diff --git a/game.conf b/game.conf new file mode 100644 index 0000000..82f6adc --- /dev/null +++ b/game.conf @@ -0,0 +1 @@ +name = Big Freaking Dig \ No newline at end of file diff --git a/menu/background.png b/menu/background.png new file mode 100644 index 0000000..267f5df Binary files /dev/null and b/menu/background.png differ diff --git a/menu/header.png b/menu/header.png new file mode 100644 index 0000000..7fb3e8b Binary files /dev/null and b/menu/header.png differ diff --git a/menu/icon.png b/menu/icon.png new file mode 100644 index 0000000..5edfd40 Binary files /dev/null and b/menu/icon.png differ diff --git a/minetest.conf b/minetest.conf new file mode 100644 index 0000000..0cfc0e5 --- /dev/null +++ b/minetest.conf @@ -0,0 +1,5 @@ +movement_liquid_sink = 18 +movement_speed_jump = 5.6 + +remove_items = 86400 +enable_item_pickup = true \ No newline at end of file diff --git a/mobmodels/DM.png b/mobmodels/DM.png new file mode 100644 index 0000000..f3ad229 Binary files /dev/null and b/mobmodels/DM.png differ diff --git a/mobmodels/DM.xcf b/mobmodels/DM.xcf new file mode 100644 index 0000000..bc59622 Binary files /dev/null and b/mobmodels/DM.xcf differ diff --git a/mobmodels/DMech.png b/mobmodels/DMech.png new file mode 100644 index 0000000..95d5d1c Binary files /dev/null and b/mobmodels/DMech.png differ diff --git a/mobmodels/DMech.xcf b/mobmodels/DMech.xcf new file mode 100644 index 0000000..05bbc2d Binary files /dev/null and b/mobmodels/DMech.xcf differ diff --git a/mobmodels/DungeonMaster.blend b/mobmodels/DungeonMaster.blend new file mode 100644 index 0000000..d088458 Binary files /dev/null and b/mobmodels/DungeonMaster.blend differ diff --git a/mobmodels/DungeonMaster.blend1 b/mobmodels/DungeonMaster.blend1 new file mode 100644 index 0000000..7928e7d Binary files /dev/null and b/mobmodels/DungeonMaster.blend1 differ diff --git a/mobmodels/DungeonMech.blend b/mobmodels/DungeonMech.blend new file mode 100644 index 0000000..9e322ec Binary files /dev/null and b/mobmodels/DungeonMech.blend differ diff --git a/mods/beds/README.txt b/mods/beds/README.txt new file mode 100644 index 0000000..da42da3 --- /dev/null +++ b/mods/beds/README.txt @@ -0,0 +1,47 @@ +===BEDS MOD for MINETEST-C55=== +by PilzAdam & thefamilygrog66 + +Introduction: +This mods brings beds to Minetest. You can use them to sleep at night +to prevent attacks by evil mobs. + +How to install: +Unzip the archive an place it in minetest-base-directory/mods/minetest/ +if you have a windows client or a linux run-in-place client. If you have +a linux system-wide instalation place it in ~/.minetest/mods/minetest/. +If you want to install this mod only in one world create the folder +worldmods/ in your worlddirectory. +For further information or help see: +http://wiki.minetest.com/wiki/Installing_Mods + +How to use the mod: +Craft a bed like this: +white wool white wool white wool +stick stick +After placing it anywhere you can go to sleep with a leftklick with your +hand on the bed. If it is night a chatmessage wishs you "Good night" and +you sleep until the next morning. To go outside the bed it is recommended +to hit the bed again with a leftklick (it also works if you just go away +but its not so safe). +After dying the player will respawn at the last bed he has slept. + +License: +Sourcecode: WTFPL (see below) +Graphics: WTFPL (see below) + +See also: +http://minetest.net/ + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/mods/beds/depends.txt b/mods/beds/depends.txt new file mode 100644 index 0000000..470ec30 --- /dev/null +++ b/mods/beds/depends.txt @@ -0,0 +1,2 @@ +default +wool diff --git a/mods/beds/init.lua b/mods/beds/init.lua new file mode 100644 index 0000000..c450fbe --- /dev/null +++ b/mods/beds/init.lua @@ -0,0 +1,237 @@ +local player_in_bed = 0 + +local beds_list = { + { "Red Bed", "red"}, + { "Orange Bed", "orange"}, + { "Yellow Bed", "yellow"}, + { "Green Bed", "green"}, + { "Blue Bed", "blue"}, + { "Violet Bed", "violet"}, + { "Black Bed", "black"}, + { "Grey Bed", "grey"}, + { "White Bed", "white"}, +} + +for i in ipairs(beds_list) do + local beddesc = beds_list[i][1] + local colour = beds_list[i][2] + + minetest.register_node("beds:bed_bottom_"..colour, { + description = beddesc, + drawtype = "nodebox", + tiles = {"beds_bed_top_bottom_"..colour..".png", "deco_wood_oak_planks.png", "beds_bed_side_"..colour..".png", "beds_bed_side_"..colour..".png", "beds_bed_side_"..colour..".png", "beds_bed_side_"..colour..".png"}, + paramtype = "light", + paramtype2 = "facedir", + stack_max = 1, + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = { + -- bed + {-0.5, 0.0, -0.5, 0.5, 0.3125, 0.5}, + + -- legs + {-0.5, -0.5, -0.5, -0.4, 0.0, -0.4}, + {0.4, 0.0, -0.4, 0.5, -0.5, -0.5}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.3125, 1.5}, + } + }, + + after_place_node = function(pos, placer, itemstack) + local node = minetest.env:get_node(pos) + local p = {x=pos.x, y=pos.y, z=pos.z} + local param2 = node.param2 + node.name = "beds:bed_top_"..colour + if param2 == 0 then + pos.z = pos.z+1 + elseif param2 == 1 then + pos.x = pos.x+1 + elseif param2 == 2 then + pos.z = pos.z-1 + elseif param2 == 3 then + pos.x = pos.x-1 + end + if minetest.registered_nodes[minetest.env:get_node(pos).name].buildable_to then + minetest.env:set_node(pos, node) + else + minetest.env:remove_node(p) + return true + end + end, + + on_destruct = function(pos) + local node = minetest.env:get_node(pos) + local param2 = node.param2 + if param2 == 0 then + pos.z = pos.z+1 + elseif param2 == 1 then + pos.x = pos.x+1 + elseif param2 == 2 then + pos.z = pos.z-1 + elseif param2 == 3 then + pos.x = pos.x-1 + end + if( minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z}).name == "beds:bed_top_"..colour ) then + if( minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z}).param2 == param2 ) then + minetest.env:remove_node(pos) + end + end + end, + + on_rightclick = function(pos, node, clicker) + if not clicker:is_player() then + return + end + local meta = minetest.env:get_meta(pos) + local param2 = node.param2 + if param2 == 0 then + pos.z = pos.z+1 + elseif param2 == 1 then + pos.x = pos.x+1 + elseif param2 == 2 then + pos.z = pos.z-1 + elseif param2 == 3 then + pos.x = pos.x-1 + end + if clicker:get_player_name() == meta:get_string("player") then + if param2 == 0 then + pos.x = pos.x-1 + elseif param2 == 1 then + pos.z = pos.z+1 + elseif param2 == 2 then + pos.x = pos.x+1 + elseif param2 == 3 then + pos.z = pos.z-1 + end + pos.y = pos.y-0.5 + clicker:set_physics_override(1, 1, 1) + clicker:setpos(pos) + meta:set_string("player", "") + player_in_bed = player_in_bed-1 + elseif meta:get_string("player") == "" then + clicker:set_physics_override(0, 0, 0, false, false) + --pos.y = pos.y-0.75 + clicker:setpos(pos) + if param2 == 0 then + clicker:set_look_yaw(math.pi) + elseif param2 == 1 then + clicker:set_look_yaw(0.5*math.pi) + elseif param2 == 2 then + clicker:set_look_yaw(0) + elseif param2 == 3 then + clicker:set_look_yaw(1.5*math.pi) + end + + meta:set_string("player", clicker:get_player_name()) + player_in_bed = player_in_bed+1 + end + end + }) + + minetest.register_node("beds:bed_top_"..colour, { + drawtype = "nodebox", + tiles = {"beds_bed_top_top_"..colour..".png", "deco_wood_oak_planks.png", "beds_bed_side_top_r_"..colour..".png", "beds_bed_side_top_l_"..colour..".png", "beds_bed_top_front.png", "beds_bed_side_"..colour..".png"}, + paramtype = "light", + paramtype2 = "facedir", + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = { + -- bed + {-0.5, 0.0, -0.5, 0.5, 0.3125, 0.5}, + {-0.4375, 0.3125, 0.1, 0.4375, 0.4375, 0.5}, + + -- legs + {-0.4, 0.0, 0.4, -0.5, -0.5, 0.5}, + {0.5, -0.5, 0.5, 0.4, 0.0, 0.4}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {0, 0, 0, 0, 0, 0}, + } + }, + }) + + minetest.register_alias("beds:bed_"..colour, "beds:bed_bottom_"..colour) + + minetest.register_craft({ + output = "beds:bed_"..colour, + recipe = { + {"wool:"..colour, "wool:"..colour, "wool:white", }, + {"tools:stick", "", "tools:stick", } + } + }) + + minetest.register_craft({ + output = "beds:bed_"..colour, + recipe = { + {"wool:white", "wool:"..colour, "wool:"..colour, }, + {"tools:stick", "", "tools:stick", } + } + }) + +end + +minetest.register_alias("beds:bed_bottom", "beds:bed_bottom_blue") +minetest.register_alias("beds:bed_top", "beds:bed_top_blue") +minetest.register_alias("beds:bed", "beds:bed_bottom_blue") + +beds_player_spawns = {} +local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "r") +if file then + beds_player_spawns = minetest.deserialize(file:read("*all")) + file:close() +end + +local timer = 0 +local wait = false +minetest.register_globalstep(function(dtime) + if timer<2 then + timer = timer+dtime + return + end + timer = 0 + + local players = #minetest.get_connected_players() + if players == player_in_bed and players ~= 0 then + if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805 then + if not wait then + minetest.chat_send_all("Good night!!!") + minetest.after(2, function() + minetest.env:set_timeofday(0.23) + wait = false + end) + wait = true + for _,player in ipairs(minetest.get_connected_players()) do + beds_player_spawns[player:get_player_name()] = player:getpos() + end + local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "w") + if file then + file:write(minetest.serialize(beds_player_spawns)) + file:close() + end + end + end + end +end) + +minetest.register_on_respawnplayer(function(player) + local name = player:get_player_name() + if beds_player_spawns[name] then + player:setpos(beds_player_spawns[name]) + return true + end +end) + +if minetest.setting_get("log_mods") then + minetest.log("action", "beds loaded") +end diff --git a/mods/beds/textures/beds_bed_side_black.png b/mods/beds/textures/beds_bed_side_black.png new file mode 100644 index 0000000..b4eb1d5 Binary files /dev/null and b/mods/beds/textures/beds_bed_side_black.png differ diff --git a/mods/beds/textures/beds_bed_side_blue.png 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0000000..fae58c5 Binary files /dev/null and b/mods/beds/textures/beds_bed_top_top_red.png differ diff --git a/mods/beds/textures/beds_bed_top_top_violet.png b/mods/beds/textures/beds_bed_top_top_violet.png new file mode 100644 index 0000000..c981302 Binary files /dev/null and b/mods/beds/textures/beds_bed_top_top_violet.png differ diff --git a/mods/beds/textures/beds_bed_top_top_white.png b/mods/beds/textures/beds_bed_top_top_white.png new file mode 100644 index 0000000..0e47f84 Binary files /dev/null and b/mods/beds/textures/beds_bed_top_top_white.png differ diff --git a/mods/beds/textures/beds_bed_top_top_yellow.png b/mods/beds/textures/beds_bed_top_top_yellow.png new file mode 100644 index 0000000..7935fe5 Binary files /dev/null and b/mods/beds/textures/beds_bed_top_top_yellow.png differ diff --git a/mods/bfoil/BFOil.txt b/mods/bfoil/BFOil.txt new file mode 100644 index 0000000..e0c47f7 --- /dev/null +++ b/mods/bfoil/BFOil.txt @@ -0,0 +1,4 @@ +1) Pools of oil that are rounded and somewhat sphere like (use ores:oil_source) +2) Between ranges of depths: -256 <-> -4098 and -16392 <-> -31000 +3) Only spawn within stone, not to exposed air. +4) Rare at -256 <-> -4098, 3x as common at the second layer. \ No newline at end of file diff --git a/mods/bfoil/README.txt b/mods/bfoil/README.txt new file mode 100644 index 0000000..2cf63aa --- /dev/null +++ b/mods/bfoil/README.txt @@ -0,0 +1 @@ +Big F***ing Oil mod by paramat for Jordach \ No newline at end of file diff --git a/mods/bfoil/depends.txt b/mods/bfoil/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/bfoil/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/bfoil/init.lua b/mods/bfoil/init.lua new file mode 100644 index 0000000..c1beec1 --- /dev/null +++ b/mods/bfoil/init.lua @@ -0,0 +1,93 @@ +-- Big F***ing Oil mod by paramat for Jordach + +-- Parameters + +local YMAXU = 256 +local YMINU = -4096 +local YMAXL = -16392 +local YMINL = -33000 +local RAD = 20 -- Average radius of oil sphere +local NAMP = 0.33 -- Oily noise amplitude, controls reserve shape irregularity +local TSTONE = -0.2 -- Oily stone threshold, controls width of stone shell +local CHA = 1 / 5 ^ 3 -- Chance of reserve per chunk in upper layer + -- 1 / n ^ 3 where n is average separation in chunks + +-- 3D noise for reserve shape noise + +local np_oil = { + offset = 0, + scale = 1, + spread = {x=16, y=16, z=16}, + seed = 5900033, + octaves = 2, + persist = 0.5 +} + +-- Stuff + +bfoil = {} + +-- On generated function + +minetest.register_on_generated(function(minp, maxp, seed) + local y0 = minp.y + local y1 = maxp.y + if minp.y < YMINL or maxp.y > YMAXU + or (minp.y < YMINU and maxp.y > YMAXL) then + return + end + + if (minp.y >= YMINU and math.random() > CHA) + or (maxp.y <= YMAXL and math.random() > CHA * 3) then -- 3 x more common in lower layer + return + end + + local t1 = os.clock() + local x0 = minp.x + local x1 = maxp.x + local z0 = minp.z + local z1 = maxp.z + print ("[bfoil] chunk ("..minp.x.." "..minp.y.." "..minp.z..")") + local ccenx = math.floor((x0 + x1) / 2) + local cceny = math.floor((y0 + y1) / 2) + local ccenz = math.floor((z0 + z1) / 2) + + local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") + local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} + local data = vm:get_data() + + local c_oil = minetest.get_content_id("ores:oil_source") + local c_stone = minetest.get_content_id("mapgen:stone") + + local sidelen = x1 - x0 + 1 + local chulens = {x=sidelen, y=sidelen, z=sidelen} + local minposxyz = {x=x0, y=y0, z=z0} + + local nvals_oil = minetest.get_perlin_map(np_oil, chulens):get3dMap_flat(minposxyz) + + local nixyz = 1 + for z = z0, z1 do + for y = y0, y1 do + local vi = area:index(x0, y, z) + for x = x0, x1 do + local n_oil = nvals_oil[nixyz] + local nodrad = ((x - ccenx) ^ 2 + (y - cceny) ^ 2 + (z - ccenz) ^ 2) ^ 0.5 + local oily = (RAD - nodrad) / RAD + n_oil * NAMP -- oily = 1 at centre, = 0 at edge + if oily >= 0 then + data[vi] = c_oil + elseif oily >= TSTONE then + data[vi] = c_stone + end + nixyz = nixyz + 1 + vi = vi + 1 + end + end + end + + vm:set_data(data) + vm:set_lighting({day=0, night=0}) + vm:calc_lighting() + vm:write_to_map(data) + local chugent = math.ceil((os.clock() - t1) * 1000) + print ("[bfoil] "..chugent.." ms") +end) \ No newline at end of file diff --git a/mods/bfoil/license.txt b/mods/bfoil/license.txt new file mode 100644 index 0000000..c73f8ae --- /dev/null +++ b/mods/bfoil/license.txt @@ -0,0 +1,14 @@ + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. + diff --git a/mods/bones/README.txt b/mods/bones/README.txt new file mode 100644 index 0000000..b0ebed8 --- /dev/null +++ b/mods/bones/README.txt @@ -0,0 +1,17 @@ +Minetest 0.4 mod: bones +======================= + +License of source code: +----------------------- +Copyright (C) 2012 PilzAdam + +WTFPL + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +---------------------- +Bad_Command_ diff --git a/mods/bones/depends.txt b/mods/bones/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/bones/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/bones/init.lua b/mods/bones/init.lua new file mode 100644 index 0000000..72849c4 --- /dev/null +++ b/mods/bones/init.lua @@ -0,0 +1,131 @@ +-- Minetest 0.4 mod: bones +-- See README.txt for licensing and other information. + +local function is_owner(pos, name) + local owner = minetest.get_meta(pos):get_string("owner") + if owner == "" or owner == name then + return true + end + return false +end + +minetest.register_node("bones:bones", { + description = "Bones", + tiles = { + "bones_top.png", + "bones_bottom.png", + "bones_side.png", + "bones_side.png", + "bones_rear.png", + "bones_front.png" + }, + paramtype2 = "facedir", + groups = {dig_immediate=2}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_gravel_footstep", gain=0.5}, + dug = {name="default_gravel_footstep", gain=1.0}, + }), + + can_dig = function(pos, player) + local inv = minetest.get_meta(pos):get_inventory() + return is_owner(pos, player:get_player_name()) and inv:is_empty("main") + end, + + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + if is_owner(pos, player:get_player_name()) then + return count + end + return 0 + end, + + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + return 0 + end, + + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + if is_owner(pos, player:get_player_name()) then + return stack:get_count() + end + return 0 + end, + + on_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if meta:get_string("owner") ~= "" and meta:get_inventory():is_empty("main") then + meta:set_string("infotext", meta:get_string("owner").."'s old bones") + meta:set_string("formspec", "") + meta:set_string("owner", "") + end + end, + + on_timer = function(pos, elapsed) + local meta = minetest.get_meta(pos) + local time = meta:get_int("time")+elapsed + local publish = 1200 + if tonumber(minetest.setting_get("share_bones_time")) then + publish = tonumber(minetest.setting_get("share_bones_time")) + end + if publish == 0 then + return + end + if time >= publish then + meta:set_string("infotext", meta:get_string("owner").."'s old bones") + meta:set_string("owner", "") + else + return true + end + end, +}) + +minetest.register_on_dieplayer(function(player) + if minetest.setting_getbool("creative_mode") then + return + end + + local pos = player:getpos() + pos.x = math.floor(pos.x+0.5) + pos.y = math.floor(pos.y+0.5) + pos.z = math.floor(pos.z+0.5) + local param2 = minetest.dir_to_facedir(player:get_look_dir()) + + local nn = minetest.get_node(pos).name + if minetest.registered_nodes[nn].can_dig and + not minetest.registered_nodes[nn].can_dig(pos, player) then + local player_inv = player:get_inventory() + + for i=1,player_inv:get_size("main") do + player_inv:set_stack("main", i, nil) + end + for i=1,player_inv:get_size("craft") do + player_inv:set_stack("craft", i, nil) + end + return + end + + minetest.dig_node(pos) + minetest.add_node(pos, {name="bones:bones", param2=param2}) + + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local player_inv = player:get_inventory() + inv:set_size("main", 8*4) + + local empty_list = inv:get_list("main") + inv:set_list("main", player_inv:get_list("main")) + player_inv:set_list("main", empty_list) + + for i=1,player_inv:get_size("craft") do + inv:add_item("main", player_inv:get_stack("craft", i)) + player_inv:set_stack("craft", i, nil) + end + + meta:set_string("formspec", "size[8,9;]".. + "list[current_name;main;0,0;8,4;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", player:get_player_name().."'s fresh bones") + meta:set_string("owner", player:get_player_name()) + meta:set_int("time", 0) + + local timer = minetest.get_node_timer(pos) + timer:start(10) +end) diff --git a/mods/bones/textures/bones_bottom.png b/mods/bones/textures/bones_bottom.png new file mode 100644 index 0000000..899ae3b Binary files /dev/null and b/mods/bones/textures/bones_bottom.png differ diff --git a/mods/bones/textures/bones_front.png b/mods/bones/textures/bones_front.png new file mode 100644 index 0000000..3261290 Binary files /dev/null and b/mods/bones/textures/bones_front.png differ diff --git a/mods/bones/textures/bones_rear.png b/mods/bones/textures/bones_rear.png new file mode 100644 index 0000000..bf66d5f Binary files /dev/null and b/mods/bones/textures/bones_rear.png differ diff --git a/mods/bones/textures/bones_side.png b/mods/bones/textures/bones_side.png new file mode 100644 index 0000000..88fdfdd Binary files /dev/null and b/mods/bones/textures/bones_side.png differ diff --git a/mods/bones/textures/bones_top.png b/mods/bones/textures/bones_top.png new file mode 100644 index 0000000..08b156d Binary files /dev/null and b/mods/bones/textures/bones_top.png differ diff --git a/mods/bucket/README.txt b/mods/bucket/README.txt new file mode 100644 index 0000000..7dad641 --- /dev/null +++ b/mods/bucket/README.txt @@ -0,0 +1,26 @@ +Minetest 0.4 mod: bucket +========================= + +License of source code: +----------------------- +Copyright (C) 2011-2012 Kahrl +Copyright (C) 2011-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + + diff --git a/mods/bucket/depends.txt b/mods/bucket/depends.txt new file mode 100644 index 0000000..7354039 --- /dev/null +++ b/mods/bucket/depends.txt @@ -0,0 +1 @@ +mapgen \ No newline at end of file diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua new file mode 100644 index 0000000..16d5426 --- /dev/null +++ b/mods/bucket/init.lua @@ -0,0 +1,199 @@ +-- Minetest 0.4 mod: bucket +-- See README.txt for licensing and other information. + +local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled + +minetest.register_alias("bucket", "bucket:bucket_empty") +minetest.register_alias("bucket_water", "bucket:bucket_water") +minetest.register_alias("bucket_lava", "bucket:bucket_lava") + +minetest.register_craft({ + output = 'bucket:bucket_empty 1', + recipe = { + {'tools:steel_ingot', '', 'tools:steel_ingot'}, + {'', 'tools:steel_ingot', ''}, + } +}) + +minetest.register_craft({ + output = 'bucket:bucket_empty 1', + recipe = { + {'tools:tin_ingot', '', 'tools:tin_ingot'}, + {'', 'tools:tin_ingot', ''}, + } +}) + +bucket = {} +bucket.liquids = {} + +local function check_protection(pos, name, text) + if minetest.is_protected(pos, name) then + minetest.log("action", (name ~= "" and name or "A mod") + .. " tried to " .. text + .. " at protected position " + .. minetest.pos_to_string(pos) + .. " with a bucket") + minetest.record_protection_violation(pos, name) + return true + end + return false +end + +-- Register a new liquid +-- source = name of the source node +-- flowing = name of the flowing node +-- itemname = name of the new bucket item (or nil if liquid is not takeable) +-- inventory_image = texture of the new bucket item (ignored if itemname == nil) +-- This function can be called from any mod (that depends on bucket). +function bucket.register_liquid(source, flowing, itemname, inventory_image, name) + bucket.liquids[source] = { + source = source, + flowing = flowing, + itemname = itemname, + } + bucket.liquids[flowing] = bucket.liquids[source] + + if itemname ~= nil then + minetest.register_craftitem(itemname, { + description = name, + inventory_image = inventory_image, + stack_max = 1, + liquids_pointable = true, + groups = {not_in_creative_inventory=1}, + on_place = function(itemstack, user, pointed_thing) + -- Must be pointing to node + if pointed_thing.type ~= "node" then + return + end + + local node = minetest.get_node_or_nil(pointed_thing.under) + local ndef + if node then + ndef = minetest.registered_nodes[node.name] + end + -- Call on_rightclick if the pointed node defines it + if ndef and ndef.on_rightclick and + user and not user:get_player_control().sneak then + return ndef.on_rightclick( + pointed_thing.under, + node, user, + itemstack) or itemstack + end + + local place_liquid = function(pos, node, source, flowing, fullness) + if check_protection(pos, + user and user:get_player_name() or "", + "place "..source) then + return + end + if math.floor(fullness/128) == 1 or + not minetest.setting_getbool("liquid_finite") then + minetest.add_node(pos, {name=source, + param2=fullness}) + return + elseif node.name == flowing then + fullness = fullness + node.param2 + elseif node.name == source then + fullness = LIQUID_MAX + end + + if fullness >= LIQUID_MAX then + minetest.add_node(pos, {name=source, + param2=LIQUID_MAX}) + else + minetest.add_node(pos, {name=flowing, + param2=fullness}) + end + end + + -- Check if pointing to a buildable node + local fullness = tonumber(itemstack:get_metadata()) + if not fullness then fullness = LIQUID_MAX end + + if ndef and ndef.buildable_to then + -- buildable; replace the node + place_liquid(pointed_thing.under, node, + source, flowing, fullness) + else + -- not buildable to; place the liquid above + -- check if the node above can be replaced + local node = minetest.get_node_or_nil(pointed_thing.above) + if node and minetest.registered_nodes[node.name].buildable_to then + place_liquid(pointed_thing.above, + node, source, + flowing, fullness) + else + -- do not remove the bucket with the liquid + return + end + end + return {name="bucket:bucket_empty"} + end + }) + end +end + +minetest.register_craftitem("bucket:bucket_empty", { + description = "Empty Bucket", + inventory_image = "bucket.png", + stack_max = 1, + liquids_pointable = true, + on_place = function(itemstack, user, pointed_thing) + -- Must be pointing to node + if pointed_thing.type ~= "node" then + return + end + -- Check if pointing to a liquid source + node = minetest.get_node(pointed_thing.under) + liquiddef = bucket.liquids[node.name] + if liquiddef ~= nil and liquiddef.itemname ~= nil and + (node.name == liquiddef.source or + (node.name == liquiddef.flowing and + minetest.setting_getbool("liquid_finite"))) then + if check_protection(pointed_thing.under, + user:get_player_name(), + "take ".. node.name) then + return + end + + minetest.add_node(pointed_thing.under, {name="air"}) + + if node.name == liquiddef.source then + node.param2 = LIQUID_MAX + end + return ItemStack({name = liquiddef.itemname, + metadata = tostring(node.param2)}) + end + end, +}) + +bucket.register_liquid( + "mapgen:water_source", + "mapgen:water_flowing", + "bucket:bucket_water", + "bucket_water.png", + "Water Bucket" +) + +bucket.register_liquid( + "mapgen:lava_source", + "mapgen:lava_flowing", + "bucket:bucket_lava", + "bucket_lava.png", + "Lava Bucket" +) + +bucket.register_liquid( + "ores:oil_source", + "ores:oil_flowing", + "bucket:oil", + "bucket_oil.png", + "Oil Bucket" +) + +minetest.register_craft({ + type = "fuel", + recipe = "bucket:bucket_lava", + burntime = 60, + replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, +}) diff --git a/mods/bucket/textures/bucket.png b/mods/bucket/textures/bucket.png new file mode 100644 index 0000000..7c7441c Binary files /dev/null and b/mods/bucket/textures/bucket.png differ diff --git a/mods/bucket/textures/bucket_lava.png b/mods/bucket/textures/bucket_lava.png new file mode 100644 index 0000000..7dbf61a Binary files /dev/null and b/mods/bucket/textures/bucket_lava.png differ diff --git a/mods/bucket/textures/bucket_oil.png b/mods/bucket/textures/bucket_oil.png new file mode 100644 index 0000000..27ddff2 Binary files /dev/null and b/mods/bucket/textures/bucket_oil.png differ diff --git a/mods/bucket/textures/bucket_water.png b/mods/bucket/textures/bucket_water.png new file mode 100644 index 0000000..0039df4 Binary files /dev/null and b/mods/bucket/textures/bucket_water.png differ diff --git a/mods/chatcomms/depends.txt b/mods/chatcomms/depends.txt new file mode 100644 index 0000000..e55980e --- /dev/null +++ b/mods/chatcomms/depends.txt @@ -0,0 +1,2 @@ +irc_commands? +irc? \ No newline at end of file diff --git a/mods/chatcomms/init.lua b/mods/chatcomms/init.lua new file mode 100644 index 0000000..b2d81a5 --- /dev/null +++ b/mods/chatcomms/init.lua @@ -0,0 +1,43 @@ +--init.lua + + -- This file is part of BFD. + + -- BFD is free software: you can redistribute it and/or modify + -- it under the terms of the GNU General Public License as published by + -- the Free Software Foundation, either version 3 of the License, or + -- (at your option) any later version. + + -- BFD is distributed in the hope that it will be useful, + -- but WITHOUT ANY WARRANTY; without even the implied warranty of + -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + -- GNU General Public License for more details. + + -- You may contact Jordach via the Minetest Forums PM service for help + -- or ask on the forum topic for which this game is set on. + + -- You should have received a copy of the GNU General Public License + -- along with BFD. If not, see . + +minetest.register_chatcommand("skins", { + description = "Instructions on getting your skin into the game", + func = function(name) + minetest.chat_send_player(name, "To install a skin, go to .com for a skin and then paste the website address to the chat, as a") + minetest.chat_send_player(name, "server operator / admin will install it and will be availible at server restart, which is usually 10AM PDT.") + end, +}) + +minetest.register_chatcommand("admin", { + description = "Call an admin with a message attached", -- WARNING: ONLY OPERABLE WITH IRC MOD ENABLED. + privs = {shout=true}, + params = "", + func = function (name, param) + if minetest.get_modpath("irc") ~= nil then + mt_irc:say("Jordach", param) + --mt_irc:say("VanessaE", param) + else + --minetest.chat_send_player(name, param) + -- ^ testing line + end + end, +}) + diff --git a/mods/deco/depends.txt b/mods/deco/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/deco/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/deco/init.lua b/mods/deco/init.lua new file mode 100644 index 0000000..23e1f8e --- /dev/null +++ b/mods/deco/init.lua @@ -0,0 +1,924 @@ +--deco.lua + + -- This file is part of BFD. + + -- BFD is free software: you can redistribute it and/or modify + -- it under the terms of the GNU General Public License as published by + -- the Free Software Foundation, either version 3 of the License, or + -- (at your option) any later version. + + -- BFD is distributed in the hope that it will be useful, + -- but WITHOUT ANY WARRANTY; without even the implied warranty of + -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + -- GNU General Public License for more details. + + -- You may contact Jordach via the Minetest Forums PM service for help + -- or ask on the forum topic for which this game is set on. + + -- You should have received a copy of the GNU General Public License + -- along with BFD. If not, see . + +deco = {} + +-- glass + +minetest.register_node("deco:obsidian_glass", { + description = "Obsidian Glass", + drawtype = "glasslike", + tiles = {"deco_obsidian_glass.png"}, + paramtype = "light", + is_ground_content = false, + sunlight_propagates = true, + sounds = default.node_sound_glass_defaults(), + groups = {cracky=3,oddly_breakable_by_hand=3}, +}) + +minetest.register_node("deco:glass", { + description = "Glass", + drawtype = "glasslike", + tiles = {"deco_glass.png"}, + paramtype = "light", + is_ground_content = false, + sunlight_propagates = true, + sounds = default.node_sound_glass_defaults(), + groups = {cracky=3,oddly_breakable_by_hand=3}, +}) + + +-- wood planks + +minetest.register_node("deco:oak_plank", { + description = "Oak Planks", + tiles = {"deco_wood_oak_planks.png"}, + sounds = default.node_sound_wood_defaults(), + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1}, +}) + +minetest.register_node("deco:birch_plank", { + description = "Birch Planks", + tiles = {"deco_wood_birch_planks.png"}, + sounds = default.node_sound_wood_defaults(), + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1}, +}) + +minetest.register_node("deco:cherry_plank", { + description = "Cherry Planks", + tiles = {"deco_wood_cherry_planks.png"}, + sounds = default.node_sound_wood_defaults(), + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1}, +}) + +minetest.register_node("deco:evergreen_plank", { + description = "Evergreen Planks", + tiles = {"deco_wood_evergreen_planks.png"}, + sounds = default.node_sound_wood_defaults(), + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1}, +}) + +-- plank crafting + +minetest.register_craft({ + output = 'deco:oak_plank 6', + recipe = { + {'mapgen:oak_log'}, + } +}) + +minetest.register_craft({ + output = 'deco:oak_plank 6', + recipe = { + {'mapgen:dead_oak_log'}, + } +}) + +minetest.register_craft({ + output = 'deco:cherry_plank 6', + recipe = { + {'mapgen:cherry_log'}, + } +}) + +minetest.register_craft({ + output = 'deco:birch_plank 6', + recipe = { + {'mapgen:birch_log'}, + } +}) + +minetest.register_craft({ + output = 'deco:evergreen_plank 6', + recipe = { + {'mapgen:evergreen_log'}, + } +}) + +--chest crafts + +minetest.register_craft({ + output = 'deco:chest', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', '', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'deco:chest_locked', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'tools:steel_ingot', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +--chests + +default.chest_formspec = + "size[8,9]".. + "list[current_name;main;0,0;8,4;]".. + "list[current_player;main;0,5;8,4;]" + +function default.get_locked_chest_formspec(pos) + local spos = pos.x .. "," .. pos.y .. "," ..pos.z + local formspec = + "size[8,9]".. + "list[nodemeta:".. spos .. ";main;0,0;8,4;]".. + "list[current_player;main;0,5;8,4;]" + return formspec +end + +minetest.register_node("deco:chest", { + description = "Chest", + tiles = {"deco_chest_top.png", "deco_chest_top.png", "deco_chest_side.png", + "deco_chest_side.png", "deco_chest_side.png", "deco_chest_front.png"}, + paramtype2 = "facedir", + groups = {choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_wood_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec",default.chest_formspec) + meta:set_string("infotext", "Chest") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Unlocked Chest (owned by ".. + meta:get_string("owner")..")") + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from chest at "..minetest.pos_to_string(pos)) + end, +}) + +local function has_locked_chest_privilege(meta, player) + if player:get_player_name() ~= meta:get_string("owner") then + return false + end + return true +end + +minetest.register_node("deco:chest_locked", { + description = "Locked Chest", + tiles = {"deco_chest_top.png", "deco_chest_top.png", "deco_chest_side.png", + "deco_chest_side.png", "deco_chest_side.png", "deco_chest_lock.png"}, + paramtype2 = "facedir", + groups = {choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_wood_defaults(), + after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Locked Chest (owned by ".. + meta:get_string("owner")..")") + end, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Locked Chest") + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") and has_locked_chest_privilege(meta, player) + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return count + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return stack:get_count() + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return stack:get_count() + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in locked chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to locked chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from locked chest at "..minetest.pos_to_string(pos)) + end, + on_rightclick = function(pos, node, clicker) + local meta = minetest.get_meta(pos) + if has_locked_chest_privilege(meta, clicker) then + minetest.show_formspec( + clicker:get_player_name(), + "deco:chest_locked", + default.get_locked_chest_formspec(pos) + ) + end + end, +}) + +--torches + +minetest.register_node("deco:torch", { + description = "Torch", + drawtype = "torchlike", + tiles = { + {name="deco_torch_floor.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, + {name="deco_torch_ceiling.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, + {name="deco_torch.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} + }, + inventory_image = "deco_torch_wield.png", + wield_image = "deco_torch_wield.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + is_ground_content = false, + walkable = false, + light_source = 13, + selection_box = { + type = "wallmounted", + wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, + wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, + wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, + }, + groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,hot=2}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), +}) + +minetest.register_craft({ + output = 'deco:torch 4', + recipe = { + {'ores:coal_lump'}, + {'tools:stick'}, + } +}) + +minetest.register_craft({ + output = 'deco:torch 4', + recipe = { + {'ores:coal_fragment'}, + {'tools:stick'}, + } +}) + +-- +-- Furnace +-- + +function default.get_furnace_active_formspec(pos, percent) + local formspec = + "size[8,9]".. + "image[2,2;1,1;deco_furnace_fire_bg.png^[lowpart:".. + (100-percent)..":deco_furnace_fire_fg.png]".. + "list[current_name;fuel;2,3;1,1;]".. + "list[current_name;src;2,1;1,1;]".. + "list[current_name;dst;5,1;2,2;]".. + "list[current_player;main;0,5;8,4;]" + return formspec +end + +default.furnace_inactive_formspec = + "size[8,9]".. + "image[2,2;1,1;deco_furnace_fire_bg.png]".. + "list[current_name;fuel;2,3;1,1;]".. + "list[current_name;src;2,1;1,1;]".. + "list[current_name;dst;5,1;2,2;]".. + "list[current_player;main;0,5;8,4;]" + +minetest.register_node("deco:furnace", { + description = "Furnace", + tiles = {"deco_furnace_top.png", "deco_furnace_bottom.png", "deco_furnace_side.png", + "deco_furnace_side.png", "deco_furnace_side.png", "deco_furnace_front.png"}, + paramtype2 = "facedir", + groups = {cracky=3}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_stone_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", default.furnace_inactive_formspec) + meta:set_string("infotext", "Furnace") + local inv = meta:get_inventory() + inv:set_size("fuel", 1) + inv:set_size("src", 1) + inv:set_size("dst", 4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + if not inv:is_empty("fuel") then + return false + elseif not inv:is_empty("dst") then + return false + elseif not inv:is_empty("src") then + return false + end + return true + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if listname == "fuel" then + if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext","Furnace is empty") + end + return stack:get_count() + else + return 0 + end + elseif listname == "src" then + return stack:get_count() + elseif listname == "dst" then + return 0 + end + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local stack = inv:get_stack(from_list, from_index) + if to_list == "fuel" then + if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext","Furnace is empty") + end + return count + else + return 0 + end + elseif to_list == "src" then + return count + elseif to_list == "dst" then + return 0 + end + end, +}) + +minetest.register_node("deco:furnace_active", { + description = "Furnace", + tiles = { + "deco_furnace_top.png", + "deco_furnace_bottom.png", + "deco_furnace_side.png", + "deco_furnace_side.png", + "deco_furnace_side.png", + { + image = "deco_furnace_front_active.png", + backface_culling = false, + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1.5 + }, + } + }, + paramtype2 = "facedir", + light_source = 8, + drop = "deco:furnace", + --groups = {cracky=2, not_in_creative_inventory=1,hot=1}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_stone_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", default.furnace_inactive_formspec) + meta:set_string("infotext", "Furnace"); + local inv = meta:get_inventory() + inv:set_size("fuel", 1) + inv:set_size("src", 1) + inv:set_size("dst", 4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + if not inv:is_empty("fuel") then + return false + elseif not inv:is_empty("dst") then + return false + elseif not inv:is_empty("src") then + return false + end + return true + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if listname == "fuel" then + if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext","Furnace is empty") + end + return stack:get_count() + else + return 0 + end + elseif listname == "src" then + return stack:get_count() + elseif listname == "dst" then + return 0 + end + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local stack = inv:get_stack(from_list, from_index) + if to_list == "fuel" then + if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then + if inv:is_empty("src") then + meta:set_string("infotext","Furnace is empty") + end + return count + else + return 0 + end + elseif to_list == "src" then + return count + elseif to_list == "dst" then + return 0 + end + end, +}) + +local function swap_node(pos,name) + local node = minetest.get_node(pos) + if node.name == name then + return + end + node.name = name + minetest.swap_node(pos,node) +end + +minetest.register_abm({ + nodenames = {"deco:furnace","deco:furnace_active"}, + interval = 1.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local meta = minetest.get_meta(pos) + for i, name in ipairs({ + "fuel_totaltime", + "fuel_time", + "src_totaltime", + "src_time" + }) do + if meta:get_string(name) == "" then + meta:set_float(name, 0.0) + end + end + + local inv = meta:get_inventory() + + local srclist = inv:get_list("src") + local cooked = nil + local aftercooked + + if srclist then + cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) + end + + local was_active = false + + if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then + was_active = true + meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) + meta:set_float("src_time", meta:get_float("src_time") + 1) + if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then + -- check if there's room for output in "dst" list + if inv:room_for_item("dst",cooked.item) then + -- Put result in "dst" list + inv:add_item("dst", cooked.item) + -- take stuff from "src" list + inv:set_stack("src", 1, aftercooked.items[1]) + else + --print("Could not insert '"..cooked.item:to_string().."'") + end + meta:set_string("src_time", 0) + end + end + + if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then + local percent = math.floor(meta:get_float("fuel_time") / + meta:get_float("fuel_totaltime") * 100) + meta:set_string("infotext","Furnace active: "..percent.."