# These settings are out of date, # look for `ctf._set(` lines in mods/capturetheflag/ etc and prepend `ctf.` # Whether teams own the nodes around their flag #ctf.node_ownership = true #ctf.flag_protect_distance = 25 # Can teams have multiple flags? #ctf.multiple_flags = true # Whether flags need to be taken to other teams flag to win #ctf.flag_capture_take = false # Are GUIs enabled #ctf.gui = true # Is the HUD enabled #ctf.hud = true # Team GUI on /team #ctf.team_gui = true # Default tab when opening Team GUI # news # flags # diplo # settings #ctf.gui.team.initial = news # Enable tabs in Team GUI #ctf.flag_teleport_gui = true #ctf.news_gui = true #ctf.diplomacy = true # Show the spawn as a target in flag teleport Team GUI #ctf.spawn_in_flag_teleport_gui = false # Can flags have names? #ctf.flag_names = true # Do teams have their own chat channel? #ctf.team_channel = true # Can players chat with other teams on /all. If team_channel is disabled, this setting does nothing. #ctf.global_channel = true # Can players change teams using /join? #ctf.players_can_change_team",true) # How are players allocated to teams? # 0: none, # 1: random, # 2: one of first two largest groups, # 3 smallest group #ctf.allocate_mode = 0 # Maximum number in team, obeyed by allocation and /join. Admins don't obey this #ctf.maximum_in_team = -1 # The default Diplomacy state (if diplomacy is enabled) # war # peace # alliance #ctf.default_diplo_state = war # Chatplus distance - how far players can hear each other #ctf.chatplus_distance = -1