From 68f72b50e8d40a5dbaf9d3ff41d891a3aafc41f3 Mon Sep 17 00:00:00 2001 From: upsilon Date: Sun, 5 Feb 2017 21:10:29 +0100 Subject: [PATCH] First commit --- LICENSE.txt | 374 +++++++++++++++++++++++++++++++++++++++++++++ README.txt | 47 ++++++ depends.txt | 1 + functions.lua | 132 ++++++++++++++++ init.lua | 5 + textures/nopvp.png | Bin 0 -> 246 bytes textures/pvp.png | Bin 0 -> 243 bytes tournament.lua | 342 +++++++++++++++++++++++++++++++++++++++++ 8 files changed, 901 insertions(+) create mode 100644 LICENSE.txt create mode 100644 README.txt create mode 100644 depends.txt create mode 100644 functions.lua create mode 100644 init.lua create mode 100644 textures/nopvp.png create mode 100644 textures/pvp.png create mode 100644 tournament.lua diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..52d1351 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,374 @@ +Mozilla Public License Version 2.0 +================================== + +1. Definitions +-------------- + +1.1. "Contributor" + means each individual or legal entity that creates, contributes to + the creation of, or owns Covered Software. + +1.2. "Contributor Version" + means the combination of the Contributions of others (if any) used + by a Contributor and that particular Contributor's Contribution. + +1.3. "Contribution" + means Covered Software of a particular Contributor. + +1.4. "Covered Software" + means Source Code Form to which the initial Contributor has attached + the notice in Exhibit A, the Executable Form of such Source Code + Form, and Modifications of such Source Code Form, in each case + including portions thereof. + +1.5. "Incompatible With Secondary Licenses" + means + + (a) that the initial Contributor has attached the notice described + in Exhibit B to the Covered Software; or + + (b) that the Covered Software was made available under the terms of + version 1.1 or earlier of the License, but not also under the + terms of a Secondary License. + +1.6. "Executable Form" + means any form of the work other than Source Code Form. + +1.7. "Larger Work" + means a work that combines Covered Software with other material, in + a separate file or files, that is not Covered Software. + +1.8. "License" + means this document. + +1.9. "Licensable" + means having the right to grant, to the maximum extent possible, + whether at the time of the initial grant or subsequently, any and + all of the rights conveyed by this License. + +1.10. "Modifications" + means any of the following: + + (a) any file in Source Code Form that results from an addition to, + deletion from, or modification of the contents of Covered + Software; or + + (b) any new file in Source Code Form that contains any Covered + Software. + +1.11. "Patent Claims" of a Contributor + means any patent claim(s), including without limitation, method, + process, and apparatus claims, in any patent Licensable by such + Contributor that would be infringed, but for the grant of the + License, by the making, using, selling, offering for sale, having + made, import, or transfer of either its Contributions or its + Contributor Version. + +1.12. "Secondary License" + means either the GNU General Public License, Version 2.0, the GNU + Lesser General Public License, Version 2.1, the GNU Affero General + Public License, Version 3.0, or any later versions of those + licenses. + +1.13. "Source Code Form" + means the form of the work preferred for making modifications. + +1.14. "You" (or "Your") + means an individual or a legal entity exercising rights under this + License. For legal entities, "You" includes any entity that + controls, is controlled by, or is under common control with You. For + purposes of this definition, "control" means (a) the power, direct + or indirect, to cause the direction or management of such entity, + whether by contract or otherwise, or (b) ownership of more than + fifty percent (50%) of the outstanding shares or beneficial + ownership of such entity. + +2. License Grants and Conditions +-------------------------------- + +2.1. Grants + +Each Contributor hereby grants You a world-wide, royalty-free, +non-exclusive license: + +(a) under intellectual property rights (other than patent or trademark) + Licensable by such Contributor to use, reproduce, make available, + modify, display, perform, distribute, and otherwise exploit its + Contributions, either