commit caf683fb29b98a2c2221923527acde40799b119f Author: LazyJ Date: Sun Jun 1 19:30:54 2014 -0700 First Commit diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..ef21714 --- /dev/null +++ b/README.txt @@ -0,0 +1,74 @@ +This version of 'Snow' is based off of Splizard's 2013_12_25 release. + +I started out making a couple tweaks here-and-there and then it just +progressed into something more complex. Since then several things have been +fixed and a few others added. + +There is still more to do. + +What follows below is a partial and very rough draft of the README.txt file's +contents. I still have to get my scattered notes sorted to make a better +documentation. If things get too wordy, I'll try splitting them off +into seperate files and see if that makes things easier to consume and maintain. + +~ LazyJ, 2014_06_01 + + + +~~~~~~~~~~~~~~~~~~~~ +List of Changes +~~~~~~~~~~~~~~~~~~~~ + +INIT.LUA + * Moved contents to separate lua files + * Checks for "MoreBlocks" mod + + + +FALLING_SNOW.LUA + * Falling snow would destroy nodes it deposited snow on. I figured out +that if I switched the 'snow.place' with 'minetest.place_node' and +increased the y position by 2, then the nodes were nolonger destroyed and +the snow would start to pile up. + + + +MAPGEN.LUA + * Replaced snow:snow with default:snow and snow:snow_block +with default:snowblock. + + + +SLED.LUA + * The HUD message that displayed when a player sat on the sled would +not go away after the player got off the sled. I spent hours on trial-and-error +while reading the lua_api.txt and scrounging the Internet for a +needle-in-the-haystack solution as to why the hud_remove wasn't working. +Turns out Splizard's code was mostly correct, just assembled in the wrong order. + +The key to the solution was found in the code of leetelate's scuba mod: +http://forum.minetest.net/viewtopic.php?id=7175 + + * Changed the wording of the HUD message for clarity. + + + +~~~~~~ +TODO +~~~~~~ + +Falling Snow: +* Add code to prevent snowfall from depositing snow on or near torches and lava. + +* Add code to prevent snowfall from depositing snow on +'walkable = false' defined nodes. + + + +Sled: +* Figure out why the player avatars remain in a seated position, even after +getting off the sled, if they flew while on the sled. +'default.player_set_animation', where is a better explanation for this and what +are it's available options? + + diff --git a/abms.lua b/abms.lua new file mode 100644 index 0000000..010342a --- /dev/null +++ b/abms.lua @@ -0,0 +1,175 @@ +--Backwards Compatability. +minetest.register_abm({ + nodenames = {"snow:snow1","snow:snow2","snow:snow3","gsnow4","snow:snow5","snow:snow6","snow:snow7","snow:snow8"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local level = 7*(tonumber(node.name:sub(-1))) + minetest.add_node(pos,{name="default:snow"}) + minetest.set_node_level(pos, level) + end, +}) + + + +-- Added to change dirt_with_snow to dirt if covered with blocks that don't let light through (sunlight_propagates) or have a light paramtype and liquidtype combination. ~ LazyJ, 2014_03_08 + +minetest.register_abm({ + nodenames = {"default:dirt_with_snow"}, + interval = 2, + chance = 20, + action = function(pos, node) + local above = {x=pos.x, y=pos.y+1, z=pos.z} + local name = minetest.get_node(above).name + local nodedef = minetest.registered_nodes[name] + if name ~= "ignore" and nodedef + and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") + and nodedef.liquidtype == "none") then + minetest.set_node(pos, {name = "default:dirt"}) + end + end +}) + + + +--Melting +--Any node part of the group melting will melt when near warm nodes such as lava, fire, torches, etc. +--The amount of water that replaces the node is defined by the number on the group: +--1: one water_source +--2: four water_flowings +--3: one water_flowing + +minetest.register_abm({ + nodenames = {"group:melts"}, + neighbors = {"group:igniter","default:torch","default:furnace_active","group:hot"}, + interval = 2, + chance = 2, + action = function(pos, node, active_object_count, active_object_count_wider) + local intensity = minetest.get_item_group(node.name,"melts") + if intensity == 1 then + minetest.add_node(pos,{name="default:water_source"}) + elseif intensity == 2 then + --[[ This was causing "melts=2" nodes to just disappear so I changed it to replace the + node with a water_source for a couple seconds and then replace the water_source with + air. This way it made a watery mess that quickly evaporated. ~ LazyJ 2014_04_24 + local check_place = function(pos,node) + if minetest.get_node(pos).name == "air" then + minetest.place_node(pos,node) + end + end + minetest.add_node(pos,{name="default:water_flowing"}) + check_place({x=pos.x+1,y=pos.y,z=pos.z},{name="default:water_flowing"}) + check_place({x=pos.x-1,y=pos.y,z=pos.z},{name="default:water_flowing"}) + check_place({x=pos.x,y=pos.y+1,z=pos.z},{name="default:water_flowing"}) + check_place({x=pos.x,y=pos.y-1,z=pos.z},{name="default:water_flowing"}) + elseif intensity == 3 then + --]] + minetest.add_node(pos,{name="default:water_source"}) + minetest.after(2, function() -- 2 seconds gives just enough time for + -- the water to flow and spread before the + -- water_source is changed to air. ~ LazyJ + if minetest.get_node(pos).name == "default:water_source" then + minetest.add_node(pos,{name="air"}) + end + end) + end + nodeupdate(pos) + end, +}) + + + + +--Freezing +--Water freezes when in contact with snow. +minetest.register_abm({ + nodenames = {"default:water_source"}, + -- Added "group:icemaker" and snowbrick. ~ LazyJ + neighbors = {"default:snow", "default:snowblock", "snow:snow_brick", "group:icemaker"}, + interval = 20, + chance = 4, + action = function(pos, node, active_object_count, active_object_count_wider) + minetest.add_node(pos,{name="default:ice"}) + end, +}) + + + +--Spread moss to cobble. +minetest.register_abm({ + nodenames = {"default:cobble"}, + neighbors = {"snow:moss"}, + interval = 20, + chance = 6, + action = function(pos, node, active_object_count, active_object_count_wider) + minetest.add_node(pos,{name="default:mossycobble"}) + end, +}) + + + + +--Grow Pine Saplings +minetest.register_abm({ + nodenames = {"snow:sapling_pine"}, + interval = 10, + chance = 50, + action = function(pos, node, active_object_count, active_object_count_wider) + +-- Check if there is enough vertical-space for the sapling to grow without +-- hitting anything else. ~ LazyJ, 2014_04_10 + + if -- 'If' there is air in each of the 8 nodes dirctly above the sapling,... ~LazyJ + minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+3, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+4, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+5, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+6, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+7, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+8, z=pos.z}).name == "air" + then -- 'then' let the sapling grow into a tree. ~ LazyJ + + snow.make_pine(pos,false) + -- This finds the sapling under the grown tree. ~ LazyJ + if minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "snow:sapling_pine" then + -- This switches the sapling to a tree trunk. ~ LazyJ + minetest.set_node(pos, {name="default:tree"}) + -- This is more for testing but it may be useful info to some admins when + -- grepping the server logs too. ~ LazyJ + minetest.log("action", "A pine sapling grows into a tree at "..minetest.pos_to_string(pos)) + end + else + end + end +}) + + + + +--Grow Christmas Tree Saplings +minetest.register_abm({ + nodenames = {"snow:xmas_tree"}, + interval = 10, + chance = 50, + action = function(pos, node, active_object_count, active_object_count_wider) + + if -- 'If' there is air in each of the 8 nodes dirctly above the sapling,... ~LazyJ + minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+3, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+4, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+5, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+6, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+7, z=pos.z}).name == "air" and + minetest.get_node({x=pos.x, y=pos.y+8, z=pos.z}).name == "air" + then -- 'then' let the sapling grow into a tree. ~ LazyJ + + snow.make_pine(pos,false,true) + minetest.log("action", "A pine sapling grows into a Christmas tree at "..minetest.pos_to_string(pos)) -- ~ LazyJ + else -- 'Else', if there isn't air in each of the 8 nodes above the sapling, + -- then don't anything; including not allowing the sapling to grow. + -- ~ LazyJ, 2014_04_10 + end + end +}) diff --git a/aliases.lua b/aliases.lua new file mode 100644 index 0000000..c7b09c1 --- /dev/null +++ b/aliases.lua @@ -0,0 +1,106 @@ +-- Some aliases for compatibility switches and some to make "/give" commands a little easier + +minetest.register_alias("snow:snow", "default:snow") +minetest.register_alias("default_snow", "default:snow") +minetest.register_alias("snow:snowball", "default:snow") +minetest.register_alias("snowball", "default:snow") +minetest.register_alias("snowballs", "default:snow") +minetest.register_alias("snow_ball", "default:snow") +minetest.register_alias("snow:ice", "default:ice") +minetest.register_alias("ice", "default:ice") +minetest.register_alias("default_ice", "default:ice") +minetest.register_alias("snow:dirt_with_snow", "default:dirt_with_snow") +minetest.register_alias("dirtwithsnow", "default:dirt_with_snow") +minetest.register_alias("snowdirt", "default:dirt_with_snow") +minetest.register_alias("snowydirt", "default:dirt_with_snow") +minetest.register_alias("snow:snow_block", "default:snowblock") +minetest.register_alias("default:snow_block", "default:snowblock") +--minetest.register_alias("snow_block", "default:snowblock") +minetest.register_alias("snowblocks", "default:snowblock") +minetest.register_alias("snowbrick", "snow:snow_brick") +minetest.register_alias("bricksnow", "snow:snow_brick") +minetest.register_alias("snowbricks", "snow:snow_brick") +--minetest.register_alias("snow_brick", "snow:snow_brick") +--minetest.register_alias("snow_bricks", "snow:snow_brick") +minetest.register_alias("snowybricks", "snow:snow_brick") +minetest.register_alias("snowcobble", "snow:snow_cobble") +--minetest.register_alias("snow_cobble", "snow:snow_cobble") +minetest.register_alias("snowycobble", "snow:snow_cobble") +minetest.register_alias("cobblesnow", "snow:snow_cobble") + + +-- To clean up my first stairsplus attempt. +-- Stair +minetest.register_alias(":default:stair_snowblock", "moreblocks:stair_snowblock") +minetest.register_alias(":default:stair_snowblock_half", "moreblocks:stair_snowblock_half") +minetest.register_alias(":default:stair_snowblock_right_half", "moreblocks:stair_snowblock_right_half") +minetest.register_alias(":default:stair_snowblock_inner", "moreblocks:stair_snowblock_inner") +minetest.register_alias(":default:stair_snowblock_outer", "moreblocks:stair_snowblock_outer") +minetest.register_alias(":default:stair_snowblock_alt", "moreblocks:stair_snowblock_alt") +minetest.register_alias(":default:stair_snowblock_alt_1", "moreblocks:stair_snowblock_alt_1") +minetest.register_alias(":default:stair_snowblock_alt_2", "moreblocks:stair_snowblock_2") +minetest.register_alias(":default:stair_snowblock_alt_4", "moreblocks:stair_snowblock_alt_4") + +minetest.register_alias(":default:stair_ice", "moreblocks:stair_ice") +minetest.register_alias(":default:stair_ice_half", "moreblocks:stair_ice_half") +minetest.register_alias(":default:stair_ice_right_half", "moreblocks:stair_ice_right_half") +minetest.register_alias(":default:stair_ice_inner", "moreblocks:stair_ice_inner") +minetest.register_alias(":default:stair_ice_outer", "moreblocks:stair_ice_outer") +minetest.register_alias(":default:stair_ice_alt", "moreblocks:stair_ice_alt") +minetest.register_alias(":default:stair_ice_alt_1", "moreblocks:stair_ice_alt_1") +minetest.register_alias(":default:stair_ice_alt_2", "moreblocks:stair_ice_2") +minetest.register_alias(":default:stair_ice_alt_4", "moreblocks:stair_ice_alt_4") + + +-- Slab +minetest.register_alias(":default:slab_snowblock", "moreblocks:slab_snowblock") +minetest.register_alias(":default:slab_snowblock_quarter", "moreblocks:slab_snowblock_quarter") +minetest.register_alias(":default:slab_snowblock_three_quarter", "moreblocks:slab_snowblock_three_quarter") +minetest.register_alias(":default:slab_snowblock_1", "moreblocks:slab_snowblock_1") +minetest.register_alias(":default:slab_snowblock_2", "moreblocks:slab_snowblock_2") +minetest.register_alias(":default:slab_snowblock_14", "moreblocks:slab_snowblock_14") +minetest.register_alias(":default:slab_snowblock_15", "moreblocks:slab_snowblock_15") + +minetest.register_alias(":default:slab_ice", "moreblocks:slab_ice") +minetest.register_alias(":default:slab_ice_quarter", "moreblocks:slab_ice_quarter") +minetest.register_alias(":default:slab_ice_three_quarter", "moreblocks:slab_ice_three_quarter") +minetest.register_alias(":default:slab_ice_1", "moreblocks:slab_ice_1") +minetest.register_alias(":default:slab_ice_2", "moreblocks:slab_ice_2") +minetest.register_alias(":default:slab_ice_14", "moreblocks:slab_ice_14") +minetest.register_alias(":default:slab_ice_15", "moreblocks:slab_ice_15") + + +-- Panel +minetest.register_alias(":default:panel_snowblock", "moreblocks:panel_snowblock") +minetest.register_alias(":default:panel_snowblock_1", "moreblocks:panel_snowblock_1") +minetest.register_alias(":default:panel_snowblock_2", "moreblocks:panel_snowblock_2") +minetest.register_alias(":default:panel_snowblock_4", "moreblocks:panel_snowblock_4") +minetest.register_alias(":default:panel_snowblock_12", "moreblocks:panel_snowblock_12") +minetest.register_alias(":default:panel_snowblock_14", "moreblocks:panel_snowblock_14") +minetest.register_alias(":default:panel_snowblock_15", "moreblocks:panel_snowblock_15") + +minetest.register_alias(":default:panel_ice", "moreblocks:panel_ice") +minetest.register_alias(":default:panel_ice_1", "moreblocks:panel_ice_1") +minetest.register_alias(":default:panel_ice_2", "moreblocks:panel_ice_2") +minetest.register_alias(":default:panel_ice_4", "moreblocks:panel_ice_4") +minetest.register_alias(":default:panel_ice_12", "moreblocks:panel_ice_12") +minetest.register_alias(":default:panel_ice_14", "moreblocks:panel_ice_14") +minetest.register_alias(":default:panel_ice_15", "moreblocks:panel_ice_15") + + +-- Micro +minetest.register_alias(":default:micro_snowblock", "moreblocks:micro_snowblock") +minetest.register_alias(":default:micro_snowblock_1", "moreblocks:micro_snowblock_1") +minetest.register_alias(":default:micro_snowblock_2", "moreblocks:micro_snowblock_2") +minetest.register_alias(":default:micro_snowblock_4", "moreblocks:micro_snowblock_4") +minetest.register_alias(":default:micro_snowblock_12", "moreblocks:micro_snowblock_12") +minetest.register_alias(":default:micro_snowblock_14", "moreblocks:micro_snowblock_14") +minetest.register_alias(":default:micro_snowblock_15", "moreblocks:micro_snowblock_15") + +minetest.register_alias(":default:micro_ice", "moreblocks:micro_ice") +minetest.register_alias(":default:micro_ice_1", "moreblocks:micro_ice_1") +minetest.register_alias(":default:micro_ice_2", "moreblocks:micro_ice_2") +minetest.register_alias(":default:micro_ice_4", "moreblocks:micro_ice_4") +minetest.register_alias(":default:micro_ice_12", "moreblocks:micro_ice_12") +minetest.register_alias(":default:micro_ice_14", "moreblocks:micro_ice_14") +minetest.register_alias(":default:micro_ice_15", "moreblocks:micro_ice_15") diff --git a/basic_stairs_slabs.lua b/basic_stairs_slabs.lua new file mode 100644 index 0000000..d62f448 --- /dev/null +++ b/basic_stairs_slabs.lua @@ -0,0 +1,326 @@ +-- Based on +-- Minetest 0.4 mod: stairs +-- See README.txt for licensing and other information. + + +-- ADD CHECK FOR MOREBLOCKS/SKIP IF NOT FOUND CODE STUFF HERE + + + + + +snow_stairs = {} -- This is a little trick. Without it Minetest will complain + -- "attempt to index global 'snow' (a nil value)" and + -- refuse to load. So a value without definition "={}"is assigned to snow. + +-- Node will be called snow:stair_ +function snow_stairs.register_stair(subname, recipeitem, groups, images, description, sounds) + minetest.register_node("snow:stair_" .. subname, { + description = description, + drawtype = "nodebox", + tiles = images, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = true, + groups = groups, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dig = {name="default_dig_crumbly", gain=0.4}, + dug = {name="default_snow_footstep", gain=0.75}, + place = {name="default_place_node", gain=1.0} + }), + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + {-0.5, 0, 0, 0.5, 0.5, 0.5}, + }, + }, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local param2 = 0 + + local placer_pos = placer:getpos() + if placer_pos then + local dir = { + x = p1.x - placer_pos.x, + y = p1.y - placer_pos.y, + z = p1.z - placer_pos.z + } + param2 = minetest.dir_to_facedir(dir) + end + + if p0.y-1 == p1.y then + param2 = param2 + 20 + if param2 == 21 then + param2 = 23 + elseif param2 == 23 then + param2 = 21 + end + end + + return minetest.item_place(itemstack, placer, pointed_thing, param2) + end, + + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" + -- Thinking in terms of layers, dirt_with_snow could also double as + -- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 + or minetest.get_node(pos).name == "default:dirt" then + minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + end + }) +--[[ + -- for replace ABM + minetest.register_node("snow:stair_" .. subname.."upside_down", { + replace_name = "snow:stair_" .. subname, + groups = {slabs_replace=1}, + }) +--]] + minetest.register_craft({ + output = 'snow:stair_' .. subname .. ' 6', + recipe = { + {recipeitem, "", ""}, + {recipeitem, recipeitem, ""}, + {recipeitem, recipeitem, recipeitem}, + }, + }) + + -- Flipped recipe + minetest.register_craft({ + output = 'snow:stair_' .. subname .. ' 6', + recipe = { + {"", "", recipeitem}, + {"", recipeitem, recipeitem}, + {recipeitem, recipeitem, recipeitem}, + }, + }) +end + +-- Node will be called snow:slab_ +function snow_stairs.register_slab(subname, recipeitem, groups, images, description, sounds) + minetest.register_node("snow:slab_" .. subname, { + description = description, + drawtype = "nodebox", + tiles = images, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = true, + groups = groups, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dig = {name="default_dig_crumbly", gain=0.4}, + dug = {name="default_snow_footstep", gain=0.75}, + place = {name="default_place_node", gain=1.0} + }), + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + -- If it's being placed on an another similar one, replace it with + -- a full block + local slabpos = nil + local slabnode = nil + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local n0 = minetest.get_node(p0) + local n1 = minetest.get_node(p1) + local param2 = 0 + + local n0_is_upside_down = (n0.name == "snow:slab_" .. subname and + n0.param2 >= 20) + + if n0.name == "snow:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then + slabpos = p0 + slabnode = n0 + elseif n1.name == "snow:slab_" .. subname then + slabpos = p1 + slabnode = n1 + end + if slabpos then + -- Remove the slab at slabpos + minetest.remove_node(slabpos) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + fakestack:set_count(itemstack:get_count()) + + pointed_thing.above = slabpos + local success + fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if success then + itemstack:set_count(fakestack:get_count()) + -- Else put old node back + else + minetest.set_node(slabpos, slabnode) + end + return itemstack + end + + -- Upside down slabs + if p0.y-1 == p1.y then + -- Turn into full block if pointing at a existing slab + if n0_is_upside_down then + -- Remove the slab at the position of the slab + minetest.remove_node(p0) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + fakestack:set_count(itemstack:get_count()) + + pointed_thing.above = p0 + local success + fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if success then + itemstack:set_count(fakestack:get_count()) + -- Else put old node back + else + minetest.set_node(p0, n0) + end + return itemstack + end + + -- Place upside down slab + param2 = 20 + end + + -- If pointing at the side of a upside down slab + if n0_is_upside_down and p0.y+1 ~= p1.y then + param2 = 20 + end + + return minetest.item_place(itemstack, placer, pointed_thing, param2) + end, + + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" + -- Thinking in terms of layers, dirt_with_snow could also double as + -- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 + or minetest.get_node(pos).name == "default:dirt" then + minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + end + + }) +--[[ + -- for replace ABM + minetest.register_node("snow:slab_" .. subname.."upside_down", { + replace_name = "snow:slab_"..subname, + groups = {slabs_replace=1}, + }) +--]] + + minetest.register_craft({ + output = 'snow:slab_' .. subname .. ' 6', + recipe = { + {recipeitem, recipeitem, recipeitem}, + }, + }) + + + + +end +--[[ +-- Replace old "upside_down" nodes with new param2 versions +minetest.register_abm({ + nodenames = {"group:slabs_replace"}, + interval = 1, + chance = 1, + action = function(pos, node) + node.name = minetest.registered_nodes[node.name].replace_name + node.param2 = node.param2 + 20 + if node.param2 == 21 then + node.param2 = 23 + elseif node.param2 == 23 then + node.param2 = 21 + end + minetest.set_node(pos, node) + end, +}) +--]] + + + +-- Snow stairs and slabs require extra definitions because of their extra +-- features (freezing, melting, and how they change dirt and dirt_with_grass). ~ LazyJ + +-- Nodes will be called snow:{stair,slab}_ +function snow_stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, freezemelt, liquidtype, paramtype, sunlight_propagates) + snow_stairs.register_stair(subname, recipeitem, groups, images, desc_stair, freezemelt, liquidtype, paramtype, sunlight_propagates) + snow_stairs.register_slab(subname, recipeitem, groups, images, desc_slab, freezemelt, liquidtype, paramtype, sunlight_propagates) +end + + +list_of_snow_stuff = { + --{"row[1] = first item in row", + -- "row[2] = second item in row", + -- "row[3] = third item in row", and so on, and so on...}, ~ LazyJ + {"ice", "default:ice", "default_ice.png", "Ice Stairs", "Ice Slabs"}, + {"snowblock", "default:snowblock", "default_snow.png", "Snowblock Stairs", "Snowblock Slabs"}, + {"snow_cobble", "snow:snow_cobble", "snow_snow_cobble.png", "Snow Cobble Stairs", "Snow Cobble Slabs"}, + {"snow_brick", "snow:snow_brick", "snow_snow_brick.png", "Snow Brick Stair", "Snow Brick Slab"}, +} + +for _, row in ipairs(list_of_snow_stuff) do + local snow_subname = row[1] + local snow_recipeitem = row[2] + local snow_images = row[3] + local snow_desc_stair = row[4] + local snow_desc_slab = row[5] + + + + + snow_stairs.register_stair_and_slab(snow_subname, snow_recipeitem, + {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1}, + {snow_images}, + snow_desc_stair, + snow_desc_slab, + "default:water_source", + "none", + "light", + true + ) + +end -- End the "list of snow stuff" part of the above section. ~ LazyJ + + +-- Snow stairs and slabs should be easier to break than the more dense and +-- manufactured, other snow-type nodes in the list above. ~ lazyJ +minetest.override_item("snow:stair_snowblock", { + groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1}, +}) + +minetest.override_item("snow:slab_snowblock", { + groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1}, +}) + + + +-- Everything above is made of snow and uses snow sounds, ice, however, should sound more like glass +-- and be harder to dig. ~ LazyJ +minetest.override_item("snow:stair_ice", { + groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1}, + use_texture_alpha = true, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.override_item("snow:slab_ice", { + groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1}, + use_texture_alpha = true, + sounds = default.node_sound_glass_defaults(), +}) diff --git a/config.txt b/config.txt new file mode 100644 index 0000000..39611a7 --- /dev/null +++ b/config.txt @@ -0,0 +1,18 @@ +# Whether you are running a legacy minetest version (auto-detected). +legacy = false +# Enables falling snow. +enable_snowfall = false +# Disable this to stop snow from being smoothed. +smooth_snow = true +# Disable this to remove christmas saplings from being found. +christmas_content = true +# The minumum height a snow biome will generate. +min_height = 3 +# Disable this to prevent sleds from being riden. +sleds = true +# Enables debug output. +debug = false +# Reduces the amount of resources and fps used by snowfall. +lighter_snowfall = false +# Enables smooth transition of biomes +smooth_biomes = true diff --git a/crafting.lua b/crafting.lua new file mode 100644 index 0000000..8f31037 --- /dev/null +++ b/crafting.lua @@ -0,0 +1,185 @@ +--[[ + +Crafting Sections (in order, top to bottom): + 1. Fuel + 2. Cooking + 3. Crafting and Recycling + +The crafting recipe for the sled is in the sled.lua file. + +~ LazyJ + +--]] + +-- 1. Fuel + +minetest.register_craft({ + type = "fuel", + recipe = "snow:needles", + burntime = 1, +}) + + + +minetest.register_craft({ + type = "fuel", + recipe = "snow:sapling_pine", + burntime = 10, +}) + + + +minetest.register_craft({ + type = "fuel", + recipe = "snow:needles_decorated", + burntime = 1, +}) + + + +minetest.register_craft({ + type = "fuel", + recipe = "snow:xmas_tree", + burntime = 10, +}) + + + +-- 2. Cooking + +--[[ +"Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes +(snow bricks, snow cobble, snow blocks, etc.) so I wouldn't have to write an individual cooking +recipe for each one. + +~ LazyJ +--]] + +minetest.register_craft({ + type = "cooking", + cooktime = 12, + output = "default:ice", + recipe = "group:cooks_into_ice", +}) + + + + + + +-- 3. Crafting and Recycling + +-- Let's make moss craftable so players can more easily create mossycobble and +-- gives another useful purpose to pine needles. ~ LazyJ + +minetest.register_craft({ + output = 'snow:moss', + recipe = { + {'snow:needles', 'snow:needles'}, + {'snow:needles', 'snow:needles'}, + }, +}) + + +--[[ +Most snow biomes are too small to provide enough snow as a building material and +still have enough landscape snow to create the wintry surroundings of a +snow village or castle. So I added this snowblock crafting recipe as a way for +players to increase their snow supply in small increments. I considered making +the output 9 but that would make it all too quick and easy (especially for griefers) to create lots +of snowblocks (and then use them to water-grief by melting the snow blocks). + +~ LazyJ + +--]] + +minetest.register_craft({ + type = "shapeless", + output = 'default:snowblock 3', + recipe = { + 'snow:snow_cobble', + 'snow:snow_cobble' + } +}) + + + +minetest.register_craft({ + type = "shapeless", + output = 'default:snowblock 3', + recipe = { + 'default:snowblock', + 'default:snowblock' + } +}) + + + +minetest.register_craft({ + output = 'snow:snow_brick', + recipe = { + {'default:snowblock', 'default:snowblock'}, + {'default:snowblock', 'default:snowblock'} + } +}) + + + +-- Why not recycle snow_bricks back into snowblocks? ~ LazyJ +minetest.register_craft({ + output = 'default:snowblock 4', + recipe = { + {'snow:snow_brick'} + } +}) + + + +-- Recycle basic, half-block, slabs back into full blocks + +-- A little "list" magic here. Instead of writing four crafts I only have to write two. ~ LazyJ +local recycle_default_slabs = { + "ice", + "snowblock", +} + +for _, name in pairs(recycle_default_slabs) do + local subname_default = name + + -- This craft is for default snowblocks and default ice. + -- 1 crafting recipe handles 2, default blocks. ~ LazyJ + minetest.register_craft({ + type = "shapeless", + output = "default:"..subname_default, + recipe = { + "snow:slab_"..subname_default, + "snow:slab_"..subname_default, + } + }) +end + + + +-- Similar list magic here too. I couldn't successfully combine these in the first list +-- because we are dealing with slabs/blocks from two different mods, the "Snow" mod and +-- minetest_game's "Default" mod. ~ LazyJ + +local recycle_snowmod_slabs = { + "snow_brick", + "snow_cobble", +} + +for _, name in pairs(recycle_snowmod_slabs) do + local subname_snowmod = name + + -- This craft is for the Snow mod's full-sized blocks. + -- 1 crafting recipe handles 2, or more, Snow mod blocks. ~ LazyJ + minetest.register_craft({ + type = "shapeless", + output = "snow:"..subname_snowmod, + recipe = { + "snow:slab_"..subname_snowmod, + "snow:slab_"..subname_snowmod, + } + }) +end diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..9771003 --- /dev/null +++ b/depends.txt @@ -0,0 +1,2 @@ +default +moreblocks? \ No newline at end of file diff --git a/falling_snow.lua b/falling_snow.lua new file mode 100644 index 0000000..a453ad2 --- /dev/null +++ b/falling_snow.lua @@ -0,0 +1,201 @@ +--[[ +--================= +--====================================== +LazyJ's Fork of Splizard's "Snow" Mod +by LazyJ +version: Umpteen and 7/5ths something or another. +2014_04_12 +--====================================== +--================= + + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +THE LIST OF CHANGES I'VE MADE +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + + +* Falling snow would destroy nodes it deposited snow on. I figured out that if +I switched the 'snow.place' with 'minetest.place_node' and increased the +y position by 2, then the nodes were nolonger destroyed and the snow +would start to pile up. + + + +~~~~~~ +TODO +~~~~~~ + +* Add code to prevent snowfall from depositing snow on or +near torches and lava. + +* Add code to prevent snowfall from depositing snow on +'walkable = false' defined nodes. + +--]] + + + +--============================================================= +-- CODE STUFF +--============================================================= + + +if snow.enable_snowfall then + + local weather_legacy + + local read_weather_legacy = function () + local file = io.open(minetest.get_worldpath().."/weather_v6", "r") + if not file then return end + local readweather = file:read() + file:close() + return readweather + end + + --Weather for legacy versions of minetest. + local save_weather_legacy = function () + local file = io.open(minetest.get_worldpath().."/weather_v6", "w+") + file:write(weather_legacy) + file:close() + end + + weather_legacy = read_weather_legacy() or "" + + minetest.register_globalstep(function(dtime) + if weather_legacy == "snow" then + if math.random(1, 10000) == 1 then + weather_legacy = "none" + save_weather_legacy() + end + else + if math.random(1, 50000) == 2 then + weather_legacy = "snow" + save_weather_legacy() + end + end + end) + + --Get snow at position. + local get_snow = function(pos) + --Legacy support. + if weather_legacy == "snow" then + local perlin1 = minetest.env:get_perlin(112,3, 0.5, 150) + if perlin1:get2d( {x=pos.x, y=pos.z} ) > 0.53 then + return true + else + return false + end + else + return false + end + end + + local addvectors = vector and vector.add + + --Returns a random position between minp and maxp. + local randpos = function (minp, maxp) + local x,y,z + if minp.x > maxp.x then + x = math.random(maxp.x,minp.x) else x = math.random(minp.x,maxp.x) end + y = minp.y + if minp.z > maxp.z then + z = math.random(maxp.z,minp.z) else z = math.random(minp.z,maxp.z) end + return {x=x,y=y,z=z} + end + + local snow_fall=function (pos, player, animate) + local ground_y = nil + for y=pos.y+10,pos.y+20,1 do + local n = minetest.env:get_node({x=pos.x,y=y,z=pos.z}).name + if n ~= "air" and n ~= "ignore" then + return + end + end + for y=pos.y+10,pos.y-15,-1 do + local n = minetest.env:get_node({x=pos.x,y=y,z=pos.z}).name + if n ~= "air" and n ~= "ignore" then + ground_y = y + break + end + end + if not ground_y then return end + pos = {x=pos.x, y=ground_y, z=pos.z} + local spos = {x=pos.x, y=ground_y+10, z=pos.z} + + + if get_snow(pos) then + if animate then + local minp = addvectors(spos, {x=-9, y=3, z=-9}) + local maxp = addvectors(spos, {x= 9, y=5, z= 9}) + local vel = {x=0, y= -1, z=-1} + local acc = {x=0, y= 0, z=0} + minetest.add_particlespawner(3, 0.5, + minp, maxp, + vel, vel, + acc, acc, + 5, 5, + 50, 50, + false, "weather_snow.png", player:get_player_name()) + end + --snow.place(pos, true) + minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ + end + end + + -- Snow + minetest.register_globalstep(function(dtime) + for _, player in ipairs(minetest.get_connected_players()) do + local ppos = player:getpos() + + local sminp = addvectors(ppos, {x=-20, y=0, z=-20}) + local smaxp = addvectors(ppos, {x= 20, y=0, z= 20}) + + -- Make sure player is not in a cave/house... + if get_snow(ppos) and minetest.env:get_node_light(ppos, 0.5) == 15 then + + local minp = addvectors(ppos, {x=-9, y=3, z=-9}) + local maxp = addvectors(ppos, {x= 9, y=5, z= 9}) + + local minp_deep = addvectors(ppos, {x=-5, y=3.2, z=-5}) + local maxp_deep = addvectors(ppos, {x= 5, y=1.6, z= 5}) + + local vel = {x=0, y= -1, z=-1} + local acc = {x=0, y= 0, z=0} + + if not snow.lighter_snowfall then + minetest.add_particlespawner(5, 0.5, + minp, maxp, + vel, vel, + acc, acc, + 5, 5, + 25, 25, + false, "weather_snow.png", player:get_player_name()) + + minetest.add_particlespawner(4, 0.5, + minp_deep, maxp_deep, + vel, vel, + acc, acc, + 4, 4, + 25, 25, + false, "weather_snow.png", player:get_player_name()) + + if math.random(1,5) == 4 then + snow_fall(randpos(sminp, smaxp), player) + end + else + if math.random(1,5) == 4 then + snow_fall(randpos(sminp, smaxp), player, true) + end + end + + + else + + if math.random(1,5) == 4 then + snow_fall(randpos(sminp, smaxp), player, true) + end + end + end + end) + +end diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..e013a3c --- /dev/null +++ b/init.lua @@ -0,0 +1,127 @@ +--[[ +--============================== +--========================================================== +LazyJ's Fork of Splizard's "Snow Biomes" Mod +by LazyJ +version: Umpteen-hundred and 7/5ths something or another. +2014_04_12 + +~~~ + +"Snow Biomes" Mod +By Splizard + +Download: +http//forum.minetest.net/viewtopic.php?id=2290 +http://github.com/Splizard/minetest-mod-snow/ + +--========================================================== +--============================== + + Snow Biomes + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, + MA 02110-1301, USA. +]]-- + + + +-- Original Lua Files +--dofile(minetest.get_modpath("snow").."/util.lua") +--dofile(minetest.get_modpath("snow").."/mapgen.lua") +--dofile(minetest.get_modpath("snow").."/sled.lua") +-- "falling_snow.lua" disabled since weather functions minetest.get_heat(pos) and minetest.get_humidity(pos) +-- have been removed from Minetest. +-- Until something else can be figured out, use paramat's "Snowdrift" mod instead. +-- dofile(minetest.get_modpath("snow").."/falling_snow.lua") + +-- Original init.lua File Broken into Smaller Files +dofile(minetest.get_modpath("snow").."/abms.lua") +dofile(minetest.get_modpath("snow").."/aliases.lua") +dofile(minetest.get_modpath("snow").."/basic_stairs_slabs.lua") +dofile(minetest.get_modpath("snow").."/crafting.lua") +dofile(minetest.get_modpath("snow").."/snowball.lua") + + +-- The formspec menu didn't work when util.lua was the very first "dofile" so I moved +-- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ +-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so +-- I put it lower on the list and that seems to do the trick. ~ LazyJ +dofile(minetest.get_modpath("snow").."/util.lua") +-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first. +-- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ +dofile(minetest.get_modpath("snow").."/nodes.lua") +dofile(minetest.get_modpath("snow").."/mapgen.lua") +dofile(minetest.get_modpath("snow").."/sled.lua") +dofile(minetest.get_modpath("snow").."/falling_snow.lua") + + + +-- Check for "MoreBlocks". If not found, skip this next "dofile". + +if (minetest.get_modpath("moreblocks")) then + + dofile(minetest.get_modpath("snow").."/stairsplus.lua") + +else +end + + + +-- Checks if the snow level is even at any given pos. +-- Smooth Snow +local smooth_snow = snow.smooth_snow +snow.is_uneven = function(pos) + if smooth_snow then + local num = minetest.get_node_level(pos) + local get_node = minetest.get_node + local add_node = minetest.add_node + local found + local foundx + local foundy + for x=-1,1 do + for z=-1,1 do + local node = get_node({x=pos.x+x,y=pos.y,z=pos.z+z}) + local bnode = get_node({x=pos.x+x,y=pos.y-1,z=pos.z+z}) + local drawtype = minetest.registered_nodes[node.name].drawtype + + if drawtype == "plantlike" then + if bnode.name == "default:dirt_with_grass" then + add_node({x=pos.x+x,y=pos.y-1,z=pos.z+z}, {name="default:dirt_with_snow"}) + return true + end + end + + if (not(x == 0 and y == 0)) and node.name == "default:snow" and minetest.get_node_level({x=pos.x+x,y=pos.y,z=pos.z+z}) < num then + found = true + foundx = x + foundz=z + elseif node.name == "air" and bnode.name ~= "air" then + if not (bnode.name == "default:snow") then + snow.place({x=pos.x+x,y=pos.y-1,z=pos.z+z}) + return true + end + end + end + end + if found then + local node = get_node({x=pos.x+foundx,y=pos.y,z=pos.z+foundz}) + if snow.is_uneven({x=pos.x+foundx,y=pos.y,z=pos.z+foundz}) ~= true then + minetest.add_node_level({x=pos.x+foundx,y=pos.y,z=pos.z+foundz}, 7) + end + return true + end + end +end diff --git a/license.txt b/license.txt new file mode 100644 index 0000000..94a9ed0 --- /dev/null +++ b/license.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/mapgen.lua b/mapgen.lua new file mode 100644 index 0000000..c62815b --- /dev/null +++ b/mapgen.lua @@ -0,0 +1,181 @@ +--[[ +If you want to run PlantLife and mods that depend on it, i.e. MoreTrees, Disable the mapgen by +commenting-out the lines starting with "local mgname = " through "end" (I left a note were to start +and stop) Disabling "Snow's" mapgen allows MoreTrees and PlantLife to do their thing until the +issue is figured out. However, the pine and xmas tree code is still needed for when those +saplings grow into trees. + +The *starting* comment looks like this: --[[ +The *closing* comment looks like this: --]] + +-- ~ LazyJ, 2014_05_13 + + +-- Part 1: To disable the mapgen, add the *starting* comment under this line. + + +local mgname = "" + +--Identify the mapgen. +minetest.register_on_mapgen_init(function(MapgenParams) + if MapgenParams.mgname then + mgname = MapgenParams.mgname + else + io.write("[MOD] Snow Biomes: WARNING! mapgen could not be identifyed!\n") + end + if mgname == "v7" then + --Load mapgen_v7 compatibility. + dofile(minetest.get_modpath("snow").."/mapgen_v7.lua") + else + --Load mapgen_v6 compatibility. + dofile(minetest.get_modpath("snow").."