-- Minetest 0.4 mod: stairs -- See README.txt for licensing and other information. -- Node will be called stairs:stair_ function stairs.register_stair(subname, recipeitem, groups, images, description) minetest.register_node(minetest.get_current_modname()..":stair_" .. subname, { description = description, drawtype = "nodebox", tiles = images, paramtype = "light", paramtype2 = "facedir", is_ground_content = true, groups = groups, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, }, }, }) minetest.register_craft({ output = minetest.get_current_modname()..':stair_' .. subname .. ' 4', recipe = { {recipeitem, "", ""}, {recipeitem, recipeitem, ""}, {recipeitem, recipeitem, recipeitem}, }, }) -- Flipped recipe for the silly minecrafters minetest.register_craft({ output = minetest.get_current_modname()..':stair_' .. subname .. ' 4', recipe = { {"", "", recipeitem}, {"", recipeitem, recipeitem}, {recipeitem, recipeitem, recipeitem}, }, }) end -- Node will be called stairs:slab_ function stairs.register_slab(subname, recipeitem, groups, images, description) minetest.register_node(minetest.get_current_modname()..":slab_" .. subname, { description = description, drawtype = "nodebox", tiles = images, paramtype = "light", is_ground_content = true, groups = groups, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end -- If it's being placed on an another similar one, replace it with -- a full block local slabpos = nil local slabnode = nil local p0 = pointed_thing.under local p1 = pointed_thing.above local n0 = minetest.env:get_node(p0) local n1 = minetest.env:get_node(p1) if n0.name == minetest.get_current_modname()..":slab_" .. subname then slabpos = p0 slabnode = n0 elseif n1.name == minetest.get_current_modname()..":slab_" .. subname then slabpos = p1 slabnode = n1 end if slabpos then -- Remove the slab at slabpos minetest.env:remove_node(slabpos) -- Make a fake stack of a single item and try to place it local fakestack = ItemStack(recipeitem) pointed_thing.above = slabpos fakestack = minetest.item_place(fakestack, placer, pointed_thing) -- If the item was taken from the fake stack, decrement original if not fakestack or fakestack:is_empty() then itemstack:take_item(1) -- Else put old node back else minetest.env:set_node(slabpos, slabnode) end return itemstack end -- Otherwise place regularly return minetest.item_place(itemstack, placer, pointed_thing) end, }) minetest.register_craft({ output = minetest.get_current_modname()..':slab_' .. subname .. ' 3', recipe = { {recipeitem, recipeitem, recipeitem}, }, }) end -- Nodes will be called stairs:{stair,slab}_ function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab) stairs.register_stair(subname, recipeitem, groups, images, desc_stair) stairs.register_slab(subname, recipeitem, groups, images, desc_slab) end -- add glass and desert stone stairs and slabs stairs.register_stair_and_slab( "desert_stone", "default:desert_stone", {cracky=3}, {"default_desert_stone.png"}, "Desert Stone Stair", "Desert Stone Slab") stairs.register_stair_and_slab( "glass", "default:glass", {snappy=2,cracky=3,oddly_breakable_by_hand=3}, {"default_glass.png"}, "Glass Stair", "Glass Slab") print("hello from "..minetest.get_current_modname().." at "..minetest.get_modpath(minetest.get_current_modname()).."!")