-- Chat plus chatplus = { log = true, -- change this to true to log all chat messages log_file = minetest.get_worldpath().."/chatplus-log.txt", -- default log file distance = minetest.setting_get("chatplus_distance"), log_handle = nil, -- do not change -- Initialise Chat Plus init = function() chatplus.load() if not chatplus.players then chatplus.players = {} end chatplus._players = {} end, -- Checks that a user's namespace is ok poke = function(name,player) if not chatplus.players then chatplus.init() end if not chatplus.players[name] then chatplus.players[name] = {} end if not chatplus.players[name].ignore then chatplus.players[name].ignore = {} end if not chatplus.players[name].messages then chatplus.players[name].messages = {} end chatplus.players[name].enabled = true if player then if player=="end" then chatplus.players[name].enabled = false chatplus._players[name] = nil elseif not chatplus._players[name] then chatplus._players[name] = {player = player} end end chatplus.save() return chatplus.players[name] end, -- Outputs and sends message stream activate = function(name) if not chatplus.players[name] then return false end local player = chatplus.players[name] if not player.messages or #player.messages==0 then minetest.chat_send_player(name,"You have no messages") return false end minetest.chat_send_player(name,"("..#player.messages..") You have mail:") for i=1,#player.messages do minetest.chat_send_player(name,player.messages[i],false) end minetest.chat_send_player(name,"("..#player.messages..")",false) return true end, count = 0, save = function() print("[Chatplus] Saving data") local file = io.open(minetest.get_worldpath().."/chatplus.txt", "w") if file then file:write(minetest.serialize(chatplus.players)) file:close() end end, load = function() -- Initialize the log if ( chatplus.log == true ) then chatplus.log_handle = io.open(chatplus.log_file,"a+") if ( chatplus.log_handle == nil ) then minetest.log("action","Unable to open chat plus log file: "..chatplus.log_file) else minetest.log("action","Logging chat plus to: "..chatplus.log_file) end -- no further checking, when writing to log we will make sure chatplus.log_handle ~= nil end -- load saved messages local file = io.open(minetest.get_worldpath().."/chatplus.txt", "r") if file then local table = minetest.deserialize(file:read("*all")) file:close() if type(table) == "table" then chatplus.players = table return end end end, _handlers = {}, register_handler = function(func,place) if not place then table.insert(chatplus._handlers,func) else table.insert(chatplus._handlers,place,func) end end } function chatplus.get_distance(v, w) return math.sqrt( math.pow(v.x - w.x, 2) + math.pow(v.y - w.y, 2) + math.pow(v.z - w.z, 2) ) end -- Register handler caller minetest.register_on_chat_message(function(name,msg) if ( chatplus.log_handle ~= nil ) then chatplus.log_handle:write(os.date("%m/%d/%Y %I:%M%p").." <"..name.."> "..msg.."\r\n") chatplus.log_handle:flush() end for key,value in pairs(chatplus.players) do local res = nil for i=1,#chatplus._handlers do if chatplus._handlers[i] then res = chatplus._handlers[i](name,key,msg) if res ~= nil then break end end end if (res == nil or res == true) and key~=name then minetest.chat_send_player(key,"<"..name.."> "..msg,false) end end return true end) -- Register ignore chatplus.register_handler(function(from,to,msg) if chatplus.players[to] and chatplus.players[to].ignore and chatplus.players[to].ignore[from]==true then return false end return nil end) if not chatplus.distance then chatplus.register_handler(function(from,to,msg) local from_o = minetest.get_player_by_name(from) local to_o = minetest.get_player_by_name(to) if not from_o or not to_o then return nil end if chatplus.distance ~= 0 and chatplus.distance ~= nil and (chatplus.get_distance(from_o:getpos(),to_o:getpos()) > tonumber(chatplus.distance)) then return false end return nil end) end minetest.register_on_joinplayer(function(player) local _player = chatplus.poke(player:get_player_name(),player) if ( chatplus.log_handle ~= nil ) then chatplus.log_handle:write(os.date("%m/%d/%Y %I:%M%p").." "..player:get_player_name().." joined\r\n") chatplus.log_handle:flush() end if _player.messages and #_player.messages>0 then -- Sending chat messages immediately on join are sometimes missed or not received at all so we delay it minetest.after(10,minetest.chat_send_player,player:get_player_name(),"("..