Version 1.1 I have made 2 more doorbells. One looks as the mesecons button and the other one is the doorbell with right click. The doorbell that already was there is now renamed to "doorbell_lock" because you can't delete them by hand (only by the delete tool) and that can you see as 'locked' and it has a lock drawing in the center. =========================================================================================== Version 1.2 I have made a new doorbell. The newest doorbell is named "doorbell_mesecons" and you need to have "mesecons". It does the doorbell sound when mesecons (that connected is) on is. =========================================================================================== Version 1.3 I have made a change. The mod is now looking of there is the mod "mesecons" and when that mod is on, it load the "doorbell_mesecons" and the "3D doorbell" And the receipes are changed =========================================================================================== Version 1.4 I have made a new Doorbell. The newest doorbell is named "doorbell_digiline" and you need to have "digilines" for it. When you do make a lua controller with button you can do: "if pin.c == true then digiline_send("channel","doorbell") end" You need for this code the button at port "c" and change the "channel" to the channel you have chosen (when you right click on the doorbell). =========================================================================================== Version 1.5 I have made a new Doorbell. The newest doorbell is named "doorbell_marker" and when you right_click it the doorbell placer and you gets an waypoint of the position of the doorbell =========================================================================================== Version 1.6 I have changed the code so that the player who is near the doorbell can hear it and the doorbell_marker that the owner it also can hear. ===========================================================================================