From c0a76dd24fe4aff1cffc773da73fb62e377787a4 Mon Sep 17 00:00:00 2001 From: Nils Dagsson Moskopp Date: Sun, 18 Apr 2021 16:51:47 +0200 Subject: [PATCH] Make the server not crash when players are killed by named mobs --- mods/HUD/mcl_death_messages/init.lua | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/mods/HUD/mcl_death_messages/init.lua b/mods/HUD/mcl_death_messages/init.lua index b2c656ac..ff6ef005 100644 --- a/mods/HUD/mcl_death_messages/init.lua +++ b/mods/HUD/mcl_death_messages/init.lua @@ -41,6 +41,9 @@ local msgs = { ["murder"] = { N("@1 was slain by @2 using [@3]"), }, + ["murder_by_named_mob"] = { + N("@1 was slain by @2."), + }, ["murder_any"] = { N("@1 was killed."), }, @@ -212,7 +215,7 @@ minetest.register_on_dieplayer(function(player, reason) end hittersubtype = hitter:get_luaentity().name if hittername then - msg = dmsg("murder", name, hittername) + msg = dmsg("murder_by_named_mob", name, hittername) elseif hittersubtype ~= nil and hittersubtype ~= "" then msg = mmsg(hittersubtype, name) else