diff --git a/mods/MAPGEN/mcl_villages/foundation.lua b/mods/MAPGEN/mcl_villages/foundation.lua index 1661a596b..335054ee9 100644 --- a/mods/MAPGEN/mcl_villages/foundation.lua +++ b/mods/MAPGEN/mcl_villages/foundation.lua @@ -2,7 +2,7 @@ local circles = minetest.settings:get_bool("mcl_villages_circles", true) local terrace = minetest.settings:get_bool("mcl_villages_terrace", true) local padding = tonumber(minetest.settings:get("mcl_villages_padding")) or 2 -local top_padding = tonumber(minetest.settings:get("mcl_villages_top_padding")) or 3 +local top_padding = tonumber(minetest.settings:get("mcl_villages_top_padding")) or 5 local terrace_max_ext = tonumber(minetest.settings:get("mcl_villages_terrace_max_ext")) or 6 diff --git a/mods/MAPGEN/mcl_villages/paths.lua b/mods/MAPGEN/mcl_villages/paths.lua index ca1c8888b..9371a2d82 100644 --- a/mods/MAPGEN/mcl_villages/paths.lua +++ b/mods/MAPGEN/mcl_villages/paths.lua @@ -2,7 +2,7 @@ -- generate paths between buildings ------------------------------------------------------------------------------- -local light_threshold = tonumber(minetest.settings:get("mcl_villages_light_threshold")) or 5 +local light_threshold = tonumber(minetest.settings:get("mcl_villages_light_threshold")) or 6 function mcl_villages.paths(settlement_info) local starting_point diff --git a/settingtypes.txt b/settingtypes.txt index 53099671c..e57ec808d 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -286,12 +286,12 @@ mcl_villages_terrace (Terrace above ground instead of having straight sides. Set mcl_villages_padding (Extra width to clear over ground. Set to zero to approximate old style) int 2 -mcl_villages_top_padding (Extra height to clear above building. Set to a big number to approximate old style) int 3 +mcl_villages_top_padding (Extra height to clear above building. Set to a big number to approximate old style) int 5 # This constrains the effect on tall buildings mcl_villages_terrace_max_ext (Maximum width terracing is allowed to extend beyond building radius) int 6 -mcl_villages_light_threshold (Light level to control lamp placement on paths. Night time light levels below this value will trigger lamp placement) int 5 +mcl_villages_light_threshold (Light level to control lamp placement on paths. Night time light levels below this value will trigger lamp placement) int 6 mcl_villages_village_chance (1 in X chance a village will spawn in a valid chunk. Set to 0 for no villages) int 100