644 index 0000000..c5f4812 --- /dev/null +++ b/mods/3d_armor/wieldview/mod.conf @@ -0,0 +1,3 @@ +name = wieldview +depends = 3d_armor +description = Makes hand wielded items visible to other players. diff --git a/mods/awards/tools/updatepo.sh b/mods/awards/tools/updatepo.sh old mode 100755 new mode 100644 diff --git a/mods/bweapons_modpack/bweapons_api/depends.txt b/mods/bweapons_modpack/bweapons_api/depends.txt old mode 100755 new mode 100644 diff --git a/mods/bweapons_modpack/bweapons_api/description.txt b/mods/bweapons_modpack/bweapons_api/description.txt old mode 100755 new mode 100644 diff --git a/mods/bweapons_modpack/bweapons_bows_pack/description.txt b/mods/bweapons_modpack/bweapons_bows_pack/description.txt old mode 100755 new mode 100644 diff --git a/mods/bweapons_modpack/bweapons_firearms_pack/depends.txt b/mods/bweapons_modpack/bweapons_firearms_pack/depends.txt old mode 100755 new mode 100644 diff --git a/mods/bweapons_modpack/bweapons_firearms_pack/description.txt b/mods/bweapons_modpack/bweapons_firearms_pack/description.txt old mode 100755 new mode 100644 diff --git a/mods/christmas_holiday_pack/mobs/candy_cane_man.lua b/mods/christmas_holiday_pack/mobs/candy_cane_man.lua index 643a0f6..23e95ea 100644 --- a/mods/christmas_holiday_pack/mobs/candy_cane_man.lua +++ b/mods/christmas_holiday_pack/mobs/candy_cane_man.lua @@ -76,10 +76,11 @@ mobs:register_mob("christmas_holiday_pack:candy_cane_man", { texture="christmas_holiday_pack_candy_cane_block.png" }) self.object:remove() - end, + end, +-- Remove the mob if it's not December. do_custom = function(self) local date = os.date("*t") - if not (date.month == 12 and date.day >= 1) or (date.month == 12 and date.day <= 31) then + if not (date.month == 12) then self.object:remove() end end, diff --git a/mods/christmas_holiday_pack/mobs/christmas_tree_man.lua b/mods/christmas_holiday_pack/mobs/christmas_tree_man.lua index 75a36c6..2c15a16 100644 --- a/mods/christmas_holiday_pack/mobs/christmas_tree_man.lua +++ b/mods/christmas_holiday_pack/mobs/christmas_tree_man.lua @@ -82,12 +82,13 @@ mobs:register_mob("christmas_holiday_pack:christmas_tree_man", { }) self.object:remove() end, - do_custom = function(self) +-- Remove the mob if it's not December. + do_custom = function(self) local date = os.date("*t") - if not (date.month == 12 and date.day >= 1) or (date.month == 12 and date.day <= 31) then - self.object:remove() + if not (date.month == 12) then + self.object:remove() end - end, + end, }) -- Register Spawn Egg diff --git a/mods/christmas_holiday_pack/mobs/crampus_claus.lua b/mods/christmas_holiday_pack/mobs/crampus_claus.lua index 80a7c00..cd2162f 100644 --- a/mods/christmas_holiday_pack/mobs/crampus_claus.lua +++ b/mods/christmas_holiday_pack/mobs/crampus_claus.lua @@ -51,12 +51,13 @@ mobs:register_mob('christmas_holiday_pack:crampus_claus', { punch_start = 200, punch_end = 219, }, - do_custom = function(self) +-- Remove the mob if it's not December. + do_custom = function(self) local date = os.date("*t") - if not (date.month == 12 and date.day >= 1) or (date.month == 12 and date.day <= 31) then - self.object:remove() + if not (date.month == 12) then + self.object:remove() end - end, + end, }) --Spawn Eggs diff --git a/mods/christmas_holiday_pack/mobs/gingerbread_man.lua b/mods/christmas_holiday_pack/mobs/gingerbread_man.lua index 5dd85ee..e54d1dd 100644 --- a/mods/christmas_holiday_pack/mobs/gingerbread_man.lua +++ b/mods/christmas_holiday_pack/mobs/gingerbread_man.lua @@ -79,12 +79,13 @@ mobs:register_mob("christmas_holiday_pack:gingerbread_man", { }) self.object:remove() end, - do_custom = function(self) +-- Remove the mob if it's not December. + do_custom = function(self) local date = os.date("*t") - if not (date.month == 12 and date.day >= 1) or (date.month == 12 and date.day <= 31) then - self.object:remove() + if not (date.month == 12) then + self.object:remove() end - end, + end, }) -- Register Spawn Egg diff --git a/mods/christmas_holiday_pack/mobs/mrs_claus.lua b/mods/christmas_holiday_pack/mobs/mrs_claus.lua index 44ffc43..7db13db 100644 --- a/mods/christmas_holiday_pack/mobs/mrs_claus.lua +++ b/mods/christmas_holiday_pack/mobs/mrs_claus.lua @@ -61,14 +61,13 @@ mobs:register_mob("christmas_holiday_pack:mrs_claus", { }) return true -- return true so on_spawn is run once only end, - -- Remove the mob when its not christmastime. - do_custom = function(self) - local date = os.date("*t") - if not (date.month == 12 and date.day >= 1) or (date.month == 12 and date.day <= 31) then - self.object:remove() - end - end, - + -- Remove the mob if it's not December. + do_custom = function(self) + local date = os.date("*t") + if not (date.month == 12) then + self.object:remove() + end + end, on_die = function(self, pos) -- on die, spawn particles. minetest.add_particlespawner({ amount = 100, diff --git a/mods/christmas_holiday_pack/mobs/reindeer.lua b/mods/christmas_holiday_pack/mobs/reindeer.lua index 2065a43..3008b0c 100644 --- a/mods/christmas_holiday_pack/mobs/reindeer.lua +++ b/mods/christmas_holiday_pack/mobs/reindeer.lua @@ -63,7 +63,7 @@ end -- Remove mobs when its not Christmastime. local date = os.date("*t") - if not (date.month == 12 and date.day >= 1) or (date.month == 12 and date.day <= 31) then + if not (date.month == 12) then self.object:remove() end end, diff --git a/mods/christmas_holiday_pack/mobs/santa_claus.lua b/mods/christmas_holiday_pack/mobs/santa_claus.lua index ae56693..8ea0f41 100644 --- a/mods/christmas_holiday_pack/mobs/santa_claus.lua +++ b/mods/christmas_holiday_pack/mobs/santa_claus.lua @@ -83,7 +83,7 @@ mobs:register_mob("christmas_holiday_pack:santa_claus", { -- Mob will remove itself if its not Christmas time. do_custom = function(self) local date = os.date("*t") - if not (date.month == 12 and date.day >= 1) or (date.month == 12 and date.day <= 31) then + if not (date.month == 12) then self.object:remove() end end, diff --git a/mods/christmas_holiday_pack/mobs/zombie_elf.lua b/mods/christmas_holiday_pack/mobs/zombie_elf.lua index 377a467..d4da80b 100644 --- a/mods/christmas_holiday_pack/mobs/zombie_elf.lua +++ b/mods/christmas_holiday_pack/mobs/zombie_elf.lua @@ -54,7 +54,7 @@ mobs:register_mob('christmas_holiday_pack:zombie_elf', { }, do_custom = function(self) local date = os.date("*t") - if not (date.month == 12 and date.day >= 1) or (date.month == 12 and date.day <= 31) then + if not (date.month == 12) then self.object:remove() end end, diff --git a/mods/dfcaverns/subterrane/tools/updatepo.sh