ctf.gui = {} if ctf.setting("team_gui") and ctf.setting("gui") then -- check if team guis are enabled -- Get tab buttons function ctf.gui.tabs(name,team) local result = "" local id = 1 local function addtab(name,text) result = result .. "button["..(id*2-1)..",0;2,1;"..name..";"..text.."]" id = id + 1 end if ctf.setting("news_gui") then addtab("board","News") end if ctf.setting("flag_teleport_gui") then addtab("flags","Flags") end if ctf.setting("diplomacy") then addtab("diplo","Diplomacy") end addtab("admin","Settings") return result end -- Team interface function ctf.gui.team_board(name,team) local result = "" local data = ctf.teams[team].log if not data then data = {} end local amount = 0 for i=1,#data do if data[i].type == "request" then if ctf.can_mod(name,team)==true then amount = amount + 2 local height = (amount*0.5) + 0.5 amount = amount + 1 if data[i].mode == "diplo" then result = result .. "image[0.5,".. height ..";10.5,1;diplo_"..data[i].msg..".png]" if data[i].msg == "alliance" then result = result .. "label[1,".. height ..";".. data[i].team .." offers an "..minetest.formspec_escape(data[i].msg).." treaty]" else result = result .. "label[1,".. height ..";".. data[i].team .." offers a "..minetest.formspec_escape(data[i].msg).." treaty]" end result = result .. "button[6,".. height ..";1,1;btn_y"..i..";Yes]" result = result .. "button[7,".. height ..";1,1;btn_n"..i..";No]" else result = result .. "label[0.5,".. height ..";RANDOM REQUEST TYPE]" end end else amount = amount + 1 local height = (amount*0.5)+0.5 if height > 5 then print("break!") break end result = result .. "label[0.5,".. height ..";".. minetest.formspec_escape(data[i].msg) .."]" end end if ctf.can_mod(name,team)==true then result = result .. "button[4,6;2,1;clear;Clear all]" end if amount == 0 then result = "label[0.5,1;Welcome to the news panel]".. "label[0.5,1.5;News such as attacks will appear here]" end minetest.show_formspec(name, "ctf:board", "size[10,7]".. ctf.gui.tabs(name,team).. result ) end -- Team interface function ctf.gui.team_flags(name,team) local result = "" local t = ctf.team(team) if not t then return end local x = 1 local y = 2 result = result .. "label[1,1;Click a flag button to go there]" if ctf.setting("spawn_in_flag_teleport_gui") and minetest.get_setting("static_spawnpoint") then local x,y,z = string.match(minetest.get_setting("static_spawnpoint"),"(%d+),(%d+),(%d+)") result = result .. "button[" .. x .. "," .. y .. ";2,1;goto_" ..f.x.."_"..f.y.."_"..f.z..";" result = result .. "Spawn]" x = x + 2 end for i=1,#t.flags do local f = t.flags[i] if x > 8 then x = 1 y = y + 1 end if y > 6 then break end result = result .. "button[" .. x .. "," .. y .. ";2,1;goto_" ..f.x.."_"..f.y.."_"..f.z..";" if f.name then result = result .. f.name .. "]" else result = result .. "("..f.x..","..f.y..","..f.z..")]" end x = x + 2 end minetest.show_formspec(name, "ctf:flags", "size[10,7]".. ctf.gui.tabs(name,team).. result ) end -- Team interface function ctf.gui.team_dip(name,team) local result = "" local data = {} local amount = 0 for key,value in pairs(ctf.teams) do if key ~= team then table.insert(data,{ team = key, state = ctf.diplo.get(team,key), to = ctf.diplo.check_requests(team,key), from = ctf.diplo.check_requests(key,team) }) end end result = result .. "label[1,1;Diplomacy from the perspective of "..team.."]" for i=1,#data do amount = i local height = (i*1)+0.5 if height > 5 then break end result = result .. "image[1,".. height ..";10,1;diplo_"..data[i].state..".png]" result = result .. "button[1.25,".. height ..";2,1;team_".. data[i].team ..";".. data[i].team .."]" result = result .. "label[3.75,".. height ..";".. data[i].state .."]" if ctf.can_mod(name,team)==true and ctf.player(name).team == team then if not data[i].from and not data[i].to then if data[i].state == "war" then