From bf72090e548b6486bf641316881d42e803f7106f Mon Sep 17 00:00:00 2001 From: Ombridride Date: Thu, 25 Jun 2015 00:05:01 +0200 Subject: [PATCH] reduce armor for minotaur and... ajust the spawn rate --- mods/mobs/minotaur.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/mobs/minotaur.lua b/mods/mobs/minotaur.lua index bd42bc21..33847725 100755 --- a/mods/mobs/minotaur.lua +++ b/mods/mobs/minotaur.lua @@ -11,7 +11,7 @@ mobs:register_mob("mobs:minotaur", { -- health & armor hp_min = 50, hp_max = 75, - armor = 60, + armor = 70, -- textures and model collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9}, visual = "mesh", @@ -58,7 +58,7 @@ mobs:register_mob("mobs:minotaur", { }, }) -- spawns on desert sand between -1 and 20 light, 1 in 20000 chance, 1 Minotaur in area up to 31000 in height -mobs:register_spawn("mobs:minotaur", {"default:desert_sand"}, 20, -1, 50000, 1, 31000) +mobs:register_spawn("mobs:minotaur", {"default:desert_sand"}, 20, -1, 30000, 1, 31000) -- register spawn egg mobs:register_egg("mobs:minotaur", "Minotaur", "default_desert_sand.png", 1)