on an unmodified basis, with Modifications, or + as part of a Larger Work; and + +(b) under Patent Claims of such Contributor to make, use, sell, offer + for sale, have made, import, and otherwise transfer either its + Contributions or its Contributor Version. + +2.2. Effective Date + +The licenses granted in Section 2.1 with respect to any Contribution +become effective for each Contribution on the date the Contributor first +distributes such Contribution. + +2.3. Limitations on Grant Scope + +The licenses granted in this Section 2 are the only rights granted under +this License. No additional rights or licenses will be implied from the +distribution or licensing of Covered Software under this License. +Notwithstanding Section 2.1(b) above, no patent license is granted by a +Contributor: + +(a) for any code that a Contributor has removed from Covered Software; + or + +(b) for infringements caused by: (i) Your and any other third party's + modifications of Covered Software, or (ii) the combination of its + Contributions with other software (except as part of its Contributor + Version); or + +(c) under Patent Claims infringed by Covered Software in the absence of + its Contributions. + +This License does not grant any rights in the trademarks, service marks, +or logos of any Contributor (except as may be necessary to comply with +the notice requirements in Section 3.4). + +2.4. Subsequent Licenses + +No Contributor makes additional grants as a result of Your choice to +distribute the Covered Software under a subsequent version of this +License (see Section 10.2) or under the terms of a Secondary License (if +permitted under the terms of Section 3.3). + +2.5. Representation + +Each Contributor represents that the Contributor believes its +Contributions are its original creation(s) or it has sufficient rights +to grant the rights to its Contributions conveyed by this License. + +2.6. Fair Use + +This License is not intended to limit any rights You have under +applicable copyright doctrines of fair use, fair dealing, or other +equivalents. + +2.7. Conditions + +Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted +in Section 2.1. + +3. Responsibilities +------------------- + +3.1. Distribution of Source Form + +All distribution of Covered Software in Source Code Form, including any +Modifications that You create or to which You contribute, must be under +the terms of this License. You must inform recipients that the Source +Code Form of the Covered Software is governed by the terms of this +License, and how they can obtain a copy of this License. You may not +attempt to alter or restrict the recipients' rights in the Source Code +Form. + +3.2. Distribution of Executable Form + +If You distribute Covered Software in Executable Form then: + +(a) such Covered Software must also be made available in Source Code + Form, as described in Section 3.1, and You must inform recipients of + the Executable Form how they can obtain a copy of such Source Code + Form by reasonable means in a timely manner, at a charge no more + than the cost of distribution to the recipient; and + +(b) You may distribute such Executable Form under the terms of this + License, or sublicense it under different terms, provided that the + license for the Executable Form does not attempt to limit or alter + the recipients' rights in the Source Code Form under this License. + +3.3. Distribution of a Larger Work + +You may create and distribute a Larger Work under terms of Your choice, +provided that You also comply with the requirements of this License for +the Covered Software. If the Larger Work is a combination of Covered +Software with a work governed by one or more Secondary Licenses, and the +Covered Software is not Incompatible With Secondary Licenses, this +License permits You to additionally distribute such Covered Software +under the terms of such Secondary License(s), so that the recipient of +the Larger Work may, at their option, further distribute the Covered +Software under the terms of either this License or such Secondary +License(s). + +3.4. Notices + +You may not remove or alter the substance of any license notices +(including copyright notices, patent notices, disclaimers of warranty, +or limitations of liability) contained within the Source Code Form of +the Covered Software, except that You may alter any