first commit

master
LazyJ 2014-06-16 00:20:18 -07:00
commit 6cacba304e
28 changed files with 822 additions and 0 deletions

13
LICENSE.txt Normal file
View File

@ -0,0 +1,13 @@
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar
14 rue de Plaisance, 75014 Paris, France
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

50
README.txt Normal file
View File

@ -0,0 +1,50 @@
##### LazyJ's Fork of a very old version of webdesigner97's "Streets" Mod
This version of 'Streets' is based off of one of webdesigner97's releases
sometime around 2013_04.
At LinuxGaming.us, we have been using the same release of "Streets" for over a
year. With a few little tweaks, this older, simpler version has met and
exceeded all our road-making needs, then and now.
I'm publishing this fork of "Streets":
1. so players can have access to it without having to download a
multi-gigabyte backup copy of Wazuland2,
2. maybe there are other servers and players who want basic, modern-
looking roads for their worlds without a lot of extras,
3. to get a little more experience with how GitHub works.
The newer versions of "Streets" are feature-rich, excellent, and I encourage
you to check them out:
* Minetest.net
http://forum.minetest.net/viewtopic.php?id=2984
* GitHub
https://github.com/webdesigner97/streets
~ LazyJ, 2014_06_15
Minetest version: 0.4.9
Depends: default, wool
Recommended Additional Mods: none
License: GPL v2
Source Code: http://github.com/LazyJ/wazuland_streets
Download (.zip): http://github.com/LazyJ/wazuland_streets/archive/master.zip
Install:
* After downloading, unzip the file.
* Rename the directory "wazuland_streets-master" to "streets"
* Copy the "streets" directory into either
../minetest/worlds/yourworld'sname/worldmods/
or
../minetest/mods/
* If you put "snow" in the ../minetest/mods/ directory, either
enable the mod from within Minetest's "Configure" button
(main menu, bottom right) or by adding this line to the
world's "world.mt" file:
load_mod_streets = true

