diff --git a/mods/extra_mp/item_drop/.luacheckrc b/mods/extra_mp/item_drop/.luacheckrc
deleted file mode 100644
index a9c034e..0000000
--- a/mods/extra_mp/item_drop/.luacheckrc
+++ /dev/null
@@ -1,19 +0,0 @@
-unused_args = false
-allow_defined_top = true
-max_line_length = 999
-
-ignore = {
- "name", "drops", "i",
-}
-
-globals = {
- "minetest",
-}
-
-read_globals = {
- string = {fields = {"split", "trim"}},
- table = {fields = {"copy", "getn"}},
-
- "vector", "ItemStack",
- "dump",
-}
diff --git a/mods/extra_mp/item_drop/CONTRIBUTING.md b/mods/extra_mp/item_drop/CONTRIBUTING.md
deleted file mode 100644
index 16a26e3..0000000
--- a/mods/extra_mp/item_drop/CONTRIBUTING.md
+++ /dev/null
@@ -1,3 +0,0 @@
-- The `master` branch should be stable to end-users at all times. It should target latest Minetest point release.
-- Put rewrites and new features in branches.
-- Conform with setting defaults so that end-user upgrades doesn't change expected in-game behavior. Discuss default changes in an issue if one really need to change.
diff --git a/mods/extra_mp/item_drop/LICENSE b/mods/extra_mp/item_drop/LICENSE
deleted file mode 100644
index 19e3071..0000000
--- a/mods/extra_mp/item_drop/LICENSE
+++ /dev/null
@@ -1,504 +0,0 @@
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diff --git a/mods/extra_mp/item_drop/README.md b/mods/extra_mp/item_drop/README.md
deleted file mode 100644
index 771e82d..0000000
--- a/mods/extra_mp/item_drop/README.md
+++ /dev/null
@@ -1,60 +0,0 @@
-# Item Drop [![](https://github.com/minetest-mods/item_drop/workflows/build/badge.svg)](https://github.com/minetest-mods/item_drop/actions) [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
-
-A highly configurable mod providing item magnet and in-world node drops\
-By [PilzAdam](https://github.com/PilzAdam),
-[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/).
-
-## Licensing
-LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT.
-
-## Notes
-`item_drop` can be played with Minetest 0.4.16 or above. It was originally
-developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
-
-## List of features
-* All settings may be configured from within the game itself.
- (Settings tab > Advanced settings > Mods > item_drop)
-* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is
- `true` (true by default) It does nothing in creative mode.
-* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup`
- is `true` (true by default)
- * Multiple items are picked in a quick succession instead of all at once which
- is indicated by the pickup sound.
- * It uses a node radius set in `item_drop.pickup_radius` (default 0.75),
- if items are within this radius around the player's belt, they're picked.
- * If `item_drop.pickup_age` is something positive, items dropped by players
- are ignored for this time to avoid instantly picking up when dropping.
- * If `item_drop.pickup_age` is `-1`, items are only picked when they don't
- move, it's another fix for instant item picking.
- * If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`,
- items between these radii are flying to the player for
- `item_drop.magnet_time` seconds, after this time, they're picked or stop
- flying.
- * Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is
- `true` (true by default)
-* Plays a sound when the items are picked up with the gain level set to
- `item_drop.pickup_sound_gain` (default 0.2)
-* Requires a key to be pressed in order to pick items if
- `item_drop.enable_pickup_key` is `true` (true by default)
- * The keytypes to choose from by setting `item_pickup_keytype` are:
- * Use key (`Use`)
- * Sneak key (`Sneak`)
- * Left and Right keys combined (`LeftAndRight`)
- * Right mouse button (`RMB`)
- * Sneak key and right mouse button combined (`SneakAndRMB`)
- * If `item_drop.pickup_keyinvert` is `true`, items are
- collected when the key is not pressed instead of when it's pressed.
-* Displays a particle of the picked item above the player if
- `item_drop.pickup_particle` is `true` (true by default)
-
-
-## Known issues
-
-## Bug reports and suggestions
-You can report bugs or suggest ideas by
-[filing an issue](http://github.com/minetest-mods/item_drop/issues/new).
-
-## Links
-* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip)
-* [Source](https://github.com/minetest-mods/item_drop/)
-* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913)
diff --git a/mods/extra_mp/item_drop/description.txt b/mods/extra_mp/item_drop/description.txt
deleted file mode 100644
index ef32f14..0000000
--- a/mods/extra_mp/item_drop/description.txt
+++ /dev/null
@@ -1 +0,0 @@
-A highly configurable mod providing item magnet and in-world node drops
diff --git a/mods/extra_mp/item_drop/init.lua b/mods/extra_mp/item_drop/init.lua
deleted file mode 100644
index 64ceed2..0000000
--- a/mods/extra_mp/item_drop/init.lua
+++ /dev/null
@@ -1,424 +0,0 @@
-local load_time_start = minetest.get_us_time()
-
--- Functions which can be overridden by mods
-item_drop = {
- -- This function is executed before picking up an item or making it fly to
- -- the player. If it does not return true, the item is ignored.
- -- It is also executed before collecting the item after it flew to
- -- the player and did not reach him/her for magnet_time seconds.
- can_pickup = function(entity, player)
- if entity.item_drop_picked then
- -- Ignore items where picking has already failed
- return false
- end
- return true
- end,
-
- -- before_collect and after_collect are executed before and after an item
- -- is collected by a player
- before_collect = function(entity, pos, player)
- end,
- after_collect = function(entity, pos, player)
- entity.item_drop_picked = true
- end,
-}
-
-local function legacy_setting_getbool(name_new, name_old, default)
- local v = minetest.settings:get_bool(name_new)
- if v == nil then
- v = minetest.settings:get_bool(name_new)
- end
- if default then
- return v ~= false
- end
- return v
-end
-
-local function legacy_setting_getnumber(name_new, name_old, default)
- return tonumber(minetest.settings:get(name_new))
- or tonumber(minetest.settings:get(name_old))
- or default
-end
-
-if legacy_setting_getbool("item_drop.enable_item_pickup",
- "enable_item_pickup", true) then
- local pickup_gain = legacy_setting_getnumber("item_drop.pickup_sound_gain",
- "item_pickup_gain", 0.2)
- local pickup_particle =
- minetest.settings:get_bool("item_drop.pickup_particle", true)
- local pickup_radius = legacy_setting_getnumber("item_drop.pickup_radius",
- "item_pickup_radius", 0.75)
- local magnet_radius = tonumber(
- minetest.settings:get("item_drop.magnet_radius")) or -1
- local magnet_time = tonumber(
- minetest.settings:get("item_drop.magnet_time")) or 5.0
- local pickup_age = tonumber(
- minetest.settings:get("item_drop.pickup_age")) or 0.5
- local key_triggered = legacy_setting_getbool("item_drop.enable_pickup_key",
- "enable_item_pickup_key", true)
- local key_invert = minetest.settings:get_bool(
- "item_drop.pickup_keyinvert") ~= false
- local keytype
- if key_triggered then
- keytype = minetest.settings:get("item_drop.pickup_keytype") or
- minetest.settings:get("item_pickup_keytype") or "Use"
- -- disable pickup age if picking is explicitly enabled by the player
- if not key_invert then
- pickup_age = math.min(pickup_age, 0)
- end
- end
- local mouse_pickup = minetest.settings:get_bool(
- "item_drop.mouse_pickup") ~= false
- if not mouse_pickup then
- minetest.registered_entities["__builtin:item"].pointable = false
- end
-
- local magnet_mode = magnet_radius > pickup_radius
- local zero_velocity_mode = pickup_age == -1
- if magnet_mode
- and zero_velocity_mode then
- error"zero velocity mode can't be used together with magnet mode"
- end
-
- -- tells whether an inventorycube should be shown as pickup_particle or not
- -- for known drawtypes
- local inventorycube_drawtypes = {
- normal = true,
- allfaces = true,
- allfaces_optional = true,
- glasslike = true,
- glasslike_framed = true,
- glasslike_framed_optional = true,
- liquid = true,
- flowingliquid = true,
- }
-
- -- adds the item to the inventory and removes the object
- local function collect_item(ent, pos, player)
- item_drop.before_collect(ent, pos, player)
- minetest.sound_play("item_drop_pickup", {
- pos = pos,
- gain = pickup_gain,
- })
- if pickup_particle then
- local item = minetest.registered_nodes[
- ent.itemstring:gsub("(.*)%s.*$", "%1")]
- local image
- if item and item.tiles and item.tiles[1] then
- if inventorycube_drawtypes[item.drawtype] then
- local tiles = item.tiles
-
- local top = tiles[1]
- if type(top) == "table" then
- top = top.name
- end
- local left = tiles[3] or top
- if type(left) == "table" then
- left = left.name
- end
- local right = tiles[5] or left
- if type(right) == "table" then
- right = right.name
- end
-
- image = minetest.inventorycube(top, left, right)
- else
- image = item.inventory_image or item.tiles[1]
- end
- minetest.add_particle({
- pos = {x = pos.x, y = pos.y + 1.5, z = pos.z},
- velocity = {x = 0, y = 1, z = 0},
- acceleration = {x = 0, y = -4, z = 0},
- expirationtime = 0.2,
- size = 3,--math.random() + 0.5,
- vertical = false,
- texture = image,
- })
- end
- end
- ent:on_punch(player)
- item_drop.after_collect(ent, pos, player)
- end
-
- -- opt_get_ent gets the object's luaentity if it can be collected
- local opt_get_ent
- if zero_velocity_mode then
- function opt_get_ent(object)
- if object:is_player()
- or not vector.equals(object:get_velocity(), {x=0, y=0, z=0}) then
- return
- end
- local ent = object:get_luaentity()
- if not ent
- or ent.name ~= "__builtin:item"
- or ent.itemstring == "" then
- return
- end
- return ent
- end
- else
- function opt_get_ent(object)
- if object:is_player() then
- return
- end
- local ent = object:get_luaentity()
- if not ent
- or ent.name ~= "__builtin:item"
- or (ent.dropped_by and ent.age < pickup_age)
- or ent.itemstring == "" then
- return
- end
- return ent
- end
- end
-
- local afterflight
- if magnet_mode then
- -- take item or reset velocity after flying a second
- function afterflight(object, inv, player)
- -- TODO: test what happens if player left the game
- local ent = opt_get_ent(object)
- if not ent then
- return
- end
- local item = ItemStack(ent.itemstring)
- if inv
- and inv:room_for_item("main", item)
- and item_drop.can_pickup(ent, player) then
- collect_item(ent, object:get_pos(), player)
- else
- -- the acceleration will be reset by the object's on_step
- object:set_velocity({x=0,y=0,z=0})
- ent.is_magnet_item = false
- end
- end
-
- -- disable velocity and acceleration changes of items flying to players
- minetest.after(0, function()
- local ObjectRef
- local blocked_methods = {"set_acceleration", "set_velocity",
- "setacceleration", "setvelocity"}
- local itemdef = minetest.registered_entities["__builtin:item"]
- local old_on_step = itemdef.on_step
- local function do_nothing() end
- function itemdef.on_step(self, ...)
- if not self.is_magnet_item then
- return old_on_step(self, ...)
- end
- ObjectRef = ObjectRef or getmetatable(self.object)
- local old_funcs = {}
- for i = 1, #blocked_methods do
- local method = blocked_methods[i]
- old_funcs[method] = ObjectRef[method]
- ObjectRef[method] = do_nothing
- end
- old_on_step(self, ...)