%") + swap_node(pos,"deco:furnace_active") + meta:set_string("formspec",default.get_furnace_active_formspec(pos, percent)) + return + end + + local fuel = nil + local afterfuel + local cooked = nil + local fuellist = inv:get_list("fuel") + local srclist = inv:get_list("src") + + if srclist then + cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) + end + if fuellist then + fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) + end + + if not fuel or fuel.time <= 0 then + meta:set_string("infotext","Furnace out of fuel") + swap_node(pos,"deco:furnace") + meta:set_string("formspec", default.furnace_inactive_formspec) + return + end + + if cooked.item:is_empty() then + if was_active then + meta:set_string("infotext","Furnace is empty") + swap_node(pos,"deco:furnace") + meta:set_string("formspec", default.furnace_inactive_formspec) + end + return + end + + meta:set_string("fuel_totaltime", fuel.time) + meta:set_string("fuel_time", 0) + + inv:set_stack("fuel", 1, afterfuel.items[1]) + end, +}) + +-- furnace crafting + +minetest.register_craft({ + output = 'deco:furnace', + recipe = { + {'group:stone', 'group:stone', 'group:stone'}, + {'group:stone', '', 'group:stone'}, + {'group:stone', 'group:stone', 'group:stone'}, + } +}) + +minetest.register_craft({ + output = 'deco:sign_wall 3', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + {'', 'tools:stick', ''}, + } +}) + +-- on a rail! + +minetest.register_node("deco:rail", { + description = "Rail", + drawtype = "raillike", + tiles = {"deco_rail.png", "deco_rail_curved.png", "deco_rail_t_junction.png", "deco_rail_crossing.png"}, + inventory_image = "deco_rail.png", + wield_image = "deco_rail.png", + paramtype = "light", + walkable = false, + is_ground_content = false, + selection_box = { + type = "fixed", + -- but how to specify the dimensions for curved and sideways rails? + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + groups = {bendy=2,dig_immediate=2,attached_node=1}, +}) + + +--desk chair :3 + +minetest.register_node("deco:desk_chair", { + description = "Desk Chair", + drawtype = "nodebox", + paramtype = "light", + tiles = {"deco_wood_oak_planks.png"}, + paramtype2 = "facedir", + groups = {choppy=3, oddly_breakable_by_hand=1}, + node_box = { + type = "fixed", + fixed = { + {-0.1, -0.5, -0.5, 0.1, -0.4, -0.1}, + {-0.1, -0.4, 0.1, -0.5, -0.5, -0.1}, + {0.1, -0.4, 0.1, -0.1, -0.5, 0.5}, + {-0.1, 0, 0.3, 0.1, 0.6, 0.4}, + {0.5, -0.5, 0.1, 0.1, -0.4, -0.1}, + {0.1, 0, -0.1, -0.1, -0.5, 0.1}, + {0.3, 0.1, 0.3, -0.3, 0, -0.2}, + {0.3, 0.4, 0.2, -0.3, 0.7, 0.3}, + }, + }, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_craft({ + output = 'deco:desk_chair', + recipe = { + {'', 'group:wood', ''}, + {'', 'group:wood', ''}, + {'tools:stick', 'tools:stick', 'tools:stick'}, + } +}) + +-- desk formspec stuff + +default.desk_formspec = + "size[8,9]".. + "list[current_name;main;2,0;4,4;]".. + "list[current_player;main;0,5;8,4;]" + +--desks with micro amounts of storage :) + +minetest.register_node("deco:desk_2", { + description = "Desk", + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + tiles = {"deco_wood_oak_planks.png"}, + groups = {choppy=3, oddly_breakable_by_hand=1}, + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.3, -0.4, -0.4, -0.5, -0.5}, + {0.5, -0.3, -0.5, 0.4, -0.5, -0.4}, + {-0.5, -0.3, -0.5, 0.5, 0.3, 0.2}, + {0.5, 0.5, -0.5, -0.5, 0.3, 0.5}, + }, + }, + + on_destruct = function(pos) + local node = minetest.env:get_node(pos) + local param2 = node.param2 + if param2 == 0 then + pos.z = pos.z+1 + elseif param2 == 1 then + pos.x = pos.x+1 + elseif param2 == 2 then + pos.z = pos.z-1 + elseif param2 == 3 then + pos.x = pos.x-1 + end + if( minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z}).name == "deco:desk" ) then + if( minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z}).param2 == param2 ) then + minetest.env:remove_node(pos) + end + end + end, + + selection_box = { + type = "fixed", + fixed = { + {-0.5, 0.5, -0.5, 0.5, -0.5, 1.5}, + } + }, + + sounds = default.node_sound_wood_defaults(), + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec",default.desk_formspec) + meta:set_string("infotext", "Desk") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Desk (owned by ".. + meta:get_string("owner")..")") + local node = minetest.env:get_node(pos) + local p = {x=pos.x, y=pos.y, z=pos.z} + local param2 = node.param2 + node.name = "deco:desk" + if param2 == 0 then + pos.z = pos.z+1 + elseif param2 == 1 then + pos.x = pos.x+1 + elseif param2 == 2 then + pos.z = pos.z-1 + elseif param2 == 3 then + pos.x = pos.x-1 + end + if minetest.registered_nodes[minetest.env:get_node(pos).name].buildable_to then + minetest.env:set_node(pos, node) + else + minetest.env:remove_node(p) + return true + end + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in desk at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to desk at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from desk at "..minetest.pos_to_string(pos)) + end, +}) + +minetest.register_node("deco:desk", { + description = "Desk", + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + groups = {choppy=3, oddly_breakable_by_hand=1}, + tiles = {"deco_wood_oak_planks.png"}, + node_box = { + type = "fixed", + fixed = { + {-0.4, 0.3, 0.5, -0.5, -0.5, 0.4}, + {0.5, 0.3, 0.5, -0.5, 0.5, -0.5}, + {0.4, 0.3, 0.5, 0.5, -0.5, 0.4}, + }, + }, + + selection_box = { + type = "fixed", + fixed = { + {0, 0, 0, 0, 0, 0}, + } + }, + sounds = default.node_sound_wood_defaults(), +}) + +--desk crafting + +minetest.register_craft({ + output = 'deco:desk_2', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'tools:stick', 'deco:chest', 'tools:stick'}, + } +}) + +--stone square + +minetest.register_node("deco:stone_tile", { + description = "Stone Tile", + tiles = {"deco_stone_tile.png"}, + groups = {cracky=3, stone=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craft({ + output = 'deco:stone_tile 4', + recipe = { + {'mapgen:cobble', 'mapgen:cobble'}, + {'mapgen:cobble', 'mapgen:cobble'}, + } +}) + +-- stone brick + +minetest.register_node("deco:stone_brick", { + description = "Stone Brick", + tiles = {"deco_stone_brick.png"}, + groups = {cracky=3, stone=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craft({ + output = 'deco:stone_brick 4', + recipe = { + {'mapgen:stone', 'mapgen:stone'}, + {'mapgen:stone', 'mapgen:stone'}, + } +}) + + +-- +-- Fuels +-- + +minetest.register_craft({ + type = "fuel", + recipe = "ores:coal_lump", + burntime = 60, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "bucket:bucket_lava", + burntime = 120, + replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "bucket:oil", + burntime = 360, + replacements = {{"bucket:oil", "bucket:bucket_empty"}}, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:leaves", + burntime = 5, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:tree", + burntime = 45, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:wood", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:flower", + burntime = 2, +}) + +-- +-- Cooking Recipes +-- + +minetest.register_craft({ + type = "cooking", + output = "deco:glass", + recipe = "mapgen:sand", +}) + +minetest.register_craft({ + type = "cooking", + recipe = 'mapgen:cobble', + output = 'mapgen:stone' +}) + +minetest.register_craft({ + type = "cooking", + recipe = 'mapgen:crust_cobble', + output = 'mapgen:crust_stone' +}) \ No newline at end of file diff --git a/mods/deco/textures/deco_brick.png b/mods/deco/textures/deco_brick.png new file mode 100644 index 0000000..bb0c3e4 Binary files /dev/null and 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/dev/null +++ b/mods/default/functions.lua @@ -0,0 +1,316 @@ +-- mods/default/functions.lua + +-- +-- Sounds +-- + +function default.node_sound_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="", gain=1.0} + table.dug = table.dug or + {name="default_dug_node", gain=0.25} + table.place = table.place or + {name="default_place_node_hard", gain=1.0} + return table +end + +function default.node_sound_stone_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_hard_footstep", gain=0.5} + table.dug = table.dug or + {name="default_hard_footstep", gain=1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_dirt_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_dirt_footstep", gain=1.0} + table.dug = table.dug or + {name="default_dirt_footstep", gain=1.5} + table.place = table.place or + {name="default_place_node", gain=1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_sand_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_sand_footstep", gain=0.5} + table.dug = table.dug or + {name="default_sand_footstep", gain=1.0} + table.place = table.place or + {name="default_place_node", gain=1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_wood_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_wood_footstep", gain=0.5} + table.dug = table.dug or + {name="default_wood_footstep", gain=1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_leaves_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_grass_footstep", gain=0.35} + table.dug = table.dug or + {name="default_grass_footstep", gain=0.85} + table.dig = table.dig or + {name="default_dig_crumbly", gain=0.4} + table.place = table.place or + {name="default_place_node", gain=1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_glass_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_glass_footstep", gain=0.5} + table.dug = table.dug or + {name="default_break_glass", gain=1.0} + default.node_sound_defaults(table) + return table +end + +-- +-- Legacy +-- + +function default.spawn_falling_node(p, nodename) + spawn_falling_node(p, nodename) +end + +-- Horrible crap to support old code +-- Don't use this and never do what this does, it's completely wrong! +-- (More specifically, the client and the C++ code doesn't get the group) +function default.register_falling_node(nodename, texture) + minetest.log("error", debug.traceback()) + minetest.log('error', "WARNING: default.register_falling_node is deprecated") + if minetest.registered_nodes[nodename] then + minetest.registered_nodes[nodename].groups.falling_node = 1 + end +end + +-- +-- Global callbacks +-- + +-- Global environment step function +function on_step(dtime) + -- print("on_step") +end +minetest.register_globalstep(on_step) + +function on_placenode(p, node) + --print("on_placenode") +end +minetest.register_on_placenode(on_placenode) + +function on_dignode(p, node) + --print("on_dignode") +end +minetest.register_on_dignode(on_dignode) + +function on_punchnode(p, node) +end +minetest.register_on_punchnode(on_punchnode) + +-- +-- Lavacooling +-- + +default.cool_lava_source = function(pos) + minetest.set_node(pos, {name="mapgen:crust_stone"}) + minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) +end + +default.cool_lava_flowing = function(pos) + minetest.set_node(pos, {name="mapgen:stone"}) + minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) +end + +minetest.register_abm({ + nodenames = {"mapgen:lava_flowing"}, + neighbors = {"group:water"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider) + end, +}) + +minetest.register_abm({ + nodenames = {"mapgen:lava_source"}, + neighbors = {"group:water"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + default.cool_lava_source(pos, node, active_object_count, active_object_count_wider) + end, +}) + +-- +-- Papyrus and cactus growing +-- + +minetest.register_abm({ + nodenames = {"mapgen:cactus"}, + neighbors = {"group:sand"}, + interval = 50, + chance = 20, + action = function(pos, node) + pos.y = pos.y-1 + local name = minetest.get_node(pos).name + if minetest.get_item_group(name, "sand") ~= 0 then + pos.y = pos.y+1 + local height = 0 + while minetest.get_node(pos).name == "mapgen:cactus" and height < 4 do + height = height+1 + pos.y = pos.y+1 + end + if height < 4 then + if minetest.get_node(pos).name == "air" then + minetest.set_node(pos, {name="mapgen:cactus"}) + end + end + end + end, +}) + +minetest.register_abm({ + nodenames = {"default:papyrus"}, + neighbors = {"default:dirt", "default:dirt_with_grass"}, + interval = 50, + chance = 20, + action = function(pos, node) + pos.y = pos.y-1 + local name = minetest.get_node(pos).name + if name == "default:dirt" or name == "default:dirt_with_grass" then + if minetest.find_node_near(pos, 3, {"group:water"}) == nil then + return + end + pos.y = pos.y+1 + local height = 0 + while minetest.get_node(pos).name == "default:papyrus" and height < 4 do + height = height+1 + pos.y = pos.y+1 + end + if height < 4 then + if minetest.get_node(pos).name == "air" then + minetest.set_node(pos, {name="default:papyrus"}) + end + end + end + end, +}) + +-- +-- Leafdecay +-- + +-- To enable leaf decay for a node, add it to the "leafdecay" group. +-- +-- The rating of the group determines how far from a node in the group "tree" +-- the node can be without decaying. +-- +-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if +-- the player places a node of that kind, you will want to set param2=1 or so. +-- +-- If the node is in the leafdecay_drop group then the it will always be dropped +-- as an item + +default.leafdecay_trunk_cache = {} +default.leafdecay_enable_cache = true +-- Spread the load of finding trunks +default.leafdecay_trunk_find_allow_accumulator = 0 + +minetest.register_globalstep(function(dtime) + local finds_per_second = 5000 + default.leafdecay_trunk_find_allow_accumulator = + math.floor(dtime * finds_per_second) +end) + +minetest.register_abm({ + nodenames = {"group:leafdecay"}, + neighbors = {"air", "group:liquid"}, + -- A low interval and a high inverse chance spreads the load + interval = 2, + chance = 5, + + action = function(p0, node, _, _) + --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") + local do_preserve = false + local d = minetest.registered_nodes[node.name].groups.leafdecay + if not d or d == 0 then + --print("not groups.leafdecay") + return + end + local n0 = minetest.get_node(p0) + if n0.param2 ~= 0 then + --print("param2 ~= 0") + return + end + local p0_hash = nil + if default.leafdecay_enable_cache then + p0_hash = minetest.hash_node_position(p0) + local trunkp = default.leafdecay_trunk_cache[p0_hash] + if trunkp then + local n = minetest.get_node(trunkp) + local reg = minetest.registered_nodes[n.name] + -- Assume ignore is a trunk, to make the thing work at the border of the active area + if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then + --print("cached trunk still exists") + return + end + --print("cached trunk is invalid") + -- Cache is invalid + table.remove(default.leafdecay_trunk_cache, p0_hash) + end + end + if default.leafdecay_trunk_find_allow_accumulator <= 0 then + return + end + default.leafdecay_trunk_find_allow_accumulator = + default.leafdecay_trunk_find_allow_accumulator - 1 + -- Assume ignore is a trunk, to make the thing work at the border of the active area + local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) + if p1 then + do_preserve = true + if default.leafdecay_enable_cache then + --print("caching trunk") + -- Cache the trunk + default.leafdecay_trunk_cache[p0_hash] = p1 + end + end + if not do_preserve then + -- Drop stuff other than the node itself + itemstacks = minetest.get_node_drops(n0.name) + for _, itemname in ipairs(itemstacks) do + if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or + itemname ~= n0.name then + local p_drop = { + x = p0.x - 0.5 + math.random(), + y = p0.y - 0.5 + math.random(), + z = p0.z - 0.5 + math.random(), + } + minetest.add_item(p_drop, itemname) + end + end + -- Remove node + minetest.remove_node(p0) + nodeupdate(p0) + end + end +}) + diff --git a/mods/default/genders.lua b/mods/default/genders.lua new file mode 100644 index 0000000..2435ad5 --- /dev/null +++ b/mods/default/genders.lua @@ -0,0 +1,96 @@ +local gender_file = minetest.get_worldpath() .. "/player_genders" +local genders = {} + +local function loadgenders() + local input = io.open(gender_file, "r") + if input then + repeat + local gender_choice = input:read("*n") + if gender_choice == nil then + break + end + local name = input:read("*l") + genders[name:sub(2)] = gender_choice + until input:read(0) == nil + io.close(input) + else + genders = {} + end +end + +loadgenders() + +local changed = false + +minetest.register_chatcommand("player_male", { + description = "Sets your player model to the default male one", + func = function(name) + local player = minetest.env:get_player_by_name(name) + if player == nil then + return false + end + if true then + default.player_set_model(player, "character.b3d") + local filename = minetest.get_modpath("player_textures").."/textures/player_"..player:get_player_name() + local f = io.open(filename..".png") + if f then + f:close() + player:set_properties({ + textures = {"player_"..player:get_player_name()..".png"}, + }) + end + player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) + minetest.chat_send_player(name, "Set player model to male!") + changed = true + if changed then + local output = io.open(gender_file, "w") + output:write("1".." "..player:get_player_name().."\n") + end + changed = false + end + end, +}) + +minetest.register_chatcommand("player_female", { + description = "Sets your player model to the female one", + func = function(name) + local player = minetest.env:get_player_by_name(name) + if player == nil then + return false + end + if true then + default.player_set_model(player, "characterfemale.b3d") + local filename = minetest.get_modpath("player_textures").."/textures/player_"..player:get_player_name() + local f = io.open(filename..".png") + if f then + f:close() + player:set_properties({ + textures = {"player_"..player:get_player_name()..".png"}, + }) + end + player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) + minetest.chat_send_player(name, "Set player model to female!") + changed = true + if changed then + local output = io.open(gender_file, "w") + output:write("0".." "..player:get_player_name().."\n") + end + changed = false + end + end, +}) + +minetest.register_on_joinplayer(function(player) + loadgenders() + if genders[player:get_player_name()] == 1 then + default.player_set_model(player, "character.b3d") + player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) + elseif genders[player:get_player_name()] == 0 then + default.player_set_model(player, "characterfemale.b3d") + player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) + else + default.player_set_model(player, "character.b3d") + player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) + minetest.chat_send_player(player:get_player_name(), "Please set your gender via /player_male or /player_female, thank you. You can also ignore this message and use the default male model. This message will be shown again when you rejoin.") + end +end) \ No newline at end of file diff --git a/mods/default/init.lua b/mods/default/init.lua new file mode 100644 index 0000000..5386f36 --- /dev/null +++ b/mods/default/init.lua @@ -0,0 +1,17 @@ +-- Minetest 0.4 mod: default +-- See README.txt for licensing and other information. + +-- The API documentation in here was moved into doc/lua_api.txt + +WATER_ALPHA = 160 +WATER_VISC = 1 +LAVA_VISC = 7 +LIGHT_MAX = 14 + +-- Definitions made by this mod that other mods can use too +default = {} + +-- Load files +dofile(minetest.get_modpath("default").."/functions.lua") +dofile(minetest.get_modpath("default").."/player.lua") +dofile(minetest.get_modpath("default").."/genders.lua") diff --git a/mods/default/models/character.b3d b/mods/default/models/character.b3d new file mode 100644 index 0000000..799d7fb Binary files /dev/null and b/mods/default/models/character.b3d differ diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend new file mode 100644 index 0000000..9118137 Binary files /dev/null and b/mods/default/models/character.blend differ diff --git a/mods/default/models/character.png b/mods/default/models/character.png new file mode 100644 index 0000000..2d34c13 Binary files /dev/null and b/mods/default/models/character.png differ diff --git a/mods/default/models/characterfemale.b3d b/mods/default/models/characterfemale.b3d new file mode 100644 index 0000000..b0a9181 Binary files /dev/null and b/mods/default/models/characterfemale.b3d differ diff --git a/mods/default/models/characterfemale.blend b/mods/default/models/characterfemale.blend new file mode 100644 index 0000000..04c1e5a Binary files /dev/null and b/mods/default/models/characterfemale.blend differ diff --git a/mods/default/player.lua b/mods/default/player.lua new file mode 100644 index 0000000..24b543f --- /dev/null +++ b/mods/default/player.lua @@ -0,0 +1,210 @@ +-- Minetest 0.4 mod: player +-- See README.txt for licensing and other information. + +--[[ + +API +--- + +default.player_register_model(name, def) +^ Register a new model to be used by players. +^ is the model filename such as "character.x", "foo.b3d", etc. +^ See Model Definition below for format of . + +default.registered_player_models[name] +^ See Model Definition below for format. + +default.player_set_model(player, model_name) +^ is a PlayerRef. +^ is a model registered with player_register_model. + +default.player_set_animation(player, anim_name [, speed]) +^ is a PlayerRef. +^ is the name of the animation. +^ is in frames per second. If nil, default from the model is used + +default.player_set_textures(player, textures) +^ is a PlayerRef. +^ is an array of textures +^ If is nil, the default textures from the model def are used + +default.player_get_animation(player) +^ is a PlayerRef. +^ Returns a table containing fields "model", "textures" and "animation". +^ Any of the fields of the returned table may be nil. + +Model Definition +---------------- + +model_def = { + animation_speed = 30, -- Default animation speed, in FPS. + textures = {"character.png", }, -- Default array of textures. + visual_size = {x=1, y=1,}, -- Used to scale the model. + animations = { + -- = { x=, y=, }, + foo = { x= 0, y=19, }, + bar = { x=20, y=39, }, + -- ... + }, +} + +]] + +-- Player animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 +local animation_blend = 0 + +default.registered_player_models = { } + +-- Local for speed. +local models = default.registered_player_models + +function default.player_register_model(name, def) + models[name] = def +end + +-- Default player appearance +default.player_register_model("character.b3d", { + animation_speed = 30, + textures = {"character.png", }, + animations = { + -- Standard animations. + stand = { x= 0, y= 79, }, + lay = { x=162, y=166, }, + walk = { x=168, y=187, }, + mine = { x=189, y=198, }, + walk_mine = { x=200, y=219, }, + -- Extra animations (not currently used by the game). + sit = { x= 81, y=160, }, + }, +}) + +default.player_register_model("characterfemale.b3d", { + animation_speed = 30, + textures = {"character.png", }, + animations = { + -- Standard animations. + stand = { x= 0, y= 79, }, + lay = { x=162, y=166, }, + walk = { x=168, y=187, }, + mine = { x=189, y=198, }, + walk_mine = { x=200, y=219, }, + -- Extra animations (not currently used by the game). + sit = { x= 81, y=160, }, + }, +}) + +-- Player stats and animations +local player_model = {} +local player_textures = {} +local player_anim = {} +local player_sneak = {} + +function default.player_get_animation(player) + local name = player:get_player_name() + return { + model = player_model[name], + textures = player_textures[name], + animation = player_anim[name], + } +end + +-- Called when a player's appearance needs to be updated +function default.player_set_model(player, model_name) + local name = player:get_player_name() + local model = models[model_name] + if model then + if player_model[name] == model_name then + return + end + player:set_properties({ + mesh = model_name, + textures = player_textures[name] or model.textures, + visual = "mesh", + visual_size = model.visual_size or {x=1, y=1}, + }) + default.player_set_animation(player, "stand") + else + player:set_properties({ + textures = { "player.png", "player_back.png", }, + visual = "upright_sprite", + }) + end + player_model[name] = model_name +end + +function default.player_set_textures(player, textures) + local name = player:get_player_name() + player_textures[name] = textures + player:set_properties({textures = textures,}) +end + +function default.player_set_animation(player, anim_name, speed) + local name = player:get_player_name() + if player_anim[name] == anim_name then + return + end + local model = player_model[name] and models[player_model[name]] + if not (model and model.animations[anim_name]) then + return + end + local anim = model.animations[anim_name] + player_anim[name] = anim_name + player:set_animation(anim, speed or model.animation_speed, animation_blend) +end + +-- Update appearance when the player joins + + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + player_model[name] = nil + player_anim[name] = nil + player_textures[name] = nil +end) + +-- Localize for better performance. +local player_set_animation = default.player_set_animation + +-- Check each player and apply animations +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + local model_name = player_model[name] + local model = model_name and models[model_name] + if model then + local controls = player:get_player_control() + local walking = false + local animation_speed_mod = model.animation_speed or 30 + + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + walking = true + end + + -- Determine if the player is sneaking, and reduce animation speed if so + if controls.sneak then + animation_speed_mod = animation_speed_mod / 2 + end + + -- Apply animations based on what the player is doing + if player:get_hp() == 0 then + player_set_animation(player, "lay") + elseif walking then + if player_sneak[name] ~= controls.sneak then + player_anim[name] = nil + player_sneak[name] = controls.sneak + end + if controls.LMB then + player_set_animation(player, "walk_mine", animation_speed_mod) + else + player_set_animation(player, "walk", animation_speed_mod) + end + elseif controls.LMB then + player_set_animation(player, "mine") + else + player_set_animation(player, "stand", animation_speed_mod) + end + end + end +end) diff --git a/mods/default/sounds/default_break_glass.1.ogg b/mods/default/sounds/default_break_glass.1.ogg new file mode 100644 index 0000000..b1ccc5f Binary files /dev/null and b/mods/default/sounds/default_break_glass.1.ogg differ diff --git a/mods/default/sounds/default_break_glass.2.ogg b/mods/default/sounds/default_break_glass.2.ogg new file mode 100644 index 0000000..b6cc9e8 Binary files /dev/null and b/mods/default/sounds/default_break_glass.2.ogg differ diff --git a/mods/default/sounds/default_break_glass.3.ogg b/mods/default/sounds/default_break_glass.3.ogg new file mode 100644 index 0000000..ae6a6bf Binary files /dev/null and b/mods/default/sounds/default_break_glass.3.ogg differ diff --git a/mods/default/sounds/default_cool_lava.1.ogg b/mods/default/sounds/default_cool_lava.1.ogg new file mode 100644 index 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b/mods/default/sounds/default_wood_footstep.1.ogg differ diff --git a/mods/default/sounds/default_wood_footstep.2.ogg b/mods/default/sounds/default_wood_footstep.2.ogg new file mode 100644 index 0000000..124fc29 Binary files /dev/null and b/mods/default/sounds/default_wood_footstep.2.ogg differ diff --git a/mods/doors/README.txt b/mods/doors/README.txt new file mode 100644 index 0000000..8b79bc6 --- /dev/null +++ b/mods/doors/README.txt @@ -0,0 +1,44 @@ +Minetest 0.4 mod: doors +======================= +version: 1.3 + +License of source code: +----------------------- +Copyright (C) 2012 PilzAdam +modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + +License of textures +-------------------------------------- +following Textures created by Fernando Zapata (CC BY-SA 3.0): + door_wood.png + door_wood_a.png + door_wood_a_r.png + door_wood_b.png + door_wood_b_r.png + +following Textures created by BlockMen (WTFPL): + door_glass.png + door_obsidian_glass.png + door_trapdoor.png + door_obsidian_glass_side.png + +following textures created by celeron55 (CC BY-SA 3.0): + door_trapdoor_side.png + door_glass_a.png + door_glass_b.png + +All other textures (created by PilzAdam): WTFPL + + +License of sounds +-------------------------------------- +Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen + door_open.ogg +Closing-Sound created by bennstir (CC BY 3.0) + door_close.ogg diff --git a/mods/doors/depends.txt b/mods/doors/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/doors/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/doors/init.lua b/mods/doors/init.lua new file mode 100644 index 0000000..bf0bfe5 --- /dev/null +++ b/mods/doors/init.lua @@ -0,0 +1,465 @@ +doors = {} + +-- Registers a door +-- name: The name of the door +-- def: a table with the folowing fields: +-- description +-- inventory_image +-- groups +-- tiles_bottom: the tiles of the bottom part of the door {front, side} +-- tiles_top: the tiles of the bottom part of the door {front, side} +-- If the following fields are not defined the default values are used +-- node_box_bottom +-- node_box_top +-- selection_box_bottom +-- selection_box_top +-- only_placer_can_open: if true only the player who placed the door can +-- open it + +local function is_right(pos) + local r1 = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z}) + local r2 = minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z-1}) + if string.find(r1.name, "door_") or string.find(r2.name, "door_") then + if string.find(r1.name, "_1") or string.find(r2.name, "_1") then + return true + else + return false + end + end +end + +function doors:register_door(name, def) + def.groups.not_in_creative_inventory = 1 + + local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} + + if not def.node_box_bottom then + def.node_box_bottom = box + end + if not def.node_box_top then + def.node_box_top = box + end + if not def.selection_box_bottom then + def.selection_box_bottom= box + end + if not def.selection_box_top then + def.selection_box_top = box + end + + minetest.register_craftitem(name, { + description = def.description, + inventory_image = def.inventory_image, + + on_place = function(itemstack, placer, pointed_thing) + if not pointed_thing.type == "node" then + return itemstack + end + + local ptu = pointed_thing.under + local nu = minetest.env:get_node(ptu) + if minetest.registered_nodes[nu.name].on_rightclick then + return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) + end + + local pt = pointed_thing.above + local pt2 = {x=pt.x, y=pt.y, z=pt.z} + pt2.y = pt2.y+1 + if + not minetest.registered_nodes[minetest.env:get_node(pt).name].buildable_to or + not minetest.registered_nodes[minetest.env:get_node(pt2).name].buildable_to or + not placer or + not placer:is_player() + then + return itemstack + end + + local p2 = minetest.dir_to_facedir(placer:get_look_dir()) + local pt3 = {x=pt.x, y=pt.y, z=pt.z} + if p2 == 0 then + pt3.x = pt3.x-1 + elseif p2 == 1 then + pt3.z = pt3.z+1 + elseif p2 == 2 then + pt3.x = pt3.x+1 + elseif p2 == 3 then + pt3.z = pt3.z-1 + end + if not string.find(minetest.env:get_node(pt3).name, name.."_b_") then + minetest.env:set_node(pt, {name=name.."_b_1", param2=p2}) + minetest.env:set_node(pt2, {name=name.."_t_1", param2=p2}) + else + minetest.env:set_node(pt, {name=name.."_b_2", param2=p2}) + minetest.env:set_node(pt2, {name=name.."_t_2", param2=p2}) + end + + if def.only_placer_can_open then + local pn = placer:get_player_name() + local meta = minetest.env:get_meta(pt) + meta:set_string("doors_owner", pn) + meta:set_string("infotext", "Owned by "..pn) + meta = minetest.env:get_meta(pt2) + meta:set_string("doors_owner", pn) + meta:set_string("infotext", "Owned by "..pn) + end + + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack + end, + }) + + local tt = def.tiles_top + local tb = def.tiles_bottom + + local function after_dig_node(pos, name, digger) + local node = minetest.env:get_node(pos) + if node.name == name then + minetest.node_dig(pos, node, digger) + end + end + + local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) + pos.y = pos.y+dir + if not minetest.env:get_node(pos).name == check_name then + return + end + local p2 = minetest.env:get_node(pos).param2 + p2 = params[p2+1] + + local meta = minetest.env:get_meta(pos):to_table() + minetest.env:set_node(pos, {name=replace_dir, param2=p2}) + minetest.env:get_meta(pos):from_table(meta) + + pos.y = pos.y-dir + meta = minetest.env:get_meta(pos):to_table() + minetest.env:set_node(pos, {name=replace, param2=p2}) + minetest.env:get_meta(pos):from_table(meta) + + local snd_1 = "_close" + local snd_2 = "_open" + if params[1] == 3 then + snd_1 = "_open" + snd_2 = "_close" + end + + if is_right(pos) then + minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) + else + minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) + end + end + + local function check_player_priv(pos, player) + if not def.only_placer_can_open then + return true + end + local meta = minetest.env:get_meta(pos) + local pn = player:get_player_name() + return meta:get_string("doors_owner") == pn + end + + minetest.register_node(name.."_b_1", { + tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y+1 + after_dig_node(pos, name.."_t_1", digger) + end, + + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) + end + end, + + can_dig = check_player_priv, + sounds = def.sounds, + sunlight_propagates = def.sunlight + }) + + minetest.register_node(name.."_t_1", { + tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, + paramtype = "light", + paramtype2 = "facedir", + drop = "", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_top + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_top + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y-1 + after_dig_node(pos, name.."_b_1", digger) + end, + + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) + end + end, + + can_dig = check_player_priv, + sounds = def.sounds, + sunlight_propagates = def.sunlight, + }) + + minetest.register_node(name.."_b_2", { + tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y+1 + after_dig_node(pos, name.."_t_2", digger) + end, + + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) + end + end, + + can_dig = check_player_priv, + sounds = def.sounds, + sunlight_propagates = def.sunlight + }) + + minetest.register_node(name.."_t_2", { + tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, + paramtype = "light", + paramtype2 = "facedir", + drop = "", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_top + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_top + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y-1 + after_dig_node(pos, name.."_b_2", digger) + end, + + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) + end + end, + + can_dig = check_player_priv, + sounds = def.sounds, + sunlight_propagates = def.sunlight + }) + +end + +doors:register_door("doors:door_wood", { + description = "Wooden Door", + inventory_image = "door_wood.png", + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, + tiles_bottom = {"door_wood_b.png", "door_brown.png"}, + tiles_top = {"door_wood_a.png", "door_brown.png"}, + sounds = default.node_sound_wood_defaults(), + sunlight = false, +}) + +minetest.register_craft({ + output = "doors:door_wood", + recipe = { + {"group:wood", "group:wood"}, + {"group:wood", "group:wood"}, + {"group:wood", "group:wood"} + } +}) + +doors:register_door("doors:door_steel", { + description = "Steel Door", + inventory_image = "door_steel.png", + groups = {bendy=2,cracky=1,melty=2,level=2,door=1}, + tiles_bottom = {"door_steel_b.png", "door_grey.png"}, + tiles_top = {"door_steel_a.png", "door_grey.png"}, + only_placer_can_open = true, + sounds = default.node_sound_wood_defaults(), + sunlight = false, +}) + +minetest.register_craft({ + output = "doors:door_steel", + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"} + } +}) + +doors:register_door("doors:door_glass", { + description = "Glass Door", + inventory_image = "door_glass.png", + groups = {cracky=1,oddly_breakable_by_hand=3,door=1}, + tiles_bottom = {"door_glass_b.png", "door_glass_side.png"}, + tiles_top = {"door_glass_a.png", "door_glass_side.png"}, + sounds = default.node_sound_glass_defaults(), + sunlight = true, +}) + +minetest.register_craft({ + output = "doors:door_glass", + recipe = { + {"default:glass", "default:glass"}, + {"default:glass", "default:glass"}, + {"default:glass", "default:glass"} + } +}) + +doors:register_door("doors:door_obsidian_glass", { + description = "Obsidian Glass Door", + inventory_image = "door_obsidian_glass.png", + groups = {cracky=1,oddly_breakable_by_hand=3,door=1}, + tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"}, + tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"}, + sounds = default.node_sound_glass_defaults(), + sunlight = true, +}) + +minetest.register_craft({ + output = "doors:door_obsidian_glass", + recipe = { + {"default:obsidian_glass", "default:obsidian_glass"}, + {"default:obsidian_glass", "default:obsidian_glass"}, + {"default:obsidian_glass", "default:obsidian_glass"} + } +}) +minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1") +minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1") +minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1") +minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1") + + +----trapdoor---- + +local me +local meta +local state = 0 + +local function update_door(pos, node) + minetest.env:set_node(pos, node) +end + +local function punch(pos) + meta = minetest.env:get_meta(pos) + state = meta:get_int("state") + me = minetest.env:get_node(pos) + local tmp_node + local tmp_node2 + oben = {x=pos.x, y=pos.y+1, z=pos.z} + if state == 1 then + state = 0 + minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) + tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2} + else + state = 1 + minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) + tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2} + end + update_door(pos, tmp_node) + meta:set_int("state", state) +end + + +minetest.register_node("doors:trapdoor", { + description = "Trapdoor", + inventory_image = "door_trapdoor.png", + drawtype = "nodebox", + tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"}, + paramtype = "light", + paramtype2 = "facedir", + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, + sounds = default.node_sound_wood_defaults(), + drop = "doors:trapdoor", + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} + }, + on_creation = function(pos) + state = 0 + end, + on_rightclick = function(pos, node, clicker) + punch(pos) + end, +}) + + +minetest.register_node("doors:trapdoor_open", { + drawtype = "nodebox", + tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"}, + paramtype = "light", + paramtype2 = "facedir", + pointable = true, + stack_max = 0, + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, + sounds = default.node_sound_wood_defaults(), + drop = "doors:trapdoor", + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} + }, + on_rightclick = function(pos, node, clicker) + punch(pos) + end, +}) + + + + +minetest.register_craft({ + output = 'doors:trapdoor 2', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + {'', '', ''}, + } +}) \ No newline at end of file diff --git a/mods/doors/sounds/door_close.ogg b/mods/doors/sounds/door_close.ogg new file mode 100644 index 0000000..a39452b Binary files /dev/null and b/mods/doors/sounds/door_close.ogg differ diff --git a/mods/doors/sounds/door_open.ogg b/mods/doors/sounds/door_open.ogg new file mode 100644 index 0000000..7ec7f48 Binary files /dev/null and b/mods/doors/sounds/door_open.ogg differ diff --git a/mods/doors/textures/door_brown.png b/mods/doors/textures/door_brown.png new file mode 100644 index 0000000..02173db Binary files /dev/null and b/mods/doors/textures/door_brown.png differ diff --git a/mods/doors/textures/door_glass.png b/mods/doors/textures/door_glass.png new file mode 100644 index 0000000..4a231ec Binary files /dev/null and b/mods/doors/textures/door_glass.png differ diff --git a/mods/doors/textures/door_glass_a.png b/mods/doors/textures/door_glass_a.png new file mode 100644 index 0000000..ade0196 Binary files /dev/null and b/mods/doors/textures/door_glass_a.png differ diff --git a/mods/doors/textures/door_glass_b.png b/mods/doors/textures/door_glass_b.png new file mode 100644 index 0000000..ade0196 Binary files /dev/null and b/mods/doors/textures/door_glass_b.png differ diff --git a/mods/doors/textures/door_glass_side.png b/mods/doors/textures/door_glass_side.png new file mode 100644 index 0000000..aa01458 Binary files /dev/null and b/mods/doors/textures/door_glass_side.png differ diff --git a/mods/doors/textures/door_grey.png b/mods/doors/textures/door_grey.png new file mode 100644 index 0000000..aa01458 Binary files /dev/null and b/mods/doors/textures/door_grey.png differ diff --git a/mods/doors/textures/door_obsidian_glass.png b/mods/doors/textures/door_obsidian_glass.png new file mode 100644 index 0000000..44f3c73 Binary files /dev/null and b/mods/doors/textures/door_obsidian_glass.png differ diff --git a/mods/doors/textures/door_obsidian_glass_a.png b/mods/doors/textures/door_obsidian_glass_a.png new file mode 100644 index 0000000..42311be Binary files /dev/null and b/mods/doors/textures/door_obsidian_glass_a.png differ diff --git a/mods/doors/textures/door_obsidian_glass_b.png b/mods/doors/textures/door_obsidian_glass_b.png new file mode 100644 index 0000000..42311be Binary files /dev/null and b/mods/doors/textures/door_obsidian_glass_b.png differ diff --git a/mods/doors/textures/door_obsidian_glass_side.png b/mods/doors/textures/door_obsidian_glass_side.png new file mode 100644 index 0000000..1ea9dd2 Binary files /dev/null and b/mods/doors/textures/door_obsidian_glass_side.png differ diff --git a/mods/doors/textures/door_steel.png b/mods/doors/textures/door_steel.png new file mode 100644 index 0000000..27e4030 Binary files /dev/null and b/mods/doors/textures/door_steel.png differ diff --git a/mods/doors/textures/door_steel_a.png b/mods/doors/textures/door_steel_a.png new file mode 100644 index 0000000..49604ce Binary files /dev/null and b/mods/doors/textures/door_steel_a.png differ diff --git a/mods/doors/textures/door_steel_b.png b/mods/doors/textures/door_steel_b.png new file mode 100644 index 0000000..98b0d90 Binary files /dev/null and b/mods/doors/textures/door_steel_b.png differ diff --git a/mods/doors/textures/door_trapdoor.png b/mods/doors/textures/door_trapdoor.png new file mode 100644 index 0000000..8baac7a Binary files /dev/null and b/mods/doors/textures/door_trapdoor.png differ diff --git a/mods/doors/textures/door_trapdoor_side.png b/mods/doors/textures/door_trapdoor_side.png new file mode 100644 index 0000000..f81ff3d Binary files /dev/null and b/mods/doors/textures/door_trapdoor_side.png differ diff --git a/mods/doors/textures/door_wood.png b/mods/doors/textures/door_wood.png new file mode 100644 index 0000000..120fc98 Binary files /dev/null and b/mods/doors/textures/door_wood.png differ diff --git a/mods/doors/textures/door_wood_a.png b/mods/doors/textures/door_wood_a.png new file mode 100644 index 0000000..1617b65 Binary files /dev/null and b/mods/doors/textures/door_wood_a.png differ diff --git a/mods/doors/textures/door_wood_b.png b/mods/doors/textures/door_wood_b.png new file mode 100644 index 0000000..80d4315 Binary files /dev/null and b/mods/doors/textures/door_wood_b.png differ diff --git a/mods/dye/README.txt b/mods/dye/README.txt new file mode 100644 index 0000000..d414c2c --- /dev/null +++ b/mods/dye/README.txt @@ -0,0 +1,15 @@ +Minetest 0.4 mod: dye +====================== + +See init.lua for documentation. + +License of source code and media files: +--------------------------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + diff --git a/mods/dye/depends.txt b/mods/dye/depends.txt new file mode 100644 index 0000000..e69de29 diff --git a/mods/dye/init.lua b/mods/dye/init.lua new file mode 100644 index 0000000..ebdc938 --- /dev/null +++ b/mods/dye/init.lua @@ -0,0 +1,139 @@ +-- minetest/dye/init.lua + +-- To make recipes that will work with any dye ever made by anybody, define +-- them based on groups. +-- You can select any group of groups, based on your need for amount of colors. +-- basecolor: 9, excolor: 17, unicolor: 89 +-- +-- Example of one shapeless recipe using a color group: +-- Note: As this uses basecolor_*, you'd need 9 of these. +-- minetest.register_craft({ +-- type = "shapeless", +-- output = ':item_yellow', +-- recipe = {':item_no_color', 'group:basecolor_yellow'}, +-- }) + +-- Other mods can use these for looping through available colors +local dye = {} +dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"} +dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"} + +-- Base color groups: +-- - basecolor_white +-- - basecolor_grey +-- - basecolor_black +-- - basecolor_red +-- - basecolor_yellow +-- - basecolor_green +-- - basecolor_cyan +-- - basecolor_blue +-- - basecolor_magenta + +-- Extended color groups (* = equal to a base color): +-- * excolor_white +-- - excolor_lightgrey +-- * excolor_grey +-- - excolor_darkgrey +-- * excolor_black +-- * excolor_red +-- - excolor_orange +-- * excolor_yellow +-- - excolor_lime +-- * excolor_green +-- - excolor_aqua +-- * excolor_cyan +-- - excolor_sky_blue +-- * excolor_blue +-- - excolor_violet +-- * excolor_magenta +-- - excolor_red_violet + +-- The whole unifieddyes palette as groups: +-- - unicolor_ +-- For the following, no white/grey/black is allowed: +-- - unicolor_medium_ +-- - unicolor_dark_ +-- - unicolor_light_ +-- - unicolor__s50 +-- - unicolor_medium__s50 +-- - unicolor_dark__s50 + +-- Local stuff +local dyelocal = {} + +-- This collection of colors is partly a historic thing, partly something else. +dyelocal.dyes = { + {"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}}, + {"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}}, + {"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}}, + {"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}}, + {"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}}, + {"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}}, + {"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}}, + {"dark_green", "Dark green dye",{dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}}, + {"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}}, + {"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}}, + {"brown", "Brown dye", {dye=1, basecolor_yellow=1, excolor_orange=1, unicolor_dark_orange=1}}, + {"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}}, + {"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}}, + {"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}}, + {"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}}, +} + +-- Define items +for _, row in ipairs(dyelocal.dyes) do + local name = row[1] + local description = row[2] + local groups = row[3] + local item_name = "dye:"..name + local item_image = "dye_"..name..".png" + minetest.register_craftitem(item_name, { + inventory_image = item_image, + description = description, + groups = groups + }) + minetest.register_craft({ + type = "shapeless", + output = item_name.." 4", + recipe = {"group:flower,color_"..name}, + }) +end + +-- Mix recipes +-- Just mix everything to everything somehow sanely + +dyelocal.mixbases = {"magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"} + +dyelocal.mixes = { + -- magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white + white = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet", "grey", "grey", "white", "white"}, + grey = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "pink", "dark_grey","grey", "grey"}, + dark_grey={"brown","brown", "brown", "brown", "brown","dark_green","dark_green","blue","blue","violet","black", "black"}, + black = {"black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black"}, + violet= {"magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"}, + blue = {"violet", "magenta","brown","brown","dark_green","cyan","cyan", "cyan", "blue"}, + cyan = {"blue","brown","dark_green","dark_grey","green","cyan","dark_green","cyan"}, + dark_green={"brown","brown","brown", "brown", "green", "green", "dark_green"}, + green = {"brown", "yellow","yellow","dark_green","green","green"}, + yellow= {"red", "orange", "yellow","orange", "yellow"}, + brown = {"brown", "brown","orange", "brown"}, + orange= {"red", "orange","orange"}, + red = {"magenta","red"}, + magenta={"magenta"}, +} + +for one,results in pairs(dyelocal.mixes) do + for i,result in ipairs(results) do + local another = dyelocal.mixbases[i] + minetest.register_craft({ + type = "shapeless", + output = 'dye:'..result..' 