diff --git a/mods/mobs/mese_dragon.lua b/mods/mobs/mese_dragon.lua index ae3e81bd..bd9328fe 100644 --- a/mods/mobs/mese_dragon.lua +++ b/mods/mobs/mese_dragon.lua @@ -82,20 +82,20 @@ mobs:register_arrow("mobs:mese_dragon_fireball", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"mobs_mese_dragon_fireball.png"}, - velocity = 8, + velocity = 10, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) - player:punch(self.object, 2.0, { -- Modif MFF - full_punch_interval = 2.0, -- Modif MFF - damage_groups = {fleshy = 13}, -- Modif MFF + player:punch(self.object, 2.0, { -- Modif MFF + full_punch_interval = 2.0, -- Modif MFF + damage_groups = {fleshy = 13}, -- Modif MFF }, nil) end, hit_mob = function(self, player) - player:punch(self.object, 2.0, { -- Modif MFF - full_punch_interval = 2.0, -- Modif MFF - damage_groups = {fleshy = 13}, -- Modif MFF + player:punch(self.object, 2.0, { -- Modif MFF + full_punch_interval = 2.0, -- Modif MFF + damage_groups = {fleshy = 13}, -- Modif MFF }, nil) end, @@ -111,7 +111,7 @@ minetest.register_node("mobs:mese_dragon_spawner", { is_ground_content = false, groups = {unbreakable = 1, mob_spawner=1}, sounds = default.node_sound_stone_defaults({ - dug = {name="mobs_boom", gain=0.25} -- to be changed + dug = {name="mobs_boom", gain=0.25} }) })