diff --git a/mods/mobs/README.txt b/mods/mobs/README.txt new file mode 100755 index 0000000..e4e1282 --- /dev/null +++ b/mods/mobs/README.txt @@ -0,0 +1,57 @@ +-= MOBS-MOD for MINETEST =- +by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1 + + +https://forum.minetest.net/viewtopic.php?f=9&t=9917 + +This mod contains the following additions: + +- Giant Spiders (found in desert caves, drop string when killed) +- Bee's (found around flowers, drop honey when killed, right-click to pick up, also Beehives) +- Chicken (lays eggs, added fried egg, raw & cooked chicken, right-click to pick up) +- Cow (right-click with empty bucket to get bucket of milk, feed 8 wheat to replenish milk) +- Sheep (right-click for wool, feed 8 wheat to replenish wool) +- Warthog (the local pig that gives raw and cooked port) +- Rats (right-click to pick up and place, cook for a tasty treat) +- Sand, Dirt, Stone, Tree Monsters, Oerkki and Dungeon Masters as standard +- Lava Flan, Mese Monsters added to spice things up a bit +- Cook milk in furnace to get cheese wedge, 9 wedges make 1 cheese block + +..with the following new features: + +- Hitting a mob has knock-back effect like in minecraft, and with blood effect +- Mobs float in water, so monsters can still chase you +- Mobs can die from falling from a height +- Mobs have better health and drops +- Hitting a mob also puts them into fight mode (apart from animals) +- Compatible with Ethereal mod, mobs now spawn on ethereal worlds + +Changelog: + +1.16- Mobs follow multiple items now, Npc's can breed +1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility. +1.14- All .self variables saved in staticdata, Fixed self.health bug +1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's +1.12- Added animal ownership so that players cannot steal your tamed animals +1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy +1,10- Footstep removed (use replace), explosion routine added for exploding mobs. +1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals +1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added +1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables +beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop +1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal) +1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten +1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :) +1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc. +1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions +1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items +1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :) +0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked +0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound +0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes +0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block +0.5 - Mobs now float in water, die from falling, and some code improvements +0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :) +0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :) +0.2 - Cooking bucket of milk into cheese now returns empty bucket +0.1 - Initial Release \ No newline at end of file diff --git a/mods/mobs/api.lua b/mods/mobs/api.lua new file mode 100755 index 0000000..e26eb4f --- /dev/null +++ b/mods/mobs/api.lua @@ -0,0 +1,1717 @@ +-- Mobs Api (9th September 2015) +mobs = {} +mobs.mod = "redo" + +-- Load settings +local damage_enabled = minetest.setting_getbool("enable_damage") +local peaceful_only = minetest.setting_getbool("only_peaceful_mobs") +local disable_blood = minetest.setting_getbool("mobs_disable_blood") +mobs.protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 1 +mobs.remove = minetest.setting_getbool("remove_far_mobs") + +function mobs:register_mob(name, def) + minetest.register_entity(name, { + stepheight = def.stepheight or 0.6, + name = name, + fly = def.fly, + fly_in = def.fly_in or "air", + owner = def.owner or "", + order = def.order or "", + on_die = def.on_die, + do_custom = def.do_custom, + jump_height = def.jump_height or 6, + jump_chance = def.jump_chance or 0, + rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2 + lifetimer = def.lifetimer or 180, -- 3 minutes + hp_min = def.hp_min or 5, + hp_max = def.hp_max or 10, + physical = true, + collisionbox = def.collisionbox, + visual = def.visual, + visual_size = def.visual_size or {x = 1, y = 1}, + mesh = def.mesh, + makes_footstep_sound = def.makes_footstep_sound or false, + view_range = def.view_range or 5, + walk_velocity = def.walk_velocity or 1, + run_velocity = def.run_velocity or 2, + damage = def.damage, + light_damage = def.light_damage or 0, + water_damage = def.water_damage or 0, + lava_damage = def.lava_damage or 0, + fall_damage = def.fall_damage or 1, + fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10) + drops = def.drops or {}, + armor = def.armor, + on_rightclick = def.on_rightclick, + type = def.type, + attack_type = def.attack_type, + arrow = def.arrow, + shoot_interval = def.shoot_interval, + sounds = def.sounds or {}, + animation = def.animation, + follow = def.follow, -- or "", + jump = def.jump or true, + walk_chance = def.walk_chance or 50, + attacks_monsters = def.attacks_monsters or false, + group_attack = def.group_attack or false, + --fov = def.fov or 120, + passive = def.passive or false, + recovery_time = def.recovery_time or 0.5, + knock_back = def.knock_back or 1, --Modif MFF, default value is "or 3", + blood_amount = def.blood_amount or 5, + blood_texture = def.blood_texture or "mobs_blood.png", + shoot_offset = def.shoot_offset or 0, + floats = def.floats or 1, -- floats in water by default + replace_rate = def.replace_rate, + replace_what = def.replace_what, + replace_with = def.replace_with, + replace_offset = def.replace_offset or 0, + timer = 0, + env_damage_timer = 0, -- only if state = "attack" + attack = {player = nil, dist = nil}, + state = "stand", + tamed = false, + pause_timer = 0, + horny = false, + hornytimer = 0, + child = false, + gotten = false, + health = 0, + + do_attack = function(self, player, dist) + if self.state ~= "attack" then + if math.random(0,100) < 90 + and self.sounds.war_cry then + minetest.sound_play(self.sounds.war_cry,{ + object = self.object, + max_hear_distance = self.sounds.distance + }) + end + self.state = "attack" + self.attack.player = player + self.attack.dist = dist + end + end, + + set_velocity = function(self, v) + v = (v or 0) + if def.drawtype + and def.drawtype == "side" then + self.rotate = math.rad(90) + end + local yaw = self.object:getyaw() + self.rotate + local x = math.sin(yaw) * -v + local z = math.cos(yaw) * v + self.object:setvelocity({x = x, y = self.object:getvelocity().y, z = z}) + end, + + get_velocity = function(self) + local v = self.object:getvelocity() + return (v.x ^ 2 + v.z ^ 2) ^ (0.5) + end, +--[[ + in_fov = function(self, pos) + -- checks if POS is in self's FOV + local yaw = self.object:getyaw() + self.rotate + local vx = math.sin(yaw) + local vz = math.cos(yaw) + local ds = math.sqrt(vx ^ 2 + vz ^ 2) + local ps = math.sqrt(pos.x ^ 2 + pos.z ^ 2) + local d = {x = vx / ds, z = vz / ds} + local p = {x = pos.x / ps, z = pos.z / ps} + local an = (d.x * p.x) + (d.z * p.z) + + if math.deg(math.acos(an)) > (self.fov / 2) then + return false + end + return true + end, +]] + set_animation = function(self, type) + if not self.animation then + return + end + if not self.animation.current then + self.animation.current = "" + end + if type == "stand" + and self.animation.current ~= "stand" then + if self.animation.stand_start + and self.animation.stand_end + and self.animation.speed_normal then + self.object:set_animation({ + x = self.animation.stand_start, + y = self.animation.stand_end}, + self.animation.speed_normal, 0) + self.animation.current = "stand" + end + elseif type == "walk" + and self.animation.current ~= "walk" then + if self.animation.walk_start + and self.animation.walk_end + and self.animation.speed_normal then + self.object:set_animation({ + x = self.animation.walk_start, + y = self.animation.walk_end}, + self.animation.speed_normal, 0) + self.animation.current = "walk" + end + elseif type == "run" + and self.animation.current ~= "run" then + if self.animation.run_start + and self.animation.run_end + and self.animation.speed_run then + self.object:set_animation({ + x = self.animation.run_start, + y = self.animation.run_end}, + self.animation.speed_run, 0) + self.animation.current = "run" + end + elseif type == "punch" + and self.animation.current ~= "punch" then + if self.animation.punch_start + and self.animation.punch_end + and self.animation.speed_normal then + self.object:set_animation({ + x = self.animation.punch_start, + y = self.animation.punch_end}, + self.animation.speed_normal, 0) + self.animation.current = "punch" + end + end + end, + + on_step = function(self, dtime) + + if (self.type == "monster" and peaceful_only) + or not within_limits(self.object:getpos(), 0) then + self.object:remove() + return + end + + -- if lifetimer run out and not npc; tamed or attacking then remove mob + if self.type ~= "npc" + and not self.tamed then + self.lifetimer = self.lifetimer - dtime + if self.lifetimer <= 0 + and self.state ~= "attack" then + minetest.log("action", + "lifetimer expired, removed "..self.name) + effect(self.object:getpos(), 15, "tnt_smoke.png") + self.object:remove() + return + end + end + + -- check for mob drop/replace (used for chicken egg and sheep eating grass/wheat) + if self.replace_rate + and self.child == false + and math.random(1,self.replace_rate) == 1 then + local pos = self.object:getpos() + local nodeunder = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z}) --MFF (Mg egg not in air) + pos.y = pos.y + self.replace_offset + -- print ("replace node = ".. minetest.get_node(pos).name, pos.y) + if self.replace_what + and self.object:getvelocity().y == 0 + and #minetest.find_nodes_in_area(pos, pos, self.replace_what) > 0 --then + and nodeunder and nodeunder.name ~= "air" then --MFF (Mg egg not in air) + --and self.state == "stand" then + minetest.set_node(pos, {name = self.replace_with}) + end + end + + local yaw = 0 + + if not self.fly then + -- floating in water (or falling) + local pos = self.object:getpos() + local nod = minetest.get_node_or_nil(pos) + if nod then nod = nod.name else nod = "default:dirt" end + local nodef = minetest.registered_nodes[nod] + if not nodef then + nodef = {groups = {}} + end + + local v = self.object:getvelocity() + if v.y > 0.1 then + self.object:setacceleration({ + x = 0, + y= self.fall_speed, + z = 0 + }) + end + if nodef.groups.water then + if self.floats == 1 then + self.object:setacceleration({ + x = 0, + y = -self.fall_speed / (math.max(1, v.y) ^ 2), + z = 0 + }) + end + else + self.object:setacceleration({ + x = 0, + y = self.fall_speed, + z = 0 + }) + + -- fall damage + if self.fall_damage == 1 + and self.object:getvelocity().y == 0 then + local d = (self.old_y or 0) - self.object:getpos().y + if d > 5 then + self.object:set_hp(self.object:get_hp() - math.floor(d - 5)) + effect(self.object:getpos(), 5, "tnt_smoke.png") + check_for_death(self) + end + self.old_y = self.object:getpos().y + end + end + end + + -- knockback timer + if self.pause_timer > 0 then + self.pause_timer = self.pause_timer - dtime + if self.pause_timer < 1 then + self.pause_timer = 0 + end + return + end + + -- attack timer + self.timer = self.timer + dtime + if self.state ~= "attack" then + if self.timer < 1 then + return + end + self.timer = 0 + end + + if self.sounds.random + and math.random(1, 100) <= 1 then + minetest.sound_play(self.sounds.random, { + object = self.object, + max_hear_distance = self.sounds.distance + }) + end + + local do_env_damage = function(self) + + local pos = self.object:getpos() + local tod = minetest.get_timeofday() + + -- daylight above ground + if self.light_damage ~= 0 + and pos.y > 0 + and tod > 0.2 + and tod < 0.8 + and (minetest.get_node_light(pos) or 0) > 12 then + self.object:set_hp(self.object:get_hp() - self.light_damage) + effect(pos, 5, "tnt_smoke.png") + if check_for_death(self) then return end + end + + pos.y = pos.y + self.collisionbox[2] -- foot level + local nod = minetest.get_node_or_nil(pos) + if not nod then return end ; -- print ("standing in "..nod.name) + local nodef = minetest.registered_nodes[nod.name] + if not nodef then return end + pos.y = pos.y + 1 + + -- water + if self.water_damage ~= 0 + and nodef.groups.water then + self.object:set_hp(self.object:get_hp() - self.water_damage) + effect(pos, 5, "bubble.png") + if check_for_death(self) then return end + end + + -- lava or fire + if self.lava_damage ~= 0 + and (nodef.groups.lava + or nod.name == "fire:basic_flame" + or nod.name == "xanadu:safe_fire") then + self.object:set_hp(self.object:get_hp() - self.lava_damage) + effect(pos, 5, "fire_basic_flame.png") + if check_for_death(self) then return end + end + + end + + local do_jump = function(self) + if self.fly then + return + end + + self.jumptimer = (self.jumptimer or 0) + 1 + if self.jumptimer < 3 then + local pos = self.object:getpos() + pos.y = (pos.y + self.collisionbox[2]) - 0.2 + local nod = minetest.get_node(pos) +--print ("standing on:", nod.name, pos.y) + if not nod + or not minetest.registered_nodes[nod.name] + or minetest.registered_nodes[nod.name].walkable == false then + return + end + if self.direction then + pos.y = pos.y + 0.5 + local nod = minetest.get_node_or_nil({ + x = pos.x + self.direction.x, + y = pos.y, + z = pos.z + self.direction.z + }) +--print ("in front:", nod.name, pos.y) + if nod and nod.name and + (nod.name ~= "air" + or self.walk_chance == 0) then + local def = minetest.registered_items[nod.name] + if (def + and def.walkable + and not nod.name:find("fence")) + or self.walk_chance == 0 then + local v = self.object:getvelocity() + v.y = self.jump_height + 1 + v.x = v.x * 2.2 + v.z = v.z * 2.2 + self.object:setvelocity(v) + if self.sounds.jump then + minetest.sound_play(self.sounds.jump, { + object = self.object, + max_hear_distance = self.sounds.distance + }) + end + end + end + end + else + self.jumptimer = 0 + end + end + + -- environmental damage timer (every 1 second) + self.env_damage_timer = self.env_damage_timer + dtime + if self.state == "attack" + and self.env_damage_timer > 1 then + self.env_damage_timer = 0 + do_env_damage(self) + -- custom function (defined in mob lua file) + if self.do_custom then + self.do_custom(self) + end + elseif self.state ~= "attack" then + do_env_damage(self) + -- custom function + if self.do_custom then + self.do_custom(self) + end + end + + -- find someone to attack + if self.type == "monster" + and damage_enabled + and self.state ~= "attack" then + + local s = self.object:getpos() + local p, sp, dist + local player = nil + local type = nil + local obj = nil + local min_dist = self.view_range + 1 + local min_player = nil + + for _,oir in ipairs(minetest.get_objects_inside_radius(s, self.view_range)) do + + if oir:is_player() then + player = oir + type = "player" + else + obj = oir:get_luaentity() + if obj then + player = obj.object + type = obj.type + end + end + + if type == "player" + or type == "npc" then + s = self.object:getpos() + p = player:getpos() + sp = s + p.y = p.y + 1 + sp.y = sp.y + 1 -- aim higher to make looking up hills more realistic + dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5 + if dist < self.view_range then + -- and self.in_fov(self,p) then + -- choose closest player to attack + if minetest.line_of_sight(sp, p, 2) == true + and dist < min_dist then + min_dist = dist + min_player = player + end + end + end + end + -- attack player + if min_player then + self.do_attack(self, min_player, min_dist) + end + end + + -- npc, find closest monster to attack + local min_dist = self.view_range + 1 + local min_player = nil + + if self.type == "npc" + and self.attacks_monsters + and self.state ~= "attack" then + local s = self.object:getpos() + local p, dist --MFF + local obj = nil + for _, oir in pairs(minetest.get_objects_inside_radius(s,self.view_range)) do + obj = oir:get_luaentity() + if obj + and obj.type == "monster" then + -- attack monster + p = obj.object:getpos() + dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5 + if dist < min_dist then + min_dist = dist + min_player = obj.object + end + end + end + if min_player then + self.do_attack(self, min_player, min_dist) + end + end + + -- horny animal can mate for 40 seconds, afterwards horny animal cannot mate again for 200 seconds + if self.horny == true + and self.hornytimer < 240 + and self.child == false then + self.hornytimer = self.hornytimer + 1 + if self.hornytimer >= 240 then + self.hornytimer = 0 + self.horny = false + end + end + + -- if animal is child take 240 seconds before growing into adult + if self.child == true then + self.hornytimer = self.hornytimer + 1 + if self.hornytimer > 240 then + self.child = false + self.hornytimer = 0 + self.object:set_properties({ + textures = self.base_texture, + mesh = self.base_mesh, + visual_size = self.base_size, + collisionbox = self.base_colbox, + }) + -- jump when grown to now fall into ground + local v = self.object:getvelocity() + v.y = self.jump_height + v.x = 0 ; v.z = 0 + self.object:setvelocity(v) + end + end + + -- if animal is horny, find another same animal who is horny and mate + if self.horny == true + and self.hornytimer <= 40 then + local pos = self.object:getpos() + effect({x = pos.x, y = pos.y + 1, z = pos.z}, 4, "heart.png") + local ents = minetest.get_objects_inside_radius(pos, self.view_range) + local num = 0 + local ent = nil + for i,obj in ipairs(ents) do + ent = obj:get_luaentity() + + -- check for same animal with different colour + local canmate = false + if ent then + if ent.name == self.name then + canmate = true + else + local entname = string.split(ent.name,":") + local selfname = string.split(self.name,":") + if entname[1] == selfname[1] then + entname = string.split(entname[2],"_") + selfname = string.split(selfname[2],"_") + if entname[1] == selfname[1] then + canmate = true + end + end + end + end + + if ent + and canmate == true + and ent.horny == true + and ent.hornytimer <= 40 then + num = num + 1 + end + if num > 1 then + self.hornytimer = 41 + ent.hornytimer = 41 + minetest.after(7, function(dtime) + local mob = minetest.add_entity(pos, self.name) + local ent2 = mob:get_luaentity() + local textures = self.base_texture + if def.child_texture then + textures = def.child_texture[1] + end + mob:set_properties({ + textures = textures, + visual_size = { + x = self.base_size.x / 2, + y = self.base_size.y / 2 + }, + collisionbox = { + self.base_colbox[1] / 2, + self.base_colbox[2] / 2, + self.base_colbox[3] / 2, + self.base_colbox[4] / 2, + self.base_colbox[5] / 2, + self.base_colbox[6] / 2 + }, + }) + ent2.child = true + ent2.tamed = true + ent2.owner = self.owner + end) + num = 0 + break + end + end + end + + -- find player to follow + if (self.follow ~= "" + or self.order == "follow") + and not self.following + and self.state ~= "attack" then + local s, p, dist + for _,player in pairs(minetest.get_connected_players()) do + s = self.object:getpos() + p = player:getpos() + dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5 + if dist < self.view_range then + self.following = player + break + end + end + end + + if self.type == "npc" + and self.order == "follow" + and self.state ~= "attack" + and self.owner ~= "" then + -- npc stop following player if not owner + if self.following + and self.owner + and self.owner ~= self.following:get_player_name() then + self.following = nil + end + else + -- stop following player if not holding