--[[ Crafting Sections (in order, top to bottom): 1. Fuel 2. Cooking 3. Crafting and Recycling The crafting recipe for the sled is in the sled.lua file. ~ LazyJ --]] -- 1. Fuel minetest.register_craft({ type = "fuel", recipe = "snow:needles", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "snow:sapling_pine", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "snow:needles_decorated", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "snow:xmas_tree", burntime = 10, }) -- 2. Cooking --[[ "Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes (snow bricks, snow cobble, snow blocks, etc.) so I wouldn't have to write an individual cooking recipe for each one. ~ LazyJ --]] minetest.register_craft({ type = "cooking", cooktime = 12, output = "default:ice", recipe = "group:cooks_into_ice", }) -- 3. Crafting and Recycling -- Let's make moss craftable so players can more easily create mossycobble and -- gives another useful purpose to pine needles. ~ LazyJ minetest.register_craft({ output = 'snow:moss', recipe = { {'snow:needles', 'snow:needles'}, {'snow:needles', 'snow:needles'}, }, }) --[[ Most snow biomes are too small to provide enough snow as a building material and still have enough landscape snow to create the wintry surroundings of a snow village or castle. So I added this snowblock crafting recipe as a way for players to increase their snow supply in small increments. I considered making the output 9 but that would make it all too quick and easy (especially for griefers) to create lots of snowblocks (and then use them to water-grief by melting the snow blocks). ~ LazyJ --]] minetest.register_craft({ type = "shapeless", output = 'default:snowblock 3', recipe = { 'snow:snow_cobble', 'snow:snow_cobble' } }) minetest.register_craft({ type = "shapeless", output = 'default:snowblock 3', recipe = { 'default:snowblock', 'default:snowblock' } }) minetest.register_craft({ output = 'snow:snow_brick', recipe = { {'default:snowblock', 'default:snowblock'}, {'default:snowblock', 'default:snowblock'} } }) -- Why not recycle snow_bricks back into snowblocks? ~ LazyJ minetest.register_craft({ output = 'default:snowblock 4', recipe = { {'snow:snow_brick'} } }) -- Recycle basic, half-block, slabs back into full blocks -- A little "list" magic here. Instead of writing four crafts I only have to write two. ~ LazyJ local recycle_default_slabs = { "ice", "snowblock", } for _, name in pairs(recycle_default_slabs) do local subname_default = name -- This craft is for default snowblocks and default ice. -- 1 crafting recipe handles 2, default blocks. ~ LazyJ minetest.register_craft({ type = "shapeless", output = "default:"..subname_default, recipe = { "snow:slab_"..subname_default, "snow:slab_"..subname_default, } }) end -- Similar list magic here too. I couldn't successfully combine these in the first list -- because we are dealing with slabs/blocks from two different mods, the "Snow" mod and -- minetest_game's "Default" mod. ~ LazyJ local recycle_snowmod_slabs = { "snow_brick", "snow_cobble", } for _, name in pairs(recycle_snowmod_slabs) do local subname_snowmod = name -- This craft is for the Snow mod's full-sized blocks. -- 1 crafting recipe handles 2, or more, Snow mod blocks. ~ LazyJ minetest.register_craft({ type = "shapeless", output = "snow:"..subname_snowmod, recipe = { "snow:slab_"..subname_snowmod, "snow:slab_"..subname_snowmod, } }) end