# This file contains settings of Mineclonia that can be changed in # minetest.conf [World] # Fire spreads and flammable blocks might be destroyed by nearby fire. # Destructive fire may cause severe destruction. # Fire blocks will be non-destructive and stops spreading when this # setting is disabled, but they still deal damage to creatures. enable_fire (Destructive and spreading fire) bool true # If enabled, the weather will change naturally over time. mcl_doWeatherCycle (Change weather) bool true # If enabled, breaking blocks will cause them to drop as item. # Note that blocks never have drops when in Creative Mode. mcl_doTileDrops (Blocks have drops) bool true # If enabled, explosions destroy blocks. mcl_explosions_griefing (Explosions destroy blocks) bool true # Comma separated list of disabled structure names mcl_disabled_structures (Disabled structures) string # Comma separated list of disabled event names mcl_disabled_events (Disabled events) string [Players] # If enabled, players respawn at the bed they last lay on instead of normal # spawn. # This setting is only read at startup. enable_bed_respawn (Respawn at bed) bool true # How many players have to sleep to skip the night, in percent. # Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night. # 100 by default. # The setting can be changed ingame using `/set mcl_playersSleepingPercentage ` mcl_playersSleepingPercentage (Players Sleeping Percentage) int 100 # Normally, players drop all their items when they die. Enable this # setting, so players always keep their inventory on death. mcl_keepInventory (Keep inventory on death) bool false # If enabled, chat messages are shown to everyone when a player dies. mcl_showDeathMessages (Show death messages) bool true # If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory. # Recommended for new players and for a spoiler-free gameplay experience. # If disabled, all recipes will be shown. mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true # If disabled, the skin of all players will be character.png mcl_enable_skin_customization (Enable player skin customization) bool true # How far the player hand can reach # Default:4.5 mcl_hand_range (Hand range) float 4.5 1 128 # How far the player hand can reach in creative mode # Default:10 mcl_hand_range_creative (Creative mode hand range) float 10 1 128 # If enabled the hunger mechanic will be active # If disabled eating food will heal instantly. mcl_enable_hunger (Hunger mechanic) bool true [Mobs] # If enabled, mobs will spawn naturally. This does not affect # affect mob spawners. # This setting is only read at startup. mobs_spawn (Spawn mobs naturally) bool true # If enabled, only peaceful mobs will appear naturally. This does not # affect mob spawners. # This setting is only read at startup. only_peaceful_mobs (Spawn only peaceful mobs) bool false # Allow mobs to spawn in protected areas. This does not affect # mob spawners. mobs_spawn_protected (Mobs spawn in protected areas) bool false # Mobs difficulty. This is a number that will affect the initial and maximum # health and the amount of damage that mobs deal. Health and damage will # be multiplied with this number. mob_difficulty (Mob difficulty factor) float 1.0 0.0 # If enabled, mobs might drop items when they die. mobs_drop_items (Mobs drop items) bool true # If enabled, mobs can take, place, change and destroy blocks around them. mobs_griefing (Mobs change blocks) bool true # If enabled, mobs won't damage particles when they got hurt. mobs_disable_blood (Disable mob damage particles) bool false #Maximum amount mobs (default:500) mcl_mob_cap_total (Global mob cap) int 500 0 2048 #Maximum amount of mobs per player (default:75) mcl_mob_cap_player (Mob cap per player) int 75 0 2048 #Maximum amount of monsters that will spawn near a player (default:70) mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048 #Maximum amount of animals that will spawn near a player (default:10) mcl_mob_cap_animal (Mob cap animals) int 10 0 1024 #Maximum amount of ambient mobs that will spawn near a player (default:15) mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024 #Should wither follow the player who spawned him around wither_follow_spawner (Wither following his spawner) bool true #Should wither strafe while in combat wither_strafes (Wither strafes) bool true #Display mob icons in inventory instead of mc-like spawn eggs mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false # How far from players should mobs stop moving # Larger values will have a larger performance impact (default:48) mcl_mob_active_range (Active mob range) int 48 0 256 [Audio] # Enable flame sound. flame_sound (Flame sound) bool true [Graphics] # How many vertical animation frames the fire texture (fire_basic_flame_animated.png) has. # This may vary depending on the texture pack you use. # Form: Image height / Image width fire_animation_frames (Fire Animation Frames) int 8 # Whether to animate chests when open / close animated_chests (Animated chests) bool true # The maximum number