specific item + if self.following + and self.following.is_player + --and self.following:get_wielded_item():get_name() ~= self.follow then + and follow_holding(self, self.following) == false then + self.following = nil + end + end + + -- follow player or mob + if self.following then + local s = self.object:getpos() + local p + + if self.following.is_player + and self.following:is_player() then + p = self.following:getpos() + elseif self.following.object then + p = self.following.object:getpos() + end + + if p then + local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5 + if dist > self.view_range then + self.following = nil + else + local vec = {x = p.x - s.x, y = p.y - s.y, z = p.z - s.z} + yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate + if p.x > s.x then + yaw = yaw + math.pi + end + self.object:setyaw(yaw) + + -- anyone but standing npc's can move along + if dist > 4 --/MFF (Crabman|07/14/2015) follow but at distance, default value is 2 + and self.order ~= "stand" then + if (self.jump + and self.get_velocity(self) <= 0.5 + and self.object:getvelocity().y == 0) + or (self.object:getvelocity().y == 0 + and self.jump_chance > 0) then + self.direction = { + x = math.sin(yaw) * -1, + y = -20, + z = math.cos(yaw) + } + do_jump(self) + end + self.set_velocity(self, self.walk_velocity) + if self.walk_chance ~= 0 then + self:set_animation("walk") + end + else + self.set_velocity(self, 0) + self:set_animation("stand") + end + return + end + end + end + + if self.state == "stand" then + -- randomly turn + if math.random(1, 4) == 1 then + -- if there is a player nearby look at them + local lp = nil + local s = self.object:getpos() + + if self.type == "npc" then + local o = minetest.get_objects_inside_radius(self.object:getpos(), 3) + + local yaw = 0 + for _,o in ipairs(o) do + if o:is_player() then + lp = o:getpos() + break + end + end + end + + if lp ~= nil then + local vec = {x = lp.x - s.x, y = lp.y - s.y, z = lp.z - s.z} + yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate + if lp.x > s.x then + yaw = yaw + math.pi + end + else + yaw = self.object:getyaw() + ((math.random(0, 360) - 180) / 180 * math.pi) + end + self.object:setyaw(yaw) + end + + self.set_velocity(self, 0) + self.set_animation(self, "stand") + + -- npc's ordered to stand stay standing + if self.type == "npc" + and self.order == "stand" then + self.set_velocity(self, 0) + self.state = "stand" + self:set_animation("stand") + else + if self.walk_chance ~= 0 + and math.random(1, 100) <= self.walk_chance then + self.set_velocity(self, self.walk_velocity) + self.state = "walk" + self.set_animation(self, "walk") + end + + -- jumping mobs only +-- if self.jump and math.random(1, 100) <= self.jump_chance then +-- self.direction = {x = 0, y = 0, z = 0} +-- do_jump(self) +-- self.set_velocity(self, self.walk_velocity) +-- end + end + + elseif self.state == "walk" then + local s = self.object:getpos() + local lp = minetest.find_node_near(s, 1, {"group:water"}) + +-- water swimmers cannot move out of water +if self.fly +and self.fly_in == "default:water_source" +and not lp then + print ("out of water") + self.set_velocity(self, 0) + self.state = "flop" -- change to undefined state so nothing more happens + self:set_animation("stand") + return +end + -- if water nearby then turn away + if lp then + local vec = {x = lp.x - s.x, y = lp.y - s.y, z = lp.z - s.z} + yaw = math.atan(vec.z / vec.x) + 3 * math.pi / 2 - self.rotate + if lp.x > s.x then + yaw = yaw + math.pi + end + self.object:setyaw(yaw) + + -- otherwise randomly turn + elseif math.random(1, 100) <= 30 then + self.object:setyaw(self.object:getyaw() + ((math.random(0, 360) - 180) / 180 * math.pi)) + end + if self.jump and self.get_velocity(self) <= 0.5 + and self.object:getvelocity().y == 0 then + self.direction = { + x = math.sin(yaw) * -1, + y = -20, + z = math.cos(yaw) + } + do_jump(self) + end + + self:set_animation("walk") + self.set_velocity(self, self.walk_velocity) + if math.random(1, 100) <= 30 then + self.set_velocity(self, 0) + self.state = "stand" + self:set_animation("stand") + end + + -- exploding mobs + elseif self.state == "attack" and self.attack_type == "explode" then + if not self.attack.player + or not self.attack.player:is_player() then + self.state = "stand" + self:set_animation("stand") + self.timer = 0 + self.blinktimer = 0 + return + end + local s = self.object:getpos() + local p = self.attack.player:getpos() + local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5 + if dist > self.view_range or self.attack.player:get_hp() <= 0 then + self.state = "stand" + self.v_start = false + self.set_velocity(self, 0) + self.timer = 0 + self.blinktimer = 0 + self.attack = {player = nil, dist = nil} + self:set_animation("stand") + return + else + self:set_animation("walk") + self.attack.dist = dist + end + + local vec = {x = p.x - s.x, y = p.y - s.y, z = p.z - s.z} + yaw = math.atan(vec.z / vec.x) + math.pi / 2 - self.rotate + if p.x > s.x then + yaw = yaw + math.pi + end + self.object:setyaw(yaw) + if self.attack.dist > 3 then + if not self.v_start then + self.v_start = true + self.set_velocity(self, self.run_velocity) + self.timer = 0 + self.blinktimer = 0 + else + self.timer = 0 + self.blinktimer = 0 + if self.get_velocity(self) <= 0.5 + and self.object:getvelocity().y == 0 then + local v = self.object:getvelocity() + v.y = 5 + self.object:setvelocity(v) + end + self.set_velocity(self, self.run_velocity) + end + self:set_animation("run") + else + self.set_velocity(self, 0) + self.timer = self.timer + dtime + self.blinktimer = (self.blinktimer or 0) + dtime + if self.blinktimer > 0.2 then + self.blinktimer = 0 + if self.blinkstatus then + self.object:settexturemod("") + else + self.object:settexturemod("^[brighten") + end + self.blinkstatus = not self.blinkstatus + end + if self.timer > 3 then + local pos = vector.round(self.object:getpos()) + entity_physics(pos, 3, self) -- hurt player/mobs caught in blast area --/MFF (Crabman|06/23/2015)add self to use punch function + if minetest.find_node_near(pos, 1, {"group:water"}) + or minetest.is_protected(pos, "") then + self.object:remove() + if self.sounds.explode ~= "" then + minetest.sound_play(self.sounds.explode, { + pos = pos, + gain = 1.0, + max_hear_distance = 16 + }) + end + effect(pos, 15, "tnt_smoke.png", 5) + return + end + self.object:remove() + pos.y = pos.y - 1 + mobs:explosion(pos, 2, 0, 1, self.sounds.explode) + end + end + -- end of exploding mobs + + elseif self.state == "attack" + and self.attack_type == "dogfight" then + if not self.attack.player + or not self.attack.player:getpos() then + print("stop attacking") + self.state = "stand" + self:set_animation("stand") + return + end + local s = self.object:getpos() + local p = self.attack.player:getpos() + local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5 + + -- fly bit modified from BlockMens creatures mod + if self.fly + and dist > 2 then + + local nod = minetest.get_node_or_nil(s) + local p1 = s + local me_y = math.floor(p1.y) + local p2 = p + local p_y = math.floor(p2.y + 1) + local v = self.object:getvelocity() + if nod + and nod.name == self.fly_in then + if me_y < p_y then + self.object:setvelocity({ + x = v.x, + y = 1 * self.walk_velocity, + z = v.z + }) + elseif me_y > p_y then + self.object:setvelocity({ + x = v.x, + y = -1 * self.walk_velocity, + z = v.z + }) + end + else + if me_y < p_y then + self.object:setvelocity({ + x = v.x, + y = 0.01, + z = v.z + }) + elseif me_y > p_y then + self.object:setvelocity({ + x = v.x, + y = -0.01, + z = v.z + }) + end + end + + end + -- end fly bit + + if dist > self.view_range + or self.attack.player:get_hp() <= 0 then + self.state = "stand" + self.set_velocity(self, 0) + self.attack = {player = nil, dist = nil} + self:set_animation("stand") + return + else + self.attack.dist = dist + end + + local vec = {x = p.x - s.x, y = p.y - s.y, z = p.z - s.z} + yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate + if p.x > s.x then + yaw = yaw + math.pi + end + self.object:setyaw(yaw) + -- attack distance is 2 + half of mob width so the bigger mobs can attack (like slimes) + if self.attack.dist > ((-self.collisionbox[1] + self.collisionbox[4]) / 2) + 2 then + -- jump attack + if (self.jump + and self.get_velocity(self) <= 0.5 + and self.object:getvelocity().y == 0) + or (self.object:getvelocity().y == 0 + and self.jump_chance > 0) then + self.direction = { + x = math.sin(yaw) * -1, + y = -20, + z = math.cos(yaw) + } + do_jump(self) + end + self.set_velocity(self, self.run_velocity) + self:set_animation("run") + else + self.set_velocity(self, 0) + self:set_animation("punch") + if self.timer > 1 then + self.timer = 0 + local p2 = p + local s2 = s + p2.y = p2.y + 1.5 + s2.y = s2.y + 1.5 + if minetest.line_of_sight(p2, s2) == true then + if self.sounds.attack then + minetest.sound_play(self.sounds.attack, { + object = self.object, + max_hear_distance = self.sounds.distance + }) + end + self.attack.player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=self.damage} + }, vec) + if self.attack.player:get_hp() <= 0 then + self.state = "stand" + self:set_animation("stand") + end + end + end + end + + elseif self.state == "attack" + and self.attack_type == "shoot" then + + local s = self.object:getpos() + local p = self.attack.player:getpos() + if not p then + self.state = "stand" + return + end + p.y = p.y - .5 + s.y = s.y + .5 + local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5 + if dist > self.view_range + or self.attack.player:get_hp() <= 0 then + self.state = "stand" + self.set_velocity(self, 0) + self:set_animation("stand") + return + else + self.attack.dist = dist + end + + local vec = {x = p.x - s.x, y = p.y - s.y, z = p.z - s.z} + yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate + if p.x > s.x then + yaw = yaw + math.pi + end + self.object:setyaw(yaw) + self.set_velocity(self, 0) + + if self.shoot_interval + and self.timer > self.shoot_interval + and math.random(1, 100) <= 60 then + self.timer = 0 + + self:set_animation("punch") + + if self.sounds.attack then + minetest.sound_play(self.sounds.attack, { + object = self.object, + max_hear_distance = self.sounds.distance + }) + end + + local p = self.object:getpos() + p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2 + local obj = minetest.add_entity(p, self.arrow) + local amount = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5 + local v = obj:get_luaentity().velocity + vec.y = vec.y + self.shoot_offset -- this makes shoot aim accurate + vec.x = vec.x *v / amount + vec.y = vec.y *v / amount + vec.z = vec.z *v / amount + obj:setvelocity(vec) + end + end + end, + + on_activate = function(self, staticdata, dtime_s) + + if self.type == "monster" + and peaceful_only then + self.object:remove() + end + + -- load entity variables + if staticdata then + local tmp = minetest.deserialize(staticdata) + if tmp then + for _,stat in pairs(tmp) do + self[_] = stat + end + end + end + + -- select random texture, set model and size + self.base_texture = self.base_texture or def.textures[math.random(1, #def.textures)] + self.base_mesh = self.base_mesh or def.mesh + self.base_size = self.base_size or self.visual_size + self.base_colbox = self.base_colbox or self.collisionbox + + -- set texture, model and size + local textures = self.base_texture + local mesh = self.base_mesh + local vis_size = self.base_size + local colbox = self.base_colbox + + -- specific texture if gotten + if self.gotten == true + and def.gotten_texture then + textures = def.gotten_texture + end + + -- specific mesh if gotten + if self.gotten == true + and def.gotten_mesh then + mesh = def.gotten_mesh + end + + -- if object is child then set half size + if self.child == true then + vis_size = { + x = self.base_size.x / 2, + y = self.base_size.y / 2 + } + if def.child_texture then + textures = def.child_texture[1] + end + colbox = { + self.base_colbox[1] / 2, + self.base_colbox[2] / 2, + self.base_colbox[3] / 2, + self.base_colbox[4] / 2, + self.base_colbox[5] / 2, + self.base_colbox[6] / 2 + } + end + + if self.health == 0 then + self.health = math.random (self.hp_min, self.hp_max) + end + + self.object:set_hp( self.health ) + self.object:set_armor_groups({fleshy = self.armor}) + self.state = "stand" + --self.order = "stand" + self.following = nil + self.old_y = self.object:getpos().y + self.object:setyaw(math.random(1, 360) / 180 * math.pi) + self.sounds.distance = (self.sounds.distance or 10) + self.textures = textures + self.mesh = mesh + self.collisionbox = colbox + self.visual_size = vis_size + -- set anything changed above + self.object:set_properties(self) + + end, + + get_staticdata = function(self) + + -- remove mob when out of range unless tamed + if mobs.remove and self.remove_ok and not self.tamed then + print ("REMOVED", self.remove_ok, self.name) + self.object:remove() + end + self.remove_ok = true + self.attack = nil + self.following = nil + + local tmp = {} + for _,stat in pairs(self) do + local t = type(stat) + if t ~= 'function' + and t ~= 'nil' + and t ~= 'userdata' then + tmp[_] = self[_] + end + end + -- print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n') + return minetest.serialize(tmp) + end, + + on_punch = function(self, hitter, tflp, tool_capabilities, dir) + -- weapon wear + hitter:set_detach() --MFF (crabman|27/7/2015) anti usebug, immortal if attached + local weapon = hitter:get_wielded_item() + local punch_interval = tool_capabilities.full_punch_interval or 1.4 + if weapon:get_definition().tool_capabilities ~= nil then + local wear = (punch_interval / 75) * 9000 + weapon:add_wear(wear) + hitter:set_wielded_item(weapon) + end + + -- weapon sounds + if weapon:get_definition().sounds ~= nil then + local s = math.random(0, #weapon:get_definition().sounds) + minetest.sound_play(weapon:get_definition().sounds[s], { + object=hitter, + max_hear_distance = 8 + }) + else + minetest.sound_play("default_punch", { + object = hitter, + max_hear_distance = 5 + }) + end + + -- exit here if dead + if check_for_death(self) then + return + end + + -- blood_particles + if self.blood_amount > 0 + and not disable_blood then + local pos = self.object:getpos() + pos.y = pos.y + (-self.collisionbox[2] + self.collisionbox[5]) / 2 + effect(pos, self.blood_amount, self.blood_texture) + end + + -- knock back effect + if self.knock_back > 0 then + local kb = self.knock_back + local r = self.recovery_time + local v = self.object:getvelocity() + if tflp < tool_capabilities.full_punch_interval then + if kb > 0 then + kb = kb * ( tflp / tool_capabilities.full_punch_interval ) + end + r = r * ( tflp / tool_capabilities.full_punch_interval ) + end + self.object:setvelocity({x = dir.x * kb,y = 0,z = dir.z * kb}) + self.pause_timer = r + end + + -- attack puncher and call other mobs for help + if self.passive == false + and not self.tamed then + if self.state ~= "attack" then + self.do_attack(self, hitter, 1) + end + -- alert others to the attack + local obj = nil + for _, oir in pairs(minetest.get_objects_inside_radius(hitter:getpos(), 5)) do + obj = oir:get_luaentity() + if obj then + if obj.group_attack == true + and not obj.tamed --MFF(crabman) group tamed don't attack + and obj.state ~= "attack" then + obj.do_attack(obj, hitter, 1) + end + end + end + end + end, + }) +end + +mobs.spawning_mobs = {} + +function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, spawn_in_area) + mobs.spawning_mobs[name] = true + minetest.register_abm({ + nodenames = nodes, + neighbors = neighbors, + interval = interval, + chance = chance, + action = function(pos, node, _, active_object_count_wider) + -- do not spawn if too many active entities in area + if active_object_count_wider > active_object_count + or not mobs.spawning_mobs[name] + or not pos then + return + end + + -- spawn above node + pos.y = pos.y + 1 + + -- mobs cannot spawn inside protected areas if enabled + if mobs.protected == 1 + and minetest.is_protected(pos, "") + and not spawn_in_area then + return + end + + -- check if light and height levels are ok to spawn + local light = minetest.get_node_light(pos) + if not light + or light > max_light + or light < min_light + or pos.y > max_height + or pos.y < min_height then + return + end + + -- are we spawning inside a solid node? + local nod = minetest.get_node_or_nil(pos) + if not nod + or not nod.name + or not minetest.registered_nodes[nod.name] + or minetest.registered_nodes[nod.name].walkable == true then + return + end + + pos.y = pos.y + 1 + + nod = minetest.get_node_or_nil(pos) + if not nod + or not nod.name + or not minetest.registered_nodes[nod.name] + or minetest.registered_nodes[nod.name].walkable == true then + return + end + + if minetest.setting_getbool("display_mob_spawn") then + minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos)) + end + + -- spawn mob half block higher + pos.y = pos.y - 0.5 + minetest.add_entity(pos, name) + --print ("Spawned "..name.." at "..minetest.pos_to_string(pos).." on "..node.name.." near "..neighbors[1]) + + end + }) +end + +-- compatibility with older mob registration +function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height) + mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, chance, active_object_count, -31000, max_height) +end + +-- particle effects +function effect(pos, amount, texture, max_size) + minetest.add_particlespawner({ + amount = amount, + time = 0.25, + minpos = pos, + maxpos = pos, + minvel = {x = -0, y = -2, z = -0}, + maxvel = {x = 2, y = 2, z = 2}, + minacc = {x = -4, y = -4, z = -4}, + maxacc = {x = 4, y = 4, z = 4}, + minexptime = 0.1, + maxexptime = 1, + minsize = 0.5, + maxsize = (max_size or 1), + texture = texture, + }) +end + +-- explosion +function mobs:explosion(pos, radius, fire, smoke, sound) + -- node hit, bursts into flame (cannot blast through unbreakable/specific nodes) + if not fire then fire = 0 end + if not smoke then smoke = 0 end + local pos = vector.round(pos) + local vm = VoxelManip() + local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius)) + local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + local data = vm:get_data() + local p = {} + local c_air = minetest.get_content_id("air") + local c_ignore = minetest.get_content_id("ignore") + local c_obsidian = minetest.get_content_id("default:obsidian") + local c_brick = minetest.get_content_id("default:obsidianbrick") + local c_chest = minetest.get_content_id("default:chest_locked") + if sound + and sound ~= "" then + minetest.sound_play(sound, { + pos = pos, + gain = 1.0, + max_hear_distance = 16 + }) + end + -- if area protected or at map limits then no blast damage + if minetest.is_protected(pos, "") + or not within_limits(pos, radius) then + return + end + for z = -radius, radius do + for y = -radius, radius do + local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) + for x = -radius, radius do + p.x = pos.x + x + p.y = pos.y + y + p.z = pos.z + z + if p.y >= 19600 --MFF + and data[vi] ~= c_air + and data[vi] ~= c_ignore + and data[vi] ~= c_obsidian + and data[vi] ~= c_brick + and data[vi] ~= c_chest then + local n = minetest.get_node(p).name + if not minetest.is_protected(p, "") --/MFF (Crabman|06/23/2015) re-added node protected in areas + and minetest.get_item_group(n, "unbreakable") ~= 1 then + -- if chest then drop items inside + if n == "default:chest" + or n == "3dchest:chest" then + local meta = minetest.get_meta(p) + local inv = meta:get_inventory() + for i = 1,32 do + local m_stack = inv:get_stack("main", i) + local obj = minetest.add_item(p, m_stack) + if obj then + obj:setvelocity({ + x = math.random(-2, 2), + y = 7, + z = math.random(-2, 2)}) + end + end + end + if fire > 0 + and (minetest.registered_nodes[n].groups.flammable + or math.random(1, 100) <= 30) then + minetest.set_node(p, {name = "fire:basic_flame"}) + else + minetest.remove_node(p) + end + if smoke > 0 then + effect(p, 2, "tnt_smoke.png", 5) + end + end + end + vi = vi + 1 + end + end + end +end + +-- on mob death drop items +function check_for_death(self) + local hp = self.object:get_hp() + if hp > 0 then + self.health = hp + if self.sounds.damage ~= nil then + minetest.sound_play(self.sounds.damage,{ + object = self.object, + max_hear_distance = self.sounds.distance + }) + end + return false + end + local pos = self.object:getpos() + pos.y = pos.y + 0.5 -- drop items half a block higher + self.object:remove() + local obj = nil + for _,drop in ipairs(self.drops) do + if math.random(1, drop.chance) == 1 then + obj = minetest.add_item(pos, + ItemStack(drop.name.." "..math.random(drop.min, drop.max))) + if obj then + obj:setvelocity({ + x = math.random(-1, 1), + y = 5, + z = math.random(-1, 1) + }) + end + end + end + if self.sounds.death ~= nil then + minetest.sound_play(self.sounds.death,{ + object = self.object, + max_hear_distance = self.sounds.distance + }) + end + if self.on_die then + self.on_die(self, pos) + end + return true +end + +-- from TNT mod +function calc_velocity(pos1, pos2, old_vel, power) + local vel = vector.direction(pos1, pos2) + vel = vector.normalize(vel) + vel = vector.multiply(vel, power) + local dist = vector.distance(pos1, pos2) + dist = math.max(dist, 1) + vel = vector.divide(vel, dist) + vel = vector.add(vel, old_vel) + return vel +end + +-- modified from TNT mod +function entity_physics(pos, radius, self) --/MFF (Crabman|06/23/2015)add self to use punch function + radius = radius * 2 + local objs = minetest.get_objects_inside_radius(pos, radius) + local obj_pos, obj_vel, dist + for _, obj in pairs(objs) do + obj_pos = obj:getpos() + obj_vel = obj:getvelocity() + --dist = math.max(1, vector.distance(pos, obj_pos)) + if obj_vel ~= nil then + obj:setvelocity(calc_velocity(pos, obj_pos, obj_vel, radius * 10)) + end + --local damage = (4 / dist) * radius + obj:punch(self.object, 1.0,{full_punch_interval=1.0, damage_groups = {fleshy=self.damage} })--/MFF (Crabman|06/23/2015) use punch + --obj:set_hp(obj:get_hp() - damage) + end +end + +-- register arrow for shoot attack +function mobs:register_arrow(name, def) + if not name or not def then return end -- errorcheck + minetest.register_entity(name, { + physical = false, + visual = def.visual, + visual_size = def.visual_size, + textures = def.textures, + velocity = def.velocity, + hit_player = def.hit_player, + hit_node = def.hit_node, + hit_mob = def.hit_mob, + drop = def.drop or false, + collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows + + on_step = function(self, dtime) + self.timer = (self.timer or 0) + 1 + local pos = self.object:getpos() + if self.timer > 150 + or not within_limits(pos, 0) then + self.object:remove() + return + end + + local engage = 10 - (self.velocity / 2) -- clear entity before arrow becomes active + local node = minetest.get_node_or_nil(pos) + if node then node = node.name else node = "air" end + + if self.hit_node + and minetest.registered_nodes[node] + and minetest.registered_nodes[node].walkable then + self.hit_node(self, pos, node) + if self.drop == true then + pos.y = pos.y + 1 + self.lastpos = (self.lastpos or pos) + minetest.add_item(self.lastpos, self.object:get_luaentity().name) + end + self.object:remove() ; -- print ("hit node") + return + end + + if (self.hit_player or self.hit_mob) + and self.timer > engage then + for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do + if self.hit_player + and player:is_player() then + self.hit_player(self, player) + self.object:remove() ; -- print ("hit player") + return + end + if self.hit_mob + and player:get_luaentity().name ~= self.object:get_luaentity().name + and player:get_luaentity().name ~= "__builtin:item" + and player:get_luaentity().name ~= "gauges:hp_bar" + and player:get_luaentity().name ~= "signs:text" then + self.hit_mob(self, player) + self.object:remove() ; -- print ("hit mob") + return + end + end + end + self.lastpos = pos + end + }) +end + +-- Spawn Egg +function mobs:register_egg(mob, desc, background, addegg) + local invimg = background + if addegg == 1 then + invimg = invimg.."^mobs_chicken_egg.png" + end + minetest.register_craftitem(mob, { + description = desc, + inventory_image = invimg, + on_place = function(itemstack, placer, pointed_thing) + local pos = pointed_thing.above + if pos and within_limits(pos, 0) + and not minetest.is_protected(pos, placer:get_player_name()) then + pos.y = pos.y + 0.5 + local mob = minetest.add_entity(pos, mob) + local ent = mob:get_luaentity() + if ent.type ~= "monster" then + -- set owner + ent.owner = placer:get_player_name() + ent.tamed = true + end + itemstack:take_item() + end + return itemstack + end, + }) +end + +-- capture critter (thanks to blert2112 for idea) +function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith) + if clicker:is_player() + and clicker:get_inventory() + and not self.child then + -- get name of clicked mob + local mobname = self.name + -- if not nil change what will be added to inventory + if replacewith then + mobname = replacewith + end + local name = clicker:get_player_name() + -- is mob tamed? + if self.tamed == false + and force_take == false then + minetest.chat_send_player(name, "Not tamed!") + return + end + -- cannot pick up if not owner + if self.owner ~= name + and force_take == false then + minetest.chat_send_player(name, self.owner.." is owner!") + return + end + + if clicker:get_inventory():room_for_item("main", mobname) then + -- was mob clicked with hand, net, or lasso? + local tool = clicker:get_wielded_item() + local chance = 0 + if tool:is_empty() then + chance = chance_hand + elseif tool:get_name() == "mobs:net" then + chance = chance_net + tool:add_wear(4000) -- 17 uses + clicker:set_wielded_item(tool) + elseif tool:get_name() == "mobs:magic_lasso" then + -- pick up if owner + chance = chance_lasso + tool:add_wear(650) -- 100 uses + clicker:set_wielded_item(tool) + end + -- return if no chance + if chance == 0 then return end + -- calculate chance.. was capture successful? + if math.random(100) <= chance then + -- successful capture.. add to inventory + clicker:get_inventory():add_item("main", mobname) + self.object:remove() + else + minetest.chat_send_player(name, "Missed!") + end + end + end +end + +-- follow what I'm holding ? +function follow_holding(self, clicker) + local item = clicker:get_wielded_item() + local t = type(self.follow) + + -- single item + if t == "string" + and item:get_name() == self.follow then + return true + + -- multiple items + elseif t == "table" then + for no = 1, #self.follow do + if self.follow[no] == item:get_name() then + return true + end + end + end + + return false +end + +-- feeding, taming and breeding (thanks blert2112) +function mobs:feed_tame(self, clicker, feed_count, breed, tame) + + if not self.follow then return false end + + local item = clicker:get_wielded_item() + + -- can eat/tame with item in hand + if follow_holding(self, clicker) then + + -- take item + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + + -- heal health + local hp = self.object:get_hp() + --if hp < self.hp_max then + hp = hp + 4 + if hp >= self.hp_max then + hp = self.hp_max + minetest.chat_send_player(clicker:get_player_name(), + self.name:split(":")[2] + .. " at full health") + end + self.object:set_hp(hp) + self.health = hp + --end + + -- make children grow quicker + if self.child == true then + self.hornytimer = self.hornytimer + 20 + return true + end + + -- feed and tame + self.food = (self.food or 0) + 1 + if self.food == feed_count then + self.food = 0 + if breed and self.hornytimer == 0 then + self.horny = true + end + self.gotten = false + if tame then + self.tamed = true + if not self.owner or self.owner == "" then + self.owner = clicker:get_player_name() + end + end + + -- make sound when fed so many times + if self.sounds.random then + minetest.sound_play(self.sounds.random, { + object = self.object, + max_hear_distance = self.sounds.distance + }) + end + end + return true + else + return false + end +end + +-- check if within map limits (-30911 to 30927) +function within_limits(pos, radius) + if (pos.x - radius) > -30913 + and (pos.x + radius) < 30928 + and (pos.y - radius) > -30913 + and (pos.y + radius) < 30928 + and (pos.z - radius) > -30913 + and (pos.z + radius) < 30928 then + return true -- within limits + end + return false -- beyond limits +end + diff --git a/mods/mobs/bee.lua b/mods/mobs/bee.lua new file mode 100755 index 0000000..3709ab8 --- /dev/null +++ b/mods/mobs/bee.lua @@ -0,0 +1,115 @@ + +-- Bee by KrupnoPavel + +mobs:register_mob("mobs:bee", { + -- animal, monster, npc, barbarian + type = "animal", + -- it is aggressive + passive = true, + -- health & armor + hp_min = 1, + hp_max = 2, + armor = 200, + -- textures and model + collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2}, + visual = "mesh", + mesh = "mobs_bee.x", + textures = { + {"mobs_bee.png"}, + }, + -- sounds + makes_footstep_sound = false, + sounds = { + random = "mobs_bee", + }, + -- speed and jump + walk_velocity = 1, + jump = true, + -- drops honey when killed +-- drops = { +-- {name = "mobs:honey", +-- chance = 1, min = 1, max = 2}, +-- }, + -- damage + water_damage = 1, + lava_damage = 1, + light_damage = 0, + fall_damage = 0, + fall_speed = -3, + -- model animation + animation = { + speed_normal = 15, + stand_start = 0, + stand_end = 30, + walk_start = 35, + walk_end = 65, + }, + -- right click to pick up bee + on_rightclick = function(self, clicker) + mobs:capture_mob(self, clicker, 25, 80, 0, true, nil) + end, +}) +-- spawn on group:flowers between 4 and 20 light, 1 in 5000 chance, 1 bee in area up to 31000 in height +mobs:spawn_specific("mobs:bee", {"group:flower"}, {"air"}, 4, 20, 30, 5000, 1, -31000, 31000, true) +-- register spawn egg +mobs:register_egg("mobs:bee", "Bee", "mobs_bee_inv.png", 1) + +-- honey +minetest.register_craftitem("mobs:honey", { + description = "Honey", + inventory_image = "mobs_honey_inv.png", + on_use = minetest.item_eat(6), +}) + +-- beehive (when placed spawns bee) +minetest.register_node("mobs:beehive", { + description = "Beehive", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"mobs_beehive.png"}, + inventory_image = "mobs_beehive.png", + paramtype = "light", + sunlight_propagates = true, + walkable = true, + groups = {fleshy=3,dig_immediate=3}, + on_use = minetest.item_eat(4), + sounds = default.node_sound_defaults(), + after_place_node = function(pos, placer, itemstack) + if placer:is_player() then + minetest.set_node(pos, {name = "mobs:beehive", param2 = 1}) + minetest.add_entity(pos, "mobs:bee") + end + end, + +}) + +minetest.register_craft({ + output = "mobs:beehive", + recipe = { + {"mobs:bee","mobs:bee","mobs:bee"}, + } +}) + +-- honey block +minetest.register_node("mobs:honey_block", { + description = "Honey Block", + tiles = {"mobs_honey_block.png"}, + groups = {snappy = 3, flammable = 2}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_craft({ + output = "mobs:honey_block", + recipe = { + {"mobs:honey", "mobs:honey", "mobs:honey"}, + {"mobs:honey", "mobs:honey", "mobs:honey"}, + {"mobs:honey", "mobs:honey", "mobs:honey"}, + } +}) + +minetest.register_craft({ + output = "mobs:honey 9", + recipe = { + {"mobs:honey_block"}, + } +}) diff --git a/mods/mobs/bunny.lua b/mods/mobs/bunny.lua new file mode 100755 index 0000000..af991fd --- /dev/null +++ b/mods/mobs/bunny.lua @@ -0,0 +1,77 @@ + +-- Bunny by ExeterDad + +mobs:register_mob("mobs:bunny", { + -- animal, monster, npc + type = "animal", + -- is it aggressive + passive = true, + -- health & armor + hp_min = 3, hp_max = 6, armor = 200, + -- textures and model + collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268}, + visual = "mesh", + mesh = "mobs_bunny.b3d", + drawtype = "front", + textures = { + {"mobs_bunny_grey.png"}, + {"mobs_bunny_brown.png"}, + {"mobs_bunny_white.png"}, + {"mobs_bunny_evil.png"}, + }, + -- sounds + sounds = {}, + makes_footstep_sound = false, + -- speed and jump + walk_velocity = 1, run_velocity = 2, + jump = true, + -- drops meat when dead +-- drops = { +-- {name = "mobs:meat_raw", +-- chance = 1, min = 1, max = 2}, +-- }, + -- damaged by + water_damage = 1, + lava_damage = 4, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, + stand_start = 1, stand_end = 15, + walk_start = 16, walk_end = 24, + punch_start = 16, punch_end = 24, + }, + -- follows carrot from farming redo + follow = {"farming:carrot", "farming_plus:carrot_item"}, + view_range = 10, + -- eat carrots + replace_rate = 80, + replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"}, + replace_with = "air", + -- right click to pick up rabbit + on_rightclick = function(self, clicker) + if not mobs:feed_tame(self, clicker, 4, true) then + -- Monty Python tribute + local item = clicker:get_wielded_item() + if item:get_name() == "mobs:lava_orb" then + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + self.object:set_properties({ + textures = {"mobs_bunny_evil.png"}, + }) + self.type = "monster" + self.state = "attack" + self.object:set_hp(20) + return + end + end + + mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) + end, + attack_type = "dogfight", + damage = 5, +}) +mobs:spawn_specific("mobs:bunny", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 10000, 1, -31000, 31000, true) +mobs:register_egg("mobs:bunny", "Bunny", "mobs_bunny_inv.png", 1) diff --git a/mods/mobs/chicken.lua b/mods/mobs/chicken.lua new file mode 100755 index 0000000..3248756 --- /dev/null +++ b/mods/mobs/chicken.lua @@ -0,0 +1,125 @@ + +-- Chicken by JK Murray + +mobs:register_mob("mobs:chicken", { + -- animal, monster, npc, barbarian + type = "animal", + -- is it aggressive + passive = true, + -- health & armor + hp_min = 4, hp_max = 8, armor = 200, + -- textures and model + collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3}, + visual = "mesh", + mesh = "mobs_chicken.x", + -- seems a lot of textures but this fixes the problem with the model + textures = { + {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", + "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"}, + {"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", + "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"}, + }, + child_texture = { + {"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", + "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png"}, + }, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_chicken", + }, + -- speed and jump + walk_velocity = 1, + jump = true, + -- drops raw chicken when dead +-- drops = { +-- {name = "mobs:chicken_raw", +-- chance = 1, min = 2, max = 2}, +-- }, + -- damaged by + water_damage = 1, + lava_damage = 5, + light_damage = 0, + fall_damage = 0, + fall_speed = -8, + -- model animation + animation = { + speed_normal = 15, + stand_start = 0, + stand_end = 1, -- 20 + walk_start = 20, + walk_end = 40, + }, + -- follows wheat + follow = {"farming:seed_wheat", "farming:seed_cotton"}, + view_range = 8, + replace_rate = 2500, + replace_what = {"air"}, + replace_with = "mobs:egg", + on_rightclick = function(self, clicker) + mobs:feed_tame(self, clicker, 8, true) + mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) + end, +}) +-- spawn on default or bamboo grass between 8 and 20 light, 1 in 10000 change, 1 chicken in area up to 31000 in height +mobs:spawn_specific("mobs:chicken", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 10000, 1, -31000, 31000, true) +-- register spawn egg +mobs:register_egg("mobs:chicken", "Chicken", "mobs_chicken_inv.png", 1) + +-- egg +minetest.register_node("mobs:egg", { + description = "Chicken Egg", + tiles = {"mobs_chicken_egg.png"}, + inventory_image = "mobs_chicken_egg.png", + visual_scale = 0.7, + drawtype = "plantlike", + wield_image = "mobs_chicken_egg.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} + }, + groups = {snappy=2, dig_immediate=3}, + after_place_node = function(pos, placer, itemstack) + if placer:is_player() then + minetest.set_node(pos, {name = "mobs:egg", param2 = 1}) + end + end +}) + +-- fried egg +minetest.register_craftitem("mobs:chicken_egg_fried", { +description = "Fried Egg", + inventory_image = "mobs_chicken_egg_fried.png", + on_use = minetest.item_eat(2), +}) + +minetest.register_craft({ + type = "cooking", + recipe = "mobs:egg", + output = "mobs:chicken_egg_fried", +}) + +-- chicken (raw and cooked) +minetest.register_craftitem("mobs:chicken_raw", { +description = "Raw Chicken", + inventory_image = "mobs_chicken_raw.png", + on_use = minetest.item_eat(2), +}) + +-- cooked chicken +minetest.register_craftitem("mobs:chicken_cooked", { +description = "Cooked Chicken", + inventory_image = "mobs_chicken_cooked.png", + on_use = minetest.item_eat(4), -- Modif MFF +}) + +minetest.register_craft({ + type = "cooking", + recipe = "mobs:chicken_raw", + output = "mobs:chicken_cooked", +}) diff --git a/mods/mobs/cow.lua b/mods/mobs/cow.lua new file mode 100755 index 0000000..62ff6e5 --- /dev/null +++ b/mods/mobs/cow.lua @@ -0,0 +1,172 @@ + +-- Cow by Krupnovpavel + +mobs:register_mob("mobs:cow", { + -- animal, monster, npc, barbarian + type = "animal", + -- aggressive, does 5 damage to player when threatened + passive = true, + group_attack = true, + attack_type = "dogfight", + damage = 4, + -- health & armor + hp_min = 25, + hp_max = 30, + armor = 200, + -- textures and model + collisionbox = {-0.8, 0, -0.8, 0.8, 1.6, 0.8}, --Modif MFF (debug) + visual = "mesh", + mesh = "mobs_cow.b3d", + textures = { + {"mobs_cow_lightbrown.png"}, + {"mobs_cow_brown.png"}, + {"mobs_cow_white.png"}, + }, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_cow", + }, + -- speed and jump + walk_velocity = 1, + run_velocity = 2, + jump = true, + -- drops raw meat when dead +-- drops = { +-- {name = "mobs:meat_raw", +-- chance = 1, min = 5, max = 10}, +-- {name = "mobs:leather", +-- chance = 1, min = 0, max = 3}, +-- {name = "maptools:silver_coin", +-- chance = 10, min = 1, max = 1,}, +-- }, + -- damaged by + water_damage = 1, + lava_damage = 5, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, speed_run = 15, + stand_start = 0, stand_end = 30, + walk_start = 35, walk_end = 65, + run_start = 105, run_end = 135, + punch_start = 70, punch_end = 100, + }, + follow = "farming:wheat", + view_range = 8, + replace_rate = 50, + replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"}, + replace_with = "air", + on_rightclick = function(self, clicker) + if not mobs:feed_tame(self, clicker, 8, true) then + local tool = clicker:get_wielded_item() + + -- milk cow with empty bucket + if tool:get_name() == "bucket:bucket_empty" then + if self.gotten == true + or self.child == true then + return + end + local inv = clicker:get_inventory() + inv:remove_item("main", "bucket:bucket_empty") + if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then + clicker:get_inventory():add_item("main", "mobs:bucket_milk") + else + local pos = self.object:getpos() + pos.y = pos.y + 0.5 + minetest.add_item(pos, {name = "mobs:bucket_milk"}) + end + self.gotten = true -- milked + return + end + end + mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) + end, +}) + +-- spawn on default;green;prairie grass between 0 and 20 light, 1 in 11000 chance, 1 cow in area up to 31000 in height +mobs:spawn_specific("mobs:cow", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 10000, 1, -31000, 31000, true) +-- register spawn egg +mobs:register_egg("mobs:cow", "Cow", "mobs_cow_inv.png", 1) + +-- leather +minetest.register_craftitem("mobs:leather", { + description = "Leather", + inventory_image = "mobs_leather.png", +}) + +-- bucket of milk +minetest.register_craftitem("mobs:bucket_milk", { + description = "Bucket of Milk", + inventory_image = "mobs_bucket_milk.png", + stack_max = 1, + on_use = minetest.item_eat(8, 'bucket:bucket_empty'), +}) + +-- cheese wedge +minetest.register_craftitem("mobs:cheese", { + description = "Cheese", + inventory_image = "mobs_cheese.png", + on_use = minetest.item_eat(4), +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:cheese", + recipe = "mobs:bucket_milk", + cooktime = 5, + replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}} +}) + +-- cheese block +minetest.register_node("mobs:cheeseblock", { + description = "Cheese Block", + tiles = {"mobs_cheeseblock.png"}, + is_ground_content = false, + groups = {crumbly = 3}, + sounds = default.node_sound_dirt_defaults() +}) + +minetest.register_craft({ + output = "mobs:cheeseblock", + recipe = { + {'mobs:cheese', 'mobs:cheese', 'mobs:cheese'}, + {'mobs:cheese', 'mobs:cheese', 'mobs:cheese'}, + {'mobs:cheese', 'mobs:cheese', 'mobs:cheese'}, + } +}) + +minetest.register_craft({ + output = "mobs:cheese 9", + recipe = { + {'mobs:cheeseblock'}, + } +}) + +-- Dung (from factory's fertilizer) +minetest.register_node("mobs:dung", { + tiles = {"default_dirt.png"}, + inventory_image = "mobs_dung.png", + description = "Cow dung", + drawtype = "nodebox", + paramtype = "light", + is_ground_content = true, + groups = {snappy = 3, attached_node = 1}, + node_box = { + type = "fixed", + fixed = { + {-0.1875, -0.5, -0.1875, 0.1875, -0.4375, 0.1875}, + {-0.125, -0.4375, -0.125, 0.125, -0.375, 0.125}, + {0, -0.375, -0.0625, 0.0625, -0.3125, 0.0625}, + {0, -0.3125, -0.0625, 0.0625, -0.25, 0}, + {-0.0625, -0.375, -0.0625, 0, -0.3125, 0}, + } + } +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:dung", + burntime = "8", +}) diff --git a/mods/mobs/crafts.lua b/mods/mobs/crafts.lua new file mode 100755 index 0000000..b2cb608 --- /dev/null +++ b/mods/mobs/crafts.lua @@ -0,0 +1,70 @@ +-- leather +minetest.register_craftitem("mobs:leather", { + description = "Leather", + inventory_image = "mobs_leather.png", +}) + +-- raw meat +minetest.register_craftitem("mobs:meat_raw", { + description = "Raw Meat", + inventory_image = "mobs_meat_raw.png", + on_use = minetest.item_eat(3), +}) + +-- cooked meat +minetest.register_craftitem("mobs:meat", { + description = "Meat", + inventory_image = "mobs_meat.png", + on_use = minetest.item_eat(8), +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:meat", + recipe = "mobs:meat_raw", + cooktime = 5, +}) + +-- golden lasso +minetest.register_tool("mobs:magic_lasso", { + description = "Magic Lasso (right-click animal to put in inventory)", + inventory_image = "mobs_magic_lasso.png", +}) + +minetest.register_craft({ + output = "mobs:magic_lasso", + recipe = { + {"farming:string", "default:gold_lump", "farming:string"}, + {"default:gold_lump", "default:diamondblock", "default:gold_lump"}, + {"farming:string", "default:gold_lump", "farming:string"}, + } +}) + +-- net +minetest.register_tool("mobs:net", { + description = "Net (right-click animal to put in inventory)", + inventory_image = "mobs_net.png", +}) + +minetest.register_craft({ + output = "mobs:net", + recipe = { + {"default:stick", "", "default:stick"}, + {"default:stick", "", "default:stick"}, + {"farming:string", "default:stick", "farming:string"}, + } +}) + +-- shears (right click to shear animal) +minetest.register_tool("mobs:shears", { + description = "Steel Shears (right-click to shear)", + inventory_image = "mobs_shears.png", +}) + +minetest.register_craft({ + output = 'mobs:shears', + recipe = { + {'', 'default:steel_ingot', ''}, + {'', 'group:stick', 'default:steel_ingot'}, + } +}) \ No newline at end of file diff --git a/mods/mobs/creeper.lua b/mods/mobs/creeper.lua new file mode 100755 index 0000000..2a4615d --- /dev/null +++ b/mods/mobs/creeper.lua @@ -0,0 +1,56 @@ + +-- Creeper by Davedevils (from his subgame MineClone) + +mobs:register_mob("mobs:creeper", { + -- animal, monster, npc, barbarian + type = "monster", + -- agressive, does 21 damage to player when explode + passive = false, + attack_type = "explode", + damage = 21, + -- health & armor + hp_min = 30, hp_max = 40, armor = 90, + -- textures and model + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "mobs_tree_monster.b3d", + drawtype = "front", + textures = { + {"mobs_creeper.png"}, + }, + blood_texture = "mobs_creeper_inv.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_treemonster", + explode= "tnt_explode", + }, + -- speed and jump + walk_velocity = 1.5, + run_velocity = 3.5, + jump = true, + view_range = 16, + -- drops mese or diamond when dead + drops = { + {name = "default:torch", + chance = 10, min = 3, max = 5,}, + {name = "default:iron_lump", + chance = 5, min = 1, max = 2,}, + {name = "default:coal_lump", + chance = 3, min = 1, max = 3,}, + }, + -- damaged by + water_damage = 2, + lava_damage = 15, + light_damage = 0, + -- model animation + animation = { + stand_start = 0, stand_end = 24, + walk_start = 25, walk_end = 47, + run_start = 48, run_end = 62, + punch_start = 48, punch_end = 62, + speed_normal = 15, speed_run = 15, + }, +}) +mobs:spawn_specific("mobs:creeper", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 20000, 1, -31000, 31000, false) +mobs:register_egg("mobs:creeper", "Creeper", "mobs_creeper_inv.png", 1) diff --git a/mods/mobs/depends.txt b/mods/mobs/depends.txt new file mode 100755 index 0000000..a998097 --- /dev/null +++ b/mods/mobs/depends.txt @@ -0,0 +1,3 @@ +default +mesecons_materials? +unified_inventory? diff --git a/mods/mobs/dirtmonster.lua b/mods/mobs/dirtmonster.lua new file mode 100755 index 0000000..40a8493 --- /dev/null +++ b/mods/mobs/dirtmonster.lua @@ -0,0 +1,56 @@ + +-- Dirt Monster by PilzAdam + +mobs:register_mob("mobs:dirt_monster", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 6 damage to player when hit + passive = false, + attack_type = "dogfight", + damage = 5, + -- health & armor + hp_min = 25, + hp_max = 30, + armor = 90, + -- textures and model + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "mobs_stone_monster.b3d", + textures = { + {"mobs_dirt_monster.png"}, + }, + blood_texture = "default_dirt.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_dirtmonster", + }, + -- speed and jump + view_range = 16, + walk_velocity = 2.5, + run_velocity = 4, + jump = true, + -- drops dirt and coins when dead + drops = { + {name = "default:dirt", + chance = 1, min = 3, max = 5,}, + {name = "maptools:silver_coin", + chance = 2, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 1, + lava_damage = 5, + light_damage = 2, + -- model animation + animation = { + speed_normal = 15, speed_run = 15, + stand_start = 0, stand_end = 14, + walk_start = 15, walk_end = 38, + run_start = 40, run_end = 63, + punch_start = 40, punch_end = 63, + }, +}) +-- spawn on dirt_with_grass and drygrass between -1 and 5 light, 1 in 10000 change, 1 dirt monster in area up to 31000 in height +mobs:spawn_specific("mobs:dirt_monster", {"default:dirt_with_grass", "default:dirt_with_dry_grass"}, {"air"}, -1, 5, 30, 10000, 1, -31000, 31000, false) +-- register spawn egg +mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "mobs_dirt_monster_inv.png", 1) diff --git a/mods/mobs/dog.lua b/mods/mobs/dog.lua new file mode 100755 index 0000000..9f6f890 --- /dev/null +++ b/mods/mobs/dog.lua @@ -0,0 +1,89 @@ + +-- Dog + +mobs:register_mob("mobs:dog", { + -- animal, monster, npc, barbarian + type = "npc", + -- agressive, does 4 damage to player when hit + passive = true, + attacks_monsters = true, + attack_type = "dogfight", + damage = 2, -- 2 damage less than wolf + -- health & armor + hp_min = 15, hp_max = 20, armor = 200, + -- textures and model + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, + visual = "mesh", + mesh = "mobs_wolf.x", + drawtype = "front", + textures = { + {"mobs_dog.png"}, + }, + --visual_size = {x=1,y=1}, --Quel valeur lui mettre ? + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_wolf", + war_cry = "mobs_wolf_attack", + }, + -- speed and jump + walk_velocity = 3, + run_velocity = 5, + jump = true, + stepheight = 1.2, + step = 1.2, + view_range = 16, +-- drops = { +-- {name = "mobs:meat_raw", chance = 1, min = 2, max = 3,}, +-- }, + -- damaged by + water_damage = 0, + lava_damage = 5, + light_damage = 0, + -- Special for pet + owner = "", + order = "follow", + + on_rightclick = function(self, clicker) + local item = clicker:get_wielded_item() + local name = clicker:get_player_name() + if not name then return end + if item:get_name() == "mobs:meat_raw" then + local hp = self.object:get_hp() + -- return if full health + if hp >= self.hp_max then + minetest.chat_send_player(name, "Dog at full health.") + return + end + hp = hp + 4 -- add restorative value + -- new health shouldn't exceed self.hp_max + if hp > self.hp_max then hp = self.hp_max end + self.object:set_hp(hp) + -- Take item + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + else + if self.owner == "" then + self.owner = clicker:get_player_name() + else + if self.order == "follow" then + self.order = "stand" + else + self.order = "follow" + end + end + end + end, + -- model animation + animation = { + stand_start = 0, stand_end = 14, + walk_start = 15, walk_end = 38, + run_start = 40, run_end = 63, + punch_start = 40, punch_end = 63, + speed_normal = 15, speed_run = 15, + }, +}) +mobs:register_egg("mobs:dog", "Dog", "mobs_dog_inv.png", 1) diff --git a/mods/mobs/dungeonmaster.lua b/mods/mobs/dungeonmaster.lua new file mode 100755 index 0000000..693a346 --- /dev/null +++ b/mods/mobs/dungeonmaster.lua @@ -0,0 +1,113 @@ + +-- Dungeon Master by PilzAdam + +-- Node which cannot be destroyed by DungeonMasters' fireballs +local excluded = {"nether:netherrack","default:obsidian_glass","default:obsidian", "default:obsidian_cooled", "default:bedrock", "doors:door_steel_b_1", "doors:door_steel_t_1", "doors:door_steel_b_2", "doors:door_steel_t_2","default:chest_locked"} + +mobs:register_mob("mobs:dungeon_master", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, shoots fireballs at player, deal 13 damages + passive = false, + damage = 12, + attack_type = "shoot", + shoot_interval = 2.5, + arrow = "mobs:fireball", + shoot_offset = 1, + -- health & armor + hp_min = 60, + hp_max = 80, + armor = 70, + -- textures and model + collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7}, + visual = "mesh", + mesh = "mobs_dungeon_master.b3d", + textures = { + {"mobs_dungeon_master.png"}, + {"mobs_dungeon_master_cobblestone.png"}, + {"mobs_dungeon_master_strangewhite.png"}, + }, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_dungeonmaster", + attack = "mobs_fireball", + }, + -- speed and jump + walk_velocity = 1, + run_velocity = 2, + jump = false, + view_range = 16, + knock_back = 0.05, -- Very small knockback + -- drops mese or diamond when dead + drops = { + {name = "mobs:dungeon_master_blood", + chance = 2, min = 1, max = 2,}, + {name = "default:diamond", + chance = 4, min = 1, max = 3,}, + {name = "default:mese_crystal", + chance = 4, min = 3, max = 6,}, + {name = "mobs:dungeon_master_diamond", + chance = 6, min = 1, max = 1,}, + {name = "maptools:gold_coin", + chance = 20, min = 1, max = 1,}, + {name = "default:diamond_block", + chance = 33, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 1, + lava_damage = 1, + light_damage = 0, + -- model animation + animation = { + stand_start = 0, stand_end = 19, + walk_start = 20, walk_end = 35, + punch_start = 36, punch_end = 48, + speed_normal = 15, speed_run = 15, + }, +}) +-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below +mobs:spawn_specific("mobs:dungeon_master", {"default:stone", "default:sandstone", "nether:netherrack"}, {"air"}, -1, 20, 30, 7000, 1, -31000, -250, false) +-- register spawn egg +mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "mobs_dongeon_master_inv.png", 1) + +-- fireball (weapon) +mobs:register_arrow("mobs:fireball", { + visual = "sprite", + visual_size = {x = 1, y = 1}, + textures = {"mobs_fireball.png"}, + velocity = 6, + + -- direct hit, no fire... just plenty of pain + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 12}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 12}, + }, nil) + end, + + -- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items) + hit_node = function(self, pos, node) + mobs:explosion(pos, 1, 1, 0) + end +}) + +minetest.register_craftitem("mobs:dungeon_master_blood", { + description = "Dungeon Master Blood", + inventory_image = "mobs_dungeon_master_blood.png", + groups = {magic = 1}, +}) + +minetest.register_craftitem("mobs:dungeon_master_diamond", { + description = "Dungeon Master Diamond", + inventory_image = "mobs_dungeon_master_diamond.png", + groups = {magic = 1}, +}) diff --git a/mods/mobs/goat.lua b/mods/mobs/goat.lua new file mode 100755 index 0000000..893c0ce --- /dev/null +++ b/mods/mobs/goat.lua @@ -0,0 +1,67 @@ + +-- Goat by DonBatman + +mobs:register_mob("mobs:goat", { + -- animal, monster, npc, barbarian + type = "animal", + -- aggressive, does 5 damage to player when threatened + passive = true, + group_attack = true, + attack_type = "dogfight", + damage = 4, + -- health & armor + hp_min = 15, + hp_max = 20, + armor = 200, + -- textures and model + collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.75, 0.3}, + visual = "mesh", + mesh = "mobs_goat.b3d", + drawtype = "front", + textures = { + {"mobs_goat_white.png"}, + {"mobs_goat_brown.png"}, + {"mobs_goat_grey.png"}, + }, + blood_texture = "mobs_blood.png", + visual_size = {x=2,y=2}, + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_sheep", + }, + -- speed and jump + walk_velocity = 1.5, + run_velocity = 3, + jump = true, + -- drops raw meat when dead +-- drops = { +-- {name = "mobs:meat_raw", +-- chance = 1, min = 2, max = 4}, +-- {name = "maptools:silver_coin", +-- chance = 10, min = 1, max = 1,}, +-- }, + -- damaged by + water_damage = 1, + lava_damage = 5, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, speed_run = 15, + stand_start = 1, stand_end = 60, -- head down/up + walk_start = 122, walk_end = 182, -- walk + run_start = 122, run_end = 182, -- walk + punch_start = 183, punch_end = 267, -- attack + }, + -- follows wheat + follow = "farming:wheat", + view_range = 10, + -- replace grass/wheat with air (eat) + replace_rate = 50, + replace_what = {"group:flora"}, + replace_with = "air", +}) +-- spawn on dirt_with_grass between -1 and 20 light, 1 in 20000 chance, 1 goat in area up to 31000 in height +mobs:spawn_specific("mobs:goat", {"default:dirt_with_grass"}, {"air"}, -1, 20, 30, 10000, 1, -31000, 31000, true) +-- register spawn egg +mobs:register_egg("mobs:goat", "Goat", "mobs_goat_inv.png", 1) diff --git a/mods/mobs/greenslimes.lua b/mods/mobs/greenslimes.lua new file mode 100755 index 0000000..160e3a4 --- /dev/null +++ b/mods/mobs/greenslimes.lua @@ -0,0 +1,167 @@ + +-- Green Slimes by TomasJLuis & TenPlus1 + +-- sounds +local green_sounds = { + damage = "mobs_slimes_damage", + death = "mobs_slimes_death", + jump = "mobs_slimes_jump", + attack = "mobs_slimes_attack", +} + +-- green slime textures +local green_textures = {"mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_front.png", "mobs_green_slime_sides.png"} + +-- register small green slime +mobs:register_mob("mobs:greensmall", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 2 damage to player when hit + passive = false, + damage = 2, + attack_type = "dogfight", + attacks_monsters = true, + -- health and armor + hp_min = 4, hp_max = 8, + armor = 100, + -- textures and model + collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, + visual = "cube", + textures = { green_textures }, + blood_texture = "mobs_green_slime_blood.png", + visual_size = {x = 0.5, y = 0.5}, + -- sounds a bit here, but mainly define in the beginning + makes_footstep_sound = false, + sounds = green_sounds, + -- speed and jump, sinks in water + walk_velocity = 4, + run_velocity = 4, + walk_chance = 0, + jump = true, + jump_chance = 30, + jump_height = 6, + view_range = 16, + floats = 1, + -- chance of dropping glue and coins + drops = { + {name = "mesecons_materials:glue", + chance = 4, min = 1, max = 2}, + {name = "maptools:silver_coin", + chance = 4, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 0, + lava_damage = 10, + light_damage = 0, + -- model animation + -- no model animation +}) +mobs:register_egg("mobs:greensmall", "Small Green Slime", "mobs_green_slime_medium_inv.png", 1) + +-- register medium green slime +mobs:register_mob("mobs:greenmedium", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 4 damage to player when hit + passive = false, + damage = 4, + attack_type = "dogfight", + attacks_monsters = true, + -- health and armor + hp_min = 16, hp_max = 32, + armor = 90, + -- textures and model + collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + visual = "cube", + textures = { green_textures }, + blood_texture = "mobs_green_slime_blood.png", + visual_size = {x = 1, y = 1}, + -- sounds a bit here, but mainly define in the beginning + makes_footstep_sound = false, + sounds = green_sounds, + -- speed and jump, sinks in water + walk_velocity = 3, + run_velocity = 3, + walk_chance = 0, + jump = true, + jump_chance = 30, + jump_height = 6, + view_range = 16, + floats = 1, + -- chance of dropping glue and coins + drops = { + }, + -- damaged by + water_damage = 0, + lava_damage = 10, + light_damage = 0, + -- model animation + -- no model animation + -- do things when die + on_die = function(self, pos) + local num = math.random(2, 4) + for i=1,num do + minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greensmall") + end + end, +}) +mobs:register_egg("mobs:greenmedium", "Medium Green Slime", "mobs_green_slime_medium_inv.png", 1) + +-- register big green slime +mobs:register_mob("mobs:greenbig", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 6 damage to player when hit + passive = false, + damage = 6, + attack_type = "dogfight", + attacks_monsters = true, + -- health and armor + hp_min = 32, hp_max = 64, + armor = 90, + -- textures and model + collisionbox = {-1, -1, -1, 1, 1, 1}, + visual = "cube", + textures = { green_textures }, + blood_texture = "mobs_green_slime_blood.png", + visual_size = {x = 2, y = 2}, + -- sounds a bit here, but mainly define in the beginning + makes_footstep_sound = false, + sounds = green_sounds, + -- speed and jump, sinks in water + walk_velocity = 2.5, + run_velocity = 2.5, + walk_chance = 0, + jump = true, + jump_chance = 30, + jump_height = 6, + view_range = 16, + floats = 1, + knock_back = 0, --this is a test + -- chance of dropping glue and coins + drops = { + }, + -- damaged by + water_damage = 0, + lava_damage = 10, + light_damage = 0, + -- model animation + -- no model animation + -- do things when die + on_die = function(self, pos) + local num = math.random(1, 2) + for i=1,num do + minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greenmedium") + end + end, +}) +mobs:register_egg("mobs:greenbig", "Big Green Slime", "mobs_green_slime_big_inv.png", 1) + +--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height) +mobs:spawn_specific("mobs:greenbig", {"default:acid_source"},{"default:acid_flowing"}, -1, 20, 30, 4000, 1, -32000, 32000, false) +mobs:spawn_specific("mobs:greenmedium", {"default:acid_source"},{"default:acid_flowing"},-1, 20, 30, 4000, 2, -32000, 32000, false) +--mobs:spawn_specific("mobs:greensmall", {"default:acid_source"},{"default:acid_flowing"},-1, 20, 30, 10000, 2, -32000, 32000) + +--mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height) +--mobs:register_spawn("mobs:greenmedium", {"default:mossycobble"}, 20, 4, 10000, 8, 32000) +--mobs:register_spawn("mobs:greensmall", {"default:mossycobble"}, 20, 4, 10000, 8, 32000) diff --git a/mods/mobs/init.lua b/mods/mobs/init.lua new file mode 100755 index 0000000..cff1ce0 --- /dev/null +++ b/mods/mobs/init.lua @@ -0,0 +1,64 @@ +local path = minetest.get_modpath("mobs") + +-- Mob Api + +dofile(path.."