- for i = 1, #blocked_methods do
- local method = blocked_methods[i]
- ObjectRef[method] = old_funcs[method]
- end
- end
- end)
- end
-
- -- set keytype to the key name if possible
- if keytype == "Use" then
- keytype = "aux1"
- elseif keytype == "Sneak" then
- keytype = "sneak"
- elseif keytype == "LeftAndRight" then -- LeftAndRight combination
- keytype = 0
- elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
- keytype = 1
- end
-
-
- -- tests if the player has the keys pressed to enable item picking
- local function has_keys_pressed(player)
- if not key_triggered then
- return true
- end
-
- local control = player:get_player_control()
- local keys_pressed
- if keytype == 0 then -- LeftAndRight combination
- keys_pressed = control.left and control.right
- elseif keytype == 1 then -- SneakAndRMB combination
- keys_pressed = control.sneak and control.RMB
- else
- keys_pressed = control[keytype]
- end
-
- return keys_pressed ~= key_invert
- end
-
- local function is_inside_map(pos)
- local bound = 31000
- return -bound < pos.x and pos.x < bound
- and -bound < pos.y and pos.y < bound
- and -bound < pos.z and pos.z < bound
- end
-
- -- called for each player to possibly collect an item, returns true if so
- local function pickupfunc(player)
- if not has_keys_pressed(player)
- or not minetest.get_player_privs(player:get_player_name()).interact
- or player:get_hp() <= 0 then
- return
- end
-
- local pos = player:get_pos()
- if not is_inside_map(pos) then
- -- get_objects_inside_radius crashes for too far positions
- return
- end
- pos.y = pos.y+0.5
- local inv = player:get_inventory()
-
- local objectlist = minetest.get_objects_inside_radius(pos,
- magnet_mode and magnet_radius or pickup_radius)
- for i = 1,#objectlist do
- local object = objectlist[i]
- local ent = opt_get_ent(object)
- if ent
- and item_drop.can_pickup(ent, player) then
- local item = ItemStack(ent.itemstring)
- if inv:room_for_item("main", item) then
- local flying_item
- local pos2
- if magnet_mode then
- pos2 = object:get_pos()
- flying_item = vector.distance(pos, pos2) > pickup_radius
- end
- if not flying_item then
- -- The item is near enough to pick it
- collect_item(ent, pos, player)
- -- Collect one item at a time to avoid the loud pop
- return true
- end
- -- The item is not too far a way but near enough to be
- -- magnetised, make it fly to the player
- local vel = vector.multiply(vector.subtract(pos, pos2), 3)
- vel.y = vel.y + 0.6
- object:set_velocity(vel)
- if not ent.is_magnet_item then
- ent.object:set_acceleration({x=0, y=0, z=0})
- ent.is_magnet_item = true
-
- minetest.after(magnet_time, afterflight,
- object, inv, player)
- end
- end
- end
- end
- end
-
- local function pickup_step()
- local got_item
- local players = minetest.get_connected_players()
- for i = 1,#players do
- got_item = got_item or pickupfunc(players[i])
- end
- -- lower step if takeable item(s) were found
- local time
- if got_item then
- time = 0.02
- else
- time = 0.2
- end
- minetest.after(time, pickup_step)
- end
- minetest.after(3.0, pickup_step)
-end
-
-if legacy_setting_getbool("item_drop.enable_item_drop", "enable_item_drop", true)
-and not minetest.settings:get_bool("creative_mode") then
- -- Workaround to test if an item metadata (ItemStackMetaRef) is empty
- local function itemmeta_is_empty(meta)
- local t = meta:to_table()
- for k, v in pairs(t) do
- if k ~= "fields" then
- return false
- end
- assert(type(v) == "table")
- if next(v) ~= nil then
- return false
- end
- end
- return true
- end
-
- -- Tests if the item has special information such as metadata
- local function can_split_item(item)
- return item:get_wear() == 0 and itemmeta_is_empty(item:get_meta())
- end
-
- local function spawn_items(pos, items_to_spawn)
- for i = 1,#items_to_spawn do
- local obj = minetest.add_item(pos, items_to_spawn[i])
- if not obj then
- error("Couldn't spawn item " .. name .. ", drops: "
- .. dump(drops))
- end
-
- local vel = obj:get_velocity()
- local x = math.random(-5, 4)
- if x >= 0 then
- x = x+1
- end
- vel.x = 1 / x
- local z = math.random(-5, 4)
- if z >= 0 then
- z = z+1
- end
- vel.z = 1 / z
- obj:set_velocity(vel)
- end
- end
-
- local old_handle_node_drops = minetest.handle_node_drops
- function minetest.handle_node_drops(pos, drops, player)
- if not player or player.is_fake_player then
- -- Node Breaker or similar machines should receive items in the
- -- inventory
- return old_handle_node_drops(pos, drops, player)
- end
- for i = 1,#drops do
- local item = drops[i]
- if type(item) == "string" then
- -- The string is not necessarily only the item name,
- -- so always convert it to ItemStack
- item = ItemStack(item)
- end
- local count = item:get_count()
- local name = item:get_name()
-
- -- Sometimes nothing should be dropped
- if name == ""
- or not minetest.registered_items[name] then
- count = 0
- end
-
- if count > 0 then
- -- Split items if possible
- local items_to_spawn = {item}
- if can_split_item(item) then
- for i = 1,count do
- items_to_spawn[i] = name
- end
- end
-
- spawn_items(pos, items_to_spawn)
- end
- end
- end
-end
-
-
-local time = (minetest.get_us_time() - load_time_start) / 1000000
-local msg = "[item_drop] loaded after ca. " .. time .. " seconds."
-if time > 0.01 then
- print(msg)
-else
- minetest.log("info", msg)
-end
diff --git a/mods/extra_mp/item_drop/mod.conf b/mods/extra_mp/item_drop/mod.conf
deleted file mode 100644
index 8966913..0000000
--- a/mods/extra_mp/item_drop/mod.conf
+++ /dev/null
@@ -1,2 +0,0 @@
-name = item_drop
-description = A highly configurable mod providing item magnet and in-world node drops
diff --git a/mods/extra_mp/item_drop/screenshot.png b/mods/extra_mp/item_drop/screenshot.png
deleted file mode 100644
index 1313e40..0000000
Binary files a/mods/extra_mp/item_drop/screenshot.png and /dev/null differ
diff --git a/mods/extra_mp/item_drop/settingtypes.txt b/mods/extra_mp/item_drop/settingtypes.txt
deleted file mode 100644
index 14df02c..0000000
--- a/mods/extra_mp/item_drop/settingtypes.txt
+++ /dev/null
@@ -1,38 +0,0 @@
-#Pick up items automatically
-item_drop.enable_item_pickup (Enable item pickups) bool true
-
-#Drop items in-world on dig, does nothing in creative mode
-item_drop.enable_item_drop (Enable item drops) bool true
-
-#Use a key to pick up items
-item_drop.enable_pickup_key (Use pickup key) bool true
-
-#Collect items when the key is not pressed instead of when it is pressed
-item_drop.pickup_keyinvert (Invert pickup key) bool true
-
-#What keytype to use as pickup key
-item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
-
-#The volume of the pickup sound
-item_drop.pickup_sound_gain (Pickup sound gain) float 0.4
-
-#Display a particle of the item picked up above the player
-item_drop.pickup_particle (Pickup particle) bool true
-
-#Player pickup radius, the maximum distance from which items can be collected
-item_drop.pickup_radius (Pickup radius) float 0.75
-
-#Magnet radius, items between pickup_radius and this begin flying to the player
-#Set it to -1 (or something else smaller than pickup_radius) to disable item
-#flying
-item_drop.magnet_radius (Magnet radius) float -1
-
-#Item flight duration, items flying for more than this time are added to the
-#player's inventory
-item_drop.magnet_time (Magnet time) float 5.0
-
-#Time delay in seconds after autopicking an item if it's dropped by a player
-item_drop.pickup_age (Pickup age) float 0.5
-
-#Enable manual item pickups by mouse
-item_drop.mouse_pickup (Mouse pickup) bool true
diff --git a/mods/extra_mp/item_drop/sounds/item_drop_pickup.1.ogg b/mods/extra_mp/item_drop/sounds/item_drop_pickup.1.ogg
deleted file mode 100644
index 2ae432d..0000000
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diff --git a/mods/extra_mp/item_drop/sounds/item_drop_pickup.2.ogg b/mods/extra_mp/item_drop/sounds/item_drop_pickup.2.ogg
deleted file mode 100644
index f58bf08..0000000
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diff --git a/mods/extra_mp/item_drop/sounds/item_drop_pickup.3.ogg b/mods/extra_mp/item_drop/sounds/item_drop_pickup.3.ogg
deleted file mode 100644
index cf57c94..0000000
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diff --git a/mods/extra_mp/item_drop/sounds/item_drop_pickup.4.ogg b/mods/extra_mp/item_drop/sounds/item_drop_pickup.4.ogg
deleted file mode 100644
index bfe99d9..0000000
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diff --git a/mods/extra_mp/modpack.txt b/mods/extra_mp/modpack.txt
deleted file mode 100644
index e69de29..0000000
diff --git a/mods/extra_mp/toolranks/README.md b/mods/extra_mp/toolranks/README.md
deleted file mode 100644
index 43516ec..0000000
--- a/mods/extra_mp/toolranks/README.md
+++ /dev/null
@@ -1,20 +0,0 @@
-# minetest-toolranks
-Minetest tool ranks mod
-
-## Original mod by lisacvuk
-https://github.com/lisacvuk/minetest-toolranks
-
-Tool gains levels for digging nodes. Higher level tools take longer to
-wear out.
-
-## Are you a mod developer?
-Does one of your mods add new tools?
-If so, to support this mod, check if it is loaded with
-```minetest.get_modpath("toolranks")```
-and then replace all after_use definitions with toolranks.new_afteruse.
-Optionaly, you can also replace tools description with
-```toolranks.create_description("Tool Name", 0, 1)```
-and then set original_description to your tools name.
-
-### This is a fork
-Yep, this is a simplified version of toolranks with lesser dependencies.
diff --git a/mods/extra_mp/toolranks/init.lua b/mods/extra_mp/toolranks/init.lua
deleted file mode 100644
index 4a75297..0000000
--- a/mods/extra_mp/toolranks/init.lua
+++ /dev/null
@@ -1,141 +0,0 @@
-
-toolranks = {
- colors = {
- grey = minetest.get_color_escape_sequence("#9d9d9d"),
- green = minetest.get_color_escape_sequence("#1eff00"),
- gold = minetest.get_color_escape_sequence("#ffdf00"),
- white = minetest.get_color_escape_sequence("#ffffff")
- }
-}
-
-
-function toolranks.create_description(name, uses, level)
-
- return toolranks.colors.green .. (name or "") .. "\n"
- .. toolranks.colors.gold .. "Level: " .. (level or 1) .. "\n"
- .. toolranks.colors.grey .. "Used: " .. (uses or 0) .. " times"
-end
-
-
-function toolranks.get_level(uses)
-
- if uses >= 3200 then
- return 6
- elseif uses >= 2000 then
- return 5
- elseif uses >= 1000 then
- return 4
- elseif uses >= 400 then
- return 3
- elseif uses >= 200 then
- return 2
- else
- return 1
- end
-end
-
-
-function toolranks.new_afteruse(itemstack, user, node, digparams)
-
- -- Get tool metadata and number of times used
- local itemmeta = itemstack:get_meta()
- local dugnodes = tonumber(itemmeta:get_string("dug")) or 0
-
- -- Only count nodes that spend the tool
- if digparams.wear > 0 then
-
- dugnodes = dugnodes + 1
-
- itemmeta:set_string("dug", dugnodes)
- else
- return
- end
-
- -- Get tool description and last level
- local itemdef = itemstack:get_definition()
- local itemdesc = itemdef.original_description or itemdef.description or "Tool"
- local lastlevel = tonumber(itemmeta:get_string("lastlevel")) or 1
- local name = user:get_player_name()
-
- -- Warn player when tool is almost broken
- if itemstack:get_wear() > 60100 then
-
- minetest.chat_send_player(name,
- toolranks.colors.gold .. "Your tool is almost broken!")
-
- minetest.sound_play("default_tool_breaks", {
- to_player = name,
- gain = 1.0
- })
- end
-
- local level = toolranks.get_level(dugnodes)
-
- -- Alert player when tool has leveled up
- if lastlevel < level then
-
- minetest.chat_send_player(name, "Your "
- .. toolranks.colors.green .. itemdesc
- .. toolranks.colors.white .. " just leveled up!")
-
- minetest.sound_play("toolranks_levelup", {
- to_player = name,
- gain = 1.0
- })
-
- itemmeta:set_string("lastlevel", level)
- end
-
- -- Set new meta
- itemmeta:set_string("description",
- toolranks.create_description(itemdesc, dugnodes, level))
-
- local wear = digparams.wear
-
- -- Set wear level
- if level > 1 then
- wear = digparams.wear * 4 / (4 + level)
- end
-
- itemstack:add_wear(wear)
-
- return itemstack
-end
-
-
--- Default tool list
-local tools = {
-
- "default:sword_wood", "default:sword_stone", "default:sword_steel",
- "default:sword_bronze", "default:sword_mese", "default:sword_diamond",
-
- "default:pick_wood", "default:pick_stone", "default:pick_steel",
- "default:pick_bronze", "default:pick_mese", "default:pick_diamond",
-
- "default:axe_wood", "default:axe_stone", "default:axe_steel",
- "default:axe_bronze", "default:axe_mese", "default:axe_diamond",
-
- "default:shovel_wood", "default:shovel_stone", "default:shovel_steel",
- "default:shovel_bronze", "default:shovel_mese", "default:shovel_diamond",
-
- --"nether:shovel_nether", "nether:axe_nether", "nether:sword_nether",
- --"nether:pick_nether",
-}
-
-
--- Loop through tool list and add new toolranks description
-for n = 1, #tools do
-
- local name = tools[n]
- local def = minetest.registered_tools[name]
- local desc = def and def.description
-
- if desc then
-
- minetest.override_item(name, {
- original_description = desc,
- description = toolranks.create_description(desc),
- after_use = toolranks.new_afteruse
- })
- end
-end
diff --git a/mods/extra_mp/toolranks/license.txt b/mods/extra_mp/toolranks/license.txt
deleted file mode 100644
index 1eff911..0000000
--- a/mods/extra_mp/toolranks/license.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-Code: LGPLv2.1+
-Sounds: CC BY 3.0
diff --git a/mods/extra_mp/toolranks/mod.conf b/mods/extra_mp/toolranks/mod.conf
deleted file mode 100644
index 5cc00b0..0000000
--- a/mods/extra_mp/toolranks/mod.conf
+++ /dev/null
@@ -1,4 +0,0 @@
-name = toolranks
-depends = default
-optional_depends =
-description = Add ability to level up tools to make them last longer.
diff --git a/mods/extra_mp/toolranks/sounds/toolranks_levelup.ogg b/mods/extra_mp/toolranks/sounds/toolranks_levelup.ogg
deleted file mode 100644
index 03b5b17..0000000
Binary files a/mods/extra_mp/toolranks/sounds/toolranks_levelup.ogg and /dev/null differ
diff --git a/mods/sumpf/.luacheckrc b/mods/sumpf/.luacheckrc
new file mode 100644
index 0000000..84e4029
--- /dev/null
+++ b/mods/sumpf/.luacheckrc
@@ -0,0 +1,3 @@
+read_globals = {"minetest", "vector", "PseudoRandom", "ItemStack", "VoxelArea",
+ "table", "stairs", "default", "bucket", "treecapitator", "habitat"}
+globals = {"sumpf"}
diff --git a/mods/sumpf/LICENSE.txt b/mods/sumpf/LICENSE.txt
new file mode 100644
index 0000000..fbbc78a
--- /dev/null
+++ b/mods/sumpf/LICENSE.txt
@@ -0,0 +1,6 @@
+Sounds from: http://www.freesound.org/people/dobroide/sounds/16771/
+ CC by 3.0
+Textures made with gimp
+ CC by 3.0
+Code
+ MIT
diff --git a/mods/sumpf/README.md b/mods/sumpf/README.md
new file mode 100644
index 0000000..1215122
--- /dev/null
+++ b/mods/sumpf/README.md
@@ -0,0 +1,22 @@
+[Mod] sumpf [sumpf]
+
+**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/sumpf/master/sumpf/depends.txt)
+**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/sumpf/master/LICENSE.txt)
+**Download:** [zip](https://github.com/HybridDog/sumpf/archive/master.zip), [tar.gz](https://github.com/HybridDog/sumpf/archive/master.tar.gz)
+
+![I'm a screenshot!](http://bit.ly/1wOCWpq)
+
+If you got ideas or found bugs, please tell them to me.