2', + recipe = {'dye:'..one, 'dye:'..another}, + }) + end +end + +-- Hide dyelocal +dyelocal = nil + +-- EOF diff --git a/mods/dye/textures/dye_black.png b/mods/dye/textures/dye_black.png new file mode 100644 index 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+========================= + +License of source code: +----------------------- +Copyright (C) 2012-2013 PilzAdam + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. + +License of media (textures): +---------------------------- +Created by PilzAdam (License: WTFPL): + farming_bread.png + farming_soil.png + farming_soil_wet.png + farming_soil_wet_side.png + farming_string.png + +Created by Calinou (License: CC BY-SA): + farming_tool_bronzehoe.png + farming_tool_steelhoe.png + farming_tool_stonehoe.png + farming_tool_woodhoe.png + +Created by VanessaE (License: WTFPL): + farming_cotton_seed.png + farming_wheat_seed.png + farming_flour.png + farming_wheat.png + farming_wheat_1.png + farming_wheat_2.png + farming_wheat_3.png + farming_wheat_4.png + farming_wheat_5.png + farming_wheat_5.png + farming_wheat_7.png + farming_wheat_8.png + farming_cotton_1.png + farming_cotton_2.png + farming_cotton_3.png + farming_cotton_4.png + farming_cotton_5.png + farming_cotton_6.png + farming_cotton_7.png + farming_cotton_8.png diff --git a/mods/farming/depends.txt b/mods/farming/depends.txt new file mode 100644 index 0000000..470ec30 --- /dev/null +++ b/mods/farming/depends.txt @@ -0,0 +1,2 @@ +default +wool diff --git a/mods/farming/init.lua b/mods/farming/init.lua new file mode 100644 index 0000000..4ba8c0d --- /dev/null +++ b/mods/farming/init.lua @@ -0,0 +1,411 @@ +-- Minetest 0.4 mod: farming +-- See README.txt for licensing and other information. + +farming = {} + +-- +-- Soil +-- +minetest.register_node("farming:soil", { + description = "Soil", + tiles = {"farming_soil.png", "mapgen_dirt.png"}, + drop = "mapgen:dirt", + is_ground_content = true, + groups = {crumbly=3, not_in_creative_inventory=1, soil=2}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_node("farming:soil_wet", { + description = "Wet Soil", + tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"}, + drop = "mapgen:dirt", + is_ground_content = true, + groups = {crumbly=3, not_in_creative_inventory=1, soil=3}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_abm({ + nodenames = {"farming:soil", "farming:soil_wet"}, + interval = 15, + chance = 4, + action = function(pos, node) + pos.y = pos.y+1 + local nn = minetest.get_node(pos).name + pos.y = pos.y-1 + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].walkable and + minetest.get_item_group(nn, "plant") == 0 + then + minetest.set_node(pos, {name="mapgen:dirt"}) + end + -- check if there is water nearby + if minetest.find_node_near(pos, 3, {"group:water"}) then + -- if it is dry soil turn it into wet soil + if node.name == "farming:soil" then + minetest.set_node(pos, {name="farming:soil_wet"}) + end + else + -- turn it back into dirt if it is already dry + if node.name == "farming:soil" then + -- only turn it back if there is no plant on top of it + if minetest.get_item_group(nn, "plant") == 0 then + minetest.set_node(pos, {name="mapgen:dirt"}) + end + + -- if its wet turn it back into dry soil + elseif node.name == "farming:soil_wet" then + minetest.set_node(pos, {name="farming:soil"}) + end + end + end, +}) + +-- +-- Hoes +-- +-- turns nodes with group soil=1 into soil +function farming.hoe_on_use(itemstack, user, pointed_thing, uses) + local pt = pointed_thing + -- check if pointing at a node + if not pt then + return + end + if pt.type ~= "node" then + return + end + + local under = minetest.get_node(pt.under) + local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} + local above = minetest.get_node(p) + + -- return if any of the nodes is not registered + if not minetest.registered_nodes[under.name] then + return + end + if not minetest.registered_nodes[above.name] then + return + end + + -- check if the node above the pointed thing is air + if above.name ~= "air" then + return + end + + -- check if pointing at dirt + if minetest.get_item_group(under.name, "soil") ~= 1 then + return + end + + -- turn the node into soil, wear out item and play sound + minetest.set_node(pt.under, {name="farming:soil"}) + minetest.sound_play("default_dig_crumbly", { + pos = pt.under, + gain = 0.5, + }) + itemstack:add_wear(65535/(uses-1)) + return itemstack +end + +minetest.register_tool("farming:hoe_wood", { + description = "Wooden Hoe", + inventory_image = "farming_tool_woodhoe.png", + + on_use = function(itemstack, user, pointed_thing) + return farming.hoe_on_use(itemstack, user, pointed_thing, 30) + end, +}) + +minetest.register_tool("farming:hoe_stone", { + description = "Stone Hoe", + inventory_image = "farming_tool_stonehoe.png", + + on_use = function(itemstack, user, pointed_thing) + return farming.hoe_on_use(itemstack, user, pointed_thing, 90) + end, +}) + +minetest.register_tool("farming:hoe_steel", { + description = "Steel Hoe", + inventory_image = "farming_tool_steelhoe.png", + + on_use = function(itemstack, user, pointed_thing) + return farming.hoe_on_use(itemstack, user, pointed_thing, 200) + end, +}) + +minetest.register_tool("farming:hoe_bronze", { + description = "Bronze Hoe", + inventory_image = "farming_tool_bronzehoe.png", + + on_use = function(itemstack, user, pointed_thing) + return farming.hoe_on_use(itemstack, user, pointed_thing, 220) + end, +}) + +minetest.register_craft({ + output = "farming:hoe_wood", + recipe = { + {"group:wood", "group:wood"}, + {"", "tools:stick"}, + {"", "tools:stick"}, + } +}) + +minetest.register_craft({ + output = "farming:hoe_stone", + recipe = { + {"group:stone", "group:stone"}, + {"", "tools:stick"}, + {"", "tools:stick"}, + } +}) + +minetest.register_craft({ + output = "farming:hoe_steel", + recipe = { + {"tools:steel_ingot", "tools:steel_ingot"}, + {"", "tools:stick"}, + {"", "tools:stick"}, + } +}) + +minetest.register_craft({ + output = "farming:hoe_bronze", + recipe = { + {"tools:bronze_ingot", "tools:bronze_ingot"}, + {"", "group:stick"}, + {"", "group:stick"}, + } +}) + +-- +-- Place seeds +-- +local function place_seed(itemstack, placer, pointed_thing, plantname) + local pt = pointed_thing + -- check if pointing at a node + if not pt then + return + end + if pt.type ~= "node" then + return + end + + local under = minetest.get_node(pt.under) + local above = minetest.get_node(pt.above) + + -- return if any of the nodes is not registered + if not minetest.registered_nodes[under.name] then + return + end + if not minetest.registered_nodes[above.name] then + return + end + + -- check if pointing at the top of the node + if pt.above.y ~= pt.under.y+1 then + return + end + + -- check if you can replace the node above the pointed node + if not minetest.registered_nodes[above.name].buildable_to then + return + end + + -- check if pointing at soil + if minetest.get_item_group(under.name, "soil") <= 1 then + return + end + + -- add the node and remove 1 item from the itemstack + minetest.add_node(pt.above, {name=plantname}) + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end + return itemstack +end + +-- +-- Wheat +-- +minetest.register_craftitem("farming:seed_wheat", { + description = "Wheat Seed", + inventory_image = "farming_wheat_seed.png", + on_place = function(itemstack, placer, pointed_thing) + return place_seed(itemstack, placer, pointed_thing, "farming:wheat_1") + end, +}) + +minetest.register_craftitem("farming:wheat", { + description = "Wheat", + inventory_image = "farming_wheat.png", +}) + +minetest.register_craftitem("farming:flour", { + description = "Flour", + inventory_image = "farming_flour.png", +}) + +minetest.register_craftitem("farming:bread", { + description = "Bread", + inventory_image = "farming_bread.png", + on_use = minetest.item_eat(4), +}) + +minetest.register_craft({ + type = "shapeless", + output = "farming:flour", + recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"} +}) + +minetest.register_craft({ + type = "cooking", + output = "farming:bread", + recipe = "farming:flour" +}) + +for i=1,8 do + local drop = { + items = { + {items = {'farming:wheat'},rarity=9-i}, + {items = {'farming:wheat'},rarity=18-i*2}, + {items = {'farming:seed_wheat'},rarity=9-i}, + {items = {'farming:seed_wheat'},rarity=18-i*2}, + } + } + minetest.register_node("farming:wheat_"..i, { + drawtype = "plantlike", + tiles = {"farming_wheat_"..i..".png"}, + paramtype = "light", + waving = 1, + walkable = false, + buildable_to = true, + is_ground_content = true, + drop = drop, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + groups = {snappy=3,flammable=2,plant=1,wheat=i,not_in_creative_inventory=1,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + }) +end + +minetest.register_abm({ + nodenames = {"group:wheat"}, + neighbors = {"group:soil"}, + interval = 90, + chance = 2, + action = function(pos, node) + -- return if already full grown + if minetest.get_item_group(node.name, "wheat") == 8 then + return + end + + -- check if on wet soil + pos.y = pos.y-1 + local n = minetest.get_node(pos) + if minetest.get_item_group(n.name, "soil") < 3 then + return + end + pos.y = pos.y+1 + + -- check light + if not minetest.get_node_light(pos) then + return + end + if minetest.get_node_light(pos) < 13 then + return + end + + -- grow + local height = minetest.get_item_group(node.name, "wheat") + 1 + minetest.set_node(pos, {name="farming:wheat_"..height}) + end +}) + +-- +-- Cotton +-- +minetest.register_craftitem("farming:seed_cotton", { + description = "Cotton Seed", + inventory_image = "farming_cotton_seed.png", + on_place = function(itemstack, placer, pointed_thing) + return place_seed(itemstack, placer, pointed_thing, "farming:cotton_1") + end, +}) + +minetest.register_craftitem("farming:string", { + description = "String", + inventory_image = "farming_string.png", +}) + +minetest.register_craft({ + output = "wool:white", + recipe = { + {"farming:string", "farming:string"}, + {"farming:string", "farming:string"}, + } +}) + +for i=1,8 do + local drop = { + items = { + {items = {'farming:string'},rarity=9-i}, + {items = {'farming:string'},rarity=18-i*2}, + {items = {'farming:string'},rarity=27-i*3}, + {items = {'farming:seed_cotton'},rarity=9-i}, + {items = {'farming:seed_cotton'},rarity=18-i*2}, + {items = {'farming:seed_cotton'},rarity=27-i*3}, + } + } + minetest.register_node("farming:cotton_"..i, { + drawtype = "plantlike", + tiles = {"farming_cotton_"..i..".png"}, + paramtype = "light", + waving = 1, + walkable = false, + buildable_to = true, + is_ground_content = true, + drop = drop, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + groups = {snappy=3,flammable=2,plant=1,cotton=i,not_in_creative_inventory=1,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + }) +end + +minetest.register_abm({ + nodenames = {"group:cotton"}, + neighbors = {"group:soil"}, + interval = 80, + chance = 2, + action = function(pos, node) + -- return if already full grown + if minetest.get_item_group(node.name, "cotton") == 8 then + return + end + + -- check if on wet soil + pos.y = pos.y-1 + local n = minetest.get_node(pos) + if minetest.get_item_group(n.name, "soil") < 3 then + return + end + pos.y = pos.y+1 + + -- check light + if not minetest.get_node_light(pos) then + return + end + if minetest.get_node_light(pos) < 13 then + return + end + + -- grow + local height = minetest.get_item_group(node.name, "cotton") + 1 + minetest.set_node(pos, {name="farming:cotton_"..height}) + end +}) diff --git a/mods/farming/textures/farming_bread.png b/mods/farming/textures/farming_bread.png new file mode 100644 index 0000000..bd00e3e Binary files /dev/null and b/mods/farming/textures/farming_bread.png differ diff --git a/mods/farming/textures/farming_cotton_1.png b/mods/farming/textures/farming_cotton_1.png new file mode 100644 index 0000000..8750adf Binary files /dev/null and b/mods/farming/textures/farming_cotton_1.png differ diff --git a/mods/farming/textures/farming_cotton_2.png b/mods/farming/textures/farming_cotton_2.png new file mode 100644 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a/mods/fire/README.txt b/mods/fire/README.txt new file mode 100644 index 0000000..fdbce15 --- /dev/null +++ b/mods/fire/README.txt @@ -0,0 +1,32 @@ +Minetest 0.4 mod: fire +====================== + +License of source code: +----------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2012 Perttu Ahola (celeron55) + +fire_small.ogg sampled from: + http://www.freesound.org/people/dobroide/sounds/4211/ + +fire_large.ogg sampled from: + http://www.freesound.org/people/Dynamicell/sounds/17548/ + +fire_basic_flame_animated.png: + Muadtralk diff --git a/mods/fire/init.lua b/mods/fire/init.lua new file mode 100644 index 0000000..9acda87 --- /dev/null +++ b/mods/fire/init.lua @@ -0,0 +1,192 @@ +-- minetest/fire/init.lua + +minetest.register_node("fire:basic_flame", { + description = "Fire", + drawtype = "plantlike", + tiles = {{ + name="fire_basic_flame_animated.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}, + }}, + inventory_image = "fire_basic_flame.png", + light_source = 14, + groups = {igniter=2,dig_immediate=3,hot=3}, + drop = '', + walkable = false, + buildable_to = true, + damage_per_second = 4, + + after_place_node = function(pos, placer) + fire.on_flame_add_at(pos) + end, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + fire.on_flame_remove_at(pos) + end, +}) + +fire = {} +fire.D = 6 +-- key: position hash of low corner of area +-- value: {handle=sound handle, name=sound name} +fire.sounds = {} + +function fire.get_area_p0p1(pos) + local p0 = { + x=math.floor(pos.x/fire.D)*fire.D, + y=math.floor(pos.y/fire.D)*fire.D, + z=math.floor(pos.z/fire.D)*fire.D, + } + local p1 = { + x=p0.x+fire.D-1, + y=p0.y+fire.D-1, + z=p0.z+fire.D-1 + } + return p0, p1 +end + +function fire.update_sounds_around(pos) + local p0, p1 = fire.get_area_p0p1(pos) + local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2} + local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"}) + --print("number of flames at "..minetest.pos_to_string(p0).."/" + -- ..minetest.pos_to_string(p1)..": "..#flames_p) + local should_have_sound = (#flames_p > 0) + local wanted_sound = nil + if #flames_p >= 9 then + wanted_sound = {name="fire_large", gain=1.5} + elseif #flames_p > 0 then + wanted_sound = {name="fire_small", gain=1.5} + end + local p0_hash = minetest.hash_node_position(p0) + local sound = fire.sounds[p0_hash] + if not sound then + if should_have_sound then + fire.sounds[p0_hash] = { + handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), + name = wanted_sound.name, + } + end + else + if not wanted_sound then + minetest.sound_stop(sound.handle) + fire.sounds[p0_hash] = nil + elseif sound.name ~= wanted_sound.name then + minetest.sound_stop(sound.handle) + fire.sounds[p0_hash] = { + handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), + name = wanted_sound.name, + } + end + end +end + +function fire.on_flame_add_at(pos) + --print("flame added at "..minetest.pos_to_string(pos)) + fire.update_sounds_around(pos) +end + +function fire.on_flame_remove_at(pos) + --print("flame removed at "..minetest.pos_to_string(pos)) + fire.update_sounds_around(pos) +end + +function fire.find_pos_for_flame_around(pos) + return minetest.find_node_near(pos, 1, {"air"}) +end + +function fire.flame_should_extinguish(pos) + if minetest.setting_getbool("disable_fire") then return true end + --return minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) + local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2} + local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2} + local ps = minetest.find_nodes_in_area(p0, p1, {"group:puts_out_fire"}) + return (#ps ~= 0) +end + +-- Ignite neighboring nodes +minetest.register_abm({ + nodenames = {"group:flammable"}, + neighbors = {"group:igniter"}, + interval = 1, + chance = 2, + action = function(p0, node, _, _) + -- If there is water or stuff like that around flame, don't ignite + if fire.flame_should_extinguish(p0) then + return + end + local p = fire.find_pos_for_flame_around(p0) + if p then + minetest.set_node(p, {name="fire:basic_flame"}) + fire.on_flame_add_at(p) + end + end, +}) + +-- Rarely ignite things from far +minetest.register_abm({ + nodenames = {"group:igniter"}, + neighbors = {"air"}, + interval = 2, + chance = 10, + action = function(p0, node, _, _) + local reg = minetest.registered_nodes[node.name] + if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then + return + end + local d = reg.groups.igniter + local p = minetest.find_node_near(p0, d, {"group:flammable"}) + if p then + -- If there is water or stuff like that around flame, don't ignite + if fire.flame_should_extinguish(p) then + return + end + local p2 = fire.find_pos_for_flame_around(p) + if p2 then + minetest.set_node(p2, {name="fire:basic_flame"}) + fire.on_flame_add_at(p2) + end + end + end, +}) + +-- Remove flammable nodes and flame +minetest.register_abm({ + nodenames = {"fire:basic_flame"}, + interval = 1, + chance = 2, + action = function(p0, node, _, _) + -- If there is water or stuff like that around flame, remove flame + if fire.flame_should_extinguish(p0) then + minetest.remove_node(p0) + fire.on_flame_remove_at(p0) + return + end + -- Make the following things rarer + if math.random(1,3) == 1 then + return + end + -- If there are no flammable nodes around flame, remove flame + if not minetest.find_node_near(p0, 1, {"group:flammable"}) then + minetest.remove_node(p0) + fire.on_flame_remove_at(p0) + return + end + if math.random(1,4) == 1 then + -- remove a flammable node around flame + local p = minetest.find_node_near(p0, 1, {"group:flammable"}) + if p then + -- If there is water or stuff like that around flame, don't remove + if fire.flame_should_extinguish(p0) then + return + end + minetest.remove_node(p) + nodeupdate(p) + end + else + -- remove flame + minetest.remove_node(p0) + fire.on_flame_remove_at(p0) + end + end, +}) + diff --git a/mods/fire/sounds/fire_large.ogg b/mods/fire/sounds/fire_large.ogg new file mode 100644 index 0000000..fe78e62 Binary files /dev/null and b/mods/fire/sounds/fire_large.ogg differ diff --git a/mods/fire/sounds/fire_small.ogg b/mods/fire/sounds/fire_small.ogg new file mode 100644 index 0000000..5aac595 Binary files /dev/null and b/mods/fire/sounds/fire_small.ogg differ diff --git a/mods/fire/textures/fire_basic_flame.png b/mods/fire/textures/fire_basic_flame.png new file mode 100644 index 0000000..91ae8af Binary files /dev/null and b/mods/fire/textures/fire_basic_flame.png differ diff --git a/mods/fire/textures/fire_basic_flame_animated.png b/mods/fire/textures/fire_basic_flame_animated.png new file mode 100644 index 0000000..151a74a Binary files /dev/null and b/mods/fire/textures/fire_basic_flame_animated.png differ diff --git a/mods/flower_textures/depends.txt b/mods/flower_textures/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/flower_textures/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/flower_textures/init.lua b/mods/flower_textures/init.lua new file mode 100644 index 0000000..a3f3417 --- /dev/null +++ b/mods/flower_textures/init.lua @@ -0,0 +1,5 @@ +--init.lua +--flower_textures folder +--for BFD. + +print "by reading this you are playing Big Freakin' Dig. props to server admins, and the players who helped me put this together. you're the fucking best, \n Jordach." \ No newline at end of file diff --git a/mods/flower_textures/textures/default_wood.png b/mods/flower_textures/textures/default_wood.png new file mode 100644 index 0000000..f81ff3d Binary files /dev/null and b/mods/flower_textures/textures/default_wood.png differ diff --git a/mods/flower_textures/textures/flowers_dandelion_white.png b/mods/flower_textures/textures/flowers_dandelion_white.png new file mode 100644 index 0000000..f9d998f Binary files /dev/null and b/mods/flower_textures/textures/flowers_dandelion_white.png differ diff --git a/mods/flower_textures/textures/flowers_dandelion_yellow.png b/mods/flower_textures/textures/flowers_dandelion_yellow.png new file mode 100644 index 0000000..d1646fe Binary files /dev/null and b/mods/flower_textures/textures/flowers_dandelion_yellow.png differ diff --git a/mods/flower_textures/textures/flowers_geranium.png b/mods/flower_textures/textures/flowers_geranium.png new file mode 100644 index 0000000..0c05faf Binary files /dev/null and b/mods/flower_textures/textures/flowers_geranium.png differ diff --git a/mods/flower_textures/textures/flowers_rose.png b/mods/flower_textures/textures/flowers_rose.png new file mode 100644 index 0000000..450bb31 Binary files /dev/null and b/mods/flower_textures/textures/flowers_rose.png differ diff --git a/mods/flower_textures/textures/flowers_tulip.png b/mods/flower_textures/textures/flowers_tulip.png new file mode 100644 index 0000000..d7a63d3 Binary files /dev/null and b/mods/flower_textures/textures/flowers_tulip.png differ diff --git a/mods/flower_textures/textures/flowers_viola.png b/mods/flower_textures/textures/flowers_viola.png new file mode 100644 index 0000000..37525cf Binary files /dev/null and b/mods/flower_textures/textures/flowers_viola.png differ diff --git a/mods/hud/README.txt b/mods/hud/README.txt new file mode 100644 index 0000000..1a7b729 --- /dev/null +++ b/mods/hud/README.txt @@ -0,0 +1,67 @@ +Minetest mod "Better HUD" +========================= +version: 1.2 + +License of source code: WTFPL +----------------------------- +(c) Copyright BlockMen (2013) + + +License of textures: +-------------------- +hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen +hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen +hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen +hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen +wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen +hud_air_fg.png - kaeza (WTFPL), modified by BlockMen +hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen +hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen + +everything else is WTFPL: +(c) Copyright BlockMen (2013) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + + +Using the mod: +-------------- + +This mod changes the HUD of Minetest. +It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a +custom crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger. + + +You can create a "hud.conf" to customize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos. + +!!NOTICE: Keep in mind if running a server with this mod, that the custom position should be displayed correct on every screen size!! + + +Hunger: +This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf. In case of conflict hud.conf configuration is dominant. + +Currently supported food: +- Apples (default) +- Bread (default) +- Drawves (beer and such) +- Mooretrees +- Simple mobs +- Animalmaterials (mobf modpack) +- Fishing +- Glooptest +- Bushes +- Docfarming +- Farming plus +- Mtfoods +- bushes_classic +- mushroom +- fruit +- mush45 + +Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar. + +Altough it show 20 hunger points (10 breads) in hunger bar you can fill it up to 30 points. (5 breads not shown then) diff --git a/mods/hud/armor.lua b/mods/hud/armor.lua new file mode 100644 index 0000000..2030c42 --- /dev/null +++ b/mods/hud/armor.lua @@ -0,0 +1,31 @@ +minetest.after(0, function() + if not armor.def then + minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor") + HUD_SHOW_ARMOR = false + end +end) + +function hud.get_armor(player) + if not player or not armor.def then + return + end + local name = player:get_player_name() + hud.set_armor(player, armor.def[name].state, armor.def[name].count) +end + +function hud.set_armor(player, ges_state, items) + if not player then return end + + local max_items = 4 + if items == 5 then max_items = items end + local max = max_items*65535 + local lvl = max - ges_state + lvl = lvl/max + if ges_state == 0 and items == 0 then + lvl = 0 + end + + hud.armor[player:get_player_name()] = lvl*(items*(20/max_items)) + + +end \ No newline at end of file diff --git a/mods/hud/changelog.txt b/mods/hud/changelog.txt new file mode 100644 index 0000000..c34f0e2 --- /dev/null +++ b/mods/hud/changelog.txt @@ -0,0 +1,57 @@ +0.2 Beta +-------- +- added support of costum config files +- you can eat max. 50% more than before (although it isnt shown in hunger bar) +- you get healed with 8 breads and more (in hunger bar) now +- a bread (from farming) == 2 breads in hunger bar + +0.2.1 Beta +---------- +- tweaked override of food +- added support for food of dwares, moretrees and simple mobs + +0.2.2 Beta +---------- +- added support for food of animalmaterials (mobf modpack),fishing + +0.2.3 Beta +---------- +- added support for food of glooptest and bushes (commit by CheeseKeg) + +0.3 Beta +---------- +- added fancy borders of hud inventory bar (only for screenheight <= 800) + +0.4 Beta +---------- +- enabled drowning + +0.5 Beta +---------- +- removed the fancy borders of hud inventory bar and moved to new native support +- moved crosshair to native support too + +1.0 +--- +- hunger is reset after death +- health and hunger bar is shown correct on all screen resolutions now +- switched to changed native hotbar image support +- fixed revival of player when drown +- hunger bar is not shown anymore if hunger is disabled +- hunger can be disabled by minetest.conf ("hud_hunger_enable = false") + +1.1 +--- +- added support for stu's 3darmor mod +- restructured and cleaned up code +- added support for poisen food (damages player, but does not kill) + +1.2 +--- +- Send statbar values only to client when changed +- Hide armor bar if not wearing armor +- More reliable food overrides (by CiaranG) +- Support for bushes_classic foods (plantlife modpack) (by CiaranG) +- Add support for mushroom mod food/poison (by CiaranG) +- Add support for mods: fruit and mush45 +- New images for hotbar, smaller armor icons \ No newline at end of file diff --git a/mods/hud/depends.txt b/mods/hud/depends.txt new file mode 100644 index 0000000..7785bef --- /dev/null +++ b/mods/hud/depends.txt @@ -0,0 +1,15 @@ +default +mobs? +moretrees? +dwarves? +animalmaterials? +fishing? +glooptest? +bushes? +docfarming? +farmingplus? +mtfoods? +bushes_classic? +mushroom? +fruit? +mush45? diff --git a/mods/hud/hud.conf.example b/mods/hud/hud.conf.example new file mode 100644 index 0000000..ffa4cd7 --- /dev/null +++ b/mods/hud/hud.conf.example @@ -0,0 +1,33 @@ +--##Better HUD example config file## +------------------------------------ +-- This example moves the health bar in the top left corner and the hunger bar in the top right corner + + +-- +-- general settings +-- +HUD_ENABLE_HUNGER = true --enables/disables hunger +HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds) + + +--!NOTICE!-- +-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown + +-- +-- health bar +-- +HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1 +HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel + +-- +-- hunger bar +-- +HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1 +HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel + +-- +-- breath bar +-- +HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1 +HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel + diff --git a/mods/hud/hunger.lua b/mods/hud/hunger.lua new file mode 100644 index 0000000..6698421 --- /dev/null +++ b/mods/hud/hunger.lua @@ -0,0 +1,67 @@ +function hud.save_hunger(player) + local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+") + if file then + file:write(hud.hunger[player:get_player_name()]) + file:close() + end +end + +function hud.load_hunger(player) + local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r") + if file then + hud.hunger[player:get_player_name()] = file:read("*all") + file:close() + return hud.hunger[player:get_player_name()] + else + return + end + +end + +local function poisenp(tick, time, time_left, player) + time_left = time_left + tick + if time_left < time then + minetest.after(tick, poisenp, tick, time, time_left, player) + end + if player:get_hp()-1 > 0 then + player:set_hp(player:get_hp()-1) + end + +end + +function hud.item_eat(hunger_change, replace_with_item, poisen) + return function(itemstack, user, pointed_thing) + if itemstack:take_item() ~= nil then + local h = tonumber(hud.hunger[user:get_player_name()]) + h=h+hunger_change + if h>30 then h=30 end + hud.hunger[user:get_player_name()]=h + hud.save_hunger(user) + itemstack:add_item(replace_with_item) -- note: replace_with_item is optional + --sound:eat + if poisen then + poisenp(1.0, poisen, 0, user) + end + end + return itemstack + end +end + +local function overwrite(name, hunger_change, replace_with_item, poisen) + local tab = minetest.registered_items[name] + if tab == nil then return end + tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen) + minetest.registered_items[name] = tab +end + +--overwrite("mapgen:apple", 2) + +if minetest.get_modpath("farming") ~= nil then + overwrite("farming:bread", 4) +end + +if minetest.get_modpath("mobs") ~= nil then + overwrite("mobs:meat", 6) + overwrite("mobs:meat_raw", 3) + overwrite("mobs:rat_cooked", 5) +end \ No newline at end of file diff --git a/mods/hud/init.lua b/mods/hud/init.lua new file mode 100644 index 0000000..d99a975 --- /dev/null +++ b/mods/hud/init.lua @@ -0,0 +1,268 @@ +hud = {} + +-- HUD statbar values +hud.health = {} +hud.hunger = {} +hud.air = {} +hud.armor = {} +hud.hunger_out = {} +hud.armor_out = {} + +-- HUD item ids +local health_hud = {} +local hunger_hud = {} +local air_hud = {} +local armor_hud = {} +local armor_hud_bg = {} + +local SAVE_INTERVAL = 0.5*60--currently useless + +--default settings +HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") +HUD_SHOW_ARMOR = false +if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end +if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end +HUD_HUNGER_TICK = 300 +HUD_HEALTH_POS = {x=0.5,y=0.9} +HUD_HEALTH_OFFSET = {x=-175, y=2} +HUD_HUNGER_POS = {x=0.5,y=0.9} +HUD_HUNGER_OFFSET = {x=15, y=2} +HUD_AIR_POS = {x=0.5,y=0.9} +HUD_AIR_OFFSET = {x=15,y=-15} +HUD_ARMOR_POS = {x=0.5,y=0.9} +HUD_ARMOR_OFFSET = {x=-175, y=-15} + +--load costum settings +local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r") +if set then + dofile(minetest.get_modpath("hud").."/hud.conf") + set:close() +else + if not HUD_ENABLE_HUNGER then + HUD_AIR_OFFSET = {x=15,y=0} + end +end + +--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL) + +local function hide_builtin(player) + player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false}) +end + + +local function costum_hud(player) + local name = player:get_player_name() + +--fancy hotbar + if minetest.get_modpath("crafting") == nil then + player:hud_set_hotbar_image("hud_hotbar.png") + player:hud_set_hotbar_selected_image("hud_hotbar_selected.png") + end + + if minetest.setting_getbool("enable_damage") then + --hunger + if HUD_ENABLE_HUNGER then + player:hud_add({ + hud_elem_type = "statbar", + position = HUD_HUNGER_POS, + scale = {x=1, y=1}, + text = "hud_hunger_bg.png", + number = 20, + alignment = {x=-1,y=-1}, + offset = HUD_HUNGER_OFFSET, + }) + + hunger_hud[name] = player:hud_add({ + hud_elem_type = "statbar", + position = HUD_HUNGER_POS, + scale = {x=1, y=1}, + text = "hud_hunger_fg.png", + number = 20, + alignment = {x=-1,y=-1}, + offset = HUD_HUNGER_OFFSET, + }) + end + --health + player:hud_add({ + hud_elem_type = "statbar", + position = HUD_HEALTH_POS, + scale = {x=1, y=1}, + text = "hud_heart_bg.png", + number = 20, + alignment = {x=-1,y=-1}, + offset = HUD_HEALTH_OFFSET, + }) + + health_hud[name] = player:hud_add({ + hud_elem_type = "statbar", + position = HUD_HEALTH_POS, + scale = {x=1, y=1}, + text = "hud_heart_fg.png", + number = player:get_hp(), + alignment = {x=-1,y=-1}, + offset = HUD_HEALTH_OFFSET, + }) + + --air + air_hud[name] = player:hud_add({ + hud_elem_type = "statbar", + position = HUD_AIR_POS, + scale = {x=1, y=1}, + text = "hud_air_fg.png", + number = 0, + alignment = {x=-1,y=-1}, + offset = HUD_AIR_OFFSET, + }) + + --armor + if HUD_SHOW_ARMOR then + armor_hud_bg[name] = player:hud_add({ + hud_elem_type = "statbar", + position = HUD_ARMOR_POS, + scale = {x=1, y=1}, + text = "hud_armor_bg.png", + number = 0, + alignment = {x=-1,y=-1}, + offset = HUD_ARMOR_OFFSET, + }) + + armor_hud[name] = player:hud_add({ + hud_elem_type = "statbar", + position = HUD_ARMOR_POS, + scale = {x=1, y=1}, + text = "hud_armor_fg.png", + number = 0, + alignment = {x=-1,y=-1}, + offset = HUD_ARMOR_OFFSET, + }) + end + end + +end + +--needs to be defined for older version of 3darmor +function hud.set_armor() +end + + +if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end +if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end + +-- update hud elemtens if value has changed +local function update_hud(player) + local name = player:get_player_name() + --air + local air = tonumber(hud.air[name]) + if player:get_breath() ~= air then + air = player:get_breath() + hud.air[name] = air + if air > 10 then air = 0 end + player:hud_change(air_hud[name], "number", air*2) + end + --health + local hp = tonumber(hud.health[name]) + if player:get_hp() ~= hp then + hp = player:get_hp() + hud.health[name] = hp + player:hud_change(health_hud[name], "number", hp) + end + --armor + local arm_out = tonumber(hud.armor_out[name]) + if not arm_out then arm_out = 0 end + local arm = tonumber(hud.armor[name]) + if not arm then arm = 0 end + if arm_out ~= arm then + hud.armor_out[name] = arm + player:hud_change(armor_hud[name], "number", arm) + if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then + player:hud_change(armor_hud_bg[name], "number", 0) + else + player:hud_change(armor_hud_bg[name], "number", 20) + end + end + --hunger + local h_out = tonumber(hud.hunger_out[name]) + local h = tonumber(hud.hunger[name]) + if h_out ~= h then + hud.hunger_out[name] = h + -- bar should not have more than 10 icons + if h>20 then h=20 end + player:hud_change(hunger_hud[name], "number", h) + end +end + +local function timer(interval, player) + if interval > 0 then + hud.save_hunger(player) + minetest.after(interval, timer, interval, player) + end +end + +minetest.register_on_joinplayer(function(player) + local name = player:get_player_name() + hud.health[name] = player:get_hp() + local air = player:get_breath() + hud.air[name] = air + if HUD_ENABLE_HUNGER then hud.hunger[name] = hud.load_hunger(player) end + if not hud.hunger[name] then + hud.hunger[name] = 20 + end + hud.hunger_out[name] = hud.hunger[name] + hud.armor[name] = 0 + hud.armor_out[name] = 0 + minetest.after(0.5, function() + hide_builtin(player) + costum_hud(player) + if HUD_ENABLE_HUNGER then hud.save_hunger(player) end + end) +end) + +minetest.register_on_respawnplayer(function(player) + hud.hunger[player:get_player_name()] = 20 + minetest.after(0.5, function() + if HUD_ENABLE_HUNGER then hud.save_hunger(player) end + end) +end) + +local timer = 0 +local timer2 = 0 +minetest.after(2.5, function() + minetest.register_globalstep(function(dtime) + timer = timer + dtime + timer2 = timer2 + dtime + for _,player in ipairs(minetest.get_connected_players()) do + local name = player:get_player_name() + + -- only proceed if damage is enabled + if minetest.setting_getbool("enable_damage") then + local h = tonumber(hud.hunger[name]) + local hp = player:get_hp() + if HUD_ENABLE_HUNGER and timer > 4 then + -- heal player by 1 hp if not dead and saturation is > 15 (of 30) + if h > 15 and hp > 0 then + player:set_hp(hp+1) + -- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die + elseif h <= 1 and minetest.setting_getbool("enable_damage") then + if hp-1 >= 1 then player:set_hp(hp-1) end + end + end + -- lower saturation by 1 point after xx seconds + if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then + if h > 1 then + h = h-1 + hud.hunger[name] = h + hud.save_hunger(player) + end + end + -- update current armor level + if HUD_SHOW_ARMOR then hud.get_armor(player) end + + -- update all hud elements + update_hud(player) + end + end + + if timer > 4 then timer = 0 end + if timer2 > HUD_HUNGER_TICK then timer2 = 0 end + end) +end) diff --git a/mods/hud/textures/crosshair.png b/mods/hud/textures/crosshair.png new file mode 100644 index 0000000..a897b7e Binary files /dev/null and b/mods/hud/textures/crosshair.png differ diff --git a/mods/hud/textures/hud_air_fg.png b/mods/hud/textures/hud_air_fg.png new file mode 100644 index 0000000..b62c9b0 Binary files /dev/null and b/mods/hud/textures/hud_air_fg.png differ diff --git a/mods/hud/textures/hud_armor_bg.png b/mods/hud/textures/hud_armor_bg.png new file mode 100644 index 0000000..3240100 Binary files /dev/null and b/mods/hud/textures/hud_armor_bg.png differ diff --git a/mods/hud/textures/hud_armor_fg.png b/mods/hud/textures/hud_armor_fg.png new file mode 100644 index 0000000..374f1a9 Binary files /dev/null and b/mods/hud/textures/hud_armor_fg.png differ diff --git a/mods/hud/textures/hud_heart_bg.png b/mods/hud/textures/hud_heart_bg.png new file mode 100644 index 0000000..e2be276 Binary files /dev/null and b/mods/hud/textures/hud_heart_bg.png differ diff --git a/mods/hud/textures/hud_heart_fg.png b/mods/hud/textures/hud_heart_fg.png new file mode 100644 index 0000000..dc213d8 Binary files /dev/null and b/mods/hud/textures/hud_heart_fg.png differ diff --git a/mods/hud/textures/hud_hotbar.png b/mods/hud/textures/hud_hotbar.png new file mode 100644 index 0000000..8c3df7c Binary files /dev/null and b/mods/hud/textures/hud_hotbar.png differ diff --git a/mods/hud/textures/hud_hotbar_selected.png b/mods/hud/textures/hud_hotbar_selected.png new file mode 100644 index 0000000..5334d6b Binary files /dev/null and b/mods/hud/textures/hud_hotbar_selected.png differ diff --git a/mods/hud/textures/hud_hunger_bg.png b/mods/hud/textures/hud_hunger_bg.png new file mode 100644 index 0000000..07e21e7 Binary files /dev/null and b/mods/hud/textures/hud_hunger_bg.png differ diff --git a/mods/hud/textures/hud_hunger_fg.png b/mods/hud/textures/hud_hunger_fg.png new file mode 100644 index 0000000..a5cc2a1 Binary files /dev/null and b/mods/hud/textures/hud_hunger_fg.png differ diff --git a/mods/item_drop/README.txt b/mods/item_drop/README.txt new file mode 100644 index 0000000..ba69ed0 --- /dev/null +++ b/mods/item_drop/README.txt @@ -0,0 +1,41 @@ +===ITEM_DROP MOD for MINETEST-C55=== +by PilzAdam and cy + +Introduction: +This mod adds Minecraft like drop/pick up of items to Minetest. + +Settings: + +remove_items = integer +The number of seconds before dropped items expire and are removed. +1 hour = 3600 seconds +1 day = 86400 seconds + +enable_item_pickup = true/false +If true then items will automatically zip up into the player like moths to a flame. +If false you have to focus on the items and click to get them. + +enable_item_drops = true/false +If false, then digging a node will drop the node as an item entity, instead of directly adding the node to the player's inventory. +If true, it's basically like minecraft. + +License: +Sourcecode: WTFPL (see below) +Sound: WTFPL (see below) + +See also: +http://minetest.net/ + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/mods/item_drop/init.lua b/mods/item_drop/init.lua new file mode 100644 index 0000000..84834cf --- /dev/null +++ b/mods/item_drop/init.lua @@ -0,0 +1,404 @@ +if drops == nil then + drops = {} +end + +local function iprint(...) + -- wtf + local thingies = {...