/api.lua") + +-- Animals + +dofile(path.."/chicken.lua") -- JKmurray +dofile(path.."/cow.lua") -- KrupnoPavel +dofile(path.."/rat.lua") -- PilzAdam +dofile(path.."/sheep.lua") -- PilzAdam +dofile(path.."/warthog.lua") -- KrupnoPavel +dofile(path.."/bee.lua") -- KrupnoPavel +dofile(path.."/bunny.lua") -- ExeterDad +dofile(path.."/kitten.lua") -- Jordach/BFD +dofile(path.."/goat.lua") -- ??? +dofile(path.."/dog.lua") -- CProgrammerRU + +--[[ Monsters + +dofile(path.."/dirtmonster.lua") -- PilzAdam +dofile(path.."/dungeonmaster.lua") -- PilzAdam +dofile(path.."/oerkki.lua") -- PilzAdam +dofile(path.."/sandmonster.lua") -- PilzAdam +dofile(path.."/stonemonster.lua") -- PilzAdam +dofile(path.."/treemonster.lua") -- PilzAdam +dofile(path.."/wolf.lua") -- PilzAdam +--dofile(path.."/lava_flan.lua") -- Zeg9 --Remplaced by Lava Slimes +dofile(path.."/mese_monster.lua") -- Zeg9 +dofile(path.."/spider.lua") -- AspireMint +dofile(path.."/greenslimes.lua") -- davedevils/TomasJLuis/TenPlus1 +dofile(path.."/lavaslimes.lua") -- davedevils/TomasJLuis/TenPlus1 +dofile(path.."/zombie.lua") -- ??? +dofile(path.."/yeti.lua") -- ??? +dofile(path.."/minotaur.lua") -- Kalabasa +]] + +-- begin slimes mobs compatibility changes +-- cannot find mesecons?, craft glue instead +if not minetest.get_modpath("mesecons_materials") then + minetest.register_craftitem(":mesecons_materials:glue", { + image = "jeija_glue.png", + description = "Glue", + }) +end + +if minetest.setting_get("log_mods") then minetest.log("action", "Slimes loaded") end +-- end slimes mobs compatibility changes + +-- NPC +dofile(path.."/npc.lua") -- TenPlus1 +dofile(path.."/npc_female.lua") -- nuttmeg20 + +-- Creeper (fast impl by davedevils) +-- dofile(path.."/creeper.lua") + +-- Mob Items +dofile(path.."/crafts.lua") + +-- Mob menu spawner special MFF +dofile(path.."/mff_menu.lua") + +minetest.log("action", "[MOD] Mobs Redo loaded") diff --git a/mods/mobs/kitten.lua b/mods/mobs/kitten.lua new file mode 100755 index 0000000..fe433ef --- /dev/null +++ b/mods/mobs/kitten.lua @@ -0,0 +1,55 @@ + +-- Kitten by Jordach / BFD + +mobs:register_mob("mobs:kitten", { + -- animal, monster, npc + type = "animal", + -- is it aggressive + passive = true, + -- health & armor + hp_min = 4, hp_max = 8, armor = 200, + -- textures and model + collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3}, + visual = "mesh", + visual_size = {x = 0.5, y = 0.5}, + mesh = "mobs_kitten.b3d", + textures = { + {"mobs_kitten_striped.png"}, + {"mobs_kitten_splotchy.png"}, + {"mobs_kitten_ginger.png"}, + {"mobs_kitten_sandy.png"}, + }, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = false, + sounds = { + random = "mobs_kitten", + }, + -- speed and jump + walk_velocity = 0.6, + jump = false, + -- drops string +-- drops = { +-- {name = "farming:string", +-- chance = 2, min = 1, max = 1}, +-- }, + -- damaged by + water_damage = 1, + lava_damage = 5, + -- model animation + animation = { + speed_normal = 42, + stand_start = 97, stand_end = 192, + walk_start = 0, walk_end = 96, + }, + -- follows Rat and Raw Fish + follow = {"mobs:rat", "ethereal:fish_raw"}, + view_range = 10, + -- feed with raw fish to tame or right click to pick up + on_rightclick = function(self, clicker) + mobs:feed_tame(self, clicker, 4, true) + mobs:capture_mob(self, clicker, 50, 50, 90, false, nil) + end +}) +mobs:spawn_specific("mobs:kitten", {"default:dirt_with_grass"}, {"air"}, 0, 20, 30, 10000, 1, -31000, 31000, true) +mobs:register_egg("mobs:kitten", "Kitten", "mobs_kitten_inv.png", 0) diff --git a/mods/mobs/lava_flan.lua b/mods/mobs/lava_flan.lua new file mode 100755 index 0000000..649d3c1 --- /dev/null +++ b/mods/mobs/lava_flan.lua @@ -0,0 +1,69 @@ + +-- Lava Flan by Zeg9 + +mobs:register_mob("mobs:lava_flan", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 5 damage to player when hit + passive = false, + attack_type = "dogfight", + damage = 5, + -- health and armor + hp_min = 20, + hp_max = 35, + armor = 80, + -- textures and model + collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}, + visual = "mesh", + mesh = "zmobs_lava_flan.x", + textures = { + {"zmobs_lava_flan.png"}, + }, + blood_texture = "fire_basic_flame.png", + -- sounds + makes_footstep_sound = false, + sounds = { + random = "mobs_lavaflan", + war_cry = "mobs_lavaflan", + }, + -- speed and jump, sinks in water + walk_velocity = 0.5, + run_velocity = 2, + jump = true, + -- step = 2, (was good with this value, but don't care now because Lava Slime remplace Lava Flan) + view_range = 16, + floats = 1, + -- chance of dropping lava orb when dead + drops = { + {name = "mobs:lava_orb", + chance = 15, min = 1, max = 1}, + }, + -- damaged by + water_damage = 5, + lava_damage = 0, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, speed_run = 15, + stand_start = 0, stand_end = 8, + walk_start = 10, walk_end = 18, + run_start = 20, run_end = 28, + punch_start = 20, punch_end = 28, + }, + -- do things when die + on_die = function(self, pos) + minetest.set_node(pos, {name = "fire:basic_flame"}) + end, +}) +-- spawns in lava between -1 and 20 light, 1 in 2000 chance, 3 in area below 31000 in height +mobs:spawn_specific("mobs:lava_flan", {"default:lava_source"}, {"air"}, -1, 20, 30, 2500, 3, -31000, 31000, false) +-- register spawn egg +mobs:register_egg("mobs:lava_flan", "Lava Flan", "default_lava.png", 1) + +-- lava orb +minetest.register_craftitem("mobs:lava_orb", { + description = "Lava orb", + inventory_image = "zmobs_lava_orb.png", +}) + +minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb") \ No newline at end of file diff --git a/mods/mobs/lavaslimes.lua b/mods/mobs/lavaslimes.lua new file mode 100755 index 0000000..77e62e9 --- /dev/null +++ b/mods/mobs/lavaslimes.lua @@ -0,0 +1,178 @@ + +-- Lava Slimes by TomasJLuis & TenPlus1 + +-- sounds +local lava_sounds = { + damage = "mobs_slimes_damage", + death = "mobs_slimes_death", + jump = "mobs_slimes_jump", + attack = "mobs_slimes_attack", +} + +-- lava slime textures +local lava_textures = {"mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_front.png", "mobs_lava_slime_sides.png"} + +-- register small lava slime +mobs:register_mob("mobs:lavasmall", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 2 damage to player when hit + passive = false, + damage = 2, + attack_type = "dogfight", + attacks_monsters = true, + -- health and armor + hp_min = 4, hp_max = 8, + armor = 100, + -- textures and model + collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, + visual = "cube", + textures = { lava_textures }, + blood_texture = "mobs_lava_slime_blood.png", + visual_size = {x = 0.5, y = 0.5}, + -- sounds a bit here, but mainly define in the beginning + makes_footstep_sound = false, + sounds = lava_sounds, + -- speed and jump, sinks in water + walk_velocity = 4, + run_velocity = 4, + walk_chance = 0, + jump = true, + jump_chance = 30, + jump_height = 6, + replace_rate = 20, + footstep = "fire:basic_flame", + view_range = 16, + floats = 1, + -- chance of dropping lava orb and coins + drops = { + {name = "mobs:lava_orb", + chance = 15, min = 1, max = 1,}, + {name = "maptools:silver_coin", + chance = 4, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 10, + lava_damage = 0, + light_damage = 0, + -- model animation + -- no model animation +}) +mobs:register_egg("mobs:lavasmall", "Small Lava Slime", "mobs_lava_slime_medium_inv.png", 1) + +-- register medium lava slime +mobs:register_mob("mobs:lavamedium", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 4 damage to player when hit + passive = false, + damage = 4, + attack_type = "dogfight", + attacks_monsters = true, + -- health and armor + hp_min = 16, hp_max = 32, + armor = 90, + -- textures and model + collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + visual = "cube", + textures = { lava_textures }, + blood_texture = "mobs_lava_slime_blood.png", + visual_size = {x = 1, y = 1}, + -- sounds a bit here, but mainly define in the beginning + makes_footstep_sound = false, + sounds = lava_sounds, + -- speed and jump, sinks in water + walk_velocity = 3, + run_velocity = 3, + walk_chance = 0, + jump = true, + jump_chance = 30, + jump_height = 6, + replace_rate = 20, + footstep = "fire:basic_flame", + view_range = 16, + floats = 1, + -- chance of dropping lava orb and coins + drops = { + }, + -- damaged by + water_damage = 10, + lava_damage = 0, + light_damage = 0, + -- model animation + -- no model animation + -- do things when die + on_die = function(self, pos) + local num = math.random(2, 4) + for i=1,num do + minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavasmall") + end + end, +}) +mobs:register_egg("mobs:lavamedium", "Medium Lava Slime", "mobs_lava_slime_medium_inv.png", 1) + +-- register big lava slime +mobs:register_mob("mobs:lavabig", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 6 damage to player when hit + passive = false, + damage = 6, + attack_type = "dogfight", + attacks_monsters = true, + -- health and armor + hp_min = 32, hp_max = 64, + armor = 90, + -- textures and model + collisionbox = {-1, -1, -1, 1, 1, 1}, + visual = "cube", + textures = { lava_textures }, + blood_texture = "mobs_lava_slime_blood.png", + visual_size = {x = 2, y = 2}, + -- sounds a bit here, but mainly define in the beginning + makes_footstep_sound = false, + sounds = lava_sounds, + -- speed and jump, sinks in water + walk_velocity = 2.5, + run_velocity = 2.5, + walk_chance = 0, + jump = true, + jump_chance = 30, + jump_height = 6, + replace_rate = 20, + replace_offset = -1, + footstep = "fire:basic_flame", + view_range = 16, + floats = 1, + knock_back = 0, --this is a test + -- chance of dropping lava orb and coins + drops = { + }, + -- damaged by + water_damage = 10, + lava_damage = 0, + light_damage = 0, + -- model animation + -- no model animation + -- do things when die + on_die = function(self, pos) + local num = math.random(1, 2) + for i=1,num do + minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavamedium") + end + end, +}) +mobs:register_egg("mobs:lavabig", "Big Lava Slime", "mobs_lava_slime_big_inv.png", 1) + +--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height) +mobs:spawn_specific("mobs:lavabig", {"default:lava_source"},{"default:lava_flowing"}, -1, 20, 30, 4000, 1, -32000, 32000, false) +mobs:spawn_specific("mobs:lavamedium", {"default:lava_source"},{"default:lava_flowing"}, -1, 20, 30, 4000, 2, -32000, 32000, false) +--mobs:spawn_specific("mobs:lavasmall", {"default:lava_source"},{"default:lava_flowing"}, -1, 20, 30, 10s000, 2, -32000, 32000, false) + +-- lava orb +minetest.register_craftitem("mobs:lava_orb", { + description = "Lava orb", + inventory_image = "zmobs_lava_orb.png", +}) + +minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb") diff --git a/mods/mobs/license.txt b/mods/mobs/license.txt new file mode 100755 index 0000000..7a0960e --- /dev/null +++ b/mods/mobs/license.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2014 Krupnov Pavel + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. \ No newline at end of file diff --git a/mods/mobs/mese_monster.lua b/mods/mobs/mese_monster.lua new file mode 100755 index 0000000..090f819 --- /dev/null +++ b/mods/mobs/mese_monster.lua @@ -0,0 +1,107 @@ + +-- Mese Monster by Zeg9 + +mobs:register_mob("mobs:mese_monster", { + -- animal, monster, npc, barbarian + type = "monster", + -- agressive, deals 9 damage to player when hit + passive = false, + damage = 8, + attack_type = "shoot", + shoot_interval = 1.0, + arrow = "mobs:mese_arrow", + shoot_offset = 2, + -- health & armor + hp_min = 30, + hp_max = 40, + armor = 80, + -- textures and model + collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5}, + visual = "mesh", + mesh = "zmobs_mese_monster.x", + textures = { + {"zmobs_mese_monster.png"}, + }, + visual_size = {x=1, y=1}, + blood_texture = "default_mese_crystal_fragment.png", + -- sounds + makes_footstep_sound = false, + sounds = { + random = "mobs_mesemonster", + }, + -- speed and jump + view_range = 16, + walk_velocity = 0.5, + run_velocity = 2, + jump = true, + jump_height = 8, + fall_damage = 0, + fall_speed = -6, + -- drops mese when dead + drops = { + {name = "default:mese_crystal", + chance = 9, min = 1, max = 3,}, + {name = "default:mese_crystal_fragment", + chance = 1, min = 1, max = 9,}, + {name = "maptools:silver_coin", + chance = 1, min = 1, max = 2,}, + {name = "returnmirror:mirror_inactive", + chance = 50, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 0, + lava_damage = 0, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 14, + walk_start = 15, + walk_end = 38, + run_start = 40, + run_end = 63, + punch_start = 40, + punch_end = 63, + }, +}) +-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 in area below -25 +mobs:spawn_specific("mobs:mese_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 20, 30, 7000, 1, -31000, -125, false) +-- register spawn egg +mobs:register_egg("mobs:mese_monster", "Mese Monster", "mobs_mese_monster_inv.png", 1) + +-- mese arrow (weapon) +mobs:register_arrow("mobs:mese_arrow", { + visual = "sprite", + visual_size = {x = 0.5, y = 0.5}, + textures = {"default_mese_crystal_fragment.png"}, + velocity = 6, + + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 8}, --Modif MFF + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 8}, --Modif MFF + }, nil) + end, + + hit_node = function(self, pos, node) + end +}) + +-- 9x mese crystal fragments = 1x mese crystal +minetest.register_craft({ + output = "default:mese_crystal", + recipe = { + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + } +}) diff --git a/mods/mobs/mff_menu.lua b/mods/mobs/mff_menu.lua new file mode 100755 index 0000000..282f9a6 --- /dev/null +++ b/mods/mobs/mff_menu.lua @@ -0,0 +1,59 @@ +--Menu mobs spawner +mobs.shown_spawner_menu = function(player_name) + local formspec = {"size[7,9]label[2.7,0;Mobs Spawner]"} + if mobs["spawning_mobs"] ~= nil then + local Y = 1 + local X = 1 + for name, etat in pairs(mobs["spawning_mobs"]) do + table.insert(formspec, "item_image_button["..X..","..Y..";1,1;"..name..";"..name..";]") + X = X+1 + if X > 5 then + X = 1 + Y = Y+1.2 + end + end + end + table.insert(formspec, "button_exit[2.9,8.5;1.2,1;close;Close]") + minetest.show_formspec(player_name, "mobs:spawner", table.concat(formspec)) +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + local player_name = player:get_player_name() + if not player_name then return end + if formname == "mobs:spawner" then + for f in pairs(fields) do + if string.find(f, "mobs:") then + local pos = player:getpos() + pos.y = pos.y+1 + minetest.add_entity(pos, f) + return + end + end + end +end) + + +if (minetest.get_modpath("unified_inventory")) ~= nil then + unified_inventory.register_button("menu_mobs", { + type = "image", + image = "mobs_dungeon_master_fireball.png", + tooltip = "Mobs Spawner Menu", + show_with = "server", + action = function(player) + local player_name = player:get_player_name() + if not player_name then return end + if minetest.check_player_privs(player_name, {server=true}) then + mobs.shown_spawner_menu(player_name) + end + end, + }) +else + minetest.register_chatcommand("mobs_spawner", { + params = "", + description = "Spawn entity at given (or your) position", + privs = {server=true}, + func = function(name, param) + mobs.shown_spawner_menu(name) + end, + }) +end diff --git a/mods/mobs/minotaur.lua b/mods/mobs/minotaur.lua new file mode 100755 index 0000000..ff3c4a9 --- /dev/null +++ b/mods/mobs/minotaur.lua @@ -0,0 +1,96 @@ + +-- Minotaur Monster by ??? + +mobs:register_mob("mobs:minotaur", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 11 damage to player when hit + passive = false, + attack_type = "dogfight", + damage = 10, + -- health & armor + hp_min = 80, + hp_max = 100, + armor = 70, + -- textures and model + collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9}, + visual = "mesh", + mesh = "mobs_minotaur.b3d", + textures = { + {"mobs_minotaur.png"}, + }, + visual_size = {x=1, y=1}, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + -- sounds = { + -- random = "mobs_zombie", + -- damage = "mobs_zombie_hit", + -- attack = "mobs_zombie_attack", + -- death = "mobs_zombie_death", + -- }, + -- speed and jump + walk_velocity = 3, + run_velocity = 4, + jump = true, + floats = 1, + view_range = 16, + knock_back = 0.05, --this is a test + -- drops desert_sand and coins when dead + drops = { + {name = "maptools:gold_coin", + chance = 40, min = 1, max = 1,}, + {name = "mobs:minotaur_eye", + chance = 2, min = 1, max = 2,}, + {name = "mobs:minotaur_horn", + chance = 4, min = 1, max = 2,}, + {name = "mobs:minotaur_fur", + chance = 1, min = 1, max = 3,}, + }, + water_damage = 0, + lava_damage = 5, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, speed_run = 15, + stand_start = 0, stand_end = 19, + walk_start = 20, walk_end = 39, + run_start = 20, run_end = 39, + punch_start = 40, punch_end = 50, + }, +}) +-- spawns on desert sand between -1 and 20 light, 1 in 20000 chance, 1 Minotaur in area up to 31000 in height +mobs:spawn_specific("mobs:minotaur", {"default:dirt_with_dry_grass"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, false) +-- register spawn egg +mobs:register_egg("mobs:minotaur", "Minotaur", "mobs_minotaur_inv.png", 1) + +minetest.register_craftitem("mobs:minotaur_eye", { + description = "Minotaur Eye", + inventory_image = "mobs_minotaur_eye.png", + groups = {magic = 1}, +}) + +minetest.register_craftitem("mobs:minotaur_horn", { + description = "Minotaur Horn", + inventory_image = "mobs_minotaur_horn.png", + groups = {magic = 1}, +}) + +minetest.register_craftitem("mobs:minotaur_fur", { + description = "Minotaur Fur", + inventory_image = "mobs_minotaur_fur.png", + groups = {magic = 1}, +}) + +minetest.register_craftitem("mobs:minotaur_lots_of_fur", { + description = "Lot of Minotaur Fur", + inventory_image = "mobs_minotaur_lots_of_fur.png", + groups = {magic = 1}, +}) + +minetest.register_craft({ + output = "mobs:minotaur_lots_of_fur", + recipe = {{"mobs:minotaur_fur", "mobs:minotaur_fur"}, + {"mobs:minotaur_fur", "mobs:minotaur_fur"}, + }, +}) diff --git a/mods/mobs/models/character.b3d b/mods/mobs/models/character.b3d new file mode 100755 index 0000000..5ea45e0 Binary files /dev/null and b/mods/mobs/models/character.b3d differ diff --git a/mods/mobs/models/mobs_bee.x b/mods/mobs/models/mobs_bee.x new file mode 100755 index 0000000..e900392 --- /dev/null +++ b/mods/mobs/models/mobs_bee.x @@ -0,0 +1,7645 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 0.384873, 0.000000, 0.000000, 0.000000, + 0.000000, 0.384873, 0.000000, 0.000000, + 0.000000, 0.000000, 0.384873, 0.000000, + 0.140869, 0.294248, 0.956928, 1.000000;; + } + Frame Armature_telo { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.997725, 0.067414, 0.000000, + 0.000000,-0.067414,-0.997725, 0.000000, + -0.420690, 0.533795,-0.000000, 1.000000;; + } + Frame Armature_popa { + FrameTransformMatrix { + -1.000000, 0.000000,-0.000001, 0.000000, + -0.000000, 0.979027, 0.203730, 0.000000, + 0.000001, 0.203730,-0.979027, 0.000000, + 0.000000, 1.173850, 0.000000, 1.000000;; + } + } //End of Armature_popa + Frame