+
+
+TODO:
+* Test and find reasonable values for probabilities:
+ * Probability of hut spawning
+ * Probability of spawning a ruined instead of normal hut
+ * Perlin noise parameters (default values)
+* Make the perlin noise parameters (i.e. biome probabiltiy) configurable
+* Add dried, rotten grass roofing nodes for the ruined hut so that it differs
+ more from the normal hut
+* Use the mapgen decoration function instead of habitat to rarely spawn swamp
+ grass and birches
+* Sometimes the huts have visible gaps in the roofs; this should be fixed
diff --git a/mods/sumpf/jungletree/README.txt b/mods/sumpf/jungletree/README.txt
new file mode 100644
index 0000000..ddc6fbb
--- /dev/null
+++ b/mods/sumpf/jungletree/README.txt
@@ -0,0 +1,3 @@
+WTFPL
+https://github.com/bas080/jungletree
+http://minetest.net/forum/viewtopic.php?pid=39943#p39943
diff --git a/mods/extra_mp/toolranks/depends.txt b/mods/sumpf/jungletree/depends.txt
similarity index 100%
rename from mods/extra_mp/toolranks/depends.txt
rename to mods/sumpf/jungletree/depends.txt
diff --git a/mods/sumpf/jungletree/init.lua b/mods/sumpf/jungletree/init.lua
new file mode 100644
index 0000000..3382c31
--- /dev/null
+++ b/mods/sumpf/jungletree/init.lua
@@ -0,0 +1,263 @@
+sumpf = rawget(_G, "sumpf") or {}
+
+local jungletree_seed = 112
+
+local function jungletree_get_random(pos)
+ return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+jungletree_seed)
+end
+
+
+-- Nodes
+
+local leaves = {"green","yellow","red"}
+local spawn_jungletree
+minetest.register_node("jungletree:sapling", {
+ description = "jungle tree sapling",
+ drawtype = "plantlike",
+ tiles = {"jungletree_sapling.png"},
+ inventory_image = "jungletree_sapling.png",
+ wield_image = "jungletree_sapling.png",
+ paramtype = "light",
+ walkable = false,
+ groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
+ on_construct = function(pos)
+ if minetest.settings:get_bool"creative_mode" then
+ spawn_jungletree(pos)
+ end
+ end
+})
+
+local tab = {
+ description = "jungle tree leaves",
+ is_ground_content = false, -- because default:jungletree's is_ground_content
+ waving = 1, --warum 1?
+ paramtype = "light",
+ groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
+ drop = {
+ max_items = 1,
+ items = {
+ {
+ items = {'jungletree:sapling'},
+ rarity = 20,
+ },
+ {
+ items = {},
+ }
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+}
+-- Remove a bit from the bottom of the plantlike leaves node to reduce
+-- Z-fighting when waving leaves are disabled.
+-- There is still a bit of overlap for some reason
+local tex_sc = (1.0 - (1.0 / math.sqrt(2.0))) * 100.0 - 4.0
+for color = 1, 3 do
+ local leaf_name = "jungletree:leaves_"..leaves[color]
+ tab.visual_scale = math.sqrt(2)
+ tab.drawtype = "plantlike"
+ tab.tiles = {"jungletree_leaves_" .. leaves[color] ..
+ ".png^[lowpart:" .. tex_sc ..
+ ":jungletree_invmat.png^[makealpha:255,126,126"}
+ tab.inventory_image = minetest.inventorycube("jungletree_leaves_" ..
+ leaves[color] .. ".png")
+ tab.drop.items[2].items[1] = leaf_name
+ minetest.register_node(leaf_name, table.copy(tab))
+end
+
+
+-- tree functions and abm
+
+local c_leaves_green = minetest.get_content_id("jungletree:leaves_green")
+local c_leaves_red = minetest.get_content_id("jungletree:leaves_red")
+local c_leaves_yellow = minetest.get_content_id("jungletree:leaves_yellow")
+local c_jungletree = minetest.get_content_id("default:jungletree")
+local ndtable = {c_leaves_green, c_leaves_red, c_leaves_yellow}
+
+local airlike_cs = {minetest.get_content_id("air"),
+ minetest.get_content_id("ignore")}
+local function soft_node(id)
+ for i = 1,#airlike_cs do
+ if airlike_cs[i] == id then
+ return true
+ end
+ end
+ return false
+end
+
+local function tree_branch(pos, area, nodes, pr)
+
+ --choose random leaves
+ --green leaves are more common
+ local leaf = 1
+ if pr:next(1,5) < 2 then
+ leaf = pr:next(1,3)
+ end
+
+ nodes[area:indexp(pos)] = c_jungletree
+ for i = pr:next(1,2), -pr:next(1,2), -1 do
+ for k = pr:next(1,2), -pr:next(1,2), -1 do
+ local vi = area:index(pos.x+i, pos.y, pos.z+k)
+ if soft_node(nodes[vi]) then
+ nodes[vi] = ndtable[leaf]
+ end
+ if math.abs(i+k) < 1 then
+ vi = vi + area.ystride
+ if soft_node(nodes[vi]) then
+ nodes[vi] = ndtable[leaf]
+ end
+ end
+ end
+ end
+end
+
+
+local function small_jungletree(pos, height, area, nodes, pr)
+ for _,p in ipairs({
+ {x=pos.x, y=pos.y+height+pr:next(0,1), z=pos.z},
+ {x=pos.x, y=pos.y+height+pr:next(0,1), z=pos.z},
+
+ {x=pos.x+1, y=pos.y+height-pr:next(1,2), z=pos.z},
+ {x=pos.x-1, y=pos.y+height-pr:next(1,2), z=pos.z},
+ {x=pos.x, y=pos.y+height-pr:next(1,2), z=pos.z+1},
+ {x=pos.x, y=pos.y+height-pr:next(1,2), z=pos.z-1},
+ }) do
+ tree_branch(p, area, nodes, pr)
+ end
+
+ local vi = area:index(pos.x, pos.y-1, pos.z)
+ for _ = -1, height do
+ nodes[vi] = c_jungletree
+ vi = vi + area.ystride
+ end
+
+ for i = height, 4, -1 do
+ if math.sin(i*i/height) < 0.2
+ and pr:next(0,2) ~= 2 then -- < 1.5
+ tree_branch({x=pos.x+pr:next(0,1), y=pos.y+i, z=pos.z-pr:next(0,1)},
+ area, nodes, pr)
+ end
+ end
+end
+
+local function big_jungletree(pos, height, area, nodes, pr)
+ local h_root = pr:next(0,1)-1
+ local vi = area:index(pos.x, pos.y-2, pos.z)
+ for _ = -2, h_root do
+ nodes[vi + area.zstride + 1] = c_jungletree
+ nodes[vi - area.zstride + 2] = c_jungletree
+ nodes[vi - 2 * area.zstride] = c_jungletree
+
+ nodes[vi - 1] = c_jungletree
+
+ vi = vi + area.ystride
+ end
+ for i = height, -2, -1 do
+ if i > 3
+ and math.sin(i*i/height) < 0.2
+ and pr:next(0,2) < 1.5 then
+ tree_branch({x=pos.x+pr:next(0,1), y=pos.y+i, z=pos.z-pr:next(0,1)},
+ area, nodes, pr)
+ end
+
+ if i == height then
+ for _,p in ipairs({
+ {x=pos.x+1, y=pos.y+i, z=pos.z+1},
+ {x=pos.x+2, y=pos.y+i, z=pos.z-1},
+
+ {x=pos.x, y=pos.y+i, z=pos.z-2},
+ {x=pos.x-1, y=pos.y+i, z=pos.z},
+ {x=pos.x+1, y=pos.y+i, z=pos.z+2},
+ {x=pos.x+3, y=pos.y+i, z=pos.z-1},
+ {x=pos.x, y=pos.y+i, z=pos.z-3},
+
+ {x=pos.x-2, y=pos.y+i, z=pos.z},
+ {x=pos.x+1, y=pos.y+i, z=pos.z},
+ {x=pos.x+1, y=pos.y+i, z=pos.z-1},
+ {x=pos.x, y=pos.y+i, z=pos.z-1},
+ {x=pos.x, y=pos.y+i, z=pos.z},
+ }) do
+ tree_branch(p, area, nodes, pr)
+ end
+ else
+ for _,p in pairs({
+ {pos.x+1, pos.y+i, pos.z},
+ {pos.x+1, pos.y+i, pos.z-1},
+ {pos.x, pos.y+i, pos.z-1},
+ {pos.x, pos.y+i, pos.z},
+ }) do
+ nodes[area:index(p[1], p[2], p[3])] = c_jungletree
+ end
+ end
+ end
+end
+
+function sumpf.generate_jungletree(pos, area, nodes, pr, ymax)
+ local h_max = 15
+ -- should fix trees on upper chunk corners
+ local max_heigth = ymax+16-pos.y
+ if max_heigth < 21 then
+ h_max = max_heigth-5-1
+ end
+
+ local height = 5 + pr:next(1,h_max)
+
+ if height < 10 then
+ small_jungletree(pos, height, area, nodes, pr)
+ else
+ big_jungletree(pos, height, area, nodes, pr)
+ end
+end
+
+function spawn_jungletree(pos)
+ local t1 = minetest.get_us_time()
+
+ local pr = jungletree_get_random(pos)
+ local height = 5 + pr:next(1,15)
+ local small = height < 10
+
+ local vwidth, vheight, vdepth
+ if small then
+ vheight = 2
+ vdepth = -1
+ vwidth = 3
+ else
+ vheight = 1
+ vdepth = -2
+ vwidth = 5
+ end
+ vheight = height+vheight
+
+ local manip = minetest.get_voxel_manip()
+ local emerged_pos1, emerged_pos2 = manip:read_from_map(
+ {x = pos.x - vwidth, y = pos.y + vdepth, z = pos.z - vwidth},
+ {x = pos.x + vwidth, y = pos.y + vheight, z = pos.z + vwidth})
+ local area = VoxelArea:new{MinEdge=emerged_pos1, MaxEdge=emerged_pos2}
+ local nodes = manip:get_data()
+
+ if small then
+ small_jungletree(pos, height, area, nodes, pr)
+ else
+ big_jungletree(pos, height, area, nodes, pr)
+ end
+
+ manip:set_data(nodes)
+ manip:write_to_map()
+ sumpf.inform("a jungletree grew at " .. minetest.pos_to_string(pos), 2, t1)
+end
+
+minetest.register_abm({
+ nodenames = {"jungletree:sapling"},
+ neighbors = {"group:soil"},
+ interval = 40,
+ chance = 5,
+ action = function(pos)
+ if sumpf.tree_allowed(pos, 7) then
+ spawn_jungletree(pos)
+ end
+ end
+})
+
+--very old mod compatible
+--minetest.register_alias("jungletree:leaves", "jungletree:leaves_green")
+
+minetest.log("info", "[jungletree] loaded!")
