-- This mod is used to protect nodes in the capture the flag game function stop_dig(name,pos) local team = cf.area.get_area(pos) if not team then return false end if cf.players and cf.player(name) and cf.player(name).team then if cf.player(name).team == team then return false end end return team end minetest.register_on_dignode(function(pos, oldnode, digger) if digger and digger:get_player_name() then local res = stop_dig(digger:get_player_name(),pos) if res then minetest.chat_send_player(digger:get_player_name(),"You can not dig on team "..res.."'s land") minetest.env:set_node(pos,oldnode) end end end) minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) if placer and placer:get_player_name() then local res = stop_dig(placer:get_player_name(),pos) if res then minetest.chat_send_player(placer:get_player_name(),"You can not place on team "..res.."'s land") minetest.env:set_node(pos,oldnode) end end end)