b/mods/dfcaverns/subterrane/tools/updatepo.sh old mode 100755 new mode 100644 diff --git a/mods/drawers/depends.txt b/mods/drawers/depends.txt old mode 100755 new mode 100644 diff --git a/mods/drawers/init.lua b/mods/drawers/init.lua old mode 100755 new mode 100644 diff --git a/mods/drawers/lua/api.lua b/mods/drawers/lua/api.lua old mode 100755 new mode 100644 diff --git a/mods/drawers/lua/helpers.lua b/mods/drawers/lua/helpers.lua old mode 100755 new mode 100644 diff --git a/mods/drawers/lua/visual.lua b/mods/drawers/lua/visual.lua old mode 100755 new mode 100644 diff --git a/mods/hangglider/GNU_GPL.txt b/mods/hangglider/GNU_GPL.txt old mode 100755 new mode 100644 diff --git a/mods/hangglider/LICENSE.txt b/mods/hangglider/LICENSE.txt old mode 100755 new mode 100644 diff --git a/mods/hangglider/depends.txt b/mods/hangglider/depends.txt old mode 100755 new mode 100644 diff --git a/mods/hangglider/models/glider.obj b/mods/hangglider/models/glider.obj old mode 100755 new mode 100644 diff --git a/mods/hangglider/sounds/bedsheet.ogg b/mods/hangglider/sounds/bedsheet.ogg old mode 100755 new mode 100644 diff --git a/mods/hangglider/textures/glider_item.png b/mods/hangglider/textures/glider_item.png old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/LICENCE.txt b/mods/hidden_doors/LICENCE.txt old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/README.md b/mods/hidden_doors/README.md old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/changelog.md b/mods/hidden_doors/changelog.md old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/darkage.lua b/mods/hidden_doors/darkage.lua old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/depends.txt b/mods/hidden_doors/depends.txt old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/description.txt b/mods/hidden_doors/description.txt old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/init.lua b/mods/hidden_doors/init.lua old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/intllib.lua b/mods/hidden_doors/intllib.lua old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/locale/it.po b/mods/hidden_doors/locale/it.po old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/locale/template.pot b/mods/hidden_doors/locale/template.pot old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/minetest_game.lua b/mods/hidden_doors/minetest_game.lua old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/mod.conf b/mods/hidden_doors/mod.conf old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/moreblocks.lua b/mods/hidden_doors/moreblocks.lua old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/remover.lua b/mods/hidden_doors/remover.lua old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/settingtypes.txt b/mods/hidden_doors/settingtypes.txt old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/sounds/LICENSE.txt b/mods/hidden_doors/sounds/LICENSE.txt old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/sounds/hidden_doors_stone_door_close.ogg b/mods/hidden_doors/sounds/hidden_doors_stone_door_close.ogg old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/sounds/hidden_doors_stone_door_open.ogg b/mods/hidden_doors/sounds/hidden_doors_stone_door_open.ogg old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/textures/LICENSE.txt b/mods/hidden_doors/textures/LICENSE.txt old mode 100755 new mode 100644 diff --git a/mods/hidden_doors/textures/hidden_doors_item_overlay.png b/mods/hidden_doors/textures/hidden_doors_item_overlay.png old mode 100755 new mode 100644 diff --git a/mods/led_marquee/LICENSE b/mods/led_marquee/LICENSE new file mode 100644 index 0000000..c5885ae --- /dev/null +++ b/mods/led_marquee/LICENSE @@ -0,0 +1,600 @@ +License for code: LGPL 3.0 +License for media and all other assets: CC-by-SA 4.0 + +############################################################################### + + GNU LESSER GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + + This version of the GNU Lesser General Public License incorporates +the terms and conditions of version 3 of the GNU General Public +License, supplemented by the additional permissions listed below. + + 0. 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For +the avoidance of doubt, this paragraph does not form part of the +public licenses. + +Creative Commons may be contacted at creativecommons.org. diff --git a/mods/led_marquee/README.md b/mods/led_marquee/README.md new file mode 100644 index 0000000..b8aef6c --- /dev/null +++ b/mods/led_marquee/README.md @@ -0,0 +1,84 @@ +This mod provides set of alphanumeric LED marquee panels, controlled by Mesecons' Digilines mod. + +Simply place one or more panels, and set a channel on just the left-most or upper-left one. + +Then send a character, a string, or one of several control words or codes to that channel from a Mesecons Lua Controller and the mod will try to display it. + +A single character will be displayed on the connected panel. + +A numeric message (i.e. not a string) will be converted into a string. + +Strings of all types (other than the keywords below) will be displayed using all panels in a lineup, so long as they all face the same way, starting from the panel the Lua Controller is connected to, going left to right. The other panels in the line do not need to be connected to anything - think of them as being connected together internally. Only the panel at the far left need be connected to the Lua Controller. + +The string will spread down the line until either a panel is found that faces the wrong way, or has a channel that's not empty/nil and is set to something other than what the first is set to, or if a node is encountered that is not an alpha-numeric panel at all. + +Panels to the left of the connected one are ignored (unless they, too, have their own connections). + +You can also stack up a wall of LED panels, of any horizontal and vertical amount. If you then set a channel on the upper left panel, leave the others un-set, and connect a LuaController to it via digilines, the whole wall of panels will be treated as a multi-line display. + +Long strings sent to that channel will be displayed starting at the upper-left and working from left to right, top to bottom, wrapping from line to line as appropriate (similar to printing to a shell terminal). + +As with a single line, printing continues from node to node until the program either finds a panel with a different non-empty channel than the first one, or if it finds a panel that's