diff --git a/mods/sumpf/jungletree/textures/jungletree_invmat.png b/mods/sumpf/jungletree/textures/jungletree_invmat.png
new file mode 100644
index 0000000..1cbd457
Binary files /dev/null and b/mods/sumpf/jungletree/textures/jungletree_invmat.png differ
diff --git a/mods/sumpf/jungletree/textures/jungletree_leaves_green.png b/mods/sumpf/jungletree/textures/jungletree_leaves_green.png
new file mode 100644
index 0000000..269f52f
Binary files /dev/null and b/mods/sumpf/jungletree/textures/jungletree_leaves_green.png differ
diff --git a/mods/sumpf/jungletree/textures/jungletree_leaves_red.png b/mods/sumpf/jungletree/textures/jungletree_leaves_red.png
new file mode 100644
index 0000000..8fc4a22
Binary files /dev/null and b/mods/sumpf/jungletree/textures/jungletree_leaves_red.png differ
diff --git a/mods/sumpf/jungletree/textures/jungletree_leaves_yellow.png b/mods/sumpf/jungletree/textures/jungletree_leaves_yellow.png
new file mode 100644
index 0000000..57908d7
Binary files /dev/null and b/mods/sumpf/jungletree/textures/jungletree_leaves_yellow.png differ
diff --git a/mods/sumpf/jungletree/textures/jungletree_sapling.png b/mods/sumpf/jungletree/textures/jungletree_sapling.png
new file mode 100644
index 0000000..7e1c62c
Binary files /dev/null and b/mods/sumpf/jungletree/textures/jungletree_sapling.png differ
diff --git a/mods/sumpf/jungletree/textures/jungletree_sapling_normal.png b/mods/sumpf/jungletree/textures/jungletree_sapling_normal.png
new file mode 100644
index 0000000..cfec6ef
Binary files /dev/null and b/mods/sumpf/jungletree/textures/jungletree_sapling_normal.png differ
diff --git a/mods/sumpf/modpack.txt b/mods/sumpf/modpack.txt
new file mode 100644
index 0000000..573541a
--- /dev/null
+++ b/mods/sumpf/modpack.txt
@@ -0,0 +1 @@
+0
diff --git a/mods/sumpf/sumpf/birke.lua b/mods/sumpf/sumpf/birke.lua
new file mode 100644
index 0000000..80fde6f
--- /dev/null
+++ b/mods/sumpf/sumpf/birke.lua
@@ -0,0 +1,291 @@
+local sumpf_birch_seed = 113
+
+local function get_random(pos)
+ return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+sumpf_birch_seed)
+end
+
+
+-- Nodes and crafting
+
+minetest.register_node("sumpf:sapling", {
+ description = "birch",
+ drawtype = "plantlike",
+ tiles = {"birke_sapling.png"},
+ inventory_image = "birke_sapling.png",
+ wield_image = "birke_sapling.png",
+ paramtype = "light",
+ waving = 1,
+ walkable = false,
+ groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ furnace_burntime = 9,
+})
+
+local spawn_birch
+minetest.register_node("sumpf:birk", {
+ tiles = {"birke_tree_top.png"},
+ inventory_image = "birke_tree_top.png^birke_sapling.png",
+ paramtype = "light",
+ stack_max = 1024,
+ groups = {snappy=2,dig_immediate=3},
+ sounds = default.node_sound_leaves_defaults(),
+ on_construct = function(pos)
+ spawn_birch(pos)
+ end,
+})
+
+minetest.register_node("sumpf:leaves", {
+ description = "birch leaves",
+ drawtype = "glasslike",
+ tiles = {"birke_leaves.png"},
+ paramtype = "light",
+ groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
+ drop = {
+ max_items = 1,
+ items = {
+ {
+ items = {'sumpf:sapling'},
+ rarity = 20,
+ },
+ {
+ items = {'sumpf:leaves'},
+ rarity = 20,
+ }
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+minetest.register_node("sumpf:tree", {
+ description = "birch trunk",
+ tiles = {"birke_tree_top.png", "birke_tree_top.png",
+ {name = "birke_tree.png", tileable_vertical = false}
+ },
+ paramtype2 = "facedir",
+ on_place = minetest.rotate_node,
+ groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("sumpf:mossytree", {
+ description = "mossy birch trunk",
+ tiles = {"birke_tree_top.png", "sumpf.png", {
+ name = "birke_tree.png^(sumpf_transition.png^[transformR180)",
+ tileable_vertical = false
+ }
+ },
+ groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+if minetest.register_fence then
+ minetest.register_fence({fence_of = "sumpf:leaves"})
+ minetest.register_fence(
+ {fence_of = "sumpf:tree", texture = "birke_tree.png"},
+ {tiles = {"birke_tree.png"}}
+ )
+ minetest.register_fence({fence_of = "sumpf:mossytree",
+ texture = "birke_tree.png^(sumpf_transition.png^[transformR180)"},
+ {tiles = {"birke_tree.png^(sumpf_transition.png^[transformR180)"}})
+end
+
+minetest.register_craft({
+ output = 'default:wood 4',
+ recipe = {{"sumpf:tree"}}
+})
+
+minetest.register_craft({
+ output = 'default:wood 4',
+ recipe = {{"sumpf:mossytree"}}
+})
+
+
+-- tree functions and abm
+
+local sumpf_c_mossytree = minetest.get_content_id("sumpf:mossytree")
+local sumpf_c_tree = minetest.get_content_id("sumpf:tree")
+local sumpf_c_leaves = minetest.get_content_id("sumpf:leaves")
+
+local airlike_cs = {minetest.get_content_id"air",
+ minetest.get_content_id"ignore"}
+local function soft_node(id)
+ for i = 1,#airlike_cs do
+ if airlike_cs[i] == id then
+ return true
+ end
+ end
+ return false
+end
+
+
+local function tree_branch(pos, dir, area, nodes, pr, param2s)
+
+ local vi_pos = area:indexp(pos)
+ nodes[vi_pos] = sumpf_c_tree
+ if dir == 0 then
+ param2s[vi_pos] = 4
+ else
+ param2s[vi_pos] = 12
+ end
+
+ for i = pr:next(1,2), -pr:next(1,2), -1 do
+ for k = pr:next(1,2), -pr:next(1,2), -1 do
+ local vi = area:index(pos.x+i, pos.y, pos.z+k)
+ if soft_node(nodes[vi]) then
+ nodes[vi] = sumpf_c_leaves
+ end
+ if math.abs(i + k) < 1 then
+ vi = vi + area.ystride
+ if soft_node(nodes[vi]) then
+ nodes[vi] = sumpf_c_leaves
+ end
+ end
+ end
+ end
+end
+
+local function birch(pos, height, area, nodes, pr, param2s)
+ local vi = area:indexp(pos)
+ nodes[vi] = sumpf_c_mossytree
+ for _ = 1, height do
+ vi = vi + area.ystride
+ nodes[vi] = sumpf_c_tree
+ param2s[vi] = 0
+ end
+
+ for i = height, 4, -1 do
+ if math.sin(i*i/height) < 0.2
+ and pr:next(0,2) < 1.5 then
+ tree_branch(
+ {x=pos.x+pr:next(0,1), y=pos.y+i, z=pos.z-pr:next(0,1)},
+ pr:next(0,1),
+ area, nodes, pr, param2s)
+ end
+ end
+
+ for _,i in ipairs({
+ {{x=pos.x, y=pos.y+height+pr:next(0,1), z=pos.z}, pr:next(0,1)},
+
+ {{x=pos.x+1, y=pos.y+height-pr:next(1,2), z=pos.z,}, 1},
+ {{x=pos.x-1, y=pos.y+height-pr:next(1,2), z=pos.z}, 1},
+ {{x=pos.x, y=pos.y+height-pr:next(1,2), z=pos.z+1}, 0},
+ {{x=pos.x, y=pos.y+height-pr:next(1,2), z=pos.z-1}, 0},
+ }) do
+ tree_branch(i[1], i[2], area, nodes, pr, param2s)
+ end
+end
+
+function sumpf.generate_birch(pos, area, nodes, pr, param2s)
+ birch(pos, 3+pr:next(1,2), area, nodes, pr, param2s)
+end
+
+function spawn_birch(pos)
+ local t1 = minetest.get_us_time()
+
+ local pr = get_random(pos)
+ local height = 3 + pr:next(1,2)
+
+ local vwidth = 3
+ local vheight = height+2
+
+ local manip = minetest.get_voxel_manip()
+ local emin, emax = manip:read_from_map(
+ {x = pos.x - vwidth, y = pos.y, z = pos.z - vwidth},
+ {x = pos.x + vwidth, y = pos.y + vheight, z = pos.z + vwidth}
+ )
+ local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
+ local nodes = manip:get_data()
+ local param2s = manip:get_param2_data()
+
+ birch(pos, height, area, nodes, pr, param2s)
+
+ manip:set_data(nodes)
+ manip:set_param2_data(param2s)
+ manip:write_to_map()
+ sumpf.inform("a birch grew at " .. minetest.pos_to_string(pos), 2, t1)
+end
+
+minetest.register_abm({
+ nodenames = {"sumpf:sapling"},
+ neighbors = {"group:soil"},
+ interval = 20,
+ chance = 8,
+ action = function(pos)
+ if sumpf.tree_allowed(pos, 8) then
+ spawn_birch(pos)
+ end
+ end
+})
+
+
+-- treecapitator support
+
+if rawget(_G, "treecapitator") then
+ treecapitator.register_tree{
+ trees = {"sumpf:tree", "sumpf:mossytree"},
+ leaves = {"sumpf:leaves"},
+ range = 3,
+ fruits = {"sumpf:tree"}
+ }
+end
+
+
+-- habitat support
+
+if sumpf.spawn_plants
+and rawget(_G, "habitat") then
+ habitat:generate("sumpf:sapling", "default:dirt_with_grass", nil, nil, 20,
+ 25, 100, 500, {"default:water_source"},30,{"default:desert_sand"})
+ habitat:generate("sumpf:gras", "default:dirt_with_grass", nil, nil, 0, 25,
+ 90, 100, {"default:water_source"},30,{"default:desert_sand"})
+end
+
+
+-- legacy
+
+minetest.register_node("sumpf:tree_horizontal", {
+ description = "horizontal birch trunk",
+ tiles = {"birke_tree.png", "birke_tree.png", "birke_tree.png^[transformR90",
+ "birke_tree.png^[transformR90", "birke_tree_top.png"},
+ paramtype2 = "facedir",
+ drop = "sumpf:tree",
+ groups = {snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2,
+ not_in_creative_inventory=1},
+ sounds = default.node_sound_wood_defaults(),
+ on_place = function(stack)
+ local backup = ItemStack(stack)
+ if stack:set_name("sumpf:tree") then
+ return stack
+ end
+ return backup
+ end
+})
+
+minetest.register_craft({
+ output = "sumpf:tree",
+ recipe = {{"sumpf:tree_horizontal"}}
+})
+
+minetest.register_lbm({
+ name = "sumpf:birch_legacy",
+ nodenames = {"sumpf:tree_horizontal"},
+ --run_at_every_load = true,
+ action = function(pos, node)
+ local t1 = minetest.get_us_time()
+ node.name = "sumpf:tree"
+ if node.param2 == 0
+ or node.param2 == 2 then
+ node.param2 = 4
+ elseif node.param2 == 1 then
+ node.param2 = 12
+ else
+ minetest.log("error",
+ "[sumpf] legacy: unknown birch trunk param2 " .. node.param2 ..
+ " " .. minetest.pos_to_string(pos))
+ return -- don't destroy houses
+ end
+ minetest.set_node(pos, node)
+ sumpf.inform("legacy: a horizontal tree node became changed at " ..
+ minetest.pos_to_string(pos), 3, t1)
+ end
+})
diff --git a/mods/sumpf/sumpf/depends.txt b/mods/sumpf/sumpf/depends.txt
new file mode 100644
index 0000000..1681a22
--- /dev/null
+++ b/mods/sumpf/sumpf/depends.txt
@@ -0,0 +1,10 @@
+default
+jungletree
+riesenpilz
+stairs
+bucket?
+fence_registration?
+function_delayer?
+habitat?
+moreblocks?
+treecapitator?