88
changelog.txt Normal file
View File

@ -0,0 +1,88 @@
CHANGELOG
~~~~~~~~~~~~~~~~
2014_06_15
General:
* Moved lua files to "modfiles" directory
* Created README.txt
* Created changelog.txt
depends.txt:
* Added wool as a soft-dependency. It's a default mod in minetest_game
but with the new sub-games being all the rage now, who knows if wool
will be included in them. If not, some of the crafting recipes will
be broken so you'll have to use either the "give" command, play in
creative-mode, or have the creative priv and Unified Inventory.
init.lua:
* The "tools.lua" file was removed because, other than a comment, it
was empty.
* The "tools.lua" dofile line was removed from this file.
* Lua files moved to "modfiles" directory and links edited accordingly.
crafts.lua:
* Cheapened the crafting recipe for emergency phones. They were too
expensive and provided too little heart-point boost for their expense
that player the very, very few players who crafted them regretted it.
Emergency phones became one of the most *undesirable* items on our
server.
* Removed the chat messages and coord announcement. Most players, on our
server, don't want their coordinates broadcast and the heart-point line
above the hot-bar is enough to see the increase in health.
* The recuperative powers of the emgergency phone were too limited.
Couple that with the very expensive crafting recipe and the emergency
phone was just not worth it. So I removed the minimum heart-point
requirement and boosted the heart-point increase to full-recovery.
* Increased the light output to 14. Hey, it's an emergency! ;)-
nodes.lua:
* Updated the code a bit. Replaced "tiles" with "tiles"
* Added sounds (default stone)
* Added screwdriver compatibility to manholes.
* Added low-level light to asphalt stuff so roads are easier to see
at night. Pretend it's the reflective yellow and white road paint
shining in your headlights.
* Emergency Phone - Disabled the minimal heart-point requirement,
increased the heart-point boost to full recovery, made them diggable by
all tools. In their original configuration, the recipe was too expensive
and the health boost to little that they quickly became an undesireable
item. Nobody wanted them.
POSSIBLE FUTURE CHANGES
* Make asphalt stuff even harder to dig.
I had considered adding all tools, breakable by hand and making all
asphalt stuff easy to dig but after counciling with one of our
moderators it seemed better to leave the asphalt difficult to dig as a
way to annoy griefers. Road builders on our server will have supplies
to offset the extra difficulty of digging asphalt stuff. Roadwork is
very important and needs to be encouraged. Making asphalt stuff
difficult to dig may go against that encouragement. Roads are difficult
to set protection on because they cut through so many players areas
and builds. If the asphalt stuff were made as hard as possible, that
would at least slow-up any attempts to grief the roads by digging them.
Time and experimentation will tell. Eventually we'll find the right
combination mateiral hardness and ease of use. To make any node as
difficult as possible to dig, limit the groups to only one tool and
increase the level of difficulty to 1.
settings.lua:
* Removed the heart-point settings since they are hard-set in the nodes'
definition now.

2
depends.txt Normal file
View File

@ -0,0 +1,2 @@
default
wool?

43
init.lua Normal file
View File

@ -0,0 +1,43 @@
--[[
This is the main file for the StreetsMod.
It checks whether all required mods are
installed and loads the settings and
other required files.
StreetsMod requires wool, so you have to
install it in order to use this mod.
-webdesigner97
LazyJ's Fork
~~~~~~~~~~~~~~~~~~~
CHANGES
* The "tools.lua" file was removed because, other than a comment, it
was empty.
* The "tools.lua" dofile line was removed from this file.
* Lua files moved to "modfiles" directory and links edited accordingly.
~ LazyJ
--]]
if minetest.get_modpath("wool") then
-- Load settings
dofile(minetest.get_modpath("streets").."/modfiles/settings.lua")
-- Register nodes
dofile(minetest.get_modpath("streets").."/modfiles/nodes.lua")
-- Register crafting recipes
dofile(minetest.get_modpath("streets").."/modfiles/crafts.lua")
print("StreetsMod loaded!")
else
minetest.chat_send_all(
"StreetsMod requires wool! Please install it in order to use this mod!"
)
minetest.chat_send_all("StreetsMod didn't register anything!")
print(
"StreetsMod requires wool! Please install it in order to use this mod!"
)
print("StreetsMod didn't register anything!")
end