Armature_nogi1 { + FrameTransformMatrix { + -0.000000, 0.997725, 0.067414, 0.000000, + 0.814990,-0.039065, 0.578158, 0.000000, + 0.579476, 0.054942,-0.813135, 0.000000, + 0.000000, 1.173850, 0.000000, 1.000000;; + } + } //End of Armature_nogi1 + Frame Armature_nogi2 { + FrameTransformMatrix { + -0.000000,-0.997725,-0.067414, 0.000000, + -0.835281,-0.037066, 0.548572, 0.000000, + -0.549823, 0.056310,-0.833381, 0.000000, + 0.000000, 1.173850, 0.000000, 1.000000;; + } + } //End of Armature_nogi2 + Frame Armature_golova { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + -0.000000,-0.963513, 0.267663, 0.000000, + 0.000000,-0.267663,-0.963513, 0.000000, + 0.000000,-0.000000, 0.000000, 1.000000;; + } + Frame Armature_us1 { + FrameTransformMatrix { + -1.000000, 0.000000,-0.000000, 0.000000, + -0.000000, 0.588365, 0.808596, 0.000000, + 0.000000, 0.808596,-0.588364, 0.000000, + 0.000000, 0.535820, 1.341474, 1.000000;; + } + } //End of Armature_us1 + } //End of Armature_golova + Frame Armature_Bone_006 { + FrameTransformMatrix { + -1.000000,-0.000000,-0.000001, 0.000000, + 0.000000, 0.530521,-0.847671, 0.000000, + 0.000000,-0.847672,-0.530521, 0.000000, + 0.000000,-0.000000, 0.000000, 1.000000;; + } + Frame Armature_Bone_007 { + FrameTransformMatrix { + -0.000000, 0.472169,-0.881508, 0.000000, + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 0.881508, 0.472169, 0.000000, + 0.000000, 1.619178, 0.000000, 1.000000;; + } + Frame Armature_krilo1 { + FrameTransformMatrix { + 0.143811,-0.989605,-0.000000, 0.000000, + 0.989605, 0.143811, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + -0.000000, 0.328829,-0.000000, 1.000000;; + } + } //End of Armature_krilo1 + } //End of Armature_Bone_007 + Frame Armature_Bone_008 { + FrameTransformMatrix { + 0.000000,-0.472169, 0.881508, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + 0.000000, 0.881508, 0.472169, 0.000000, + 0.000000, 1.619178, 0.000000, 1.000000;; + } + Frame Armature_krilo2 { + FrameTransformMatrix { + 0.132673, 0.991160,-0.000000, 0.000000, + -0.991160, 0.132673, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + -0.000000, 0.346481,-0.000000, 1.000000;; + } + } //End of Armature_krilo2 + } //End of Armature_Bone_008 + } //End of Armature_Bone_006 + } //End of Armature_telo + } //End of Armature + Frame Cube { + FrameTransformMatrix { + 0.384873, 0.000000, 0.000000, 0.000000, + 0.000000, 0.384873, 0.000000, 0.000000, + 0.000000, 0.000000, 0.384873, 0.000000, + 0.142552,-0.710054, 0.633902, 1.000000;; + } + Mesh { //Mesh Mesh + 752; + -1.207143;-1.565834;-0.160260;, + -1.207143; 0.848453;-0.114428;, + -1.207143; 0.848453; 2.299859;, + -1.207143;-1.565834; 2.061798;, + 0.000000; 1.649486;-0.222824;, + -0.697598; 1.641988;-0.148365;, + -1.207143; 0.848453;-0.114428;, + 0.000000; 0.793238;-0.357718;, + 1.207143; 0.848453;-0.114428;, + 1.207143;-1.565834;-0.160260;, + 1.207143;-1.565834; 2.061798;, + 1.207143; 0.848453; 2.299859;, + 0.000000;-3.357429;-0.154227;, + 0.754746;-2.998208;-0.084791;, + 1.207143;-1.565834;-0.160260;, + 0.000000;-1.811853;-0.407172;, + 1.207143;-1.565834;-0.160260;, + 1.207143; 0.848453;-0.114428;, + 0.000000; 0.793238;-0.357718;, + 0.000000;-1.811853;-0.407172;, + -1.207143;-1.565834; 2.061798;, + -1.207143; 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0.142552,-0.710054, 0.633902;;, + 41;3; 0.142552,-0.710054, 0.633902;;, + 42;3; 0.142552,-0.710054, 0.633902;;, + 43;3; 0.142552,-0.710054, 0.633902;;, + 44;3; 0.142552,-0.710054, 0.633902;;, + 45;3; 0.142552,-0.710054, 0.633902;;, + 46;3; 0.142552,-0.710054, 0.633902;;, + 47;3; 0.142552,-0.710054, 0.633902;;, + 48;3; 0.142552,-0.710054, 0.633902;;, + 49;3; 0.142552,-0.710054, 0.633902;;, + 50;3; 0.142552,-0.710054, 0.633902;;, + 51;3; 0.142552,-0.710054, 0.633902;;, + 52;3; 0.142552,-0.710054, 0.633902;;, + 53;3; 0.142552,-0.710054, 0.633902;;, + 54;3; 0.142552,-0.710054, 0.633902;;, + 55;3; 0.142552,-0.710054, 0.633902;;, + 56;3; 0.142552,-0.710054, 0.633902;;, + 57;3; 0.142552,-0.710054, 0.633902;;, + 58;3; 0.142552,-0.710054, 0.633902;;, + 59;3; 0.142552,-0.710054, 0.633902;;, + 60;3; 0.142552,-0.710054, 0.633902;;, + 61;3; 0.142552,-0.710054, 0.633902;;, + 62;3; 0.142552,-0.710054, 0.633902;;, + 63;3; 0.142552,-0.710054, 0.633902;;, + 64;3; 0.142552,-0.710054, 0.633902;;, + 65;3; 0.142552,-0.710054, 0.633902;;, + 66;3; 0.142552,-0.710054, 0.633902;;, + 67;3; 0.142552,-0.710054, 0.633902;;, + 68;3; 0.142552,-0.710054, 0.633902;;, + 69;3; 0.142552,-0.710054, 0.633902;;, + 70;3; 0.142552,-0.710054, 0.633902;;, + 71;3; 0.142552,-0.710054, 0.633902;;; + } + AnimationKey { //Rotation + 0; + 72; + 0;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 21;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 22;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 23;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 24;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 25;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 26;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 27;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 28;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 29;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 31;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 32;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 33;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 34;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 35;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 36;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 37;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 38;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 39;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 40;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 41;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 42;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 43;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 44;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 45;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 46;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 47;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 48;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 49;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 50;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 51;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 52;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 53;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 54;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 55;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 56;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 57;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 58;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 59;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 60;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 61;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 62;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 63;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 64;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 65;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 66;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 67;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 68;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 69;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 70;4; -1.000000, 0.000000, 0.000000, 0.000000;;, + 71;4; -1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { //Scale + 1; + 72; + 0;3; 0.384873, 0.384873, 0.384873;;, + 1;3; 0.384873, 0.384873, 0.384873;;, + 2;3; 0.384873, 0.384873, 0.384873;;, + 3;3; 0.384873, 0.384873, 0.384873;;, + 4;3; 0.384873, 0.384873, 0.384873;;, + 5;3; 0.384873, 0.384873, 0.384873;;, + 6;3; 0.384873, 0.384873, 0.384873;;, + 7;3; 0.384873, 0.384873, 0.384873;;, + 8;3; 0.384873, 0.384873, 0.384873;;, + 9;3; 0.384873, 0.384873, 0.384873;;, + 10;3; 0.384873, 0.384873, 0.384873;;, + 11;3; 0.384873, 0.384873, 0.384873;;, + 12;3; 0.384873, 0.384873, 0.384873;;, + 13;3; 0.384873, 0.384873, 0.384873;;, + 14;3; 0.384873, 0.384873, 0.384873;;, + 15;3; 0.384873, 0.384873, 0.384873;;, + 16;3; 0.384873, 0.384873, 0.384873;;, + 17;3; 0.384873, 0.384873, 0.384873;;, + 18;3; 0.384873, 0.384873, 0.384873;;, + 19;3; 0.384873, 0.384873, 0.384873;;, + 20;3; 0.384873, 0.384873, 0.384873;;, + 21;3; 0.384873, 0.384873, 0.384873;;, + 22;3; 0.384873, 0.384873, 0.384873;;, + 23;3; 0.384873, 0.384873, 0.384873;;, + 24;3; 0.384873, 0.384873, 0.384873;;, + 25;3; 0.384873, 0.384873, 0.384873;;, + 26;3; 0.384873, 0.384873, 0.384873;;, + 27;3; 0.384873, 0.384873, 0.384873;;, + 28;3; 0.384873, 0.384873, 0.384873;;, + 29;3; 0.384873, 0.384873, 0.384873;;, + 30;3; 0.384873, 0.384873, 0.384873;;, + 31;3; 0.384873, 0.384873, 0.384873;;, + 32;3; 0.384873, 0.384873, 0.384873;;, + 33;3; 0.384873, 0.384873, 0.384873;;, + 34;3; 0.384873, 0.384873, 0.384873;;, + 35;3; 0.384873, 0.384873, 0.384873;;, + 36;3; 0.384873, 0.384873, 0.384873;;, + 37;3; 0.384873, 0.384873, 0.384873;;, + 38;3; 0.384873, 0.384873, 0.384873;;, + 39;3; 0.384873, 0.384873, 0.384873;;, + 40;3; 0.384873, 0.384873, 0.384873;;, + 41;3; 0.384873, 0.384873, 0.384873;;, + 42;3; 0.384873, 0.384873, 0.384873;;, + 43;3; 0.384873, 0.384873, 0.384873;;, + 44;3; 0.384873, 0.384873, 0.384873;;, + 45;3; 0.384873, 0.384873, 0.384873;;, + 46;3; 0.384873, 0.384873, 0.384873;;, + 47;3; 0.384873, 0.384873, 0.384873;;, + 48;3; 0.384873, 0.384873, 0.384873;;, + 49;3; 0.384873, 0.384873, 0.384873;;, + 50;3; 0.384873, 0.384873, 0.384873;;, + 51;3; 0.384873, 0.384873, 0.384873;;, + 52;3; 0.384873, 0.384873, 0.384873;;, + 53;3; 0.384873, 0.384873, 0.384873;;, + 54;3; 0.384873, 0.384873, 0.384873;;, + 55;3; 0.384873, 0.384873, 0.384873;;, + 56;3; 0.384873, 0.384873, 0.384873;;, + 57;3; 0.384873, 0.384873, 0.384873;;, + 58;3; 0.384873, 0.384873, 0.384873;;, + 59;3; 0.384873, 0.384873, 0.384873;;, + 60;3; 0.384873, 0.384873, 0.384873;;, + 61;3; 0.384873, 0.384873, 0.384873;;, + 62;3; 0.384873, 0.384873, 0.384873;;, + 63;3; 0.384873, 0.384873, 0.384873;;, + 64;3; 0.384873, 0.384873, 0.384873;;, + 65;3; 0.384873, 0.384873, 0.384873;;, + 66;3; 0.384873, 0.384873, 0.384873;;, + 67;3; 0.384873, 0.384873, 0.384873;;, + 68;3; 0.384873, 0.384873, 0.384873;;, + 69;3; 0.384873, 0.384873, 0.384873;;, + 70;3; 0.384873, 0.384873, 0.384873;;, + 71;3; 0.384873, 0.384873, 0.384873;;; + } + } +} //End of AnimationSet diff --git a/mods/mobs/models/mobs_bunny.b3d b/mods/mobs/models/mobs_bunny.b3d new file mode 100755 index 0000000..ee053bd Binary files /dev/null and b/mods/mobs/models/mobs_bunny.b3d differ diff --git a/mods/mobs/models/mobs_chicken.x b/mods/mobs/models/mobs_chicken.x new file mode 100755 index 0000000..165853b --- /dev/null +++ b/mods/mobs/models/mobs_chicken.x @@ -0,0 +1,3080 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <9E415A43-7BA6-4a73-8743-B73D47E88476> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Cube { + FrameTransformMatrix { + -0.002650, 2.304885, 0.000000, 0.000000, + -1.520651,-0.001748, 0.000000, 0.000000, + 0.000000, 0.000000, 1.758614, 0.000000, + 0.354515,-0.719130,-3.788555, 1.000000;; + } + Mesh { // Cube mesh + 24; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube normals + 6; + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube normals + MeshTextureCoords { // Cube UV coordinates + 24; + 0.187458; 0.469285;, + 0.187516; 0.718185;, + 0.093794; 0.718074;, + 0.093577; 0.469471;, + 0.187161; 0.469748;, + 0.187019; 0.717794;, + 0.093433; 0.717243;, + 0.093810; 0.469592;, + 0.187200; 0.467961;, + 0.187371; 0.281833;, + 0.093981; 0.281523;, + 0.093522; 0.467806;, + 0.000800; 0.468800;, + 0.000800; 0.718400;, + 0.094400; 0.718400;, + 0.094400; 0.472000;, + 0.096800; 0.720000;, + 0.092800; 0.472000;, + 0.186400; 0.472000;, + 0.184800; 0.721600;, + 0.281845; 0.718277;, + 0.375655; 0.718520;, + 0.375922; 0.468568;, + 0.281578; 0.467791;; + } // End of Cube UV coordinates + } // End of Cube mesh + } // End of Cube + Frame Cube_001 { + FrameTransformMatrix { + -0.002126, 1.849057, 0.000000, 0.000000, + -0.303403,-0.000349, 0.000000, 0.000000, + 0.000000, 0.000000, 1.119535, 0.000000, + -1.442512,-0.721196,-3.382473, 1.000000;; + } + Mesh { // Cube_001 mesh + 24; + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_001 normals + 6; + -1.000000; 0.000000; 0.000000;, + 0.000000; 1.000000;-0.000000;, + 1.000000; 0.000000;-0.000000;, + 0.000000;-1.000000; 0.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000; 1.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_001 normals + MeshTextureCoords { // Cube_001 UV coordinates + 24; + 0.485160; 0.577655;, + 0.499899; 0.577812;, + 0.499780; 0.449481;, + 0.484961; 0.449400;, + 0.281362; 0.717243;, + 0.374656; 0.717311;, + 0.374949; 0.469412;, + 0.281362; 0.469412;, + 0.484600; 0.577388;, + 0.499984; 0.578585;, + 0.499989; 0.449607;, + 0.484856; 0.449526;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.469169; 0.591810;, + 0.483617; 0.592573;, + 0.484272; 0.407377;, + 0.469260; 0.406957;, + 0.468865; 0.593264;, + 0.484227; 0.592921;, + 0.484322; 0.406143;, + 0.468808; 0.406088;; + } // End of Cube_001 UV coordinates + } // End of Cube_001 mesh + } // End of Cube_001 + Frame Cube_002 { + FrameTransformMatrix { + -0.002126, 1.849057, 0.000000, 0.000000, + -0.303403,-0.000349, 0.000000, 0.000000, + 0.000000, 0.000000, 1.119535, 0.000000, + 2.179102,-0.717032,-3.382473, 1.000000;; + } + Mesh { // Cube_002 mesh + 24; + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_002 normals + 6; + -1.000000; 0.000000; 0.000000;, + 0.000000; 1.000000;-0.000000;, + 1.000000; 0.000000;-0.000000;, + 0.000000;-1.000000; 0.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000; 1.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_002 normals + MeshTextureCoords { // Cube_002 UV coordinates + 24; + 0.500148; 0.449045;, + 0.500148; 0.578125;, + 0.484676; 0.577911;, + 0.484656; 0.449178;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.500033; 0.577792;, + 0.500033; 0.449334;, + 0.484663; 0.449334;, + 0.484556; 0.577385;, + 0.094033; 0.468841;, + 0.000081; 0.469386;, + 0.000574; 0.717044;, + 0.094516; 0.717044;, + 0.484740; 0.406723;, + 0.484658; 0.592301;, + 0.469486; 0.591518;, + 0.469334; 0.407152;, + 0.484410; 0.406336;, + 0.484289; 0.592994;, + 0.468918; 0.593342;, + 0.468958; 0.406362;; + } // End of Cube_002 UV coordinates + } // End of Cube_002 mesh + } // End of Cube_002 + Frame Cube_003 { + FrameTransformMatrix { + -0.000956, 0.831443, 0.000000, 0.000000, + -0.926812,-0.001065, 0.000000, 0.000000, + 0.000000, 0.000000, 1.022895, 0.000000, + 0.351826, 1.619185,-1.628760, 1.000000;; + } + Mesh { // Cube_003 mesh + 24; + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_003 normals + 6; + -1.000000; 0.000000; 0.000000;, + 0.000000; 1.000000;-0.000000;, + 1.000000; 0.000000;-0.000000;, + 0.000000;-1.000000; 0.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000; 1.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_003 normals + MeshTextureCoords { // Cube_003 UV coordinates + 24; + 0.154404; 0.218376;, + 0.218735; 0.218625;, + 0.218713; 0.093714;, + 0.154376; 0.093663;, + 0.152629; 0.093922;, + 0.109379; 0.093834;, + 0.109412; 0.265530;, + 0.152965; 0.264233;, + 0.046899; 0.093794;, + 0.109429; 0.093766;, + 0.109563; 0.265560;, + 0.046909; 0.265601;, + 0.046918; 0.093830;, + -0.000083; 0.093979;, + 0.000136; 0.216677;, + 0.046632; 0.264942;, + 0.151039; 0.211523;, + 0.217283; 0.215363;, + 0.218563; 0.094720;, + 0.151039; 0.094720;, + 0.046938; 0.093408;, + 0.109453; 0.093376;, + 0.109485; 0.000000;, + 0.046980;-0.000074;; + } // End of Cube_003 UV coordinates + } // End of Cube_003 mesh + } // End of Cube_003 + Frame Cube_004 { + FrameTransformMatrix { + -0.000543, 0.472154, 0.000000, 0.000000, + -0.647698,-0.000745, 0.000000, 0.000000, + 0.000000, 0.000000, 0.278316, 0.000000, + 0.350341, 2.911684,-1.628760, 1.000000;; + } + Mesh { // Cube_004 mesh + 24; + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_004 normals + 6; + -1.000000; 0.000000; 0.000000;, + 0.000000; 1.000000;-0.000000;, + 1.000000; 0.000000;-0.000000;, + 0.000000;-1.000000; 0.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000; 1.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_004 normals + MeshTextureCoords { // Cube_004 UV coordinates + 24; + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.314239; 0.121923;, + 0.352962; 0.121923;, + 0.352322; 0.061440;, + 0.314239; 0.061440;, + 0.219852; 0.122804;, + 0.371773; 0.121524;, + 0.372444; 0.063539;, + 0.221147; 0.063570;, + 0.219519; 0.120643;, + 0.251843; 0.121923;, + 0.251843; 0.061440;, + 0.220159; 0.061440;, + 0.250938; 0.123492;, + 0.313419; 0.123189;, + 0.313343; 0.062044;, + 0.250674; 0.062914;, + 0.250879; 0.118083;, + 0.312002; 0.125763;, + 0.312002; 0.000000;, + 0.250879; 0.001280;; + } // End of Cube_004 UV coordinates + } // End of Cube_004 mesh + } // End of Cube_004 + Frame Cube_005 { + FrameTransformMatrix { + -0.000233, 0.177148,-0.083175, 0.000000, + -0.182964,-0.000199, 0.000089, 0.000000, + -0.000018, 0.331883, 0.706854, 0.000000, + -0.444974,-0.897076,-6.140595, 1.000000;; + } + Mesh { // Cube_005 mesh + 24; + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_005 normals + 6; + -1.000000; 0.000000; 0.000000;, + 0.000000; 1.000000;-0.000000;, + 1.000000; 0.000000;-0.000000;, + 0.000000;-1.000000; 0.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000; 1.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_005 normals + MeshTextureCoords { // Cube_005 UV coordinates + 24; + 0.562545; 0.249274;, + 0.578051; 0.249274;, + 0.578251; 0.093826;, + 0.562680; 0.093846;, + 0.562741; 0.248997;, + 0.578417; 0.249333;, + 0.578081; 0.093809;, + 0.562925; 0.093657;, + 0.562593; 0.249811;, + 0.578251; 0.249543;, + 0.578289; 0.093385;, + 0.562776; 0.093309;, + 0.563034; 0.249832;, + 0.578271; 0.249907;, + 0.578337; 0.093826;, + 0.562680; 0.093481;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;; + } // End of Cube_005 UV coordinates + } // End of Cube_005 mesh + } // End of Cube_005 + Frame Cube_006 { + FrameTransformMatrix { + -0.001204, 0.913408,-0.428865, 0.000000, + -0.367400,-0.000400, 0.000179, 0.000000, + -0.000001, 0.019120, 0.040723, 0.000000, + -0.448732,-0.894848,-7.016967, 1.000000;; + } + Mesh { // Cube_006 mesh + 24; + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_006 normals + 6; + -1.000000; 0.000000; 0.000000;, + 0.000000; 1.000000;-0.000000;, + 1.000000; 0.000000;-0.000000;, + 0.000000;-1.000000; 0.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000; 1.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_006 normals + MeshTextureCoords { // Cube_006 UV coordinates + 24; + 0.433591; 0.105473;, + 0.472659; 0.101567;, + 0.482425; 0.031250;, + 0.429685; 0.023437;, + 0.458646; 0.079413;, + 0.484107; 0.077316;, + 0.482389; 0.004482;, + 0.459629; 0.002360;, + 0.433591; 0.117192;, + 0.468753; 0.128911;, + 0.480471; 0.023437;, + 0.429685; 0.019531;, + 0.423826; 0.109380;, + 0.494143; 0.121098;, + 0.494143; 0.031250;, + 0.429685; 0.015625;, + 0.500093; 0.000042;, + 0.547074; 0.000013;, + 0.546814; 0.093790;, + 0.499973; 0.093907;, + 0.499950; 0.093802;, + 0.546898; 0.093571;, + 0.547061; 0.000207;, + 0.499950; 0.000267;; + } // End of Cube_006 UV coordinates + } // End of Cube_006 mesh + } // End of Cube_006 + Frame Cube_007 { + FrameTransformMatrix { + -0.001207, 0.908440, 0.439292, 0.000000, + -0.367400,-0.000398,-0.000186, 0.000000, + 0.000001,-0.019585, 0.040501, 0.000000, + 0.982119, 0.101678,-6.751587, 1.000000;; + } + Mesh { // Cube_007 mesh + 24; + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_007 normals + 6; + -1.000000; 0.000000; 0.000000;, + 0.000000; 1.000000;-0.000000;, + 1.000000; 0.000000;-0.000000;, + 0.000000;-1.000000; 0.