result = result .. "button[7.5,".. height ..";1.5,1;peace_".. data[i].team ..";Peace]" elseif data[i].state == "peace" then result = result .. "button[6,".. height ..";1.5,1;war_".. data[i].team ..";War]" result = result .. "button[7.5,".. height ..";1.5,1;alli_".. data[i].team ..";Alliance]" elseif data[i].state == "alliance" then result = result .. "button[6,".. height ..";1.5,1;peace_".. data[i].team ..";Peace]" end elseif data[i].from ~= nil then result = result .. "label[6,".. height ..";request recieved]" elseif data[i].to ~= nil then result = result .. "label[5.5,".. height ..";request sent]" result = result .. "button[7.5,".. height ..";1.5,1;cancel_".. data[i].team ..";Cancel]" end end end minetest.show_formspec(name, "ctf:dip", "size[10,7]".. ctf.gui.tabs(name,team).. result ) end -- Team interface function ctf.gui.team_settings(name,team) if not team or not ctf.team(team) then return end local color = "" if ctf.team(team).data and ctf.team(team).data.color then color = ctf.team(team).data.color end local result = "field[3,2;4,1;color;Team Color;"..color.."]".. "button[4,6;2,1;save;Save]" if ctf.can_mod(name,team) == false then result = "label[0.5,1;You do not own this team!" end minetest.show_formspec(name, "ctf:team_settings", "size[10,7]".. ctf.gui.tabs(name,team).. result ) end minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if formname=="ctf:board" or formname=="ctf:flags" or formname=="ctf:dip" or formname=="ctf:team_settings" then if fields.flags then if ctf and ctf.players and ctf.players[name] and ctf.players[name].team then ctf.gui.team_flags(name,ctf.players[name].team) end return true end if fields.board then if ctf and ctf.players and ctf.players[name] and ctf.players[name].team then ctf.gui.team_board(name,ctf.players[name].team) end return true end if fields.diplo then if ctf and ctf.players and ctf.players[name] and ctf.players[name].team then ctf.gui.team_dip(name,ctf.players[name].team) end return true end if fields.admin then if ctf and ctf.players and ctf.players[name] and ctf.players[name].team then ctf.gui.team_settings(name,ctf.players[name].team) end return true end if fields.clear then if ctf and ctf.players and ctf.players[name] and ctf.players[name].team then ctf.team(ctf.players[name].team).log = {} ctf.save() ctf.gui.team_board(name,ctf.players[name].team) end return true end if fields.save and formname=="ctf:team_settings" then if ctf and ctf.players and ctf.players[name] and ctf.players[name].team then ctf.gui.team_settings(name,ctf.players[name].team) end if ctf and ctf.team(ctf.players[name].team) and ctf.team(ctf.players[name].team).data then if minetest.registered_items["ctf:flag_top_"..fields.color] then print("Setting color...") ctf.team(ctf.players[name].team).data.color = fields.color ctf.save() else minetest.chat_send_player(name,"Color "..fields.color.." does not exist!") end end return true end end end) minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if formname=="ctf:board" then for key, field in pairs(fields) do local ok, id = string.match(key, "btn_([yn])([0123456789]+)") if ok and id then if ctf.player(name) and ctf.player(name).team and ctf.team(ctf.player(name).team) then if ok == "y" then ctf.diplo.set(ctf.player(name).team, ctf.team(ctf.player(name).team).log[tonumber(id)].team, ctf.team(ctf.player(name).team).log[tonumber(id)].msg) ctf.post(ctf.player(name).team,{msg="You have accepted the "..ctf.team(ctf.player(name).team).log[tonumber(id)].msg.." request from "..ctf.team(ctf.player(name).team).log[tonumber(id)].team}) ctf.post(ctf.team(ctf.player(name).team).log[tonumber(id)].team,{msg=ctf.player(name).team.." has accepted your "..ctf.team(ctf.player(name).team).log[tonumber(id)].msg.." request"}) id = id + 1 end table.remove(ctf.team(ctf.player(name).team).log,id) ctf.save() ctf.gui.team_board(name,ctf.player(name).team) return true end end end end end) minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if formname=="ctf:flags" then for key, field in pairs(fields) do local x,y,z = string.match(key, "goto_(%d+)_(%d+)_(%d+)") if x and y and x then player:setpos({x=x,y=y,z=z}) return true end end end end) minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if formname=="ctf:dip" then for key, field in pairs(fields) do local newteam = string.match(key, "team_(.