diff --git a/mods/sumpf/sumpf/functions.lua b/mods/sumpf/sumpf/functions.lua
new file mode 100644
index 0000000..7fbae53
--- /dev/null
+++ b/mods/sumpf/sumpf/functions.lua
@@ -0,0 +1,33 @@
+if sumpf.log_level > 0 then
+ function sumpf.inform(msg, spam, t)
+ if spam <= sumpf.log_level then
+ local info
+ if t then
+ info = "[sumpf] " .. msg .. (" after ca. %.3g s"):format(
+ (minetest.get_us_time() - t) / 1000000)
+ else
+ info = "[sumpf] "..msg
+ end
+ minetest.log("info", info)
+ if sumpf.log_to_chat then
+ minetest.chat_send_all(info)
+ end
+ end
+ end
+else
+ function sumpf.inform()
+ end
+end
+
+function sumpf.tree_allowed(pos, minlight)
+ local light = minetest.get_node_light(pos)
+ if minetest.get_item_group(
+ minetest.get_node{x=pos.x, y=pos.y-1, z=pos.z}.name, "soil") ~= 1
+ or not light then
+ return false
+ end
+ if light < minlight then
+ return false
+ end
+ return true
+end
diff --git a/mods/sumpf/sumpf/huts.lua b/mods/sumpf/sumpf/huts.lua
new file mode 100644
index 0000000..882495c
--- /dev/null
+++ b/mods/sumpf/sumpf/huts.lua
@@ -0,0 +1,763 @@
+--[[ tests if a hut might intersect with one in a mapchunk next to it
+local chance = sumpf.hut_chance
+local function is_allowed(pos)
+ return (PseudoRandom(math.abs(pos.x+pos.z*5)+325):next(1,chance) == 1
+end
+
+function sumpf.hut_allowed(minp, maxp)
+ if not is_allowed(minp) then
+ return false
+ end
+ local sidelen = maxp.x-minp.x+1
+
+ minp.x = minp.x+sidelen
+ local there_allowed = is_allowed(minp)
+ minp.x = minp.x-sidelen
+ if there_allowed then
+ return false
+ end
+
+ minp.z = minp.z+sidelen
+ local there_allowed = is_allowed(minp)
+ minp.z = minp.z-sidelen
+ if there_allowed then
+ return false
+ end
+
+ return true
+end--]]
+
+local chance = sumpf.hut_chance
+function sumpf.hut_allowed(pos)
+ return (PseudoRandom(math.abs(pos.x+pos.z*5)+325)):next(1,chance) == 1
+end
+
+
+--~ local used_nodes = {
+ --~ floor1 = "default:cobble",
+ --~ floor2 = "default:desert_cobble",
+ --~ wall = "default:stone",
+ --~ glass = "default:glass",
+ --~ roof1 = "default:wood",
+ --~ roof2 = "stairs:slab_wood",
+ --~ bef = "wool:white"
+--~ }
+
+--~ local function log(msg, t)
+ --~ sumpf.inform(msg, 3, t)
+--~ end
+
+
+-- functions for indexing by x and y
+local function get(tab, y,x)
+ local data = tab[y]
+ if data then
+ return data[x]
+ end
+end
+
+local function set(tab, y,x, data)
+ if tab[y] then
+ tab[y][x] = data
+ return
+ end
+ tab[y] = {[x] = data}
+end
+
+--~ local function remove(tab, y,x)
+ --~ if get(tab, y,x) == nil then
+ --~ return
+ --~ end
+ --~ tab[y][x] = nil
+ --~ if not next(tab[y]) then
+ --~ tab[y] = nil
+ --~ end
+--~ end
+
+local function gtab2tab(tab)
+ local t,n = {},1
+ local miny, minx, maxy, maxx
+ for y,xs in pairs(tab) do
+ if not miny then
+ miny = y
+ maxy = y
+ else
+ miny = math.min(miny, y)
+ maxy = math.max(maxy, y)
+ end
+ for x,v in pairs(xs) do
+ if not minx then
+ minx = x
+ maxx = x
+ else
+ minx = math.min(minx, x)
+ maxx = math.max(maxx, x)
+ end
+ t[n] = {y,x, v}
+ n = n+1
+ end
+ end
+ return t, {x=minx, y=miny}, {x=maxx, y=maxy}, n-1
+end
+
+
+--~ local typ_order = {"floor1", "floor2", "wall", "glass", "roof1", "roof2"}
+
+--~ local function vmanip_nodes(tab, nodes, area)
+ --~ for typ,ps in pairs(tab) do
+ --~ local id = minetest.get_content_id(used_nodes[typ_order[typ]])
+ --~ for _,p in pairs(ps) do
+ --~ local z,y,x = unpack(p)
+ --~ nodes[area:index(x,y,z)] = id
+ --~ end
+ --~ end
+--~ end
+
+--~ local function vmanip_spawn_nodes(tab)
+
+ --~ local minz,miny,minx, maxz,maxy,maxx
+ --~ for _,ps in pairs(tab) do
+ --~ for _,p in pairs(ps) do
+ --~ local z,y,x = unpack(p)
+ --~ if not minz then
+ --~ minz = z
+ --~ miny = y
+ --~ minx = x
+ --~ maxz = z
+ --~ maxy = y
+ --~ maxx = x
+ --~ else
+ --~ minz = math.min(z, minz)
+ --~ miny = math.min(y, miny)
+ --~ minx = math.min(x, minx)
+ --~ maxz = math.max(z, maxz)
+ --~ maxy = math.max(y, maxy)
+ --~ maxx = math.max(x, maxx)
+ --~ end
+ --~ end
+ --~ end
+ --~ minp = {x=minx, y=miny, z=minz}
+ --~ maxp = {x=maxx, y=maxy, z=maxz}
+
+ --~ local manip = minetest.get_voxel_manip()
+ --~ local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
+ --~ local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
+ --~ local nodes = manip:get_data()
+
+ --~ vmanip_nodes(tab, nodes, area)
+
+ --~ manip:set_data(nodes)
+ --~ manip:write_to_map()
+ --~ log("nodes set after ", t1)
+ --~ log("map updated", t1)
+--~ end
+
+-- [[ gibt die Positionen innerhalb an (Wandprüfung)
+-- und erneuert die Wand Positionen
+local function get_inside_ps(startpos, ps, corners)
+ local todo,n = {startpos},1
+ local avoid = {}
+ local tab2 = {}
+ local itab = {}
+ local new_wall_ps = {}
+ local new_wall_tab = {}
+ while n do
+ local pos = todo[n]
+
+ for i = -1,1,2 do
+ for _,p in pairs({
+ {x=pos.x+i, z=pos.z},
+ {x=pos.x, z=pos.z+i},
+ }) do
+ local z,x = p.z,p.x
+ if x < corners[1]
+ or x > corners[2]
+ or z < corners[3]
+ or z > corners[4] then
+ return false
+ end
+ if not get(avoid, z,x) then
+ set(avoid, z,x, true)
+ if get(ps, z,x) then
+ set(new_wall_ps, z,x, true)
+ new_wall_tab[#new_wall_tab+1] = p
+ else
+ set(tab2, z,x, true)
+ itab[#itab+1] = p
+ todo[#todo+1] = p
+ end
+ end
+ end
+ end
+
+ todo[n] = nil
+ n = next(todo)
+ end
+ return tab2, itab, new_wall_ps, new_wall_tab
+end--]]
+
+-- gibt die min und max Werte an
+local function get_minmax_coord(oldmin, oldmax, new)
+ if not oldmin then
+ return new, new
+ end
+ return math.min(oldmin, new), math.max(oldmax, new)
+end
+
+-- gibt die Boden Positionen
+local function get_floor_ps(ps, ps_list)
+ local xmin, xmax, zmin, zmax
+ for _,p in pairs(ps_list) do
+ xmin, xmax = get_minmax_coord(xmin, xmax, p.x)
+ zmin, zmax = get_minmax_coord(zmin, zmax, p.z)
+ end
+ return get_inside_ps(
+ {x = math.floor((xmin + xmax) / 2), z = math.floor((zmin + zmax) / 2)},
+ ps, {xmin-1, xmax+1, zmin-1, zmax+1})
+end
+
+-- gibt die Dach Positionen
+local function get_roof_ps(wall_ps_list, ps, ps_list)
+ for _,p in pairs(wall_ps_list) do
+ if not get(ps, p.z,p.x) then
+ table.insert(ps_list, p)
+ set(ps, p.z,p.x, true)
+ end
+ end
+ for _,p in pairs(wall_ps_list) do
+ for i = -1,1,2 do
+ for _,pos in pairs({
+ {x=p.x+i, z=p.z},
+ {x=p.x, z=p.z+i},
+ }) do
+ if not get(ps, pos.z,pos.x) then
+ set(ps, pos.z,pos.x, true)
+ pos.h = true
+ table.insert(ps_list, pos)
+ end
+ end
+ end
+ end
+end
+
+-- gibt die Distanz zur naechsten Wandsaeule, Manhattan-Metrik
+local function get_wall_dist(pos, wall_ps)
+ if pos.h then
+ return -1
+ end
+ if get(wall_ps, pos.z,pos.x) then
+ return 0
+ end
+ local dist = 1
+ while dist <= 999 do
+ for z = -dist,dist do
+ for x = -dist,dist do
+ if math.abs(x+z) == dist
+ and get(wall_ps, pos.z+z,pos.x+x) then
+ return dist
+ end
+ end
+ end
+ dist = dist+1
+ end
+ return 1000
+end
+
+-- macht eine Saeule der Wand
+local glass_count = -1
+local function make_wall(tab, z,y,x)
+ local nam
+ local n = #tab[3]+1
+ tab[3][n] = {z,y-1,x}
+ tab[3][n+1] = {z,y,x}
+ if glass_count >= 8
+ or (math.random(8) == 1 and glass_count >= 4)
+ or glass_count == -1 then
+ nam = 3
+ glass_count = 0
+ else
+ nam = 4
+ glass_count = glass_count+1
+ end
+ for i = 1,3 do
+ tab[nam][#tab[nam]+1] = {z,y+i,x}
+ end
+end
+
+-- macht einen Block des Bodens
+local function make_floor_node(tab, z,y,x)
+ local typ
+ if z%2 == 0
+ or (x%4 == 1 and z%4 == 1)
+ or (x%4 == 3 and z%4 == 3) then
+ typ = 1
+ else
+ typ = 2
+ end
+ tab[typ][#tab[typ]+1] = {z,y,x}
+end
+
+-- erstellt den Boden und das Dach
+local function make_floor_and_roof(ps,ps_list, wall_ps, wall_ps_list, y, tab)
+ y = y-1
+ for _,p in pairs(ps_list) do
+ make_floor_node(tab, p.z,y,p.x)
+ end
+ y = y+1
+ get_roof_ps(wall_ps_list, ps, ps_list)
+ local n1 = 1
+ local n2 = 1
+ for _,p in pairs(ps_list) do
+ local h = get_wall_dist(p, wall_ps)/2
+ local h2 = math.ceil(h)
+ if h == h2 then
+ tab[5][n1] = {p.z,y+4+h,p.x}
+ n1 = n1+1
+ else
+ tab[6][n2] = {p.z,y+4+h2,p.x}
+ n2 = n2+1
+ end
+ end
+end
+
+-- reiht die wandpositionen auf
+local function arrange_wall_ps_list(pos, wall_ps)
+ local ps_list,n = {},1
+ local dones = {}
+ local current = {pos.z,pos.x}
+ while current do
+ local yc,xc = unpack(current)
+ current = false
+ for y = yc-1, yc+1 do
+ for x = xc-1, xc+1 do
+ if get(wall_ps, y,x)
+ and not get(dones, y,x) then
+ set(dones, y,x, true)
+ ps_list[n] = {y,x}
+ n = n+1
+ current = {y,x}
+ break
+ end
+ end
+ if current then
+ break
+ end
+ end
+ end
+ return ps_list
+end
+
+-- erstellt die Wände
+local function make_walls(pos, ps, y, tab)
+ for _,p in ipairs(arrange_wall_ps_list(pos, ps)) do
+ make_wall(tab, p[1],y,p[2])
+ end
+ glass_count = -1
+end
+
+local function get_hut_node_ps(wall_ps_initial, wall_ps_list_initial, y)
+ local ps,ps_list, wall_ps,wall_ps_list = get_floor_ps(wall_ps_initial,
+ wall_ps_list_initial)
+ local node_ps = {{},{},{},{},{},{}}
+ if not ps
+ or #wall_ps_list < 2 then
+ return node_ps
+ end
+
+ make_walls(wall_ps_list[1], wall_ps, y, node_ps)
+ make_floor_and_roof(ps,ps_list, wall_ps, wall_ps_list, y, node_ps)
+ return node_ps
+end
+
+-- returns a perlin chunk field of positions
+local default_nparams = {
+ offset = 0,
+ scale = 1,
+ seed = 3337,
+ octaves = 6,
+ persist = 0.6
+}
+local function get_perlin_field(rmin, rmax, nparams)
+ local t1 = minetest.get_us_time()
+
+ local r = math.ceil(rmax)
+ nparams = nparams or {}
+ for i,v in pairs(default_nparams) do
+ nparams[i] = nparams[i] or v
+ end
+ nparams.spread = nparams.spread or vector.from_number(r*5)
+
+ local pos = {x=math.random(-30000, 30000), y=math.random(-30000, 30000)}
+ local map = minetest.get_perlin_map(nparams, vector.from_number(r+r+1)):get2dMap_flat(pos)
+
+ local id = 1
+
+ local bare_maxdist = rmax*rmax
+ local bare_mindist = rmin*rmin
+
+ local mindist = math.sqrt(bare_mindist)
+ local dist_diff = math.sqrt(bare_maxdist)-mindist
+ mindist = mindist/dist_diff
+
+ local pval_min, pval_max
+
+ local tab = {}
+ for z=-r,r do
+ local bare_dist_z = z*z
+ for x=-r,r do
+ local bare_dist = bare_dist_z + x*x
+ local add = bare_dist < bare_mindist
+ local pval, distdiv
+ if not add
+ and bare_dist <= bare_maxdist then
+ distdiv = math.sqrt(bare_dist)/dist_diff-mindist
+ pval = math.abs(map[id]) -- strange perlin values…
+ if not pval_min then
+ pval_min = pval
+ pval_max = pval
+ else
+ pval_min = math.min(pval, pval_min)
+ pval_max = math.max(pval, pval_max)
+ end
+ add = true--distdiv < 1-math.abs(map[id])
+ end
+
+ if add then
+ tab[#tab+1] = {z,x, pval, distdiv}
+ end
+ id = id+1
+ end
+ end
+
+ -- change strange values
+ local pval_diff = pval_max - pval_min
+ pval_min = pval_min/pval_diff
+
+ for n,i in pairs(tab) do
+ if i[3] then
+ local new_pval = math.abs(i[3]/pval_diff - pval_min)
+ if i[4] < new_pval then
+ tab[n] = {i[1], i[2]}
+ else
+ tab[n] = nil
+ end
+ end
+ end
+
+ minetest.log("info", ("[home_builder] table created after ca. %.3g s"
+ ):format((minetest.get_us_time() - t1) / 1000000))
+ return tab
+end
+
+--[[ tests if it's a round corner
+local function outcorner(tab, y,x)
+ return (
+ get(tab, y+1,x)
+ or get(tab, y-1,x)
+ )
+ and (
+ get(tab, y,x+1)
+ or get(tab, y,x-1)
+ )
+end--]]
+
+-- filters possible wall positions from the perlin field
+local function get_wall_ps(rmin, rmax)
+ local tab = get_perlin_field(rmin, rmax)
+ local gtab = {}
+ for _,p in pairs(tab) do
+ set(gtab, p[1],p[2], true)
+ end
+ for _,p in pairs(tab) do
+ local y,x = unpack(p)
+ local is_wall
+ for i = -1,1,2 do
+ if get(gtab, y+i,x) == nil
+ or get(gtab, y,x+i) == nil then
+ is_wall = true
+ break
+ end
+ end
+ if not is_wall then
+ set(gtab, y,x, false)
+ end
+ end
+ --[[for _,p in pairs(tab) do
+ local y,x = unpack(p)
+ if get(gtab, y,x)
+ and outcorner(gtab, y,x) then
+ remove(gtab, y,x)
+ end
+ end--]]
+ return gtab,gtab2tab(gtab)
+end
+
+-- returns table of positions and which type would be there
+local function get_hut_nodes(pos, rmin, rmax)
+ local _, wall_ps_list_rel = get_wall_ps(rmin, rmax)
+ local wall_ps = {}
+ local wall_ps_list,n = {},1
+ for _,p in pairs(wall_ps_list_rel) do
+ if p[3] then
+ local x = pos.x+p[2]
+ local z = pos.z+p[1]
+ wall_ps_list[n] = {x=x, y=pos.y, z=z}
+ n = n+1
+ set(wall_ps, z,x, true)
+ end
+ end
+ if not wall_ps
+ or #wall_ps_list < 2 then
+ return
+ end
+ return get_hut_node_ps(wall_ps, wall_ps_list, pos.y)
+end
+
+
+-- in time makes a table of nodes where the house can stand on
+local hard_nodes = {}
+local function hard_node(id)
+ if not id then
+ return false
+ end
+ local hard = hard_nodes[id]
+ if hard ~= nil then
+ return hard
+ end
+ local name = minetest.get_name_from_content_id(id)
+ hard = name == "ignore" or minetest.get_item_group(name, "cracky") > 0
+ hard_nodes[id] = hard
+ return hard
+end
+
+local norm_nodes = {} --in time makes a table of nodes which are usual
+local function usual_node(id)
+ if not id then
+ return false
+ end
+ local hard = norm_nodes[id]
+ if hard ~= nil then
+ return hard
+ end
+ local name = minetest.get_name_from_content_id(id)
+ sumpf.inform(" testing if "..name.."is an usual node", 3)
+ local node = minetest.registered_nodes[name]
+ if not node then
+ norm_nodes[id] = false
+ return false
+ end
+ local drawtype = node.drawtype
+ if not drawtype
+ or drawtype == "normal" then
+ norm_nodes[id] = true
+ return true
+ end
+ norm_nodes[id] = false
+ return false
+end
+
+
+local c_air = minetest.get_content_id("air")
+local c_birch = minetest.get_content_id("sumpf:tree")
+local c_jungletree = minetest.get_content_id("default:jungletree")
+local c_primfloor = minetest.get_content_id("sumpf:cobble")
+local c_secofloor = minetest.get_content_id("sumpf:junglestonebrick")
+local c_wall = c_birch
+local c_glass
+if minetest.registered_nodes["moreblocks:super_glow_glass"] then
+ c_glass = minetest.get_content_id("moreblocks:super_glow_glass")
+else
+ c_glass = minetest.get_content_id("default:glass")
+end
+local c_primroof = minetest.get_content_id("sumpf:roofing")
+local c_secoroof = minetest.get_content_id("stairs:slab_sumpf_roofing") --slab
+local c_glass_ruin = minetest.get_content_id("default:obsidian_glass")
+
+-- should be a ruin with somehow fresh grass roofing (todo: how???)
