local MAX_TIME_MOTIONLESS = 7 -- seconds local HP_PER_HIT = 2 minetest.register_globalstep(function(dtime) if not pvpplus.is_running_tournament() or not pvpplus.tournament.damage_motionless then return end for _, player in ipairs(pvpplus.get_tournament_players()) do local pos = vector.round(player:get_pos()) local table_entry = pvpplus.tournament.motion_table[player:get_player_name()] if vector.equals(pos, table_entry.pos) then if os.difftime(os.time(), table_entry.time) > MAX_TIME_MOTIONLESS then minetest.chat_send_player(player:get_player_name(), "Move!") player:set_hp(player:get_hp() - HP_PER_HIT) table_entry.time = table_entry.time + 1 -- hit each second end else table_entry.pos = pos table_entry.time = os.time() end end end)