facing the wrong way. + +If the program finds something other than a panel, it wraps to the next line. If it finds something other than a panel twice in a row, that signals that text has wrapped off of the last row, and printing is cut off there. + +Lines of panels don't need to be all the same length, the program will wrap as needed, with the left margin always being aligned with the panel the LuaController is connected to. + +Strings are trimmed to 6 kB. + +Panels are not erased between prints. + +Any unrecognized symbol or character, whether part of a string or singularly is ignored, except as noted below. + +This mod uses the full ISO-8859-1 character set (see https://en.wikipedia.org/wiki/ISO/IEC_8859-1 for details), plus a bunch of symbols stuffed into the normally-empty 128-159 range that should be useful on this sort of display: + +* 128,129: musical notes +* 130-140: box drawing glyphs +* 141-144: block shades +* 145-152: arrows +* 153-156: explosion/splat +* 157-159: smileys + +If a string is prefixed with character code 255, it is treated as UTF-8 and passed through a simple translation function. Only characters with codes greater than 159 are altered; normal ASCII text, color codes, control codes, and the above symbols are passed through unchanged. Note that in this mode, a character code over 159 is treated as the first byte of a two-byte symbol. + +The panels also respond to these control messages: + +* "clear" turns all panels in a lineup or wall off, or up to 2048 of them, anyway - essentially a "clear screen" command. +* "allon" fills all panels in a lineup/wall, up to a max of 2048 of them, with char(144), i.e. the reverse of "clear". +* "start_scroll" starts the automatic scrolling function, repeatedly moving the last displayed message to the left one character space each time the scroll timer runs out (and automatically restarting it, natch). The scroll action will spread across the line, and down a multi-line wall (just set a new, different channel on the first row you want to exclude), and will continue until "stop_scroll" or any displayable message is received. + + As it advances through the message, the scroll code will search through the message for a printable character, on each scroll step, basically stripping-out color code, and using just the last one before the new start position. This is done in order to keep a constant visible speed (the text will still be colored properly though). +* "stop_scroll" does just what it says - it stops the auto-scroll timer. +* "scroll_speed" followed by a decimal number (in the string, not a byte value) sets the time between scroll steps. Minimum 0.2s, maximum 5s. +* "scroll_step" will immediately advance the last-displayed message by one character. Omit the above automatic scrolling keywords, and use ONLY this keyword instead if you want to let your LuaController control the scrolling speed. Optionally, you can follow this with a number and the scroll code will skip forward that many bytes into the message, starting from the current position, before starting the above-mentioned color-vs-character search. Essentially, this value will roughly translate to the number of printable characters to skip. +* "get" will read the one character (as a numerical character value) currently displayed by the master panel (by reading its node name) +* "getstr" will read the last-stored message for the entire lineup/wall (from the master panel's meta). Note that even if the message has been or is being scrolled, you'll get the original stored message. +* "getindex" will read the scroll index position in that message, which will always point at a printable character, per the above color-versus-character search. + +During a scroll event, the printed string is padded with spaces (one in auto mode, or as many as the skip value when manually stepping). + +If you need vertical scrolling, you will have to handle that yourself (since the size of a screen/wall is not hard-coded). + +To change colors, put a "/" followed by a digit or a letter from "A" to "R" (or "a" to "r") into your printed string. Digits 0 to 9 trigger colors 0 to 9 (obviously :-) ), while A/a through R/r set colors 10 to 27. Any other sequence is invalid and will just be printed literally. Two slashes "//" will translated to a single char(30) internally, and displayed as a single slash (doing it that way makes the code easier). + +Color values 0 to 11 are: + +Red (0), orange, yellow, lime, green, aqua, cyan, sky blue, blue, violet, magenta, or red-violet (11) + +Colors 12 to 23 are the same as 0 to 11, but lower brightness. + +Colors 24 - 27 are white, light grey, medium grey, and dim grey (or think of them as full bright white, a bit less bright, medium brightness, and dim white). + +The last color that was used is stored in the left-most/upper-left "master" panel's metadata, and defaults to red. It should persist across reboots. + +char(10) will do its job as linefeed/newline. + +char(29) signals a cursor position command. The next two byte values select a column and row, respectively. The next character after the row byte will be printed there, and the rest of the string then continues printing from that spot onward with normal line wrapping, colors and so forth. Note that any string that does NOT contain cursor positioning commands will automatically start printing at the upper-left. + +Any number of color, line feed, and cursor position commands may be present in a string, making it possible to "frame-buffer" a screen full of text into a string before printing it. + +All panels emit a small amount of light when displaying something. + +The panels only mount on a wall. + +The "master"/connected panel stores the last-displayed message and some other details in its metadata, so you may occasionally need to dig and re-place the panel if things go wonky (this won't happen during normal use, but it may happen if you're making lots of changes to the panels' layout, channel names, etc). diff --git a/mods/led_marquee/depends.txt b/mods/led_marquee/depends.txt new file mode 100644 index 0000000..98f1e3e --- /dev/null +++ b/mods/led_marquee/depends.txt @@ -0,0 +1,5 @@ +default +digilines +mesecons_luacontroller +mesecons_microcontroller? +mesecons_lamp? diff --git a/mods/led_marquee/description.txt b/mods/led_marquee/description.txt new file mode 100644 index 0000000..cf4079a --- /dev/null +++ b/mods/led_marquee/description.txt @@ -0,0 +1 @@ +This mod provides a