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000; 1.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_007 normals + MeshTextureCoords { // Cube_007 UV coordinates + 24; + 0.428123; 0.115630;, + 0.468753; 0.121880;, + 0.481253; 0.015625;, + 0.421873; 0.018750;, + 0.428123; 0.103130;, + 0.470316; 0.125005;, + 0.478128; 0.012500;, + 0.423435; 0.009375;, + 0.437497; 0.081255;, + 0.460941; 0.078130;, + 0.475003; 0.018750;, + 0.431248; 0.018750;, + 0.445310; 0.071880;, + 0.485940; 0.071880;, + 0.478128; 0.028125;, + 0.437497; 0.021875;, + 0.500130; 0.000650;, + 0.546959; 0.000394;, + 0.547322; 0.093483;, + 0.500171; 0.093483;, + 0.500136; 0.093746;, + 0.547061; 0.093723;, + 0.547233;-0.000009;, + 0.500190;-0.000074;; + } // End of Cube_007 UV coordinates + } // End of Cube_007 mesh + } // End of Cube_007 + Frame Cube_008 { + FrameTransformMatrix { + -0.000234, 0.176184, 0.085197, 0.000000, + -0.182964,-0.000198,-0.000093, 0.000000, + 0.000012,-0.339952, 0.703009, 0.000000, + 0.985878,-0.553180,-6.165302, 1.000000;; + } + Mesh { // Cube_008 mesh + 24; + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 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of Cube_008 normals + MeshTextureCoords { // Cube_008 UV coordinates + 24; + 0.562674; 0.249014;, + 0.577997; 0.249551;, + 0.578031; 0.093826;, + 0.562743; 0.093879;, + 0.562724; 0.249635;, + 0.578307; 0.249382;, + 0.577962; 0.093849;, + 0.562964; 0.094000;, + 0.562750; 0.248913;, + 0.578375; 0.249266;, + 0.578138; 0.093987;, + 0.562649; 0.093825;, + 0.563014; 0.248270;, + 0.578194; 0.248189;, + 0.577523; 0.093815;, + 0.563011; 0.093717;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.560998; 0.086000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.559998; 0.090000;; + } // End of Cube_008 UV coordinates + } // End of Cube_008 mesh + } // End of Cube_008 +} // End of Root + +AnimationSet Global { + Animation { + {Cube} + AnimationKey { // Rotation + 0; + 80; + 0;4;-0.706700, 0.000000, 0.000000, 0.707513;;, + 1;4;-0.706700, 0.000000, 0.000000, 0.707513;;, + 2;4;-0.706700, 0.000000, 0.000000, 0.707513;;, + 3;4;-0.706700, 0.000000, 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b/mods/mobs/models/mobs_cow.b3d differ diff --git a/mods/mobs/models/mobs_goat.b3d b/mods/mobs/models/mobs_goat.b3d new file mode 100755 index 0000000..7f00ec1 Binary files /dev/null and b/mods/mobs/models/mobs_goat.b3d differ diff --git a/mods/mobs/models/mobs_kitten.b3d b/mods/mobs/models/mobs_kitten.b3d new file mode 100755 index 0000000..c2478fe Binary files /dev/null and b/mods/mobs/models/mobs_kitten.b3d differ diff --git a/mods/mobs/models/mobs_pumba.x b/mods/mobs/models/mobs_pumba.x new file mode 100755 index 0000000..895ec42 --- /dev/null +++ b/mods/mobs/models/mobs_pumba.x @@ -0,0 +1,5316 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + -0.000234, 2.732761, 0.000000, 0.000000, + -2.732761,-0.000234, 0.000000, 0.000000, + 0.000000, 0.000000, 2.732761, 0.000000, + 0.164184,-2.791352, 4.770043, 1.000000;; + } + Frame Armature_body2 { + FrameTransformMatrix { + 0.087606,-0.000000,-0.996155, 0.000000, + 0.996155, 0.000000, 0.087606, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.155674, 0.000000, 0.000000, 1.000000;; + } + Frame Armature_head { + FrameTransformMatrix { + 0.000000, 0.000000, 1.000000, 0.000000, + 0.007902, 0.999969,-0.000000, 0.000000, + -0.999969, 0.007902, 0.000000, 0.000000, + -0.000000, 1.674146, 0.000000, 1.000000;; + } + } //End of Armature_head + Frame Armature_hvost { + FrameTransformMatrix { + -0.961313, 0.212562,-0.175201, 0.000000, + -0.203920,-0.976750,-0.066147, 0.000000, + -0.185188,-0.027861, 0.982308, 0.000000, + -0.371885,-0.304373,-0.053265, 1.000000;; + } + } //End of Armature_hvost + Frame Armature_noga3 { + FrameTransformMatrix { + 0.073289, 0.972682, 0.220268, 0.000000, + 0.997097,-0.076035, 0.004003, 0.000000, + 0.020641, 0.219336,-0.975431, 0.000000, + 0.532289,-0.143643, 0.710859, 1.000000;; + } + } //End of Armature_noga3 + Frame Armature_noga4 { + FrameTransformMatrix { + 0.073289, 0.972682, 0.220268, 0.000000, + 0.997097,-0.076035, 0.004003, 0.000000, + 0.020641, 0.219336,-0.975431, 0.000000, + 0.532289,-0.143643,-0.879248, 1.000000;; + } + } //End of Armature_noga4 + Frame Armature_noga2 { + FrameTransformMatrix { + 0.073289, 0.972682, 0.220268, 0.000000, + 0.997097,-0.076035, 0.004003, 0.000000, + 0.020641, 0.219335,-0.975431, 0.000000, + 0.700789, 1.772341,-0.879248, 1.000000;; + } + } //End of Armature_noga2 + Frame Armature_noga1 { + FrameTransformMatrix { + 0.073289, 0.972682, 0.220268, 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/dev/null and b/mods/mobs/models/mobs_sheep_shaved.b3d differ diff --git a/mods/mobs/npc.lua b/mods/mobs/npc.lua new file mode 100755 index 0000000..c2f4881 --- /dev/null +++ b/mods/mobs/npc.lua @@ -0,0 +1,123 @@ + +-- Npc by TenPlus1 + +mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling", + "shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze", + "default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot", + "bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick", + "default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass", + "default:dirt", "default:chest", "default:torch"} + +mobs.npc_max_hp = 20 + +mobs:register_mob("mobs:npc", { + -- animal, monster, npc + type = "npc", + -- aggressive, deals 6 damage to player/monster when hit + passive = false, + group_attack = true, + damage = 5, -- 3 damages if tamed + attack_type = "dogfight", + attacks_monsters = true, + -- health & armor + hp_min = 20, hp_max = 20, armor = 100, + -- textures and model + collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, + visual = "mesh", + mesh = "character.b3d", + drawtype = "front", + textures = { + {"mobs_npc.png"}, + }, + child_texture = { + {"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine + }, + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_npc", + damage = "mobs_npc_hit", + attack = "mobs_npc_attack", + death = "mobs_npc_death", + }, + -- speed and jump + walk_velocity = 3, + run_velocity = 3, + jump = true, + -- drops wood and chance of apples when dead + drops = { + {name = "default:wood", + chance = 1, min = 1, max = 3}, + {name = "default:apple", + chance = 2, min = 1, max = 2}, + {name = "default:axe_stone", + chance = 3, min = 1, max = 1}, + {name = "maptools:silver_coin", + chance = 10, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 0, + lava_damage = 6, + light_damage = 0, + -- follow diamond + follow = {"farming:bread", "mobs:meat", "default:diamond"}, + view_range = 16, + -- set owner and order + owner = "", + order = "follow", + -- model animation + animation = { + speed_normal = 30, speed_run = 30, + stand_start = 0, stand_end = 79, + walk_start = 168, walk_end = 187, + run_start = 168, run_end = 187, + punch_start = 200, punch_end = 219, + }, + -- right clicking with "cooked meat" or "bread" will give npc more health + on_rightclick = function(self, clicker) + local item = clicker:get_wielded_item() + local name = clicker:get_player_name() + if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond + if (self.diamond_count or 0) < 4 then + self.diamond_count = (self.diamond_count or 0) + 1 + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + if self.diamond_count >= 4 then + self.damages = 3 + self.owner = clicker:get_player_name() + end + end + return + -- feed to heal npc + elseif not mobs:feed_tame(self, clicker, 8, true) then + -- right clicking with gold lump drops random item from mobs.npc_drops + if item:get_name() == "default:gold_lump" then + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + local pos = self.object:getpos() + pos.y = pos.y + 0.5 + minetest.add_item(pos, { + name = mobs.npc_drops[math.random(1,#mobs.npc_drops)] + }) + return + -- if owner switch between follow and stand + elseif self.owner and self.owner == clicker:get_player_name() then + if self.order == "follow" then + self.order = "stand" + else + self.order = "follow" + end + end + mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) + end + end, +}) + +-- spawning enable for now +mobs:spawn_specific("mobs:npc", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, true) +-- register spawn egg +mobs:register_egg("mobs:npc", "Npc", "mobs_npc_male_inv.png", 1) diff --git a/mods/mobs/npc_female.lua b/mods/mobs/npc_female.lua new file mode 100755 index 0000000..536a877 --- /dev/null +++ b/mods/mobs/npc_female.lua @@ -0,0 +1,120 @@ + +-- Npc by TenPlus1 + +mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling", + "shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze", + "default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot", + "bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick", + "default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass", + "default:dirt", "default:chest", "default:torch"} + +mobs.npc_max_hp = 20 + +mobs:register_mob("mobs:npc_female", { + -- animal, monster, npc + type = "npc", + -- aggressive, deals 6 damage to player/monster when hit + passive = false, + group_attack = true, + damage = 5, -- 3 damages if tamed + attack_type = "dogfight", + attacks_monsters = true, + -- health & armor + hp_min = 20, hp_max = 20, armor = 100, + -- textures and model + collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, + visual = "mesh", + mesh = "character.b3d", + drawtype = "front", + textures = { + {"mobs_npc_female.png"}, -- female by nuttmeg20 + }, + child_texture = { + {"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine + }, + -- sounds + makes_footstep_sound = true, + sounds = {}, + -- speed and jump + walk_velocity = 3, + run_velocity = 3, + jump = true, + -- drops wood and chance of apples when dead + drops = { + {name = "default:wood", + chance = 1, min = 1, max = 3}, + {name = "default:apple", + chance = 2, min = 1, max = 2}, + {name = "flowers:tulip", + chance = 4, min = 1, max = 2}, + {name = "flowers:rose", + chance = 4, min = 1, max = 2}, + {name = "default:axe_stone", + chance = 6, min = 1, max = 1}, + {name = "maptools:silver_coin", + chance = 10, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 0, + lava_damage = 6, + light_damage = 0, + -- follow diamond + follow = {"farming:bread", "mobs:meat", "default:diamond"}, + view_range = 16, + -- set owner and order + owner = "", + order = "follow", + -- model animation + animation = { + speed_normal = 30, speed_run = 30, + stand_start = 0, stand_end = 79, + walk_start = 168, walk_end = 187, + run_start = 168, run_end = 187, + punch_start = 200, punch_end = 219, + }, + -- right clicking with "cooked meat" or "bread" will give npc more health + on_rightclick = function(self, clicker) + local item = clicker:get_wielded_item() + local name = clicker:get_player_name() + if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond + if (self.diamond_count or 0) < 4 then + self.diamond_count = (self.diamond_count or 0) + 1 + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + if self.diamond_count >= 4 then + self.damages = 3 + self.owner = clicker:get_player_name() + end + end + return + -- feed to heal npc + elseif not mobs:feed_tame(self, clicker, 8, true) then + -- right clicking with gold lump drops random item from mobs.npc_drops + if item:get_name() == "default:gold_lump" then + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + local pos = self.object:getpos() + pos.y = pos.y + 0.5 + minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]}) + return + -- if owner switch between follow and stand + elseif self.owner and self.owner == clicker:get_player_name() then + if self.order == "follow" then + self.order = "stand" + else + self.order = "follow" + end + end + mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) + end + end, +}) + +-- spawning enable for now +mobs:spawn_specific("mobs:npc_female", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, true) +-- register spawn egg +mobs:register_egg("mobs:npc_female", "Npc", "mobs_npc_female_inv.png", 1) diff --git a/mods/mobs/oerkki.lua b/mods/mobs/oerkki.lua new file mode 100755 index 0000000..a375708 --- /dev/null +++ b/mods/mobs/oerkki.lua @@ -0,0 +1,63 @@ + +-- Oerkki by PilzAdam + +mobs:register_mob("mobs:oerkki", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 7 damage when player hit + passive = false, + attack_type = "dogfight", + damage = 6, + -- health & armor + hp_min = 40, + hp_max = 50, + armor = 90, + -- textures and model + collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4}, + visual = "mesh", + mesh = "mobs_oerkki.b3d", + textures = { + {"mobs_oerkki.png"}, + {"mobs_oerkki2.png"}, + }, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = false, + sounds = { + random = "mobs_oerkki", + attack = "mobs_oerkki_attack", + }, + -- speed and jump + walk_velocity = 2, + run_velocity = 4, + view_range = 16, + jump = true, + -- chance of dropping obsidian and coins + drops = { + {name = "default:obsidian", + chance = 3, min = 1, max = 2,}, + {name = "maptools:silver_coin", + chance = 1, min = 1, max = 1}, + }, + -- damaged by + water_damage = 2, + lava_damage = 4, + light_damage = 1, + -- model animation + animation = { + stand_start = 0, stand_end = 23, + walk_start = 24, walk_end = 36, + run_start = 37, run_end = 49, + punch_start = 37, punch_end = 49, + speed_normal = 15, speed_run = 15, + }, + -- replace torch with air (remove) + replace_rate = 50, + replace_what = {"default:torch"}, + replace_with = "air", + replace_offset = -1, +}) +-- spawns on stone/sandstone between 5 and -1 light, 1 in 7000 chance, 1 in area starting at -10 and below +mobs:spawn_specific("mobs:oerkki", {"default:stone", "default:sandstone"}, {"air"}, -1, 5, 30, 7000, 1, -31000, -75, false) +-- register spawn egg +mobs:register_egg("mobs:oerkki", "Oerkki", "mobs_oerkki_inv.png", 1) diff --git a/mods/mobs/rat.lua b/mods/mobs/rat.lua new file mode 100755 index 0000000..3ce2263 --- /dev/null +++ b/mods/mobs/rat.lua @@ -0,0 +1,64 @@ + +-- Rat by PilzAdam + +mobs:register_mob("mobs:rat", { + -- animal, monster, npc, barbarian + type = "animal", + -- not aggressive + passive = true, + -- health & armor + hp_min = 1, + hp_max = 4, + armor = 200, + -- textures and model + collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2}, + visual = "mesh", + mesh = "mobs_rat.b3d", + textures = { + {"mobs_rat.png"}, + {"mobs_rat_brown.png"}, + }, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = false, + sounds = { + random = "mobs_rat", + }, + -- speed and jump + walk_velocity = 1, + jump = true, + -- no drops + drops = {}, + -- damaged by + water_damage = 0, + lava_damage = 4, + light_damage = 0, + -- right click to pick up rat + on_rightclick = function(self, clicker) + mobs:capture_mob(self, clicker, 25, 80, 0, true, nil) + end, +--[[ + do_custom = function(self) + local pos = self.object:getpos() + print("rat pos", pos.x, pos.y, pos.z) + end, +]] +}) +-- spawn on stone between 1 and 20 light, 1 in 7000 chance, 1 per area up to 31000 in height +mobs:spawn_specific("mobs:rat", {"default:stone", "default:sandstone"}, {"air"}, 0, 20, 30, 10000, 1, -31000, 31000, true) +-- register spawn egg +mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inv.png", 1) + +-- cooked rat, yummy! +minetest.register_craftitem("mobs:rat_cooked", { + description = "Cooked Rat", + inventory_image = "mobs_cooked_rat.png", + on_use = minetest.item_eat(3), +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:rat_cooked", + recipe = "mobs:rat", + cooktime = 5, +}) diff --git a/mods/mobs/sandmonster.lua b/mods/mobs/sandmonster.lua new file mode 100755 index 0000000..be64dac --- /dev/null +++ b/mods/mobs/sandmonster.lua @@ -0,0 +1,57 @@ + +-- Sand Monster by PilzAdam + +mobs:register_mob("mobs:sand_monster", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 5 damage to player when hit + passive = false, + attack_type = "dogfight", + damage = 4, + -- health & armor + hp_min = 15, + hp_max = 20, + armor = 100, + -- textures and model + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "mobs_sand_monster.b3d", + textures = { + {"mobs_sand_monster.png"}, + }, + blood_texture = "default_sand.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_sandmonster", + }, + -- speed and jump, sinks in water + walk_velocity = 2.5, + run_velocity = 4.5, + view_range = 16, + jump = true, + floats = 0, + -- drops desert sand when dead + drops = { + {name = "default:desert_sand", + chance = 1, min = 3, max = 5,}, + {name = "maptools:silver_coin", + chance = 10, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 3, + lava_damage = 4, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, speed_run = 15, + stand_start = 0, stand_end = 39, + walk_start = 41, walk_end = 72, + run_start = 74, run_end = 105, + punch_start = 74, punch_end = 105, + }, +}) +-- spawns on desert sand between -1 and 20 light, 1 in 15000 chance, 1 sand monster in area up to 31000 in height +mobs:spawn_specific("mobs:sand_monster", {"default:desert_sand", "default:sand"}, {"air"}, -1, 20, 30, 20000, 1, -31000, 31000, false) +-- register spawn egg +mobs:register_egg("mobs:sand_monster", "Sand Monster", "mobs_sand_monster_inv.png", 1) diff --git a/mods/mobs/sheep.lua b/mods/mobs/sheep.lua new file mode 100755 index 0000000..b898f03 --- /dev/null +++ b/mods/mobs/sheep.lua @@ -0,0 +1,183 @@ + +local all_colours = { + "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta", + "white", "orange", "violet", "brown", "pink", "dark_grey", "dark_green" +} + +-- Sheep by PilzAdam + +for _, col in ipairs(all_colours) do + + mobs:register_mob("mobs:sheep_"..col, { + -- animal, monster, npc, barbarian + type = "animal", + -- not aggressive + passive = true, + -- health & armor + hp_min = 10, + hp_max = 15, + armor = 200, + -- textures and model + collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4}, + visual = "mesh", + mesh = "mobs_sheep.b3d", + textures = { + {"mobs_sheep_"..col..".png"}, + }, + -- specific texture and mesh for gotten + gotten_texture = {"mobs_sheep_shaved.png"}, + gotten_mesh = "mobs_sheep_shaved.b3d", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_sheep", + }, + -- speed and jump + walk_velocity = 1, + run_velocity = 2, + jump = true, + -- drops raw meat and woll of its color when dead +-- drops = { +-- {name = "mobs:meat_raw", +-- chance = 1, min = 2, max = 3}, +-- {name = "wool:"..col, +-- chance = 1, min = 1, max = 1}, +-- }, + -- damaged by + water_damage = 1, + lava_damage = 5, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, speed_run = 15, + stand_start = 0, stand_end = 80, + walk_start = 81, walk_end = 100, + }, + follow = {"farming:wheat", "default:grass_5"}, + view_range = 10, + -- replace grass/wheat with air (eat) + replace_rate = 50, + replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"}, + replace_with = "air", + -- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back + replace_offset = -1, + on_rightclick = function(self, clicker) + local shpcolor = string.split(self.name,"_")[2] + if shpcolor =="dark" then + shpcolor = shpcolor.."