From 43df78102c0a95001443979827d747cfe5bd2e37 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 21 Jul 2012 16:36:14 +0300 Subject: [PATCH] Check whether node is known before reading definition in __builtin:item:on_step() --- builtin/item_entity.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/builtin/item_entity.lua b/builtin/item_entity.lua index a06afc5..2d763d5 100644 --- a/builtin/item_entity.lua +++ b/builtin/item_entity.lua @@ -72,7 +72,8 @@ minetest.register_entity("__builtin:item", { local p = self.object:getpos() p.y = p.y - 0.3 local nn = minetest.env:get_node(p).name - if minetest.registered_nodes[nn].walkable then + -- If node is not registered or node is walkably solid + if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then if self.physical_state then self.object:setvelocity({x=0,y=0,z=0}) self.object:setacceleration({x=0, y=0, z=0})