} + + for i, v in ipairs(thingies) do + thingies[i] = tostring(v) + end + print('\27[1m[item_drop] '..table.concat(thingies, ' '), '\27[m') +end + +local movers = {} +local immune = {} + +local removedAlreadyDammit = {} + +vector.fixedNormalize = function(v) + assert(v) + local len = vector.length(v) + if len == 0 then + -- no length 1 vector will ever equal this + return vector.new(0,0,0) + else + return vector.divide(v, len) + end +end + +if not vector.dot then + vector.dot = function(p1,p2) + return p1.x * p2.x + p1.y * p2.y + p1.z * p2.z + end +end + + +local function removeObject(object) + movers[object] = nil + immune[object] = nil + removedAlreadyDammit[object] = true + object:remove() +end + +-- returns whether the pickup failed or not. +-- nil pickupRadius means to infinity and beyond +local function pickup(player, inv, object, pickupRadius) + if removedAlreadyDammit[object] then + -- this gets called after the timeout, as well as when it hits the player + return true + end + if player == nil then return true end + + -- itemstring is serialized item so includes metadata + local lua = object:get_luaentity() + item = ItemStack(lua.itemstring) + if inv and inv:room_for_item("main", item) then + inv:add_item("main", item) + if object:get_luaentity().itemstring ~= "" then + minetest.sound_play("item_drop_pickup", { + to_player = player:get_player_name(), + gain = 0.4, + }) + end + -- lua.itemstring = "" + removeObject(object) + return false + else + return true + end +end + +local function isGood(object) + -- only want items swooping up after players, not after chests! + if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then + return true + else + return false + end +end + +local function stop(object) + immune[object] = nil + movers[object] = nil + -- no pickup, even though it's close, so + -- stop moving towards the player + object:setvelocity({x=0, y=0, z=0}) + object:setacceleration({x=0, y=0, z=0}) + -- also we can walk on it and it can push pressure plates + -- physical_state = false means "please make us physical again" + local lua = object:get_luaentity() + if lua then + lua.physical_state = false + end + --object:set_properties({ + -- physical = true + --}) +end + +local function pickupOrStop(object, inv, player, pickupRadius) + local lua = object:get_luaentity() + if object == nil or lua == nil or lua.itemstring == nil then + return + end + if pickup(player, inv, object, pickupRadius) then + stop(object) + end +end + +-- GMass... it's the player's mass if the player were a giant planetlike object +-- which things orbit around +-- in the following units: +-- if G = 6.67×10−11 then +-- GMass = 1 for 14,992,503,748 kilograms +drops.playerGMass = 1.7 +-- the player is faaaaaaaat + +local function moveTowards(object, player, pickupRadius, attractRadius) + -- move it towards the player, then pick it up after a delay! + local pos1 = player:getpos() + if pos1 == nil then return end + local pos2 = object:getpos() + if pos2 == nil then return end + pos1.y = pos1.y+0.5 -- head towards player's belt + local direct = vector.subtract(pos1, pos2) + local R = vector.length(direct) + v = object:getvelocity() + stopped = v.x == 0 and v.y == 0 and v.z == 0 + -- when direction(X) = direction(V) we passed the player + -- so project V onto X. If same, passed. If not, approaching. + -- projection = norm(X) * (length(V) * cos(theta)) + -- => length(V) * dot(V,X) / length(V) / length(X) + -- = dot(V,X) / length(X) + -- if X is normalized, length(X) == 1 so... dot product! + -- sign(dot) > 0 = same direction sign(dot)< 0 = different + direct = vector.fixedNormalize(direct) + + -- idea, set velocity not acceleration but set it + -- not to velocity + acceleration, but to the projection of that + -- onto the direction vector. object will always have velocity towards YOU + + if R > attractRadius then + stop(object) + return + end + if R < pickupRadius or (not stopped and vector.dot(v,direct) < 0) then + pickupOrStop(object,player:get_inventory(),player,nil) + return + end + -- Fg = G*M1*M2/R^2 + -- M1*A1 = G * M1 * M2 / R^2 + -- A1 = G * M2 / R ^2 + -- G = whatever it takes for stuff to orbit around the player + -- and the weight of the player is ^^^ + -- A1 = C / R^2 + local A + A = drops.playerGMass / R^2 + A = math.max(A,2*drops.playerGMass) + object:setacceleration(vector.multiply(direct,A)) +end + + +if minetest.setting_get("enable_item_pickup") == "true" then + local tickets = 0 -- XXX: oy vey + moveDelay = 0 + minetest.register_globalstep(function(dtime) + -- it's much more efficient to just restart... no way to unregister_globalstep right? + if not minetest.setting_get("enable_item_pickup") then return end + moveDelay = moveDelay + dtime + local pickupRadius = tonumber(minetest.setting_get("pickup_radius")) + local attractRadius = tonumber(minetest.setting_get("attract_radius")) + if not pickupRadius then pickupRadius = 0.5 end + if not attractRadius then attractRadius = 3 end + + if moveDelay > 0.1 then + moveDelay = 0 + -- correct your trajectory while moving + for object,pair in pairs(movers) do + local player = pair[1] + moveTowards(object,player,pickupRadius,attractRadius) + end + end + for _, player in ipairs(minetest.get_connected_players()) do + if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then + local playerPosition = player:getpos() + if playerPosition ~= nil then + playerPosition.y = playerPosition.y+0.5 + local inv = player:get_inventory() + + for _, object in ipairs(minetest.env:get_objects_inside_radius(playerPosition, 3)) do + if (immune[object] == nil or immune[object] ~= player:get_player_name()) and + isGood(object) and + inv and + inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) + then + local ticket = tickets + movers[object] = {player,ticket} + tickets = tickets + 1 + moveTowards(object, player, pickupRadius, attractRadius) + -- make sure object doesn't push the player around! + object:get_luaentity().physical_state = true + object:get_luaentity().object:set_properties({ + physical = false, + collide_with_objects = false, + weight = 0 + }) + -- pleeease no immortal orbiting entities + -- unless you want them to be >:) + minetest.after(30, function(object) + -- only if it's still moving + -- but what if it started moving a second time? + pair = movers[object] + if pair and pair[2] == ticket then + stop(object) + end + end, object) + end + end + end + end + end + end) +end + +function expireLater(expiration, obj) + minetest.after(expiration, removeObject, obj) +end + +if minetest.setting_get("enable_item_drops") == "true" then + local old_handle_node_drops = minetest.handle_node_drops + + function new_handle_node_drops(pos, drops, digger) + local inv + -- the digger might be a node, like a constructor + if minetest.setting_getbool("creative_mode") and digger and digger:is_player() then + inv = digger:get_inventory() + end + for _, item in ipairs(drops) do + local count, name + if type(item) == "string" then + count = 1 + name = item + else + count = item:get_count() + name = item:get_name() + end + -- Only drop the item if not in creative, or if the item is not in creative inventory + if not inv or not inv:contains_item("main", ItemStack(name)) then + for i=1, count do + local obj = minetest.env:add_item(pos, item) + if obj ~= nil then + local x = math.random(1, 5) + if math.random(1, 2) == 1 then + x = -x + end + local z = math.random(1, 5) + if math.random(1, 2) == 1 then + z = -z + end + -- hurl it out into space at a random velocity + -- (still falling though) + obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) + + if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then + + local lua = obj:get_luaentity() + lua.age = minetest.get_gametime() + lua.alreadyActivated = true + local expiration = tonumber(minetest.setting_get("remove_items")) + expireLater(expiration, obj) + end + end + end + end + end + -- the items have been dropped. Don't use builtin/item.lua or it could put the items + -- into an inventory! (see quarry) + -- return old_handle_node_drops(pos, drops, digger) + end + + function checkSetting(pos, drops, digger) + if minetest.setting_get("enable_item_drops") == "true" then + return new_handle_node_drops(pos, drops, digger) + else + return old_handle_node_drops(pos, drops, digger) + end + end + minetest.handle_node_drops = checkSetting + +end + +-- we will hold the age as a property of the lua object +-- but that won't last a server restart, or an object unloading. +-- +-- By returning the age from get_staticdata, it gets serialized +-- along with the object on disk. The staticdata is provided again +-- during the 'on_activate' event, whether the server restarts +-- or the object unloads. +-- +-- In this way we should be able to preserve an object's age +-- so it can expire as soon as it loads, if it's really old. +-- + +-- if on_activate gets called when the object is first +-- spawned, then expireLater would get called twice, if +-- we didn't set an alreadyActivated flag. + + + +local itemType = minetest.registered_entities['__builtin:item'] + +local old_on_activate = itemType.on_activate +itemType.on_activate = function(lua, staticdata) + local info = {} + if string.len(staticdata)>0 then + info = minetest.deserialize(staticdata) + end + if info == nil then + error('another module is using staticdata in a way we cannot use! we found '..staticdata) + info = {} + end + if old_on_activate then + if info._hack_other_info then + staticdata = info._hack_other_info + end + end + old_on_activate(lua,staticdata) + local obj = lua.object + + local expiration = tonumber(minetest.setting_get("remove_items")) + if expiration == nil then + return + end + + if lua.alreadyActivated then return end + lua.alreadyActivated = true + local now = minetest.get_gametime() + + -- all items decay. The ones without an age are assigned the current + -- time when discovered. + + if info.age == nil then + lua.age = minetest.get_gametime() + expireLater(expiration, obj); + return + end + + lua.age = info.age + + local timeLeft = expiration - (now - info.age) + + if timeLeft <= 0 then + removeObject(obj) + else + -- wait the rest of the time left, then expire + expireLater(timeLeft, obj) + end +end +local old_get_staticdata = itemType.get_staticdata +itemType.get_staticdata = function(lua) + local info = {} + if old_get_staticdata then + info = old_get_staticdata(lua) + end + if type(info)~='table' then + info = {_hack_other_info=info} + end + info.age = lua.age + return minetest.serialize(info) +end + +if minetest.setting_get("enable_item_pickup") == "true" then + -- anyone who has ideas how not to completely replace minetest.item_drop let me know + -- the existing one doesn't have the hooks! + -- the 'immune' is needed so you don't pickup items you drop before they even appear + minetest.item_drop = function(itemstack, dropper, pos) + if dropper.get_player_name then + local v = dropper:get_look_dir() + local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z} + local obj = minetest.add_item(p, itemstack) + if obj then + immune[obj] = dropper:get_player_name() + minetest.after(math.random(3,5), function(obj) + immune[obj] = nil + end, obj) + v.x = v.x*2 + v.y = v.y*2 + 1 + v.z = v.z*2 + obj:setvelocity(v) + end + else + minetest.add_item(pos, itemstack) + end + return ItemStack("") + end +end + + +-- other mods ignore this, so why shouldn't we? +-- if minetest.setting_get("log_mods") then +-- minetest.log("action", "item_drop loaded") + iprint('loaded 0.1') +-- end + diff --git a/mods/item_drop/sounds/item_drop_pickup.1.ogg b/mods/item_drop/sounds/item_drop_pickup.1.ogg new file mode 100644 index 0000000..2ae432d Binary files /dev/null and b/mods/item_drop/sounds/item_drop_pickup.1.ogg differ diff --git a/mods/item_drop/sounds/item_drop_pickup.2.ogg b/mods/item_drop/sounds/item_drop_pickup.2.ogg new file mode 100644 index 0000000..f58bf08 Binary files /dev/null and b/mods/item_drop/sounds/item_drop_pickup.2.ogg differ diff --git a/mods/item_drop/sounds/item_drop_pickup.3.ogg b/mods/item_drop/sounds/item_drop_pickup.3.ogg new file mode 100644 index 0000000..cf57c94 Binary files /dev/null and b/mods/item_drop/sounds/item_drop_pickup.3.ogg differ diff --git a/mods/item_drop/sounds/item_drop_pickup.4.ogg b/mods/item_drop/sounds/item_drop_pickup.4.ogg new file mode 100644 index 0000000..bfe99d9 Binary files /dev/null and b/mods/item_drop/sounds/item_drop_pickup.4.ogg differ diff --git a/mods/jdukebox/depends.txt b/mods/jdukebox/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/jdukebox/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/jdukebox/init.lua b/mods/jdukebox/init.lua new file mode 100644 index 0000000..877edb1 --- /dev/null +++ b/mods/jdukebox/init.lua @@ -0,0 +1,357 @@ +--init.lua + +--jdukebox + +minetest.register_node("jdukebox:box", { + description = "Jukebox", + tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, +-- sounds = default.node_sounds_wood_defaults(), + --paramtype = "facedir", + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, +}) + +minetest.register_node("jdukebox:box1", { + description = "Jukebox", + tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, +-- sounds = default.node_sounds_wood_defaults(), + --paramtype = "facedir", + drop = "jdukebox:disc_1", + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, +}) + +minetest.register_node("jdukebox:box2", { + description = "Jukebox", + tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, +-- sounds = default.node_sounds_wood_defaults(), + --paramtype = "facedir", + drop = "jdukebox:disc_2", + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, +}) + +minetest.register_node("jdukebox:box3", { + description = "Jukebox", + tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, +-- sounds = default.node_sounds_wood_defaults(), + paramtype = "facedir", + drop = "jdukebox:disc_3", + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, +}) + +minetest.register_node("jdukebox:box4", { + description = "Jukebox", + tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, +-- sounds = default.node_sounds_wood_defaults(), + --paramtype = "facedir", + drop = "jdukebox:disc_4", + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, +}) + +minetest.register_node("jdukebox:box5", { + description = "Jukebox", + tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, +-- sounds = default.node_sounds_wood_defaults(), + --paramtype = "facedir", + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, + drop = "jdukebox:disc_5", +}) + +minetest.register_node("jdukebox:box6", { + description = "Jukebox", + tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, +-- sounds = default.node_sounds_wood_defaults(), + --paramtype = "facedir", + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, + drop = "jdukebox:disc_6", +}) + +minetest.register_node("jdukebox:box7", { + description = "Jukebox", + tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, +-- sounds = default.node_sounds_wood_defaults(), + --paramtype = "facedir", + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, + drop = "jdukebox:disc_7", +}) + +minetest.register_node("jdukebox:box8", { + description = "Jukebox", + tiles = {"jdukebox_top.png", "deco_wood_oak_planks.png", "jdukebox_side.png"}, +-- sounds = default.node_sounds_wood_defaults(), + --paramtype = "facedir", + groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3}, + drop = "jdukebox:disc_8", +}) + +minetest.register_craftitem("jdukebox:disc_1", { + description = "The Evil Sister (Jordach's Mix) - SoundHelix", + inventory_image = "jdukebox_disc_1.png", + stack_max = 1, +}) + +minetest.register_craftitem("jdukebox:disc_2", { + description = "The Energetic Rat (Jordach's Mix) - SoundHelix", + inventory_image = "jdukebox_disc_2.png", + stack_max = 1, +}) + +minetest.register_craftitem("jdukebox:disc_3", { + description = "Eastern Feeling - Jordach", + inventory_image = "jdukebox_disc_3.png", + stack_max = 1, +}) + +minetest.register_craftitem("jdukebox:disc_4", { + description = "Minetest - Jordach", + inventory_image = "jdukebox_disc_4.png", + stack_max = 1, +}) + +minetest.register_craftitem("jdukebox:disc_5", { + description = "Credit Roll (Jordach's HD Mix) - Junichi Masuda", + inventory_image = "jdukebox_disc_5.png", + stack_max = 1, +}) + +minetest.register_craftitem("jdukebox:disc_6", { + description = "Moonsong (Jordach's Mix) - HeroOfTheWinds", + inventory_image = "jdukebox_disc_6.png", + stack_max = 1, +}) + +minetest.register_craftitem("jdukebox:disc_7", { + description = "Synthgroove (Jordach's Mix) - HeroOfTheWinds", + inventory_image = "jdukebox_disc_7.png", + stack_max = 1, +}) + +minetest.register_craftitem("jdukebox:disc_8", { + description = "The Clueless Frog (Jordach's Mix) - SoundHelix", + inventory_image = "jdukebox_disc_8.png", + stack_max = 1, +}) + + +-- welcome to the jukebox, we got music and discs + +minetest.register_on_punchnode(function(pos, node, puncher) + if not puncher then return end + + wield = puncher:get_wielded_item():get_name() + jnodename = minetest.get_node(pos) + + if jnodename.name == "jdukebox:box" then + if wield == "jdukebox:disc_1" then + puncher:set_wielded_item("") + minetest.set_node(pos, {name="jdukebox:box1"}) + track1 = minetest.sound_play("jukebox_track_1", { + to_player = puncher:get_player_name(), + --max_hear_distance = 16, + gain = 1, + }) + end + end + + if jnodename.name == "jdukebox:box1" then + if wield ~= "jdukebox:disc_1" then + lx = pos.x + ly = pos.y+1 + lz = pos.z + minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_1 1") + minetest.set_node(pos, {name="jdukebox:box"}) + if track1 ~= nil then + minetest.sound_stop(track1) + else + --dont die + end + end + end + + if jnodename.name == "jdukebox:box" then + if wield == "jdukebox:disc_2" then + puncher:set_wielded_item("") + minetest.set_node(pos, {name="jdukebox:box2"}) + track2 = minetest.sound_play("jukebox_track_2", { + to_player = puncher:get_player_name(), + --max_hear_distance = 16, + gain = 1, + }) + end + end + + if jnodename.name == "jdukebox:box2" then + if wield ~= "jdukebox:disc_2" then + lx = pos.x + ly = pos.y+1 + lz = pos.z + minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_2 1") + minetest.set_node(pos, {name="jdukebox:box"}) + if track2 ~= nil then + minetest.sound_stop(track2) + else + --dont die + end + end + end + + if jnodename.name == "jdukebox:box" then + if wield == "jdukebox:disc_3" then + puncher:set_wielded_item("") + minetest.set_node(pos, {name="jdukebox:box3"}) + track3 = minetest.sound_play("jukebox_track_3", { + to_player = puncher:get_player_name(), + --max_hear_distance = 16, + gain = 1, + }) + end + end + + if jnodename.name == "jdukebox:box3" then + if wield ~= "jdukebox:disc_3" then + lx = pos.x + ly = pos.y+1 + lz = pos.z + minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_3 1") + minetest.set_node(pos, {name="jdukebox:box"}) + if track3 ~= nil then + minetest.sound_stop(track3) + else + --dont die + end + end + end + + if jnodename.name == "jdukebox:box" then + if wield == "jdukebox:disc_4" then + puncher:set_wielded_item("") + minetest.set_node(pos, {name="jdukebox:box4"}) + track4 = minetest.sound_play("jukebox_track_4", { + to_player = puncher:get_player_name(), + --max_hear_distance = 16, + gain = 1, + }) + end + end + + if jnodename.name == "jdukebox:box4" then + if wield ~= "jdukebox:disc_4" then + lx = pos.x + ly = pos.y+1 + lz = pos.z + minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_4 1") + minetest.set_node(pos, {name="jdukebox:box"}) + if track4 ~= nil then + minetest.sound_stop(track4) + else + --dont die + end + end + end + + if jnodename.name == "jdukebox:box" then + if wield == "jdukebox:disc_5" then + puncher:set_wielded_item("") + minetest.set_node(pos, {name="jdukebox:box5"}) + track5 = minetest.sound_play("jukebox_track_5", { + to_player = puncher:get_player_name(), + --max_hear_distance = 16, + gain = 1, + }) + end + end + + if jnodename.name == "jdukebox:box5" then + if wield ~= "jdukebox:disc_5" then + lx = pos.x + ly = pos.y+1 + lz = pos.z + minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_5 1") + minetest.set_node(pos, {name="jdukebox:box"}) + if track5 ~= nil then + minetest.sound_stop(track5) + else + --dont die + end + end + end + + if jnodename.name == "jdukebox:box" then + if wield == "jdukebox:disc_6" then + puncher:set_wielded_item("") + minetest.set_node(pos, {name="jdukebox:box6"}) + track6 = minetest.sound_play("jukebox_track_6", { + to_player = puncher:get_player_name(), + --max_hear_distance = 16, + gain = 1, + }) + end + end + + if jnodename.name == "jdukebox:box6" then + if wield ~= "jdukebox:disc_6" then + lx = pos.x + ly = pos.y+1 + lz = pos.z + minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_6 1") + minetest.set_node(pos, {name="jdukebox:box"}) + if track6 ~= nil then + minetest.sound_stop(track6) + else + --dont die + end + end + end + + if jnodename.name == "jdukebox:box" then + if wield == "jdukebox:disc_7" then + puncher:set_wielded_item("") + minetest.set_node(pos, {name="jdukebox:box7"}) + track7 = minetest.sound_play("jukebox_track_7", { + to_player = puncher:get_player_name(), + --max_hear_distance = 16, + gain = 1, + }) + end + end + + if jnodename.name == "jdukebox:box7" then + if wield ~= "jdukebox:disc_7" then + lx = pos.x + ly = pos.y+1 + lz = pos.z + minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_7 1") + minetest.set_node(pos, {name="jdukebox:box"}) + if track7 ~= nil then + minetest.sound_stop(track7) + else + --dont die + end + end + end + + if jnodename.name == "jdukebox:box" then + if wield == "jdukebox:disc_8" then + puncher:set_wielded_item("") + minetest.set_node(pos, {name="jdukebox:box8"}) + track8 = minetest.sound_play("jukebox_track_8", { + to_player = puncher:get_player_name(), + --max_hear_distance = 16, + gain = 1, + }) + end + end + + if jnodename.name == "jdukebox:box8" then + if wield ~= "jdukebox:disc_8" then + lx = pos.x + ly = pos.y+1 + lz = pos.z + minetest.add_item({x=lx, y=ly, z=lz}, "jdukebox:disc_8 1") + minetest.set_node(pos, {name="jdukebox:box"}) + if track8 ~= nil then + minetest.sound_stop(track8) + else + --dont die + end + end + end +end) \ No newline at end of file diff --git a/mods/jdukebox/sounds/jukebox_track_1.ogg b/mods/jdukebox/sounds/jukebox_track_1.ogg new file mode 100644 index 0000000..c97a779 Binary files /dev/null and b/mods/jdukebox/sounds/jukebox_track_1.ogg differ diff --git a/mods/jdukebox/sounds/jukebox_track_2.ogg b/mods/jdukebox/sounds/jukebox_track_2.ogg new file mode 100644 index 0000000..e727dc8 Binary files /dev/null and b/mods/jdukebox/sounds/jukebox_track_2.ogg differ diff --git a/mods/jdukebox/sounds/jukebox_track_3.ogg b/mods/jdukebox/sounds/jukebox_track_3.ogg new file mode 100644 index 0000000..d691313 Binary files /dev/null and b/mods/jdukebox/sounds/jukebox_track_3.ogg differ diff --git a/mods/jdukebox/sounds/jukebox_track_4.ogg b/mods/jdukebox/sounds/jukebox_track_4.ogg new file mode 100644 index 0000000..da84263 Binary files /dev/null and b/mods/jdukebox/sounds/jukebox_track_4.ogg differ diff --git a/mods/jdukebox/sounds/jukebox_track_5.ogg b/mods/jdukebox/sounds/jukebox_track_5.ogg new file mode 100644 index 0000000..dcad499 Binary files /dev/null and b/mods/jdukebox/sounds/jukebox_track_5.ogg differ diff --git a/mods/jdukebox/sounds/jukebox_track_6.ogg b/mods/jdukebox/sounds/jukebox_track_6.ogg new file mode 100644 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a/mods/jdukebox/textures/jdukebox_disc_3.png b/mods/jdukebox/textures/jdukebox_disc_3.png new file mode 100644 index 0000000..2edfcce Binary files /dev/null and b/mods/jdukebox/textures/jdukebox_disc_3.png differ diff --git a/mods/jdukebox/textures/jdukebox_disc_4.png b/mods/jdukebox/textures/jdukebox_disc_4.png new file mode 100644 index 0000000..a6ad6a8 Binary files /dev/null and b/mods/jdukebox/textures/jdukebox_disc_4.png differ diff --git a/mods/jdukebox/textures/jdukebox_disc_5.png b/mods/jdukebox/textures/jdukebox_disc_5.png new file mode 100644 index 0000000..52bfc46 Binary files /dev/null and b/mods/jdukebox/textures/jdukebox_disc_5.png differ diff --git a/mods/jdukebox/textures/jdukebox_disc_6.png b/mods/jdukebox/textures/jdukebox_disc_6.png new file mode 100644 index 0000000..8a83c20 Binary files /dev/null and b/mods/jdukebox/textures/jdukebox_disc_6.png differ diff --git a/mods/jdukebox/textures/jdukebox_disc_7.png b/mods/jdukebox/textures/jdukebox_disc_7.png new file mode 100644 index 0000000..57f7eb4 Binary files /dev/null and b/mods/jdukebox/textures/jdukebox_disc_7.png differ diff --git a/mods/jdukebox/textures/jdukebox_disc_8.png b/mods/jdukebox/textures/jdukebox_disc_8.png new file mode 100644 index 0000000..2a246fb Binary files /dev/null and b/mods/jdukebox/textures/jdukebox_disc_8.png differ diff --git a/mods/jdukebox/textures/jdukebox_side.png b/mods/jdukebox/textures/jdukebox_side.png new file mode 100644 index 0000000..038187f Binary files /dev/null and b/mods/jdukebox/textures/jdukebox_side.png differ diff --git a/mods/jdukebox/textures/jdukebox_top.png b/mods/jdukebox/textures/jdukebox_top.png new file mode 100644 index 0000000..6e5c4e3 Binary files /dev/null and b/mods/jdukebox/textures/jdukebox_top.png differ diff --git a/mods/jsethome/init.lua b/mods/jsethome/init.lua new file mode 100644 index 0000000..ab1daf9 --- /dev/null +++ b/mods/jsethome/init.lua @@ -0,0 +1,61 @@ +local homes_file = minetest.get_worldpath() .. "/homes" +local homepos = {} + +local function loadhomes() + local input = io.open(homes_file, "r") + if input then + repeat + local x = input:read("*n") + if x == nil then + break + end + local y = input:read("*n") + local z = input:read("*n") + local name = input:read("*l") + homepos[name:sub(2)] = {x = x, y = y, z = z} + until input:read(0) == nil + io.close(input) + else + homepos = {} + end +end + +loadhomes() + +local changed = false + +minetest.register_chatcommand("home", { + description = "Teleport you to your home point", + func = function(name) + local player = minetest.env:get_player_by_name(name) + if player == nil then + -- just a check to prevent server death + return false + end + if homepos[player:get_player_name()] then + player:setpos(homepos[player:get_player_name()]) + minetest.chat_send_player(name, "Teleported to home!") + else + minetest.chat_send_player(name, "Set a home using /sethome") + end + end, +}) + +minetest.register_chatcommand("sethome", { + description = "Set your home point", + func = function(name) + local player = minetest.env:get_player_by_name(name) + local pos = player:getpos() + homepos[player:get_player_name()] = pos + minetest.chat_send_player(name, "Home set!") + changed = true + if changed then + local output = io.open(homes_file, "w") + for i, v in pairs(homepos) do + output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") + end + io.close(output) + changed = false + end + end, +}) diff --git a/mods/mapgen/depends.txt b/mods/mapgen/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/mapgen/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/mapgen/flowers.lua b/mods/mapgen/flowers.lua new file mode 100644 index 0000000..b23d589 --- /dev/null +++ b/mods/mapgen/flowers.lua @@ -0,0 +1,116 @@ +--flowers.lua +--for BFD. + +minetest.register_node(":flowers:dandelion_white", { + description = "White Dandelion", + drawtype = "plantlike", + tiles = { "flowers_dandelion_white.png" }, + inventory_image = "flowers_dandelion_white.png", + wield_image = "flowers_dandelion_white.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1}, + --sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, + waving = 1, +}) + +minetest.register_node(":flowers:dandelion_yellow", { + description = "Yellow Dandelion", + drawtype = "plantlike", + tiles = { "flowers_dandelion_yellow.png" }, + inventory_image = "flowers_dandelion_yellow.png", + wield_image = "flowers_dandelion_yellow.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1}, + --sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, + waving = 1, +}) + +minetest.register_node(":flowers:geranium", { + description = "Blue Geranium", + drawtype = "plantlike", + tiles = { "flowers_geranium.png" }, + inventory_image = "flowers_geranium.png", + wield_image = "flowers_geranium.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1}, + --sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, + waving = 1, +}) + +minetest.register_node(":flowers:rose", { + description = "Rose", + drawtype = "plantlike", + tiles = { "flowers_rose.png" }, + inventory_image = "flowers_rose.png", + wield_image = "flowers_rose.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1}, + --sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, + waving = 1, +}) + +minetest.register_node(":flowers:tulip", { + description = "Tulip", + drawtype = "plantlike", + tiles = { "flowers_tulip.png" }, + inventory_image = "flowers_tulip.png", + wield_image = "flowers_tulip.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1}, + --sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, + waving = 1, +}) + +minetest.register_node(":flowers:viola", { + description = "Viola", + drawtype = "plantlike", + tiles = { "flowers_viola.png" }, + inventory_image = "flowers_viola.png", + wield_image = "flowers_viola.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1}, + --sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, + waving = 1, +}) \ No newline at end of file diff --git a/mods/mapgen/init.lua b/mods/mapgen/init.lua new file mode 100644 index 0000000..20c1e9d --- /dev/null +++ b/mods/mapgen/init.lua @@ -0,0 +1,428 @@ +--init.lua + + -- This file is part of BFD. + + -- BFD is free software: you can redistribute it and/or modify + -- it under the terms of the GNU General Public License as published by + -- the Free Software Foundation, either version 3 of the License, or + -- (at your option) any later version. + + -- BFD is distributed in the hope that it will be useful, + -- but WITHOUT ANY WARRANTY; without even the implied warranty of + -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + -- GNU General Public License for more details. + + -- You may contact Jordach via the Minetest Forums PM service for help + -- or ask on the forum topic for which this game is set on. + + -- You should have received a copy of the GNU General Public License + -- along with BFD. If not, see . + +dofile(minetest.get_modpath("mapgen").."/mapgen.lua") +dofile(minetest.get_modpath("mapgen").."/nodes.lua") +dofile(minetest.get_modpath("mapgen").."/flowers.lua") + +minetest.register_alias("mapgen_water_source", "mapgen:water_source") +minetest.register_alias("mapgen_lava_source", "mapgen:lava_source") +minetest.register_alias("mapgen_stone", "mapgen:stone") +minetest.register_alias("mapgen_dirt", "mapgen:dirt") +minetest.register_alias("mapgen_dirt_with_grass", "mapgen:grass") + +minetest.register_item(":", { + type = "none", + wield_image = "hand.png", + wield_scale = {x=1,y=1,z=2.5}, + tool_capabilities = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + crumbly = {times={[2]=12.4, [3]=6.2}, uses=0, maxlevel=1}, + snappy = {times={[3]=2.3}, uses=0, maxlevel=1}, + oddly_breakable_by_hand = {times={[1]=22.7,[2]=7.8,[3]=2.3}, uses=0} + }, + damage_groups = {fleshy=1}, + } +}) + +minetest.register_on_mapgen_init(function(params) + minetest.set_mapgen_params({ + mgname = "v7", + seed = params.seed, + water_level = 1, + flags = "caves", + --flagmask = "trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight", + -- ^ stops that annoying error message, but i kinda like it! + }) +end) + +minetest.register_node("mapgen:grass", { + description = "Dirt with Grass", + tiles = {"mapgen_grass.png", "mapgen_dirt.png", "mapgen_dirt.png^mapgen_grass_side.png"}, + is_ground_content = true, + drop = 'mapgen:dirt', + groups = {crumbly=3, soil=1}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_node("mapgen:snowy_grass", { + description = "Dirt with Snow", + tiles = {"mapgen_snow.png", "mapgen_dirt.png", "mapgen_dirt.png^mapgen_snow_side.png"}, + is_ground_content = true, + drop = 'mapgen:dirt', + groups = {crumbly=3, soil=1}, + sounds = default.node_sound_dirt_defaults(), +}) + + +minetest.register_node("mapgen:dirt", { + description = "Dirt", + tiles = {"mapgen_dirt.png"}, + is_ground_content = true, + groups = {crumbly=3, soil=1}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_node("mapgen:stone", { + description = "Stone", + tiles = {"mapgen_stone.png"}, + --is_ground_content = true, + drop = 'mapgen:cobble', + groups = {cracky=3, stone=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("mapgen:cobble", { + description = "Cobblestone", + tiles = {"mapgen_cobble.png"}, + is_ground_content = true, + groups = {cracky=3, stone=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("mapgen:mese_stone", { + description = "Mese Stone", + tiles = {"mapgen_mese_stone.png"}, + is_ground_content = true, + sounds = default.node_sound_stone_defaults(), + groups = {hardness=3, stone=1}, --hardness refers to 30 seconds with dia pick +}) + +minetest.register_node("mapgen:crust_cobble", { + description = "Crust Cobblestone", + tiles = {"mapgen_crust_cobble.png"}, + is_ground_content = true, + groups = {cracky=1, stone=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("mapgen:crust_stone", { + description = "Crust Stone", + tiles = {"mapgen_crust_stone.png"}, + is_ground_content = true, + drop = 'mapgen:crust_cobble', + sounds = default.node_sound_stone_defaults(), + groups = {cracky=1, stone=1}, +}) + +minetest.register_node("mapgen:water_flowing", { + description = "Flowing Water", + inventory_image = minetest.inventorycube("mapgen_water.png"), + drawtype = "flowingliquid", + tiles = {"mapgen_water.png"}, + special_tiles = { + { + image="mapgen_water_flowing_animated.png", + backface_culling=false, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} + }, + { + image="mapgen_water_flowing_animated.png", + backface_culling=true, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} + }, + }, + alpha = 160, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 1, + liquidtype = "flowing", + liquid_alternative_flowing = "mapgen:water_flowing", + liquid_alternative_source = "mapgen:water_source", + liquid_viscosity = 1, + post_effect_color = {a=64, r=100, g=100, b=200}, + groups = {water=3, liquid=3, puts_out_fire=1}, +}) + +minetest.register_node("mapgen:water_source", { + description = "Water Source", + inventory_image = minetest.inventorycube("mapgen_water.png"), + drawtype = "liquid", + tiles = { + {name="mapgen_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}} + }, + special_tiles = { + -- New-style water source material (mostly unused) + { + name="mapgen_water_source_animated.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, + backface_culling = false, + } + }, + alpha = 160, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 1, + liquidtype = "source", + liquid_alternative_flowing = "mapgen:water_flowing", + liquid_alternative_source = "mapgen:water_source", + liquid_viscosity = 1, + post_effect_color = {a=64, r=100, g=100, b=200}, + groups = {water=3, liquid=3, puts_out_fire=1}, +}) + +minetest.register_node("mapgen:lava_flowing", { + description = "Flowing Lava", + inventory_image = minetest.inventorycube("mapgen_lava.png"), + drawtype = "flowingliquid", + tiles = {"mapgen_lava.png"}, + special_tiles = { + { + image="mapgen_lava_flowing.png", + backface_culling=false, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} + }, + { + image="mapgen_lava_flowing.png", + backface_culling=true, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} + }, + }, + paramtype = "light", + paramtype2 = "flowingliquid", + light_source = 13, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 1, + liquidtype = "flowing", + liquid_alternative_flowing = "mapgen:lava_flowing", + liquid_alternative_source = "mapgen:lava_source", + liquid_viscosity = 7, + liquid_renewable = false, + damage_per_second = 4*2, + post_effect_color = {a=192, r=255, g=64, b=0}, + groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, +}) + +minetest.register_node("mapgen:lava_source", { + description = "Lava Source", + inventory_image = minetest.inventorycube("mapgen_lava.png"), + drawtype = "liquid", + tiles = { + {name="mapgen_lava_source.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} + }, + special_tiles = { + -- New-style lava source material (mostly unused) + { + name="mapgen_lava_source.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}, + backface_culling = false, + } + }, + paramtype = "light", + light_source = 13, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 1, + liquidtype = "source", + liquid_alternative_flowing = "mapgen:lava_flowing", + liquid_alternative_source = "mapgen:lava_source", + liquid_viscosity = 7, + liquid_renewable = false, + damage_per_second = 4*2, + post_effect_color = {a=192, r=255, g=64, b=0}, + groups = {lava=3, liquid=2, hot=3, igniter=1}, +}) + +minetest.register_abm({ + nodenames = {"mapgen:dirt"}, + neighbors = {"mapgen:grass"}, + interval = 180, + chance = 3, + action = function(pos) + pos.y = pos.y + 1 + if not minetest.get_node_light(pos) then + return + end + if minetest.get_node_light(pos) > 9 then + pos.y = pos.y - 1 + minetest.env:add_node(pos,{name="mapgen:grass"}) + end + end, +}) + +minetest.register_abm({ + nodenames = {"mapgen:dirt"}, + neighbors = {"mapgen:edens_grass", "mapgen:grass"}, + interval = 60, + chance = 2, + action = function(pos) + pos.y = pos.y + 1 + if not minetest.get_node_light(pos) then + return + end + if minetest.get_node_light(pos) > 9 then + pos.y = pos.y - 1 + minetest.env:add_node(pos,{name="mapgen:grass"}) + end + end, +}) + +minetest.register_abm({ + nodenames = {"mapgen:grass", "mapgen:snowy_grass"}, + interval = 60, + chance = 2, + action = function(pos) + pos.y = pos.y + 1 + if not minetest.get_node_light(pos) then + return + end + if minetest.get_node_light(pos) < 1 then + pos.y = pos.y - 1 + minetest.env:add_node(pos,{name="mapgen:dirt"}) + end + end, +}) + +minetest.register_abm({ + nodenames = {"mapgen:oak_sapling"}, + interval = 80, + chance = 3, + action = function(pos, node) + + local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name + local is_soil = minetest.get_item_group(nu, "soil") + + if is_soil == 0 then + return + end + + + minetest.remove_node({x=pos.x, y=pos.y, z=pos.z}) + minetest.place_schematic({x=pos.x-2, y=pos.y-1, z=pos.z-2}, minetest.get_modpath("mapgen").."/schematics/mapgen_oak_tree.mts", "random", {{"base:leaves", "mapgen:oak_leaves"}, {"base:tree", "mapgen:oak_log_tree"}, {"base:dirt", "mapgen:dirt"}}, false) + end, +}) + +minetest.register_abm({ + nodenames = {"mapgen:birch_sapling"}, + interval = 80, + chance = 3, + action = function(pos, node) + + local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name + local is_soil = minetest.get_item_group(nu, "soil") + + if is_soil == 0 then + return + end + + + minetest.remove_node({x=pos.x, y=pos.y, z=pos.z}) + minetest.place_schematic({x=pos.x-2, y=pos.y-1, z=pos.z-2}, minetest.get_modpath("mapgen").."/schematics/mapgen_oak_tree.mts", "random", {{"base:leaves", "mapgen:birch_leaves"}, {"base:tree", "mapgen:birch_tree"}, {"base:dirt", "mapgen:dirt"}}, false) + end, +}) + +minetest.register_abm({ + nodenames = {"mapgen:cherry_sapling"}, + interval = 80, + chance = 3, + action = function(pos, node) + + local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name + local is_soil = minetest.get_item_group(nu, "soil") + + if is_soil == 0 then + return + end + + + minetest.remove_node({x=pos.x, y=pos.y, z=pos.z}) + minetest.place_schematic({x=pos.x-2, y=pos.y-1, z=pos.z-2}, minetest.get_modpath("mapgen").."