simple LED marquee that accepts single characters, strings, and special control words via digilines. diff --git a/mods/led_marquee/init.lua b/mods/led_marquee/init.lua new file mode 100644 index 0000000..8760a11 --- /dev/null +++ b/mods/led_marquee/init.lua @@ -0,0 +1,443 @@ +-- simple LED marquee mod +-- by Vanessa Dannenberg + +led_marquee = {} + +local S +if minetest.get_modpath("intllib") then + S = intllib.make_gettext_pair() +else + S = function(s) return s end +end + +local color_to_char = { + "0", + "1", + "2", + "3", + "4", + "5", + "6", + "7", + "8", + "9", + "A", + "B", + "C", + "D", + "E", + "F", + "G", + "H", + "I", + "J", + "K", + "L", + "M", + "N", + "O", + "P", + "Q", + "R" +} + +local char_to_color = { + ["0"] = 0, + ["1"] = 1, + ["2"] = 2, + ["3"] = 3, + ["4"] = 4, + ["5"] = 5, + ["6"] = 6, + ["7"] = 7, + ["8"] = 8, + ["9"] = 9, + + ["A"] = 10, + ["B"] = 11, + ["C"] = 12, + ["D"] = 13, + ["E"] = 14, + ["F"] = 15, + ["G"] = 16, + ["H"] = 17, + ["I"] = 18, + ["J"] = 19, + ["K"] = 20, + ["L"] = 21, + ["M"] = 22, + ["N"] = 23, + ["O"] = 24, + ["P"] = 25, + ["Q"] = 26, + ["R"] = 27, + + ["a"] = 10, + ["b"] = 11, + ["c"] = 12, + ["d"] = 13, + ["e"] = 14, + ["f"] = 15, + ["g"] = 16, + ["h"] = 17, + ["i"] = 18, + ["j"] = 19, + ["k"] = 20, + ["l"] = 21, + ["m"] = 22, + ["n"] = 23, + ["o"] = 24, + ["p"] = 25, + ["q"] = 26, + ["r"] = 27 + +} + +-- the following functions based on the so-named ones in Jeija's digilines mod + +local reset_meta = function(pos) + minetest.get_meta(pos):set_string("formspec", "field[channel;Channel;${channel}]") +end + +local on_digiline_receive_std = function(pos, node, channel, msg) + local meta = minetest.get_meta(pos) + local setchan = meta:get_string("channel") + if setchan ~= channel then return end + local num = tonumber(msg) + if msg == "colon" or msg == "period" or msg == "off" or (num and (num >= 0 and num <= 9)) then + minetest.swap_node(pos, { name = "led_marquee:marquee_"..msg, param2 = node.param2}) + end +end + +-- convert Lua's idea of a UTF-8 char to ISO-8859-1 + +-- first char is non-break space, 0xA0 +local iso_chars=" ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ" + +local get_iso = function(c) + local hb = string.byte(c,1) or 0 + local lb = string.byte(c,2) or 0 + local dec = lb+hb*256 + local char = dec - 49664 + if dec > 49855 then char = dec - 49856 end + return char +end + +local make_iso = function(s) + local i = 1 + local s2 = "" + while i <= string.len(s) do + if string.byte(s,i) > 159 then + s2 = s2..string.char(get_iso(string.sub(s, i, i+1))) + i = i + 2 + else + s2 = s2..string.sub(s, i, i) + i = i + 1 + end + end + return s2 +end + +-- scrolling + +led_marquee.set_timer = function(pos, timeout) + local timer = minetest.get_node_timer(pos) + timer:stop() + if not timeout or timeout < 0.2 or timeout > 5 then return false end + + if timeout > 0 then + local meta = minetest.get_meta(pos) + meta:set_int("timeout", timeout) + timer:start(timeout) + end +end + +led_marquee.scroll_text = function(pos, elapsed, skip) + skip = skip or 1 + local meta = minetest.get_meta(pos) + local msg = meta:get_string("last_msg") + local channel = meta:get_string("channel") + local index = meta:get_int("index") + local color = meta:get_int("last_color") + local colorchar = color_to_char[color+1] + if not index or index < 1 then index = 1 end + local len = string.len(msg) + index = index + skip + if index > len then index = 1 end + + -- search backward to find the most recent color code in the string + local r = index + while r > 0 and not string.match(string.sub(msg, r, r+1), "/[0-9A-Ra-r]") do + r = r - 1 + end + if r == 0 then r = 1 end + if string.match(string.sub(msg, r, r+1), "/[0-9A-Ra-r]") then + colorchar = string.sub(msg, r+1, r+1) + end + + -- search forward to find the next printable symbol after the current index + local f = index + while f < len do + if string.match(string.sub(msg, f-1, f), "/[0-9A-Ra-r]") then + f = f + 2 + else + break + end + end + led_marquee.display_msg(pos, channel, "/"..colorchar..string.sub(msg, f)..string.rep(" ", skip + 1)) + + meta:set_int("index", f) + if not elapsed or elapsed < 0.2 then return false end + return true +end + +-- the nodes: + +local fdir_to_right = { + { 0, -1 }, + { 0, -1 }, + { 0, -1 }, + { 0, 1 }, + { 1, 0 }, + { -1, 0 }, +} + +local cbox = { + type = "wallmounted", + wall_top = { -8/16, 7/16, -8/16, 8/16, 8/16, 8/16 }, + wall_bottom = { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, + wall_side = { -8/16, -8/16, -8/16, -7/16, 8/16, 8/16 } +} + +led_marquee.decode_color = function(msg) + +end + +led_marquee.display_msg = function(pos, channel, msg) + msg = string.sub(msg, 1, 6144).." " + if string.sub(msg,1,1) == string.char(255) then -- treat it as incoming UTF-8 + msg = make_iso(string.sub(msg, 2, 6144)) + end + + local master_fdir = minetest.get_node(pos).param2 % 8 + local master_meta = minetest.get_meta(pos) + local last_color = master_meta:get_int("last_color") + local pos2 = table.copy(pos) + if not last_color or last_color < 0 or last_color > 27 then + last_color = 0 + master_meta:set_int("last_color", 0) + end + local i = 1 + local len = string.len(msg) + local wrapped = nil + while i <= len do + local node = minetest.get_node(pos2) + local fdir = node.param2 % 8 + local meta = minetest.get_meta(pos2) + local setchan = nil + if meta then setchan = meta:get_string("channel") end + local asc = string.byte(msg, i, i) + if not string.match(node.name, "led_marquee:char_") then + if not wrapped then + pos2.x = pos.x + pos2.y = pos2.y-1 + pos2.z = pos.z + wrapped = true + else + break + end + elseif string.match(node.name, "led_marquee:char_") + and fdir ~= master_fdir or (setchan ~= nil and setchan ~= "" and setchan ~= channel) then + break + elseif asc == 10 then + pos2.x = pos.x + pos2.y = pos2.y-1 + pos2.z = pos.z + i = i + 1 + wrapped = nil + elseif asc == 29 then + local c = string.byte(msg, i+1, i+1) or 0 + local r = string.byte(msg, i+2, i+2) or 0 + pos2.x = pos.x + (fdir_to_right[fdir+1][1])*c + pos2.y = pos.y - r + pos2.z = pos.z + (fdir_to_right[fdir+1][2])*c + i = i + 3 + wrapped = nil + elseif asc == 30 then -- translate to slash for printing + minetest.swap_node(pos2, { name = "led_marquee:char_47", param2 = master_fdir + (last_color*8)}) + pos2.x = pos2.x + fdir_to_right[fdir+1][1] + pos2.z = pos2.z + fdir_to_right[fdir+1][2] + i = i + 1 + elseif asc == 47 then -- slash + local ccode = string.sub(msg, i+1, i+1) + if ccode then + if char_to_color[ccode] then + last_color = char_to_color[ccode] + i = i + 2 + else + minetest.swap_node(pos2, { name = "led_marquee:char_47", param2 = master_fdir + (last_color*8)}) + pos2.x = pos2.x + fdir_to_right[fdir+1][1] + pos2.z = pos2.z + fdir_to_right[fdir+1][2] + i = i + 1 + end + end + master_meta:set_int("last_color", last_color) + wrapped = nil + elseif asc > 30 and asc < 256 then + minetest.swap_node(pos2, { name = "led_marquee:char_"..asc, param2 = master_fdir + (last_color*8)}) + pos2.x = pos2.x + fdir_to_right[fdir+1][1] + pos2.z = pos2.z + fdir_to_right[fdir+1][2] + i = i + 1 + wrapped = nil + else + i = i + 1 + end + end +end + +local on_digiline_receive_string = function(pos, node, channel, msg) + local meta = minetest.get_meta(pos) + local setchan = meta:get_string("channel") + local last_color = meta:get_int("last_color") + if not last_color or last_color < 0 or last_color > 27 then + last_color = 0 + meta:set_int("last_color", 0) + end + local fdir = node.param2 % 8 + + if setchan ~= channel then return end + if msg and msg ~= "" and type(msg) == "string" then + if string.len(msg) > 1 then + if msg == "clear" then + led_marquee.set_timer(pos, 0) + msg = string.rep(" ", 2048) + meta:set_string("last_msg", msg) + led_marquee.display_msg(pos, channel, msg) + meta:set_int("index", 1) + elseif msg == "allon" then + led_marquee.set_timer(pos, 0) + msg = string.rep(string.char(144), 2048) + meta:set_string("last_msg", msg) + led_marquee.display_msg(pos, channel, msg) + meta:set_int("index", 1) + elseif msg == "start_scroll" then + local timeout = meta:get_int("timeout") + led_marquee.set_timer(pos, timeout) + elseif msg == "stop_scroll" then + led_marquee.set_timer(pos, 0) + return + elseif string.sub(msg, 1, 12) == "scroll_speed" then + local timeout = tonumber(string.sub(msg, 13)) + led_marquee.set_timer(pos, timeout) + elseif string.sub(msg, 1, 11) == "scroll_step" then + local skip = tonumber(string.sub(msg, 12)) + led_marquee.scroll_text(pos, nil, skip) + elseif msg == "get" then -- get the master panel's displayed char as ASCII numerical value + digilines.receptor_send(pos, digiline.rules.default, channel, tonumber(string.match(minetest.get_node(pos).name,"led_marquee:char_(.+)"))) -- wonderfully horrible string manipulaiton + elseif msg == "getstr" then -- get the last stored message + digilines.receptor_send(pos, digiline.rules.default, channel, meta:get_string("last_msg")) + elseif msg == "getindex" then -- get the scroll index + digilines.receptor_send(pos, digiline.rules.default, channel, meta:get_int("index")) + else + msg = string.gsub(msg, "//", string.char(30)) + led_marquee.set_timer(pos, 0) + local last_msg = meta:get_string("last_msg") + meta:set_string("last_msg", msg) + led_marquee.display_msg(pos, channel, msg) + if last_msg ~= msg then + meta:set_int("index", 1) + end + end + else + local asc = string.byte(msg) + if asc > 29 and asc < 256 then + minetest.swap_node(pos, { name = "led_marquee:char_"..asc, param2 = fdir + (last_color*8)}) + meta:set_string("last_msg", tostring(msg)) + meta:set_int("index", 1) + end + end + elseif msg and type(msg) == "number" then + meta:set_string("last_msg", tostring(msg)) + led_marquee.display_msg(pos, channel, tostring(msg)) + meta:set_int("index", 1) + end +end + +-- the nodes! + +for i = 31, 255 do + local groups = { cracky = 2, not_in_creative_inventory = 1} + local light = LIGHT_MAX-2 + local description = S("LED marquee panel ("..i..")") + local leds = "led_marquee_char_"..i..".png^[mask:led_marquee_leds_on.png" + + if i == 31 then + leds ={ + name = "led_marquee_char_31.png^[mask:led_marquee_leds_on_cursor.png", + animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.75} + } + end + + local wimage + + if i == 32 then + groups = {cracky = 2} + light = nil + description = S("LED marquee panel") + wimage = "led_marquee_leds_off.png^(led_marquee_char_155.png^[multiply:red)" + end + + minetest.register_node("led_marquee:char_"..i, { + description = description, + drawtype = "mesh", + mesh = "led_marquee.obj", + tiles = { + { name = "led_marquee_base.png", color = "white" }, + { name = "led_marquee_leds_off.png", color = "white" } + }, + overlay_tiles = { "", leds }, + inventory_image = wimage, + wield_image = wimage, + palette="led_marquee_palette.png", + use_texture_alpha = true, + groups = groups, + paramtype = "light", + paramtype2 = "colorwallmounted", + light_source = light, + selection_box = cbox, + node_box = cbox, + on_construct = function(pos) + reset_meta(pos) + end, + on_receive_fields = function(pos, formname, fields, sender) + local name = sender:get_player_name() + if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then + minetest.record_protection_violation(pos, name) + return + end + if (fields.channel) then + minetest.get_meta(pos):set_string("channel", fields.channel) + end + end, + digiline = { + receptor = {}, + effector = { + action = on_digiline_receive_string, + }, + }, + drop = "led_marquee:char_32", + on_timer = led_marquee.scroll_text + }) +end + +-- crafts + +minetest.register_craft({ + output = "led_marquee:char_32 6", + recipe = { + { "default:glass", "default:glass", "default:glass" }, + { "mesecons_lamp:lamp_off", "mesecons_lamp:lamp_off", "mesecons_lamp:lamp_off" }, + { "group:wood", "mesecons_microcontroller:microcontroller0000", "group:wood" } + }, +}) + diff --git a/mods/led_marquee/mod.conf b/mods/led_marquee/mod.conf new file mode 100644 index 0000000..804c48c --- /dev/null +++ b/mods/led_marquee/mod.conf @@ -0,0 +1 @@ +name = led_marquee diff --git a/mods/led_marquee/models/LED marquee.blend b/mods/led_marquee/models/LED marquee.blend new file mode 100644 index 0000000..d91e9f2 Binary files /dev/null and b/mods/led_marquee/models/LED marquee.blend differ diff --git a/mods/led_marquee/models/led_marquee.obj b/mods/led_marquee/models/led_marquee.obj new file mode 100644 index 0000000..b4c3c76 --- /dev/null +++ b/mods/led_marquee/models/led_marquee.obj @@ -0,0 +1,102 @@ +# Blender v2.79 (sub 0) OBJ File: 'LED marquee.blend' +# www.blender.org +o Cube_Cube_LEDs +v 0.500000 -0.453125 -0.468750 +v -0.500000 -0.453125 -0.468750 +v -0.500000 -0.453125 0.468750 +v 0.500000 -0.453125 0.468750 +v 0.500000 -0.437500 -0.500000 +v 0.500000 -0.437500 -0.484375 +v 0.500000 -0.453125 -0.468750 +v 0.500000 -0.453125 0.468750 +v 0.500000 -0.437500 0.484375 +v 0.500000 -0.437500 0.500000 +v 0.500000 -0.500000 0.500000 +v 0.500000 -0.500000 -0.500000 +v -0.500000 -0.500000 0.500000 +v -0.500000 -0.500000 -0.500000 +v -0.500000 -0.437500 0.500000 +v -0.500000 -0.437500 0.484375 +v -0.500000 -0.453125 0.468750 +v -0.500000 -0.453125 -0.468750 +v -0.500000 -0.437500 -0.484375 +v -0.500000 -0.437500 -0.500000 +vt 0.681855 0.961799 +vt 0.723891 0.992824 +vt 0.723891 0.000000 +vt 1.000000 0.007175 +vt 1.000000 1.000000 +vt 0.103234 1.000000 +vt 0.103234 0.007175 +vt 0.723891 0.000000 +vt 0.723891 0.992824 +vt 0.681855 0.031026 +vt 0.003280 0.226388 +vt 0.900045 0.226388 +vt 0.900045 0.164337 +vt 0.003280 0.164337 +vt 0.900045 0.226388 +vt 0.003280 0.226388 +vt 0.003280 0.164337 +vt 0.900045 0.164337 +vt 1.000000 0.017400 +vt 0.000000 -0.000000 +vt 1.000000 -0.000000 +vt 1.000000 1.000000 +vt 0.000000 0.982506 +vt 1.000000 0.982506 +vt 0.000000 0.965011 +vt 0.000000 0.034801 +vt 1.000000 0.034801 +vt 0.667843 0.992824 +vt 0.681855 0.961799 +vt 0.667843 0.977312 +vt 0.667843 0.015513 +vt 0.667843 0.000000 +vt 0.667843 0.000000 +vt 0.681855 0.031026 +vt 0.667843 0.015513 +vt 0.667843 0.977312 +vt 0.667843 0.992824 +vt 0.000000 0.017400 +vt 0.000000 1.000000 +vt 1.000000 0.965011 +vt 0.000000 0.000000 +vt 1.000000 0.000000 +vt 1.000000 1.000000 +vt 0.000000 1.000000 +vn 1.0000 0.0000 0.0000 +vn 0.0000 -1.0000 -0.0000 +vn -1.0000 0.0000 0.0000 +vn 0.0000 0.0000 -1.0000 +vn -0.0000 0.0000 1.0000 +vn -0.0000 1.0000 0.0000 +vn -0.0000 0.7071 -0.7071 +vn -0.0000 0.7071 0.7071 +g Cube_Cube_LEDs_Cube_Cube_LEDs_base +s off +f 8/1/1 11/2/1 12/3/1 +f 12/4/2 11/5/2 13/6/2 14/7/2 +f 14/8/3 13/9/3 18/10/3 +f 12/11/4 14/12/4 20/13/4 5/14/4 +f 13/15/5 11/16/5 10/17/5 15/18/5 +f 19/19/6 5/20/6 20/21/6 +f 15/22/6 9/23/6 16/24/6 +f 8/25/7 16/24/7 9/23/7 +f 7/26/8 19/19/8 18/27/8 +f 13/9/3 15/28/3 17/29/3 +f 15/28/3 16/30/3 17/29/3 +f 19/31/3 20/32/3 18/10/3 +f 20/32/3 14/8/3 18/10/3 +f 13/9/3 17/29/3 18/10/3 +f 12/3/1 5/33/1 7/34/1 +f 5/33/1 6/35/1 7/34/1 +f 9/36/1 10/37/1 8/1/1 +f 10/37/1 11/2/1 8/1/1 +f 12/3/1 7/34/1 8/1/1 +f 7/26/8 6/38/8 19/19/8 +f 19/19/6 6/38/6 5/20/6 +f 15/22/6 10/39/6 9/23/6 +f 8/25/7 17/40/7 16/24/7 +g Cube_Cube_LEDs_Cube_Cube_LEDs_base_led_marquee_leds_off.png +f 1/41/6 2/42/6 3/43/6 4/44/6 diff --git a/mods/led_marquee/textures/led_marquee_base.png b/mods/led_marquee/textures/led_marquee_base.png new file mode 100644 index 0000000..06fed31 Binary files /dev/null and b/mods/led_marquee/textures/led_marquee_base.png differ diff --git a/mods/led_marquee/textures/led_marquee_char_100.png b/mods/led_marquee/textures/led_marquee_char_100.png new file mode 100644 index 0000000..b150ab3 Binary files 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a/mods/snowsong/sounds/tnt_explode.3.ogg b/mods/snowsong/sounds/tnt_explode.3.ogg old mode 100755 new mode 100644 diff --git a/mods/snowsong/sounds/tnt_explode.4.ogg b/mods/snowsong/sounds/tnt_explode.4.ogg old mode 100755 new mode 100644 diff --git a/mods/snowsong/sounds/tnt_explode.ogg b/mods/snowsong/sounds/tnt_explode.ogg old mode 100755 new mode 100644 diff --git a/mods/snowsong/sounds/tnt_ignite.ogg b/mods/snowsong/sounds/tnt_ignite.ogg old mode 100755 new mode 100644 diff --git a/mods/ts_furniture/.gitignore b/mods/ts_furniture/.gitignore old mode 100755 new mode 100644 diff --git a/mods/ts_furniture/LICENSE b/mods/ts_furniture/LICENSE old mode 100755 new mode 100644 diff --git a/mods/ts_furniture/README.md b/mods/ts_furniture/README.md old mode 100755 new mode 100644 diff --git a/mods/ts_furniture/depends.txt b/mods/ts_furniture/depends.txt old mode 100755 new mode 100644 diff --git a/mods/ts_furniture/description.txt b/mods/ts_furniture/description.txt old mode 100755 new mode 100644 diff --git a/mods/ts_furniture/init.lua b/mods/ts_furniture/init.lua old mode 100755 new mode 100644 diff --git a/mods/ts_furniture/mod.conf b/mods/ts_furniture/mod.conf old mode 100755 new mode 100644 diff --git a/mods/ts_workshop/LICENSE b/mods/ts_workshop/LICENSE old mode 100755 new mode 100644 diff --git a/mods/ts_workshop/README.md b/mods/ts_workshop/README.md old mode 100755 new mode 100644 diff --git a/mods/ts_workshop/depends.txt b/mods/ts_workshop/depends.txt old mode 100755 new mode 100644 diff --git a/mods/ts_workshop/description.txt b/mods/ts_workshop/description.txt old mode 100755 new mode 100644 diff --git a/mods/ts_workshop/init.lua b/mods/ts_workshop/init.lua old mode 100755 new mode 100644 diff --git a/mods/ts_workshop/mod.conf b/mods/ts_workshop/mod.conf old mode 100755 new mode 100644 diff --git a/mods/wielded_light/init.lua b/mods/wielded_light/init.lua index 7508cbe..94d2e2a 100644 --- a/mods/wielded_light/init.lua +++ b/mods/wielded_light/init.lua @@ -1,4 +1,4 @@ -local update_interval = 0.2 +local update_interval = 0.3 local level_delta = 2 local shiny_items = {} diff --git a/mods_disabled/jumpdrive/integration-test.sh b/mods_disabled/jumpdrive/integration-test.sh old mode 100755 new mode 100644 diff --git a/mods_disabled/lorebooks-master.zip b/mods_disabled/lorebooks-master.zip new file mode 100644 index 0000000..f66c5be Binary files /dev/null and b/mods_disabled/lorebooks-master.zip differ diff --git a/mods_disabled/ethereal/schematics/bamboo_tree.lua b/mods_disabled/schematics/bamboo_tree.lua similarity index 100% rename from mods_disabled/ethereal/schematics/bamboo_tree.lua rename to mods_disabled/schematics/bamboo_tree.lua diff --git a/mods_disabled/ethereal/schematics/banana_tree.lua b/mods_disabled/schematics/banana_tree.lua similarity index 100% rename from mods_disabled/ethereal/schematics/banana_tree.lua rename to mods_disabled/schematics/banana_tree.lua diff --git a/mods_disabled/ethereal/schematics/bigtree.lua b/mods_disabled/schematics/bigtree.lua similarity index 100% rename from mods_disabled/ethereal/schematics/bigtree.lua rename to mods_disabled/schematics/bigtree.lua diff --git a/mods_disabled/ethereal/schematics/birch_tree.lua b/mods_disabled/schematics/birch_tree.lua similarity index 100% rename from mods_disabled/ethereal/schematics/birch_tree.lua rename to mods_disabled/schematics/birch_tree.lua diff --git a/mods_disabled/ethereal/schematics/bush.lua b/mods_disabled/schematics/bush.lua similarity index 100% rename from mods_disabled/ethereal/schematics/bush.lua rename to mods_disabled/schematics/bush.lua diff --git a/mods_disabled/ethereal/schematics/corals.mts b/mods_disabled/schematics/corals.mts similarity index 100% rename from mods_disabled/ethereal/schematics/corals.mts rename to mods_disabled/schematics/corals.mts diff --git