# This file contains settings of Mineclonia that can be changed in # minetest.conf [World] # Fire spreads and flammable blocks might be destroyed by nearby fire. # Destructive fire may cause severe destruction. # Fire blocks will be non-destructive and stops spreading when this # setting is disabled, but they still deal damage to creatures. enable_fire (Destructive and spreading fire) bool true # If enabled, the weather will change naturally over time. mcl_doWeatherCycle (Changing weather) bool true # If enabled, breaking blocks will cause them to drop as item. # Note that blocks never have drops when in Creative Mode. mcl_doTileDrops (Blocks have drops) bool true # If enabled, explosions destroy blocks. mcl_explosions_griefing (Explosion griefing) bool true # If disabled, no ores will be generated. mcl_generate_ores (Generate ores) bool true # Enable minetest mapgen dungeons mcl_enable_mt_dungeons (Native Minetest dungeons) bool false # If enabled, the “flat” map generator generates a Classic Superflat world: # Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on # top of a final layer of bedrock. No caves, trees or plants. # Also, if enabled, the setting “mgflat_flags” is ignored. # If disabled, Minetest's default flat map generator is used, that is, trees, # caves, and a deeper underground can be generated. # # Note: This setting has no effect on existing worlds. mcl_superflat_classic (Classic superflat map generation) bool false [Players] # If enabled, players respawn at the bed they last lay on instead of normal # spawn. # This setting is only read at startup. enable_bed_respawn (Respawn at bed) bool true # How many players have to sleep to skip the night, in percent. # Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night. # 100 by default. mcl_playersSleepingPercentage (Player sleeping percentage) int 100 # Normally, players drop all their items when they die. Enable this # setting, so players always keep their inventory on death. mcl_keepInventory (Keep inventory on death) bool false # If enabled, chat messages are shown to everyone when a player dies. mcl_showDeathMessages (Show death messages) bool true # If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory. # Recommended for new players and for a spoiler-free gameplay experience. # If disabled, all recipes will be shown. mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true # If disabled, the skin of all players will be character.png mcl_enable_skin_customization (Player skin customization) bool true # How far the player hand can reach # Default:4.5 mcl_hand_range (Hand range) float 4.5 1 128 # How far the player hand can reach in creative mode # Default:10 mcl_hand_range_creative (Creative mode hand range) float 10 1 128 # If enabled the hunger mechanic will be active # If disabled eating food will heal instantly. mcl_enable_hunger (Hunger) bool true [Mobs] # If enabled, mobs will spawn naturally. This does not affect # affect mob spawners. # This setting is only read at startup. mobs_spawn (Spawn mobs naturally) bool true # If enabled, only peaceful mobs will appear naturally. This does not # affect mob spawners. # This setting is only read at startup. only_peaceful_mobs (Spawn only peaceful mobs) bool false # Allow mobs to spawn in protected areas. This does not affect # mob spawners. mobs_spawn_protected (Spawn mobs in protected areas) bool false # Use light levels from Minecraft 1.18+ for monster spawning. Disable to use older mob specific light levels. mcl_mobs_modern_lighting (Modern light rules for spawning) bool true # Mobs difficulty. This is a number that will affect the initial and maximum # health and the amount of damage that mobs deal. Health and damage will # be multiplied with this number. mob_difficulty (Mob difficulty factor) float 1.0 0.0 # If enabled, mobs might drop items when they die. mobs_drop_items (Mob drops) bool true # If enabled, mobs can take, place, change and destroy blocks around them. mobs_griefing (Mob griefing) bool true # If enabled, mobs won't damage particles when they got hurt. mobs_disable_blood (Disable mob damage particles) bool false # Should wither follow the player who spawned him around wither_follow_spawner (Wither follows his spawner) bool true # Should wither strafe while in combat wither_strafes (Wither strafes) bool true # Maximum amount mobs (default:500) mcl_mob_cap_total (Global mob cap) int 500 0 2048 # Maximum amount of mobs per player (default:75) mcl_mob_cap_player (Mob cap per player) int 75 0 2048 # Maximum amount of monsters that will spawn near a player (default:70) mcl_mob_cap_monster (Mob cap for monsters) int 70 0 2048 # Maximum amount of animals that will spawn near a player (default:10) mcl_mob_cap_animal (Mob cap for animals) int 10 0 1024 # Maximum amount of ambient mobs that will spawn near a player (default:15) mcl_mob_cap_ambient (Mob cap for ambient mobs) int 15 0 1024 # How far from players should mobs stop moving # Larger values will have a larger performance impact (default:48) mcl_mob_active_range (Active mob range) int 48 0 256 [Features] # Enable Bookshelf inventories mcl_bookshelf_inventories (Bookshelf inventories) bool true # All tameable mobs listen to the "sit" right-click like dogs mcl_extended_pet_control (Extended pet control) bool false # Enable nodes not in Minecraft. Includes extra stairs and slabs, Red Nether Brick Fence and nether brick fence gates. mcl_extra_nodes (Additional nodes) bool true # Enable piston movement of inventory nodes. mcl_inv_nodes_movable (Movable inventory nodes) bool true # Make iron golems teleport home when they are far away and villagers teleport # home when the night is skipped. mcl_mob_allow_nav_hacks (Mob navigation hacks) bool false # Allow players to create Minecraft-like maps. enable_real_maps (Real maps) bool true # Place bonus chest near players' initial spawn point mcl_bonus_chest (Bonus Chest) bool false [Graphics] # Whether to animate chests when open / close mcl_animated_chests (Animated chests) bool true # Enable dust particles in the nether mcl_nether_dust (Nether dust particles) bool true # The maximum number of boss bars to simultaneously display on the screen mcl_max_bossbars (Maximum boss bars) int 5 # How many vertical animation frames the fire texture (fire_basic_flame_animated.png) has. # This may vary depending on the texture pack you use. # Form: Image height / Image width fire_animation_frames (Fire animation frames) int 8 [Villages] # Minimum number of job sites which are placed during village generation mcl_villages_min_jobs (Minimum number of jobs in village) int 1 # Maximum number of job sites which are placed during village generation mcl_villages_max_jobs (Maximum number of jobs in village) int 12 # 1 in X chance a village will spawn in a valid chunk. Set to 0 for no villages mcl_villages_village_chance (Village chance) int 100 # This controls how job sites and houses are placed during village generation # random: shuffles the buildings so they get placed in any order # jobs: places the job sites first so they tend to be closer to the bell # houses: places the houses first so the tend to be closer to the bell mcl_villages_placement_priority (Buildings closest to the bell) enum random random,jobs,houses [Experimental] # If disabled, command blocks will be unusable (but still present). mcl_enable_commandblocks (Command blocks) bool true # If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to true. mcl_pseudobiome_villages (Pseudobiome villages) bool true # This is fine for players, but expect all the villagers to die very quickly mcl_villages_allow_water_villages (Spawn village buildings on top of water) bool false # Display mob icons in inventory instead of Minecraft-like spawn eggs. # Note that mob icons does not exist for all mobs. mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false # Make some blocks emit decorative particles like flames. This setting # specifies the detail level of particles, with higher levels being # more CPU demanding. # WARNING: This setting has quite poor performance and can slow down your # game by a lot. mcl_node_particles (Block particles detail level) enum none high,medium,low,none [Debugging] # Log mob spawning and despawning events mcl_logging_mobs_spawn (Log mob spawning) bool true # If enabled mapgen timings will be dumped to log mcl_logging_mapgen (Log chunk generation) bool false # If enabled generated structures will be logged mcl_logging_structures (Log structure generation) bool true # Complete debug logging for mcl_signs events. Use this if you have issues with signs. mcl_logging_mcl_signs (Debug logging for mcl_signs) bool false # Debug logging for mcl_events. mcl_logging_event_api (Debug logging for mcl_events) bool false