/schematics/mapgen_oak_tree.mts", "random", {{"base:leaves", "mapgen:cherry_blossom_leaves"}, {"base:tree", "mapgen:cherry_tree"}, {"base:dirt", "mapgen:dirt"}}, false) + end, +}) + +minetest.register_abm({ + nodenames = {"mapgen:evergreen_sapling"}, + interval = 80, + chance = 3, + action = function(pos, node) + + local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name + local is_soil = minetest.get_item_group(nu, "soil") + + if is_soil == 0 then + return + end + + if math.random(1,4000) == 69 then + minetest.add_entity({x=pos.x, y=pos.y+1, z=pos.z}, "mobs:evergreen_tree") + minetest.remove_node({x=pos.x, y=pos.y, z=pos.z}) + else + + minetest.remove_node({x=pos.x, y=pos.y, z=pos.z}) + minetest.place_schematic({x=pos.x-2, y=pos.y-1, z=pos.z-2}, minetest.get_modpath("mapgen").."/schematics/mapgen_evergreen.mts", "random", {{"base:leaves", "mapgen:evergreen_leaves"}, {"base:tree", "mapgen:evergreen_tree"}, {"base:dirt", "mapgen:dirt"}}, false) + end + end, +}) + +--- +--- World Layering +--- + +local function crusty(old, new) + for i=1,8 do + minetest.register_ore({ + ore_type = "scatter", + ore = new, + wherein = old, + clust_scarcity = 1, + clust_num_ores = 1, + clust_size = 1, + height_min = -16384, + height_max = -4096, + }) + end +end + +crusty("mapgen:stone", "mapgen:crust_stone") + +local function crustymese(old, new) + for i=1,8 do + minetest.register_ore({ + ore_type = "scatter", + ore = new, + wherein = old, + clust_scarcity = 1, + clust_num_ores = 1, + clust_size = 1, + height_max = -16385, + height_min = -31000, + }) + end +end + +crustymese("mapgen:stone", "mapgen:mese_stone") \ No newline at end of file diff --git a/mods/mapgen/mapgen.lua b/mods/mapgen/mapgen.lua new file mode 100644 index 0000000..0416f41 --- /dev/null +++ b/mods/mapgen/mapgen.lua @@ -0,0 +1,515 @@ +--mapgen.lua + + -- This file is part of BFD. + + -- BFD is free software: you can redistribute it and/or modify + -- it under the terms of the GNU General Public License as published by + -- the Free Software Foundation, either version 3 of the License, or + -- (at your option) any later version. + + -- BFD is distributed in the hope that it will be useful, + -- but WITHOUT ANY WARRANTY; without even the implied warranty of + -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + -- GNU General Public License for more details. + + -- You may contact Jordach via the Minetest Forums PM service for help + -- or ask on the forum topic for which this game is set on. + + -- You should have received a copy of the GNU General Public License + -- along with BFD. If not, see . + +minetest.register_biome({ + name = "plains", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 60, + height_max = 160, + heat_point = 45, + humidity_point = 45, +}) + +minetest.register_biome({ + name = "snowy_plains", + + node_top = "mapgen:snowy_grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 31000, + heat_point = 18, + humidity_point = 20, +}) + +minetest.register_biome({ + name = "taiga", + + node_top = "mapgen:snowy_grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 4, + height_max = 31000, + heat_point = 23, + humidity_point = 31, +}) + +minetest.register_biome({ + name = "ice_lands", + + node_top = "mapgen:snowy_grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + node_dust_water = "mapgen:ice", + height_min = 1, + height_max = 4, + heat_point = 13, + humidity_point = 16, +}) + +minetest.register_biome({ + name = "glacier", + + node_top = "mapgen:ice", + depth_top = 1, + node_filler = "mapgen:ice", + depth_filler = 3, + node_dust = "air", + node_dust_water = "mapgen:ice", + height_min = 0, + height_max = 80, + heat_point = 6, + humidity_point = 9, +}) + +minetest.register_biome({ + name = "evergreens_forest", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 4, + height_max = 200, + heat_point = 36, + humidity_point = 40, +}) + +minetest.register_biome({ + name = "floral_plains", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 60, + heat_point = 39, + humidity_point = 55, +}) + +minetest.register_biome({ + name = "pasture", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 60, + heat_point = 60, + humidity_point = 55, +}) + +minetest.register_biome({ + name = "edens_garden", + + node_top = "mapgen:edens_grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 60, + heat_point = 45, + humidity_point = 40, +}) + +minetest.register_biome({ + name = "grassy_plains", + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + node_dust = "air", + + height_min = 1, + height_max = 160, + depth_filler = 3, + heat_point = 41, + humidity_point = 58, +}) + +minetest.register_biome({ + name = "cherry_blossom_forest", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 40, + heat_point = 50, + humidity_point = 55, +}) + +minetest.register_biome({ + name = "cherry_blossom_forest_floral", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 40, + heat_point = 47, + humidity_point = 50, +}) + +minetest.register_biome({ + name = "cherry_blossom_forest_grassy", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 42, + heat_point = 55, + humidity_point = 55, +}) + +minetest.register_biome({ + name = "birch_forest", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 50, + heat_point = 52, + humidity_point = 45, +}) + +minetest.register_biome({ + name = "birch_forest_floral", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 50, + heat_point = 50, + humidity_point = 43, +}) + +minetest.register_biome({ + name = "birch_forest_grassy", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 50, + heat_point = 58, + humidity_point = 52, +}) +minetest.register_biome({ + name = "oak_forest", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 60, + heat_point = 43, + humidity_point = 38, +}) + +minetest.register_biome({ + name = "floral_oak_forest", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 60, + heat_point = 47, + humidity_point = 58, +}) + +minetest.register_biome({ + name = "floral_oakg_forest", + + node_top = "mapgen:grass", + depth_top = 1, + node_filler = "mapgen:dirt", + depth_filler = 3, + node_dust = "air", + + height_min = 1, + height_max = 60, + heat_point = 45, + humidity_point = 58, +}) + +minetest.register_biome({ + name = "beach", + node_top = "mapgen:sand", + depth_top = 2, + node_filler = "mapgen:sandstone", + depth_filler = 36, + + node_dust = "air", + height_min = -34, + height_max = 3, + heat_point = 54, + humidity_point = 51, +}) + +minetest.register_biome({ + name = "dead_forest", + node_top = "mapgen:perma_dirt", + depth_top = 2, + node_filler = "mapgen:perma_dirt", + node_dust = "air", + + height_min = 3, + height_max = 60, + heat_point = 67, + humidity_point = 14, + depth_filler = 4, +}) + +minetest.register_biome({ + name = "desert", + node_top = "mapgen:sand", + depth_top = 3, + node_filler = "mapgen:sandstone", + node_dust = "air", + + height_min = 1, + height_max = 80, + depth_filler = 4, + heat_point = 79, + humidity_point = 12, +}) + +minetest.register_biome({ + name = "no_man", + node_top = "mapgen:perma_dirt", + depth_top = 1, + node_filler = "mapgen:perma_dirt", + node_dust = "air", + + height_min = 1, + height_max = 160, + depth_filler = 4, + heat_point = 70, + humidity_point = 7, +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = "mapgen:grass", + sidelen = 8, + fill_ratio = 0.047, + decoration = {"mapgen:long_grass_1", "mapgen:long_grass_2", "mapgen:long_grass_3", "mapgen:long_grass_4", "mapgen:long_grass_5"}, + biomes = {"grassy_plains"}, + height = 1, +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = "mapgen:sand", + sidelen = 80, + fill_ratio = 0.001, + decoration = "mapgen:cactus", + biomes = {"desert"}, + height = 3, + height_max = 4, +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = "mapgen:sand", + sidelen = 80, + fill_ratio = 0.003, + decoration = "mapgen:dead_bush", + biomes = {"desert"}, + height = 1, +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = "mapgen:perma_dirt", + sidelen = 8, + fill_ratio = 0.023, + decoration = "mapgen:dead_bush", + biomes = {"no_man"}, + height = 1, +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = "mapgen:perma_dirt", + sidelen = 8, + fill_ratio = 0.034, + decoration = "mapgen:dead_oak", + biomes = {"dead_forest"}, + height = 4, + height_max = 6, +}) + +minetest.register_decoration({ + deco_type = "schematic", + place_on = "mapgen:grass", + schematic = minetest.get_modpath("mapgen").."/schematics/mapgen_oak_tree.mts", + sidelen = 8, + fill_ratio = 0.034, + biomes = {"oak_forest", "floral_oak_forest", "floral_oakg_forest"}, + flags = "place_center_x, place_center_z", + replacements = { + {"base:leaves", "mapgen:oak_leaves"}, + {"base:tree", "mapgen:oak_log_tree"}, + {"base:dirt", "mapgen:dirt"}, + }, +}) + +minetest.register_decoration({ + deco_type = "schematic", + place_on = "mapgen:grass", + schematic = minetest.get_modpath("mapgen").."/schematics/mapgen_oak_tree.mts", + sidelen = 8, + fill_ratio = 0.034, + biomes = {"cherry_blossom_forest"}, + flags = "place_center_x, place_center_z", + replacements = { + {"base:leaves", "mapgen:cherry_blossom_leaves"}, + {"base:tree", "mapgen:cherry_tree"}, + {"base:dirt", "mapgen:dirt"}, + }, +}) + +minetest.register_decoration({ + deco_type = "schematic", + place_on = "mapgen:snowy_grass", + schematic = minetest.get_modpath("mapgen").."/schematics/mapgen_evergreen.mts", + sidelen = 8, + fill_ratio = 0.051, + biomes = {"taiga"}, + flags = "place_center_x, place_center_z", + replacements = { + {"base:leaves", "mapgen:evergreen_leaves_snowy"}, + {"base:tree", "mapgen:evergreen_tree"}, + {"base:dirt", "mapgen:dirt"}, + }, +}) + +minetest.register_decoration({ + deco_type = "schematic", + place_on = "mapgen:grass", + schematic = minetest.get_modpath("mapgen").."/schematics/mapgen_evergreen.mts", + sidelen = 8, + fill_ratio = 0.061, + biomes = {"evergreens_forest"}, + flags = "place_center_x, place_center_z", + replacements = { + {"base:leaves", "mapgen:evergreen_leaves"}, + {"base:tree", "mapgen:evergreen_tree"}, + {"base:dirt", "mapgen:dirt"}, + }, +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = "mapgen:grass", + sidelen = 8, + fill_ratio = 0.05, + biomes = {"edens_garden", "floral_plains", "cherry_blossom_forest_grassy"}, + height = 1, + decoration = {"flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", "flowers:tulip", "flowers:viola"}, +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = {"mapgen:edens_grass", "mapgen:grass"}, + sidelen = 8, + fill_ratio = 0.08, + biomes = {"edens_garden", "floral_plains", "floral_oak_forest", "floral_oakg_forest", "cherry_blossom_forest_floral", "birch_forest_floral"}, + height = 1, + decoration = {"flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", "flowers:tulip", "flowers:viola", "mapgen:long_grass_1", "mapgen:long_grass_2", "mapgen:long_grass_3", "mapgen:long_grass_4", "mapgen:long_grass_5"}, +}) + +minetest.register_decoration({ + deco_type = "schematic", + place_on = "mapgen:grass", + schematic = minetest.get_modpath("mapgen").."/schematics/mapgen_oak_tree.mts", + sidelen = 8, + fill_ratio = 0.030, + biomes = {"birch_forest", "birch_forest_floral", "birch_forest_grassy"}, + flags = "place_center_x, place_center_z", + replacements = { + {"base:leaves", "mapgen:birch_leaves"}, + {"base:tree", "mapgen:birch_tree"}, + {"base:dirt", "mapgen:dirt"}, + }, +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = "mapgen:grass", + sidelen = 8, + fill_ratio = 4, + decoration = {"mapgen:wheat_grass_1", "mapgen:wheat_grass_2", "mapgen:wheat_grass_3", "mapgen:wheat_grass_4", "mapgen:wheat_grass_5"}, + biomes = {"pasture"}, + height = 1, +}) \ No newline at end of file diff --git a/mods/mapgen/nodes.lua b/mods/mapgen/nodes.lua new file mode 100644 index 0000000..fa115ff --- /dev/null +++ b/mods/mapgen/nodes.lua @@ -0,0 +1,803 @@ +--nodes.lua + + -- This file is part of BFD. + + -- BFD is free software: you can redistribute it and/or modify + -- it under the terms of the GNU General Public License as published by + -- the Free Software Foundation, either version 3 of the License, or + -- (at your option) any later version. + + -- BFD is distributed in the hope that it will be useful, + -- but WITHOUT ANY WARRANTY; without even the implied warranty of + -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + -- GNU General Public License for more details. + + -- You may contact Jordach via the Minetest Forums PM service for help + -- or ask on the forum topic for which this game is set on. + + -- You should have received a copy of the GNU General Public License + -- along with BFD. If not, see . + +minetest.register_node("mapgen:long_grass_1", { + description = "Long Grass", + drawtype = "plantlike", + tiles = {"mapgen_grass_1.png"}, + -- use a bigger inventory image + inventory_image = "mapgen_grass_3.png", + wield_image = "mapgen_grass_3.png", + waving = 1, + paramtype = "light", + walkable = false, + is_ground_content = true, + drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 5}, + {items = {'mapgen:long_grass_1'}}, + } + }, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("mapgen:long_grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("mapgen:long_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count())) + end, +}) + +minetest.register_node("mapgen:long_grass_2", { + description = "Long Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"mapgen_grass_2.png"}, + -- use a bigger inventory image + inventory_image = "mapgen_grass_3.png", + wield_image = "mapgen_grass_3.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 5}, + {items = {'mapgen:long_grass_1'}}, + } + }, + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("mapgen:long_grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("mapgen:long_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count())) + end, +}) + +minetest.register_node("mapgen:long_grass_3", { + description = "Long Grass", + waving = 1, + drawtype = "plantlike", + tiles = {"mapgen_grass_3.png"}, + -- use a bigger inventory image + inventory_image = "mapgen_grass_3.png", + wield_image = "mapgen_grass_3.png", + paramtype = "light", + drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 5}, + {items = {'mapgen:long_grass_1'}}, + } + }, + walkable = false, + is_ground_content = true, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("mapgen:long_grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("mapgen:long_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count())) + end, +}) + +minetest.register_node("mapgen:long_grass_4", { + description = "Long Grass", + drawtype = "plantlike", + tiles = {"mapgen_grass_4.png"}, + waving = 1, + -- use a bigger inventory image + inventory_image = "mapgen_grass_3.png", + wield_image = "mapgen_grass_3.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 5}, + {items = {'mapgen:long_grass_1'}}, + } + }, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("mapgen:long_grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("mapgen:long_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count())) + end, +}) + +minetest.register_node("mapgen:long_grass_5", { + description = "Long Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"mapgen_grass_5.png"}, + -- use a bigger inventory image + inventory_image = "mapgen_grass_3.png", + wield_image = "mapgen_grass_3.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1}, + sounds = default.node_sound_leaves_defaults(), + drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 5}, + {items = {'mapgen:long_grass_1'}}, + } + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("mapgen:long_grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("mapgen:long_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count())) + end, +}) + +-- +-- Desert Stuff, plus dead dirt +-- + +minetest.register_node("mapgen:cactus", { + description = "Cactus", + tiles = {"mapgen_cactus_top.png", "mapgen_cactus_top.png", "mapgen_cactus_side.png"}, + paramtype2 = "facedir", + is_ground_content = true, + groups = {snappy=1,choppy=3,flammable=2}, + sounds = default.node_sound_wood_defaults(), + on_place = minetest.rotate_node +}) + +minetest.register_node("mapgen:sand", { + description = "Sand", + tiles = {"mapgen_sand.png"}, + groups = {crumbly=3, falling_node=1, sand=1}, + is_ground_content = true, +}) + +minetest.register_node("mapgen:sandstone", { + description = "Sandstone", + tiles = {"mapgen_sandstone.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("mapgen:dead_bush", { + description = "Dead Bush", + tiles = {"mapgen_dead_bush.png"}, + inventory_image = "mapgen_dead_bush.png", + wield_image = "mapgen_dead_bush.png", + waving = 1, + groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1}, + drawtype = "plantlike", + paramtype = "light", + walkable = false, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("mapgen:perma_dirt", { + description = "Perma Dirt", + tiles = {"mapgen_perma_dirt.png"}, + groups = {crumbly=3}, +}) + +-- +-- Dead Oak Stuff +-- + + +minetest.register_node("mapgen:dead_oak", { + description = "Dead Oak Log", + tiles = {"mapgen_dead_oak_top.png", "mapgen_dead_oak_top.png", "mapgen_dead_oak_tree.png"}, + is_ground_content = false, + groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, + sounds = default.node_sound_wood_defaults(), + drop = "mapgen:dead_oak_log" +}) + +minetest.register_node("mapgen:dead_oak_log", { + description = "Dead Oak Log", + tiles = {"mapgen_dead_oak_top.png", "mapgen_dead_oak_top.png", "mapgen_dead_oak_tree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2}, + sounds = default.node_sound_wood_defaults(), + on_place = minetest.rotate_node, +}) + +-- +-- Oak Tree +-- + +minetest.register_node("mapgen:oak_log_tree", { + description = "Oak Log", + tiles = {"mapgen_oak_top.png", "mapgen_oak_top.png", "mapgen_oak_tree.png"}, + is_ground_content = false, + groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2,tree=1}, + drop = "mapgen:oak_log", +}) + +minetest.register_node("mapgen:oak_log", { + description = "Oak Log", + paramtype2 = "facedir", + tiles = {"mapgen_oak_top.png", "mapgen_oak_top.png", "mapgen_oak_tree.png"}, + is_ground_content = false, + groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2}, + on_place = minetest.rotate_node, +}) + +minetest.register_node("mapgen:oak_leaves", { + description = "Oak Leaves", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"mapgen_oak_leaves.png"}, + paramtype = "light", + waving = 1, + is_ground_content = false, + groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'mapgen:oak_sapling'}, + rarity = 32, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'mapgen:oak_leaves'}, + }, + { + items = {'mapgen:apple'}, + rarity = 20, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("mapgen:oak_sapling", { + description = "Oak Sapling", + waving = 1, + visual_scale = 1.0, + drawtype = "plantlike", + tiles = {"mapgen_oak_sapling.png"}, + inventory_image = "mapgen_oak_sapling.png", + wield_image = "mapgen_oak_sapling.png", + walkable = false, + paramtype = "light", + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} + }, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), +}) + +-- +-- Cherry Blossom Stuff +-- + +minetest.register_node("mapgen:cherry_tree", { + description = "Cherry Log", + tiles = {"mapgen_cherry_top.png", "mapgen_cherry_top.png", "mapgen_cherry_tree.png"}, + is_ground_content = false, + groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, + sounds = default.node_sound_wood_defaults(), + drop = "mapgen:cherry_log" +}) + +minetest.register_node("mapgen:cherry_log", { + description = "Cherry Log", + tiles = {"mapgen_cherry_top.png", "mapgen_cherry_top.png", "mapgen_cherry_tree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2}, + sounds = default.node_sound_wood_defaults(), + on_place = minetest.rotate_node, +}) + +minetest.register_node("mapgen:cherry_sapling", { + description = "Cherry Sapling", + waving = 1, + visual_scale = 1.0, + inventory_image = "mapgen_cherry_sapling.png", + wield_image = "mapgen_cherry_sapling.png", + drawtype = "plantlike", + paramtype = "light", + tiles = {"mapgen_cherry_sapling.png"}, + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} + }, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("mapgen:cherry_blossom_leaves", { + description = "Cherry Blossom Leaves", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"mapgen_cherry_blossom_leaves.png"}, + paramtype = "light", + waving = 1, + is_ground_content = false, + groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, + drop = { + max_items = 1, + items = { + { + items = {'mapgen:cherry_sapling'}, + rarity = 32, + }, + { + items = {'mapgen:cherry_blossom_leaves'}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +}) + +-- +-- Birch +-- + +minetest.register_node("mapgen:birch_leaves", { + description = "Birch Leaves", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"mapgen_birch_leaves.png"}, + paramtype = "light", + waving = 1, + is_ground_content = false, + groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, + drop = { + max_items = 1, + items = { + { + items = {'mapgen:birch_sapling'}, + rarity = 32, + }, + { + items = {'mapgen:birch_leaves'}, + }, + { + items = {'mapgen:apple'}, + rarity = 20, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("mapgen:birch_sapling", { + description = "Birch Sapling", + waving = 1, + visual_scale = 1.0, + wield_image = "mapgen_birch_sapling.png", + inventory_image = "mapgen_birch_sapling.png", + drawtype = "plantlike", + paramtype = "light", + tiles = {"mapgen_birch_sapling.png"}, + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} + }, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("mapgen:birch_log", { + description = "Birch Log", + tiles = {"mapgen_birch_top.png", "mapgen_birch_top.png", "mapgen_birch_tree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2}, + sounds = default.node_sound_wood_defaults(), + on_place = minetest.rotate_node, +}) + +minetest.register_node("mapgen:birch_tree", { + description = "Birch Log", + tiles = {"mapgen_birch_top.png", "mapgen_birch_top.png", "mapgen_birch_tree.png"}, + is_ground_content = false, + groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2,tree=1}, + sounds = default.node_sound_wood_defaults(), + drop = "mapgen:birch_log", +}) + +-- +-- Evergreen Tree <3 +-- + +minetest.register_node("mapgen:evergreen_tree", { + description = "Evergreen Log", + tiles = {"mapgen_evergreen_top.png", "mapgen_evergreen_top.png", "mapgen_evergreen_side.png"}, + is_ground_content = false, + groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2,tree=1}, + drop = "mapgen:evergreen_log", +}) + +minetest.register_node("mapgen:evergreen_log", { + description = "Evergreen Log", + paramtype2 = "facedir", + tiles = {"mapgen_evergreen_top.png", "mapgen_evergreen_top.png", "mapgen_evergreen_side.png"}, + is_ground_content = false, + groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2}, + on_place = minetest.rotate_node, +}) + +minetest.register_node("mapgen:evergreen_leaves", { + description = "Evergreen Leaves", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"mapgen_evergreen_leaves.png"}, + paramtype = "light", + waving = 1, + is_ground_content = false, + groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'mapgen:evergreen_sapling'}, + rarity = 32, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'mapgen:evergreen_leaves'}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("mapgen:evergreen_leaves_snowy", { + description = "Evergreen Leaves", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"mapgen_evergreen_leaves_snowy.png"}, + paramtype = "light", + waving = 1, + is_ground_content = false, + groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'mapgen:evergreen_sapling'}, + rarity = 32, + }, + { + items = {'mapgen:snow'}, + rarity = 10, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("mapgen:evergreen_sapling", { + description = "Evergreen Sapling", + waving = 1, + visual_scale = 1.0, + drawtype = "plantlike", + tiles = {"mapgen_evergreen_sapling.png"}, + inventory_image = "mapgen_evergreen_sapling.png", + wield_image = "mapgen_evergreen_sapling.png", + walkable = false, + paramtype = "light", + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} + }, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), +}) + +-- +-- Snow and stuff related to snow +-- + +minetest.register_node("mapgen:snow", { + description = "Snow", + tiles = {"mapgen_snow.png"}, + inventory_image = "mapgen_snowball.png", + wield_image = "mapgen_snowball.png", + is_ground_content = true, + paramtype = "light", + buildable_to = true, + leveled = 7, + drawtype = "nodebox", + node_box = { + type = "leveled", + fixed = { + {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, + }, + }, + groups = {crumbly=3,falling_node=1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dug = {name="default_snow_footstep", gain=0.75}, + }), + on_construct = function(pos) + pos.y = pos.y - 1 + if minetest.get_node(pos).name == "mapgen:grass" then + minetest.set_node(pos, {name="mapgen:snowy_grass"}) + end + end, +}) + +minetest.register_node("mapgen:snowblock", { + description = "Snow Block", + tiles = {"mapgen_snow.png"}, + is_ground_content = true, + groups = {crumbly=3}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dug = {name="default_snow_footstep", gain=0.75}, + }), +}) + +minetest.register_craft({ + output = 'mapgen:snowblock', + recipe = { + {'mapgen:snow', 'mapgen:snow'}, + {'mapgen:snow', 'mapgen:snow'}, + } +}) + +minetest.register_node("mapgen:ice", { + description = "Ice", + tiles = {"mapgen_ice.png"}, + is_ground_content = true, + paramtype = "light", + groups = {cracky=3}, + sounds = default.node_sound_glass_defaults(), +}) + +-- wheat grass + +minetest.register_node("mapgen:wheat_grass_1", { + description = "Wheat Grass", + drawtype = "plantlike", + tiles = {"mapgen_wheat_grass_1.png"}, + -- use a bigger inventory image + inventory_image = "mapgen_wheat_grass_3.png", + wield_image = "mapgen_wheat_grass_3.png", + waving = 1, + paramtype = "light", + walkable = false, + is_ground_content = true, + drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 2}, + {items = {'farming:wheat'}, rarity=7}, + {items = {''},}, + } + }, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("mapgen:wheat_grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("mapgen:wheat_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count())) + end, +}) + +minetest.register_node("mapgen:wheat_grass_2", { + description = "Wheat Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"mapgen_wheat_grass_2.png"}, + -- use a bigger inventory image + inventory_image = "mapgen_wheat_grass_3.png", + wield_image = "mapgen_wheat_grass_3.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 2}, + {items = {'farming:wheat'}, rarity=7}, + {items = {''},}, + } + }, + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("mapgen:wheat_grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("mapgen:wheat_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count())) + end, +}) + +minetest.register_node("mapgen:wheat_grass_3", { + description = "Wheat Grass", + waving = 1, + drawtype = "plantlike", + tiles = {"mapgen_wheat_grass_3.png"}, + -- use a bigger inventory image + inventory_image = "mapgen_wheat_grass_3.png", + wield_image = "mapgen_wheat_grass_3.png", + paramtype = "light", + drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 2}, + {items = {'farming:wheat'}, rarity=7}, + {items = {''},}, + } + }, + walkable = false, + is_ground_content = true, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("mapgen:wheat_grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("mapgen:wheat_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count())) + end, +}) + +minetest.register_node("mapgen:wheat_grass_4", { + description = "Wheat Grass", + drawtype = "plantlike", + tiles = {"mapgen_wheat_grass_4.png"}, + waving = 1, + -- use a bigger inventory image + inventory_image = "mapgen_wheat_grass_3.png", + wield_image = "mapgen_wheat_grass_3.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 2}, + {items = {'farming:wheat'}, rarity=7}, + {items = {''},}, + } + }, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("mapgen:wheat_grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("mapgen:wheat_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count())) + end, +}) + +minetest.register_node("mapgen:wheat_grass_5", { + description = "Wheat Grass", + drawtype = "plantlike", + waving = 1, + tiles = {"mapgen_wheat_grass_5.png"}, + -- use a bigger inventory image + inventory_image = "mapgen_wheat_grass_3.png", + wield_image = "mapgen_wheat_grass_3.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + buildable_to = true, + groups = {snappy=3,flammable=3,flora=1,attached_node=1, waving=1}, + sounds = default.node_sound_leaves_defaults(), + drop = { + max_items = 1, + items = { + {items = {'farming:seed_wheat'},rarity = 2}, + {items = {'farming:wheat'}, rarity=7}, + {items = {''},}, + } + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + -- place a random grass node + local stack = ItemStack("mapgen:wheat_grass_"..math.random(1,5)) + local ret = minetest.item_place(stack, placer, pointed_thing) + return ItemStack("mapgen:wheat_grass_" .. math.random(1,5) .. " "..itemstack:get_count()-(1-ret:get_count())) + end, +}) + +--- +--- Stuff +--- + +minetest.register_node("mapgen:edens_grass", { + description = "Eden's Grass", + tiles = {"mapgen_edens_grass.png", "mapgen_dirt.png", "mapgen_dirt.png^mapgen_edens_grass_side.png"}, + groups = {crumbly=3, soil=1}, + is_ground_content = true, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_craftitem("mapgen:apple", { + description = "Apple", + inventory_image = "mapgen_apple.png", + on_use = minetest.item_eat(2), +}) \ No newline at end of file diff --git a/mods/mapgen/schematics/mapgen_evergreen.mts b/mods/mapgen/schematics/mapgen_evergreen.mts new file mode 100644 index 0000000..a290438 Binary files /dev/null and b/mods/mapgen/schematics/mapgen_evergreen.mts differ diff --git a/mods/mapgen/schematics/mapgen_jungletree.mts b/mods/mapgen/schematics/mapgen_jungletree.mts new file mode 100644 index 0000000..c6cd231 Binary files /dev/null and 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If you have +a linux system-wide instalation place it in ~/.minetest/mods/minetest/. +If you want to install this mod only in one world create the folder +worldmods/ in your worlddirectory. +For further information or help see: +http://wiki.minetest.com/wiki/Installing_Mods + +How to use the mod: +See https://github.com/PilzAdam/mobs/wiki + +For developers: +The API documentation is moved to https://github.com/PilzAdam/mobs/wiki/API + +License: +Sourcecode: WTFPL (see below) +Grahpics: WTFPL (see below) +Models: WTFPL (by Pavel_S, see below) + +See also: +http://minetest.net/ + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/mods/mobs/api.lua b/mods/mobs/api.lua new file mode 100644 index 0000000..71b55e5 --- /dev/null +++ b/mods/mobs/api.lua @@ -0,0 +1,553 @@ +mobs = {} +function mobs:register_mob(name, def) + minetest.register_entity(name, { + hp_max = def.hp_max, + physical = true, + collisionbox = def.collisionbox, + visual = def.visual, + visual_size = def.visual_size, + mesh = def.mesh, + textures = def.textures, + makes_footstep_sound = def.makes_footstep_sound, + view_range = def.view_range, + walk_velocity = def.walk_velocity, + run_velocity = def.run_velocity, + damage = def.damage, + light_damage = def.light_damage, + water_damage = def.water_damage, + lava_damage = def.lava_damage, + disable_fall_damage = def.disable_fall_damage, + drops = def.drops, + armor = def.armor, + drawtype = def.drawtype, + on_rightclick = def.on_rightclick, + type = def.type, + attack_type = def.attack_type, + arrow = def.arrow, + shoot_interval = def.shoot_interval, + sounds = def.sounds, + animation = def.animation, + follow = def.follow, + jump = def.jump or true, + + timer = 0, + env_damage_timer = 0, -- only if state = "attack" + attack = {player=nil, dist=nil}, + state = "stand", + v_start = false, + old_y = nil, + lifetimer = 600, + tamed = false, + + set_velocity = function(self, v) + local yaw = self.object:getyaw() + if self.drawtype == "side" then + yaw = yaw+(math.pi/2) + end + local x = math.sin(yaw) * -v + local z = math.cos(yaw) * v + self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z}) + end, + + get_velocity = function(self) + local v = self.object:getvelocity() + return (v.x^2 + v.z^2)^(0.5) + end, + + set_animation = function(self, type) + if not self.animation then + return + end + if not self.animation.current then + self.animation.current = "" + end + if type == "stand" and self.animation.current ~= "stand" then + if + self.animation.stand_start + and self.animation.stand_end + and self.animation.speed_normal + then + self.object:set_animation( + {x=self.animation.stand_start,y=self.animation.stand_end}, + self.animation.speed_normal, 0 + ) + self.animation.current = "stand" + end + elseif type == "walk" and self.animation.current ~= "walk" then + if + self.animation.walk_start + and self.animation.walk_end + and self.animation.speed_normal + then + self.object:set_animation( + {x=self.animation.walk_start,y=self.animation.walk_end}, + self.animation.speed_normal, 0 + ) + self.animation.current = "walk" + end + elseif type == "run" and self.animation.current ~= "run" then + if + self.animation.run_start + and self.animation.run_end + and self.animation.speed_run + then + self.object:set_animation( + {x=self.animation.run_start,y=self.animation.run_end}, + self.animation.speed_run, 0 + ) + self.animation.current = "run" + end + elseif type == "punch" and self.animation.current ~= "punch" then + if + self.animation.punch_start + and self.animation.punch_end + and self.animation.speed_normal + then + self.object:set_animation( + {x=self.animation.punch_start,y=self.animation.punch_end}, + self.animation.speed_normal, 0 + ) + self.animation.current = "punch" + end + end + end, + + on_step = function(self, dtime) + if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then + self.object:remove() + end + + self.lifetimer = self.lifetimer - dtime + if self.lifetimer <= 0 and not self.tamed then + local player_count = 0 + for _,obj in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 20)) do + if obj:is_player() then + player_count = player_count+1 + end + end + if player_count == 0 and self.state ~= "attack" then + self.object:remove() + return + end + end + + if self.object:getvelocity().y > 0.1 then + local yaw = self.object:getyaw() + if self.drawtype == "side" then + yaw = yaw+(math.pi/2) + end + local x = math.sin(yaw) * -2 + local z = math.cos(yaw) * 2 + self.object:setacceleration({x=x, y=-10, z=z}) + else + self.object:setacceleration({x=0, y=-10, z=0}) + end + + if self.disable_fall_damage and self.object:getvelocity().y == 0 then + if not self.old_y then + self.old_y = self.object:getpos().y + else + local d = self.old_y - self.object:getpos().y + if d > 5 then + local damage = d-5 + self.object:set_hp(self.object:get_hp()-damage) + if self.object:get_hp() == 0 then + self.object:remove() + end + end + self.old_y = self.object:getpos().y + end + end + + self.timer = self.timer+dtime + if self.state ~= "attack" then + if self.timer < 1 then + return + end + self.timer = 0 + end + + if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then + minetest.sound_play(self.sounds.random, {object = self.object}) + end + + local do_env_damage = function(self) + local pos = self.object:getpos() + local n = minetest.env:get_node(pos) + + if self.light_damage and self.light_damage ~= 0 + and pos.y>0 + and minetest.env:get_node_light(pos) + and minetest.env:get_node_light(pos) > 4 + and minetest.env:get_timeofday() > 0.2 + and minetest.env:get_timeofday() < 0.8 + then + self.object:set_hp(self.object:get_hp()-self.light_damage) + if self.object:get_hp() == 0 then + self.object:remove() + end + end + + if self.water_damage and self.water_damage ~= 0 and + minetest.get_item_group(n.name, "water") ~= 0 + then + self.object:set_hp(self.object:get_hp()-self.water_damage) + if self.object:get_hp() == 0 then + self.object:remove() + end + end + + if self.lava_damage and self.lava_damage ~= 0 and + minetest.get_item_group(n.name, "lava") ~= 0 + then + self.object:set_hp(self.object:get_hp()-self.lava_damage) + if self.object:get_hp() == 0 then + self.object:remove() + end + end + end + + self.env_damage_timer = self.env_damage_timer + dtime + if self.state == "attack" and self.env_damage_timer > 1 then + self.env_damage_timer = 0 + do_env_damage(self) + elseif self.state ~= "attack" then + do_env_damage(self) + end + + if self.type == "monster" and minetest.setting_getbool("enable_damage") then + for _,player in pairs(minetest.get_connected_players()) do + local s = self.object:getpos() + local p = player:getpos() + local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 + if dist < self.view_range then + if self.attack.dist then + if self.attack.dist < dist then + self.state = "attack" + self.attack.player = player + self.attack.dist = dist + end + else + self.state = "attack" + self.attack.player = player + self.attack.dist = dist + end + end + end + end + + if self.follow ~= "" and not self.following then + for _,player in pairs(minetest.get_connected_players()) do + local s = self.object:getpos() + local p = player:getpos() + local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 + if self.view_range and dist < self.view_range then + self.following = player + end + end + end + + if self.following and self.following:is_player() then + if self.following:get_wielded_item():get_name() ~= self.follow then + self.following = nil + self.v_start = false + else + local s = self.object:getpos() + local p = self.following:getpos() + local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 + if dist > self.view_range then + self.following = nil + self.v_start = false + else + local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z} + local yaw = math.atan(vec.z/vec.x)+math.pi/2 + if self.drawtype == "side" then + yaw = yaw+(math.pi/2) + end + if p.x > s.x then + yaw = yaw+math.pi + end + self.object:setyaw(yaw) + if dist > 2 then + if not self.v_start then + self.v_start = true + self.set_velocity(self, self.walk_velocity) + else + if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then + local v = self.object:getvelocity() + v.y = 5 + self.object:setvelocity(v) + end + self.set_velocity(self, self.walk_velocity) + end + self:set_animation("walk") + else + self.v_start = false + self.set_velocity(self, 0) + self:set_animation("stand") + end + return + end + end + end + + if self.state == "stand" then + if math.random(1, 4) == 1 then + self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi)) + end + self.set_velocity(self, 0) + self.set_animation(self, "stand") + if math.random(1, 100) <= 50 then + self.set_velocity(self, self.walk_velocity) + self.state = "walk" + self.set_animation(self, "walk") + end + elseif self.state == "walk" then + if math.random(1, 100) <= 30 then + self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi)) + end + if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then + local v = self.object:getvelocity() + v.y = 5 + self.object:setvelocity(v) + end + self:set_animation("walk") + self.set_velocity(self, self.walk_velocity) + if math.random(1, 100) <= 10 then + self.set_velocity(self, 0) + self.state = "stand" + self:set_animation("stand") + end + elseif self.state == "attack" and self.attack_type == "dogfight" then + if not self.attack.player or not self.attack.player:is_player() then + self.state = "stand" + self:set_animation("stand") + return + end + local s = self.object:getpos() + local p = self.attack.player:getpos() + local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 + if dist > self.view_range or self.attack.player:get_hp() <= 0 then + self.state = "stand" + self.v_start = false + self.set_velocity(self, 0) + self.attack = {player=nil, dist=nil} + self:set_animation("stand") + return + else + self.attack.dist = dist + end + + local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z} + local yaw = math.atan(vec.z/vec.x)+math.pi/2 + if self.drawtype == "side" then + yaw = yaw+(math.pi/2) + end + if p.x > s.x then + yaw = yaw+math.pi + end + self.object:setyaw(yaw) + if self.attack.dist > 2 then + if not self.v_start then + self.v_start = true + self.set_velocity(self, self.run_velocity) + else + if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then + local v = self.object:getvelocity() + v.y = 5 + self.object:setvelocity(v) + end + self.set_velocity(self, self.run_velocity) + end + self:set_animation("run") + else + self.set_velocity(self, 0) + self:set_animation("punch") + self.v_start = false + if self.timer > 1 then + self.timer = 0 + if self.sounds and self.sounds.attack then + minetest.sound_play(self.sounds.attack, {object = self.object}) + end + self.attack.player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=self.damage} + }, vec) + end + end + elseif self.state == "attack" and self.attack_type == "shoot" then + if not self.attack.player or not self.attack.player:is_player() then + self.state = "stand" + self:set_animation("stand") + return + end + local s = self.object:getpos() + local p = self.attack.player:getpos() + local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 + if dist > self.view_range or self.attack.player:get_hp() <= 0 then + self.state = "stand" + self.v_start = false + self.set_velocity(self, 0) + self.attack = {player=nil, dist=nil} + self:set_animation("stand") + return + else + self.attack.dist = dist + end + + local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z} + local yaw = math.atan(vec.z/vec.x)+math.pi/2 + if self.drawtype == "side" then + yaw = yaw+(math.pi/2) + end + if p.x > s.x then + yaw = yaw+math.pi + end + self.object:setyaw(yaw) + self.set_velocity(self, 0) + + if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then + self.timer = 0 + + self:set_animation("punch") + + if self.sounds and self.sounds.attack then + minetest.sound_play(self.sounds.attack, {object = self.object}) + end + + local p = self.object:getpos() + p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2 + local obj = minetest.env:add_entity(p, self.arrow) + local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5 + local v = obj:get_luaentity().velocity + vec.y = vec.y+1 + vec.x = vec.x*v/amount + vec.y = vec.y*v/amount + vec.z = vec.z*v/amount + obj:setvelocity(vec) + end + end + end, + + on_activate = function(self, staticdata, dtime_s) + self.object:set_armor_groups({fleshy=self.armor}) + self.object:setacceleration({x=0, y=-10, z=0}) + self.state = "stand" + self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0}) + self.object:setyaw(math.random(1, 360)/180*math.pi) + if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then + self.object:remove() + end + self.lifetimer = 600 - dtime_s + if staticdata then + local tmp = minetest.deserialize(staticdata) + if tmp and tmp.lifetimer then + self.lifetimer = tmp.lifetimer - dtime_s + end + if tmp and tmp.tamed then + self.tamed = tmp.tamed + end + end + if self.lifetimer <= 0 and not self.tamed then + self.object:remove() + end + end, + + get_staticdata = function(self) + local tmp = { + lifetimer = self.lifetimer, + tamed = self.tamed, + } + return minetest.serialize(tmp) + end, + + on_punch = function(self, hitter) + if self.object:get_hp() <= 0 then + if hitter and hitter:is_player() and hitter:get_inventory() then + for _,drop in ipairs(self.drops) do + if math.random(1, drop.chance) == 1 then + hitter:get_inventory():add_item("main", ItemStack(drop.name.." "..math.random(drop.min, drop.max))) + end + end + end + end + end, + + }) +end + +mobs.spawning_mobs = {} +function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func) + mobs.spawning_mobs[name] = true + minetest.register_abm({ + nodenames = nodes, + neighbors = {"air"}, + interval = 30, + chance = chance, + action = function(pos, node, _, active_object_count_wider) + if active_object_count_wider > active_object_count then + return + end + if not mobs.spawning_mobs[name] then + return + end + pos.y = pos.y+1 + if not minetest.env:get_node_light(pos) then + return + end + if minetest.env:get_node_light(pos) > max_light then + return + end + if minetest.env:get_node_light(pos) < min_light then + return + end + if pos.y > max_height then + return + end + if minetest.env:get_node(pos).name ~= "air" then + return + end + pos.y = pos.y+1 + if minetest.env:get_node(pos).name ~= "air" then + return + end + if spawn_func and not spawn_func(pos, node) then + return + end + + if minetest.setting_getbool("display_mob_spawn") then + minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos)) + end + minetest.env:add_entity(pos, name) + end + }) +end + +function mobs:register_arrow(name, def) + minetest.register_entity(name, { + physical = false, + visual = def.visual, + visual_size = def.visual_size, + textures = def.textures, + velocity = def.velocity, + hit_player = def.hit_player, + hit_node = def.hit_node, + + on_step = function(self, dtime) + local pos = self.object:getpos() + if minetest.env:get_node(self.object:getpos()).name ~= "air" then + self.hit_node(self, pos, node) + self.object:remove() + return + end + pos.y = pos.y-1 + for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do + if player:is_player() then + self.hit_player(self, player) + self.object:remove() + return + end + end + end + }) +end diff --git a/mods/mobs/depends.txt b/mods/mobs/depends.txt new file mode 100644 index 0000000..70715c7 --- /dev/null +++ b/mods/mobs/depends.txt @@ -0,0 +1,2 @@ +default +fire diff --git a/mods/mobs/init.lua b/mods/mobs/init.lua new file mode 100644 index 0000000..b8acd4e --- /dev/null +++ b/mods/mobs/init.lua @@ -0,0 +1,488 @@ +dofile(minetest.get_modpath("mobs").."