a/mods_disabled/ethereal/schematics/frosttrees.lua b/mods_disabled/schematics/frosttrees.lua similarity index 100% rename from mods_disabled/ethereal/schematics/frosttrees.lua rename to mods_disabled/schematics/frosttrees.lua diff --git a/mods_disabled/ethereal/schematics/igloo.lua b/mods_disabled/schematics/igloo.lua similarity index 100% rename from mods_disabled/ethereal/schematics/igloo.lua rename to mods_disabled/schematics/igloo.lua diff --git a/mods_disabled/ethereal/schematics/mushroomone.lua b/mods_disabled/schematics/mushroomone.lua similarity index 100% rename from mods_disabled/ethereal/schematics/mushroomone.lua rename to mods_disabled/schematics/mushroomone.lua diff --git a/mods_disabled/ethereal/schematics/orange_tree.lua b/mods_disabled/schematics/orange_tree.lua similarity index 100% rename from mods_disabled/ethereal/schematics/orange_tree.lua rename to mods_disabled/schematics/orange_tree.lua diff --git a/mods_disabled/ethereal/schematics/palmtree.lua b/mods_disabled/schematics/palmtree.lua similarity index 100% rename from mods_disabled/ethereal/schematics/palmtree.lua rename to mods_disabled/schematics/palmtree.lua diff --git a/mods_disabled/ethereal/schematics/pinetree.lua b/mods_disabled/schematics/pinetree.lua similarity index 100% rename from mods_disabled/ethereal/schematics/pinetree.lua rename to mods_disabled/schematics/pinetree.lua diff --git a/mods_disabled/ethereal/schematics/redwood_tree.lua b/mods_disabled/schematics/redwood_tree.lua similarity index 100% rename from mods_disabled/ethereal/schematics/redwood_tree.lua rename to mods_disabled/schematics/redwood_tree.lua diff --git a/mods_disabled/ethereal/schematics/sakura.lua b/mods_disabled/schematics/sakura.lua similarity index 100% rename from mods_disabled/ethereal/schematics/sakura.lua rename to mods_disabled/schematics/sakura.lua diff --git a/mods_disabled/ethereal/schematics/vinetree.lua b/mods_disabled/schematics/vinetree.lua similarity index 100% rename from mods_disabled/ethereal/schematics/vinetree.lua rename to mods_disabled/schematics/vinetree.lua diff --git a/mods_disabled/ethereal/schematics/volcanol.lua b/mods_disabled/schematics/volcanol.lua similarity index 100% rename from mods_disabled/ethereal/schematics/volcanol.lua rename to mods_disabled/schematics/volcanol.lua diff --git a/mods_disabled/ethereal/schematics/volcanom.lua b/mods_disabled/schematics/volcanom.lua similarity index 100% rename from mods_disabled/ethereal/schematics/volcanom.lua rename to mods_disabled/schematics/volcanom.lua diff --git a/mods_disabled/ethereal/schematics/waterlily.lua b/mods_disabled/schematics/waterlily.lua similarity index 100% rename from mods_disabled/ethereal/schematics/waterlily.lua rename to mods_disabled/schematics/waterlily.lua diff --git a/mods_disabled/ethereal/schematics/willow.lua b/mods_disabled/schematics/willow.lua similarity index 100% rename from mods_disabled/ethereal/schematics/willow.lua rename to mods_disabled/schematics/willow.lua diff --git a/mods_disabled/ethereal/schematics/yellowtree.lua b/mods_disabled/schematics/yellowtree.lua similarity index 100% rename from mods_disabled/ethereal/schematics/yellowtree.lua rename to mods_disabled/schematics/yellowtree.lua diff --git a/mods_disabled/ts_doors/.gitignore b/mods_disabled/ts_doors/.gitignore old mode 100755 new mode 100644 diff --git a/mods_disabled/ts_doors/LICENSE b/mods_disabled/ts_doors/LICENSE old mode 100755 new mode 100644 diff --git a/mods_disabled/ts_doors/README.md b/mods_disabled/ts_doors/README.md old mode 100755 new mode 100644 diff --git a/mods_disabled/ts_doors/depends.txt b/mods_disabled/ts_doors/depends.txt old mode 100755 new mode 100644 diff --git a/mods_disabled/ts_doors/description.txt b/mods_disabled/ts_doors/description.txt old mode 100755 new mode 100644 diff --git a/mods_disabled/ts_doors/init.lua b/mods_disabled/ts_doors/init.lua old mode 100755 new mode 100644 diff --git a/mods_disabled/ts_doors/mod.conf b/mods_disabled/ts_doors/mod.conf old mode 100755 new mode 100644 diff --git a/mods_disabled/ts_doors/textures/ts_doors_base.png b/mods_disabled/ts_doors/textures/ts_doors_base.png old mode 100755 new mode 100644 diff --git a/mods_disabled/ts_doors/textures/ts_doors_base_locked.png b/mods_disabled/ts_doors/textures/ts_doors_base_locked.png old mode 100755 new mode 100644 diff --git a/mods_disabled/wielded_light/LICENSE b/mods_disabled/wielded_light/LICENSE deleted file mode 100644 index 94a9ed0..0000000 --- a/mods_disabled/wielded_light/LICENSE +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. By contrast, -the GNU General Public License is intended to guarantee your freedom to -share and change all versions of a program--to make sure it remains free -software for all its users. We, the Free Software Foundation, use the -GNU General Public License for most of our software; it applies also to -any other work released this way by its authors. You can apply it to -your programs, too. - - When we speak of free software, we are referring to freedom, not -price. Our General Public Licenses are designed to make sure that you -have the freedom to distribute copies of free software (and charge for -them if you wish), that you receive source code or can get it if you -want it, that you can change the software or use pieces of it in new -free programs, and that you know you can do these things. - - To protect your rights, we need to prevent others from denying you -these rights or asking you to surrender the rights. Therefore, you have -certain responsibilities if you distribute copies of the software, or if -you modify it: responsibilities to respect the freedom of others. - - For example, if you distribute copies of such a program, whether -gratis or for a fee, you must pass on to the recipients the same -freedoms that you received. You must make sure that they, too, receive -or can get the source code. And you must show them these terms so they -know their rights. - - Developers that use the GNU GPL protect your rights with two steps: -(1) assert copyright on the software, and (2) offer you this License -giving you legal permission to copy, distribute and/or modify it. - - For the developers' and authors' protection, the GPL clearly explains -that there is no warranty for this free software. For both users' and -authors' sake, the GPL requires that modified versions be marked as -changed, so that their problems will not be attributed erroneously to -authors of previous versions. - - Some devices are designed to deny users access to install or run -modified versions of the software inside them, although the manufacturer -can do so. This is fundamentally incompatible with the aim of -protecting users' freedom to change the software. The systematic -pattern of such abuse occurs in the area of products for individuals to -use, which is precisely where it is most unacceptable. Therefore, we -have designed this version of the GPL to prohibit the practice for those -products. 