license notices to +the extent required to remedy known factual inaccuracies. + +3.5. Application of Additional Terms + +You may choose to offer, and to charge a fee for, warranty, support, +indemnity or liability obligations to one or more recipients of Covered +Software. However, You may do so only on Your own behalf, and not on +behalf of any Contributor. You must make it absolutely clear that any +such warranty, support, indemnity, or liability obligation is offered by +You alone, and You hereby agree to indemnify every Contributor for any +liability incurred by such Contributor as a result of warranty, support, +indemnity or liability terms You offer. You may include additional +disclaimers of warranty and limitations of liability specific to any +jurisdiction. + +4. Inability to Comply Due to Statute or Regulation +--------------------------------------------------- + +If it is impossible for You to comply with any of the terms of this +License with respect to some or all of the Covered Software due to +statute, judicial order, or regulation then You must: (a) comply with +the terms of this License to the maximum extent possible; and (b) +describe the limitations and the code they affect. Such description must +be placed in a text file included with all distributions of the Covered +Software under this License. Except to the extent prohibited by statute +or regulation, such description must be sufficiently detailed for a +recipient of ordinary skill to be able to understand it. + +5. Termination +-------------- + +5.1. The rights granted under this License will terminate automatically +if You fail to comply with any of its terms. However, if You become +compliant, then the rights granted under this License from a particular +Contributor are reinstated (a) provisionally, unless and until such +Contributor explicitly and finally terminates Your grants, and (b) on an +ongoing basis, if such Contributor fails to notify You of the +non-compliance by some reasonable means prior to 60 days after You have +come back into compliance. Moreover, Your grants from a particular +Contributor are reinstated on an ongoing basis if such Contributor +notifies You of the non-compliance by some reasonable means, this is the +first time You have received notice of non-compliance with this License +from such Contributor, and You become compliant prior to 30 days after +Your receipt of the notice. + +5.2. If You initiate litigation against any entity by asserting a patent +infringement claim (excluding declaratory judgment actions, +counter-claims, and cross-claims) alleging that a Contributor Version +directly or indirectly infringes any patent, then the rights granted to +You by any and all Contributors for the Covered Software under Section +2.1 of this License shall terminate. + +5.3. In the event of termination under Sections 5.1 or 5.2 above, all +end user license agreements (excluding distributors and resellers) which +have been validly granted by You or Your distributors under this License +prior to termination shall survive termination. + +************************************************************************ +* * +* 6. Disclaimer of Warranty * +* ------------------------- * +* * +* Covered Software is provided under this License on an "as is" * +* basis, without warranty of any kind, either expressed, implied, or * +* statutory, including, without limitation, warranties that the * +* Covered Software is free of defects, merchantable, fit for a * +* particular purpose or non-infringing. The entire risk as to the * +* quality and performance of the Covered Software is with You. * +* Should any Covered Software prove defective in any respect, You * +* (not any Contributor) assume the cost of any necessary servicing, * +* repair, or correction. This disclaimer of warranty constitutes an * +* essential part of this License. No use of any Covered Software is * +* authorized under this License except under this disclaimer. * +* * +************************************************************************ + +************************************************************************ +* * +* 7. Limitation of Liability * +* -------------------------- * +* * +* Under no circumstances and under no legal theory, whether tort * +* (including negligence), contract, or otherwise, shall any * +* Contributor, or