diff --git a/mods/3d_armor/3d_armor/README.txt b/mods/3d_armor/3d_armor/README.txt index d64cabd3..224f81c9 100755 --- a/mods/3d_armor/3d_armor/README.txt +++ b/mods/3d_armor/3d_armor/README.txt @@ -11,6 +11,9 @@ a player's armor group level making them less vulnerable to weapons. Armor takes damage when a player is hurt but also offers a percentage chance of healing. Overall level is boosted by 10% when wearing a full matching set. +Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1 +protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava. + Configuration ------------- diff --git a/mods/3d_armor/3d_armor/armor.conf.example b/mods/3d_armor/3d_armor/armor.conf.example index 27395f20..15cfe91e 100755 --- a/mods/3d_armor/3d_armor/armor.conf.example +++ b/mods/3d_armor/3d_armor/armor.conf.example @@ -10,6 +10,20 @@ ARMOR_MATERIALS = { diamond = "default:diamond", gold = "default:gold_ingot", mithril = "moreores:mithril_ingot", + crystal = "ethereal:crystal_ingot", +} + +-- Enable fire protection (defaults true if using ethereal mod) +ARMOR_FIRE_PROTECT = false + +-- Fire protection nodes, (name, protection level, damage) +ARMOR_FIRE_NODES = { + {"default:lava_source", 5, 4}, + {"default:lava_flowing", 5, 4}, + {"fire:basic_flame", 3, 4}, + {"ethereal:crystal_spike", 2, 1}, + {"bakedclay:safe_fire", 2, 1}, + {"default:torch", 1, 1}, } -- Increase this if you get initialization glitches when a player first joins. @@ -40,10 +54,3 @@ ARMOR_LEVEL_MULTIPLIER = 1 -- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether. ARMOR_HEAL_MULTIPLIER = 1 --- You can also use this file to execute arbitary lua code --- eg: Dumb the armor down if using Simple Mobs -if minetest.get_modpath("mobs") then - ARMOR_LEVEL_MULTIPLIER = 0.5 - ARMOR_HEAL_MULTIPLIER = 0 -end - diff --git a/mods/3d_armor/3d_armor/armor.lua b/mods/3d_armor/3d_armor/armor.lua index 4e5b3fd1..1b2c6e5c 100755 --- a/mods/3d_armor/3d_armor/armor.lua +++ b/mods/3d_armor/3d_armor/armor.lua @@ -14,6 +14,16 @@ ARMOR_MATERIALS = { diamond = "default:diamond", gold = "default:gold_ingot", mithril = "moreores:mithril_ingot", + crystal = "ethereal:crystal_ingot", +} +ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil +ARMOR_FIRE_NODES = { + {"default:lava_source", 5, 4}, + {"default:lava_flowing", 5, 4}, + {"fire:basic_flame", 3, 4}, + {"ethereal:crystal_spike", 2, 1}, + {"bakedclay:safe_fire", 2, 1}, + {"default:torch", 1, 1}, } local skin_mod = nil @@ -36,7 +46,20 @@ end if not minetest.get_modpath("moreores") then ARMOR_MATERIALS.mithril = nil end +if not minetest.get_modpath("ethereal") then + ARMOR_MATERIALS.crystal = nil +end +-- override hot nodes so they do not hurt player anywhere but mod +if ARMOR_FIRE_PROTECT == true then + minetest.after(2, function() + for _, row in ipairs(ARMOR_FIRE_NODES) do + if minetest.registered_nodes[row[1]] then + minetest.override_item(row[1], {damage_per_second = 0}) + end + end + end) +end local time = 0 @@ -61,6 +84,7 @@ if minetest.get_modpath("inventory_plus") then .."image[2.5,0.75;2,4;armor_preview]" .."label[5,1;Level: armor_level]" .."label[5,1.5;Heal: armor_heal]" + .."label[5,2;Fire: armor_fire]" .."list[current_player;main;0,4.5;8,4;]" elseif minetest.get_modpath("unified_inventory") then inv_mod = "unified_inventory" @@ -77,9 +101,12 @@ elseif minetest.get_modpath("unified_inventory") then .."image[2.5,0.75;2,4;"..armor.textures[name].preview.."]" .."label[5,1;Level: "..armor.def[name].level.."]" .."label[5,1.5;Heal: "..armor.def[name].heal.."]" + .."label[5,2;Fire: "..armor.def[name].fire.."]" return {formspec=formspec} end, }) +elseif minetest.get_modpath("inventory_enhanced") then + inv_mod = "inventory_enhanced" end if minetest.get_modpath("skins") then @@ -119,6 +146,7 @@ armor.set_player_armor = function(self, player) local armor_texture = "3d_armor_trans.png" local armor_level = 0 local armor_heal = 0 + local armor_fire = 0 local state = 0 local items = 0 local elements = {} @@ -146,6 +174,8 @@ armor.set_player_armor = function(self, player) items = items + 1 local heal = def.groups["armor_heal"] or 0 armor_heal = armor_heal + heal + local fire = def.groups["armor_fire"] or 0 + armor_fire = armor_fire + fire for kk,vv in ipairs(self.physics) do local o_value = def.groups["physics_"..vv] if o_value then @@ -193,16 +223,34 @@ armor.set_player_armor = function(self, player) self.def[name].jump = physics_o.jump self.def[name].speed = physics_o.speed self.def[name].gravity = physics_o.gravity + self.def[name].fire = armor_fire self:update_player_visuals(player) end -armor.update_armor = function(self, player) - local name, player_inv, armor_inv = armor:get_valid_player(player, "[update_armor]") +armor.update_armor = function(self, player, dtime) + local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[update_armor]") if not name then return end local hp = player:get_hp() or 0 - if hp == 0 or hp == self.player_hp[name] then + if ARMOR_FIRE_PROTECT == true then + pos.y = pos.y + 1.4 -- head level + local node_head = minetest.get_node(pos).name + pos.y = pos.y - 1.2 -- feet level + local node_feet = minetest.get_node(pos).name + -- is player inside a hot node? + for _, row in ipairs(ARMOR_FIRE_NODES) do + -- check for fire protection, if not enough then get hurt + if row[1] == node_head or row[1] == node_feet then + if hp > 0 and armor.def[name].fire < row[2] then + hp = hp - row[3] * dtime + player:set_hp(hp) + break + end + end + end + end + if hp <= 0 or hp == self.player_hp[name] then return end if self.player_hp[name] > hp then @@ -249,7 +297,7 @@ armor.get_player_skin = function(self, name) elseif skin_mod == "u_skins" then skin = u_skins.u_skins[name] elseif skin_mod == "wardrobe" then - skin = string.gsub(wardrobe.playerSkins[name], '.png$','') + skin = string.gsub(wardrobe.playerSkins[name], "%.png$","") end return skin or armor.default_skin end @@ -272,12 +320,14 @@ armor.get_armor_formspec = function(self, name) local formspec = armor.formspec:gsub("player_name", name) formspec = formspec:gsub("armor_preview", armor.textures[name].preview) formspec = formspec:gsub("armor_level", armor.def[name].level) - return formspec:gsub("armor_heal", armor.def[name].heal) + formspec = formspec:gsub("armor_heal", armor.def[name].heal) + formspec = formspec:gsub("armor_fire", armor.def[name].fire) + return formspec end armor.update_inventory = function(self, player) local name = armor:get_valid_player(player, "[set_player_armor]") - if not name then + if not name or inv_mod == "inventory_enhanced" then return end if inv_mod == "unified_inventory" then @@ -346,9 +396,8 @@ default.player_register_model("3d_armor_character.b3d", { -- Register Callbacks minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = armor:get_valid_player(player, "[on_player_receive_fields]") - if not name then + if not name or inv_mod == "inventory_enhanced" then return end if inv_mod == "inventory_plus" and fields.armor then @@ -371,7 +420,7 @@ minetest.register_on_joinplayer(function(player) default.player_set_model(player, "3d_armor_character.b3d") local name = player:get_player_name() local player_inv = player:get_inventory() - local armor_inv = minetest.create_detached_inventory(name.."_armor",{ + local armor_inv = minetest.create_detached_inventory(name.."_armor", { on_put = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, stack) armor:set_player_armor(player) @@ -427,6 +476,7 @@ minetest.register_on_joinplayer(function(player) jump = 1, speed = 1, gravity = 1, + fire = 0, } armor.textures[name] = { skin = armor.default_skin..".png", @@ -477,18 +527,9 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then armor.drop_armor = function(pos, stack) local obj = minetest.add_item(pos, stack) if obj then - local x = math.random(1, 5) - if math.random(1,2) == 1 then - x = -x - end - local z = math.random(1, 5) - if math.random(1,2) == 1 then - z = -z - end - obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) + obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)}) end end - minetest.register_on_dieplayer(function(player) local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]") if not name then @@ -514,19 +555,18 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then end if ARMOR_DESTROY == false then minetest.after(ARMOR_BONES_DELAY, function() - pos = vector.round(pos) - local node = minetest.get_node(pos) - print(node) - print(node.name) - if node and node.name == "bones:bones" then - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - local inv = meta:get_inventory() - for _,stack in ipairs(drop) do - if name == owner and inv:room_for_item("main", stack) then - inv:add_item("main", stack) - else - armor.drop_armor(pos, stack) + local node = minetest.get_node(vector.round(pos)) + if node then + if node.name == "bones:bones" then + local meta = minetest.get_meta(vector.round(pos)) + local owner = meta:get_string("owner") + local inv = meta:get_inventory() + for _,stack in ipairs(drop) do + if name == owner and inv:room_for_item("main", stack) then + inv:add_item("main", stack) + else + armor.drop_armor(pos, stack) + end end end else @@ -543,7 +583,7 @@ minetest.register_globalstep(function(dtime) time = time + dtime if time > ARMOR_UPDATE_TIME then for _,player in ipairs(minetest.get_connected_players()) do - armor:update_armor(player) + armor:update_armor(player, time) end time = 0 end diff --git a/mods/3d_armor/3d_armor/crafting_guide.txt b/mods/3d_armor/3d_armor/crafting_guide.txt index 1503a3c1..abd1519b 100755 --- a/mods/3d_armor/3d_armor/crafting_guide.txt +++ b/mods/3d_armor/3d_armor/crafting_guide.txt @@ -18,6 +18,7 @@ Helmets: [3d_armor:helmet_diamond] X = [default:diamond] [3d_armor:helmet_gold] X = [default:gold_ingot] [3d_armor:helmet_mithril] X = [moreores:mithril_ingot] * +[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] ** Chestplates: @@ -36,6 +37,7 @@ Chestplates: [3d_armor:chestplate_diamond] X = [default:diamond] [3d_armor:chestplate_gold] X = [default:gold_ingot] [3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] * +[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] ** Leggings: @@ -54,6 +56,7 @@ Leggings: [3d_armor:leggings_diamond] X = [default:diamond] [3d_armor:leggings_gold] X = [default:gold_ingot] [3d_armor:leggings_mithril] X = [moreores:mithril_ingot] * +[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] ** Boots: @@ -70,6 +73,7 @@ Boots: [3d_armor:boots_diamond] X = [default:diamond] [3d_armor:boots_gold] X = [default:gold_ingot] [3d_armor:boots_mithril] X = [moreores:mithril_ingot] * +[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] ** -* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549 - + * Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549 +** Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal diff --git a/mods/3d_armor/3d_armor/init.lua b/mods/3d_armor/3d_armor/init.lua index c889f2d5..a5bb71fe 100755 --- a/mods/3d_armor/3d_armor/init.lua +++ b/mods/3d_armor/3d_armor/init.lua @@ -191,6 +191,33 @@ if ARMOR_MATERIALS.mithril then }) end +if ARMOR_MATERIALS.crystal then + minetest.register_tool("3d_armor:helmet_crystal", { + description = "Crystal Helmet", + inventory_image = "3d_armor_inv_helmet_crystal.png", + groups = {armor_head=15, armor_heal=12, armor_use=50, armor_fire=1}, + wear = 0, + }) + minetest.register_tool("3d_armor:chestplate_crystal", { + description = "Crystal Chestplate", + inventory_image = "3d_armor_inv_chestplate_crystal.png", + groups = {armor_torso=20, armor_heal=12, armor_use=50, armor_fire=1}, + wear = 0, + }) + minetest.register_tool("3d_armor:leggings_crystal", { + description = "Crystal Leggings", + inventory_image = "3d_armor_inv_leggings_crystal.png", + groups = {armor_legs=20, armor_heal=12, armor_use=50, armor_fire=1}, + wear = 0, + }) + minetest.register_tool("3d_armor:boots_crystal", { + description = "Crystal Boots", + inventory_image = "3d_armor_inv_boots_crystal.png", + groups = {armor_feet=15, armor_heal=12, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1}, + wear = 0, + }) +end + for k, v in pairs(ARMOR_MATERIALS) do minetest.register_craft({ output = "3d_armor:helmet_"..k, diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_crystal.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_crystal.png new file mode 100644 index 00000000..50bbf205 Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_crystal.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_boots_crystal_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_boots_crystal_preview.png new file mode 100644 index 00000000..a3ab7d16 Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_boots_crystal_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_crystal.png b/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_crystal.png new file mode 100644 index 00000000..e36aa49c Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_crystal.