+local function generate_ruin_hut(area, nodes, tab, floor_y)
+ -- the primary floor is a fairly stable bottom plate
+ for _,p in pairs(tab[1]) do
+ local z,y,x = unpack(p)
+ nodes[area:index(x,y,z)] = c_primfloor
+ end
+
+ -- the secondary floor means decoration in the plate
+ for _,p in pairs(tab[2]) do
+ local z,y,x = unpack(p)
+ p = area:index(x,y,z)
+ if not usual_node(nodes[p]) then
+ nodes[p] = c_secofloor
+ end
+ end
+
+ -- the wall is made of birch wood,
+ -- the builders didn't know it doesn't last long
+ for _,p in pairs(tab[3]) do
+ local z,y,x = unpack(p)
+ local vi = area:index(x,y,z)
+ if not hard_node(nodes[vi]) then
+ nodes[vi] = c_wall
+ if y == floor_y+1 then
+ vi = vi - 3 * area.ystride
+ for _ = 0, 98 do
+ if hard_node(nodes[vi]) then
+ break
+ end
+ nodes[vi] = c_wall
+ vi = vi - area.ystride
+ end
+ end
+ end
+ end
+
+ -- the obisidian glass is used to not get dirty so fast
+ for _,p in pairs(tab[4]) do
+ local z,y,x = unpack(p)
+ p = area:index(x,y,z)
+ if not usual_node(nodes[p]) then
+ nodes[p] = c_glass_ruin
+ end
+ end
+
+ -- the primary roofing's stability must be researched
+ for _,p in pairs(tab[5]) do
+ local z,y,x = unpack(p)
+ p = area:index(x,y,z)
+ if nodes[p] == c_air then
+ nodes[p] = c_primroof
+ end
+ end
+
+ -- increasing stability a bit the secondary roofing becomes primary if a not
+ -- air is above it (e.g. leaves)
+ for _,p in pairs(tab[6]) do
+ local z,y,x = unpack(p)
+ p = area:index(x,y,z)
+ if nodes[p] == c_air then
+ if nodes[area:index(x,y+1,z)] == c_air then
+ nodes[p] = c_secoroof
+ else
+ nodes[p] = c_primroof
+ end
+ end
+ end
+end
+
+-- this one shouldn't be a ruin
+local function generate_fresh_hut(area, nodes, tab, floor_y)
+ -- the primary floor is a fairly stable bottom plate
+ for _,p in pairs(tab[1]) do
+ local z,y,x = unpack(p)
+ nodes[area:index(x,y,z)] = c_primfloor
+ end
+
+ -- the secondary floor means decoration in the plate
+ for _,p in pairs(tab[2]) do
+ local z,y,x = unpack(p)
+ nodes[area:index(x,y,z)] = c_secofloor
+ end
+
+ -- the wall is made of birch wood
+ for _,p in pairs(tab[3]) do
+ local z,y,x = unpack(p)
+ local vi = area:index(x,y,z)
+ nodes[vi] = c_wall
+ if y == floor_y+1 then
+ vi = vi - 3 * area.ystride
+ for _ = 0, 98 do
+ if hard_node(nodes[vi]) then
+ break
+ end
+ nodes[vi] = c_wall
+ vi = vi - area.ystride
+ end
+ end
+ end
+
+ -- glass needs to glow for lighting
+ for _,p in pairs(tab[4]) do
+ local z,y,x = unpack(p)
+ p = area:index(x,y,z)
+ if (not usual_node(nodes[p])
+ and y == floor_y+1)
+ or not usual_node(nodes[p + (floor_y + 1 - y) * area.ystride]) then
+ nodes[p] = c_glass
+ else
+ nodes[p] = c_wall
+ end
+ end
+
+ -- the primary roofing
+ for _,p in pairs(tab[5]) do
+ local z,y,x = unpack(p)
+ local vi = area:index(x,y,z)
+ -- [[ jungletree pillars for stability
+ if y >= floor_y+8
+ and nodes[vi] == c_jungletree then
+ vi = vi + (floor_y - y) * area.ystride
+ for _ = 0,y-1-floor_y do
+ if nodes[vi] == c_jungletree then
+ break
+ end
+ nodes[vi] = c_jungletree
+ vi = vi + area.ystride
+ end
+ else--]]
+ nodes[vi] = c_primroof
+ if y ~= floor_y+4 then
+ vi = vi + (floor_y - y) * area.ystride
+ for _ = 0,y-1-floor_y do
+ nodes[vi] = c_air
+ vi = vi + area.ystride
+ end
+ end
+ end
+ end
+
+ -- increasing stability a bit the secondary roofing becomes primary if a not
+ -- air is above it (e.g. leaves)
+ for _,p in pairs(tab[6]) do
+ local z,y,x = unpack(p)
+ local vi = area:index(x,y,z)
+ -- [[ jungletree pillars also here
+ if y >= floor_y+8
+ and nodes[vi] == c_jungletree then
+ vi = vi + (floor_y - y) * area.ystride
+ for _ = 0,y-1-floor_y do
+ if nodes[vi] == c_jungletree then
+ break
+ end
+ nodes[vi] = c_jungletree
+ vi = vi + area.ystride
+ end
+ else--]]
+ local free_above = nodes[vi + area.ystride] == c_air
+ if y == floor_y+4 then
+ if free_above
+ and not usual_node(nodes[vi]) then
+ nodes[vi] = c_secoroof
+ end
+ else
+ if free_above then
+ nodes[vi] = c_secoroof
+ else
+ nodes[vi] = c_primroof
+ end
+ vi = vi + (floor_y - y) * area.ystride
+ for _ = 0,y-1-floor_y do
+ nodes[vi] = c_air
+ vi = vi + area.ystride
+ end
+ end
+ end
+ end
+end
+
+function sumpf.generate_hut(pos, area, nodes, rmin, rmax, ruin)
+ local tab = get_hut_nodes(pos, rmin, rmax)
+ if ruin then
+ generate_ruin_hut(area, nodes, tab, pos.y)
+ else
+ generate_fresh_hut(area, nodes, tab, pos.y)
+ end
+end
diff --git a/mods/sumpf/sumpf/init.lua b/mods/sumpf/sumpf/init.lua
new file mode 100644
index 0000000..cd0c60f
--- /dev/null
+++ b/mods/sumpf/sumpf/init.lua
@@ -0,0 +1,262 @@
+local load_time_start = minetest.get_us_time()
+
+minetest.register_craft({
+ output = "sumpf:junglestonebrick",
+ recipe = {
+ {"sumpf:junglestone", "sumpf:junglestone"},
+ {"sumpf:junglestone", "sumpf:junglestone"},
+ }
+})
+
+minetest.register_craft({
+ output = "sumpf:junglestone 4",
+ recipe = {
+ {"sumpf:junglestonebrick"},
+ }
+})
+
+minetest.register_craft({
+ output = "sumpf:roofing",
+ recipe = {
+ {"sumpf:gras", "default:junglegrass", "sumpf:gras"},
+ {"default:junglegrass", "sumpf:gras", "default:junglegrass"},
+ {"sumpf:gras", "default:junglegrass", "sumpf:gras"},
+ }
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "sumpf:junglestone",
+ recipe = "sumpf:cobble",
+})
+
+minetest.register_node("sumpf:junglestone", {
+ description = "swamp stone",
+ tiles = {"sumpf_swampstone.png"},
+ groups = {cracky=3},
+ drop = "sumpf:cobble",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("sumpf:cobble", {
+ description = "swamp cobble stone",
+ tiles = {"sumpf_cobble.png"},
+ groups = {cracky=3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("sumpf:junglestonebrick", {
+ description = "swamp stone brick",
+ tiles = {"sumpf_swampstone_brick.png"},
+ groups = {cracky=2, stone=1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("sumpf:peat", {
+ description = "peat",
+ tiles = {"sumpf_peat.png"},
+ groups = {crumbly=3, falling_node=1, sand=1, soil=1},
+ sounds = default.node_sound_sand_defaults({
+ footstep = {name="sumpf", gain=0.4},
+ place = {name="sumpf", gain=0.4},
+ dig = {name="sumpf", gain=0.4},
+ dug = {name="default_dirt_footstep", gain=0.25}
+ }),
+})
+
+minetest.register_node("sumpf:kohle", {
+ description = "coal ore",
+ tiles = {"sumpf_swampstone.png^default_mineral_coal.png"},
+ groups = {cracky=3},
+ drop = 'default:coal_lump',
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("sumpf:eisen", {
+ description = "iron ore",
+ tiles = {"sumpf_swampstone.png^default_mineral_iron.png"},
+ groups = {cracky=3},
+ drop = 'default:iron_lump',
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("sumpf:sumpf", {
+ description = "swamp",
+ --~ tiles = {"sumpf.png"},
+ tiles = {{name="sumpf.png", align_style="world", scale=2}},
+ groups = {crumbly=3, soil=1},
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="sumpf", gain=0.4},
+ }),
+})
+
+minetest.register_node("sumpf:sumpf2", {
+ tiles = {"sumpf.png", "sumpf_swampstone.png",
+ {name="sumpf_swampstone.png^sumpf_transition.png", tileable_vertical = false}
+ },
+ groups = {cracky=3, soil=1},
+ drop = "sumpf:cobble",
+ sounds = default.node_sound_stone_defaults({
+ footstep = {name="sumpf", gain=0.4},
+ }),
+})
+
+minetest.register_node("sumpf:roofing", {
+ description = "swamp grass roofing",
+ tiles = {"sumpf_roofing.png"},
+ is_ground_content = false,
+ groups = {snappy = 3, flammable = 1, level = 2},
+ sounds = default.node_sound_leaves_defaults(),
+ furnace_burntime = 13,
+})
+
+
+--------------------------fences------------------------
+
+if minetest.register_fence then
+ minetest.register_fence({fence_of = "sumpf:junglestone"})--, {drop = "sumpf:fence_cobble"})
+ minetest.register_fence({fence_of = "sumpf:cobble"})
+ minetest.register_fence({fence_of = "sumpf:junglestonebrick"})
+ minetest.register_fence({fence_of = "sumpf:peat"})
+ minetest.register_fence({fence_of = "sumpf:sumpf"})
+ minetest.register_fence({fence_of = "sumpf:roofing"}, {furnace_burntime = 6.5})
+end
+
+--------------------------------------------------------
+
+
+
+----------------------stairs and slabs------------------
+
+if rawget(_G, "stairs") then