of boss bars to simultaniously display on the screen max_bossbars (Maximum Boss bars) int 5 # Default intensity of shadows (default: 0.33) mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0 # When enabled, when a player holds a bucket, a select box will be shown around liquid nodes. # Selecting liquid nodes on clients without a cross hair will not work correctly if this setting is disabled. mcl_buckets_use_select_box (Buckets use select box) bool false [Experimental] # If enabled, the “flat” map generator generates a Classic Superflat world: # Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on # top of a final layer of bedrock. No caves, trees or plants. # Also, if enabled, the setting “mgflat_flags” is ignored. # If disabled, Minetest's default flat map generator is used, that is, trees, # caves, and a deeper underground can be generated. # # Note: This setting has no effect on existing worlds. mcl_superflat_classic (Classic superflat map generation) bool false # If disabled, no ores will be generated. mcl_generate_ores (Generate Ores) bool true # If disabled, command blocks will be unusuable (but still present). mcl_enable_commandblocks (Enable Command Blocks) bool true # Make some blocks emit decorative particles like flames. This setting # specifies the detail level of particles, with higher levels being # more CPU demanding. # WARNING: This setting has quite poor performance and can slow down your # game by a lot. mcl_node_particles (Block particles detail level) enum none high,medium,low,none # If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to true. basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-based" villages) bool true # If enabled, will run an LBM to fix the top 1/2 of double plants in mcimported worlds; defaults to true. fix_doubleplants (Mcimport double plant fixes) bool true # Allow players to create Minecraft-like maps. enable_real_maps (Enable Real Maps) bool true [Additional Features] # Enable Bookshelf inventories mcl_bookshelf_inventories (Enable bookshelf inventories) bool true # All tameable mobs listen to the "sit" righclick like dogs mcl_extended_pet_control (Extended pet control) bool false # Enable stairs out of wood bark mcl_bark_stairs (Bark Stairs) bool true # Enable minetest mapgen dungeons mcl_enable_mt_dungeons (Enable native mt dungeons) bool false # Use MC 1.18+ light levels to control monster spawning. # Disable to use older mob specific light levels. mcl_mobs_modern_lighting (Use MC 1.18+ light rules for spawning) bool true # These only take effect if mcl_mobs_modern_lighting is enabled # Light levels greater than these block mobs spawning # See https://minecraft.fandom.com/wiki/Light#Internal_light_level mcl_mobs_nether_threshold (Artificial light threshold to stop spawns in the Nether) int 11 0 14 mcl_mobs_end_threshold (Artificial light threshold to stop spawns in the End) int 0 0 14 mcl_mobs_overworld_threshold (Artificial light threshold to stop monster spawns in the Overworld) int 0 0 14 mcl_mobs_overworld_sky_threshold (Skylight threshold to stop monster spawns in the Overworld) int 7 0 14 mcl_mobs_overworld_passive_threshold (Combined light threshold to stop animal and npc spawns in the Overworld) int 7 0 14 # Enable piston movement of Inventory nodes. This does not work in mc java edition due to techical restrictions mcl_inv_nodes_movable (Inventory nodes movable) bool true # Enable workarounds for faulty mob navigation. # Hack 1: teleport golems home if they are very far from home # Hack 2: villagers teleport home when night is skipped mcl_mob_allow_nav_hacks (Mob navigation hacks) bool false [Debugging] #Log mob spawning and despawning events mcl_logging_mobs_spawn (Log Mob Spawning) bool true # If enabled mapgen timings will be dumped to log mcl_logging_mapgen (Chunk generation logging) bool false # If enabled generated structures will be logged mcl_logging_structures (Structure generation logging) bool true #Complete debug logging for mcl_signs events. Use this if you have issues with signs. mcl_logging_mcl_signs (Complete debug logging for mcl_signs) bool false #Debug logging for mcl_events. mcl_logging_event_api (Debug logging for mcl_events) bool false [Villages] mcl_villages_min_jobs (The minimum number of jobs to have in a village) int 1 mcl_villages_max_jobs (The maximum number of jobs to have in a village) int 12 mcl_villages_village_chance (1 in X chance a village will spawn in a valid chunk. Set to 0 for no villages) int 100 # This controls how job sites and houses are placed during village construction # random: shuffles the buildings so they get placed in any order # jobs: places the job sites first so they tend to be closer to the bell # houses: places the houses first so the tend to be closer to the bell mcl_villages_placement_priority (Which buildings should be closer to the bell) enum random random,jobs,houses # This is fine for players, but expect all the villagers to die very quickly mcl_villages_allow_water_villages (Allow buildings to spawn on top of water) bool false