export class Swipe s: 0 ml: {-1,-1} xvel: 0 tap: false slowdown: true intonly: true load: -> draw: => love.graphics.setColor 0,0,0 love.graphics.setColor 255, 0, 0 if not @slowdown else love.graphics.setColor 0, 255, 0 update: => if love.mouse.isDown 1 if @tap if @ml[1] != -1 @xvel = love.mouse.getX!-@ml[1] else @tap = true else @tap = false if @slowdown @xvel -= 1 if @xvel > 0 @xvel += 1 if @xvel < 0 if @intonly round = math.floor(@s/1000 + 0.5) - @s/1000 if round != 0 if round > 0 @xvel -= 1 else @xvel += 1 else @intonly = false @s -= @xvel @ml = {love.mouse.getX!, love.mouse.getY!} keypressed: (key) => if key == "w" @slowdown = not @slowdown