263
modfiles/crafts.lua Normal file
View File

@ -0,0 +1,263 @@
--[[
CHANGES
* Cheapened the crafting recipe for emergency phones. They were too
expensive and provided too little heart-point boost for their expense
that player the very, very few players who crafted them regretted it.
Emergency phones became one of the most *undesirable* items on our
server.
* Removed the chat messages and coord announcement. Most players, on our
server, don't want their coordinates broadcast and the heart-point line
above the hot-bar is enough to see the increase in health.
* The recuperative powers of the emgergency phone were too limited.
Couple that with the very expensive crafting recipe and the emergency
phone was just not worth it. So I removed the minimum heart-point
requirement and boosted the heart-point increase to full-recovery.
* Increased the light output to 14. Hey, it's an emergency! ;)-
~ LazyJ
--]]
--Asphalt block
minetest.register_craft({
type = "cooking",
output = 'streets:asphalt',
recipe = "default:gravel",
cooktime = 2,
})
--Asphalt block with side line
minetest.register_craft({
output = 'streets:asphalt_side 9',
recipe = {
{'wool:white', 'streets:asphalt', 'streets:asphalt'},
{'wool:white', 'streets:asphalt', 'streets:asphalt'},
{'wool:white', 'streets:asphalt', 'streets:asphalt'},
}
})
--Asphalt block with middle dashed line
minetest.register_craft({
output = 'streets:asphalt_middle_dashed 9',
recipe = {
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
{'streets:asphalt', 'streets:asphalt', 'streets:asphalt'},
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
}
})
--Asphalt block with middle solid line
minetest.register_craft({
output = 'streets:asphalt_middle 9',
recipe = {
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
}
})
--Asphalt block with lines for edge
minetest.register_craft({
output = 'streets:asphalt_outer_edge 9',
recipe = {
{'wool:white', 'wool:white', 'wool:white'},
{'wool:white', 'streets:asphalt', 'streets:asphalt'},
{'wool:white', 'streets:asphalt', 'streets:asphalt'},
}
})
--Asphalt block with manhole
minetest.register_craft({
output = 'streets:manhole 9',
recipe = {
{'streets:asphalt', 'streets:asphalt', 'streets:asphalt'},
{'streets:asphalt', 'default:steel_ingot', 'streets:asphalt'},
{'streets:asphalt', 'streets:asphalt', 'streets:asphalt'},
}
})
--Concrete block
minetest.register_craft({
output = 'streets:concrete 2',
recipe = {
{'', '', ''},
{'', '', ''},
{'default:stone', '', ''},
}
})
--Steel frame
minetest.register_craft({
output = 'streets:steel_support 5',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
{'default:steel_ingot', '', 'default:steel_ingot'},
}
})
--Concrete seperating wall
minetest.register_craft({
output = 'streets:seperating_wall 5',
recipe = {
{'', 'streets:concrete', ''},
{'', 'streets:concrete', ''},
{'streets:concrete', 'streets:concrete', 'streets:concrete'},
}
})
--Asphalt block with "P"
minetest.register_craft({
output = 'streets:asphalt_parking 9',
recipe = {
{'streets:asphalt', 'wool:white', 'wool:white'},
{'streets:asphalt', 'wool:white', 'wool:white'},
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
}
})
if ENABLE_EMERGENCY_PHONE then
--Emergency phone
minetest.register_craft({
output = 'streets:emergency_phone 1',
recipe = {
{'default:mese_crystal','default:mese_crystal','default:mese_crystal'},
{'default:steel_ingot', 'default:apple', 'default:steel_ingot'},
{'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
}
})
end
--Asphalt stairs
minetest.register_craft({
output = 'streets:asphalt_stairs 8',
recipe = {
{'streets:asphalt', '', ''},
{'streets:asphalt', 'streets:asphalt', ''},
{'streets:asphalt', 'streets:asphalt', 'streets:asphalt'},
}
})
--Asphalt stairs (flipped)
minetest.register_craft({
output = 'streets:asphalt_stairs 8',
recipe = {
{'', '', 'streets:asphalt'},
{'', 'streets:asphalt', 'streets:asphalt'},
{'streets:asphalt', 'streets:asphalt', 'streets:asphalt'},
}
})
--Asphalt slab
minetest.register_craft({
output = 'streets:asphalt_slab 6',
recipe = {
{'', '', ''},
{'', '', ''},
{'streets:asphalt', 'streets:asphalt', 'streets:asphalt'},
}
})
--delineator
minetest.register_craft({
output = 'streets:delineator 5',
recipe = {
{'', 'default:torch', ''},
{'', 'default:stick', ''},
{'', 'default:stick', ''},
}
})
--Asphalt block with arrow straight
minetest.register_craft({
output = 'streets:asphalt_arrow_straight 9',
recipe = {
{'streets:asphalt', 'streets:asphalt', 'streets:asphalt'},
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
}
})
--Asphalt block with arrow left
minetest.register_craft({
output = 'streets:asphalt_arrow_left 9',
recipe = {
{'streets:asphalt', 'streets:asphalt', 'streets:asphalt'},
{'wool:white', 'wool:white', 'streets:asphalt'},
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
}
})
--Asphalt block with arrow right
minetest.register_craft({
output = 'streets:asphalt_arrow_right 9',
recipe = {
{'streets:asphalt', 'streets:asphalt', 'streets:asphalt'},
{'streets:asphalt', 'wool:white', 'wool:white'},
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
}
})
--Asphalt block with arrow straight + left
minetest.register_craft({
output = 'streets:asphalt_arrow_straight_left 9',
recipe = {
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
{'wool:white', 'wool:white', 'streets:asphalt'},
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
}
})
--Asphalt block with arrow straight + right
minetest.register_craft({
output = 'streets:asphalt_arrow_straight_right 9',
recipe = {
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
{'streets:asphalt', 'wool:white', 'wool:white'},
{'streets:asphalt', 'wool:white', 'streets:asphalt'},
}
})