anyone who distributes Covered Software as * +* permitted above, be liable to You for any direct, indirect, * +* special, incidental, or consequential damages of any character * +* including, without limitation, damages for lost profits, loss of * +* goodwill, work stoppage, computer failure or malfunction, or any * +* and all other commercial damages or losses, even if such party * +* shall have been informed of the possibility of such damages. This * +* limitation of liability shall not apply to liability for death or * +* personal injury resulting from such party's negligence to the * +* extent applicable law prohibits such limitation. Some * +* jurisdictions do not allow the exclusion or limitation of * +* incidental or consequential damages, so this exclusion and * +* limitation may not apply to You. * +* * +************************************************************************ + +8. Litigation +------------- + +Any litigation relating to this License may be brought only in the +courts of a jurisdiction where the defendant maintains its principal +place of business and such litigation shall be governed by laws of that +jurisdiction, without reference to its conflict-of-law provisions. +Nothing in this Section shall prevent a party's ability to bring +cross-claims or counter-claims. + +9. Miscellaneous +---------------- + +This License represents the complete agreement concerning the subject +matter hereof. If any provision of this License is held to be +unenforceable, such provision shall be reformed only to the extent +necessary to make it enforceable. Any law or regulation which provides +that the language of a contract shall be construed against the drafter +shall not be used to construe this License against a Contributor. + +10. Versions of the License +--------------------------- + +10.1. New Versions + +Mozilla Foundation is the license steward. Except as provided in Section +10.3, no one other than the license steward has the right to modify or +publish new versions of this License. Each version will be given a +distinguishing version number. + +10.2. Effect of New Versions + +You may distribute the Covered Software under the terms of the version +of the License under which You originally received the Covered Software, +or under the terms of any subsequent version published by the license +steward. + +10.3. Modified Versions + +If you create software not governed by this License, and you want to +create a new license for such software, you may create and use a +modified version of this License if you rename the license and remove +any references to the name of the license steward (except to note that +such modified license differs from this License). + +10.4. Distributing Source Code Form that is Incompatible With Secondary +Licenses + +If You choose to distribute Source Code Form that is Incompatible With +Secondary Licenses under the terms of this version of the License, the +notice described in Exhibit B of this License must be attached. + +Exhibit A - Source Code Form License Notice +------------------------------------------- + + This Source Code Form is subject to the terms of the Mozilla Public + License, v. 2.0. If a copy of the MPL was not distributed with this + file, You can obtain one at http://mozilla.org/MPL/2.0/. + +If it is not possible or desirable to put the notice in a particular +file, then You may include the notice in a location (such as a LICENSE +file in a relevant directory) where a recipient would be likely to look +for such a notice. + +You may add additional accurate notices of copyright ownership. + +Exhibit B - "Incompatible With Secondary Licenses" Notice +--------------------------------------------------------- + + This Source Code Form is "Incompatible With Secondary Licenses", as + defined by the Mozilla Public License, v. 2.0. + diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..0cf8b11 --- /dev/null +++ b/README.txt @@ -0,0 +1,47 @@ +# PvP Plus + +This mod adds many PvP features that allow players to enable / disable their own PvP and to do PvP tournaments. +Some code and images are from the PvP-Button Mod by Phiwari123. + +## Usage + +PvP can be enabled/disabled from the inventory. + +A new tournament can be initiated by a player by typing /tournament. +Then, each playing wanting to play in the tournament has to type /engage during the