ctf_flag = { on_punch_top = function(pos, node, puncher) pos.y=pos.y-1 ctf_flag.on_punch(pos, node, puncher) end, on_rightclick_top = function(pos, node, clicker) pos.y=pos.y-1 local flag = ctf_flag.get(pos) if not flag then return end if flag.claimed then if ctf.setting("flag.capture_take") then minetest.chat_send_player(player, "This flag has been taken by ".. flag.claimed.player) minetest.chat_send_player(player, "who is a member of team ".. flag.claimed.team) return else minetest.chat_send_player(player, "Oops! This flag should not be captured. Reverting.") flag.claimed = nil end end ctf.gui.flag_board(clicker:get_player_name(),pos) end, on_rightclick = function(pos, node, clicker) local flag = ctf_flag.get(pos) if not flag then return end if flag.claimed then if ctf.setting("flag.capture_take") then minetest.chat_send_player(player, "This flag has been taken by "..flag.claimed.player) minetest.chat_send_player(player, "who is a member of team "..flag.claimed.team) return else minetest.chat_send_player(player, "Oops! This flag should not be captured. Reverting...") flag.claimed = nil end end ctf.gui.flag_board(clicker:get_player_name(),pos) end, on_punch = function(pos, node, puncher) local player = puncher:get_player_name() if not puncher or not player then return end local flag = ctf_flag.get(pos) if not flag then return end if flag.claimed then if ctf.setting("flag.capture_take") then minetest.chat_send_player(player, "This flag has been taken by "..flag.claimed.player) minetest.chat_send_player(player, "who is a member of team "..flag.claimed.team) return else minetest.chat_send_player(player, "Oops! This flag should not be captured. Reverting.") flag.claimed = nil end end local team = flag.team if not team then return end if ctf.team(team) and ctf.player(player).team then if ctf.player(player).team ~= team then local diplo = ctf.diplo.get(team, ctf.player(player).team) if not diplo then diplo = ctf.setting("default_diplo_state") end if diplo ~= "war" then minetest.chat_send_player(player, "You are at peace with this team!") return end local flag_name = flag.name if ctf.setting("flag.capture_take") then if flag_name and flag_name~="" then minetest.chat_send_all(flag_name.." has been taken from "..team.." by "..player.." (team "..ctf.player(player).team..")") ctf.post(team,{msg=flag_name.." has been taken by "..ctf.player(player).team,icon="flag_red"}) ctf.post(ctf.player(player).team,{msg=player.." snatched '"..flag_name.."' from "..team,icon="flag_green"}) else minetest.chat_send_all(team.."'s flag at ("..pos.x..","..pos.z..") has taken by "..player.." (team "..ctf.player(player).team..")") ctf.post(team,{msg="The flag at ("..pos.x..","..pos.z..") has been taken by "..ctf.player(player).team,icon="flag_red"}) ctf.post(ctf.player(player).team,{msg=player.." snatched flag ("..pos.x..","..pos.z..") from "..team,icon="flag_green"}) end flag.claimed = { team = ctf.player(player).team, player = player } table.insert(ctf_flag.claimed, flag) else if flag_name and flag_name~="" then minetest.chat_send_all(flag_name.." has been taken from "..team.." by "..player.." (team "..ctf.player(player).team..")") ctf.post(team,{msg=flag_name.." has been captured by "..ctf.player(player).team,icon="flag_red"}) ctf.post(ctf.player(player).team,{msg=player.." captured '"..flag_name.."' from "..team,icon="flag_green"}) else minetest.chat_send_all(team.."'s flag at ("..pos.x..","..pos.z..") has been captured by "..player.." (team "..ctf.player(player).team..")") ctf.post(team,{msg="The flag at ("..pos.x..","..pos.z..") has been captured by "..ctf.player(player).team,icon="flag_red"}) ctf.post(ctf.player(player).team,{msg=player.." captured flag ("..pos.x..","..pos.z..") from "..team,icon="flag_green"}) end ctf.team(team).spawn = nil if ctf.setting("flag.allow_multiple") == true then ctf_flag.delete(team,pos) ctf_flag.add(ctf.player(player).team,pos) else minetest.env:set_node(pos,{name="air"}) ctf_flag.delete(team,pos) end end ctf.save() else -- Clicking on their team's flag if ctf.setting("flag.capture_take") then ctf_flag._flagret(player) end end else minetest.chat_send_player(puncher:get_player_name(),"You are not part of a team!") end end, _flagret = function(player) minetest.chat_send_player(player,"Own flag") for i=1, #ctf_flag.claimed do if ctf_flag.claimed[i].claimed.player == player then minetest.chat_send_player(player,"Returning flag") local fteam = ctf.team(ctf_flag.claimed[i].team) local flag_name = ctf_flag.claimed[i].name if flag_name and flag_name~="" then minetest.chat_send_all(flag_name.." has been taken from "..fteam.data.name.." by "..ctf_flag.claimed[i].claimed.player.." (team "..ctf_flag.claimed[i].claimed.team..")") ctf.post(fteam,{msg=flag_name.." has been captured by "..ctf_flag.claimed[i].claimed.team,icon="flag_red"}) ctf.post(ctf_flag.claimed[i].claimed.team,{msg=player.." captured '"..flag_name.."' from "..fteam.data.name,icon="flag_green"}) else minetest.chat_send_all(fteam.data.name.."'s flag at ("..ctf_flag.claimed[i].x..","..ctf_flag.claimed[i].z..") has been captured by "..player.." (team "..ctf_flag.claimed[i].claimed.team..")") ctf.post(fteam.data.name,{msg="The flag at ("..ctf_flag.claimed[i].x..","..ctf_flag.claimed[i].z..") has been captured by "..ctf_flag.claimed[i].claimed.team,icon="flag_red"}) ctf.post(ctf_flag.claimed[i].claimed.team,{msg=player.." captured flag ("..ctf_flag.claimed[i].x..","..ctf_flag.claimed[i].z..") from "..fteam.data.name,icon="flag_green"}) end fteam.spawn = nil local fpos = {x=ctf_flag.claimed[i].x,y=ctf_flag.claimed[i].y,z=ctf_flag.claimed[i].z} if ctf.setting("flag.allow_multiple") == true then ctf_flag.delete(fteam.data.name,fpos) ctf_flag.add(ctf_flag.claimed[i].claimed.team,fpos) else minetest.env:set_node(fpos,{name="air"}) ctf_flag.delete(fteam.data.name,fpos) end ctf_flag.collect_claimed() end end end, on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "Unowned flag") end, after_place_node = function(pos, placer) if not pos then return end local meta = minetest.env:get_meta(pos) if not meta then return end if ctf.players and ctf.players[placer:get_player_name()] and ctf.players[placer:get_player_name()].team then local team = ctf.players[placer:get_player_name()].team meta:set_string("infotext", team.."'s flag") -- add flag ctf_flag.add(team, pos) if ctf.teams[team].spawn and minetest.env:get_node(ctf.teams[team].spawn).name == "ctf_flag:flag" then if not ctf.setting("flag.allow_multiple") then -- send message minetest.chat_send_all(team.."'s flag has been moved") minetest.env:set_node(ctf.team(team).spawn,{name="air"}) minetest.env:set_node({ x=ctf.team(team).spawn.x, y=ctf.team(team).spawn.y+1, z=ctf.team(team).spawn.z },{name="air"}) ctf.team(team).spawn = pos end else ctf.area.get_spawn(team) end ctf.save() local pos2 = { x = pos.x, y = pos.y+1, z = pos.z } if not ctf.team(team).data.color then ctf.team(team).data.color = "red" ctf.save() end minetest.env:set_node(pos2, {name="ctf_flag:flag_top_"..ctf.team(team).data.color}) local meta2 = minetest.env:get_meta(pos2) meta2:set_string("infotext", team.."'s flag") else minetest.chat_send_player(placer:get_player_name(), "You are not part of a team!") minetest.env:set_node(pos,{name="air"}) end end }