@rem Script to build LuaJIT with the Xbox One SDK. @rem Donated to the public domain. @rem @rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler) @rem Then cd to this directory and run this script. @if not defined INCLUDE goto :FAIL @if not defined DurangoXDK goto :FAIL @setlocal @echo ---- Host compiler ---- @set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE @set LJLINK=link /nologo @set LJMT=mt /nologo @set DASMDIR=..\dynasm @set DASM=%DASMDIR%\dynasm.lua @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c %LJCOMPILE% host\minilua.c @if errorlevel 1 goto :BAD %LJLINK% /out:minilua.exe minilua.obj @if errorlevel 1 goto :BAD if exist minilua.exe.manifest^ %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe @rem Error out for 64 bit host compiler @minilua @if not errorlevel 8 goto :FAIL @set DASMFLAGS=-D WIN -D FFI -D P64 minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h vm_x64.dasc @if errorlevel 1 goto :BAD %LJCOMPILE% /I "." /I %DASMDIR% /D_DURANGO host\buildvm*.c @if errorlevel 1 goto :BAD %LJLINK% /out:buildvm.exe buildvm*.obj @if errorlevel 1 goto :BAD if exist buildvm.exe.manifest^ %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe buildvm -m peobj -o lj_vm.obj @if errorlevel 1 goto :BAD buildvm -m bcdef -o lj_bcdef.h %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m ffdef -o lj_ffdef.h %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m libdef -o lj_libdef.h %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m recdef -o lj_recdef.h %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m folddef -o lj_folddef.h lj_opt_fold.c @if errorlevel 1 goto :BAD @echo ---- Cross compiler ---- @set CWD=%cd% @call "%DurangoXDK%\xdk\DurangoVars.cmd" XDK @cd /D "%CWD%" @shift @set LJCOMPILE="cl" /nologo /c /W3 /GF /Gm- /GR- /GS- /Gy /openmp- /D_CRT_SECURE_NO_DEPRECATE /D_LIB /D_UNICODE /D_DURANGO @set LJLIB="lib" /nologo @if "%1"=="debug" ( @shift @set LJCOMPILE=%LJCOMPILE% /Zi /MDd /Od @set LJLINK=%LJLINK% /debug ) else ( @set LJCOMPILE=%LJCOMPILE% /MD /O2 /DNDEBUG ) @if "%1"=="amalg" goto :AMALG %LJCOMPILE% /DLUA_BUILD_AS_DLL lj_*.c lib_*.c @if errorlevel 1 goto :BAD %LJLIB% /OUT:luajit.lib lj_*.obj lib_*.obj @if errorlevel 1 goto :BAD @goto :NOAMALG :AMALG %LJCOMPILE% /DLUA_BUILD_AS_DLL ljamalg.c @if errorlevel 1 goto :BAD %LJLIB% /OUT:luajit.lib ljamalg.obj lj_vm.obj @if errorlevel 1 goto :BAD :NOAMALG @del *.obj *.manifest minilua.exe buildvm.exe @echo. @echo === Successfully built LuaJIT for Xbox One === @goto :END :BAD @echo. @echo ******************************************************* @echo *** Build FAILED -- Please check the error messages *** @echo ******************************************************* @goto :END :FAIL @echo To run this script you must open a "Visual Studio .NET Command Prompt" @echo (64 bit host compiler). The Xbox One SDK must be installed, too. :END