next minute (this delay is customizable using the `pvpplus.tournament_starting_time` setting, specified in seconds). +Any engaged player can leave the current tournament by using `/leave_tournament`. + +Some additional commands are only executable by the players possessing the `tournament_mod` privilege: +* `/start_global_tournament`: immediately starts a tournament engaging every connected players (except those who don't have the interact privilege) +* `/stop_tournament`: stops the current tournament +* `/remove_from_tournament `: removes a player from the current tournament +* `/add_to_tournament `: adds a player to the current tournament + +## API + +```lua +-- Enabling/disabling PvP: +pvpplus.pvp_enable(player_name) +pvpplus.pvp_disable(player_name) +pvpplus.pvp_toggle(player_name) + +-- PvP tournaments: +pvpplus.engage_player(player_name) -- Engage a player for the next tournament +pvpplus.start_tournament(starter_name) -- Start a tournament (at least 2 players have to be engaged) +pvpplus.start_global_tournament(starter_name) -- Start a tournament engaging every connected players +pvpplus.stop_tournament() -- Stop the current tournament +pvpplus.allow_engaging(starter_name) -- Allow players to engage themselves by typing /engage +pvpplus.remove_from_tournament(player_name) -- Remove a player from the current tournament +pvpplus.add_to_tournament(player_name) -- Add a player to the current tournament +pvpplus.is_playing_tournament(player_name) -- Is this player playing in the current tournament ? +pvpplus.is_running_tournament() -- Is there a tournament currently running ? +``` + +## TODO + +* Using a formspec for the tournament rating +* Add a privilege for changing PvP state +* Add a HUD for the tournament score +* Make the dependence to unified_inventory optional by adding chat commands to change PvP state +* Add a formspec for managing tournaments, accessible from the inventory +* Testing diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..7e882b3 --- /dev/null +++ b/depends.txt @@ -0,0 +1 @@ +unified_inventory diff --git a/functions.lua b/functions.lua new file mode 100644 index 0000000..1bc1016 --- /dev/null +++ b/functions.lua @@ -0,0 +1,132 @@ +-- Private table +local pvptable = {} + +-- Public table, containing global functions +pvpplus = {} + +function pvpplus.pvp_enable(player_name) + if pvpplus.is_playing_tournament(player_name) then + return false, "PvP state cannot be changed while playing a tournament." + end + + local player = minetest.get_player_by_name(player_name) + + pvptable[player_name] = true + + minetest.chat_send_player(player_name, "You PvP has been enabled") + + player:hud_remove(pvpdisabled) + player:hud_remove(nopvppic) + + pvpenabled = player:hud_add({ + hud_elem_type = "text", + position = {x = 1, y = 0}, + offset = {x=-125, y = 20}, + scale = {x = 100, y = 100}, + text = "PvP is enabled for you!", + number = 0xFF0000 -- Red + }) + pvppic = player:hud_add({ + hud_elem_type = "image", + position = {x = 1, y = 0}, + offset = {x=-210, y = 20}, + scale = {x = 1, y = 1}, + text = "pvp.png" + }) + + return true +end + +function pvpplus.pvp_disable(player_name) + if pvpplus.is_playing_tournament(player_name) then + return false, "PvP state cannot be changed while playing a tournament." + end + + player = minetest.get_player_by_name(player_name) + + pvptable[player_name] = false + + minetest.chat_send_player(player_name, "Your PvP has been disabled") + + player:hud_remove(pvpenabled) + player:hud_remove(pvppic) + + pvpdisabled = player:hud_add({ + hud_elem_type = "text", + position = {x = 1, y = 0}, + offset = {x=-125, y = 20}, + scale = {x = 100, y = 100}, + text = "PvP is disabled for you!", + number = 0x7DC435 + }) + nopvppic = player:hud_add({ + hud_elem_type = "image", + position = {x = 1, y = 0}, + offset = {x = -210, y = 20}, + scale = {x = 1, y = 1}, + text = "nopvp.png" + }) + + return true +end + +function pvpplus.pvp_toggle(playername) + if pvptable[playername] then + return pvpplus.pvp_disable(playername) + else + return pvpplus.pvp_enable(playername) + end +end + +unified_inventory.register_button("pvp", { + type = "image", + image = "pvp.png", + action = function(player) + pvpplus.pvp_toggle(player:get_player_name()) + end +}) + +dofile(minetest.get_modpath(minetest.get_current_modname()).."