diff --git a/mods/mobs/wolf.lua b/mods/mobs/wolf.lua index 518f260c..6dd7457b 100755 --- a/mods/mobs/wolf.lua +++ b/mods/mobs/wolf.lua @@ -62,11 +62,11 @@ mobs:register_mob("mobs:wolf", { minetest.add_entity(self.object:getpos(), "mobs:dog") self.object:remove() local dog_obj = minetest.add_entity(self.object:getpos(), "mobs:dog") - dog_obj.tamed == true - dog_obj.textures = {{"mobs_dog.png"},}, + dog_obj.tamed = true + dog_obj.textures = {"mobs_dog.png"} dog_obj.damage = 3 - dog_obj.walk_velocity = 4, - dog_obj.run_velocity = 4, + dog_obj.walk_velocity = 4 + dog_obj.run_velocity = 4 if dog_obj.owner == "" then self.owner = clicker:get_player_name() else return end diff --git a/mods/throwing/teleport_arrow.lua b/mods/throwing/teleport_arrow.lua index c7e44a28..0564a20b 100755 --- a/mods/throwing/teleport_arrow.lua +++ b/mods/throwing/teleport_arrow.lua @@ -51,7 +51,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime) if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "throwing:arrow_teleport_entity" and obj:get_luaentity().name ~= "__builtin:item" then if self.player ~= "" then - self.player:setpos(pos) + if not minetest.is_protected(pos, self.player:get_player_name()) then + self.player:setpos(pos) + end self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport")) minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos}) end @@ -59,7 +61,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime) end else if self.player ~= "" then - self.player:setpos(pos) + if not minetest.is_protected(pos, self.player:get_player_name()) then + self.player:setpos(pos) + end self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport")) minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos}) end @@ -71,7 +75,9 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime) if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if self.player ~= "" then - self.player:setpos(self.lastpos) + if not minetest.is_protected(self.lastpos, self.player:get_player_name()) then + self.player:setpos(self.lastpos) + end self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport")) minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos}) end