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_crystal_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_crystal_preview.png new file mode 100644 index 00000000..c43015c0 Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_chestplate_crystal_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_helmet_crystal.png b/mods/3d_armor/3d_armor/textures/3d_armor_helmet_crystal.png new file mode 100644 index 00000000..c323e948 Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_helmet_crystal.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_helmet_crystal_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_helmet_crystal_preview.png new file mode 100644 index 00000000..451a15da Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_helmet_crystal_preview.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_inv_boots_crystal.png b/mods/3d_armor/3d_armor/textures/3d_armor_inv_boots_crystal.png new file mode 100644 index 00000000..5709a175 Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_inv_boots_crystal.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_crystal.png b/mods/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_crystal.png new file mode 100644 index 00000000..4d230666 Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_inv_chestplate_crystal.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_inv_helmet_crystal.png b/mods/3d_armor/3d_armor/textures/3d_armor_inv_helmet_crystal.png new file mode 100644 index 00000000..8a29eecf Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_inv_helmet_crystal.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_inv_leggings_crystal.png b/mods/3d_armor/3d_armor/textures/3d_armor_inv_leggings_crystal.png new file mode 100644 index 00000000..5b3f7031 Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_inv_leggings_crystal.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_leggings_crystal.png b/mods/3d_armor/3d_armor/textures/3d_armor_leggings_crystal.png new file mode 100644 index 00000000..cc61390c Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_leggings_crystal.png differ diff --git a/mods/3d_armor/3d_armor/textures/3d_armor_leggings_crystal_preview.png b/mods/3d_armor/3d_armor/textures/3d_armor_leggings_crystal_preview.png new file mode 100644 index 00000000..559d008f Binary files /dev/null and b/mods/3d_armor/3d_armor/textures/3d_armor_leggings_crystal_preview.png differ diff --git a/mods/3d_armor/README.md b/mods/3d_armor/README.md index 9f02380a..556f1a7c 100755 --- a/mods/3d_armor/README.md +++ b/mods/3d_armor/README.md @@ -1,4 +1,4 @@ -Modpack - 3d Armor [0.4.3] +Modpack - 3d Armor [0.4.4] ========================== [mod] Visible Player Armor [3d_armor] @@ -15,6 +15,10 @@ Armor takes damage when a player is hurt, however, many armor items offer a 'sta percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material) +Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal +armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects +against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava. + Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam and [simple_skins] by TenPlus1. diff --git a/mods/3d_armor/shields/README.txt b/mods/3d_armor/shields/README.txt index 80988c17..3146bcbb 100755 --- a/mods/3d_armor/shields/README.txt +++ b/mods/3d_armor/shields/README.txt @@ -1,6 +1,6 @@ -A 3d character model re-texturing api used as the framework for this modpack. +Adds shields to 3d_armor -depends: 3d_armor +Depends: 3d_armor Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not what shields then simply remove the shields folder from the modpack. diff --git a/mods/3d_armor/shields/crafting_guide.txt b/mods/3d_armor/shields/crafting_guide.txt index 445837e2..9b61dde2 100755 --- a/mods/3d_armor/shields/crafting_guide.txt +++ b/mods/3d_armor/shields/crafting_guide.txt @@ -15,6 +15,8 @@ Shields -- Crafting Guide [shields:shield_bronze] X = [default:bronze_ingot] [shields:shield_diamond] X = [default:diamond] [shields:shield_gold] X = [default:gold_ingot] +[shields:shield_mithril] X = [moreores:mithril_ingot] +[shields:shield_crystal] X = [ethereal:crystal_ingot] Enhanced Shields ---------------- diff --git a/mods/3d_armor/shields/init.lua b/mods/3d_armor/shields/init.lua index dfba763a..4f4e7dad 100755 --- a/mods/3d_armor/shields/init.lua +++ b/mods/3d_armor/shields/init.lua @@ -100,6 +100,15 @@ if ARMOR_MATERIALS.mithril then }) end +if ARMOR_MATERIALS.crystal then + minetest.register_tool("shields:shield_crystal", { + description = "Crystal Shield", + inventory_image = "shields_inv_shield_crystal.png", + groups = {armor_shield=15, armor_heal=12, armor_use=50, armor_fire=1}, + wear = 0, + }) +end + for k, v in pairs(ARMOR_MATERIALS) do minetest.register_craft({ output = "shields:shield_"..k, diff --git a/mods/3d_armor/shields/textures/shields_inv_shield_crystal.png b/mods/3d_armor/shields/textures/shields_inv_shield_crystal.png new file mode 100644 index 00000000..1ec1981b Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_inv_shield_crystal.