# Migrating from MineClone 2 to Mineclonia This document contains instructions for migrating a world from VoxeLibre/MineClone 2 to Mineclonia and things to be aware of when doing it. Migrating from VoxeLibre/MineClone 2 to Mineclonia is fully supported up to MineClone 2 version 0.86.0 (last release before the project was renamed to VoxeLibre). After that it is still possible to migrate worlds but one can expect many unknown nodes and other issues due to the projects diverging significantly beyond that point. ## How to migrate Go to the _About_ tab in the main menu and click on the _Open User Data Directory_ button. This opens a file browser. In the file browser, enter the `worlds` directory and then the directory which has the same name as the world you want to migrate. Open the `world.mt` file in a text editor. The file should look like this: ``` enable_damage = true creative_mode = false mod_storage_backend = sqlite3 auth_backend = sqlite3 player_backend = sqlite3 backend = sqlite3 gameid = mineclone2 world_name = world1 server_announce = false ``` The `gameid` will be `VoxeLibre` if migrating a world after the MineClone 2 rename. To migrate, simply update `gameid` to `mineclonia` so the file looks like this: ``` enable_damage = true creative_mode = false mod_storage_backend = sqlite3 auth_backend = sqlite3 player_backend = sqlite3 backend = sqlite3 gameid = mineclonia world_name = world1 server_announce = false ``` Then save the file and restart Minetest. Now the world should be playable when you select Mineclonia as the game. ## Differences one can expect ### Overworld depth increase In Mineclonia 0.83.0 the overworld depth was increased from 64 to 128 nodes to match Minecraft 1.18. Mineclonia will automatically update worlds from MineClone 2 and older Mineclonia versions by replacing the bedrock layer and void underneath with newly generated mapchunks. Note that this will trigger regeneration of ores, caves, and structures up to y level -32, but that will only replace ground content nodes and not affect player-made structures. It can cause some oddities though, like duplicate end portals and other structures. ### MineClone 2 features not in Mineclonia Mineclonia does not have the following items in MineClone 2 (version 0.86.0): - Hamburgers - Shepherd staff Such items will become unknown items when a MineClone 2 world is migrated to Mineclonia. If migrating from VoxeLibre/MineClone 2 version 0.87.0 or later one can expect many more items and entities which do not exist in Mineclonia.