+ stairs.register_stair_and_slab("swampstone", "sumpf:junglestone",
+ {cracky=3},
+ {"sumpf_swampstone.png"},
+ "swamp stone stair",
+ "swamp stone slab",
+ default.node_sound_stone_defaults()
+ )
+
+ stairs.register_stair_and_slab("swampcobble", "sumpf:cobble",
+ {cracky=3},
+ {"sumpf_cobble.png"},
+ "swamp cobble stone stair",
+ "swamp cobble stone slab",
+ default.node_sound_stone_defaults()
+ )
+
+ stairs.register_stair_and_slab("swampstonebrick", "sumpf:junglestonebrick",
+ {cracky=2, stone=1},
+ {"sumpf_swampstone_brick.png"},
+ "swamp stone brick stair",
+ "swamp stone brick slab",
+ default.node_sound_stone_defaults()
+ )
+
+ stairs.register_stair_and_slab("sumpf_roofing", "sumpf:roofing",
+ {snappy = 3, flammable = 1, level = 2},
+ {"sumpf_roofing.png"},
+ "swamp grass roofing stair",
+ "swamp grass roofing slab",
+ default.node_sound_leaves_defaults()
+ )
+end
+
+---------------------------------------------------------
+
+
+
+minetest.register_node("sumpf:gras", {
+ description = "swamp grass",
+ tiles = {"sumpfgrass.png"},
+ inventory_image = "sumpfgrass.png",
+ drawtype = "plantlike",
+ paramtype = "light",
+ waving = 1,
+ selection_box = {type = "fixed",fixed = {-1/3, -1/2, -1/3, 1/3, -1/5, 1/3},},
+ buildable_to = true,
+ walkable = false,
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ furnace_burntime = 1,
+})
+
+local ani = {type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}--17
+minetest.register_node("sumpf:dirtywater_flowing", {
+ drawtype = "flowingliquid",
+ tiles = {"default_water.png"},
+ special_tiles = {
+ {name="sumpf_water_flowing.png", backface_culling=false, animation=ani},
+ {name="sumpf_water_flowing.png", backface_culling=true, animation=ani}
+ },
+ use_texture_alpha = "blend",
+ paramtype = "light",
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ drop = "",
+ liquidtype = "flowing",
+ liquid_alternative_flowing = "sumpf:dirtywater_flowing",
+ liquid_alternative_source = "sumpf:dirtywater_source",
+ liquid_viscosity = 1,
+ post_effect_color = {a=64, r=70, g=90, b=120},
+ groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
+})
+
+minetest.register_node("sumpf:dirtywater_source", {
+ description = "swampwater",
+ drawtype = "liquid",
+ tiles = {
+ {name="sumpf_water_source.png", animation=ani},
+ {name="sumpf_water_source.png", animation=ani},
+ {name="sumpf_water_flowing.png", animation=ani}
+ },
+ special_tiles = {{name="sumpf_water_source.png", animation=ani, backface_culling=false},},
+ use_texture_alpha = "blend",
+ paramtype = "light",
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ liquidtype = "source",
+ liquid_alternative_flowing = "sumpf:dirtywater_flowing",
+ liquid_alternative_source = "sumpf:dirtywater_source",
+ liquid_viscosity = 1,
+ post_effect_color = {a=64, r=70, g=90, b=120},
+ groups = {water=3, liquid=3, puts_out_fire=1},
+})
+
+if minetest.global_exists("bucket") then
+ bucket.register_liquid(
+ "sumpf:dirtywater_source",
+ "sumpf:dirtywater_flowing",
+ "sumpf:bucket_dirtywater",
+ "bucket.png^sumpf_bucket_dirtywater.png",
+ "swampwater bucket"
+ )
+end
+
+
+--sumpf = rawget(_G, "sumpf") or {}
+local modpath = minetest.get_modpath"sumpf".."/"
+dofile(modpath.."settings.lua")
+dofile(modpath.."functions.lua")
+dofile(modpath .. "birke.lua")
+if sumpf.enable_mapgen then
+ dofile(modpath .. "mapgen.lua")
+end
+
+
+-- legacy
+
+minetest.register_alias("sumpf:pilz", "riesenpilz:brown")
+
+
+local time = (minetest.get_us_time() - load_time_start) / 1000000
+local msg = "[sumpf] loaded after ca. " .. time .. " seconds."
+if time > 0.01 then
+ print(msg)
+else
+ minetest.log("info", msg)
+end
diff --git a/mods/sumpf/sumpf/mapgen.lua b/mods/sumpf/sumpf/mapgen.lua
new file mode 100644
index 0000000..b0e9380
--- /dev/null
+++ b/mods/sumpf/sumpf/mapgen.lua
@@ -0,0 +1,440 @@
+-- might decrease lag a bit
+local minetest = minetest
+
+local hut_allowed
+if sumpf.hut_chance > 0 then
+ dofile(minetest.get_modpath("sumpf") .. "/huts.lua")
+ hut_allowed = sumpf.hut_allowed
+else
+ function hut_allowed()
+ return false
+ end
+end
+
+local plants_enabled = sumpf.enable_plants
+local swampwater = sumpf.swampwater
+
+local c, is_ground, water_allowed
+local function define_contents()
+ c = {
+ air = minetest.get_content_id("air"),
+ stone = minetest.get_content_id("default:stone"),
+ water = minetest.get_content_id("default:water_source"),
+ dirtywater = minetest.get_content_id("sumpf:dirtywater_source"),
+ coal = minetest.get_content_id("default:stone_with_coal"),
+ iron = minetest.get_content_id("default:stone_with_iron"),
+
+ sumpfg = minetest.get_content_id("sumpf:sumpf"),
+ sumpf2 = minetest.get_content_id("sumpf:sumpf2"),
+ sumpfstone = minetest.get_content_id("sumpf:junglestone"),
+ sumpfcoal = minetest.get_content_id("sumpf:kohle"),
+ sumpfiron = minetest.get_content_id("sumpf:eisen"),
+ peat = minetest.get_content_id("sumpf:peat"),
+
+ brown_shroom = minetest.get_content_id("riesenpilz:brown"),
+ red_shroom = minetest.get_content_id("riesenpilz:red"),
+ fly_agaric = minetest.get_content_id("riesenpilz:fly_agaric"),
+ sumpfgrass = minetest.get_content_id("sumpf:gras"),
+ junglegrass = minetest.get_content_id("default:junglegrass"),
+
+ USUAL_STUFF = {
+ [minetest.get_content_id("default:dry_shrub")] = true,
+ [minetest.get_content_id("default:cactus")] = true,
+ [minetest.get_content_id("default:papyrus")] = true
+ },
+ TREE_STUFF = {
+ [minetest.get_content_id("default:tree")] = true,
+ [minetest.get_content_id("default:leaves")] = true,
+ [minetest.get_content_id("default:apple")] = true,
+ },
+ }
+ local grounds = {[c.water] = true}
+ function is_ground(id)
+ local is = grounds[id]
+ if is ~= nil then
+ return is
+ end
+ local data = minetest.registered_nodes[
+ minetest.get_name_from_content_id(id)]
+ if not data
+ or data.paramtype == "light" then
+ grounds[id] = false
+ return false
+ end
+ local groups = data.groups
+ if groups
+ and (groups.crumbly == 3 or groups.soil == 1) then
+ grounds[id] = true
+ return true
+ end
+ grounds[id] = false
+ return false
+ end
+
+ if swampwater then
+ -- a cache table of nodes which are allowed to be next to swampwater
+ local hard_nodes = {}
+ setmetatable(hard_nodes, {__mode = "kv"})
+ local function hard_node(id)
+ if not id then
+ return false
+ end
+ local hard = hard_nodes[id]
+ if hard ~= nil then
+ return hard
+ end
+ local name = minetest.get_name_from_content_id(id)
+ sumpf.inform(" testing if "..name.."is a hard node", 3)
+ local node = minetest.registered_nodes[name]
+ if not node then
+ hard_nodes[id] = false
+ return false
+ end
+ local drawtype = node.drawtype
+ if not drawtype
+ or drawtype == "normal" then
+ hard_nodes[id] = true
+ return true
+ end
+ hard_nodes[id] = false
+ return false
+ end
+
+ --tests if swampwater is allowed to generate at this position
+ function water_allowed(data, area, x, y, z)
+ local vi = area:index(x, y, z) + 1
+ local offsets = {
+ -2,
+ area.zstride + 1,
+ -2 * area.zstride,
+ 0
+ }
+ for i = 1,4 do
+ local id = data[vi]
+ if id ~= c.dirtywater
+ and not hard_node(id) then
+ return false
+ end
+ vi = vi + offsets[i]
+ end
+ return true
+ end
+ end
+end
+
+
+local smooth = sumpf.smooth
+local perlin_scale = 500
+local nosmooth_rarity = 0.6
+local smooth_rarity_max = 0.64
+local smooth_rarity_min = 0.6
+local smooth_rarity_dif = smooth_rarity_max - smooth_rarity_min
+
+local contents_defined
+local data = {}
+minetest.register_on_generated(function(minp, maxp, seed)
+
+ --avoid calculating perlin noises for unneeded places
+ if maxp.y <= -6
+ or minp.y >= 150 then
+ return
+ end
+
+ local x0,z0,x1,z1 = minp.x,minp.z,maxp.x,maxp.z
+ --Get map specific perlin
+ local perlin1 = minetest.get_perlin(1123,3, 0.5, perlin_scale)
+
+ if not sumpf.always_generate then
+ local biome_allowed
+ for x = x0, x1, 16 do
+ for z = z0, z1, 16 do
+ if perlin1:get2d({x=x, y=z}) > nosmooth_rarity then
+ biome_allowed = true
+ break
+ end
+ end
+ if biome_allowed then
+ break
+ end
+ end
+ if not biome_allowed then
+ return
+ end
+ end
+
+ local t1 = minetest.get_us_time()
+
+ --Information:
+ sumpf.inform("tries to generate a swamp at: x=["..x0.."; "..x1.."]; y=[" ..
