[Mod] sumpf [sumpf] **Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/sumpf/master/sumpf/depends.txt)
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/sumpf/master/LICENSE.txt)
**Download:** [zip](https://github.com/HybridDog/sumpf/archive/master.zip), [tar.gz](https://github.com/HybridDog/sumpf/archive/master.tar.gz)
![I'm a screenshot!](http://bit.ly/1wOCWpq) If you got ideas or found bugs, please tell them to me. TODO: * Test and find reasonable values for probabilities: * Probability of hut spawning * Probability of spawning a ruined instead of normal hut * Perlin noise parameters (default values) * Make the perlin noise parameters (i.e. biome probabiltiy) configurable * Add dried, rotten grass roofing nodes for the ruined hut so that it differs more from the normal hut * Use the mapgen decoration function instead of habitat to rarely spawn swamp grass and birches * Sometimes the huts have visible gaps in the roofs; this should be fixed