/api.lua") + +mobs:register_mob("mobs:dirt_monster", { + type = "monster", + hp_max = 16, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, + visual = "mesh", + mesh = "mobs_stone_monster.x", + textures = {"mobs_dirt_monster.png"}, + visual_size = {x=3, y=2.6}, + makes_footstep_sound = true, + view_range = 15, + walk_velocity = 1, + run_velocity = 3, + damage = 2, + drops = { + {name = "mapgen:dirt", + chance = 1, + min = 3, + max = 5,}, + }, + armor = 100, + drawtype = "front", + water_damage = 1, + lava_damage = 5, + light_damage = 2, + on_rightclick = nil, + attack_type = "dogfight", + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 14, + walk_start = 15, + walk_end = 38, + run_start = 40, + run_end = 63, + punch_start = 40, + punch_end = 63, + } +}) +mobs:register_spawn("mobs:dirt_monster", {"mapgen:grass", "mapgen:snowy_grass", "mapgen:dirt", "mapgen:perma_dirt"}, 3, -1, 7000, 3, 31000) + +mobs:register_mob("mobs:stone_monster", { + type = "monster", + hp_max = 30, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, + visual = "mesh", + mesh = "mobs_stone_monster.x", + textures = {"mobs_stone_monster.png"}, + visual_size = {x=3, y=2.6}, + makes_footstep_sound = true, + view_range = 10, + walk_velocity = 0.5, + run_velocity = 2, + damage = 3, + drops = { + {name = "mapgen:cobble", + chance = 1, + min = 3, + max = 5,}, + }, + light_resistant = true, + armor = 80, + drawtype = "front", + water_damage = 0, + lava_damage = 0, + light_damage = 0, + attack_type = "dogfight", + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 14, + walk_start = 15, + walk_end = 38, + run_start = 40, + run_end = 63, + punch_start = 40, + punch_end = 63, + } +}) +mobs:register_spawn("mobs:stone_monster", {"mapgen:stone", "mapgen:crust_stone"}, 3, -1, 7000, 3, 0) + +mobs:register_mob("mobs:sand_monster", { + type = "monster", + hp_max = 16, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, + visual = "mesh", + mesh = "mobs_sand_monster.x", + textures = {"mobs_sand_monster.png"}, + visual_size = {x=8,y=8}, + makes_footstep_sound = true, + view_range = 15, + walk_velocity = 1.5, + run_velocity = 4, + damage = 1, + drops = { + {name = "mapgen:sand", + chance = 1, + min = 3, + max = 5,}, + }, + light_resistant = true, + armor = 100, + drawtype = "front", + water_damage = 3, + lava_damage = 1, + light_damage = 0, + attack_type = "dogfight", + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 39, + walk_start = 41, + walk_end = 72, + run_start = 74, + run_end = 105, + punch_start = 74, + punch_end = 105, + }, +}) +mobs:register_spawn("mobs:sand_monster", {"mapgen:sand"}, 20, -1, 7000, 3, 31000) + +mobs:register_mob("mobs:tree_monster", { + type = "monster", + hp_max = 20, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, + visual = "mesh", + mesh = "mobs_tree_monster.x", + textures = {"mobs_tree_monster.png"}, + visual_size = {x=4.5,y=4.5}, + makes_footstep_sound = true, + view_range = 15, + walk_velocity = 1, + run_velocity = 3, + damage = 2, + drops = { + {name = "mapgen:oak_sapling", + chance = 3, + min = 1, + max = 2,}, + {name = "mapgen:cherry_sapling", + chance = 3, + min = 1, + max = 2,}, + {name = "mapgen:evergreen_sapling", + chance = 3, + min = 1, + max = 2,}, + {name = "mapgen:birch_sapling", + chance = 3, + min = 1, + max = 2,}, + }, + light_resistant = true, + armor = 100, + drawtype = "front", + water_damage = 1, + lava_damage = 5, + light_damage = 2, + disable_fall_damage = true, + attack_type = "dogfight", + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 24, + walk_start = 25, + walk_end = 47, + run_start = 48, + run_end = 62, + punch_start = 48, + punch_end = 62, + }, +}) +mobs:register_spawn("mobs:tree_monster", {"mapgen:oak_leaves", "mapgen:cherry_blossom_leaves", "mapgen:birch_leaves", "mapgen:evergreen_leaves", "mapgen:evergreen_leaves_snowy"}, 3, -1, 7000, 3, 31000) + +mobs:register_mob("mobs:sheep", { + type = "animal", + hp_max = 10, + collisionbox = {-0.4, -0.01, -0.6, 0.4, 0.9, 0.4}, + textures = {"mobs_sheep.png"}, + visual = "mesh", + mesh = "mobs_sheep.x", + makes_footstep_sound = true, + walk_velocity = 1, + visual_size = {x=1, y=1}, + armor = 200, + drops = { + {name = "mobs:meat_raw", + chance = 1, + min = 2, + max = 3,}, + }, + drawtype = "front", + water_damage = 1, + lava_damage = 5, + light_damage = 0, + sounds = { + random = "mobs_sheep", + }, + animation = { + speed_normal = 15, + stand_start = 0, + stand_end = 80, + walk_start = 81, + walk_end = 100, + }, + follow = "farming:wheat", + view_range = 5, + + on_rightclick = function(self, clicker) + local item = clicker:get_wielded_item() + if item:get_name() == "farming:wheat" then + if not self.tamed then + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + self.tamed = true + elseif self.naked then + if not minetest.setting_getbool("creative_mode") then + item:take_item() + clicker:set_wielded_item(item) + end + self.food = (self.food or 0) + 1 + if self.food >= 8 then + self.food = 0 + self.naked = false + self.object:set_properties({ + textures = {"mobs_sheep.png"}, + mesh = "mobs_sheep.x", + }) + end + end + return + end + if clicker:get_inventory() and not self.naked then + self.naked = true + if minetest.registered_items["wool:white"] then + clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3))) + end + self.object:set_properties({ + textures = {"mobs_sheep_shaved.png"}, + mesh = "mobs_sheep.x", + }) + end + end, +}) +mobs:register_spawn("mobs:sheep", {"mapgen:grass"}, 20, 8, 9000, 1, 31000) + +minetest.register_craftitem("mobs:meat_raw", { + description = "Raw Meat", + inventory_image = "mobs_meat_raw.png", +}) + +minetest.register_craftitem("mobs:meat", { + description = "Meat", + inventory_image = "mobs_meat.png", + on_use = minetest.item_eat(8), +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:meat", + recipe = "mobs:meat_raw", + cooktime = 5, +}) + +mobs:register_mob("mobs:rat", { + type = "animal", + hp_max = 1, + collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2}, + visual = "mesh", + mesh = "mobs_rat.x", + textures = {"mobs_rat.png"}, + makes_footstep_sound = false, + walk_velocity = 1, + armor = 200, + drops = {}, + drawtype = "front", + water_damage = 0, + lava_damage = 1, + light_damage = 0, + + on_rightclick = function(self, clicker) + if clicker:is_player() and clicker:get_inventory() then + clicker:get_inventory():add_item("main", "mobs:rat") + self.object:remove() + end + end, +}) +mobs:register_spawn("mobs:rat", {"mapgen:grass", "mapgen:stone"}, 20, -1, 7000, 1, 31000) + +minetest.register_craftitem("mobs:rat", { + description = "Rat", + inventory_image = "mobs_rat_inventory.png", + + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.above then + minetest.env:add_entity(pointed_thing.above, "mobs:rat") + itemstack:take_item() + end + return itemstack + end, +}) + +minetest.register_craftitem("mobs:rat_cooked", { + description = "Cooked Rat", + inventory_image = "mobs_cooked_rat.png", + + on_use = minetest.item_eat(3), +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:rat_cooked", + recipe = "mobs:rat", +}) + +mobs:register_mob("mobs:oerkki", { + type = "monster", + hp_max = 38, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, + visual = "mesh", + mesh = "mobs_oerkki.x", + textures = {"mobs_oerkki.png"}, + visual_size = {x=5, y=5}, + makes_footstep_sound = false, + view_range = 15, + walk_velocity = 1, + run_velocity = 3, + damage = 4, + drops = {}, + armor = 100, + drawtype = "front", + light_resistant = true, + water_damage = 1, + lava_damage = 1, + light_damage = 0, + attack_type = "dogfight", + animation = { + stand_start = 0, + stand_end = 23, + walk_start = 24, + walk_end = 36, + run_start = 37, + run_end = 49, + punch_start = 37, + punch_end = 49, + speed_normal = 15, + speed_run = 15, + }, +}) +mobs:register_spawn("mobs:oerkki", {"mapgen:stone", "mapgen:crust_stone", "mapgen:mese_stone"}, 2, -1, 7000, 3, -10) + +mobs:register_mob("mobs:dungeon_master", { + type = "monster", + hp_max = 80, + collisionbox = {-0.8, -1, -0.8, 0.8, 1, 0.8}, + visual = "mesh", + mesh = "mobs_dm.b3d", + textures = {"mobs_dm.png"}, + visual_size = {x=1, y=1}, + makes_footstep_sound = true, + view_range = 15, + walk_velocity = 1, + run_velocity = 3, + damage = 4, + drops = { + {name = "mapgen:mese", + chance = 100, + min = 1, + max = 2,}, + }, + armor = 60, + drawtype = "front", + water_damage = 1, + lava_damage = 1, + light_damage = 0, + on_rightclick = nil, + attack_type = "shoot", + arrow = "mobs:fireball", + shoot_interval = 2.5, + sounds = { + attack = "mobs_fireball", + }, + animation = { + stand_start = 0, + stand_end = 19, + walk_start = 20, + walk_end = 35, + punch_start = 36, + punch_end = 48, + speed_normal = 15, + speed_run = 15, + }, +}) + +mobs:register_spawn("mobs:dungeon_master", {"mapgen:mese_stone"}, 7, -1, 3500, 1, -50) +mobs:register_spawn("mobs:dungeon_master", {"mapgen:crust_stone"}, 2, -1, 7000, 1, -50) + +mobs:register_arrow("mobs:fireball", { + visual = "sprite", + visual_size = {x=1, y=1}, + --textures = {{name="mobs_fireball.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.5}}}, FIXME + textures = {"mobs_fireball.png"}, + velocity = 5, + hit_player = function(self, player) + local s = self.object:getpos() + local p = player:getpos() + local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z} + player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=4}, + }, vec) + local pos = self.object:getpos() + for dx=-1,1 do + for dy=-1,1 do + for dz=-1,1 do + local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} + local n = minetest.env:get_node(pos).name + if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then + minetest.env:set_node(p, {name="fire:basic_flame"}) + else + minetest.env:remove_node(p) + end + end + end + end + end, + hit_node = function(self, pos, node) + for dx=-1,1 do + for dy=-2,1 do + for dz=-1,1 do + local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} + local n = minetest.env:get_node(pos).name + if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then + minetest.env:set_node(p, {name="fire:basic_flame"}) + else + minetest.env:remove_node(p) + end + end + end + end + end +}) + + + +mobs:register_mob("mobs:evergreen_tree", { + type = "animal", + hp_max = 20, + collisionbox = {-0.3, -1, -0.3, 0.3, 0.8, 0.3}, + visual = "mesh", + mesh = "character.b3d", + textures = {"player_Evergreen.png"}, + makes_footstep_sound = true, + view_range = 15, + walk_velocity = 1.2, + drops = { + {name = "mapgen:evergreen_sapling", + chance = 24, + min = 1, + max = 3,}, + {name = "mapgen:evergreen_leaves", + chance = 1, + min = 1, + max = 8,}, + }, + water_damage = 1, + lava_damage = 10, + on_rightclick = nil, + armor = 100, + animation = { + stand_start = 0, + stand_end = 79, + walk_start = 168, + walk_end = 187, + speed_normal = 20, + } +}) + +if minetest.setting_get("log_mods") then + minetest.log("action", "mobs loaded") +end diff --git a/mods/mobs/models/mobs_dirt_monster.png b/mods/mobs/models/mobs_dirt_monster.png new file mode 100644 index 0000000..c8f5ce7 Binary files /dev/null and b/mods/mobs/models/mobs_dirt_monster.png differ diff --git a/mods/mobs/models/mobs_dm.b3d b/mods/mobs/models/mobs_dm.b3d new file mode 100644 index 0000000..8dd0518 Binary files /dev/null and b/mods/mobs/models/mobs_dm.b3d differ diff --git a/mods/mobs/models/mobs_dm.png b/mods/mobs/models/mobs_dm.png new file mode 100644 index 0000000..f3ad229 Binary files /dev/null and b/mods/mobs/models/mobs_dm.png differ diff --git a/mods/mobs/models/mobs_oerkki.png b/mods/mobs/models/mobs_oerkki.png new file mode 100644 index 0000000..c48df15 Binary files /dev/null and b/mods/mobs/models/mobs_oerkki.png differ diff --git a/mods/mobs/models/mobs_oerkki.x b/mods/mobs/models/mobs_oerkki.x new file mode 100644 index 0000000..8ea7fe2 --- /dev/null +++ b/mods/mobs/models/mobs_oerkki.x @@ -0,0 +1,3859 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.004457,-0.009078, 0.009382, 1.000000;; + } + Frame Armature_root { + FrameTransformMatrix { + -1.000000, 0.000000, 0.000000, 0.000000, + -0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature_Right_Hand { + FrameTransformMatrix { + 0.986046,-0.166475, 0.000000, 0.000000, + -0.166475,-0.986046,-0.000000, 0.000000, + 0.000000, 0.000000,-1.000000, 0.000000, + -0.290493, 2.355259, 0.000000, 1.000000;; + } + } //End of Armature_Right_Hand + Frame Armature_Bone_002 { + FrameTransformMatrix { + 0.984885, 0.173207, 0.000000, 0.000000, + 0.173208,-0.984885,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 0.259914, 2.347614, 0.000000, 1.000000;; + } + } //End of Armature_Bone_002 + Frame Armature_back { + FrameTransformMatrix { + 0.999771, 0.021400,-0.000000, 0.000000, + 0.021400,-0.999771,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -0.013083, 2.483388,-0.152575, 1.000000;; + } + } //End of Armature_back + Frame Armature_root_001 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.108388, 3.011908,-0.000000, 1.000000;; + } + } //End of Armature_root_001 + Frame Armature_root_002 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + -0.157125, 2.995103,-0.000000, 1.000000;; + } + } //End of Armature_root_002 + } //End of Armature_root + Frame Plane { + FrameTransformMatrix { + 0.800000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + -0.006223, 0.000000,-0.013009, 1.000000;; + } + Mesh { //Plane_009 Mesh + 328; + -0.264941;-0.186165; 3.341238;, + -0.103393;-0.186165; 3.341238;, + -0.103393;-0.186165; 3.179691;, + -0.264941;-0.186165; 3.179691;, + -0.240167;-0.190033; 2.271265;, + 0.225248;-0.190033; 2.271265;, + 0.225248;-0.190033; 2.500485;, + -0.240167;-0.190033; 2.500485;, + -0.240167;-0.190033; 2.271265;, + -0.240167; 0.208188; 2.271265;, + 0.225248; 0.208188; 2.271265;, + 0.225248;-0.190033; 2.271265;, + 0.225248;-0.190033; 2.271265;, + 0.225248; 0.208188; 2.271265;, + 0.225248; 0.208188; 2.500485;, + 0.225248;-0.190033; 2.500485;, + -0.240167; 0.208188; 2.271265;, + -0.240167;-0.190033; 2.271265;, + -0.240167;-0.190033; 2.500485;, + -0.240167; 0.208188; 2.500485;, + 0.225248; 0.208188; 2.271265;, + -0.240167; 0.208188; 2.271265;, + -0.240167; 0.208188; 2.500485;, + 0.225248; 0.208188; 2.500485;, + -0.343863;-0.278758; 0.009591;, + -0.343863; 0.296914; 0.009591;, + -0.343863; 0.296914; 2.500485;, + -0.343863;-0.278758; 2.500485;, + -0.343863; 0.296914; 0.009591;, + 0.328944; 0.296914; 0.009591;, + 0.328944; 0.296914; 2.500485;, + -0.343863; 0.296914; 2.500485;, + 0.328944; 0.296914; 0.009591;, + 0.328944;-0.278758; 0.009591;, + 0.328944;-0.278758; 2.500485;, + 0.328944; 0.296914; 2.500485;, + 0.328944;-0.278758; 0.009591;, + -0.343863;-0.278758; 0.009591;, + -0.343863;-0.278758; 2.500485;, + 0.328944;-0.278758; 2.500485;, + -0.240167;-0.190033; 2.500485;, + 0.225248;-0.190033; 2.500485;, + 0.328944;-0.278758; 2.500485;, + -0.343863;-0.278758; 2.500485;, + -0.343863;-0.278758; 0.009591;, + 0.328944;-0.278758; 0.009591;, + 0.328944; 0.296914; 0.009591;, + -0.343863; 0.296914; 0.009591;, + 0.225248; 0.208188; 2.500485;, + -0.240167; 0.208188; 2.500485;, + -0.343863; 0.296914; 2.500485;, + 0.328944; 0.296914; 2.500485;, + -0.240167; 0.208188; 2.500485;, + -0.240167;-0.190033; 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4;44;45;46;47;, + 4;48;49;50;51;, + 4;52;53;54;55;, + 4;56;57;58;59;, + 4;60;61;62;63;, + 4;64;65;66;67;, + 4;68;69;70;71;, + 4;72;73;74;75;, + 4;76;77;78;79;, + 4;80;81;82;83;, + 4;84;85;86;87;, + 4;88;89;90;91;, + 4;92;93;94;95;, + 4;96;97;98;99;, + 4;100;101;102;103;, + 4;104;105;106;107;, + 4;108;109;110;111;, + 4;112;113;114;115;, + 4;116;117;118;119;, + 4;120;121;122;123;, + 4;124;125;126;127;, + 4;128;129;130;131;, + 4;132;133;134;135;, + 4;136;137;138;139;, + 4;140;141;142;143;, + 4;144;145;146;147;, + 4;148;149;150;151;, + 4;152;153;154;155;, + 4;156;157;158;159;, + 4;160;161;162;163;, + 4;164;165;166;167;, + 4;168;169;170;171;, + 4;172;173;174;175;; + } //End of Cube_005 Normals + MeshMaterialList { //Cube_005 Material List + 1; + 44; + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material_001 { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + TextureFilename {"UV_rat.png";} + } + } //End of Cube_005 Material List + MeshTextureCoords { //Cube_005 UV Coordinates + 176; + 0.635817; 0.275819;, + 0.635817; 0.046728;, + 0.864908; 0.046728;, + 0.864908; 0.275819;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.864346; 0.986031;, + 0.783570; 0.986031;, + 0.783570; 0.648180;, + 0.864346; 0.648180;, + 0.635817; 0.274669;, + 0.635817; 0.045578;, + 0.864908; 0.045578;, + 0.864908; 0.274669;, + 0.863901; 0.987104;, + 0.783126; 0.987104;, + 0.783126; 0.649254;, + 0.863901; 0.649254;, + 0.991231; 0.987104;, + 0.653381; 0.987104;, + 0.653381; 0.649254;, + 0.991232; 0.649254;, + 0.991232; 0.777658;, + 0.991232; 0.858433;, + 0.653381; 0.858433;, + 0.653381; 0.777658;, + 0.655529; 0.859063;, + 0.655529; 0.778288;, + 0.993379; 0.778288;, + 0.993379; 0.859063;, + 0.335443; 0.861158;, + 0.265926; 0.861158;, + 0.265926; 0.570397;, + 0.335443; 0.570397;, + 0.334205; 0.859816;, + 0.264688; 0.859816;, + 0.264688; 0.569055;, + 0.334205; 0.569055;, + 0.444367; 0.858474;, + 0.153606; 0.858474;, + 0.153606; 0.567713;, + 0.444367; 0.567713;, + 0.333996; 0.859816;, + 0.264479; 0.859816;, + 0.264479; 0.569055;, + 0.333996; 0.569055;, + 0.264228; 0.568595;, + 0.333745; 0.568595;, + 0.333745; 0.859357;, + 0.264228; 0.859357;, + 0.910309; 0.067094;, + 0.990888; 0.067068;, + 0.991634; 0.077574;, + 0.911094; 0.077574;, + 0.910309; 0.024149;, + 0.921538; 0.024149;, + 0.921538; 0.035379;, + 0.910309; 0.035379;, + 0.990708; 0.067037;, + 0.910309; 0.067041;, + 0.910896; 0.056534;, + 0.991418; 0.056534;, 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+ 0.525038; 0.420163;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 1.000000;, + 0.003201; 0.515626;, + 0.501634; 0.515626;, + 0.501634; 0.629375;, + 0.003201; 0.681959;, + 0.529223; 0.070318;, + 0.171082; 0.070658;, + 0.171157; 0.149330;, + 0.529332; 0.185358;; + } //End of Cube_005 UV Coordinates + } //End of Cube_005 Mesh + } //End of Cube_004 +} //End of Root Frame diff --git a/mods/mobs/models/mobs_sand_monster.png b/mods/mobs/models/mobs_sand_monster.png new file mode 100644 index 0000000..4accc2d Binary files /dev/null and b/mods/mobs/models/mobs_sand_monster.png differ diff --git a/mods/mobs/models/mobs_sand_monster.x b/mods/mobs/models/mobs_sand_monster.x new file mode 100644 index 0000000..b38c335 --- /dev/null +++ b/mods/mobs/models/mobs_sand_monster.x @@ -0,0 +1,8573 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature_Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.001246, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.855036, 0.000000, 1.000000;; + } + Frame Armature_Bone_001 { + FrameTransformMatrix { + 0.995733, 0.092285,-0.000000, 0.000000, + 0.092285,-0.995732,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 0.225856, 0.800000, 0.000000, 1.000000;; + } + } //End of Armature_Bone_001 + Frame Armature_Bone_002 { + FrameTransformMatrix { + 0.995624,-0.093449,-0.000000, 0.000000, + -0.093449,-0.995624,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -0.238835, 0.800000, 0.000000, 1.000000;; + } + } //End of Armature_Bone_002 + Frame Armature_Bone_003 { + FrameTransformMatrix { + 1.000000,-0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000001, 0.000000, + -0.000000, 0.000001,-1.000000, 0.000000, + -0.144872, 0.061513, 0.000000, 1.000000;; + } + } //End of Armature_Bone_003 + Frame Armature_Bone_004 { + FrameTransformMatrix { + 1.000000,-0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000001, 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+ -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 0.187946,-0.206990, 1.000000;; + } + } //End of Armature_Body_001 + Frame Armature_Body_002 { + FrameTransformMatrix { + 1.000000,-0.000000, 0.000000, 0.000000, + 0.000000,-1.000000,-0.000000, 0.000000, + 0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 0.185728, 0.203380, 1.000000;; + } + } //End of Armature_Body_002 + } //End of Armature_Body + Frame Armature_IK_Right_Leg { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000001, 0.000000, + -0.000000, 0.000001,-1.000000, 0.000000, + 0.135398, 0.015523, 0.000000, 1.000000;; + } + } //End of Armature_IK_Right_Leg + Frame Armature_IK_Left_Leg { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000001, 0.000000, + -0.000000, 0.000001,-1.000000, 0.000000, + -0.148583, 0.015523, 0.000000, 1.000000;; + } + } //End of Armature_IK_Left_Leg + Frame 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+ 98;3; 0.746845, 0.740784, 0.740784;;, + 99;3; 0.746845, 0.740784, 0.740784;;, + 100;3; 0.746845, 0.740784, 0.740784;;, + 101;3; 0.746845, 0.740784, 0.740784;;, + 102;3; 0.746845, 0.740784, 0.740784;;, + 103;3; 0.746845, 0.740784, 0.740784;;, + 104;3; 0.746845, 0.740784, 0.740784;;, + 105;3; 0.746845, 0.740784, 0.740784;;, + 106;3; 0.746845, 0.740784, 0.740784;;, + 107;3; 0.746845, 0.740784, 0.740784;;; + } + } +} //End of AnimationSet diff --git a/mods/mobs/models/mobs_sheep.png b/mods/mobs/models/mobs_sheep.png new file mode 100644 index 0000000..910d8b9 Binary files /dev/null and b/mods/mobs/models/mobs_sheep.png differ diff --git a/mods/mobs/models/mobs_sheep.x b/mods/mobs/models/mobs_sheep.x new file mode 100644 index 0000000..1a6d7d5 --- /dev/null +++ b/mods/mobs/models/mobs_sheep.x @@ -0,0 +1,6751 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.020581, 0.043608, 0.162447, 1.000000;; + } + Frame Armature_Root { + FrameTransformMatrix { + -1.000000, 0.000000, 0.000000, 0.000000, + -0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.030899,-0.009276, 5.987902, 1.000000;; + } + Frame Armature_Bone_001 { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 1.460671,-0.139217, 4.073730, 1.000000;; + } + } // End of Armature_Bone_001 + Frame Armature_Bone_002 { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 1.460671,-0.139216,-3.633328, 1.000000;; + } + } // End of Armature_Bone_002 + Frame Armature_Bone_003 { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.438651,-0.139217, 4.073730, 1.000000;; + } + } // End of Armature_Bone_003 + Frame Armature_Head { + FrameTransformMatrix { + -1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000, 4.052525, 3.788038, 1.000000;; + } + } // End of Armature_Head + Frame Armature_RR_leg { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.438651,-0.139216,-3.633328, 1.000000;; + } + } // End of Armature_RR_leg + } // End of Armature_Root + Frame sheep { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000,-0.000000, 1.000000;; + } + Mesh { // sheep mesh + 348; + 1.998224; 6.883465; 8.227857;, + 1.998224; 6.883465;12.113163;, + 1.998223; 2.998159;12.113163;, + 1.998222; 2.998158; 8.227857;, + -1.887085; 2.998161;12.113163;, + -1.887084; 2.998160; 8.227857;, + 1.998222; 2.998158; 8.227857;, + 1.998223; 2.998159;12.113163;, + -1.887084; 2.998160; 8.227857;, + -1.887082; 6.883466; 8.227857;, + 1.998224; 6.883465; 8.227857;, + 1.998222; 2.998158; 8.227857;, + -1.887085; 2.998161;12.113163;, + 1.998223; 2.998159;12.113163;, + 1.998224; 6.883465;12.113163;, + -1.887081; 6.883467;12.113163;, + -1.887084; 2.998160; 8.227857;, + -1.887085; 2.998161;12.113163;, + -1.887081; 6.883467;12.113163;, + -1.887082; 6.883466; 8.227857;, + 1.998224; 6.883465; 8.227857;, + -1.887082; 6.883466; 8.227857;, + -1.887081; 6.883467;12.113163;, + 1.998224; 6.883465;12.113163;, + 0.595866; 5.025031; 3.317000;, + 0.595866; 5.025031; 6.125085;, + 2.704729; 5.025031; 6.125084;, + 2.704729; 5.025031; 3.316999;, + 0.595865; 3.054348; 3.317000;, + 2.704728; 3.054348; 3.317000;, + 2.704729; 3.054348; 6.125084;, + 0.595866; 3.054348; 6.125085;, + 0.595866; 5.025031; 3.317000;, + 0.595865; 3.054348; 3.317000;, + 0.595866; 3.054348; 6.125085;, + 0.595866; 5.025031; 6.125085;, + 0.595866; 5.025031; 6.125085;, + 0.595866; 3.054348; 6.125085;, + 2.704729; 3.054348; 6.125084;, + 2.704729; 5.025031; 6.125084;, + 2.704729; 5.025031; 6.125084;, + 2.704729; 3.054348; 6.125084;, + 2.704728; 3.054348; 3.317000;, + 2.704729; 5.025031; 3.316999;, + 2.704729; 5.025031; 3.316999;, + 2.704728; 3.054348; 3.317000;, + 2.445655; 3.296446; 3.317000;, + 2.445655; 4.782932; 3.317000;, + 0.854940; 4.782932; 3.317000;, + 2.445655; 4.782932; 3.317000;, + 2.445655; 4.782932;-0.213580;, + 0.854939; 4.782932;-0.213580;, + 2.445655; 4.782932; 3.317000;, + 2.445655; 3.296446; 3.317000;, + 2.445654; 3.296445;-0.213580;, + 2.445655; 4.782932;-0.213580;, + 2.445655; 3.296446; 3.317000;, + 0.854939; 3.296446; 3.317000;, + 0.854938; 3.296446;-0.213580;, + 2.445654; 3.296445;-0.213580;, + 0.854939; 4.782932;-0.213580;, + 2.445655; 4.782932;-0.213580;, + 2.445654; 3.296445;-0.213580;, + 0.854938; 3.296446;-0.213580;, + 0.595866; 5.025031; 3.317000;, + 2.704729; 5.025031; 3.316999;, + 2.445655; 4.782932; 3.317000;, + 0.854940; 4.782932; 3.317000;, + 0.595865; 3.054348; 3.317000;, + 0.595866; 5.025031; 3.317000;, + 0.854940; 4.782932; 3.317000;, + 0.854939; 3.296446; 3.317000;, + 2.704728; 3.054348; 3.317000;, + 0.595865; 3.054348; 3.317000;, + 0.854939; 3.296446; 3.317000;, + 2.445655; 3.296446; 3.317000;, + 0.854939; 3.296446; 3.317000;, 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0.000000,-0.000000;;, + 181;3; 0.000000, 0.000000,-0.000000;;, + 182;3; 0.000000, 0.000000,-0.000000;;, + 183;3; 0.000000, 0.000000,-0.000000;;, + 184;3; 0.000000, 0.000000,-0.000000;;, + 185;3; 0.000000, 0.000000,-0.000000;;, + 186;3; 0.000000, 0.000000,-0.000000;;, + 187;3; 0.000000, 0.000000,-0.000000;;, + 188;3; 0.000000, 0.000000,-0.000000;;; + } + } +} // End of AnimationSet Default_Action diff --git a/mods/mobs/models/mobs_sheep_shaved.png b/mods/mobs/models/mobs_sheep_shaved.png new file mode 100644 index 0000000..8a930a5 Binary files /dev/null and b/mods/mobs/models/mobs_sheep_shaved.png differ diff --git a/mods/mobs/models/mobs_stone_monster.png b/mods/mobs/models/mobs_stone_monster.png new file mode 100644 index 0000000..d4c3130 Binary files /dev/null and b/mods/mobs/models/mobs_stone_monster.png differ diff --git a/mods/mobs/models/mobs_stone_monster.x b/mods/mobs/models/mobs_stone_monster.x new file mode 100644 index 0000000..eaa41de --- /dev/null +++ b/mods/mobs/models/mobs_stone_monster.x @@ -0,0 +1,2753 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.019749, 0.002151, 3.487330, 1.000000;; + } + Frame Armature_Root { + FrameTransformMatrix { + 0.999981,-0.000000,-0.006250, 0.000000, + 0.006250, 0.000000, 0.999981, 0.000000, + -0.000000,-1.000000, 0.000000, 0.000000, + -0.013160,-0.000000,-0.231382, 1.000000;; + } + Frame Armature_Bone_001 { + FrameTransformMatrix { + 0.992969, 0.003712,-0.118316, 0.000000, + -0.118209,-0.021667,-0.992752, 0.000000, + -0.006249, 0.999758,-0.021075, 0.000000, + -0.777564, 2.195408, 0.000000, 1.000000;; + } + } //End of Armature_Bone_001 + Frame Armature_Bone_002 { + FrameTransformMatrix { + 0.986605, 0.002728, 0.163107, 0.000000, + 0.163010, 0.021813,-0.986383, 0.000000, + -0.006249, 0.999758, 0.021076, 0.000000, + 0.734794, 2.204861, 0.000000, 1.000000;; + } + } //End of Armature_Bone_002 + Frame Armature_Bone_003 { + FrameTransformMatrix { + 0.999979, 0.006415,-0.000010, 0.000000, + 0.006403,-0.997984, 0.063140, 0.000000, + 0.000395,-0.063139,-0.998005, 0.000000, + 0.287642,-0.253263, 0.000001, 1.000000;; + } + } //End of Armature_Bone_003 + Frame Armature_Bone_004 { + FrameTransformMatrix { + 0.999979, 0.006415, 0.000010, 0.000000, + 0.006403,-0.997984,-0.063141, 0.000000, + -0.000395, 0.063139,-0.998005, 0.000000, + -0.421866,-0.257697, 0.000001, 1.000000;; + } + } //End of Armature_Bone_004 + } //End of Armature_Root + Frame Cube_003 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + -0.019749,-0.002151,-3.487330, 1.000000;; + } + Mesh { //Cube_000 Mesh + 192; + -0.137080; 0.268539; 0.030404;, + -0.137080;-0.268539; 0.030404;, + -0.137080;-0.268539; 3.018199;, + -0.137080; 0.268539; 3.018199;, + -0.137080;-0.268539; 0.030404;, + -0.674158;-0.268539; 0.030404;, + -0.674158;-0.268539; 3.018199;, + -0.137080;-0.268539; 3.018199;, + -0.674158;-0.268539; 0.030404;, + -0.674158; 0.268539; 0.030404;, + -0.674157; 0.268539; 3.018199;, + -0.674158;-0.268539; 3.018199;, + -0.674158; 0.268539; 0.030404;, + -0.137080; 0.268539; 0.030404;, + -0.137080; 0.268539; 3.018199;, + -0.674157; 0.268539; 3.018199;, + -0.674158; 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DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.003210,-0.035207, 1.015033, 1.000000;; + } + Frame Armature_root { + FrameTransformMatrix { + -1.000000, 0.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000,-0.000000,-0.189446, 1.000000;; + } + Frame Armature_Bone_001 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + -0.000000, 0.376699, 0.433080, 1.000000;; + } + } //End of Armature_Bone_001 + Frame Armature_Bone_002 { + FrameTransformMatrix { + -0.234777, 0.000000,-0.972049, 0.000000, + 0.687342,-0.707107,-0.166012, 0.000000, + -0.687343,-0.707106, 0.166012, 0.000000, + 0.305704,-0.008069, 0.509506, 1.000000;; + } + } //End of Armature_Bone_002 + Frame Armature_Bone_003 { + FrameTransformMatrix { + 0.707093,-0.004414, 0.707107, 0.000000, + -0.504404,-0.703972, 0.500000, 0.000000, + 0.495577,-0.710214,-0.500000, 0.000000, + -0.299335,-0.008069, 0.509506, 1.000000;; + } + } //End of Armature_Bone_003 + Frame Armature_Bone_004 { + FrameTransformMatrix { + -0.223872,-0.000000, 0.974619, 0.000000, + 0.689160,-0.707106, 0.158302, 0.000000, + 0.689159, 0.707107, 0.158302, 0.000000, + 0.305704,-0.008069,-0.057320, 1.000000;; + } + } //End of Armature_Bone_004 + Frame Armature_Bone_005 { + FrameTransformMatrix { + 0.707093,-0.004414,-0.707107, 0.000000, + -0.504404,-0.703971,-0.500000, 0.000000, + -0.495576, 0.710215,-0.500000, 0.000000, + -0.299335,-0.008069,-0.057320, 1.000000;; + } + } //End of Armature_Bone_005 + } //End of Armature_root + Frame Cube_005 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + -0.003210, 0.035207,-1.015033, 1.000000;; + } + Mesh { //Cube_020 Mesh + 396; + -0.698333; 0.388762;-0.235020;, + 0.039704;-0.349276;-0.235020;, + 0.039704;-0.349276; 0.968695;, + -0.698333; 0.388761; 0.968695;, + 0.039704;-0.349276;-0.235020;, + -0.698333; 0.388761;-0.235020;, + -0.698333; 0.388761; 0.968695;, + 0.039704;-0.349276; 0.968695;, + 0.039704; 0.388761;-0.235020;, + -0.698333;-0.349276;-0.235020;, + -0.698333;-0.349276; 0.968695;, + 0.039704; 0.388761; 0.968695;, + -0.698333;-0.349276;-0.235020;, + 0.039704; 0.388761;-0.235020;, + 0.039704; 0.388761; 0.968695;, + -0.698333;-0.349276; 0.968695;, + -0.666674;-0.178368;-0.310436;, + 0.071363;-0.916405;-0.310436;, + 0.071363;-0.916405; 0.893279;, + 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1.000000, 1.000000;;, + 55;3; 1.000000, 1.000000, 1.000000;;, + 56;3; 1.000000, 1.000000, 1.000000;;, + 57;3; 1.000000, 1.000000, 1.000000;;, + 58;3; 1.000000, 1.000000, 1.000000;;, + 59;3; 1.000000, 1.000000, 1.000000;;, + 60;3; 1.000000, 1.000000, 1.000000;;, + 61;3; 1.000000, 1.000000, 1.000000;;, + 62;3; 1.000000, 1.000000, 1.000000;;, + 63;3; 1.000000, 1.000000, 1.000000;;; + } + } +} //End of AnimationSet diff --git a/mods/mobs/sounds/mobs_fireball.ogg b/mods/mobs/sounds/mobs_fireball.ogg new file mode 100644 index 0000000..bdc4ac2 Binary files /dev/null and b/mods/mobs/sounds/mobs_fireball.ogg differ diff --git a/mods/mobs/sounds/mobs_sheep.ogg b/mods/mobs/sounds/mobs_sheep.ogg new file mode 100644 index 0000000..4e7e232 Binary files /dev/null and b/mods/mobs/sounds/mobs_sheep.ogg differ diff --git a/mods/mobs/textures/mobs_cooked_rat.png b/mods/mobs/textures/mobs_cooked_rat.png new file mode 100644 index 0000000..daad3be Binary files /dev/null and b/mods/mobs/textures/mobs_cooked_rat.png differ diff --git a/mods/mobs/textures/mobs_dungeon_master_fireball.png b/mods/mobs/textures/mobs_dungeon_master_fireball.png new file mode 100644 index 0000000..652d0bf Binary files /dev/null and b/mods/mobs/textures/mobs_dungeon_master_fireball.png differ diff --git a/mods/mobs/textures/mobs_dungeon_master_fireball_back.png b/mods/mobs/textures/mobs_dungeon_master_fireball_back.png new file mode 100644 index 0000000..a46e22f Binary files /dev/null and b/mods/mobs/textures/mobs_dungeon_master_fireball_back.png differ diff --git a/mods/mobs/textures/mobs_fireball.png b/mods/mobs/textures/mobs_fireball.png new file mode 100644 index 0000000..1ca4522 Binary files /dev/null and b/mods/mobs/textures/mobs_fireball.png differ diff --git a/mods/mobs/textures/mobs_fireball_animated.png b/mods/mobs/textures/mobs_fireball_animated.png new file mode 100644 index 0000000..cc556d1 Binary files /dev/null and b/mods/mobs/textures/mobs_fireball_animated.png differ diff --git a/mods/mobs/textures/mobs_meat.png b/mods/mobs/textures/mobs_meat.png new file mode 100644 index 0000000..4c63fdd Binary files /dev/null and b/mods/mobs/textures/mobs_meat.png differ diff --git a/mods/mobs/textures/mobs_meat_raw.png b/mods/mobs/textures/mobs_meat_raw.png new file mode 100644 index 0000000..0dea4ec Binary files /dev/null and b/mods/mobs/textures/mobs_meat_raw.png differ diff --git a/mods/mobs/textures/mobs_rat_inventory.png b/mods/mobs/textures/mobs_rat_inventory.png new file mode 100644 index 0000000..a8d6151 Binary files /dev/null and b/mods/mobs/textures/mobs_rat_inventory.png differ diff --git a/mods/mobs/textures/mobs_sheep_old.png b/mods/mobs/textures/mobs_sheep_old.png new file mode 100644 index 0000000..4eef9e3 Binary files /dev/null and b/mods/mobs/textures/mobs_sheep_old.png differ diff --git a/mods/ores/depends.txt b/mods/ores/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/ores/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/ores/init.lua b/mods/ores/init.lua new file mode 100644 index 0000000..64725dd --- /dev/null +++ b/mods/ores/init.lua @@ -0,0 +1,327 @@ +--init.lua + + -- This file is part of BFD. + + -- BFD is free software: you can redistribute it and/or modify + -- it under the terms of the GNU General Public License as published by + -- the Free Software Foundation, either version 3 of the License, or + -- (at your option) any later version. + + -- BFD is distributed in the hope that it will be useful, + -- but WITHOUT ANY WARRANTY; without even the implied warranty of + -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + -- GNU General Public License for more details. + + -- You may contact Jordach via the Minetest Forums PM service for help + -- or ask on the forum topic for which this game is set on. + + -- You should have received a copy of the GNU General Public License + -- along with BFD. If not, see . + +dofile(minetest.get_modpath("ores").."/oregen.lua") + +minetest.register_node("ores:iridium_ore", { + description = "Iridium Ore", + tiles = {"mapgen_stone.png^ores_iridium.png"}, + is_ground_content = true, + drop = 'ores:iridium_lump', + groups = {cracky=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craftitem("ores:iridium_lump", { + description = "Iridium Lump", + inventory_image = "ores_iridium.png", +}) + +minetest.register_node("ores:osmium_ore", { + description = "Osmium Ore", + tiles = {"mapgen_stone.png^ores_osmium.png"}, + is_ground_content = true, + drop = 'ores:osmium_lump', + sounds = default.node_sound_stone_defaults(), + groups = {cracky=1}, +}) + +minetest.register_craftitem("ores:osmium_lump", { + description = "Osmium Lump", + inventory_image = "ores_osmium_lump.png", +}) + +minetest.register_node("ores:bauxite_ore", { + description = "Osmium Ore", + tiles = {"mapgen_stone.png^ores_bauxite.png"}, + is_ground_content = true, + drop = 'ores:bauxite_lump', + sounds = default.node_sound_stone_defaults(), + groups = {cracky=2}, +}) + +minetest.register_craftitem("ores:bauxite_lump", { + description = "Bauxite Lump", + inventory_image = "ores_bauxite_lump.png", +}) + +minetest.register_node("ores:coal_ore", { + description = "Coal Ore", + tiles = {"mapgen_stone.png^ores_coal.png"}, + is_ground_content = true, + drop = 'ores:coal_lump', + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craftitem("ores:coal_lump", { + description = "Coal Lump", + inventory_image = "ores_coal_lump.png", +}) + +minetest.register_node("ores:cobalt_ore", { + description = "Osmium Ore", + tiles = {"mapgen_stone.png^ores_cobalt.png"}, + is_ground_content = true, + drop = 'ores:coal_lump', + groups = {cracky=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craftitem("ores:cobalt_lump", { + description = "Cobalt Lump", + inventory_image = "ores_cobalt_lump.png", +}) + +minetest.register_node("ores:copper_ore", { + description = "Copper Ore", + tiles = {"mapgen_stone.png^ores_copper.png"}, + is_ground_content = true, + drop = 'ores:copper_lump', + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craftitem("ores:copper_lump", { + description = "Copper Lump", + inventory_image = "ores_copper_lump.png", +}) + +minetest.register_node("ores:diamond_ore", { + description = "Diamond Ore", + tiles = {"mapgen_stone.png^ores_diamond.png"}, + is_ground_content = true, + drop = 'ores:diamond', + groups = {cracky=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craftitem("ores:diamond", { + description = "Diamond", + inventory_image = "ores_diamond_crystal.png", +}) + +minetest.register_node("ores:mese", { + description = "Mese Block", + tiles = {"ores_mese_block.png"}, + is_ground_content = true, + groups = {cracky=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("ores:mese_ore", { + description = "Mese Ore", + tiles = {"mapgen_stone.png^ores_mese.png"}, + is_ground_content = true, + groups = {cracky=1}, + drop = 'ores:mese_crystal', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craftitem("ores:mese_crystal", { + description = "Mese Crystal", + inventory_image = "ores_mese_crystal.png", +}) + +minetest.register_node("ores:obsidian", { + description = "Obsidian", + tiles = {"ores_obsidian_block.png"}, + is_ground_content = true, + groups = {cracky=1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("ores:obsidian_ore", { + description = "Obsidian Ore", + tiles = {"mapgen_stone.png^ores_obsidian.png"}, + is_ground_content = true, + groups = {cracky=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craftitem("ores:obsidian_fragment", { + description = "Obsidian Fragment", + inventory_image = "ores_obsidian_fragment.png", +}) + +minetest.register_node("ores:lead_ore", { + description = "Lead Ore", + tiles = {"mapgen_stone.png^ores_lead.png"}, + is_ground_content = true, + groups = {cracky=2}, + sounds = default.node_sound_stone_defaults(), + drop = 'ores:lead_lump', +}) + +minetest.register_craftitem("ores:lead_lump", { + description = "Lead Lump", + inventory_image = "ores_lead_lump.png", +}) + +minetest.register_node("ores:silver_ore", { + description = "Silver Ore", + tiles = {"mapgen_stone.png^ores_silver.png"}, + drop = 'ores:silver_lump', + is_ground_content = true, + groups = {cracky=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_craftitem("ores:silver_lump", { + description = "Silver Lump", + inventory_image = "ores_silver_lump.png", +}) + +minetest.register_node("ores:platinum_ore", { + description = "Platinum Ore", + drop = 'ores:platinum_lump', + tiles = {"mapgen_stone.png^ores_platinum.png"}, + is_ground_content = true, + sounds = default.node_sound_stone_defaults(), + groups = {cracky=1}, +}) + +minetest.register_craftitem("ores:platinum_lump", { + description = "Platinum Lump", + inventory_image = "ores_platinum_lump.png", +}) + +minetest.register_node("ores:tin_ore", { + description = "Tin Ore", + sounds = default.node_sound_stone_defaults(), + drop = 'ores:tin_lump', + tiles = {"mapgen_stone.png^ores_tin.png"}, + is_ground_content = true, + groups = {cracky=3}, +}) + +minetest.register_craftitem("ores:tin_lump", { + description = "Tin Lump", + inventory_image = "ores_tin_lump.png", +}) + +minetest.register_node("ores:iron_ore", { + description = "Iron Ore", + sounds = default.node_sound_stone_defaults(), + drop = 'ores:iron_lump', + tiles = {"mapgen_stone.png^ores_iron.png"}, + is_ground_content = true, + groups = {cracky=3}, +}) + +minetest.register_craftitem("ores:iron_lump", { + description = "Iron Lump", + inventory_image = "ores_iron_lump.png", +}) + +minetest.register_node("ores:gold_ore", { + description = "Gold Ore", + sounds = default.node_sound_stone_defaults(), + drop = 'ores:gold_lump', + tiles = {"mapgen_stone.png^ores_gold.png"}, + is_ground_content = true, + groups = {cracky=3}, +}) + +minetest.register_craftitem("ores:gold_lump", { + description = "Gold Lump", + inventory_image = "ores_gold_lump.png", +}) + +minetest.register_node("ores:magma_stone", { + description = "Magma Stone", + sounds = default.node_sound_stone_defaults(), + tiles = {"mapgen_magma_rock.png"}, + is_ground_content = true, + groups = {cracky=1}, +}) + + + +-- Liquids + +minetest.register_node("ores:oil_flowing", { + description = "Flowing Oil", + inventory_image = minetest.inventorycube("ores_oil.png"), + drawtype = "flowingliquid", + tiles = {"ores_oil.png"}, + special_tiles = { + { + image="oil_flowing.png", + backface_culling=false, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} + }, + { + image="oil_flowing.png", + backface_culling=true, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} + }, + }, + alpha = 255, + paramtype = "light", + paramtype2 = "flowingliquid", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + drop = "", + drowning = 1, + is_ground_content = true, + liquid_renewable = false, + liquidtype = "flowing", + liquid_alternative_flowing = "ores:oil_flowing", + liquid_alternative_source = "ores:oil_source", + liquid_viscosity = 12, + post_effect_color = {a=250, r=10, g=10, b=10}, + groups = {water=3, liquid=3, flammable=1}, +}) + +minetest.register_node("ores:oil_source", { + description = "Oil Source", + inventory_image = minetest.inventorycube("ores_oil.png"), + drawtype = "liquid", + tiles = { + {name="oil_source.