From e5d6e90913a5355c2f2133df669957e44532511b Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sun, 23 Aug 2020 12:07:35 +0200 Subject: [PATCH] Mark mcl_node_particles as an experimental setting --- settingtypes.txt | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/settingtypes.txt b/settingtypes.txt index d0b793e8..18471d7b 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -27,12 +27,6 @@ mcl_doTileDrops (Blocks have drops) bool true # If enabled, TNT explosions destroy blocks. mcl_tnt_griefing (TNT destroys blocks) bool true -# Some blocks will emit decorative particles like flames. This setting -# specifies the detail level of particles, with higher levels being -# more CPU demanding. -# WARNING: The "high" level is really CPU intensive, use with care! -mcl_node_particles (Block particles detail level) enum none high,medium,low,none - [Players] # If enabled, players respawn at the bed they last lay on instead of normal # spawn. @@ -119,3 +113,10 @@ mcl_generate_fallen_logs (Generate fallen logs) bool false # in “normal” Flat. # But creating new flat worlds after changing this setting should be safe. mcl_superflat_classic (Classic superflat map generation) bool false + +# Make some blocks emit decorative particles like flames. This setting +# specifies the detail level of particles, with higher levels being +# more CPU demanding. +# WARNING: This setting has quite poor performance and can slow down your +# game by a lot. +mcl_node_particles (Block particles detail level) enum none high,medium,low,none