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If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. diff --git a/mods_disabled/wielded_light/README.md b/mods_disabled/wielded_light/README.md deleted file mode 100644 index 59b79cb..0000000 --- a/mods_disabled/wielded_light/README.md +++ /dev/null @@ -1,24 +0,0 @@ -# wielded_light mod for Minetest - -Idea taken from torches_wieldlight in https://github.com/minetest-mods/torches, but written from scratch and usable for all shining items. - -![Screenshot](https://github.com/bell07/minetest-wielded_light/raw/master/screenshot.png) - -All bright nodes with light value > 2 lighten the player environment if wielded, with value fewer by 2. (Torch 13->11 for example) - -Dependencies: none - -License: [GPL-3](https://github.com/bell07/minetest-wielded_light/blob/master/LICENSE) - - -Shining API: - -`function wielded_light.update_light(pos, light_level)` -Enable or update the shining at pos with light_level for 0.6 seconds. Can be used in any on_step call to get other entitys shining for example - - -`wielded_light.register_item_light(itemname, light_level)` -Override or set custom light level to an item. This does not change the item/node definition, just the lighting in this mod. - -`function wielded_light.update_light_by_item(stack, pos)` -Update light at pos using item shining settings -from registered item_light or from item definition diff --git a/mods_disabled/wielded_light/init.lua b/mods_disabled/wielded_light/init.lua deleted file mode 100644 index e96f6f5..0000000 --- a/mods_disabled/wielded_light/init.lua +++ /dev/null @@ -1,143 +0,0 @@ -local update_interval = 0.2 -local level_delta = 2 -local shiny_items = {} - ---- Shining API --- -wielded_light = {} - -function wielded_light.update_light(pos, light_level) - local around_vector = { - {x=0, y=0, z=0}, - {x=0, y=1, z=0}, {x=0, y=-1, z=0}, - {x=1, y=0, z=0}, {x=-1, y=0, z=0}, - {x=0, y=0, z=1}, {x=0, y=0, z=1}, - } - local do_update = false - local old_value = 0 - local timer - local light_pos - for _, around in ipairs(around_vector) do - light_pos = vector.add(pos, around) - local name = minetest.get_node(light_pos).name - if name == "air" or name == "vacuum:vacuum" and (minetest.get_node_light(light_pos) or 0) < light_level then - do_update = true - break - elseif name:sub(1,13) == "wielded_light" then -- Update existing light node and timer - old_value = tonumber(name:sub(15)) - if light_level > old_value then - do_update = true - else - timer = minetest.get_node_timer(light_pos) - local elapsed = timer:get_elapsed() - if elapsed > (update_interval * 1.5) then - -- The timer is set to 3x update_interval - -- This node was not updated the last interval and may - -- is disabled before the next step - -- Therefore the light should be re-set to avoid flicker - do_update = true - end - end - break - end - end - if do_update then - timer = timer or minetest.get_node_timer(light_pos) - if light_level ~= old_value then - minetest.swap_node(light_pos, {name = "wielded_light:"..light_level}) - end - timer:start(update_interval*3) - end -end - -function wielded_light.update_light_by_item(item, pos) - local stack = ItemStack(item) - local light_level = shiny_items[stack:get_name()] - local itemdef = stack:get_definition() - if not light_level and not itemdef then - return - end - - light_level = light_level or ((itemdef.light_source or 0) - level_delta) - - if light_level > 0 then - wielded_light.update_light(pos, light_level) - end -end - -function wielded_light.register_item_light(itemname, light_level) - shiny_items[itemname] = light_level -end - - --- Register helper nodes -for i=1, 14 do - minetest.register_node("wielded_light:"..i, { - drawtype = "airlike", - groups = {not_in_creative_inventory = 1}, - walkable = false, - diggable = false, -- adding this to prevent staff_of_earth from digging these. - paramtype = "light", - sunlight_propagates = true, - light_source = i, - pointable = false, - buildable_to = true, - drops = {}, - on_blast = function() end, -- adding this line to prevent blasts from spawning items. - on_timer = function(pos, elapsed) - minetest.swap_node(pos, {name = "air"}) - - -- try to add vacumm support for light. --- this didnt work minetest.swap_node(pos, {name = "vacuum:vacuum"}) - - end, - }) -end - --- Wielded item shining globalstep -local timer = 0 -minetest.register_globalstep(function(dtime) - timer = timer + dtime; - if timer < update_interval then - return - end - timer = 0 - - for _, player in pairs(minetest.get_connected_players()) do - -- predict where the player will be the next time we place the light - -- assume that on average we're slightly past 1/2 of the next interval, hence 1.5 - -- (since the scheduling is a bit behind) - -- experimentally this also works nicely - local pos = vector.add ( - vector.add({x = 0, y = 1, z = 0}, vector.round(player:getpos())), - vector.round(vector.multiply(player:get_player_velocity(), update_interval * 1.5)) - ) - - wielded_light.update_light_by_item(player:get_wielded_item(), pos) - end -end) - - --- Dropped item on_step override --- https://github.com/minetest/minetest/issues/6909 -local builtin_item = minetest.registered_entities["__builtin:item"] -local item = { - on_step = function(self, dtime) - builtin_item.on_step(self, dtime) - - self.shining_timer = (self.shining_timer or 0) + dtime - if self.shining_timer >= update_interval then - self.shining_timer = 0 - local pos = self.object:get_pos() - if pos then - wielded_light.update_light_by_item(self.itemstring, pos) - end - end - end -} -setmetatable(item, {__index = builtin_item}) -minetest.register_entity(":__builtin:item", item) - - ----TEST ---wielded_light.register_item_light('default:dirt', 14) - diff --git a/mods_disabled/wielded_light/mod.conf b/mods_disabled/wielded_light/mod.conf deleted file mode 100644 index 4aad463..0000000 --- a/mods_disabled/wielded_light/mod.conf +++ /dev/null @@ -1,2 +0,0 @@ -name = wielded_light -optional_depends = vacuum