press t till menu pops up switch to Create tab scroll down till you see Other: section then choose Armature (human in t pose golden icon) in the lower right part of blender switch to object data tab (human in t pose silver icon) under display check the X-ray to see bones even when they are inside objects while in object mode select armature bone that we created earlier with right click move it by pressing g to good place then rotate it with r press tab to switch to edit mode now you can choose either end of the bone and extend it by moving it with g to make new bones just press the lover part of the bone (bigger triangle) and extrude name bones properly so you know which one is which you can do so by checking upper right part of blender and in the tree view expand Armature till you see bones double click on the bone to rename it set parents to the bones by going into the bone tab