From f3630e95d6eb4f51e57cec7705764b788572e9ec Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 31 Aug 2012 18:06:47 +0300 Subject: [PATCH] Use proper alpha blit in some more texture modifiers --- src/tile.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/tile.cpp b/src/tile.cpp index a9ded38..f7f1779 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -1200,10 +1200,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, // Position to copy the blitted from in the blitted image core::position2d pos_from(0,0); // Blit - image->copyToWithAlpha(baseimg, pos_to, + /*image->copyToWithAlpha(baseimg, pos_to, core::rect(pos_from, dim), video::SColor(255,255,255,255), - NULL); + NULL);*/ + blit_with_alpha(image, baseimg, pos_from, pos_to, dim); // Drop image image->drop(); } @@ -1368,10 +1369,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, driver->createImage(video::ECF_A8R8G8B8, dim); img->copyTo(img2); img->drop(); - img2->copyToWithAlpha(baseimg, pos_base, + /*img2->copyToWithAlpha(baseimg, pos_base, core::rect(v2s32(0,0), dim), video::SColor(255,255,255,255), - NULL); + NULL);*/ + blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim); img2->drop(); } else