/mapgen_v6.lua") + end +end) + +-- To complete the commenting-out add the *closing* comment under this line. + + + + +local pine_tree = { + axiom="TABff", + rules_a="[&T+f+ff+ff+ff+f]GA", + rules_b="[&T+f+Gf+Gf+Gf]GB", + trunk="default:tree", + leaves="snow:needles", + angle=90, + iterations=1, + random_level=0, + trunk_type="single", + thin_branches=true, +} + + + +local xmas_tree = { + axiom="TABff", + rules_a="[&T+f+ff+ff+ff+f]GA", + rules_b="[&T+f+Gf+Gf+Gf]GB", + trunk="default:tree", + leaves="snow:needles_decorated", + angle=90, + iterations=1, + random_level=0, + trunk_type="single", + thin_branches=true, +} + + + +--Makes pine tree +function snow.make_pine(pos,snow,xmas) + local env = minetest.env + local perlin1 = env:get_perlin(112,3, 0.5, 150) + local try_node = function(pos, node) + local n = env:get_node(pos).name + if n == "air" or n == "ignore" then + env:add_node(pos,node) + end + end + --Clear ground. + for x=-1,1 do + for z=-1,1 do + if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "default:snow" then + env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z}) + end + if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "default:snowblock" then + env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z}) + end + end + end + if xmas then + env:remove_node(pos) + minetest.env:spawn_tree(pos, xmas_tree) + else + minetest.env:spawn_tree(pos, pine_tree) + end + if snow then + local x,z = pos.x,pos.z + try_node({x=x+1,y=pos.y+3,z=z+1},{name="default:snow"}) + try_node({x=x-1,y=pos.y+3,z=z-1},{name="default:snow"}) + try_node({x=x-1,y=pos.y+3,z=z+1},{name="default:snow"}) + try_node({x=x+1,y=pos.y+3,z=z-1},{name="default:snow"}) + + try_node({x=x+1,y=pos.y+5,z=z},{name="default:snow"}) + try_node({x=x-1,y=pos.y+5,z=z},{name="default:snow"}) + try_node({x=x,y=pos.y+5,z=z+1},{name="default:snow"}) + try_node({x=x,y=pos.y+5,z=z-1},{name="default:snow"}) + end + if xmas then + try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ + elseif snow and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then + try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"}) + end +end + + + +--Makes pine tree +function snow.voxelmanip_pine(pos,a,data) + local c_snow = minetest.get_content_id("default:snow") + local c_pine_needles = minetest.get_content_id("snow:needles") + local c_tree = minetest.get_content_id("default:tree") + local c_air = minetest.get_content_id("air") + + local perlin1 = minetest.get_perlin(112,3, 0.5, 150) + --Clear ground. + for x=-1,1 do + for z=-1,1 do + local node = a:index(pos.x+x,pos.y,pos.z+z) + if data[node] == c_snow then + data[node] = c_air + end + end + end + --Make tree. + for i=0, 4 do + if i==1 or i==2 then + for x=-1,1 do + for z=-1,1 do + local x = pos.x + x + local z = pos.z + z + local node = a:index(x,pos.y+i,z) + data[node] = c_pine_needles + if snow and x ~= 0 and z ~= 0 and perlin1:get2d({x=x,y=z}) > 0.53 then + local abovenode = a:index(x,pos.y+i+1,z) + data[abovenode] = c_snow + end + end + end + end + if i==3 or i==4 then + local x = pos.x + local y = pos.y+i + local z = pos.z + data[a:index(x+1,y,z)] = c_pine_needles + data[a:index(x-1,y,z)] = c_pine_needles + data[a:index(x,y,z+1)] = c_pine_needles + data[a:index(x,y,z-1)] = c_pine_needles + if snow then + if perlin1:get2d({x=x+1,y=z}) > 0.53 then + data[a:index(x+1,y+1,z)] = c_snow + end + if perlin1:get2d({x=x+1,y=z}) > 0.53 then + data[a:index(x-1,y+1,z)] = c_snow + end + if perlin1:get2d({x=x,y=z+1}) > 0.53 then + data[a:index(x,y+1,z+1)] = c_snow + end + if perlin1:get2d({x=x,y=z-1}) > 0.53 then + data[a:index(x,y+1,z-1)] = c_snow + end + end + end + data[a:index(pos.x,pos.y+i,pos.z)] = c_tree + end + data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles + data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles + if snow and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then + data[a:index(pos.x,pos.y+7,pos.z)] = c_snow + end +end diff --git a/mapgen_v6.lua b/mapgen_v6.lua new file mode 100644 index 0000000..dd0581b --- /dev/null +++ b/mapgen_v6.lua @@ -0,0 +1,278 @@ +--Identify content ID's of nodes +local c_dirt_with_grass = minetest.get_content_id("default:dirt_with_grass") +local c_snow = minetest.get_content_id("default:snow") +local c_snow_block = minetest.get_content_id("default:snowblock") +local c_dirt_with_snow = minetest.get_content_id("default:dirt_with_snow") +local c_air = minetest.get_content_id("air") +local c_ignore = minetest.get_content_id("ignore") +local c_stone = minetest.get_content_id("default:stone") +local c_dry_shrub = minetest.get_content_id("default:dry_shrub") +local c_leaves = minetest.get_content_id("default:leaves") +local c_jungleleaves = minetest.get_content_id("default:jungleleaves") +local c_junglegrass = minetest.get_content_id("default:junglegrass") +local c_ice = minetest.get_content_id("default:ice") +local c_water = minetest.get_content_id("default:water_source") +local c_papyrus = minetest.get_content_id("default:papyrus") +local c_sand = minetest.get_content_id("default:sand") + +--Snow biomes are found at 0.53 and greater perlin noise. +minetest.register_on_generated(function(minp, maxp, seed) + --if maxp.y >= -10 and maxp.y > snow.min_height then + + --Start timer + local t1 = os.clock() + local in_biome = false + + --Load Voxel Manipulator + local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") + local a = VoxelArea:new{ + MinEdge={x=emin.x, y=emin.y, z=emin.z}, + MaxEdge={x=emax.x, y=emax.y, z=emax.z}, + } + local data = vm:get_data() + + local debug = snow.debug + local min_height = snow.min_height + + --Should make things a bit faster. + local env = minetest.env + + + -- Assume X and Z lengths are equal + local divlen = 16 + local divs = (maxp.x-minp.x)+1; + local x0 = minp.x + local z0 = minp.z + local x1 = maxp.x + local z1 = maxp.z + + + --Get map specific perlin noise. + local perlin1 = env:get_perlin(112,3, 0.5, 150) + + --Speed hack: checks the corners and middle of the chunk for "snow biome". + --[[if not ( perlin1:get2d( {x=x0, y=z0} ) > 0.53 ) --top left + and not ( perlin1:get2d( { x = x0 + ( (x1-x0)/2), y=z0 } ) > 0.53 )--top middle + and not (perlin1:get2d({x=x1, y=z1}) > 0.53) --bottom right + and not (perlin1:get2d({x=x1, y=z0+((z1-z0)/2)}) > 0.53) --right middle + and not (perlin1:get2d({x=x0, y=z1}) > 0.53) --bottom left + and not (perlin1:get2d({x=x1, y=z0}) > 0.53) --top right + and not (perlin1:get2d({x=x0+((x1-x0)/2), y=z1}) > 0.53) --left middle + and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) --middle + and not (perlin1:get2d({x=x0, y=z1+((z1-z0)/2)}) > 0.53) then --bottom middle + return + end]] + + --Choose a biome types. + local pr = PseudoRandom(seed+57) + local biome + + --Land biomes + biome = pr:next(1, 5) + local snowy = biome == 1 --spawns alot of snow + local plain = biome == 2 --spawns not much + local alpine = biome == 3 --rocky terrain + -- biome == 4 or biome == 5 -- normal biome + + --Water biomes + biome2 = pr:next(1, 5) + local cool = biome == 1 --only spawns ice on edge of water + local icebergs = biome == 2 + local icesheet = biome == 3 + local icecave = biome == 4 + local icehole = biome == 5 --icesheet with holes + + --Misc biome settings. + local icy = pr:next(1, 2) == 2 --If enabled spawns ice in sand instead of snow blocks. + local mossy = pr:next(1,2) == 1 --Spawns moss in snow. + local shrubs = pr:next(1,2) == 1 --Spawns dry shrubs in snow. + local pines = pr:next(1,2) == 1 --spawns pines. + + --Debugging function + local biomeToString = function(num,num2) + local biome, biome2 + if num == 1 then biome = "snowy" + elseif num == 2 then biome = "plain" + elseif num == 3 then biome = "alpine" + elseif num == 4 or num == 5 then biome = "normal" + else biome = "unknown "..num end + + if num2 == 1 then biome2 = "cool" + elseif num2 == 2 then biome2 = "icebergs" + elseif num2 == 3 then biome2 = "icesheet" + elseif num2 == 4 then biome2 = "icecave" + elseif num2 == 5 then biome2 = "icehole" + else biome2 = "unknown "..num end + + return biome, biome2 + end + + local spawn_pine = snow.voxelmanip_pine + local smooth = snow.smooth_biomes + local legacy = snow.legacy + + --Reseed random. + pr = PseudoRandom(seed+68) + + --[[if alpine then + local trees = env:find_nodes_in_area(minp, maxp, {"default:leaves","default:tree"}) + for i,v in pairs(trees) do + env:remove_node(v) + end + end]] + + --Loop through chunk. + for x = minp.x, maxp.x do + for z = minp.z, maxp.z do + + --Check if we are in a "Snow biome" + local in_biome = false + local test = perlin1:get2d({x=x, y=z}) + if smooth and (not snowy) and (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then + in_biome = true + elseif (not smooth or snowy) and test > 0.53 then + in_biome = true + end + + if in_biome then + + local perlin2 = env:get_perlin(322345,3, 0.5, 80) + local icetype = perlin2:get2d({x=x, y=z}) + local cool = icetype > 0 --only spawns ice on edge of water + local icebergs = icetype > -0.2 and icetype <= 0 + local icehole = icetype > -0.4 and icetype <= -0.2 + local icesheet = icetype > -0.6 and icetype <= -0.4 + local icecave = icetype <= -0.6 + + --if not plain or pr:next(1,12) == 1 then + + -- Find ground level (0...15) + local ground_y = nil + for y=maxp.y,minp.y,-1 do + local n = data[a:index(x, y, z)] + if n ~= c_air and n ~= c_ignore then + ground_y = y + break + end + end + + if ground_y then --and ground_y > min_height then + + -- Snowy biome stuff + local node = a:index(x, ground_y, z) + local abovenode = a:index(x, ground_y+1, z) + local belownode = a:index(x, ground_y+2, z) + + if ground_y and data[node] == c_dirt_with_grass then + --local veg + --if legacy and mossy and pr:next(1,10) == 1 then veg = 1 end + if alpine then + --Gets rid of dirt + data[abovenode] = c_snow + for y=ground_y,-6,-1 do + local stone = a:index(x, y, z) + if data[stone] == "default:stone" then + break + else + data[stone] = c_stone + end + end + elseif (shrubs and pr:next(1,28) == 1) then + --Spawns dry shrubs. + data[node] = c_dirt_with_snow + data[abovenode] = c_dry_shrub + elseif pines and pr:next(1,36) == 1 then + --Spawns pines. + data[node] = c_dirt_with_snow + spawn_pine({x=x, y=ground_y+1, z=z},a,data) + --elseif snowy then + --Spawns snow blocks. + --env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow_block"}) + --data[aanode] = c_snow + else + --Spawns snow. + data[node] = c_dirt_with_snow + data[abovenode] = c_snow + end + elseif ground_y and data[belownode] == c_sand then + --Spawns ice in sand if icy, otherwise spawns snow on top. + if not icy then + data[node] = c_snow + else + data[belownode] = c_ice + end + elseif ground_y and data[node] == c_leaves or data[node] == c_jungleleaves then + data[abovenode] = c_snow + elseif ground_y and data[node] == c_junglegrass then + data[node] = c_dry_shrub + elseif ground_y and data[node] == c_papyrus then + for i=ground_y, ground_y-4, -1 do + local papyrus = a:index(x, y, z) + if data[papyrus] == c_papyrus then + local papyrusabove = a:index(x, ground_y, z) + data[papyrusabove] = c_snow + data[papyrus] = c_snow_block + end + end + elseif ground_y and data[node] == c_water then + if not icesheet and not icecave and not icehole then + --Coastal ice. + local x1 = data[a:index(x+1,ground_y,z)] + local z1 = data[a:index(x,ground_y,z+1)] + local xz1 = data[a:index(x+1,ground_y,z+1)] + local xz2 = data[a:index(x-1,ground_y,z-1)] + local x2 = data[a:index(x-1,ground_y,z)] + local z2 = data[a:index(x,ground_y,z-1)] + local y = data[a:index(x,ground_y-1,z)] + local rand = pr:next(1,4) == 1 + if + ((x1 and x1 ~= c_water and x1 ~= c_ice and x1 ~= c_air and x1 ~= c_ignore) or ((cool or icebergs) and x1 == c_ice and rand)) or + ((z1 and z1 ~= c_water and z1 ~= c_ice and z1 ~= c_air and z1 ~= c_ignore) or ((cool or icebergs) and z1 == c_ice and rand)) or + ((xz1 and xz1 ~= c_water and xz1 ~= c_ice and xz1 ~= c_air and xz1 ~= c_ignore) or ((cool or icebergs) and xz1 == c_ice and rand)) or + ((xz2 and xz2 ~= c_water and xz2 ~= c_ice and xz2 ~= c_air and xz2 ~= c_ignore) or ((cool or icebergs) and xz2 == c_ice and rand)) or + ((x2 and x2 ~= c_water and x2 ~= c_ice and x2 ~= c_air and x2 ~= c_ignore) or ((cool or icebergs) and x2 == c_ice and rand)) or + ((z2 and z2 ~= c_water and z2 ~= c_ice and z2 ~= c_air and z2 ~= c_ignore) or ((cool or icebergs) and z2 == c_ice and rand)) or + (y ~= c_water and y ~= c_ice and y ~= "air") or (pr:next(1,6) == 1 and icebergs) then + data[node] = c_ice + end + else + --Icesheets, Broken icesheet, Icecaves + if (icehole and pr:next(1,10) > 1) or icecave or icesheet then + data[node] = c_ice + end + if icecave then + --Gets rid of water underneath ice + for y=ground_y-1,-60,-1 do + local water = a:index(x, y, z) + if data[water] ~= c_water then + break + else + data[water] = c_air + end + end + end + end + end + end + --end + end + end + end + + vm:set_data(data) + + vm:calc_lighting( + {x=minp.x-16, y=minp.y, z=minp.z-16}, + {x=maxp.x+16, y=maxp.y, z=maxp.z+16} + ) + + vm:write_to_map(data) + + + if debug then + biome_string,biome2_string = biomeToString(biome,biome2) + print(biome_string.." and "..biome2_string..": Snow Biome Genarated near x"..minp.x.." z"..minp.z) + print(string.format("elapsed time: %.2fms", (os.clock() - t1) * 1000)) + end + --end +end) diff --git a/mapgen_v7.lua b/mapgen_v7.lua new file mode 100644 index 0000000..5bac309 --- /dev/null +++ b/mapgen_v7.lua @@ -0,0 +1,147 @@ +minetest.register_biome({ + name = "snow_biome_default", + + node_top = "default:dirt_with_snow", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 2, + + height_min = snow.min_height, + height_max = snow.min_height+60, + heat_point = 10.0, + humidity_point = 40.0, +}) + +minetest.register_biome({ + name = "snow_biome_forest", + + node_top = "default:dirt_with_snow", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 2, + + height_min = snow.min_height, + height_max = snow.min_height+60, + heat_point = 10.0, + humidity_point = 55.0, +}) + +minetest.register_biome({ + name = "snow_biome_lush", + + node_top = "default:dirt_with_snow", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 2, + + height_min = snow.min_height, + height_max = snow.min_height+60, + heat_point = 10.0, + humidity_point = 70.0, +}) + +minetest.register_biome({ + name = "snow_biome_alpine", + + node_top = "default:stone", + depth_top = 1, + node_filler = "default:stone", + + height_min = snow.min_height+60, + height_max = 31000, + heat_point = 10.0, + humidity_point = 40.0, +}) + +minetest.register_biome({ + name = "base_normal", + + height_min = 3, + height_max = 40, + heat_point = 40.0, + humidity_point = 40.0, +}) + +minetest.register_biome({ + name = "snow_biome_sand", + + node_top = "default:sand", + depth_top = 3, + node_filler = "default:stone", + depth_filler = 0, + + height_min = -31000, + height_max = 2, + heat_point = 10.0, + humidity_point = 40.0, +}) + + +--Pine tree. +minetest.register_decoration({ + deco_type = "schematic", + place_on = "default:dirt_with_snow", + sidelen = 16, + fill_ratio = 0.005, + biomes = {"snow_biome_default"}, + schematic = minetest.get_modpath("snow").."/schematics/pine.mts", + flags = "place_center_x, place_center_z", +}) + +minetest.register_decoration({ + deco_type = "schematic", + place_on = "default:dirt_with_snow", + sidelen = 16, + fill_ratio = 0.05, + biomes = {"snow_biome_forest"}, + schematic = minetest.get_modpath("snow").."/schematics/pine.mts", + flags = "place_center_x, place_center_z", +}) + +minetest.register_decoration({ + deco_type = "schematic", + place_on = "default:dirt_with_snow", + sidelen = 16, + fill_ratio = 0.1, + biomes = {"snow_biome_lush"}, + schematic = minetest.get_modpath("snow").."/schematics/pine.mts", + flags = "place_center_x, place_center_z", +}) + +--Dry shrubs. +minetest.register_decoration({ + deco_type = "simple", + place_on = "default:dirt_with_snow", + sidelen = 16, + fill_ratio = 0.005, + biomes = {"snow_biome_default"}, + decoration = "default:dry_shrub", +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = "default:dirt_with_snow", + sidelen = 16, + fill_ratio = 0.05, + biomes = {"snow_biome_forest", "snow_biome_lush"}, + decoration = "default:dry_shrub", +}) + +--Snow. +minetest.register_decoration({ + deco_type = "simple", + place_on = "default:dirt_with_snow", + sidelen = 16, + fill_ratio = 10, + biomes = {"snow_biome_default", "snow_biome_forest", "snow_biome_lush"}, + decoration = "default:snow", +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = "default:stone", + sidelen = 16, + fill_ratio = 10, + biomes = {"snow_biome_alpine"}, + decoration = "default:snow", +}) diff --git a/models/sled.blend b/models/sled.blend new file mode 100644 index 0000000..57f4257 Binary files /dev/null and b/models/sled.blend differ diff --git a/models/sled.png b/models/sled.png new file mode 100644 index 0000000..d270b6a Binary files /dev/null and b/models/sled.png differ diff --git a/models/sled.x b/models/sled.x new file mode 100644 index 0000000..2870db3 --- /dev/null +++ b/models/sled.x @@ -0,0 +1,369 @@ +xof 0303txt 0032 + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Cube_001 { + FrameTransformMatrix { + 0.000000, 0.149813, 0.000000, 0.000000, + -0.149813, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.149813, 0.000000, + 0.025244, 3.853863,-2.133818, 1.000000;; + } + Mesh { //Cube_003 Mesh + 88; + -1.000000;53.554752;-1.000000;, + -1.000000;-53.189678;-1.000000;, + 1.000000;-53.189678;-1.000000;, + 1.000000;53.554752;-1.000000;, + 0.999999;-53.189678;14.242604;, + -1.000000;-53.189678;14.242604;, + -1.000000;-53.189678;16.253036;, + 0.999999;-53.189678;16.253036;, + 1.000000;-53.189678;-1.000000;, + 0.999999;-53.189678;14.242604;, + 1.000000;53.554752;14.242604;, + 1.000000;53.554752;-1.000000;, + -1.000000;-53.189678;-1.000000;, + -1.000000;-53.189678;14.242604;, + 0.999999;-53.189678;14.242604;, + 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-50.412270;-53.189678;-0.989515;, + -50.412270;53.554752;-0.989515;, + -52.403629;53.554752;-0.989515;, + -52.403629;-53.189678;-0.989515;, + -52.403629;-53.189678;-0.989515;, + -52.403629;53.554752;-0.989515;, + -52.403629;53.554752;14.242604;, + -52.403629;-53.189678;14.242604;, + -52.403629;-53.189678;14.242604;, + -50.412270;-53.189678;14.242604;, + -50.412270;-53.189678;-0.989515;, + -52.403629;-53.189678;-0.989515;, + -50.412270;-53.189678;14.242604;, + -50.412270;53.554752;14.242604;, + -50.412270;53.554752;-0.989515;, + -50.412270;-53.189678;-0.989515;; + 22; + 4;0;1;2;3;, + 4;4;5;6;7;, + 4;8;9;10;11;, + 4;12;13;14;15;, + 4;16;17;18;19;, + 4;20;21;22;23;, + 4;24;25;26;27;, + 4;28;29;30;31;, + 4;32;33;34;35;, + 4;36;37;38;39;, + 4;40;41;42;43;, + 4;44;45;46;47;, + 4;48;49;50;51;, + 4;52;53;54;55;, + 4;56;57;58;59;, + 4;60;61;62;63;, + 4;64;65;66;67;, + 4;68;69;70;71;, + 4;72;73;74;75;, + 4;76;77;78;79;, + 4;80;81;82;83;, + 4;84;85;86;87;; + MeshNormals { //Cube_003 Normals + 88; + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -0.000000; 1.000000; 0.000000;, + -0.000000; 1.000000; 0.000000;, + -0.000000; 1.000000; 0.000000;, + -0.000000; 1.000000; 0.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + -0.000000; 1.000000; 0.000000;, + -0.000000; 1.000000; 0.000000;, + -0.000000; 1.000000; 0.000000;, + -0.000000; 1.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + -0.000000; 0.000000; 1.000000;, + -0.000000; 0.000000; 1.000000;, + -0.000000; 0.000000; 1.000000;, + -0.000000; 0.000000; 1.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000; 1.000000;, + -0.000000; 0.000000; 1.000000;, + -0.000000; 0.000000; 1.000000;, + -0.000000; 0.000000; 1.000000;, + -0.000000;-1.000000; 0.000000;, + -0.000000;-1.000000; 0.000000;, + -0.000000;-1.000000; 0.000000;, + -0.000000;-1.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -0.000000;-1.000000; 0.000000;, + -0.000000;-1.000000; 0.000000;, + -0.000000;-1.000000; 0.000000;, + -0.000000;-1.000000; 0.000000;, + -0.000000; 1.000000; 0.000000;, + -0.000000; 1.000000; 0.000000;, + -0.000000; 1.000000; 0.000000;, + -0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000;-1.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + 0.000000;-1.000000;-0.000000;, + 0.000000;-1.000000;-0.000000;, + 0.000000;-1.000000;-0.000000;, + 0.000000;-1.000000;-0.000000;, + 1.000000; 0.000000; 0.000000;, + 1.000000; 0.000000; 0.000000;, + 1.000000; 0.000000; 0.000000;, + 1.000000; 0.000000; 0.000000;; + 22; + 4;0;1;2;3;, + 4;4;5;6;7;, + 4;8;9;10;11;, + 4;12;13;14;15;, + 4;16;17;18;19;, + 4;20;21;22;23;, + 4;24;25;26;27;, + 4;28;29;30;31;, + 4;32;33;34;35;, + 4;36;37;38;39;, + 4;40;41;42;43;, + 4;44;45;46;47;, + 4;48;49;50;51;, + 4;52;53;54;55;, + 4;56;57;58;59;, + 4;60;61;62;63;, + 4;64;65;66;67;, + 4;68;69;70;71;, + 4;72;73;74;75;, + 4;76;77;78;79;, + 4;80;81;82;83;, + 4;84;85;86;87;; + } //End of Cube_003 Normals + MeshMaterialList { //Cube_003 Material List + 1; + 22; + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + } + } //End of Cube_003 Material List + MeshTextureCoords { //Cube_003 UV Coordinates + 88; + 0.973358; 0.999965;, + 0.975236; 0.387889;, + 0.986704; 0.387924;, + 0.984826; 1.000000;, + 0.706578; 0.081368;, + 0.706614; 0.092836;, + 0.695086; 0.092871;, + 0.695051; 0.081403;, + 0.593305; 0.387924;, + 0.680706; 0.387656;, + 0.682584; 0.999732;, + 0.595183; 1.000000;, + 0.794015; 0.092568;, + 0.706614; 0.092836;, + 0.706578; 0.081368;, + 0.793980; 0.081100;, + 0.882261; 1.000000;, + 0.794859; 0.999732;, + 0.796737; 0.387656;, + 0.884139; 0.387924;, + 0.806422; 0.375920;, + 0.893824; 0.376188;, + 0.893789; 0.387656;, + 0.806387; 0.387388;, + 0.000000; 0.387924;, + 0.011468; 0.387889;, + 0.013346; 0.999965;, + 0.001878; 1.000000;, + 0.795764; 0.092553;, + 0.807291; 0.092589;, + 0.806422; 0.375920;, + 0.794894; 0.375885;, + 0.682584; 0.999732;, + 0.680706; 0.387656;, + 0.692234; 0.387621;, + 0.694112; 0.999696;, + 0.794859; 0.387353;, + 0.794894; 0.375885;, + 0.806422; 0.375920;, + 0.806387; 0.387388;, + 0.306218; 0.386985;, + 0.308096; 0.999061;, + 0.296677; 0.999096;, + 0.294799; 0.387020;, + 0.593305; 0.387924;, + 0.591427; 1.000000;, + 0.308096; 0.999131;, + 0.309974; 0.387055;, + 0.294799; 0.387020;, + 0.296677; 0.999096;, + 0.013346; 0.999965;, + 0.011468; 0.387889;, + 0.695086; 0.092871;, + 0.706614; 0.092836;, + 0.707483; 0.376167;, + 0.695955; 0.376202;, + 0.707518; 0.387656;, + 0.705640; 0.999732;, + 0.694112; 0.999697;, + 0.695990; 0.387621;, + 0.695955; 0.376202;, + 0.707483; 0.376167;, + 0.707518; 0.387586;, + 0.695990; 0.387621;, + 0.795799; 0.081135;, + 0.807326; 0.081170;, + 0.807291; 0.092589;, + 0.795764; 0.092553;, + 0.807291; 0.092589;, + 0.807326; 0.081170;, + 0.894668; 0.081438;, + 0.894633; 0.092856;, + 0.988581; 1.000000;, + 0.986704; 0.387924;, + 0.998122; 0.387889;, + 1.000000; 0.999965;, + 0.794859; 0.387924;, + 0.792981; 1.000000;, + 0.705640; 0.999732;, + 0.707518; 0.387656;, + 0.707518; 0.387586;, + 0.707483; 0.376167;, + 0.794824; 0.375899;, + 0.794859; 0.387318;, + 0.884138; 0.999732;, + 0.886016; 0.387656;, + 0.973358; 0.387924;, + 0.971480; 1.000000;; + } //End of Cube_003 UV Coordinates + } //End of Cube_003 Mesh + } //End of Cube_001 +} //End of Root Frame diff --git a/nodes.lua b/nodes.lua new file mode 100644 index 0000000..6a043b7 --- /dev/null +++ b/nodes.lua @@ -0,0 +1,355 @@ +-- NODES + +-- Pine Needles +minetest.register_node("snow:needles",{ + description = "Pine Needles", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"snow_needles.png"}, + waving = 1, + paramtype = "light", + groups = {snappy=3, leafdecay=5}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'snow:sapling_pine'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'snow:needles'}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +}) + +--[[ +If christmas_content is enabled, then this next part will override the pine needles' drop code +(in the code section above) and adds Xmas tree saplings to the items that are dropped. +The Xmas tree needles are registred and defined a farther down in this nodes.lua file. + +~ LazyJ + +--]] + +if snow.christmas_content then + --Christmas trees + + minetest.override_item("snow:needles", { + drop = { + max_items = 1, + items = { + { + -- player will get xmas tree with 1/120 chance + items = {'snow:xmas_tree'}, + rarity = 120, + }, + { + -- player will get sapling with 1/20 chance + items = {'snow:sapling_pine'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'snow:needles'}, + } + } + } + }) +end + + + --Christmas easter egg + minetest.register_on_mapgen_init( function() + if skins then + skins.add("character_snow_man") + end + end + ) + + + +--[[ +Original, static Xmas lights. Keep so people can "turn off" the +animation if it is too much for them. ~ LazyJ + +--Decorated Pine leaves +minetest.register_node("snow:needles_decorated", { + description = "Decorated Pine Needles", + drawtype = "allfaces_optional", + tiles = {"snow_needles_decorated.png"}, + paramtype = "light", + groups = {snappy=3, leafdecay=3}, + drop = { + max_items = 1, + items = { + { + -- player will get xmas tree with 1/20 chance + items = {'snow:xmas_tree'}, + rarity = 50, + }, + { + -- player will get sapling with 1/20 chance + items = {'snow:sapling_pine'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'snow:needles_decorated'}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +}) +--]] + + + +-- Animated, "blinking lights" version. ~ LazyJ + +-- Decorated Pine Leaves +minetest.register_node("snow:needles_decorated", { + description = "Decorated Pine Needles", + drawtype = "allfaces_optional", + light_source = 5, + inventory_image = minetest.inventorycube("snow_needles_decorated.png"), + --tiles = {"snow_needles_decorated.png"}, + tiles = { + {name="snow_needles_decorated_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=20.0}} + }, + paramtype = "light", + groups = {snappy=3, leafdecay=5}, + drop = { + max_items = 1, + items = { + { + -- player will get xmas tree with 1/120 chance + items = {'snow:xmas_tree'}, + rarity = 120, + }, + { + -- player will get sapling with 1/20 chance + items = {'snow:sapling_pine'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'snow:needles_decorated'}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +}) + + + + +-- Xmas Tree Sapling +minetest.register_node("snow:xmas_tree", { + description = "Christmas Tree", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"snow_xmas_tree.png"}, + inventory_image = "snow_xmas_tree.png", + wield_image = "snow_xmas_tree.png", + paramtype = "light", + walkable = false, + groups = {snappy=2,dig_immediate=3}, + sounds = default.node_sound_defaults(), +}) + + + +-- Pine Sapling +minetest.register_node("snow:sapling_pine", { + description = "Pine Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"snow_sapling_pine.png"}, + inventory_image = "snow_sapling_pine.png", + wield_image = "snow_sapling_pine.png", + paramtype = "light", + walkable = false, + groups = {snappy=2,dig_immediate=3}, + sounds = default.node_sound_defaults(), + +}) + + + +-- Star on Xmas Trees +minetest.register_node("snow:star", { + description = "Star", + --drawtype = "torchlike", + drawtype = "plantlike", -- Stars disappeared when viewed at the right angle. "Plantlike" solved the visual problem. ~ LazyJ + tiles = {"snow_star.png"}, + inventory_image = "snow_star.png", + wield_image = "snow_star.png", + paramtype = "light", + walkable = false, + --groups = {snappy=2,dig_immediate=3}, + groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1}, -- Don't want the ornament breaking too easily because you have to punch it to turn it on and off. ~ LazyJ + sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}), -- Breaking "glass" sound makes it sound like a real, broken, Xmas tree ornament (Sorry, Mom!). ;)- ~ LazyJ + on_punch = function(pos, node, puncher) -- Added a "lit" star that can be punched on or off depending on your preference. ~ LazyJ + minetest.set_node(pos, {name = "snow:star_lit"}) + nodeupdate(pos) + end, +}) + + + +-- Star (Lit Version) on Xmas Trees +minetest.register_node("snow:star_lit", { + description = "Star Lighted", + drawtype = "plantlike", + light_source = LIGHT_MAX, + tiles = {"snow_star_lit.png"}, + wield_image = "snow_star.png", + paramtype = "light", + walkable = false, + drop = "snow:star", + groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, + sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}), + on_punch = function(pos, node, puncher) + minetest.set_node(pos, {name = "snow:star"}) + nodeupdate(pos) + end, +}) + + + +-- Moss +minetest.register_node("snow:moss", { + description = "Moss", + tiles = {"snow_moss.png"}, + drawtype = "signlike", + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + selection_box = { + type = "wallmounted", + }, + is_ground_content = true, + groups = {crumbly=3, attached_node=1}, +}) + + + +-- Snow Brick +minetest.register_node("snow:snow_brick", { + description = "Snow Brick", + tiles = {"snow_snow_brick.png"}, + is_ground_content = true, + freezemelt = "default:water_source", + liquidtype = "none", + paramtype = "light", + sunlight_propagates = true, + paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or + -- by player position. ~ LazyJ + -- I made this a little harder to dig than snow blocks because + -- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ + groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1}, + --Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dig = {name="default_dig_crumbly", gain=0.4}, + dug = {name="default_snow_footstep", gain=0.75}, + place = {name="default_place_node", gain=1.0} + }), + -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also + -- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" + -- Thinking in terms of layers, dirt_with_snow could also double as + -- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 + or minetest.get_node(pos).name == "default:dirt" then + minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + end +}) + + + +-- Snow Cobble ~ LazyJ +minetest.register_node("snow:snow_cobble", { + description = "Snow Cobble", + tiles = {"snow_snow_cobble.png"}, + is_ground_content = true, + freezemelt = "default:water_source", + liquidtype = "none", + paramtype = "light", + sunlight_propagates = true, + paramtype2 = "facedir", + -- I made this a little harder to dig than snow blocks because + -- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ + groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dig = {name="default_dig_crumbly", gain=0.4}, + dug = {name="default_snow_footstep", gain=0.75}, + place = {name="default_place_node", gain=1.0} + }), + -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also + -- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" + or minetest.get_node(pos).name == "default:dirt" then + minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + end +}) + + + +-- Override Default Nodes to Add Extra Functions + +-- This adds code to the existing default ice. ~ LazyJ +minetest.override_item("default:ice", { + -- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with + -- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09 + use_texture_alpha = true, -- 1 + sunlight_propagates = true, -- 2 + drawtype = "glasslike", + inventory_image = minetest.inventorycube("default_ice.png"), + liquidtype = "none", + -- I made this a lot harder to dig than snow blocks because ice is much more dense + -- and solid than fluffy snow. ~ LazyJ + groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=1}, + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" + or minetest.get_node(pos).name == "default:dirt" then + minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + end +}) + + + +-- This adds code to the existing, default snowblock. ~ LazyJ +minetest.override_item("default:snowblock", { + liquidtype = "none", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM) + paramtype = "light", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM) + sunlight_propagates = true, -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM) + -- Snow blocks should be easy to dig because they are just fluffy snow. ~ LazyJ + groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1}, + drop = "snow:snow_cobble", + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" + -- Thinking in terms of layers, dirt_with_snow could also double as + -- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 + or minetest.get_node(pos).name == "default:dirt" then + minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + end +}) diff --git a/readme_splizards_original.txt b/readme_splizards_original.txt new file mode 100644 index 0000000..295997d --- /dev/null +++ b/readme_splizards_original.txt @@ -0,0 +1,73 @@ + _____ __ __ _ + / ____| | \/ | | | + | (___ _ __ _____ __ | \ / | ___ __| | + \___ \| '_ \ / _ \ \ /\ / / | |\/| |/ _ \ / _` | + ____) | | | | (_) \ V V / | | | | (_) | (_| | + |_____/|_| |_|\___/ \_/\_/ |_| |_|\___/ \__,_| + +By Splizard. + +Forum post: http://minetest.net/forum/viewtopic.php?id=2290 +Github: https://github.com/Splizard/minetest-mod-snow + +INSTALL: +---------- +Place this folder in your minetest mods folder. +(http://dev.minetest.net/Installing_Mods) + +NOTICE +While this mod is installed you may experience slow map loading while a snow biome is generated. + +USAGE: +------- +If you walk around a bit you will find snow biomes scattered around the world. + +There are nine biome types: +* Normal +* Icebergs +* Icesheet +* Broken icesheet +* Icecave +* Coast +* Alpine +* Snowy +* Plain + +Snow can be picked up and thrown as snowballs or crafted into snow blocks. +Snow and ice melts when near warm blocks such as torches or igniters such as lava. +Snow blocks freeze water source blocks around them. +Moss can be found in the snow, when moss is placed near cobble it spreads. +Christmas trees can be found when digging pine needles. +Sleds allow for faster travel on snow. + +CRAFTING: +----------- +Snow Block: + +Snowball Snowball +Snowball Snowball + +Snow Brick: + +Snow Block Snow Block +Snow Block Snow Block + +Sled: + + Stick +Wood Wood Wood + +MAPGEN_V7: +------------ +If you are using minetest 0.4.8 or the latest dev version of minetest you can choose to generate a v7 map. +This option can be found when creating a new map from the menu. +Snow Biomes has support for this and includes a base grass biome for this. +There are a couple of bugs and limitations with this such as no ice being generated at the moment. + +Config file: +------------ +After starting a game in minetest with snow mod, a config file will be placed in this folder that contains the various options for snow mod. + +UNINSTALL: +------------ +Simply delete the folder snow from the mods folder. diff --git a/schematics/pine.mts b/schematics/pine.mts new file mode 100644 index 0000000..27dc573 Binary files /dev/null and b/schematics/pine.mts differ diff --git a/sled.lua b/sled.lua new file mode 100644 index 0000000..4509b1e --- /dev/null +++ b/sled.lua @@ -0,0 +1,203 @@ +--[[ +--================= +--====================================== +LazyJ's Fork of Splizard's "Snow" Mod +by LazyJ +version: Umpteen and 7/5ths something or another. +2014_04_12 +--====================================== +--================= + + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +THE LIST OF CHANGES I'VE MADE +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + + + +* The HUD message that displayed when a player sat on the sled would not go away after the player +got off the sled. I spent hours on trial-and-error while reading the lua_api.txt and scrounging +the Internet for a needle-in-the-haystack solution as to why the hud_remove wasn't working. +Turns out Splizard's code was mostly correct, just not assembled in the right order. + +The key to the solution was found in the code of leetelate's scuba mod: +http://forum.minetest.net/viewtopic.php?id=7175 + +* Changed the wording of the HUD message for clarity. + + +~~~~~~ +TODO +~~~~~~ + +* Figure out why the player avatars remain in a seated position, even after getting off the sled, +if they flew while on the sled. 'default.player_set_animation', where is a better explanation +for this and what are it's available options? + +* Go through, clean-up my notes and get them better sorted. Some are in the code, some are +scattered in my note-taking program. This "Oh, I'll just make a little tweak here and a +little tweak there" project has evolved into something much bigger and more complex +than I originally planned. :p ~ LazyJ + + +--]] + + + +--============================================================= +-- CODE STUFF +--============================================================= + +-- +-- Helper functions +-- + +local function is_water(pos) + local nn = minetest.env:get_node(pos).name + return minetest.get_item_group(nn, "water") ~= 0 +end + + +-- +-- Sled entity +-- + +local sled = { + physical = false, + collisionbox = {-0.6,-0.25,-0.6, 0.6,0.3,0.6}, + visual = "mesh", + mesh = "sled.x", + textures = {"sled.png"}, + + driver = nil, + sliding = false, +} + +local players_sled = {} + +function sled:on_rightclick(clicker) + if (not self.driver) and snow.sleds then + players_sled[clicker:get_player_name()] = true + self.driver = clicker + self.object:set_attach(clicker, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0}) + clicker:set_physics_override({ + speed = 2, -- multiplier to default value + jump = 0, -- multiplier to default value + gravity = 1 + }) +--[[ + local HUD = + { + hud_elem_type = "text", -- see HUD element types + position = {x=0.5, y=0.89}, + name = "sled", + scale = {x=2, y=2}, + text = "You are sledding, hold sneak to stop.", + direction = 0, + } + + clicker:hud_add(HUD) +--]] + +-- Here is part 1 of the fix. ~ LazyJ + HUD = clicker:hud_add({ + hud_elem_type = "text", + position = {x=0.5, y=0.89}, + name = "sled", + scale = {x=2, y=2}, + text = "You are on the sled! Press the sneak key to get off the sled.", -- LazyJ + direction = 0, + }) +-- End part 1 + end +end + +function sled:on_activate(staticdata, dtime_s) + self.object:set_armor_groups({immortal=1}) + if staticdata then + self.v = tonumber(staticdata) + end +end + +function sled:get_staticdata() + return tostring(v) +end + +function sled:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) + self.object:remove() + if puncher and puncher:is_player() then + puncher:get_inventory():add_item("main", "snow:sled") + end +end + + +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + if players_sled[player:get_player_name()] then + default.player_set_animation(player, "sit", 0) + end + end +end) + +function sled:on_step(dtime) + if self.driver then + local p = self.object:getpos() + p.y = p.y+0.4 + local s = self.object:getpos() + s.y = s.y -0.5 + local keys = self.driver:get_player_control() + if keys["sneak"] or is_water(p) or (not minetest.find_node_near(s, 1, {"default:snow","default:snowblock","default:ice","default:dirt_with_snow", "group:icemaker"})) then -- LazyJ + self.driver:set_physics_override({ + speed = 1, -- multiplier to default value + jump = 1, -- multiplier to default value + gravity = 1 + }) + + players_sled[self.driver:get_player_name()] = false + self.object:set_detach() + --self.driver:hud_remove("sled") + self.driver:hud_remove(HUD) -- And here is part 2. ~ LazyJ + self.driver = nil + self.object:remove() + + end + end +end + +minetest.register_entity("snow:sled", sled) + + +minetest.register_craftitem("snow:sled", { + description = "Sled", + inventory_image = "snow_sled.png", + wield_image = "snow_sled.png", + wield_scale = {x=2, y=2, z=1}, + liquids_pointable = true, + stack_max = 1, + + on_use = function(itemstack, placer) + local pos = {x=0,y=-1000, z=0} + local name = placer:get_player_name() + if not players_sled[name] then + local sled = minetest.env:add_entity(pos, "snow:sled") + sled:get_luaentity():on_rightclick(placer) + end + end, +}) + +minetest.register_craft({ + output = "snow:sled", + recipe = { + {"", "", ""}, + {"group:stick", "", ""}, + {"group:wood", "group:wood", "group:wood"}, + }, +}) +minetest.register_craft({ + output = "snow:sled", + recipe = { + {"", "", ""}, + {"", "", "group:stick"}, + {"group:wood", "group:wood", "group:wood"}, + }, +}) diff --git a/snowball.lua b/snowball.lua new file mode 100644 index 0000000..73e0c98 --- /dev/null +++ b/snowball.lua @@ -0,0 +1,190 @@ +--============ +--Snowballs +--============ + +-- Snowballs were destroying nodes if the snowballs landed just right. +-- Quite a bit of trial-and-error learning here and it boiled down to a +-- small handful of code lines making the difference. ~ LazyJ + +local snowball_GRAVITY=9 +local snowball_VELOCITY=19 + +--Shoot snowball +local snow_shoot_snowball=function (item, player, pointed_thing) + local playerpos=player:getpos() + local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "snow:snowball_entity") + local dir=player:get_look_dir() + obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY}) + obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3}) + item:take_item() + return item +end + +--The snowball Entity +snow_snowball_ENTITY={ + physical = false, + timer=0, + textures = {"default_snowball.png"}, + lastpos={}, + collisionbox = {0,0,0,0,0,0}, +} + +--Snowball_entity.on_step()--> called when snowball is moving. +snow_snowball_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.get_node(pos) + + --Become item when hitting a node. + if self.lastpos.x~=nil then --If there is no lastpos for some reason. ~ Splizard + -- Check to see what is one node above where the snow is + -- going to be placed. ~ LazyJ, 2014_04_08 + local abovesnowballtarget = {x=pos.x, y=pos.y+1, z=pos.z} + -- Identify the name of the node that was found above. ~ LazyJ, 2014_04_08 + local findwhatisabove = minetest.get_node(abovesnowballtarget).name + -- If the node above is air, then it's OK to go on to the next step. ~ LazyJ, 2014_04_08 + if findwhatisabove == "air" then + -- If the node where the snow is going is anything except air, then it's OK to put + -- the snow on it. ~ Original line of code by Splizard, comment by LazyJ so I can + -- keep track of what this code does. ~ LazyJ, 2014_04_07 + if node.name ~= "air" then + --snow.place(pos) -- this is the original code, I replaced it with + -- minetest.place_node and bumped the y position up by 2 (make the snow drop + -- from a node above and pile up). ~ LazyJ, 2014_04_07 + minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) + self.object:remove() + end + else -- If findwhatisabove is not equal to "air" then cancel the snowball + -- with self.object:remove() ~ LazyJ, 2014_04_08 + self.object:remove() + end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} +end + + + +minetest.register_entity("snow:snowball_entity", snow_snowball_ENTITY) + + + +-- Snowball and Default Snowball Merged + +-- They both look the same, they do basically the same thing (except one is a leftclick throw +-- and the other is a rightclick drop),... Why not combine snow:snowball with default:snow and +-- benefit from both? ~ LazyJ, 2014_04_08 + +--[[ Save this for reference and occasionally compare to the default code for any updates. + +minetest.register_node(":default:snow", { + description = "Snow", + tiles = {"default_snow.png"}, + inventory_image = "default_snowball.png", + wield_image = "default_snowball.png", + is_ground_content = true, + paramtype = "light", + buildable_to = true, + leveled = 7, + drawtype = "nodebox", + freezemelt = "default:water_flowing", + node_box = { + type = "leveled", + fixed = { + {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, + }, + }, + groups = {crumbly=3,falling_node=1, melts=1, float=1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dug = {name="default_snow_footstep", gain=0.75}, + }), + on_construct = function(pos) + if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt_with_grass" or minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt" then + minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"}) + end + -- Now, let's turn the snow pile into a snowblock. ~ LazyJ + if minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name == "default:snow" and -- Minus 2 because at the end of this, the layer that triggers the change to a snowblock is the second layer more than a full block, starting into a second block (-2) ~ LazyJ, 2014_04_11 + minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow" then + minetest.set_node({x=pos.x, y=pos.y-2, z=pos.z}, {name="default:snowblock"}) + end + end, + on_use = snow_shoot_snowball -- This line is from the 'Snow' mod, the reset is default Minetest. +}) +--]] + + + +minetest.override_item("default:snow", { + groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3,falling_node=1, melts=2, float=1}, + on_construct = function(pos) + if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt_with_grass" + or minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt" then + minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"}) + end + -- Now, let's turn the snow pile into a snowblock. + if minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name == "default:snow" and + -- Minus 2 because at the end of this, the layer that triggers the change to a snowblock + -- is the second snowball layer more than the full block below. That second layer,from + -- what I've observed, seems to push into a third node box above so by subracting 2, + -- the swap_node target is moved back down to the first get_node y=pos. + -- ~ LazyJ, 2014_04_24 + minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:snow" then + minetest.set_node({x=pos.x, y=pos.y-2, z=pos.z}, {name="default:snowblock"}) + end + end, + on_use = snow_shoot_snowball -- This line is from the 'Snow' mod, + -- the reset is default Minetest. ~ LazyJ +}) + + + +--[[ +A note about default torches, melting, and "buildable_to = true" in default snow. + +On servers where buckets are disabled, snow and ice stuff is used to set water for crops and +water stuff like fountains, pools, ponds, ect.. It is a common practice to set a default torch on +the snow placed where the players want water to be. + +If you place a default torch *on* default snow to melt it, instead of melting the snow is +*replaced* by the torch. Using "buildable_to = false" would fix this but then the snow would no +longer pile-up in layers; the snow would stack like thin shelves in a vertical column. + +I tinkered with the default torch's code (see below) to check for snow at the position and one +node above (layered snow logs as the next y position above) but default snow's +"buildable_to = true" always happened first. An interesting exercise to better learn how Minetest +works, but otherwise not worth it. If you set a regular torch near snow, the snow will melt +and disappear leaving you with nearly the same end result anyway. I say "nearly the same" +because if you set a default torch on layered snow, the torch will replace the snow and be +lit on the ground. If you were able to set a default torch *on* layered snow, the snow would +melt and the torch would become a dropped item. + +~ LazyJ + +--]] + + +-- Some of the ideas I tried. ~ LazyJ +--[[ +local can_place_torch_on_top = function(pos) + if minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow" + or minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:snow" then + minetest.override_item("default:snow", {buildable_to = false,}) + end + end +--]] + + +--[[ +minetest.override_item("default:torch", { + --on_construct = function(pos) + on_place = function(itemstack, placer, pointed_thing) + --if minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow" + -- Even though layered snow doesn't look like it's in the next position above (y+1) + -- it registers in that position. Check the terminal's output to see the coord change. + --or minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:snow" + if pointed_thing.name == "default:snow" + then minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:torch"}) + end + end +}) +--]] diff --git a/stairsplus.lua b/stairsplus.lua new file mode 100644 index 0000000..011fd85 --- /dev/null +++ b/stairsplus.lua @@ -0,0 +1,341 @@ +-- =============================================================================== +-- StairsPlus Bonus! +-- =============================================================================== +--[[ +This section of code that makes blocks compatible with MoreBlocks' circular saw. +I've added circular saw compatible code for default snowblocks and ice. :D +A big thanks to Calinou and ShadowNinja for making this possible. + +Because StairsPlus creates partial blocks, it didn't seem quite right that the +smallest microblocks would produce a full-sized water_source node when melted. +So I toned them down a bit by changing their melt to a temporary, +2-second water_source. See "melts" in abms.lua file for the various intensities. + +___...::: ATTENTION MINETEST SERVER OPERATORS :::...___ +You may or may not have noticed in your server logs that MoreBlocks stairs/slabs/ +panels/microblocks are not recorded as to when, who, what, and where. This is +important information when trying to determine if a player who dug these blocks +is the owner (the player who placed the block) or is a griefer stealing the block. + +There is an option that will log when these blocks are placed but it comes at the +cost of losing the auto-rotation of those blocks when placed. They can still be +rotated with a screwdriver but if screwdrivers are disabled on your server your +players won't be able to position MoreBlocks, saw-made blocks. + +To enable logging the placement of these blocks, un-comment these lines: + +--on_place = minetest.item_place + +There is one in each of the "stairsplus.register_all" sections. + +~ LazyJ +-- =============================================================================== +--]] + +--snow_stairsplus = {} + +-- Check for infinite stacks + +--if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then +-- snow_stairsplus.expect_infinite_stacks = false +--else +-- snow_stairsplus.expect_infinite_stacks = true +--end + + + + + + +-- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the +-- next section of stairsplus stuff. ~LazyJ + +if (minetest.get_modpath("moreblocks")) + +-- 'If' MoreBlocks was found, well, 'then' go ahead with this next part: + +then + +--[[ Leave commented out - For reference only. ~ LazyJ +function stairsplus.register_all(modname, subname, recipeitem, fields) + --stairsplus.register_stair_slab_panel_micro(modname, subname, recipeitem, fields) + stairsplus:register_stair(modname, subname, recipeitem, fields) + stairsplus:register_slab(modname, subname, recipeitem, fields) + stairsplus:register_panel(modname, subname, recipeitem, fields) + stairsplus:register_micro(modname, subname, recipeitem, fields) +end + Leave commented out +--]] + + + +-- Leave commented out. Another, possible piece of the puzzle, as to why the placement of +-- stairsplus nodes aren't recorded in the logs. Shelved till I can concentrate on it again. +-- ~ LazyJ + +--ItemStack({name=nodename}):get_definition() +--itemstack ={} +--[[ + local def = itemstack:get_definition() + function minetest.item_place_node(itemstack, placer, pointed_thing, param2) + minetest.log("action", placer:get_player_name() .. " places node " + .. def.name .. " at " .. minetest.pos_to_string(place_to)) + end + Leave commented out +--]] + + +-- Leave commented out +--[[ FIGURE OUT HOW TO GET THE SLABS TO SHOW UP IN THE LOG ON PLACEMENT + + + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + -- If it's being placed on an another similar one, replace it with + -- a full block + local slabpos = nil + local slabnode = nil + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local n0 = minetest.get_node(p0) + local n1 = minetest.get_node(p1) + local param2 = 0 + + local n0_is_upside_down = (n0.name == "snow:slab_" .. subname and + n0.param2 >= 20) + + if n0.name == "snow:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then + slabpos = p0 + slabnode = n0 + elseif n1.name == "snow:slab_" .. subname then + slabpos = p1 + slabnode = n1 + end + if slabpos then + -- Remove the slab at slabpos + minetest.remove_node(slabpos) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + fakestack:set_count(itemstack:get_count()) + + pointed_thing.above = slabpos + local success + fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if success then + itemstack:set_count(fakestack:get_count()) + -- Else put old node back + else + minetest.set_node(slabpos, slabnode) + end + return itemstack + end + + -- Upside down slabs + if p0.y-1 == p1.y then + -- Turn into full block if pointing at a existing slab + if n0_is_upside_down then + -- Remove the slab at the position of the slab + minetest.remove_node(p0) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + fakestack:set_count(itemstack:get_count()) + + pointed_thing.above = p0 + local success + fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if success then + itemstack:set_count(fakestack:get_count()) + -- Else put old node back + else + minetest.set_node(p0, n0) + end + return itemstack + end + + -- Place upside down slab + param2 = 20 + end + + -- If pointing at the side of a upside down slab + if n0_is_upside_down and p0.y+1 ~= p1.y then + param2 = 20 + end + + return minetest.item_place(itemstack, placer, pointed_thing, param2) + end + Leave commented out +--]] + + + +--[[ +Below, in the "groups" line there is a "melts" category. Back in the ABMs lua file, melting +code, melts=1 will produce a water_source when the full-sized snow/ice block is melted making +a big, watery mess. melts=2 will produce a water_source only for a moment, then it changes back +to water_flowing and then dries-up and disappears. I gave these stairs/slabs/panels/microblocks +a melts value of 2 instead of 1 because they are not full blocks. + +~ LazyJ +--]] + +-- Default snowblock and ice stairs/slabs/panels/microblocks. + + local ndef = minetest.registered_nodes["default:ice"] + local groups = {} + for k, v in pairs(ndef.groups) do groups[k] = v end + + stairsplus:register_all("moreblocks", "ice", "default:ice", { + description = ndef.description, + paramtype2 = "facedir", + -- Added "icemaker=1" in groups. This ties into the freezing + -- function in the ABMs.lua file. ~ LazyJ + groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1}, + sounds = default.node_sound_glass_defaults(), + tiles = ndef.tiles, + -- Because of the "use_texture_alpha" line, that gives ice transparency, I couldn't combine + -- default ice and default snowblocks in a list like MoreBlocks does. ~ LazyJ + use_texture_alpha = true, + sunlight_propagates = true, + -- This "on_place" line makes placing these nodes recorded in the logs. + -- Useful for investigating griefings and determining ownership + -- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ + + --on_place = minetest.item_place, + + -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could + -- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" + or minetest.get_node(pos).name == "default:dirt" then + minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + end + }) +--end + + + local ndef = minetest.registered_nodes["default:snowblock"] + local groups = {} + for k, v in pairs(ndef.groups) do groups[k] = v end + + stairsplus:register_all("moreblocks", "snowblock", "default:snowblock", { + description = ndef.description, + paramtype2 = "facedir", + -- Added "icemaker=1" in groups. This ties into the freezing function + -- in the ABMs.lua file. ~ LazyJ + groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1}, + tiles = ndef.tiles, + sunlight_propagates = true, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dig = {name="default_dig_crumbly", gain=0.4}, + dug = {name="default_snow_footstep", gain=0.75}, + place = {name="default_place_node", gain=1.0} + }), + -- This "on_place" line makes placing these nodes recorded in the logs. + -- Useful for investigating griefings and determining ownership + -- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ + + --on_place = minetest.item_place, + + -- The "on_construct" part below, thinking in terms of layers, + -- dirt_with_snow could also double as dirt_with_frost + -- which adds subtlety to the winterscape. ~ LazyJ + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" + or minetest.get_node(pos).name == "default:dirt" then + minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + end + }) + + + +-- Snow stairs/slabs/panels/microblocks. + +local snow_nodes = { + "snow_brick", + "snow_cobble", +} + +for _, name in pairs(snow_nodes) do + local nodename = "snow:"..name + local ndef = minetest.registered_nodes[nodename] + local groups = {} + for k, v in pairs(ndef.groups) do groups[k] = v end + + stairsplus:register_all("moreblocks", name, nodename, { + description = ndef.description, + drop = drop, + groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=2, icemaker=1}, + tiles = ndef.tiles, + --paramtype2 = "facedir", + sunlight_propagates = true, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dig = {name="default_dig_crumbly", gain=0.4}, + dug = {name="default_snow_footstep", gain=0.75}, + place = {name="default_place_node", gain=1.0} + }), + -- This "on_place" line makes placing these nodes recorded in the logs. + -- Useful for investigating griefings and determining ownership + -- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ + + --on_place = minetest.item_place, + + +-- Some attempts to have both, the recording in the logs of the placing of +-- the stairplus stuff *and* have the auto-rotation work. No luck yet. +-- ~ LazyJ + + --[[ + on_place = function (i, p, t) + minetest.item_place(i, p, t, 0) + minetest.rotate_node(i, p, t) + end, + --]] + --[[ + on_place = function (i, p, t) + minetest.rotate_node(i, p, t, 0) + minetest.item_place(i, p, t) + end, + --]] + + + +-- Picking up were we left off... ~ LazyJ + + -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could + -- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "default:dirt_with_grass" + or minetest.get_node(pos).name == "default:dirt" + then minetest.set_node(pos, {name="default:dirt_with_snow"}) + end + -- Some ideas I've tried. Leaving for future reference till I can figure out a workable solution. ~ LazyJ + --minetest.log("action", sender:get_player_name().." places" ..minetest.get_node(pos).name.. "at" ..minetest.pos_to_string(pos)) + --minetest.log("action", minetest.get_player_name().." places" ..minetest.get_node(pos).name.. "at" ..minetest.pos_to_string(pos)) + --minetest.log("action", "BINGO places "..minetest.get_name().." at "..minetest.pos_to_string(pos)) + --minetest.log("action", minetest.get_player_name().." places "..minetest.get_name().." at "..minetest.pos_to_string(pos)) + --minetest.log("action", placer:get_player_name().." places moreblocks-something at "..minetest.pos_to_string(pos)) + --minetest.log("action", " BINGO places "..minetest.get_pointed_thing().." at "..minetest.pos_to_string(pos)) + --minetest.log("action", "BINGO places moreblocks"..ndef.." at "..minetest.pos_to_string(pos)) + --minetest.log("action", "A pine sapling grows into a Christmas tree at "..minetest.pos_to_string(pos)) + --return minetest.item_place(itemstack, placer, pointed_thing, param2) + --return minetest.item_place(itemstack, pointed_thing, param2) + end, + }) +end + +else -- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip + -- down to here, "return" nothing and "end" this script. ~ LazyJ +return +end diff --git a/textures/character_snow_man.png b/textures/character_snow_man.png new file mode 100644 index 0000000..de0f3c1 Binary files /dev/null and b/textures/character_snow_man.png differ diff --git a/textures/character_snow_man_preview.png b/textures/character_snow_man_preview.png new file mode 100644 index 0000000..3d6abe2 Binary files /dev/null and b/textures/character_snow_man_preview.png differ diff --git a/textures/character_snow_man_preview_back.png b/textures/character_snow_man_preview_back.png new file mode 100644 index 0000000..f3bd7f8 Binary files /dev/null and b/textures/character_snow_man_preview_back.png differ diff --git a/textures/default_ice.png b/textures/default_ice.png new file mode 100644 index 0000000..d85a1ab Binary files /dev/null and b/textures/default_ice.png differ diff --git a/textures/default_ice.xcf b/textures/default_ice.xcf new file 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Binary files /dev/null and b/textures/xdefault_ice.png differ diff --git a/textures/xdefault_ice.xcf b/textures/xdefault_ice.xcf new file mode 100644 index 0000000..425d236 Binary files /dev/null and b/textures/xdefault_ice.xcf differ diff --git a/textures/xdefault_snow.png b/textures/xdefault_snow.png new file mode 100644 index 0000000..b4d0cc8 Binary files /dev/null and b/textures/xdefault_snow.png differ diff --git a/textures/xdefault_stone_brick.png b/textures/xdefault_stone_brick.png new file mode 100644 index 0000000..8032f7d Binary files /dev/null and b/textures/xdefault_stone_brick.png differ diff --git a/util.lua b/util.lua new file mode 100644 index 0000000..20fdd2d --- /dev/null +++ b/util.lua @@ -0,0 +1,155 @@ +--Global config and function table. +snow = { + legacy = true, + sleds = true, + enable_snowfall = true, + lighter_snowfall = false, + debug = false, + smooth_biomes = true, + christmas_content = true, + smooth_snow = true, + min_height = 3, +} + +--Config documentation. +local doc = { + legacy = "Whether you are running a legacy minetest version (auto-detected).", + sleds = "Disable this to prevent sleds from being riden.", + enable_snowfall = "Enables falling snow.", + lighter_snowfall = "Reduces the amount of resources and fps used by snowfall.", + debug = "Enables debug output.", + smooth_biomes = "Enables smooth transition of biomes", + christmas_content = "Disable this to remove christmas saplings from being found.", + smooth_snow = "Disable this to stop snow from being smoothed.", + min_height = "The minumum height a snow biome will generate.", +} + +--Manage config. +--Saves contents of config to file. +local function saveConfig(path, config, doc) + local file = io.open(path,"w") + if file then + for i,v in pairs(config) do + local t = type(v) + if t == "string" or t == "number" or t == "boolean" then + if doc and doc[i] then + file:write("# "..doc[i].."\n") + end + file:write(i.." = "..tostring(v).."\n") + end + end + end +end +--Loads config and returns config values inside table. +local function loadConfig(path) + local config = {} + local file = io.open(path,"r") + if file then + io.close(file) + for line in io.lines(path) do + if line:sub(1,1) ~= "#" then + i, v = line:match("^(%S*) = (%S*)") + if i and v then + if v == "true" then v = true end + if v == "false" then v = false end + if tonumber(v) then v = tonumber(v) end + config[i] = v + end + end + end + return config + else + --Create config file. + return nil + end +end + +minetest.register_on_shutdown(function() saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc) end) + +local config = loadConfig(minetest.get_modpath("snow").."/config.txt") +if config then + for i,v in pairs(config) do + if type(snow[i]) == type(v) then + snow[i] = v + end + end +else + saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc) +end + +for i,v in pairs(snow) do + local t = type(v) + if t == "string" or t == "number" or t == "boolean" then + local v = minetest.setting_get("snow_"..i) + if v ~= nil then + if v == "true" then v = true end + if v == "false" then v = false end + if tonumber(v) then v = tonumber(v) end + snow[i] = v + end + end +end + +--AUTO DETECT and/or OVERIDEN values-- + +--legacy-- +--Detect if we are running the latest minetest. +if minetest.register_on_mapgen_init then + snow.legacy = false +else + snow.legacy = true +end +if config and snow.legacy ~= config.legacy then + saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc) +end + +--MENU + +local get_formspec = function() + local p = -0.5 + local formspec = "label[0,-0.3;Settings:]" + for i,v in pairs(snow) do + local t = type(v) + if t == "string" or t == "number" then + p = p + 1.5 + formspec = formspec.."field[0.3,"..p..";2,1;snow:"..i..";"..i..";"..v.."]" + elseif t == "boolean" then + p = p + 0.5 + formspec = formspec.."checkbox[0,"..p..";snow:"..i..";"..i..";"..tostring(v).."]" + end + end + p = p + 1 + formspec = "size[4,"..p..";]\n"..formspec + return formspec +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname == "snow:menu" then + for i,v in pairs(snow) do + local t = type(v) + if t == "string" or t == "number" or t == "boolean" then + if fields["snow:"..i] then + if t == "string" then + snow[i] = fields["snow:"..i] + end + if t == "number" then + snow[i] = tonumber(fields["snow:"..i]) + end + if t == "boolean" then + if fields["snow:"..i] == "true" then snow[i] = true end + if fields["snow:"..i] == "false" then snow[i] = false end + end + end + end + end + end +end) + + +minetest.register_chatcommand("snow", { + description = "Show a menu for various actions", + privs = {server=true}, + func = function(name, param) + minetest.show_formspec(name, "snow:menu", get_formspec()) + end, +})