+)") if newteam then ctf.gui.team_dip(name,newteam) return true end newteam = string.match(key, "peace_(.+)") if newteam and ctf.player(name) then local team = ctf.player(name).team if team then if ctf.diplo.get(team,newteam) == "war" then ctf.post(newteam,{type="request",msg="peace",team=team,mode="diplo"}) else ctf.diplo.set(team,newteam,"peace") ctf.post(team,{msg="You have cancelled the alliance treaty with "..newteam}) ctf.post(newteam,{msg=team.." has cancelled the alliance treaty"}) end end ctf.gui.team_dip(name,team) return true end newteam = string.match(key, "war_(.+)") if newteam and ctf.player(name) then local team = ctf.player(name).team if team then ctf.diplo.set(team,newteam,"war") ctf.post(team,{msg="You have declared war on "..newteam}) ctf.post(newteam,{msg=team.." has declared war on you"}) end ctf.gui.team_dip(name,team) return true end newteam = string.match(key, "alli_(.+)") if newteam and ctf.player(name) then local team = ctf.player(name).team if team then ctf.post(newteam,{type="request",msg="alliance",team=team,mode="diplo"}) end ctf.gui.team_dip(name,team) return true end newteam = string.match(key, "cancel_(.+)") if newteam and ctf.player(name) then local team = ctf.player(name).team if team then ctf.diplo.cancel_requests(team,newteam) end ctf.gui.team_dip(name,team) return true end end end end) end -- end of check if team guis are enabled -- Flag interface function ctf.gui.flag_board(name,pos) local flag = ctf.area.get_flag(pos) if not flag then return end local team = flag.team if not team then return end if ctf.can_mod(name,team) == false then if ctf.player(name) and ctf.player(name).team and ctf.player(name).team == team then ctf.gui.team_board(name,team) end return end local flag_name = flag.name if not ctf.setting("flag_names") then flag.name = nil return end if not ctf.setting("gui") then return end if not flag_name then flag_name = "" end if not ctf.gui.flag_data then ctf.gui.flag_data = {} end ctf.gui.flag_data[name] = {pos=pos} minetest.show_formspec(name, "ctf:flag_board", "size[6,3]".. "field[1,1;4,1;flag_name;Flag Name;"..flag_name.."]".. "button_exit[1,2;2,1;save;Save]".. "button_exit[3,2;2,1;delete;Delete]" ) end minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if not formname=="ctf:flag_board" then return false end if fields.save and fields.flag_name then local flag = ctf.area.get_flag(ctf.gui.flag_data[name].pos) if not flag then return false end local team = flag.team if not team then return false end if ctf.can_mod(name,team) == false then return false end local flag_name = flag.name if not flag_name then flag_name = "" end flag.name = fields.flag_name local msg = flag_name.." was renamed to "..fields.flag_name if flag_name=="" then msg = "A flag was named "..fields.flag_name.." at ("..ctf.gui.flag_data[name].pos.x..","..ctf.gui.flag_data[name].pos.z..")" end print(msg) ctf.post(team,{msg=msg,icon="flag_info"}) return true elseif fields.delete then local pos = ctf.gui.flag_data[name].pos local flag = ctf.area.get_flag(ctf.gui.flag_data[name].pos) if not flag then print("No flag?!") end local team = flag.team if not team then return end if ctf.can_mod(name,team) == false then return false end ctf.area.delete_flag(team,pos) minetest.env:set_node(pos,{name="air"}) pos.y=pos.y+1 minetest.env:set_node(pos,{name="air"}) return true end end)