/tournament.lua") +-- Make these functions private +local tournament_on_punchplayer = pvpplus.tournament_on_punchplayer +pvpplus.tournament_on_punchplayer = nil + +minetest.register_on_joinplayer(function(player) + nopvppic = player:hud_add({ + hud_elem_type = "image", + position = {x = 1, y = 0}, + offset = {x = -210, y = 20}, + scale = {x = 1, y = 1}, + text = "nopvp.png" + }) + + pvpdisabled = player:hud_add({ + hud_elem_type = "text", + position = {x = 1, y = 0}, + offset = {x=-125, y = 20}, + scale = {x = 100, y = 100}, + text = "PvP is disabled for you!", + number = 0x7DC435 + }) + + localname = player:get_player_name() + pvptable[localname] = false +end) + +minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) + if not hitter:is_player() then + return false + end + + local localname = player:get_player_name() + local hittername = hitter:get_player_name() + + if pvptable[localname] and pvptable[hittername] then + return false + else + minetest.chat_send_player(hittername, "The player "..localname.." does not have PvP activated.") + return true + end + + tournament_on_punchplayer(player, hitter, damage) +end) diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..9980763 --- /dev/null +++ b/init.lua @@ -0,0 +1,5 @@ +if not minetest.setting_getbool("enable_pvp") then + minetest.log("error", "[PvP Plus] PvP Plus cannot work if PvP is disabled. Please enable PvP.") +else + dofile(minetest.get_modpath(minetest.get_current_modname()).."/functions.lua") +end diff --git a/textures/nopvp.png b/textures/nopvp.png new file mode 100644 index 0000000000000000000000000000000000000000..0495504d8014d4ec89362b39a6ed461498d8bbf0 GIT binary patch literal 246 zcmeAS@N?(olHy`uVBq!ia0vp^+#t-s1|(OmDOUqhjKx9jP7LeL$-D$|SkfJR9T^xl z_H+M9WCij$3p^r=85sBugD~Uq{1qucL5ULAh?3y^w370~qEv>0#LT=By}Z;C1rt33 zJ=4@yqg0@pbWaz@5RKry{TBrfC~!E(UYvTTVeXt3SAn3*%(v(NyRw@@rJsM+Oxq{t zPj~n0w_fb_FgbdAYvg;`#Ec%sigT6Kt4{rEVqU}%Y=6K;K|f`N!jAJFb~;!zvmV0#LT=By}Z;C1rt33 zJ=4@yqg0@p6i*k&5RKs82^V<}C~&a;eJ3^d*w!2EwKv*cWjkhhPkADEWcQ4SsFh1Y z^D`NQCw83(VmNaq`p{joRznph5!qu8-B&y}Ji?Luk%QsMUvIvn5<6OcFSWHjFMp%O iVt2x6od$*MoeZT<)Grrn#%u!G$KdJe=d#Wzp$Pz5j#Fy@ literal 0 HcmV?d00001 diff --git a/tournament.lua b/tournament.lua new file mode 100644 index 0000000..1291c2a --- /dev/null +++ b/tournament.lua @@ -0,0 +1,342 @@ +local tournament_starting_time = tonumber(minetest.setting_get("pvpplus.tournament_starting_time")) or 60 -- seconds + +local previous_player_transfer_distance + +local tournament = { + engaging_players = false, + running_tournament = false, + engaged_players = {}, + players = {}, + sent_damages = {}, + received_damages = {}, + kills = {} +} + +function pvpplus.engage_player(player_name) + tournament.engaged_players[player_name] = true + minetest.chat_send_player(player_name, "You have been engaged for a PvP tournament!") +end + +function pvpplus.start_tournament(starter_name) + if tournament.running_tournament then + minetest.chat_send_player(starter_name, "There is already a running tournament.") + return false + end + + -- Stop engaging + tournament.engaging_players = false + + local count = 0 + for _, _ in pairs(tournament.engaged_players) do + count = count + 1 + end + if count <= 1 then + minetest.chat_send_player(starter_name, "There are not enough engaged players to start a tournament.") + return false + end + + for player, _ in pairs(tournament.engaged_players) do + -- Enable PvPs + pvpplus.pvp_enable(player) + -- Move the the playing table + tournament.players[player] = true + tournament.sent_damages[player] = 0 + tournament.received_damages[player] = 0 + tournament.kills[player] = 0 + end + tournament.engaged_players = {} + + -- Set the player transfer distance + previous_player_transfer_distance = minetest.setting_get("player_transfer_distance") + minetest.setting_set("player_transfer_distance", 0) -- 0 = unlimited + + -- Send the final chat message! + minetest.chat_send_all("PVP TOURNAMENT BEGINS! Started by " .. starter_name) + + -- Set the tournament flag + tournament.running_tournament = true +end + +function pvpplus.start_global_tournament(starter_name) + local players = minetest.get_connected_players() + + -- Engage all connected players + for _, player in ipairs(players) do + local player_name = player:get_player_name() + if minetest.get_player_privs(player_name).interact then -- Well, don't engage players who don't have interact. + pvpplus.engage_player(player:get_player_name()) + end + end + + -- Start the tournament + pvpplus.start_tournament(starter_name) +end + +function pvpplus.stop_tournament() + if not pvpplus.is_running_tournament() then + return false + end + + minetest.chat_send_all("END OF TOURNAMENT!") + + -- Calculate rating + local rating = {} + for name, _ in pairs(tournament.sent_damages) do + table.insert(rating, { + name = name, + score = tournament.sent_damages[name] - tournament.received_damages[name] + tournament.kills[name] * 20 + }) + end + table.sort(rating, function(a, b) return a.score < b.score end) + + -- Print it + minetest.chat_send_all("***************************** TOURNAMENT RATING *****************************") + minetest.chat_send_all("+--------------+-------+--------+---------------+-------------------+-------+") + minetest.chat_send_all("| player | rank | score | sent damages | received damages | kills |") + minetest.chat_send_all("+--------------+-------+--------+---------------+-------------------+-------+") + for i, v in ipairs(rating) do + local player = v.name + local rank = tostring(i) + local score = tostring(v.score) + local sent_damages = tostring(tournament.sent_damages[v.name]) + local received_damages = tostring(tournament.received_damages[v.name]) + local kills = tostring(tournament.kills[v.name]) + + local str = "| " + + local function cat_str(value, len) + str = str .. value + for n = #str, len do + str = str .. " " + end + str = str .. "| " + end + + cat_str(player, 15) + cat_str(rank, 23) + cat_str(score, 32) + cat_str(sent_damages, 48) + cat_str(received_damages, 68) + cat_str(kills, 73) + + minetest.chat_send_all(str) + end + minetest.chat_send_all("+--------------+-------+--------+---------------+-------------------+-------+") + + -- Clean tables + tournament = { + engaging_players = false, + running_tournament = false, + engaged_players = {}, + players = {}, + sent_damages = {}, + received_damages = {}, + kills = {} + } + + -- Change the player transfer distance back + minetest.setting_set("player_transfer_distance", previous_player_transfer_distance) +end + +function pvpplus.allow_engaging(starter_name) + tournament.engaging_players = true + minetest.chat_send_all(starter_name .. " opened a tournament! Type /engage to engage yourself in the tournament!") +end + +function pvpplus.remove_from_tournament(player_name) + -- Remove from players table + tournament.players[player_name] = nil + + -- Send a chat message + if minetest.get_player_by_name(player_name) then + minetest.chat_send_player(player_name, "You are no longer playing the tournament.") + end + minetest.chat_send_all("Player "..player_name.." is no longer playing the tournament.") + + -- Check if the tournament is ended + local count = 0 + for _, _ in pairs(tournament.players) do count = count + 1 end + + if count <= 1 then -- 1 or less remaining players + pvpplus.stop_tournament() + end +end + +function pvpplus.add_to_tournament(player_name) + if not pvpplus.is_running_tournament() or pvpplus.is_playing_tournament(player_name) then + return false + end + + -- Add to tables + tournament.players[player_name] = true + tournament.sent_damages[player_name] = 0 + tournament.received_damages[player_name] = 0 + tournament.kills[player_names] = 0 + + -- Send a chat message + if minetest.get_player_by_name(player_name) then + minetest.chat_send_player(player_name, "You joined the current tournament!") + end + minetest.chat_send_all("Player "..player_name.." joined the current tournament!") +end + +function pvpplus.is_playing_tournament(player_name) + if tournament.players[player_name] then + return true + else + return false + end +end + +function pvpplus.is_running_tournament() + return tournament.running_tournament +end + +function pvpplus.tournament_on_punchplayer(player, hitter, damage) + local player_name = player:get_player_name() + local hitter_name = hitter:get_player_name() + + if not (pvpplus.is_running_tournament() + and pvpplus.is_playing_tournament(player_name) + and pvpplus.is_playing_tournament(hitter_name)) then + return false + end + + tournament.received_damages[player_name] = tournament.received_damages[player_name] + damage + tournament.sent_damages[hitter_name] = tournament.sent_damages[hitter_name] + damage + + if player:get_hp() - damage <= 0 then -- Killed + tournament.kills[hitter_name] = tournament.kills[hitter_name] + 