ctf.hud = hudkit() ctf.hud.parts = {} function ctf.hud.register_part(func) table.insert(ctf.hud.parts, func) end minetest.register_on_leaveplayer(function(player) ctf.hud.players[player:get_player_name()] = nil end) function ctf.hud.update(player) if not player then return end local name = player:get_player_name() local tplayer = ctf.player(name) if not tplayer or not tplayer.team or not ctf.team(tplayer.team) then return end -- Team Identifier for i = 1, #ctf.hud.parts do ctf.hud.parts[i](player, name, tplayer) end end ctf.hud.register_part(function(player, name, tplayer) if not ctf.hud:exists(player, "ctf:hud_team") then ctf.hud:add(player, "ctf:hud_team", { hud_elem_type = "text", position = {x = 1, y = 0}, scale = {x = 100, y = 100}, text = tplayer.team, number = "0x000000", offset = {x=-100, y = 20} }) else ctf.hud:change(player, "ctf:hud_team", "text", tplayer.team) end end) function ctf.hud.updateAll() if not ctf.setting("hud") then return end local players = minetest.get_connected_players() for i = 1, #players do ctf.hud.update(players[i]) end end local function tick() ctf.hud.updateAll() minetest.after(10, tick) end minetest.after(1, tick)