_"..string.split(self.name,"_")[3] + end + + --are we feeding? + if mobs:feed_tame(self, clicker, 8, true) then + --if full grow fuzz + if self.gotten == false then + self.object:set_properties({ + textures = {"mobs_sheep_"..shpcolor..".png"}, + mesh = "mobs_sheep.b3d", + }) + end + return + end + + local item = clicker:get_wielded_item() + local itemname = item:get_name() + + --are we giving a haircut> + if itemname == "mobs:shears" then + if self.gotten == false and self.child == false then + self.gotten = true -- shaved + if minetest.get_modpath("wool") then + local pos = self.object:getpos() + pos.y = pos.y + 0.5 + local obj = minetest.add_item(pos, ItemStack("wool:"..shpcolor.." "..math.random(2,3))) + if obj then + obj:setvelocity({ + x = math.random(-1,1), + y = 5, + z = math.random(-1,1) + }) + end + item:add_wear(650) -- 100 uses + clicker:set_wielded_item(item) + end + self.object:set_properties({ + textures = {"mobs_sheep_shaved.png"}, + mesh = "mobs_sheep_shaved.b3d", + }) + end + return + end + + local name = clicker:get_player_name() + + --are we coloring? + if itemname:find("dye:") then + if self.gotten == false and self.child == false and self.tamed == true and name == self.owner then + local col = string.split(itemname,":")[2] + for _,c in pairs(all_colours) do + if c == col then + local pos = self.object:getpos() + self.object:remove() + local mob = minetest.add_entity(pos, "mobs:sheep_"..col) + local ent = mob:get_luaentity() + ent.owner = name + ent.tamed = true + -- take item + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + break + end + end + end + return + end + + --are we capturing? + mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) + end + }) + + mobs:register_egg("mobs:sheep_"..col, "Sheep ("..col..")", "mobs_sheep_"..col.."_inv.png", 1) + +end + +mobs:spawn_specific("mobs:sheep_white", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 10000, 1, -31000, 31000, true) + +-- compatibility (item and entity) +minetest.register_alias("mobs:sheep", "mobs:sheep_white") + +minetest.register_entity("mobs:sheep", { + hp_max = 1, + physical = true, + collide_with_objects = true, + visual = "mesh", + mesh = "mobs_sheep.b3d", + visual_size = {x = 1, y = 1}, + textures = {"mobs_sheep.png"}, + velocity = {x = 0, y = 0, z = 0}, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4}, + is_visible = true, + speed = 0, + + on_rightclick = function(self, clicker) + clicker:get_inventory():add_item("main", "mobs:sheep_white") + self.object:remove() + end, + +}) + +-- -- shears (right click sheep to shear wool) +-- minetest.register_tool("mobs:shears", { +-- description = "Steel Shears (right-click sheep to shear)", +-- inventory_image = "mobs_shears.png", +-- tool_capabilities = { -- Modif MFF /DEBUT +-- full_punch_interval = 1, +-- max_drop_level=1, +-- groupcaps={ +-- snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, +-- }, +-- damage_groups = {fleshy=0}, +-- } +-- }) -- Modif MFF /FIN diff --git a/mods/mobs/sounds/default_punch.ogg b/mods/mobs/sounds/default_punch.ogg new file mode 100755 index 0000000..1c5dce3 Binary files /dev/null and b/mods/mobs/sounds/default_punch.ogg differ diff --git a/mods/mobs/sounds/mobs_bee.ogg b/mods/mobs/sounds/mobs_bee.ogg new file mode 100755 index 0000000..0051605 Binary files /dev/null and b/mods/mobs/sounds/mobs_bee.ogg differ diff --git a/mods/mobs/sounds/mobs_chicken.ogg b/mods/mobs/sounds/mobs_chicken.ogg new file mode 100755 index 0000000..4aa7d6a Binary files /dev/null and b/mods/mobs/sounds/mobs_chicken.ogg differ diff --git a/mods/mobs/sounds/mobs_cow.ogg b/mods/mobs/sounds/mobs_cow.ogg new 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b/mods/mobs/spider.lua @@ -0,0 +1,99 @@ + +-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) + +mobs:register_mob("mobs:spider", { + -- animal, monster, npc, barbarian + type = "monster", + -- agressive, does 6 damage to player when hit + passive = false, + attack_type = "dogfight", + damage = 5, + -- health & armor + hp_min = 30, + hp_max = 40, + armor = 200, + -- textures and model + collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7}, + visual = "mesh", + mesh = "mobs_spider.x", + textures = { + {"mobs_spider.png"}, + }, + visual_size = {x=7,y=7}, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_spider", + war_cry = "mobs_eerie", + death = "mobs_howl", + attack = "mobs_spider_attack", + }, + -- speed and jump, sinks in water + walk_velocity = 1, + run_velocity = 3, + jump = true, + view_range = 16, + floats = 0, + -- drops string with a chance of sandstone or crystal spike if Ethereal installed + drops = { + {name = "farming:string", + chance = 2, min = 1, max = 3,}, + {name = "mobs:meat_raw", + chance = 4, min = 1, max = 2,}, + {name = "maptools:silver_coin", + chance = 3, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 5, + lava_damage = 5, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, speed_run = 15, + stand_start = 1, stand_end = 1, + walk_start = 20, walk_end = 40, + run_start = 20, run_end = 40, + punch_start = 50, punch_end = 90, + }, +}) +-- spawn on jungleleaves/jungletree, between 0 and 5 light, 1 in 10000 chance, 1 in area up to 31000 in height +mobs:spawn_specific("mobs:spider", {"default:jungleleaves", "default:jungletree"}, {"air"}, -1, 20, 30, 7500, 1, -31000, 31000, false) +-- register spawn egg +mobs:register_egg("mobs:spider", "Spider", "mobs_spider_inv.png", 1) + +-- ethereal crystal spike compatibility +if not minetest.get_modpath("ethereal") then + minetest.register_alias("ethereal:crystal_spike", "default:sandstone") +end + +-- spider cobweb +minetest.register_node("mobs:spider_cobweb", { + description = "Spider Cobweb", --Description changé pour éviter conflit avec homedecor_modpack + drawtype = "plantlike", + visual_scale = 1.1, + tiles = {"mobs_cobweb.png"}, + inventory_image = "mobs_cobweb.png", + paramtype = "light", + sunlight_propagates = true, + liquid_viscosity = 11, + liquidtype = "source", + liquid_alternative_flowing = "mobs:spider_cobweb", --Modif MFF + liquid_alternative_source = "mobs:spider_cobweb", --Modif MFF + liquid_renewable = false, + liquid_range = 0, + walkable = false, + groups = {snappy = 1, liquid = 3}, + drop = "farming:cotton", + sounds = default.node_sound_leaves_defaults(), +}) + +-- spider cobweb craft (MFF : indentation modifié) +minetest.register_craft( { + output = "mobs:spider_cobweb", + recipe = { + { "", "", "farming:string"}, + { "farming:string", "", "" }, + { "", "", "farming:string"} + }, +}) diff --git a/mods/mobs/stonemonster.lua b/mods/mobs/stonemonster.lua new file mode 100755 index 0000000..4a45f53 --- /dev/null +++ b/mods/mobs/stonemonster.lua @@ -0,0 +1,62 @@ + +-- Stone Monster by PilzAdam + +mobs:register_mob("mobs:stone_monster", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 8 damage to player when hit + passive = false, + attack_type = "dogfight", + damage = 7, + -- health & armor + hp_min = 30, + hp_max = 35, + armor = 70, + -- textures and model + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "mobs_stone_monster.b3d", + textures = { + {"mobs_stone_monster.png"}, + }, + blood_texture = "default_stone.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_stonemonster", + attack = "mobs_stonemonster_attack", + }, + -- speed and jump, sinks in water + walk_velocity = 2, + run_velocity = 4, + jump = true, + floats = 0, + view_range = 16, + -- chance of dropping torch, iron lump, coal lump and/or silver coins + drops = { + {name = "default:torch", + chance = 10, min = 3, max = 5,}, + {name = "default:iron_lump", + chance = 5, min = 1, max = 2,}, + {name = "default:coal_lump", + chance = 3, min = 1, max = 3,}, + {name = "maptools:silver_coin", + chance = 1, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 0, + lava_damage = 0, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, speed_run = 15, + stand_start = 0, stand_end = 14, + walk_start = 15, walk_end = 38, + run_start = 40, run_end = 63, + punch_start = 40, punch_end = 63, + }, +}) +-- spawns on stone between -1 and 5 light, 1 in 7000 chance, 1 in area below -25 +mobs:spawn_specific("mobs:stone_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 5, 30, 7000, 1, -31000, -25, false) +-- register spawn egg +mobs:register_egg("mobs:stone_monster", "Stone Monster", "mobs_stone_monster_inv.png", 1) diff --git a/mods/mobs/textures/jeija_glue.png b/mods/mobs/textures/jeija_glue.png new file mode 100755 index 0000000..2f351d1 Binary files 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a/mods/mobs/textures/mobs_warthog_inv.png b/mods/mobs/textures/mobs_warthog_inv.png new file mode 100755 index 0000000..8f34838 Binary files /dev/null and b/mods/mobs/textures/mobs_warthog_inv.png differ diff --git a/mods/mobs/textures/tnt_smoke.png b/mods/mobs/textures/tnt_smoke.png new file mode 100755 index 0000000..ca69ee0 Binary files /dev/null and b/mods/mobs/textures/tnt_smoke.png differ diff --git a/mods/mobs/treemonster.lua b/mods/mobs/treemonster.lua new file mode 100755 index 0000000..75f1580 --- /dev/null +++ b/mods/mobs/treemonster.lua @@ -0,0 +1,69 @@ + +-- Tree Monster (or Tree Gollum) by PilzAdam + +mobs:register_mob("mobs:tree_monster", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 9 damage to player when hit + passive = false, + attack_type = "dogfight", + damage = 8, + -- health & armor + hp_min = 40, + hp_max = 50, + armor = 80, + -- textures and model + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "mobs_tree_monster.b3d", + textures = { + {"mobs_tree_monster.png"}, + }, + blood_texture = "default_wood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_treemonster", + }, + -- speed and jump + walk_velocity = 0.5, + run_velocity = 2.5, + jump = true, + view_range = 16, + -- drops saplings, junglesapling, apple and/or silver coin + drops = { + {name = "default:sapling", + chance = 2, min = 1, max = 2}, + {name = "default:junglesapling", + chance = 2, min = 1, max = 2}, + {name = "default:apple", + chance = 2, min = 2, max = 3,}, + {name = "maptools:superapple", + chance = 4, min = 1, max = 1,}, + {name = "maptools:silver_coin", + chance = 3, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 1, + lava_damage = 5, + light_damage = 2, + fall_damage = 0, + -- model animation + animation = { + speed_normal = 15, speed_run = 15, + stand_start = 0, stand_end = 24, + walk_start = 25, walk_end = 47, + run_start = 48, run_end = 62, + punch_start = 48, punch_end = 62, + }, +}) +-- spawn on leaves and beech_leaves, between 0 and 5 light, 1 in 8000 chance, 1 in area up to 31000 in height +mobs:spawn_specific("mobs:tree_monster", {"default:leaves", "moretrees:beech_leaves"}, {"air"}, 0, 5, 30, 8000, 1, -31000, 31000, false) +-- register spawn egg +mobs:register_egg("mobs:tree_monster", "Tree Monster", "mobs_tree_monster_inv.png", 1) + +-- ethereal sapling compatibility +if not minetest.get_modpath("ethereal") then + minetest.register_alias("ethereal:tree_sapling", "default:sapling") + minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling") +end \ No newline at end of file diff --git a/mods/mobs/warthog.lua b/mods/mobs/warthog.lua new file mode 100755 index 0000000..dbbce78 --- /dev/null +++ b/mods/mobs/warthog.lua @@ -0,0 +1,86 @@ + +-- Warthog by KrupnoPavel + +mobs:register_mob("mobs:pumba", { + -- animal, monster, npc, barbarian + type = "animal", + -- aggressive, deals 5 damage to player when threatened + passive = true, + group_attack = true, + attack_type = "dogfight", + damage = 4, + -- health & armor + hp_min = 15, + hp_max = 20, + armor = 200, + -- textures and model + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, + visual = "mesh", + mesh = "mobs_pumba.x", + textures = { + {"mobs_pumba.png"}, + }, + visual_size = {x=1,y=1}, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_pig", + attack = "mobs_pig_angry", + }, + -- speed and jump + walk_velocity = 2, + run_velocity = 3, + jump = true, + -- follows apple and potato + follow = {"default:apple", "farming:potato"}, + view_range = 10, + -- drops raw pork when dead +-- drops = { +-- {name = "mobs:pork_raw", +-- chance = 1, min = 2, max = 3,}, +-- {name = "maptools:silver_coin", +-- chance = 10, min = 1, max = 1,}, +-- }, + -- damaged by + water_damage = 1, + lava_damage = 5, + light_damage = 0, + -- model animation + animation = { + speed_normal = 15, + stand_start = 25, stand_end = 55, + walk_start = 70, walk_end = 100, + punch_start = 70, punch_end = 100, + }, + -- can be tamed by feeding 8 wheat (will not attack when tamed) + on_rightclick = function(self, clicker) + mobs:feed_tame(self, clicker, 8, true) + mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) + end, +}) +-- spawns on dirt or junglegrass, between 8 and 20 light, 1 in 10000 chance, 1 in area up to 31000 in height +mobs:spawn_specific("mobs:pumba", {"default:dirt", "default:junglegrass"}, {"air"}, 8, 20, 30, 10000, 1, -31000, 31000, true) +-- register spawn egg +mobs:register_egg("mobs:pumba", "Warthog", "mobs_warthog_inv.png", 1) + +-- porkchop (raw and cooked) +minetest.register_craftitem("mobs:pork_raw", { + description = "Raw Porkchop", + inventory_image = "mobs_pork_raw.png", + on_use = minetest.item_eat(4), +}) + +-- cooked porkchop +minetest.register_craftitem("mobs:pork_cooked", { + description = "Cooked Porkchop", + inventory_image = "mobs_pork_cooked.png", + on_use = minetest.item_eat(8), +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:pork_cooked", + recipe = "mobs:pork_raw", + cooktime = 5, +}) diff --git a/mods/mobs/wolf.lua b/mods/mobs/wolf.lua new file mode 100755 index 0000000..e2c5abd --- /dev/null +++ b/mods/mobs/wolf.lua @@ -0,0 +1,71 @@ + +-- Wolf by KrupnoPavel + +mobs:register_mob("mobs:wolf", { + -- animal, monster, npc, barbarian + type = "monster", + -- agressive, does 4 damage to player when hit + passive = false, + attack_type = "dogfight", + damage = 4, -- 2 damages if tamed + -- health & armor + hp_min = 15, hp_max = 20, armor = 200, + -- textures and model + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, + visual = "mesh", + mesh = "mobs_wolf.x", + drawtype = "front", + textures = { + {"mobs_wolf.png"}, + }, + --visual_size = {x=1,y=1}, --Quel valeur lui mettre ? + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_wolf", + attack = "mobs_wolf_attack", + }, + -- speed and jump + walk_velocity = 3, + run_velocity = 5, + jump = true, + view_range = 16, + -- drops mese or diamond when dead + drops = { + {name = "mobs:meat_raw", + chance = 1, min = 2, max = 3,}, + {name = "maptools:silver_coin", + chance = 4, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 0, + lava_damage = 5, + light_damage = 2, + -- model animation + animation = { + stand_start = 0, stand_end = 14, + walk_start = 15, walk_end = 38, + run_start = 40, run_end = 63, + punch_start = 40, punch_end = 63, + speed_normal = 15, speed_run = 15, + }, + -- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog + on_rightclick = function(self, clicker) + local item = clicker:get_wielded_item() + if item:get_name() == "mobs:meat_raw" then + clicker:get_inventory():remove_item("main", "mobs:meat_raw") + self.raw_meat_count = (self.raw_meat_count or 0) + 1 + if self.raw_meat_count > 4 then + local ent = minetest.add_entity(self.object:getpos(), "mobs:dog") + self.object:remove() + local dog_obj = ent:get_luaentity() + if not dog_obj then return end + dog_obj.tamed = true + dog_obj.owner = clicker:get_player_name() + end + end + end +}) +mobs:spawn_specific("mobs:wolf", {"default:dirt_with_grass"}, {"air"}, -1, 3, 30, 10000, 1, -31000, 31000, false) +mobs:register_egg("mobs:wolf", "Wolf", "mobs_wolf_inv.png", 1) diff --git a/mods/mobs/yeti.lua b/mods/mobs/yeti.lua new file mode 100755 index 0000000..94a1a0d --- /dev/null +++ b/mods/mobs/yeti.lua @@ -0,0 +1,88 @@ + +-- Yeti by TenPlus1 + +mobs:register_mob("mobs:yeti", { + -- animal, monster, npc, barbarian + type = "monster", + -- agressive, deals 7 damage to player when hit + passive = false, + damage = 6, + attack_type = "shoot", + shoot_interval = .75, + arrow = "mobs:snowball", + shoot_offset = 2, + -- health & armor + hp_min = 25, + hp_max = 30, + armor = 90, + -- textures and model + collisionbox = {-0.42,-1.2,-0.42, 0.42,0.96,0.42}, + visual = "mesh", + mesh = "character.b3d", + textures = { + {"mobs_yeti.png"}, + }, + visual_size = {x=1.2, y=1.2}, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_dirtmonster", + attack = "mobs_stonemonster_attack", + death = "mobs_zombie_death", + }, + -- speed and jump + view_range = 16, + walk_velocity = 1, + run_velocity = 3, + jump = true, + floats = 1, + -- drops ice when dead + drops = { + {name = "default:ice", + chance = 1, min = 1, max = 3,}, + {name = "maptools:silver_coin", + chance = 2, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 1, + lava_damage = 5, + light_damage = 0, + -- model animation + animation = { + speed_normal = 30, speed_run = 30, + stand_start = 0, stand_end = 79, + walk_start = 168, walk_end = 187, + run_start = 168, run_end = 187, + punch_start = 200, punch_end = 219, + }, +}) +-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 in area below 31000 +mobs:spawn_specific("mobs:yeti", {"default:dirt_with_snow", "default:snow", "default:snowblock"}, {"air"}, -1, 20, 30, 30000, 1, -31000, 31000, false) +-- register spawn egg +mobs:register_egg("mobs:yeti", "Yeti", "mobs_yeti_inv.png", 1) + +-- snowball (weapon) +mobs:register_arrow("mobs:snowball", { + visual = "sprite", + visual_size = {x=.5, y=.5}, + textures = {"default_snowball.png"}, + velocity = 6, + + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=6}, + }, 0) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=3}, + }, 0) + end, + + hit_node = function(self, pos, node) + end +}) diff --git a/mods/mobs/zombie.lua b/mods/mobs/zombie.lua new file mode 100755 index 0000000..0231e29 --- /dev/null +++ b/mods/mobs/zombie.lua @@ -0,0 +1,70 @@ + +-- Zombie by BlockMen + +mobs:register_mob("mobs:zombie", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, deals 6 damage to player when hit + passive = false, + attack_type = "dogfight", + damage = 5, + -- health & armor + hp_min = 30, + hp_max = 40, + armor = 100, + -- textures and model + collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3}, + visual = "mesh", + mesh = "mobs_zombie.x", + textures = { + {"mobs_zombie.png"}, + }, + visual_size = {x=1, y=1}, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_zombie", + damage = "mobs_zombie_hit", + attack = "mobs_zombie_attack", + death = "mobs_zombie_death", + }, + -- speed and jump + view_range = 16, + walk_velocity = 1, + run_velocity = 3, + jump = true, + floats = 0, +-- drops nether fruit and silver coin when dead + drops = { + {name = "nether:apple", + chance = 2, min = 1, max = 2,}, + {name = "mobs:zombie_tibia", + chance = 10, min = 1, max = 1,}, + {name = "maptools:silver_coin", + chance = 1, min = 1, max = 1,}, + }, + -- damaged by + water_damage = 1, + lava_damage = 5, + light_damage = 2, + -- model animation + animation = { + speed_normal = 10, speed_run = 15, + stand_start = 0, stand_end = 79, + walk_start = 168, walk_end = 188, + run_start = 168, run_end = 188, +-- punch_start = 168, punch_end = 188, + }, +}) + +-- spawn in nether forest between -1 and 5 light, 1 in 6000 change, 1 zombie in area up to 31000 in height +mobs:spawn_specific("mobs:zombie", {"nether:dirt_top"}, {"air"}, -1, 5, 30, 6600, 1, -31000, 31000, false) +-- register spawn egg +mobs:register_egg("mobs:zombie", "Zombie", "mobs_zombie_inv.png", 1) + +minetest.register_craftitem("mobs:zombie_tibia", { + description = "Zombie Tibia", + inventory_image = "mobs_zombie_tibia.png", + groups = {magic = 1}, +}) diff --git a/worlds/minetestforfun-creative/world.mt b/worlds/minetestforfun-creative/world.mt index ba5b291..0d3af38 100755 --- a/worlds/minetestforfun-creative/world.mt +++ b/worlds/minetestforfun-creative/world.mt @@ -77,6 +77,7 @@ load_mod_mesecons_switch = true load_mod_mesecons_torch = true load_mod_mesecons_walllever = true load_mod_metatools = true +load_mod_mobs = true load_mod_molehills = true load_mod_moreblocks = true load_mod_moreores = true