diff --git a/src/game.cpp b/src/game.cpp index 53029186..670148a4 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -574,7 +574,7 @@ void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc, if(g_settings->getBool("enable_farmesh")) return;*/ - if(brightness >= 0.5) + if(brightness >= 0.7) { skybox = smgr->addSkyBoxSceneNode( tsrc->getTextureRaw("skybox2.png"), @@ -2117,14 +2117,21 @@ void the_game( u32 daynight_ratio = client.getDayNightRatio(); u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000); brightness = (float)light8/255.0; - video::SColor bgcolor = video::SColor( - 255, - bgcolor_bright.getRed() * brightness, - bgcolor_bright.getGreen() * brightness, - bgcolor_bright.getBlue() * brightness); - /*skycolor.getRed() * brightness, - skycolor.getGreen() * brightness, - skycolor.getBlue() * brightness);*/ + // Make night look good + brightness = brightness * 1.15 - 0.15; + video::SColor bgcolor; + if(brightness >= 0.2 && brightness < 0.7) + bgcolor = video::SColor( + 255, + bgcolor_bright.getRed() * brightness, + bgcolor_bright.getGreen() * brightness*0.7, + bgcolor_bright.getBlue() * brightness*0.5); + else + bgcolor = video::SColor( + 255, + bgcolor_bright.getRed() * brightness, + bgcolor_bright.getGreen() * brightness, + bgcolor_bright.getBlue() * brightness); /* Update skybox @@ -2139,7 +2146,7 @@ void the_game( { clouds->step(dtime); clouds->update(v2f(player_position.X, player_position.Z), - 0.05+brightness*0.95); + brightness); } /* @@ -2155,7 +2162,7 @@ void the_game( farmesh->step(dtime); farmesh->update(v2f(player_position.X, player_position.Z), - 0.05+brightness*0.95, farmesh_range); + brightness, farmesh_range); } // Store brightness value