#_player.messages..") You have mail! Type /inbox to recieve") --minetest.chat_send_player(player:get_player_name(),"("..#_player.messages..") You have mail! Type /inbox to recieve") end end) minetest.register_on_leaveplayer(function(player) chatplus.poke(player:get_player_name(),"end") chatplus.players[player:get_player_name()].enabled = false if ( chatplus.log_handle ~= nil ) then chatplus.log_handle:write(os.date("%m/%d/%Y %I:%M%p").." "..player:get_player_name().." disconnected\r\n") chatplus.log_handle:flush() end end) minetest.register_globalstep(function(dtime) chatplus.count = chatplus.count + dtime if chatplus.count > 5 then chatplus.count = 0 -- loop through player list for key,value in pairs(chatplus.players) do if chatplus._players and chatplus._players[key] and chatplus._players[key].player and value and value.messages and chatplus._players[key].player.hud_add and chatplus._players[key].lastcount ~= #value.messages then if chatplus._players[key].msgicon then chatplus._players[key].player:hud_remove(chatplus._players[key].msgicon) end if chatplus._players[key].msgicon2 then chatplus._players[key].player:hud_remove(chatplus._players[key].msgicon2) end if #value.messages>0 then chatplus._players[key].msgicon = chatplus._players[key].player:hud_add({ hud_elem_type = "image", name = "MailIcon", position = {x=0.52, y=0.52}, text="chatplus_mail.png", scale = {x=1,y=1}, alignment = {x=0.5, y=0.5}, }) chatplus._players[key].msgicon2 = chatplus._players[key].player:hud_add({ hud_elem_type = "text", name = "MailText", position = {x=0.55, y=0.52}, text=#value.messages, scale = {x=1,y=1}, alignment = {x=0.5, y=0.5}, }) end chatplus._players[key].lastcount = #value.messages end end end end) minetest.register_chatcommand("ignore", { params = "name", description = "ignore: Ignore a player", func = function(name, param) chatplus.poke(name) if not chatplus.players[name].ignore[param]==true then chatplus.players[name].ignore[param]=true minetest.chat_send_player(name,param.." has been ignored") chatplus.save() else minetest.chat_send_player(name,"Player "..param.." is already ignored.") end end, }) minetest.register_chatcommand("unignore", { params = "name", description = "unignore: Unignore a player", func = function(name, param) chatplus.poke(name) if chatplus.players[name].ignore[param]==true then chatplus.players[name].ignore[param]=false minetest.chat_send_player(name,param.." has been unignored") chatplus.save() else minetest.chat_send_player(name,"Player "..param.." is already unignored.") end end, }) minetest.register_chatcommand("inbox", { params = "clear?", description = "inbox: print the items in your inbox", func = function(name, param) if param == "clear" then local player = chatplus.poke(name) player.messages = {} chatplus.save() minetest.chat_send_player(name,"Inbox cleared") else chatplus.activate(name) end end, }) minetest.register_chatcommand("mail", { params = "name msg", description = "mail: add a message to a player's inbox", func = function(name, param) chatplus.poke(name) local to, msg = string.match(param, "([%a%d_]+) (.+)") if not to or not msg then minetest.chat_send_player(name,"mail: ") return end print("To: "..to) print("From: "..name) print("MSG: "..msg) if chatplus.players[to] then table.insert(chatplus.players[to].messages,"mail from <"..name..">: "..msg) minetest.chat_send_player(name,"Message sent") chatplus.save() else minetest.chat_send_player(name,"Player "..to.." does not exist") end end, }) chatplus.init()