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}} + }, + special_tiles = { + -- New-style water source material (mostly unused) + { + name="oil_source.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, + backface_culling = false, + } + }, + alpha = 255, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + is_ground_content = true, + liquid_renewable = false, + drop = "", + drowning = 1, + liquidtype = "source", + liquid_alternative_flowing = "ores:oil_flowing", + liquid_alternative_source = "ores:oil_source", + liquid_viscosity = 12, + post_effect_color = {a=250, r=10, g=10, b=10}, + groups = {water=3, liquid=3, flammable=1}, +}) \ No newline at end of file diff --git a/mods/ores/oregen.lua b/mods/ores/oregen.lua new file mode 100644 index 0000000..65b5dd8 --- /dev/null +++ b/mods/ores/oregen.lua @@ -0,0 +1,327 @@ +--oregen.lua + + -- This file is part of BFD. + + -- BFD is free software: you can redistribute it and/or modify + -- it under the terms of the GNU General Public License as published by + -- the Free Software Foundation, either version 3 of the License, or + -- (at your option) any later version. + + -- BFD is distributed in the hope that it will be useful, + -- but WITHOUT ANY WARRANTY; without even the implied warranty of + -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + -- GNU General Public License for more details. + + -- You may contact Jordach via the Minetest Forums PM service for help + -- or ask on the forum topic for which this game is set on. + + -- You should have received a copy of the GNU General Public License + -- along with BFD. If not, see . + +-- coal, turns out, not very cold + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:coal_ore", + wherein = "mapgen:stone", + clust_scarcity = 4*4*4, + clusm_num_ores = 8, + clust_size = 3, + height_min = -4096, + height_max = 220, +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:coal_ore", + wherein = "mapgen:stone", + clust_scarcity = 12*12*12, + clust_num_ores = 12, + clust_size = 6, + height_min = -4096, + height_max = 220, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:coal_ore", + wherein = "mapgen:stone", + clust_scarcity = 12*12*12, + clust_num_ores = 12, + clust_size = 6, + height_min = -31000, + height_max = -16392, + flags = "absheight", +}) + +-- iron, good for the blood oxygen supply, and tools + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:iron_ore", + wherein = "mapgen:stone", + clust_scarcity = 7*7*7, + clust_num_ores = 5, + clust_size = 3, + height_min = -4096, + height_max = -64, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:iron_ore", + wherein = "mapgen:stone", + clust_scarcity = 7*7*7, + clust_num_ores = 9, + clust_size = 3, + height_min = -4096, + height_max = -128, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:iron_ore", + wherein = "mapgen:stone", + clust_scarcity = 7*7*7, + clust_num_ores = 9, + clust_size = 3, + height_min = -31000, + height_max = -16392, + flags = "absheight", +}) + +-- copper, LAPD, FREEZE! + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:copper_ore", + wherein = "mapgen:stone", + clust_scarcity = 12*12*12, + clust_num_ores = 4, + clust_size = 3, + height_min = -4096, + height_max = -16, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:copper_ore", + wherein = "mapgen:stone", + clust_scarcity = 12*12*12, + clust_num_ores = 4, + clust_size = 3, + height_min = -31000, + height_max = -16392, + flags = "absheight", +}) + +-- tin, those speakers sound rather tinny, timmy. + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:tin_ore", + wherein = "mapgen:stone", + clust_scarcity = 15*15*15, + clust_num_ores = 5, + clust_size = 4, + height_min = -4096, + height_max = -32, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:tin_ore", + wherein = "mapgen:stone", + clust_scarcity = 15*15*15, + clust_num_ores = 5, + clust_size = 4, + height_min = -4096, + height_max = -32, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:tin_ore", + wherein = "mapgen:stone", + clust_scarcity = 15*15*15, + clust_num_ores = 5, + clust_size = 4, + height_min = -31000, + height_max = -16392, + flags = "absheight", +}) + +-- lead, perhaps related to heavy metal bands? + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:lead_ore", + wherein = "mapgen:stone", + clust_scarcity = 9*9*9, + clust_num_ores = 10, + clust_size = 3, + height_min = -4096, + height_max = -256, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:lead_ore", + wherein = "mapgen:stone", + clust_scarcity = 13*13*13, + clust_num_ores = 12, + clust_size = 4, + height_min = -4096, + height_max = -256, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:lead_ore", + wherein = "mapgen:stone", + clust_scarcity = 9*9*9, + clust_num_ores = 10, + clust_size = 3, + height_min = -31000, + height_max = -16392, + flags = "absheight", +}) + +-- feed me with a silver spoon ;) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:silver_ore", + wherein = "mapgen:stone", + clust_scarcity = 10*10*10, + clust_num_ores = 15, + clust_size = 6, + height_min = -4096, + height_max = -256, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:silver_ore", + wherein = "mapgen:stone", + clust_scarcity = 9*9*9, + clust_num_ores = 19, + clust_size = 9, + height_min = -31000, + height_max = -16392, + flags = "absheight", +}) + +--diamonds, rare, but eyes don't twinkle like diamonds. + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:diamond_ore", + wherein = "mapgen:stone", + clust_scarcity = 17*17*17, + clust_num_ores = 4, + clust_size = 3, + height_min = -1024, + height_max = -256, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:diamond_ore", + wherein = "mapgen:stone", + clust_scarcity = 15*15*15, + clust_num_ores = 4, + clust_size = 3, + height_min = -31000, + height_max = -256, + flags = "absheight", +}) + +-- gold, the football players choice of scoring: GOALLLDDDD! + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:gold_ore", + wherein = "mapgen:stone", + clust_scarcity = 15*15*15, + clust_num_ores = 3, + clust_size = 2, + height_min = -255, + height_max = -64, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:gold_ore", + wherein = "mapgen:stone", + clust_scarcity = 13*13*13, + clust_num_ores = 5, + clust_size = 3, + height_min = -4096, + height_max = -512, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:gold_ore", + wherein = "mapgen:stone", + clust_scarcity = 13*13*13, + clust_num_ores = 5, + clust_size = 3, + height_min = -31000, + height_max = -16392, + flags = "absheight", +}) + +-- MESE, must be easy MESEY getting this stuff + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:mese_ore", + wherein = "mapgen:stone", + clust_scarcity = 18*18*18, + clust_num_ores = 3, + clust_size = 2, + height_min = -255, + height_max = -64, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:mese_ore", + wherein = "mapgen:stone", + clust_scarcity = 14*14*14, + clust_num_ores = 5, + clust_size = 3, + height_min = -16392, + height_max = -256, + flags = "absheight", +}) + +minetest.register_ore({ + ore_type = "scatter", + ore = "ores:mese", + wherein = "mapgen:stone", + clust_scarcity = 36*36*36, + clust_num_ores = 3, + clust_size = 2, + height_min = -31000, + height_max = -4096, + flags = "absheight", +}) + +-- black gold, otherwise known as oil + diff --git a/mods/ores/textures/oil_flowing.png b/mods/ores/textures/oil_flowing.png new file mode 100644 index 0000000..3756e27 Binary files /dev/null and b/mods/ores/textures/oil_flowing.png differ diff --git a/mods/ores/textures/oil_source.png b/mods/ores/textures/oil_source.png new file mode 100644 index 0000000..d0d40a8 Binary files /dev/null and b/mods/ores/textures/oil_source.png differ diff --git a/mods/ores/textures/ores_bauxite.png b/mods/ores/textures/ores_bauxite.png new file mode 100644 index 0000000..a895113 Binary files /dev/null and b/mods/ores/textures/ores_bauxite.png differ diff --git a/mods/ores/textures/ores_bauxite_lump.png 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b/mods/ores/textures/ores_tin_lump.png new file mode 100644 index 0000000..2e35a8c Binary files /dev/null and b/mods/ores/textures/ores_tin_lump.png differ diff --git a/mods/player_textures/README.txt b/mods/player_textures/README.txt new file mode 100644 index 0000000..5a342df --- /dev/null +++ b/mods/player_textures/README.txt @@ -0,0 +1,15 @@ +Player Textures Mod for Minetest-c55 +==================================== + +This mod allows players to use different textures. Just place the model skin textures in the player_textures/textures/ folder like this: +player_.png + +and the player with the name will have this texture. + +License of source code: +----------------------- +WTFPL + +License of the example textures: +-------------------------------- +WTFPL diff --git a/mods/player_textures/depends.txt b/mods/player_textures/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/player_textures/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/player_textures/init.lua b/mods/player_textures/init.lua new file mode 100644 index 0000000..af447c1 --- /dev/null +++ b/mods/player_textures/init.lua @@ -0,0 +1,10 @@ +minetest.register_on_joinplayer(function(player) + local filename = minetest.get_modpath("player_textures").."/textures/player_"..player:get_player_name() + local f = io.open(filename..".png") + if f then + f:close() + player:set_properties({ + textures = {"player_"..player:get_player_name()..".png"}, + }) + end +end) diff --git a/mods/player_textures/textures/player_Angels_den.png b/mods/player_textures/textures/player_Angels_den.png new file mode 100644 index 0000000..2f1fa22 Binary files /dev/null and b/mods/player_textures/textures/player_Angels_den.png differ diff --git a/mods/player_textures/textures/player_Calinou.png b/mods/player_textures/textures/player_Calinou.png new file mode 100644 index 0000000..40cf510 Binary files /dev/null and b/mods/player_textures/textures/player_Calinou.png differ diff --git a/mods/player_textures/textures/player_ChubbaBubba.png b/mods/player_textures/textures/player_ChubbaBubba.png new file mode 100644 index 0000000..02463dd Binary files /dev/null and b/mods/player_textures/textures/player_ChubbaBubba.png differ diff --git a/mods/player_textures/textures/player_CrystalGlow.png b/mods/player_textures/textures/player_CrystalGlow.png new file mode 100644 index 0000000..a93bb05 Binary files /dev/null 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0000000..7804d9a Binary files /dev/null and b/mods/player_textures/textures/player_stormchaser3000.png differ diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua new file mode 100644 index 0000000..c257235 --- /dev/null +++ b/mods/screwdriver/init.lua @@ -0,0 +1,159 @@ + +local mode_text = { + {"Change rotation, Don't change axisdir."}, + {"Keep choosen face in front then rotate it."}, + {"Change axis dir, Reset rotation."}, + {"Bring top in front then rotate it."}, +} + +local opposite_faces = { + [0] = 5, + [1] = 2, + [2] = 1, + [3] = 4, + [4] = 3, + [5] = 0, +} + +local function screwdriver_setmode(user,itemstack) + local player_name = user:get_player_name() + local item = itemstack:to_table() + local mode = tonumber(itemstack:get_metadata()) + if not mode then + minetest.chat_send_player(player_name, "Hold shift and use to change screwdriwer modes.") + mode = 0 + end + mode = mode + 1 + if mode == 5 then + mode = 1 + end + minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] ) + itemstack:set_name("screwdriver:screwdriver"..mode) + itemstack:set_metadata(mode) + return itemstack +end + +local function get_node_face(pointed_thing) + local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z + local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z + if ay > uy then return 0 -- Top + elseif az > uz then return 1 -- Z+ side + elseif az < uz then return 2 -- Z- side + elseif ax > ux then return 3 -- X+ side + elseif ax < ux then return 4 -- X- side + elseif ay < uy then return 5 -- Bottom + else + error("pointed_thing.above and under are the same!") + end +end + +local function nextrange(x, max) + x = x + 1 + if x > max then + x = 0 + end + return x +end + +local function screwdriver_handler(itemstack, user, pointed_thing) + if pointed_thing.type ~= "node" then + return + end + local pos = pointed_thing.under + local keys = user:get_player_control() + local player_name = user:get_player_name() + local mode = tonumber(itemstack:get_metadata()) + if not mode or keys["sneak"] == true then + return screwdriver_setmode(user, itemstack) + end + if minetest.is_protected(pos, user:get_player_name()) then + minetest.record_protection_violation(pos, user:get_player_name()) + return + end + local node = minetest.get_node(pos) + local ndef = minetest.registered_nodes[node.name] + if not ndef or not ndef.paramtype2 == "facedir" or + (ndef.drawtype == "nodebox" and + not ndef.node_box.type == "fixed") or + node.param2 == nil then + return + end + -- Get ready to set the param2 + local n = node.param2 + local axisdir = math.floor(n / 4) + local rotation = n - axisdir * 4 + if mode == 1 then + n = axisdir * 4 + nextrange(rotation, 3) + elseif mode == 2 then + -- If you are pointing at the axisdir face or the + -- opposite one then you can just rotate the node. + -- Otherwise change the axisdir, avoiding the facing + -- and opposite axes. + local face = get_node_face(pointed_thing) + if axisdir == face or axisdir == opposite_faces[face] then + n = axisdir * 4 + nextrange(rotation, 3) + else + axisdir = nextrange(axisdir, 5) + -- This is repeated because switching from the face + -- can move to to the opposite and vice-versa + if axisdir == face or axisdir == opposite_faces[face] then + axisdir = nextrange(axisdir, 5) + end + if axisdir == face or axisdir == opposite_faces[face] then + axisdir = nextrange(axisdir, 5) + end + n = axisdir * 4 + end + elseif mode == 3 then + n = nextrange(axisdir, 5) * 4 + elseif mode == 4 then + local face = get_node_face(pointed_thing) + if axisdir == face then + n = axisdir * 4 + nextrange(rotation, 3) + else + n = face * 4 + end + end + --print (dump(axisdir..", "..rotation)) + node.param2 = n + minetest.swap_node(pos, node) + local item_wear = tonumber(itemstack:get_wear()) + item_wear = item_wear + 327 + if item_wear > 65535 then + itemstack:clear() + return itemstack + end + itemstack:set_wear(item_wear) + return itemstack +end + +minetest.register_craft({ + output = "screwdriver:screwdriver", + recipe = { + {"default:steel_ingot"}, + {"group:stick"} + } +}) + +minetest.register_tool("screwdriver:screwdriver", { + description = "Screwdriver", + inventory_image = "screwdriver.png", + on_use = function(itemstack, user, pointed_thing) + screwdriver_handler(itemstack, user, pointed_thing) + return itemstack + end, +}) + +for i = 1, 4 do + minetest.register_tool("screwdriver:screwdriver"..i, { + description = "Screwdriver in Mode "..i, + inventory_image = "screwdriver.png^tool_mode"..i..".png", + wield_image = "screwdriver.png", + groups = {not_in_creative_inventory=1}, + on_use = function(itemstack, user, pointed_thing) + screwdriver_handler(itemstack, user, pointed_thing) + return itemstack + end, + }) +end + diff --git a/mods/screwdriver/readme.txt b/mods/screwdriver/readme.txt new file mode 100644 index 0000000..d0b10e0 --- /dev/null +++ b/mods/screwdriver/readme.txt @@ -0,0 +1,18 @@ +Minetest mod: screwdriver +========================= + +License of source code: +----------------------- +Copyright (C) 2013 RealBadAngel, Maciej Kasatkin + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/screwdriver/textures/screwdriver.png b/mods/screwdriver/textures/screwdriver.png new file mode 100644 index 0000000..1f2cb87 Binary files /dev/null and b/mods/screwdriver/textures/screwdriver.png differ diff --git a/mods/screwdriver/textures/tool_mode1.png b/mods/screwdriver/textures/tool_mode1.png 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Forked from thexyz's/ +-- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz +-- and Diego Martinez + +signs_lib = {} + +signs_lib.modpath = minetest.get_modpath("signs_lib") +signs_lib.intllib_modpath = minetest.get_modpath("intllib") + +local S +if signs_lib.intllib_modpath then + dofile(signs_lib.intllib_modpath.."/intllib.lua") + S = intllib.Getter(minetest.get_current_modname()) +else + S = function ( s ) return s end +end +signs_lib.gettext = S + +--table copy + +function signs_lib.table_copy(t) + local nt = { }; + for k, v in pairs(t) do + if type(v) == "table" then + nt[k] = signs_lib.table_copy(v) + else + nt[k] = v + end + end + return nt +end + +-- infinite stacks + +if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then + signs_lib.expect_infinite_stacks = false +else + signs_lib.expect_infinite_stacks = true +end + +-- CONSTANTS + +local MP = minetest.get_modpath("signs_lib") + +-- Used by `build_char_db' to locate the file. +local FONT_FMT = "%s/hdf_%02x.png" + +-- Simple texture name for building text texture. +local FONT_FMT_SIMPLE = "hdf_%02x.png" + +-- Path to the textures. +local TP = MP.."/textures" + +local TEXT_SCALE = {x=0.8, y=0.5} + +-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza + +local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A) + +-- Read the image size from a PNG file. +-- Returns image_w, image_h. +-- Only the LSB is read from each field! +local function read_char_size(c) + local filename = FONT_FMT:format(TP, c) + local f = io.open(filename, "rb") + f:seek("set", 0x0) + local hdr = f:read(8) + if hdr ~= PNG_HDR then + f:close() + return + end + f:seek("set", 0x13) + local ws = f:read(1) + f:seek("set", 0x17) + local hs = f:read(1) + f:close() + return ws:byte(), hs:byte() +end + +-- Set by build_char_db() +local LINE_HEIGHT +local SIGN_WIDTH + +-- Size of the canvas, in characters. +-- Please note that CHARS_PER_LINE is multiplied by the average character +-- width to get the total width of the canvas, so for proportional fonts, +-- either more or fewer characters may fit on a line. +local CHARS_PER_LINE = 30 +local NUMBER_OF_LINES = 6 + +-- Separation between lines. 1.0 means no separation (ypos offset by text +-- height), 2.0 is one "line" (ypos offset by two times text height), etc. +local LINE_SEP = 1.2 + +-- This holds the individual character widths. +-- Indexed by the actual character (e.g. charwidth["A"]) +local charwidth = { } + +-- File to cache the font size to. +local CHARDB_FILE = minetest.get_worldpath().."/signs_lib_chardb" + +-- Returns true if any file differs from cached one. +local function check_random_chars() + for i = 1, 5 do + local c = math.random(32, 126) + local w, h = read_char_size(c) + + -- File is not a PNG... wut? + if not (w and h) then return true end + + local ch = string.char(c) + if (not charwidth[ch]) -- Char is not cached. + or (charwidth[ch] ~= w) -- Width differs. + or (LINE_HEIGHT and (LINE_HEIGHT ~= h)) -- Height differs + then + -- In any case, file is different; rebuild cache. + return true + end + end + -- OK, our superficial check passed. If the textures are messed up, + -- it's not our problem. + return false +end + +local function build_char_db() + + LINE_HEIGHT = nil + SIGN_WIDTH = nil + + -- To calculate average char width. + local total_width = 0 + local char_count = 0 + + -- Try to load cached data to avoid heavy disk I/O. + + local cdbf = io.open(CHARDB_FILE, "rt") + + if cdbf then + minetest.log("info", "[signs_lib] "..S("Reading cached character database.")) + for line in cdbf:lines() do + local ch, w = line:match("(0x[0-9A-Fa-f]+)%s+([0-9][0-9]*)") + if ch and w then + local c = tonumber(ch) + w = tonumber(w) + if c and w then + if c == 0 then + LINE_HEIGHT = w + elseif (c >= 32) and (c < 127) then + charwidth[string.char(c)] = w + total_width = total_width + w + char_count = char_count + 1 + end + end + end + end + cdbf:close() + if LINE_HEIGHT then + -- Check some random characters to see if the file on disk differs + -- from the cached one. If so, then ditch cached data and rebuild + -- (font probably was changed). + if check_random_chars() then + LINE_HEIGHT = nil + minetest.log("info", "[signs_lib] " + ..S("Font seems to have changed. Rebuilding cache.") + ) + end + else + minetest.log("warning", "[signs_lib] " + ..S("Could not find font line height in cached DB. Trying brute force.") + ) + end + end + + if not LINE_HEIGHT then + -- OK, something went wrong... try brute force loading from texture files. + + charwidth = { } + + total_width = 0 + char_count = 0 + + for c = 32, 126 do + local w, h = read_char_size(c) + if w and h then + local ch = string.char(c) + charwidth[ch] = w + total_width = total_width + w + char_count = char_count + 1 + if not LINE_HEIGHT then LINE_HEIGHT = h end + end + end + + if not LINE_HEIGHT then + error("Could not find font line height.") + end + + end + + -- XXX: Is there a better way to calc this? + SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE) + + -- Try to save cached list back to disk. + + local e -- Note: `cdbf' is already declared local above. + cdbf, e = io.open(CHARDB_FILE, "wt") + if not cdbf then + minetest.log("warning", "[signs_lib] Could not save cached char DB: "..(e or "")) + return + end + + cdbf:write(("0x00 %d\n"):format(LINE_HEIGHT)) + for c = 32, 126 do + local w = charwidth[string.char(c)] + if w then + cdbf:write(("0x%02X %d\n"):format(c, w)) + end + end + cdbf:close() + +end + +local signs = { + {delta = {x = 0, y = 0.15, z = 0.399}, yaw = 0}, + {delta = {x = 0.399, y = 0.15, z = 0 }, yaw = math.pi / -2}, + {delta = {x = 0, y = 0.15, z = -0.399}, yaw = math.pi}, + {delta = {x = -0.399, y = 0.15, z = 0 }, yaw = math.pi / 2}, +} + +local signs_yard = { + {delta = {x = 0, y = 0.15, z = -0.05}, yaw = 0}, + {delta = {x = -0.05, y = 0.15, z = 0 }, yaw = math.pi / -2}, + {delta = {x = 0, y = 0.15, z = 0.05}, yaw = math.pi}, + {delta = {x = 0.05, y = 0.15, z = 0 }, yaw = math.pi / 2}, +} + +local signs_post = { + {delta = {x = 0, y = 0.15, z = -0.226}, yaw = 0}, + {delta = {x = -0.226, y = 0.15, z = 0 }, yaw = math.pi / -2}, + {delta = {x = 0, y = 0.15, z = 0.226 }, yaw = math.pi}, + {delta = {x = 0.226, y = 0.15, z = 0 }, yaw = math.pi / 2}, +} + +local sign_groups = {choppy=2, dig_immediate=2} + +local fences_with_sign = { } + +-- some local helper functions + +local function split_lines_and_words(text) + local lines = { } + local line = { } + if not text then return end + for word in text:gmatch("%S+") do + if word == "|" then + table.insert(lines, line) + if #lines >= NUMBER_OF_LINES then break end + line = { } + elseif word == "\\|" then + table.insert(line, "|") + else + table.insert(line, word) + end + end + table.insert(lines, line) + return lines +end + +local math_max = math.max + +local function make_line_texture(line, lineno) + + local width = 0 + local maxw = 0 + + local words = { } + + -- We check which chars are available here. + for word_i, word in ipairs(line) do + local chars = { } + local ch_offs = 0 + for i = 1, #word do + local c = word:sub(i, i) + local w = charwidth[c] + if w then + width = width + w + 1 + if width >= (SIGN_WIDTH - charwidth[" "]) then + width = 0 + else + maxw = math_max(width, maxw) + end + table.insert(chars, { + off=ch_offs, + tex=FONT_FMT_SIMPLE:format(c:byte()) + }) + ch_offs = ch_offs + w + 1 + end + end + width = width + charwidth[" "] + 1 + maxw = math_max(width, maxw) + table.insert(words, { chars=chars, w=ch_offs }) + end + + -- Okay, we actually build the "line texture" here. + + local texture = { } + + local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2) + + local xpos = start_xpos + local ypos = (LINE_HEIGHT * lineno) + + for word_i, word in ipairs(words) do + local xoffs = (xpos - start_xpos) + if (xoffs > 0) and ((xoffs + word.w) > maxw) then + xpos = start_xpos + ypos = ypos + (LINE_HEIGHT * LINE_SEP) + lineno = lineno + 1 + if lineno >= NUMBER_OF_LINES then break end + end + for ch_i, ch in ipairs(word.chars) do + table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex)) + end + xpos = xpos + word.w + charwidth[" "] + end + + return table.concat(texture, ""), lineno +end + +local function make_sign_texture(lines) + local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES * LINE_SEP) } + local lineno = 0 + for i = 1, #lines do + if lineno >= NUMBER_OF_LINES then break end + local linetex, ln = make_line_texture(lines[i], lineno) + table.insert(texture, linetex) + lineno = ln + 1 + end + return table.concat(texture, "") +end + +local function set_obj_text(obj, text) + obj:set_properties({ + textures={make_sign_texture(split_lines_and_words(text))}, + visual_size = TEXT_SCALE, + }) +end + +signs_lib.construct_sign = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", "field[text;;${text}]") + meta:set_string("infotext", "") +end + +signs_lib.destruct_sign = function(pos) + local objects = minetest.get_objects_inside_radius(pos, 0.5) + for _, v in ipairs(objects) do + local e = v:get_luaentity() + if e and e.name == "signs:text" then + v:remove() + end + end +end + +local function make_infotext(text) + local lines = split_lines_and_words(text) or {} + local lines2 = { } + for _, line in ipairs(lines) do + table.insert(lines2, table.concat(line, " ")) + end + return table.concat(lines2, "\n") +end + +signs_lib.update_sign = function(pos, fields) + local meta = minetest.get_meta(pos) + if fields then + meta:set_string("infotext", make_infotext(fields.text).." ") + meta:set_string("text", fields.text) + end + local text = meta:get_string("text") + if text == nil then return end + local objects = minetest.get_objects_inside_radius(pos, 0.5) + for _, v in ipairs(objects) do + local e = v:get_luaentity() + if e and e.name == "signs:text" then + set_obj_text(v, text) + return + end + end + + -- if there is no entity + local sign_info + if minetest.get_node(pos).name == "signs:sign_yard" then + sign_info = signs_yard[minetest.get_node(pos).param2 + 1] + elseif minetest.get_node(pos).name == "default:sign_wall" then + sign_info = signs[minetest.get_node(pos).param2 + 1] + else --if minetest.get_node(pos).name == "signs:sign_post" then + sign_info = signs_post[minetest.get_node(pos).param2 + 1] + end + if sign_info == nil then + return + end + local text = minetest.add_entity({x = pos.x + sign_info.delta.x, + y = pos.y + sign_info.delta.y, + z = pos.z + sign_info.delta.z}, "signs:text") + text:setyaw(sign_info.yaw) +end + +minetest.register_node(":deco:sign_wall", { + description = S("Sign"), + inventory_image = "deco_sign_wall.png", + wield_image = "deco_sign_wall.png", + node_placement_prediction = "", + paramtype = "light", + sunlight_propagates = true, + paramtype2 = "facedir", + drawtype = "nodebox", + node_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}}, + selection_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}}, + tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, + groups = sign_groups, + + on_place = function(itemstack, placer, pointed_thing) + local name + name = minetest.get_node(pointed_thing.under).name + if fences_with_sign[name] then + if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then + minetest.record_protection_violation(pointed_thing.under, + placer:get_player_name()) + return itemstack + end + else + name = minetest.get_node(pointed_thing.above).name + local def = minetest.registered_nodes[name] + if not def.buildable_to then + return itemstack + end + if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then + minetest.record_protection_violation(pointed_thing.above, + placer:get_player_name()) + return itemstack + end + end + + local node=minetest.get_node(pointed_thing.under) + + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) + else + local above = pointed_thing.above + local under = pointed_thing.under + local dir = {x = under.x - above.x, + y = under.y - above.y, + z = under.z - above.z} + + local wdir = minetest.dir_to_wallmounted(dir) + + local placer_pos = placer:getpos() + if placer_pos then + dir = { + x = above.x - placer_pos.x, + y = above.y - placer_pos.y, + z = above.z - placer_pos.z + } + end + + local fdir = minetest.dir_to_facedir(dir) + + local sign_info + local pt_name = minetest.get_node(under).name + print(dump(pt_name)) + + if fences_with_sign[pt_name] then + minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir}) + sign_info = signs_post[fdir + 1] + + elseif wdir == 0 then + --how would you add sign to ceiling? + minetest.add_item(above, "default:sign_wall") + itemstack:take_item() + return itemstack + elseif wdir == 1 then + minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir}) + sign_info = signs_yard[fdir + 1] + else + minetest.add_node(above, {name = "deco:sign_wall", param2 = fdir}) + sign_info = signs[fdir + 1] + end + + local text = minetest.add_entity({x = above.x + sign_info.delta.x, + y = above.y + sign_info.delta.y, + z = above.z + sign_info.delta.z}, "signs:text") + text:setyaw(sign_info.yaw) + + + if not signs_lib.expect_infinite_stacks then + itemstack:take_item() + end + return itemstack + end + end, + on_construct = function(pos) + signs_lib.construct_sign(pos) + end, + on_destruct = function(pos) + signs_lib.destruct_sign(pos) + end, + on_receive_fields = function(pos, formname, fields, sender) + if fields and (not fields.quit) and fields.text then + minetest.log("action", S("%s wrote \"%s\" to sign at %s"):format( + (sender:get_player_name() or ""), + fields.text, + minetest.pos_to_string(pos) + )) + end + if minetest.is_protected(pos, sender:get_player_name()) then + minetest.record_protection_violation(pos, + sender:get_player_name()) + return + end + signs_lib.update_sign(pos, fields) + end, + on_punch = function(pos, node, puncher) + signs_lib.update_sign(pos) + end, +}) + +minetest.register_node(":signs:sign_yard", { + paramtype = "light", + sunlight_propagates = true, + paramtype2 = "facedir", + drawtype = "nodebox", + node_box = {type = "fixed", fixed = { + {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}, + {-0.05, -0.5, -0.049, 0.05, -0.15, 0.049} + }}, + selection_box = {type = "fixed", fixed = {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}}, + tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, + groups = {choppy=2, dig_immediate=2}, + drop = "deco:sign_wall", + + on_construct = function(pos) + signs_lib.construct_sign(pos) + end, + on_destruct = function(pos) + signs_lib.destruct_sign(pos) + end, + on_receive_fields = function(pos, formname, fields, sender) + if fields and (not fields.quit) and fields.text then + minetest.log("action", S("%s wrote \"%s\" to sign at %s"):format( + (sender:get_player_name() or ""), + fields.text, + minetest.pos_to_string(pos) + )) + end + if minetest.is_protected(pos, sender:get_player_name()) then + minetest.record_protection_violation(pos, + sender:get_player_name()) + return + end + signs_lib.update_sign(pos, fields) + end, + on_punch = function(pos, node, puncher) + signs_lib.update_sign(pos) + end, +}) +local signs_text_on_activate + +signs_text_on_activate = function(self) + local meta = minetest.get_meta(self.object:getpos()) + local text = meta:get_string("text") + if text then + set_obj_text(self.object, text) + end +end + +minetest.register_entity(":signs:text", { + collisionbox = { 0, 0, 0, 0, 0, 0 }, + visual = "upright_sprite", + textures = {}, + + on_activate = signs_text_on_activate, +}) + +-- And the good stuff here! :-) + +function signs_lib.register_fence_with_sign(fencename, fencewithsignname) + local def = minetest.registered_nodes[fencename] + local def_sign = minetest.registered_nodes[fencewithsignname] + if not (def and def_sign) then + minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence") + return + end + def = signs_lib.table_copy(def) + def_sign = signs_lib.table_copy(def_sign) + fences_with_sign[fencename] = fencewithsignname + + def.on_place = function(itemstack, placer, pointed_thing, ...) + local node_above = minetest.get_node(pointed_thing.above) + local node_under = minetest.get_node(pointed_thing.under) + local def_above = minetest.registered_nodes[node_above.name] + local def_under = minetest.registered_nodes[node_under.name] + local fdir = minetest.dir_to_facedir(placer:get_look_dir()) + local playername = placer:get_player_name() + + if minetest.is_protected(pointed_thing.under, playername) then + minetest.record_protection_violation(pointed_thing.under, playername) + return + end + + if minetest.is_protected(pointed_thing.above, playername) then + minetest.record_protection_violation(pointed_thing.above, playername) + return + end + + if def_under and def_under.on_rightclick then + return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack + elseif def_under.buildable_to then + minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir}) + if not signs_lib.expect_infinite_stacks then + itemstack:take_item() + end + placer:set_wielded_item(itemstack) + return itemstack + elseif def_above.buildable_to then + minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir}) + if not signs_lib.expect_infinite_stacks then + itemstack:take_item() + end + placer:set_wielded_item(itemstack) + return itemstack + end + end + def_sign.on_construct = function(pos, ...) + signs_lib.construct_sign(pos) + end + def_sign.on_destruct = function(pos, ...) + signs_lib.destruct_sign(pos) + end + def_sign.on_receive_fields = function(pos, formname, fields, sender, ...) + if fields and (not fields.quit) and fields.text then + minetest.log("action", S("%s wrote \"%s\" to sign at %s"):format( + (sender:get_player_name() or ""), + fields.text, + minetest.pos_to_string(pos) + )) + end + if minetest.is_protected(pos, sender:get_player_name()) then + minetest.record_protection_violation(pos, + sender:get_player_name()) + return + end + signs_lib.update_sign(pos, fields) + end + def_sign.on_punch = function(pos, node, puncher, ...) + signs_lib.update_sign(pos) + end + local fencename = fencename + def_sign.after_dig_node = function(pos, node, ...) + node.name = fencename + minetest.add_node(pos, node) + end + def_sign.drop = "default:sign_wall" + minetest.register_node(":"..fencename, def) + minetest.register_node(":"..fencewithsignname, def_sign) + print(S("Registered %s and %s"):format(fencename, fencewithsignname)) +end + +build_char_db() + +if minetest.setting_get("log_mods") then + minetest.log("action", S("signs loaded")) +end diff --git a/mods/signs_lib/locale/de.txt b/mods/signs_lib/locale/de.txt new file mode 100644 index 0000000..8d43f77 --- /dev/null +++ b/mods/signs_lib/locale/de.txt @@ -0,0 +1,9 @@ +# Translation by Xanthin + +Reading cached character database. = Lese zwischengespeicherte Buchstabendatenbank. +Font seems to have changed. Rebuilding cache. = Schriftart scheint sich geaendert zu haben. Wiederaufbau des Zwischenspeichers. +Could not find font line height in cached DB. Trying brute force. = Konnte die Schriftzeilenhoehe nicht in der zwischengespeicherten DB finden. Versuche Brute-Force. +Sign = Schild +%s wrote "%s" to sign at %s = %s schrieb "%s" auf das Schild bei %s +Registered %s and %s = Registrierte %s und %s +signs loaded = signs geladen diff --git a/mods/signs_lib/locale/template.txt b/mods/signs_lib/locale/template.txt new file mode 100644 index 0000000..c1851a8 --- /dev/null +++ b/mods/signs_lib/locale/template.txt @@ -0,0 +1,9 @@ +#Template + +Reading cached character database. = +Font seems to have changed. Rebuilding cache. = +Could not find font line height in cached DB. 