353
modfiles/nodes.lua Normal file
View File

@ -0,0 +1,353 @@
--[[
CHANGES
* Updated the code a bit. Replaced "tiles" with "tiles"
* Added sounds (default stone)
* Added screwdriver compatibility to manholes.
* Added low-level light to asphalt stuff so roads are easier to see
at night. Pretend it's the reflective yellow and white road paint
shining in your headlights.
* Emergency Phone - Disabled the minimal heart-point requirement,
increased the heart-point boost to full recovery, made them diggable by
all tools. In their original configuration, the recipe was too expensive
and the health boost to little that they quickly became an undesireable
item. Nobody wanted them.
POSSIBLE FUTURE CHANGES
* Make asphalt stuff even harder to dig.
I had considered adding all tools, breakable by hand and making all
asphalt stuff easy to dig but after counciling with one of our
moderators it seemed better to leave the asphalt difficult to dig as a
way to annoy griefers. Road builders on our server will have supplies
to offset the extra difficulty of digging asphalt stuff. Roadwork is
very important and needs to be encouraged. Making asphalt stuff
difficult to dig may go against that encouragement. Roads are difficult
to set protection on because they cut through so many players areas
and builds. If the asphalt stuff were made as hard as possible, that
would at least slow-up any attempts to grief the roads by digging them.
Time and experimentation will tell. Eventually we'll find the right
combination mateiral hardness and ease of use. To make any node as
difficult as possible to dig, limit the groups to only one tool and
increase the level of difficulty to 1.
~ LazyJ, 2014_06_15
--]]
-- Asphalt block
minetest.register_node("streets:asphalt", {
description = "Asphalt",
tiles = {"streets_asphalt.png"},
drawtype = "normal",
light_source = 5,
groups = {cracky=1},
--groups = {cracky=1, level=1},
sounds = default.node_sound_stone_defaults(),
})
-- Asphalt with side line
minetest.register_node("streets:asphalt_side", {
description = "Asphalt with side line",
tiles = {"streets_asphalt_side.png", "streets_asphalt.png"},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Asphalt with middle dashed line
minetest.register_node("streets:asphalt_middle_dashed", {
description = "Asphalt with middle dashed line",
tiles = {"streets_asphalt_middle_dashed.png", "streets_asphalt.png"},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Asphalt with middle solid line
minetest.register_node("streets:asphalt_middle", {
description = "Asphalt with middle solid line",
tiles = {"streets_asphalt_middle_solid.png", "streets_asphalt.png"},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Asphalt with solid line for outer edge
minetest.register_node("streets:asphalt_outer_edge", {
description = "Asphalt with solid line for outer edge",
tiles = {"streets_asphalt_outer_edge.png", "streets_asphalt.png"},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Asphalt with manhole
minetest.register_node("streets:manhole", {
description = "Asphalt block with manhole",
tiles = {"streets_manhole.png", "streets_asphalt.png"},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Asphalt with "P"-sign
minetest.register_node("streets:asphalt_parking", {
description = "Asphalt block with a parking sign",
tiles = {"streets_p.png", "streets_asphalt.png"},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Asphalt with Arrow straight
minetest.register_node("streets:asphalt_arrow_straight", {
description = "Asphalt block with arrow",
tiles = {"streets_arrow_straight.png", "streets_asphalt.png"},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Asphalt with Arrow straight + left
minetest.register_node("streets:asphalt_arrow_straight_left", {
description = "Asphalt block with arrow",
tiles = {"streets_arrow_straight_left.png", "streets_asphalt.png"},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Asphalt with Arrow left
minetest.register_node("streets:asphalt_arrow_left", {
description = "Asphalt block with arrow",
