diff --git a/mods/capturetheflag/init.lua b/mods/capturetheflag/init.lua index 5bf7fc1..4d12c4e 100644 --- a/mods/capturetheflag/init.lua +++ b/mods/capturetheflag/init.lua @@ -23,12 +23,12 @@ function cf.init() cf._setb("global_channel",true) -- Can players chat with other teams on /all. If team_channel is false, this does nothing. -- Settings: Teams - cf._set("allocate_mode",0) -- how are players allocated to teams? + cf._set("allocate_mode",0) -- (COMING SOON):how are players allocated to teams? cf._set("default_diplo_state","war") -- what is the default diplomatic state? (war/peace/alliance) - cf._setb("delete_teams",false) -- should teams be deleted when they are defeated? + cf._setb("delete_teams",false) -- (COMING SOON):should teams be deleted when they are defeated? -- Settings: Misc - cf._set("on_game_end",0) -- what happens when the game ends? + cf._set("on_game_end",0) -- (COMING SOON):what happens when the game ends? cf._set("flag_protect_distance",25) -- how far do flags protect? local file = io.open(minetest.get_worldpath().."/ctf.txt", "r")