diff --git a/src/map.cpp b/src/map.cpp index f8f0d01..8ddc400 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1828,8 +1828,8 @@ void Map::transformLiquids(core::map & modified_blocks) // Find out whether there is a suspect for this action std::string suspect; if(m_gamedef->rollback()){ - // Max. 5 seconds ago - suspect = m_gamedef->rollback()->getSuspect(p0, 5); + // Max. 5 seconds ago, shortcut at 98 points + suspect = m_gamedef->rollback()->getSuspect(p0, 5, 95); } if(!suspect.empty()){ diff --git a/src/rollback.cpp b/src/rollback.cpp index 14b8839..9cbcb6c 100644 --- a/src/rollback.cpp +++ b/src/rollback.cpp @@ -43,8 +43,8 @@ static float getSuspectNearness(bool is_guess, v3s16 suspect_p, int suspect_t, return 0; // 0 = cannot be // Start from 100 int f = 100; - // Distance (1 node = +1 point) - f += 1.0 * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1)); + // Distance (1 node = -1 point) + f -= 1.0 * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1)); // Time (1 second = -1 point) f -= 1.0 * (action_t - suspect_t); // If is a guess, halve the points @@ -76,7 +76,8 @@ public: v3s16 p; if(!action.getPosition(&p)) return; - action.actor = getSuspect(p, 30); // 30s timeframe + // 60s default timeframe, 95 points shortcut + action.actor = getSuspect(p, 60, 95); if(action.actor.empty()) return; action.actor_is_guess = true; @@ -102,7 +103,7 @@ public: m_current_actor = actor; m_current_actor_is_guess = is_guess; } - std::string getSuspect(v3s16 p, int max_time) + std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut) { if(m_current_actor != "") return m_current_actor; @@ -116,6 +117,8 @@ public: { if(i->unix_time < first_time) break; + if(i->actor == "") + continue; // Find position of suspect or continue v3s16 suspect_p; if(!i->getPosition(&suspect_p)) @@ -125,6 +128,8 @@ public: if(f > likely_suspect_nearness){ likely_suspect_nearness = f; likely_suspect = *i; + if(likely_suspect_nearness >= nearness_shortcut) + break; } } // No likely suspect was found diff --git a/src/rollback.h b/src/rollback.h index 59db122..0ae80c5 100644 --- a/src/rollback.h +++ b/src/rollback.h @@ -35,7 +35,8 @@ public: virtual std::string getActor() = 0; virtual bool isActorGuess() = 0; virtual void setActor(const std::string &actor, bool is_guess) = 0; - virtual std::string getSuspect(v3s16 p, int max_time) = 0; + // nearness_shortcut: 100 = same second, same node; 90 = 10s or 10 nodes + virtual std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut) = 0; virtual ~IRollbackManager(){} virtual void flush() = 0; diff --git a/src/rollback_interface.h b/src/rollback_interface.h index ac8368f..119379a 100644 --- a/src/rollback_interface.h +++ b/src/rollback_interface.h @@ -124,7 +124,8 @@ public: virtual std::string getActor() = 0; virtual bool isActorGuess() = 0; virtual void setActor(const std::string &actor, bool is_guess) = 0; - virtual std::string getSuspect(v3s16 p, int max_time) = 0; + // nearness_shortcut: 100 = same second, same node; 90 = 10s or 10 nodes + virtual std::string getSuspect(v3s16 p, int max_time, float nearness_shortcut=98) = 0; }; class RollbackScopeActor