tiles = {"streets_arrow_left.png", "streets_asphalt.png"},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Asphalt with Arrow right
minetest.register_node("streets:asphalt_arrow_right", {
description = "Asphalt block with arrow",
tiles = {"streets_arrow_right.png", "streets_asphalt.png"},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Asphalt with Arrow straight + right
minetest.register_node("streets:asphalt_arrow_straight_right", {
description = "Asphalt block with arrow",
tiles = {"streets_arrow_straight_right.png", "streets_asphalt.png"},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Concrete
minetest.register_node("streets:concrete", {
description = "Concrete Block",
tiles = {"streets_concrete.png"},
drawtype = "normal",
paramtype = "light",
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Concrete seperating wall
minetest.register_node("streets:seperating_wall", {
description = "Seperating wall",
tiles = {"streets_concrete.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = { {-0.4, -0.5, -0.5, 0.4, -0.4, 0.5},
{-0.1, -0.4, -0.5, 0.1, 0.5, 0.5}}
}
})
-- Asphalt stairs
minetest.register_node("streets:asphalt_stairs", {
description = "Asphalt stairs",
tiles = {"streets_asphalt.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
})
-- Asphalt slab
minetest.register_node("streets:asphalt_slab", {
description = "Asphalt slab",
tiles = {"streets_asphalt.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
},
})
-- delineator
minetest.register_node("streets:delineator", {
description = "delineator",
tiles = {"streets_delineator_top.png","streets_delineator.png"},
drawtype = "nodebox",
paramtype = "light",
groups = {cracky=3, oddly_breakable_by_hand=2},
light_source = DELINEATOR_LIGHT_RANGE,
groups = {cracky=1},
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{-0.1, -0.5, -0.1, 0.1, 0.5, 0.1},
},
},
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, 0.5, 0.1},
},
})
-- Steel frame
minetest.register_node("streets:steel_support", {
description = "Steel frame",
tiles = {"streets_support.png"},
drawtype = "glasslike",
paramtype = "light",
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
-- Emergency Phone (only if enabled)
if ENABLE_EMERGENCY_PHONE then
minetest.register_node("streets:emergency_phone", {
description = "Emergency Phone",
tiles = {
"streets_sos_top.png","streets_sos_bottom.png",
"streets_sos_side.png","streets_sos_side.png",
"streets_sos_side.png","streets_sos_front.png"
},
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
-- Just hard enough to punch for health, but not so hard that
-- it wears down tools. Set it, use it, dig it, move on. ~ LazyJ
groups = {
cracky=2, crumbly=2, choppy=2, snappy=2,
oddly_breakable_by_hand=2, dig_immediate=2
},
light_source = 14, -- Increased ~ LazyJ
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "S.O.S")
end,
on_punch = function(pos, node, puncher)
-- Most of our players don't want their coords annouced to
-- everyone and the increase in heart-points is the better way
-- to confirm "healing" since chat can get flooded with other
-- stuff from other mods and regular chat.
-- The healing trigger and limited health restoration coupled
-- with the expensive crafting recipe made the emergency phones
-- an undesirable item. I'm tempted to make a cheaper recipe for
-- them and either find a better purpose for them or just
-- relegate them to a design block.
-- ~ LazyJ
puncher:set_hp(20)
end
})
else
print("StreetsMod: -!- Emergency-Phone is disabled!")
end

10
modfiles/settings.lua Normal file
View File

@ -0,0 +1,10 @@
-- This file stores all settings for the "StreetsMod"
-- Emergency Phone
-- true or false -> default = true | Do you want it to be enabled in your game?
ENABLE_EMERGENCY_PHONE = true
-- Delineator
-- a number -> default = 8 | How much light do you want it to give?
DELINEATOR_LIGHT_RANGE = 8

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1021 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 184 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 KiB

BIN
textures/streets_p.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.7 KiB