1 + minetest.chat_send_player(player_name, "You have been killed by " .. hitter_name) + -- Removing the player from the tournament is done by the on_dieplayer callback. + end +end + +minetest.register_privilege("tournament_mod", "PvP Tournament Moderator") + +minetest.register_chatcommand("start_global_tournament", { + params = "", + description = "Start a PvP tournament engaging every connected players and starting immediately", + privs = {interact = true, tournament_mod = true}, + func = function(name, param) + pvpplus.start_global_tournament(name) + return true + end +}) + +minetest.register_chatcommand("stop_tournament", { + params = "", + description = "Stops the current PvP tournament", + privs = {interact = true, tournament_mod = true}, + func = function(name, param) + pvpplus.stop_tournament() + return true + end +}) + +minetest.register_chatcommand("remove_from_tournament", { + params = "", + description = "Removes a player from a PvP tournament", + privs = {interact = true, tournament_mod = true}, + func = function(name, param) + if not minetest.get_player_by_name(param) then + return false, "Player does not exist. Please refer to usage: /help kick_from_tournament" + end + minetest.chat_send_player(param, "You have been removed from the tournament by " .. name) + pvpplus.remove_from_tournament(param) + end +}) + +minetest.register_chatcommand("add_to_tournament", { + params = "", + description = "Adds a player to the current tournament", + privs = {interact = true, tournament_mod = true}, + func = function(name, param) + if not minetest.get_player_by_name(param) then + return false, "Player does not exist. Please refer to usage: /help kick_from_tournament" + end + if pvpplus.is_playing_tournament(player) then + return false, "Player is already playing a tournament." + end + if not pvpplus.is_running_tournament() then + return false, "There is no currently running tournament." + end + minetest.chat_send_player(param, "You have been added to the current tournament by " .. name) + pvpplus.add_to_tournament(param) + end +}) + +minetest.register_chatcommand("leave_tournament", { + params = "", + description = "Leaves a PvP tournament", + privs = {interact = true}, + func = function(name, param) + if not pvpplus.is_playing_tournament(name) then + return false, "You are not playing a tournament." + end + pvpplus.remove_from_tournament(name) + end +}) + +minetest.register_chatcommand("engage", { + params = "", + description = "Engages for the next PvP tournament", + privs = {interact = true}, + func = function(name, param) + if pvpplus.is_playing_tournament(name) then + return false, "You are already playing a tournament." + end + if not tournament.engaging_players then + return false, "There is no opened tournament. Type /tournament!" + end + pvpplus.engage_player(name) + minetest.chat_send_all("Player "..name.." engaged himself/herself for the PvP tournament!") + end +}) + +minetest.register_chatcommand("tournament", { + params = "", + description = "Creates a new tournament", + privs = {interact = true}, + func = function(name, param) + if pvpplus.is_running_tournament() then + return false, "There is already a running tournament." + end + + -- Allow engaging + pvpplus.allow_engaging(name) + + -- Chat messages + minetest.chat_send_all("The tournament will begin in " .. tostring(tournament_starting_time).."s.") + minetest.after(tournament_starting_time - 10, function() + minetest.chat_send_all("The tournament will begin in 10s! Engage yourself by typing /engage!") + end) + minetest.after(tournament_starting_time - 5, function() + minetest.chat_send_all("The tournament will begin in 5s!") + end) + for i = 1, 4 do + minetest.after(tournament_starting_time - i, function() + minetest.chat_send_all(tostring(i).."!") + end) + end + + -- Start tournament + minetest.after(tournament_starting_time, function(name) + pvpplus.start_tournament(name) + end, name) + end +}) + +minetest.register_on_leaveplayer(function(player) + local player_name = player:get_player_name() + if pvpplus.is_playing_tournament(player_name) then + pvpplus.remove_from_tournament(player_name) + end +end) + +minetest.register_on_dieplayer(function(player) + local player_name = player:get_player_name() + if pvpplus.is_playing_tournament(player_name) then + pvpplus.remove_from_tournament(player_name) + end +end)