+ minp.y.."; "..maxp.y.."]; z=["..z0.."; "..z1.."]", 2)
+
+ local divs = x1-x0
+ local pr = PseudoRandom(seed+68)
+
+ if not contents_defined then
+ define_contents()
+ contents_defined = true
+ end
+
+ local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
+ vm:get_data(data)
+ local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
+
+ for vi in area:iterp(minp, maxp) do --remove tree stuff
+ if data[vi] ~= c.air
+ and c.TREE_STUFF[data[vi]] then
+ data[vi] = c.air
+ end
+ end
+
+ local hut
+ if hut_allowed(minp) then
+ hut = {
+ rmin = pr:next(4,6),
+ rmax = pr:next(10,20),
+ ruin = pr:next(1,2) == 1
+ }
+ -- sidelen-2*radius_max-2*roof_outside
+ local sidelen = maxp.x-minp.x+1
+ local hsidelen = math.floor(sidelen/2)
+ local diff = math.max(hsidelen-hut.rmax-1, 0)
+
+ hut.x = minp.x+hsidelen+pr:next(-diff,diff)
+ hut.z = minp.z+hsidelen+pr:next(-diff,diff)
+ end
+
+ local num = 1
+ local tab = {}
+
+ local heightmap = minetest.get_mapgen_object("heightmap")
+ local hmi = 1
+
+ for j=0,divs do
+ for i=0,divs do
+ local x,z = x0+i,z0+j
+
+ --Check if we are in a "Swamp biome"
+ local in_biome = false
+ local test = perlin1:get2d{x=x, y=z} / 1.75
+ if sumpf.always_generate then
+ in_biome = true
+ elseif smooth then
+ --smooth transitions, sinus not used yet
+ if test >= smooth_rarity_max
+ or (
+ test > smooth_rarity_min
+ and pr:next(1, 1000) <= 1000 *
+ (test - smooth_rarity_min) / smooth_rarity_dif
+ ) then
+ in_biome = true
+ end
+ elseif test > nosmooth_rarity then
+ in_biome = true
+ end
+
+ if in_biome then
+
+ -- subtract 5 because of cave entrances
+ local ymin = math.max(heightmap[hmi]-5, minp.y)
+
+ -- skip the air part
+ local ground
+ local ytop = math.min(heightmap[hmi]+20, maxp.y)
+ local vi = area:index(x, ytop, z)
+ for y = ytop,ymin,-1 do
+ if data[vi] ~= c.air then
+ ground = y
+ break
+ end
+ vi = vi - area.ystride
+ end
+
+ local ground_y
+ if ground then
+ for y = ground,ymin,-1 do
+ local id = data[vi]
+ if c.USUAL_STUFF[id] then --remove usual stuff
+ data[vi] = c.air
+ elseif is_ground(id) then --else search ground_y
+ ground_y = y
+ break
+ end
+ vi = vi - area.ystride
+ end
+ end
+
+ if ground_y then
+ if hut
+ and not hut.y
+ and x == hut.x
+ and z == hut.z then
+ hut.y = math.max(1, ground_y)
+ hut.y = hut.y + 1
+ end
+
+ if data[vi] == c.water then --Dreckseen:
+ local h
+ if smooth then
+ h = pr:next(4, 5)
+ else
+ h = 5
+ end --find_node_near may be a laggy function here
+ if minetest.find_node_near({x=x, y=ground_y, z=z}, h,
+ "group:crumbly"
+ ) then
+ --if data[area:index(x, ground_y-(3+pr:next(1,2)), z)]
+ --~= c.water then
+ for _ = 0, math.min(pr:next(16, 20),
+ ground_y - minp.y + 16
+ ) do
+ if data[vi] == c.water then
+ data[vi] = c.dirtywater
+ else
+ data[vi] = c.peat
+ end
+ vi = vi - area.ystride
+ end
+ end
+ else
+ local p_boden = vi + area.ystride
+ local d_p_boden = data[p_boden]
+ local plant_allowed = plants_enabled
+ if swampwater
+ and ground_y ~= 1
+ and d_p_boden == c.air
+ and pr:next(1,2) == 2
+ and water_allowed(data, area, x, ground_y, z) then
+ plant_allowed = false --disable plants on swampwater
+ for _ = 0, math.min(pr:next(1, 9) + 10,
+ ground_y - minp.y + 16
+ ) do
+ if data[vi] == c.air then
+ break
+ end
+ data[vi] = c.dirtywater
+ vi = vi - area.ystride
+ end
+ else
+ local p_uground = vi - area.ystride
+ if sumpf.wet_beaches
+ and ground_y == 1
+ and d_p_boden == c.air
+ and pr:next(1,3) == 1 then
+ -- disable plants on swampwater
+ plant_allowed = false
+ data[vi] = c.dirtywater
+ if pr:next(1,3) == 1 then
+ data[p_uground] = c.dirtywater
+ else
+ data[p_uground] = c.peat
+ end
+ data[p_uground - area.ystride] = c.peat
+ else --Sumpfboden:
+ data[vi] = c.sumpfg
+ data[p_uground] = c.sumpfg
+ data[p_uground - area.ystride] = c.sumpf2
+ end
+ vi = vi - 3 * area.ystride
+ for _ = 0,math.min(27, ground_y-minp.y+13) do
+ local id = data[vi]
+ if id == c.air then
+ break
+ end
+ if id == c.coal then
+ data[vi] = c.sumpfcoal
+ elseif id == c.iron then
+ data[vi] = c.sumpfiron
+ else
+ data[vi] = c.sumpfstone
+ end
+ vi = vi - area.ystride
+ end
+ end
+
+ if plant_allowed then --Pflanzen (und Pilz):
+
+ if pr:next(1,80) == 1 then -- Birke
+ tab[num] = {1, {x=x, y=ground_y+1, z=z}}
+ num = num+1
+ elseif pr:next(1,20) == 1 then -- jungletree
+ tab[num] = {2, {x=x, y=ground_y+1, z=z}}
+ num = num+1
+ elseif pr:next(1,50) == 1 then
+ data[p_boden] = c.brown_shroom
+ elseif pr:next(1,100) == 1 then
+ data[p_boden] = c.red_shroom
+ elseif pr:next(1,200) == 1 then
+ data[p_boden] = c.fly_agaric
+ elseif pr:next(1,4) == 1 then
+ data[p_boden] = c.sumpfgrass
+ elseif pr:next(1,6) == 1 then
+ data[p_boden] = c.junglegrass
+ end
+ end
+ end
+ end
+ end
+ hmi = hmi+1
+ end
+ end
+ sumpf.inform("ground finished", 2, t1)
+
+ local param2s
+ if num ~= 1 then
+ -- spawn trees
+ local t2 = minetest.get_us_time()
+ for _,v in pairs(tab) do
+ if v[1] == 1 then
+ param2s = param2s or vm:get_param2_data()
+ sumpf.generate_birch(v[2], area, data, pr, param2s)
+ else
+ sumpf.generate_jungletree(v[2], area, data, pr, maxp.y)
+ end
+ end
+ sumpf.inform("trees made", 2, t2)
+ end
+
+ if hut
+ and hut.y then
+ local t2 = minetest.get_us_time()
+ sumpf.generate_hut({x=hut.x, y=hut.y, z=hut.z}, area, data, hut.rmin,
+ hut.rmax, hut.ruin)
+ sumpf.inform("hut made", 2, t2)
+ end
+
+ local t2 = minetest.get_us_time()
+ vm:set_data(data)
+ if param2s then
+ vm:set_param2_data(param2s)
+ end
+ vm:set_lighting({day=0, night=0})
+ vm:calc_lighting()
+ vm:write_to_map()
+ sumpf.inform("data set", 2, t2)
+
+ sumpf.inform("done", 1, t1)
+
+ --[[local t3 =
+ minetest.after(0, function(param)
+ local tab, minp, maxp, t1, t3 = unpack(param)
+ sumpf.inform("continuing", 2, t3)
+
+ local t2 =
+ if plants_enabled then --Trees:
+ for _,v in ipairs(tab) do
+ local p = v[2]
+ if v[1] == 1 then
+ mache_birke(p, 1)
+ else
+ sumpf_make_jungletree(p, 1)
+ end
+ end
+ end
+ sumpf.inform("trees made", 2, t2)
+
+ local t2 =
+ fix_light(minp, maxp)
+ sumpf.inform("shadows added", 2, t2)
+ sumpf.inform("done", 1, t1)
+ end, {tab, minp, maxp, t1, t3})]]
+end)
diff --git a/mods/sumpf/sumpf/settings.lua b/mods/sumpf/sumpf/settings.lua
new file mode 100644
index 0000000..f4e282a
--- /dev/null
+++ b/mods/sumpf/sumpf/settings.lua
@@ -0,0 +1,29 @@
+local default_settings = {
+ enable_mapgen = true,
+ always_generate = false,
+ smooth = true,
+ enable_plants = true,
+ swampwater = true,
+ wet_beaches = true, --swampwater
+ hut_chance = 50,
+ spawn_plants = true,
+ log_to_chat = false, --minetest.is_singleplayer()
+ log_level = 2,
+}
+
+for name,dv in pairs(default_settings) do
+ local setting
+ local setting_name = "sumpf."..name
+ if type(dv) == "boolean" then
+ setting = minetest.settings:get_bool(setting_name)
+ elseif type(dv) == "number" then
+ setting = tonumber(minetest.settings:get(setting_name))
+ else
+ error"[sumpf] only boolean and number settings are available"
+ end
+ if setting == nil then
+ sumpf[name] = dv
+ else
+ sumpf[name] = setting
+ end
+end
diff --git a/mods/sumpf/sumpf/settingtypes.txt b/mods/sumpf/sumpf/settingtypes.txt
new file mode 100644
index 0000000..604c258
--- /dev/null
+++ b/mods/sumpf/sumpf/settingtypes.txt
@@ -0,0 +1,35 @@
+# Enable swamps mapgen
+sumpf.enable_mapgen (enable mapgen) bool true
+
+# Generate swamps everywhere and not just in a few biomes
+sumpf.always_generate (always generate) bool false
+
+# Enable smooth transition of biomes
+sumpf.smooth (smooth transitions) bool true
+
+# Generate plants; this is usually disabled only for testing
+sumpf.enable_plants (enable plants) bool true
+
+# Enable swampwater; it might be a bit buggy with mapgen v6
+sumpf.swampwater (swampwater) bool true
+
+# Add swampwater near sea (different behaviour than on land)
+sumpf.wet_beaches (wet beaches) bool true
+
+# Chance of spawning a hut in a mapchunk, set to 0 to disable it.
+# If enabled, a hut spawns with probability 1/k, where k is the value of this
+# setting, i.e. 1 means always spawn a hut, 2 means every second time, etc.
+sumpf.hut_chance (hut chance) int 50
+
+# Use the habitat mod to spawn some plants outside of swamp biomes
+sumpf.spawn_plants (spawn plants) bool true
+
+# If enabled, show log messages in the chat and not only in debug.txt
+sumpf.log_to_chat (inform everyone) bool false
+
+# Specify how much text is printed for debugging purposes
+# 0: Disabled
+# 1: A bit of information
+# 2: Acceptable amount of information
+# 3: Lots of text
+sumpf.log_level (max spam) int 2 1 3
diff --git a/mods/sumpf/sumpf/sounds/sumpf.1.ogg b/mods/sumpf/sumpf/sounds/sumpf.1.ogg
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diff --git a/mods/extra_mp/unified_inventory/.luacheckrc b/mods/unified_inventory/.luacheckrc
similarity index 100%
rename from mods/extra_mp/unified_inventory/.luacheckrc
rename to mods/unified_inventory/.luacheckrc
diff --git a/mods/extra_mp/unified_inventory/LICENSE.txt b/mods/unified_inventory/LICENSE.txt
similarity index 100%
rename from mods/extra_mp/unified_inventory/LICENSE.txt
rename to mods/unified_inventory/LICENSE.txt
diff --git a/mods/extra_mp/unified_inventory/README.md b/mods/unified_inventory/README.md
similarity index 100%
rename from mods/extra_mp/unified_inventory/README.md
rename to mods/unified_inventory/README.md
diff --git a/mods/extra_mp/unified_inventory/api.lua b/mods/unified_inventory/api.lua
similarity index 100%
rename from mods/extra_mp/unified_inventory/api.lua
rename to mods/unified_inventory/api.lua
diff --git a/mods/extra_mp/unified_inventory/bags.lua b/mods/unified_inventory/bags.lua
similarity index 100%
rename from mods/extra_mp/unified_inventory/bags.lua
rename to mods/unified_inventory/bags.lua
diff --git a/mods/extra_mp/unified_inventory/callbacks.lua b/mods/unified_inventory/callbacks.lua
similarity index 100%
rename from mods/extra_mp/unified_inventory/callbacks.lua
rename to mods/unified_inventory/callbacks.lua
diff --git a/mods/extra_mp/unified_inventory/doc/mod_api.txt b/mods/unified_inventory/doc/mod_api.txt
similarity index 100%
rename from mods/extra_mp/unified_inventory/doc/mod_api.txt
rename to mods/unified_inventory/doc/mod_api.txt
diff --git a/mods/extra_mp/unified_inventory/group.lua b/mods/unified_inventory/group.lua
similarity index 100%
rename from mods/extra_mp/unified_inventory/group.lua
rename to mods/unified_inventory/group.lua
diff --git a/mods/extra_mp/unified_inventory/image_credits.txt b/mods/unified_inventory/image_credits.txt
similarity index 100%
rename from mods/extra_mp/unified_inventory/image_credits.txt
rename to mods/unified_inventory/image_credits.txt
diff --git a/mods/extra_mp/unified_inventory/init.lua b/mods/unified_inventory/init.lua
similarity index 100%
rename from mods/extra_mp/unified_inventory/init.lua
rename to mods/unified_inventory/init.lua
diff --git a/mods/extra_mp/unified_inventory/internal.lua b/mods/unified_inventory/internal.lua
similarity index 100%
rename from mods/extra_mp/unified_inventory/internal.lua
rename to mods/unified_inventory/internal.lua
diff --git a/mods/extra_mp/unified_inventory/item_names.lua b/mods/unified_inventory/item_names.lua
similarity index 100%
rename from mods/extra_mp/unified_inventory/item_names.lua
rename to mods/unified_inventory/item_names.lua
diff --git a/mods/extra_mp/unified_inventory/locale/template.pot b/mods/unified_inventory/locale/template.pot
similarity index 100%
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rename to mods/unified_inventory/locale/template.pot
diff --git a/mods/extra_mp/unified_inventory/locale/unified_inventory.de.tr b/mods/unified_inventory/locale/unified_inventory.de.tr
similarity index 100%
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rename to mods/unified_inventory/locale/unified_inventory.de.tr
diff --git a/mods/extra_mp/unified_inventory/locale/unified_inventory.es.tr b/mods/unified_inventory/locale/unified_inventory.es.tr
similarity index 100%
rename from mods/extra_mp/unified_inventory/locale/unified_inventory.es.tr
rename to mods/unified_inventory/locale/unified_inventory.es.tr
diff --git a/mods/extra_mp/unified_inventory/locale/unified_inventory.fr.tr b/mods/unified_inventory/locale/unified_inventory.fr.tr
similarity index 100%
rename from mods/extra_mp/unified_inventory/locale/unified_inventory.fr.tr
rename to mods/unified_inventory/locale/unified_inventory.fr.tr
diff --git a/mods/extra_mp/unified_inventory/locale/unified_inventory.it.tr b/mods/unified_inventory/locale/unified_inventory.it.tr
similarity index 100%
rename from mods/extra_mp/unified_inventory/locale/unified_inventory.it.tr
rename to mods/unified_inventory/locale/unified_inventory.it.tr
diff --git a/mods/extra_mp/unified_inventory/locale/unified_inventory.ms.tr b/mods/unified_inventory/locale/unified_inventory.ms.tr
similarity index 100%
rename from mods/extra_mp/unified_inventory/locale/unified_inventory.ms.tr
rename to mods/unified_inventory/locale/unified_inventory.ms.tr
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