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_crystal.png b/mods/3d_armor/shields/textures/shields_shield_crystal.png new file mode 100644 index 00000000..888bc5a7 Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_shield_crystal.png differ diff --git a/mods/3d_armor/shields/textures/shields_shield_crystal_preview.png b/mods/3d_armor/shields/textures/shields_shield_crystal_preview.png new file mode 100644 index 00000000..299776f6 Binary files /dev/null and b/mods/3d_armor/shields/textures/shields_shield_crystal_preview.png differ diff --git a/mods/3d_armor/technic_armor/README.txt b/mods/3d_armor/technic_armor/README.txt new file mode 100644 index 00000000..dff22554 --- /dev/null +++ b/mods/3d_armor/technic_armor/README.txt @@ -0,0 +1,6 @@ +Adds tin, silver and technic materials to 3d_armor. +Requires technic mod to be installed for craft registration. + +Depends: 3d_armor + +Source code and textures by poet.nohit diff --git a/mods/3d_armor/technic_armor/depends.txt b/mods/3d_armor/technic_armor/depends.txt new file mode 100644 index 00000000..b6cac219 --- /dev/null +++ b/mods/3d_armor/technic_armor/depends.txt @@ -0,0 +1 @@ +3d_armor diff --git a/mods/3d_armor/technic_armor/init.lua b/mods/3d_armor/technic_armor/init.lua new file mode 100644 index 00000000..a48e8763 --- /dev/null +++ b/mods/3d_armor/technic_armor/init.lua @@ -0,0 +1,101 @@ +if minetest.get_modpath("technic") then + local stats = { + brass = { name="Brass", armor=1.8, heal=0, use=650 }, + cast = { name="Cast Iron", armor=2.5, heal=8, use=200 }, + carbon = { name="Carbon Steel", armor=2.7, heal=10, use=100 }, + stainless = { name="Stainless Steel", armor=2.7, heal=10, use=75 }, + } + local mats = { + brass="technic:brass_ingot", + cast="technic:cast_iron_ingot", + carbon="technic:carbon_steel_ingot", + stainless="technic:stainless_steel_ingot", + } + if minetest.get_modpath("moreores") then + stats.tin = { name="Tin", armor=1.6, heal=0, use=750 } + stats.silver = { name="Silver", armor=1.8, heal=6, use=650 } + mats.tin = "moreores:tin_ingot" + mats.silver = "moreores:silver_ingot" + end + + for k, v in pairs(stats) do + minetest.register_tool("technic_armor:helmet_"..k, { + description = v.name.." Helmet", + inventory_image = "technic_armor_inv_helmet_"..k..".png", + groups = {armor_head=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use}, + wear = 0, + }) + minetest.register_tool("technic_armor:chestplate_"..k, { + description = v.name.." Chestplate", + inventory_image = "technic_armor_inv_chestplate_"..k..".png", + groups = {armor_torso=math.floor(8*v.armor), armor_heal=v.heal, armor_use=v.use}, + wear = 0, + }) + minetest.register_tool("technic_armor:leggings_"..k, { + description = v.name.." Leggings", + inventory_image = "technic_armor_inv_leggings_"..k..".png", + groups = {armor_legs=math.floor(7*v.armor), armor_heal=v.heal, armor_use=v.use}, + wear = 0, + }) + minetest.register_tool("technic_armor:boots_"..k, { + description = v.name.." Boots", + inventory_image = "technic_armor_inv_boots_"..k..".png", + groups = {armor_feet=math.floor(4*v.armor), armor_heal=v.heal, armor_use=v.use}, + wear = 0, + }) + end + for k, v in pairs(mats) do + minetest.register_craft({ + output = "technic_armor:helmet_"..k, + recipe = { + {v, v, v}, + {v, "", v}, + {"", "", ""}, + }, + }) + minetest.register_craft({ + output = "technic_armor:chestplate_"..k, + recipe = { + {v, "", v}, + {v, v, v}, + {v, v, v}, + }, + }) + minetest.register_craft({ + output = "technic_armor:leggings_"..k, + recipe = { + {v, v, v}, + {v, "", v}, + {v, "", v}, + }, + }) + minetest.register_craft({ + output = "technic_armor:boots_"..k, + recipe = { + {v, "", v}, + {v, "", v}, + }, + }) + end + + if minetest.get_modpath("shields") then + for k, v in pairs(stats) do + minetest.register_tool("technic_armor:shield_"..k, { + description = v.name.." 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