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file mode 100644 index 0000000..f3047e9 Binary files /dev/null and b/mods/signs_lib/textures/signs_side.png differ diff --git a/mods/signs_lib/textures/signs_sign.png b/mods/signs_lib/textures/signs_sign.png new file mode 100644 index 0000000..cccbbfa Binary files /dev/null and b/mods/signs_lib/textures/signs_sign.png differ diff --git a/mods/signs_lib/textures/signs_top.png b/mods/signs_lib/textures/signs_top.png new file mode 100644 index 0000000..b090e70 Binary files /dev/null and b/mods/signs_lib/textures/signs_top.png differ diff --git a/mods/stairs/README.txt b/mods/stairs/README.txt new file mode 100644 index 0000000..716a677 --- /dev/null +++ b/mods/stairs/README.txt @@ -0,0 +1,26 @@ +Minetest 0.4 mod: stairs +========================= + +License of source code: +----------------------- +Copyright (C) 2011-2012 Kahrl +Copyright (C) 2011-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + + diff --git a/mods/stairs/depends.txt b/mods/stairs/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/stairs/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/stairs/init.lua b/mods/stairs/init.lua new file mode 100644 index 0000000..76dee92 --- /dev/null +++ b/mods/stairs/init.lua @@ -0,0 +1,290 @@ +-- Minetest 0.4 mod: stairs +-- See README.txt for licensing and other information. + +stairs = {} + +-- Node will be called stairs:stair_ +function stairs.register_stair(subname, recipeitem, groups, images, description, sounds) + minetest.register_node(":stairs:stair_" .. subname, { + description = description, + drawtype = "nodebox", + tiles = images, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = true, + groups = groups, + sounds = sounds, + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + {-0.5, 0, 0, 0.5, 0.5, 0.5}, + }, + }, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local param2 = 0 + + local placer_pos = placer:getpos() + if placer_pos then + local dir = { + x = p1.x - placer_pos.x, + y = p1.y - placer_pos.y, + z = p1.z - placer_pos.z + } + param2 = minetest.dir_to_facedir(dir) + end + + if p0.y-1 == p1.y then + param2 = param2 + 20 + if param2 == 21 then + param2 = 23 + elseif param2 == 23 then + param2 = 21 + end + end + + return minetest.item_place(itemstack, placer, pointed_thing, param2) + end, + }) + + -- for replace ABM + minetest.register_node(":stairs:stair_" .. subname.."upside_down", { + replace_name = "stairs:stair_" .. subname, + groups = {slabs_replace=1}, + }) + + minetest.register_craft({ + output = 'stairs:stair_' .. subname .. ' 4', + recipe = { + {recipeitem, "", ""}, + {recipeitem, recipeitem, ""}, + {recipeitem, recipeitem, recipeitem}, + }, + }) + + -- Flipped recipe for the silly minecrafters + minetest.register_craft({ + output = 'stairs:stair_' .. subname .. ' 4', + recipe = { + {"", "", recipeitem}, + {"", recipeitem, recipeitem}, + {recipeitem, recipeitem, recipeitem}, + }, + }) +end + +-- Node will be called stairs:slab_ +function stairs.register_slab(subname, recipeitem, groups, images, description, sounds) + minetest.register_node(":stairs:slab_" .. subname, { + description = description, + drawtype = "nodebox", + tiles = images, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = true, + groups = groups, + sounds = sounds, + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + -- If it's being placed on an another similar one, replace it with + -- a full block + local slabpos = nil + local slabnode = nil + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local n0 = minetest.get_node(p0) + local n1 = minetest.get_node(p1) + local param2 = 0 + + local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and + n0.param2 >= 20) + + if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then + slabpos = p0 + slabnode = n0 + elseif n1.name == "stairs:slab_" .. subname then + slabpos = p1 + slabnode = n1 + end + if slabpos then + -- Remove the slab at slabpos + minetest.remove_node(slabpos) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + fakestack:set_count(itemstack:get_count()) + + pointed_thing.above = slabpos + local success + fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if success then + itemstack:set_count(fakestack:get_count()) + -- Else put old node back + else + minetest.set_node(slabpos, slabnode) + end + return itemstack + end + + -- Upside down slabs + if p0.y-1 == p1.y then + -- Turn into full block if pointing at a existing slab + if n0_is_upside_down then + -- Remove the slab at the position of the slab + minetest.remove_node(p0) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + fakestack:set_count(itemstack:get_count()) + + pointed_thing.above = p0 + local success + fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if success then + itemstack:set_count(fakestack:get_count()) + -- Else put old node back + else + minetest.set_node(p0, n0) + end + return itemstack + end + + -- Place upside down slab + param2 = 20 + end + + -- If pointing at the side of a upside down slab + if n0_is_upside_down and p0.y+1 ~= p1.y then + param2 = 20 + end + + return minetest.item_place(itemstack, placer, pointed_thing, param2) + end, + }) + + -- for replace ABM + minetest.register_node(":stairs:slab_" .. subname.."upside_down", { + replace_name = "stairs:slab_"..subname, + groups = {slabs_replace=1}, + }) + + minetest.register_craft({ + output = 'stairs:slab_' .. subname .. ' 6', + recipe = { + {recipeitem, recipeitem, recipeitem}, + }, + }) +end + +-- Replace old "upside_down" nodes with new param2 versions +minetest.register_abm({ + nodenames = {"group:slabs_replace"}, + interval = 1, + chance = 1, + action = function(pos, node) + node.name = minetest.registered_nodes[node.name].replace_name + node.param2 = node.param2 + 20 + if node.param2 == 21 then + node.param2 = 23 + elseif node.param2 == 23 then + node.param2 = 21 + end + minetest.set_node(pos, node) + end, +}) + +-- Nodes will be called stairs:{stair,slab}_ +function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) + stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds) + stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds) +end + +stairs.register_stair_and_slab("oak_wood", "deco:oak_plank", + {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, + {"deco_wood_oak_planks.png"}, + "Oak Plank Stair", + "Oak Plank Slab", + default.node_sound_wood_defaults()) + +stairs.register_stair_and_slab("birch_wood", "deco:birch_plank", + {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, + {"deco_wood_birch_planks.png"}, + "Birch Plank Stair", + "Birch Plank Slab", + default.node_sound_wood_defaults()) + +stairs.register_stair_and_slab("cherry_wood", "deco:cherry_plank", + {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, + {"deco_wood_cherry_planks.png"}, + "Cherry Plank Stair", + "Cherry Plank Slab", + default.node_sound_wood_defaults()) + +stairs.register_stair_and_slab("evergreen_wood", "deco:evergreen_plank", + {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, + {"deco_wood_evergreen_planks.png"}, + "Evergreen Plank Stair", + "Evergreen Plank Slab", + default.node_sound_wood_defaults()) + +stairs.register_stair_and_slab("stone", "mapgen:stone", + {cracky=3}, + {"mapgen_stone.png"}, + "Stone Stair", + "Stone Slab", + default.node_sound_stone_defaults()) + +stairs.register_stair_and_slab("cobble", "mapgen:cobble", + {cracky=3}, + {"mapgen_cobble.png"}, + "Cobble Stair", + "Cobble Slab", + default.node_sound_stone_defaults()) + +stairs.register_stair_and_slab("brick", "deco:brick", + {cracky=3}, + {"deco_brick.png"}, + "Brick Stair", + "Brick Slab", + default.node_sound_stone_defaults()) + +stairs.register_stair_and_slab("sandstone", "mapgen:sandstone", + {crumbly=2,cracky=3}, + {"mapgen_sandstone.png"}, + "Sandstone Stair", + "Sandstone Slab", + default.node_sound_stone_defaults()) + +stairs.register_stair_and_slab("ice", "mapgen:ice", + {cracky=3}, + {"mapgen_ice.png"}, + "Solid Ice Stair", + "Solid Ice Slab", + default.node_sound_stone_defaults()) + +stairs.register_stair_and_slab("stone_brick", "deco:stone_brick", + {cracky=3}, + {"deco_stone_brick.png"}, + "Stone Brick Stair", + "Stone Brick Slab", + default.node_sound_stone_defaults()) + +stairs.register_stair_and_slab("stone_tile", "deco:stone_tile", + {cracky=3}, + {"deco_stone_tile.png"}, + "Stone Tile Stair", + "Stone Tile Slab", + default.node_sound_stone_defaults()) \ No newline at end of file diff --git a/mods/tanks/init.lua b/mods/tanks/init.lua new file mode 100644 index 0000000..feb0992 --- /dev/null +++ b/mods/tanks/init.lua @@ -0,0 +1,791 @@ +-- basic empty tank + +minetest.register_node("tanks:level_0", { + description = "Tank", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + --{-0.43750, -0.5, 0.43750, 0.43750, -0.43750+0.0625, -0.43750}, + }, + }, + tiles = {"tankgaugetop.png", "tankgaugetop.png", "tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", + drawtype = "nodebox", +}) + + +-- tank crafting + +minetest.register_craft({ + output = 'tanks:level_0', + recipe = { + {'deco:glass', '', 'deco:glass'}, + {'deco:glass', '', 'deco:glass'}, + {'deco:glass', '', 'deco:glass'}, + } +}) + +-- water tanks + +minetest.register_node("tanks:w_level_1", { + description = "Impossible Node ;)", + drawtype = "nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+0.0625, -0.43750}, + }, + }, + tiles = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_1.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, +}) + +minetest.register_node("tanks:w_level_2", { + description = "Impossible Node ;)", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*3), -0.43750}, + }, + }, + tiles = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_2.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", +}) + +minetest.register_node("tanks:w_level_3", { + description = "Impossible Node ;)", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*5), -0.43750}, + }, + }, + tiles = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_3.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", +}) + +minetest.register_node("tanks:w_level_4", { + description = "Impossible Node ;)", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*7), -0.43750}, + }, + }, + paramtype = "light", + tiles = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_4.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, +}) + +minetest.register_node("tanks:w_level_5", { + description = "Impossible Node ;)", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*9), -0.43750}, + }, + }, + tiles = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_5.png^tankgauge.png"}, + paramtype = "light", + groups = {oddly_breakable_by_hand=1}, +}) + +minetest.register_node("tanks:w_level_6", { + description = "Impossible Node ;)", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*11), -0.43750}, + }, + }, + tiles = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_6.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", +}) + +minetest.register_node("tanks:w_level_7", { + description = "Impossible Node ;)", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*13), -0.43750}, + }, + }, + tiles = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_7.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", +}) + +minetest.register_node("tanks:w_level_8", { + description = "Impossible Node ;)", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*15), -0.43750}, + }, + }, + tiles = {"tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgaugetop.png", "tank_water_level_8.png^tankgauge.png"}, + paramtype = "light", + groups = {oddly_breakable_by_hand=1}, +}) + +-- lava tanks + +minetest.register_node("tanks:l_level_1", { + description = "Impossible Node ;)", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*1), -0.43750}, + }, + }, + tiles = {"tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_1.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", + drawtype = "nodebox", + light_source = math.floor(14/8), +}) + +minetest.register_node("tanks:l_level_2", { + description = "Impossible Node ;)", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*3), -0.43750}, + }, + }, + tiles = {"tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_2.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", + drawtype = "nodebox", + light_source = math.floor(14/7), +}) + +minetest.register_node("tanks:l_level_3", { + description = "Impossible Node ;)", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*5), -0.43750}, + }, + }, + tiles = {"tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_3.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", + drawtype = "nodebox", + light_source = math.floor(14/6), +}) + +minetest.register_node("tanks:l_level_4", { + description = "Impossible Node ;)", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*7), -0.43750}, + }, + }, + tiles = {"tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_4.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", + drawtype = "nodebox", + light_source = math.floor(14/5), +}) + +minetest.register_node("tanks:l_level_5", { + description = "Impossible Node ;)", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*9), -0.43750}, + }, + }, + tiles = {"tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_5.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", + drawtype = "nodebox", + light_source = math.floor(14/4), +}) + +minetest.register_node("tanks:l_level_6", { + description = "Impossible Node ;)", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*11), -0.43750}, + }, + }, + tiles = {"tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_6.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", + drawtype = "nodebox", + light_source = math.floor(14/3), +}) + +minetest.register_node("tanks:l_level_7", { + description = "Impossible Node ;)", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*13), -0.43750}, + }, + }, + tiles = {"tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_7.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", + drawtype = "nodebox", + light_source = math.floor(14/2), +}) + +minetest.register_node("tanks:l_level_8", { + description = "Impossible Node ;)", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*15), -0.43750}, + }, + }, + tiles = {"tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_8.png^tankgaugetop.png", "tank_lava_level_8.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", + drawtype = "nodebox", + light_source = math.floor(14/1), +}) + +-- oil tanks + +minetest.register_node("tanks:o_level_1", { + description = "Impossible node - good try", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*1), -0.43750}, + }, + }, + tiles = {"tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_1.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + drawtype = "nodebox", + paramtype = "light", +}) + +minetest.register_node("tanks:o_level_2", { + description = "Impossible node - good try", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*3), -0.43750}, + }, + }, + tiles = {"tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_2.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, + paramtype = "light", +}) + +minetest.register_node("tanks:o_level_3", { + description = "Impossible node - good try", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*5), -0.43750}, + }, + }, + paramtype = "light", + tiles = {"tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_3.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, +}) + +minetest.register_node("tanks:o_level_4", { + description = "Impossible node - good try", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*7), -0.43750}, + }, + }, + drawtype = "nodebox", + paramtype = "light", + tiles = {"tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_4.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, +}) + +minetest.register_node("tanks:o_level_5", { + description = "Impossible node - good try", + drawtype = "nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*9), -0.43750}, + }, + }, + tiles = {"tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_5.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, +}) + +minetest.register_node("tanks:o_level_6", { + description = "Impossible node - good try", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*11), -0.43750}, + }, + }, + paramtype = "light", + tiles = {"tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_6.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, +}) + +minetest.register_node("tanks:o_level_7", { + description = "Impossible node - good try", + drawtype = "nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*13), -0.43750}, + }, + }, + tiles = {"tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_7.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, +}) + +minetest.register_node("tanks:o_level_8", { + description = "Impossible node - good try", + drawtype = "nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = { + {0.5, 0.5, 0.5, -0.5, -0.5, 0.43750}, + {-0.43750, 0.5, 0.43750, -0.5, -0.5, -0.5}, + {0.5, -0.5, -0.5, -0.5, 0.5, -0.43750}, + {0.5, -0.5, -0.43750, 0.43750, 0.5, 0.43750}, + {-0.43750, -0.5, 0.43750, 0.43750, -0.43750+(0.0625*15), -0.43750}, + }, + }, + tiles = {"tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_8.png^tankgaugetop.png", "tank_oil_level_8.png^tankgauge.png"}, + groups = {oddly_breakable_by_hand=1}, +}) + +-- black magic here + +minetest.register_on_punchnode(function(pos, node, puncher) + if not puncher then return end + lx = pos.x + ly = pos.y + lz = pos.z + tnodename = minetest.get_node(pos) + bname = puncher:get_wielded_item():get_name() + if tnodename.name == "tanks:level_0" then + if bname == "bucket:oil" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:o_level_1"}) + elseif bname == "bucket:bucket_water" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:w_level_1"}) + elseif bname == "bucket:bucket_lava" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:l_level_1"}) + else + return + end + end + + if tnodename.name == "tanks:w_level_1" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_water 1") + minetest.set_node(pos, {name="tanks:level_0"}) + elseif bname == "bucket:bucket_water" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:w_level_2"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:w_level_2" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_water 1") + minetest.set_node(pos, {name="tanks:w_level_1"}) + elseif bname == "bucket:bucket_water" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:w_level_3"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:w_level_3" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_water 1") + minetest.set_node(pos, {name="tanks:w_level_2"}) + elseif bname == "bucket:bucket_water" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:w_level_4"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:w_level_4" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_water 1") + minetest.set_node(pos, {name="tanks:w_level_3"}) + elseif bname == "bucket:bucket_water" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:w_level_5"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:w_level_5" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_water 1") + minetest.set_node(pos, {name="tanks:w_level_4"}) + elseif bname == "bucket:bucket_water" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:w_level_6"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:w_level_6" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_water 1") + minetest.set_node(pos, {name="tanks:w_level_5"}) + elseif bname == "bucket:bucket_water" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:w_level_7"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:w_level_7" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_water 1") + minetest.set_node(pos, {name="tanks:w_level_6"}) + elseif bname == "bucket:bucket_water" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:w_level_8"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:w_level_8" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_water 1") + minetest.set_node(pos, {name="tanks:w_level_7"}) + elseif bname == "bucket:bucket_water" then + --nope.avi + else + --fuck all + end + end + + -- oil + + if tnodename.name == "tanks:o_level_1" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:oil 1") + minetest.set_node(pos, {name="tanks:level_0"}) + elseif bname == "bucket:oil" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:o_level_2"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:o_level_2" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:oil 1") + minetest.set_node(pos, {name="tanks:o_level_1"}) + elseif bname == "bucket:oil" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:o_level_3"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:o_level_3" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:oil 1") + minetest.set_node(pos, {name="tanks:o_level_2"}) + elseif bname == "bucket:oil" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:o_level_4"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:o_level_4" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:oil 1") + minetest.set_node(pos, {name="tanks:o_level_3"}) + elseif bname == "bucket:oil" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:o_level_5"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:o_level_5" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:oil 1") + minetest.set_node(pos, {name="tanks:o_level_4"}) + elseif bname == "bucket:oil" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:o_level_6"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:o_level_6" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:oil 1") + minetest.set_node(pos, {name="tanks:o_level_5"}) + elseif bname == "bucket:oil" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:o_level_7"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:o_level_7" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:oil 1") + minetest.set_node(pos, {name="tanks:o_level_6"}) + elseif bname == "bucket:oil" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:o_level_8"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:o_level_8" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:oil 1") + minetest.set_node(pos, {name="tanks:o_level_7"}) + elseif bname == "bucket:oil" then + --nope.avi + else + --fuck all + end + end + + --lava + + if tnodename.name == "tanks:l_level_1" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_lava 1") + minetest.set_node(pos, {name="tanks:level_0"}) + elseif bname == "bucket:bucket_lava" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:l_level_2"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:l_level_2" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_lava 1") + minetest.set_node(pos, {name="tanks:l_level_1"}) + elseif bname == "bucket:bucket_lava" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:l_level_3"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:l_level_3" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_lava 1") + minetest.set_node(pos, {name="tanks:l_level_2"}) + elseif bname == "bucket:bucket_lava" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:l_level_4"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:l_level_4" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_lava 1") + minetest.set_node(pos, {name="tanks:l_level_3"}) + elseif bname == "bucket:bucket_lava" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:l_level_5"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:l_level_5" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_lava 1") + minetest.set_node(pos, {name="tanks:l_level_4"}) + elseif bname == "bucket:bucket_lava" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:l_level_6"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:l_level_6" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_lava 1") + minetest.set_node(pos, {name="tanks:l_level_5"}) + elseif bname == "bucket:bucket_lava" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:l_level_7"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:l_level_7" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_lava 1") + minetest.set_node(pos, {name="tanks:l_level_6"}) + elseif bname == "bucket:bucket_lava" then + puncher:set_wielded_item("bucket:bucket_empty 1") + minetest.set_node(pos, {name="tanks:l_level_8"}) + else + --fuck all + end + end + + if tnodename.name == "tanks:l_level_8" then + if bname == "bucket:bucket_empty" then + puncher:set_wielded_item("bucket:bucket_lava 1") + minetest.set_node(pos, {name="tanks:l_level_7"}) + elseif bname == "bucket:bucket_lava" then + --nope.avi + else + --fuck all + end + end +end) \ No newline at end of file diff --git a/mods/tanks/textures/tank_lava_level_1.png b/mods/tanks/textures/tank_lava_level_1.png new file mode 100644 index 0000000..34d4f04 Binary files /dev/null and b/mods/tanks/textures/tank_lava_level_1.png differ diff --git a/mods/tanks/textures/tank_lava_level_2.png b/mods/tanks/textures/tank_lava_level_2.png new file mode 100644 index 0000000..f739cfb 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diff --git a/mods/tanks/textures/tankgauge.png b/mods/tanks/textures/tankgauge.png new file mode 100644 index 0000000..263a367 Binary files /dev/null and b/mods/tanks/textures/tankgauge.png differ diff --git a/mods/tanks/textures/tankgaugetop.png b/mods/tanks/textures/tankgaugetop.png new file mode 100644 index 0000000..86c23b0 Binary files /dev/null and b/mods/tanks/textures/tankgaugetop.png differ diff --git a/mods/tbm/init.lua b/mods/tbm/init.lua new file mode 100644 index 0000000..6726621 --- /dev/null +++ b/mods/tbm/init.lua @@ -0,0 +1,730 @@ +-- a Tunnel Boring Machine +torches_down = 1 +tbm = {} + +-- offsets to determine block positions +-- access as [facedir][y][x].X for X offset from current position +-- Y for Y offset from current position and Z for Z offset etc. +-- This is a easy way to determine the 4x4 box that should be +-- mined from the current position based on the current facedir +tbm.offsets = { -- facedir indexed (+1) + { -- facedir = 0 + { -- first line + { X = -1, Y = 2, Z = 1 }, + { X = 0, Y = 2, Z = 1 }, + { X = 1, Y = 2, Z = 1 } + }, + { -- second line + { X = -1, Y = 1, Z = 1 }, + { X = 0, Y = 1, Z = 1 }, + { X = 1, Y = 1, Z = 1 } + }, + { -- third line + { X = -1, Y = 0, Z = 1 }, + { X = 0, Y = 0, Z = 1 }, + { X = 1, Y = 0, Z = 1 } + }, + { -- forth line + { X = -1, Y = -1, Z = 1 }, + { X = 0, Y = -1, Z = 1 }, + { X = 1, Y = -1, Z = 1 } + } + }, + { -- facedir = 1 + { -- first line + { X = 1, Y = 2, Z = -1 }, + { X = 1, Y = 2, Z = 0 }, + { X = 1, Y = 2, Z = 1 } + }, + { -- second line + { X = 1, Y = 1, Z = -1 }, + { X = 1, Y = 1, Z = 0 }, + { X = 1, Y = 1, Z = 1 } + }, + { -- third line + { X = 1, Y = 0, Z = -1 }, + { X = 1, Y = 0, Z = 0 }, + { X = 1, Y = 0, Z = 1 } + }, + { -- forth line + { X = 1, Y = -1, Z = -1 }, + { X = 1, Y = -1, Z = 0 }, + { X = 1, Y = -1, Z = 1 } + } + }, + { -- facedir = 2 + { -- first line + { X = -1, Y = 2, Z = -1 }, + { X = 0, Y = 2, Z = -1 }, + { X = 1, Y = 2, Z = -1 } + }, + { -- second line + { X = -1, Y = 1, Z = -1 }, + { X = 0, Y = 1, Z = -1 }, + { X = 1, Y = 1, Z = -1 } + }, + { -- third line + { X = -1, Y = 0, Z = -1 }, + { X = 0, Y = 0, Z = -1 }, + { X = 1, Y = 0, Z = -1 } + }, + { -- fourth line + { X = -1, Y = -1, Z = -1 }, + { X = 0, Y = -1, Z = -1 }, + { X = 1, Y = -1, Z = -1 } + } + }, + { -- facedir = 3 + { -- first line + { X = -1, Y = 2, Z = -1 }, + { X = -1, Y = 2, Z = 0 }, + { X = -1, Y = 2, Z = 1 } + }, + { -- second line + { X = -1, Y = 1, Z = -1 }, + { X = -1, Y = 1, Z = 0 }, + { X = -1, Y = 1, Z = 1 } + }, + { -- third line + { X = -1, Y = 0, Z = -1 }, + { X = -1, Y = 0, Z = 0 }, + { X = -1, Y = 0, Z = 1 } + }, + { -- fourth line + { X = -1, Y = -1, Z = -1 }, + { X = -1, Y = -1, Z = 0 }, + { X = -1, Y = -1, Z = 1 } + } + } +} + +tbm.newposline = 3 +tbm.newposcolumn = 2 +tbm.rowbelownewpos = 4 + +tbm.placetbm = function(pos, fuel) + -- will correctly pace a TBM at the position indicated + local meta = minetest.get_meta(pos) + meta:set_string("formspec", + "size[8,9]".. + "list[current_name;main;0,0;1,4;]".. + "background[0,0;8,9;tbm_gui.png]".. + "item_image[1,0;1,1;tbm:coke]".. + "image[1,1;1,1;mapgen_cobble.png]".. + "item_image[1,2;1,1;deco:torch]".. + "item_image[1,3;1,1;deco:rail]".. + "list[current_name;inv;2,0;6,4;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", "Tunnel Boring Machine") + meta:set_string("fuel", fuel) + local inv = meta:get_inventory() + inv:set_size("main", 1*4) + inv:set_size("inv", 6*4) +end + +tbm.findnewpos = function(pos, facing) + -- will return the position where the machine will go in the next cycle + local newpos = {} + local box = tbm.offsets[facing + 1] + newpos.x = pos.x + box[tbm.newposline][tbm.newposcolumn].X + newpos.y = pos.y + box[tbm.newposline][tbm.newposcolumn].Y + newpos.z = pos.z + box[tbm.newposline][tbm.newposcolumn].Z + return newpos +end + +tbm.findoldpos = function(pos, facing) + -- will return the position where the machine was before (to drop items) + local oldpos = {} + if facing==0 then + oldpos.x = pos.x + oldpos.z = pos.z - 1 + oldpos.y = pos.y + elseif facing==1 then + oldpos.x = pos.x - 1 + oldpos.z = pos.z + oldpos.y = pos.y + elseif facing==2 then + oldpos.x = pos.x + oldpos.z = pos.z + 1 + oldpos.y = pos.y + else + oldpos.x = pos.x + 1 + oldpos.z = pos.z + oldpos.y = pos.y + end; + return oldpos +end + +tbm.dropitem = function(pos, item) + -- Take item in any format + --[[ + local obj = minetest.add_entity(pos, "__builtin:item") + obj:get_luaentity():set_item(stack:to_string()) + return obj + ]]-- + local stack = ItemStack(item) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + + if inv:room_for_item("inv", stack) then + inv:add_item("inv", stack) + end +end + +tbm.findstack = function(inv, name) + -- will find name in the inventory inv and return its stack or nil + local h = 0 + if not inv:is_empty("main") then + for h = 1, inv:get_size("main") do + local stack = inv:get_stack("main", h) + if stack:get_name() == name then + return stack + end + end + else + return nil + end +end + +tbm.getstackcount = function(pos, name) + -- will return the amount of name in all stacks at position pos + local h = 0 + local inv = minetest.get_meta(pos):get_inventory() + local found = 0 + if not inv:is_empty("main") then + for h = 1, inv:get_size("main") do + local stack = inv:get_stack("main", h) + if stack:get_name() == name then + if not stack:is_empty() then + found = found + stack:get_count() + end + end + end + end + if name == "bucket:oil" or name == "bucket:bucket_empty" then + return 1 + else + return found + end +end + +tbm.setstackcount = function(pos, name, count) + -- will make n stacks at position pos so that they + -- together makes up for count items of the item name + local inv = minetest.get_meta(pos):get_inventory() + local found = tbm.getstackcount(pos, name) + count + local numberofstacks = math.floor(found / 99) + local laststacksize = found % 99 + local h = 0 + for h = 1, numberofstacks do + inv:add_item("main", name.." 99") + end + inv:add_item("main", name.." "..laststacksize) +end + +tbm.breakstones = function(pos, facing) + -- will break all stones in front of the machine + local block = tbm.offsets[facing + 1] + local i = 1 + local j = 1 + local bpos = {} + local oldpos = tbm.findoldpos(pos, facing) + local cobbleresult = 0 + for i = 1, 3 do + for j = 1, 3 do + bpos.x = pos.x + block[i][j].X + bpos.y = pos.y + block[i][j].Y + bpos.z = pos.z + block[i][j].Z + local current = minetest.get_node(bpos) + if current.name ~= 'air' and current.name ~= 'ignore' then + -- If there is no "drop" field on definition table, take the name of the block + if ItemStack({name=current.name}):get_definition().drop == nil then + local dropped = ItemStack({name=current.name}):get_name() + tbm.dropitem(pos, dropped) + else + local dropped = ItemStack({name=current.name}):get_definition().drop + tbm.dropitem(pos, dropped) + end + if dropped ~= "mapgen:cobble" then + tbm.dropitem(pos, dropped) + else + tbm.dropitem(pos, dropped) + --cobbleresult = cobbleresult + 1 + end + minetest.dig_node(bpos) + end + end + end + return cobbleresult +end + +tbm.placecobble = function(pos, facing) + -- place cobblestone below where the machine will be + local box = tbm.offsets[facing + 1] + local i = 1 + local ppos = {} + for i = 1, 3 do + ppos.x = pos.x + box[tbm.rowbelownewpos][i].X + ppos.y = pos.y + box[tbm.rowbelownewpos][i].Y + ppos.z = pos.z + box[tbm.rowbelownewpos][i].Z + minetest.add_node(ppos, { name = "mapgen:cobble" }) + end +end + +tbm.placetorch = function(pos, facing) + -- places a torch besides the track + local box = tbm.offsets[facing + 1] + local ppos = {} + ppos.x = pos.x + box[tbm.newposline][1].X + ppos.y = pos.y + box[tbm.newposline][1].Y + ppos.z = pos.z + box[tbm.newposline][1].Z + minetest.place_node(ppos, { name = "deco:torch" }) +end + +tbm.placetrack = function(pos, facing) + -- places a track behind the machine + local ppos = tbm.findoldpos(pos, facing) + minetest.place_node(ppos, { name = "deco:rail" } ) +end + +minetest.register_node("tbm:tbm", { + description = "Tunnel Boring Machine", + tiles = {"tbm_side.png", + "tbm_side.png", + "tbm_side.png", + "tbm_side.png", + {name="tbm_front_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.6}}, + "tbm_side.png"}, + paramtype = "light", + inventory_image = "tbm_inv.png", + wield_image = "tbm_inv.png", + paramtype2 = 'facedir', + light_source = 10, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {-1.500000,-0.500000,-0.500000,1.500000,2.500000,0.500000}, --front + {-1.500000,-0.500000,-0.500000,-1.300000,2.500000,-4.500000}, --left + {-1.500000,2.300000,-0.500000,1.500000,2.500000,-4.500000}, --top + {1.300000,-0.500000,-0.500000,1.500000,2.500000,-4.500000}, --right + {-1.500000,-0.500000,-0.500000,1.500000,-0.300000,-4.500000}, --bottom + }, + }, + groups = {cracky=1}, + on_construct = function(pos) + tbm.placetbm(pos, "0") + minetest.after(6, function() + tbm.drill(pos) + end) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:is_empty("main") and inv:is_empty("inv") + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + if listname == "main" then + minetest.after(6, function() + tbm.drill(pos) + end) + end + end, +}) + +tbm.drill = function(pos) + local facing = minetest.get_node(pos).param2 + local lightcount = minetest.get_node(pos).param1 + local newpos = tbm.findnewpos(pos, facing) + local oldpos = tbm.findoldpos(pos, facing) + local cokecount = tbm.getstackcount(pos, "tbm:coke") + local cobblecount = tbm.getstackcount(pos, "mapgen:cobble") + local torchcount = tbm.getstackcount(pos, "deco:torch") + local railcount = tbm.getstackcount(pos, "deco:rail") + -- Current metadata + local meta = minetest.get_meta(pos) + -- Current inventory + local inv = meta:get_inventory() + local fuel = tonumber(meta:get_string("fuel")) + if fuel == nil then + fuel = 0 + end + -- check fuel, if below 1, grab a coal coke if coal coke > 0 else, do nothing + if fuel == 0 then + if cokecount > 0 then + fuel = 3 + cokecount = cokecount - 1 + end + end + -- only work if there is fuel, three cobblestones, one track and one torch + if (fuel > 0) and (cobblecount > 2) and (railcount > 0) and (torchcount > 0) then + fuel = fuel - 1 + -- break nodes ahead of the machine + local addcobble = tbm.breakstones(pos, facing) + -- put cobble to make bridges + tbm.placecobble(pos, facing) + cobblecount = cobblecount - 3 + if cobblecount < 99 then + cobblecount = cobblecount + addcobble + end + if fuel == 0 then + if torchcount > 0 then + tbm.placetorch(pos, facing) + torchcount = torchcount - 1 + end + end + if railcount > 0 then + tbm.placetrack(pos, facing) + railcount = railcount - 1 + end + -- create new TBM at the new position + minetest.add_node(newpos, { name="tbm:tbm", param1=lightcount, param2=facing }) + -- create inventory and other meta data at the new position + tbm.placetbm(newpos, tostring(fuel)) + -- move tbm stack to the new position + tbm.setstackcount(newpos, "tbm:coke", cokecount) + tbm.setstackcount(newpos, "mapgen:cobble", cobblecount) + tbm.setstackcount(newpos, "deco:torch", torchcount) + tbm.setstackcount(newpos, "deco:rail", railcount) + + local list = inv:get_list("inv") + local newmeta = minetest.get_meta(newpos) + local inv = newmeta:get_inventory() + inv:set_list("inv", list) + -- remove tbm from old position + minetest.remove_node(pos) + else + meta:set_string("fuel", "0") + end + --play sound + minetest.sound_play("tbm", {pos = pos, gain = 5.0, max_hear_distance = 10,}) +if (fuel > 0) and (cobblecount > 2) and (railcount < 1) and (torchcount > 0) then + fuel = fuel - 1 + -- break nodes ahead of the machine + local addcobble = tbm.breakstones(pos, facing) + -- put cobble to make bridges + tbm.placecobble(pos, facing) + cobblecount = cobblecount - 3 + if cobblecount < 99 then + cobblecount = cobblecount + addcobble + end + if fuel == 0 then + if torchcount > 0 then + tbm.placetorch(pos, facing) + torchcount = torchcount - 1 + end + end + -- create new TBM at the new position + minetest.add_node(newpos, { name="tbm:tbm", param1=lightcount, param2=facing }) + -- create inventory and other meta data at the new position + tbm.placetbm(newpos, tostring(fuel)) + -- move tbm stack to the new position + tbm.setstackcount(newpos, "tbm:coke", cokecount) + tbm.setstackcount(newpos, "mapgen:cobble", cobblecount) + tbm.setstackcount(newpos, "deco:torch", torchcount) + tbm.setstackcount(newpos, "deco:rail", railcount) + + local list = inv:get_list("inv") + local newmeta = minetest.get_meta(newpos) + local inv = newmeta:get_inventory() + inv:set_list("inv", list) + -- remove tbm from old position + minetest.remove_node(pos) + else + meta:set_string("fuel", "0") + end + --play sound + minetest.sound_play("tbm", {pos = pos, gain = 5.0, max_hear_distance = 10,}) +end + +minetest.register_node("tbm:metal_plate", { + drawtype = "signlike", + description = "Metal Plating", + tiles = {"tbm_side.png"}, + inventory_image = "tbm_side.png", + wield_image = "tbm_side.png", + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + is_ground_content = false, + selection_box = { + type = "wallmounted", + }, + drop = "tbm:metal_plate", + groups = {cracky=2}, +}) + +minetest.register_craftitem("tbm:engine", { + description = "TBM Engine", + inventory_image = "tbm_engine.png", +}) + +minetest.register_craftitem("tbm:drill", { + description = "TBM Drill", + inventory_image = "tbm_front.png", +}) + +minetest.register_craftitem("tbm:coke", { + description = "TBM Coal Coke", + inventory_image = "tbm_coke.png", +}) + +--Crafting-- + +minetest.register_craft({ + output = 'tbm:metal_plate 2', + recipe = { + {'tools:steel_ingot', 'tools:steel_ingot'}, + {'tools:steel_ingot', 'tools:steel_ingot'}, + } +}) + +minetest.register_craft({ + output = 'tbm:engine', + recipe = { + {'tbm:metal_plate', 'tbm:metal_plate', 'tbm:metal_plate'}, + {'tbm:metal_plate', 'deco:furnace', 'tbm:metal_plate'}, + {'tbm:metal_plate', 'tbm:metal_plate', 'tbm:metal_plate'}, + } +}) + +minetest.register_craft({ + output = 'tbm:drill', + recipe = { + {'', 'ores:diamond', ''}, + {'ores:diamond', 'tools:stick', 'ores:diamond'}, + {'', 'ores:diamond', ''}, + } +}) + +minetest.register_craft({ + output = 'tbm:tbm', + recipe = { + {'tbm:metal_plate', 'tbm:drill', 'tbm:metal_plate'}, + {'tbm:metal_plate', 'tbm:engine', 'tbm:metal_plate'}, + {'tbm:metal_plate', 'deco:chest', 'tbm:metal_plate'}, + } +}) + +minetest.register_craft({ + type = "cooking", + output = "tbm:coke", + recipe = "ores:coal_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "tbm:coke", + recipe = "technic:coal_dust", +}) + +minetest.register_craft({ + type = "fuel", + recipe = "tbm:coke", + burntime = 80, +}) + +minetest.register_tool("tbm:pick_mese_dia", { + description = "Mese-Diamond Pickaxe", + inventory_image = "tbm_mese_dia_pick.png", + tool_capabilities = { + full_punch_interval = 0.00005, + max_drop_level=3, + groupcaps={ + cracky = {times={[1]=0.00005, [2]=0.00005, [3]=0.00005}, uses=60, maxlevel=3}, + crumbly = {times={[1]=0.00005, [2]=0.00005, [3]=0.00005}, uses=60, maxlevel=3}, + choppy = {times={[1]=0.00005, [2]=0.00005, [3]=0.00005}, uses=60, maxlevel=3}, + snappy = {times={[1]=0.00005, [2]=0.00005, [3]=0.00005}, uses=60, maxlevel=3}, + }, + damage_groups = {fleshy=12}, + }, +}) + +minetest.register_craft({ + output = 'tbm:pick_mese_dia', + recipe = { + {'ores:mese', 'ores:diamond', 'ores:mese'}, + {'', 'tools:stick', ''}, + {'', 'tools:stick', ''}, + } +}) + +minetest.register_node("tbm:tbm_oil", { + description = "Tunnel Boring Machine", + tiles = {"tbm_side.png", + "tbm_side.png", + "tbm_side.png", + "tbm_side.png", + {name="tbm_front_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.6}}, + "tbm_side.png"}, + paramtype = "light", + inventory_image = "tbm_inv.png", + wield_image = "tbm_inv.png", + paramtype2 = 'facedir', + light_source = 10, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {-1.500000,-0.500000,-0.500000,1.500000,2.500000,0.500000}, --front + {-1.500000,-0.500000,-0.500000,-1.300000,2.500000,-4.500000}, --left + {-1.500000,2.300000,-0.500000,1.500000,2.500000,-4.500000}, --top + {1.300000,-0.500000,-0.500000,1.500000,2.500000,-4.500000}, --right + {-1.500000,-0.500000,-0.500000,1.500000,-0.300000,-4.500000}, --bottom + }, + }, + groups = {cracky=1}, + on_construct = function(pos) + tbm.placetbm_oil(pos, "0") + minetest.after(2, function() + tbm.drill_oil(pos) + end) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:is_empty("main") and inv:is_empty("inv") + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + if listname == "main" then + minetest.after(2, function() + tbm.drill_oil(pos) + end) + end + end, +}) + +tbm.drill_oil = function(pos) + local facing = minetest.get_node(pos).param2 + local lightcount = minetest.get_node(pos).param1 + local newpos = tbm.findnewpos(pos, facing) + local oldpos = tbm.findoldpos(pos, facing) + local cokecount = tbm.getstackcount(pos, "bucket:oil") + local cobblecount = tbm.getstackcount(pos, "mapgen:cobble") + local torchcount = tbm.getstackcount(pos, "deco:torch") + local railcount = tbm.getstackcount(pos, "deco:rail") + -- Current metadata + local meta = minetest.get_meta(pos) + -- Current inventory + local inv = meta:get_inventory() + local fuel = tonumber(meta:get_string("fuel")) + if fuel == nil then + fuel = 0 + end + -- check fuel, if below 1, grab a coal coke if coal coke > 0 else, do nothing + if fuel == 0 then + if cokecount == 1 then + fuel = 99 + cokecount = cokecount - 1 + end + end + -- only work if there is fuel, three cobblestones, one track and one torch + if (fuel > 0) and (cobblecount > 2) and (railcount > 0) and (torchcount > 0) then + fuel = fuel - 1 + -- break nodes ahead of the machine + local addcobble = tbm.breakstones(pos, facing) + -- put cobble to make bridges + tbm.placecobble(pos, facing) + cobblecount = cobblecount - 3 + if cobblecount < 99 then + cobblecount = cobblecount + addcobble + end + if fuel % 2 == 0 then + if torchcount > 0 then + tbm.placetorch(pos, facing) + torchcount = torchcount - 1 + torches_down = 0 + end + end + if railcount > 0 then + tbm.placetrack(pos, facing) + railcount = railcount - 1 + end + -- create new TBM at the new position + minetest.add_node(newpos, { name="tbm:tbm_oil", param1=lightcount, param2=facing }) + -- create inventory and other meta data at the new position + tbm.placetbm_oil(newpos, tostring(fuel)) + -- move tbm stack to the new position + if tbm.getstackcount(newpos, "bucket:bucket_empty") == 1 then + tbm.setstackcount(newpos, "bucket:bucket_empty", 0) + else + tbm.setstackcount(newpos, "bucket:bucket_empty", 1) + end + tbm.setstackcount(newpos, "mapgen:cobble", cobblecount) + tbm.setstackcount(newpos, "deco:torch", torchcount) + tbm.setstackcount(newpos, "deco:rail", railcount) + + local list = inv:get_list("inv") + local newmeta = minetest.get_meta(newpos) + local inv = newmeta:get_inventory() + inv:set_list("inv", list) + -- remove tbm from old position + minetest.remove_node(pos) + else + --meta:set_string("fuel", "0") + end + torches_down = torches_down +1 + --play sound + minetest.sound_play("tbm", {pos = pos, gain = 5.0, max_hear_distance = 10,}) +if (fuel > 0) and (cobblecount > 2) and (railcount < 1) and (torchcount > 0) then + fuel = fuel - 1 + -- break nodes ahead of the machine + local addcobble = tbm.breakstones(pos, facing) + -- put cobble to make bridges + tbm.placecobble(pos, facing) + cobblecount = cobblecount - 3 + if cobblecount < 99 then + cobblecount = cobblecount + addcobble + end + if fuel % 2 == 0 then + if torchcount > 0 then + tbm.placetorch(pos, facing) + torchcount = torchcount - 1 + end + end + -- create new TBM at the new position + minetest.add_node(newpos, { name="tbm:tbm_oil", param1=lightcount, param2=facing }) + -- create inventory and other meta data at the new position + tbm.placetbm_oil(newpos, tostring(fuel)) + -- move tbm stack to the new position + if tbm.getstackcount(newpos, "bucket:bucket_empty") == 1 then + tbm.setstackcount(newpos, "bucket:bucket_empty", 0) + else + tbm.setstackcount(newpos, "bucket:bucket_empty", 1) + end + tbm.setstackcount(newpos, "mapgen:cobble", cobblecount) + tbm.setstackcount(newpos, "deco:torch", torchcount) + tbm.setstackcount(newpos, "deco:rail", railcount) + + local list = inv:get_list("inv") + local newmeta = minetest.get_meta(newpos) + local inv = newmeta:get_inventory() + inv:set_list("inv", list) + -- remove tbm from old position + minetest.remove_node(pos) + else + --meta:set_string("fuel", "0") + end + --play sound + minetest.sound_play("tbm", {pos = pos, gain = 5.0, max_hear_distance = 10,}) +end + +tbm.placetbm_oil = function(pos, fuel) + -- will correctly pace a TBM at the position indicated + local meta = minetest.get_meta(pos) + meta:set_string("formspec", + "size[8,9]".. + "list[current_name;main;0,0;1,4;]".. + "background[0,0;8,9;tbm_gui.png]".. + "item_image[1,0;1,1;bucket:oil]".. + "image[1,1;1,1;mapgen_cobble.png]".. + "item_image[1,2;1,1;deco:torch]".. + "item_image[1,3;1,1;deco:rail]".. + "list[current_name;inv;2,0;6,4;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", "Tunnel Boring Machine") + meta:set_string("fuel", fuel) + local inv = meta:get_inventory() + inv:set_size("main", 1*4) + inv:set_size("inv", 6*4) +end diff --git a/mods/tbm/sounds/tbm.ogg b/mods/tbm/sounds/tbm.ogg new file mode 100644 index 0000000..696fe38 Binary files /dev/null and b/mods/tbm/sounds/tbm.ogg differ diff --git a/mods/tbm/textures/tbm_coke.png b/mods/tbm/textures/tbm_coke.png new file mode 100644 index 0000000..c78027e Binary files /dev/null and b/mods/tbm/textures/tbm_coke.png differ diff --git a/mods/tbm/textures/tbm_engine.png b/mods/tbm/textures/tbm_engine.png new file mode 100644 index 0000000..219e452 Binary files /dev/null and b/mods/tbm/textures/tbm_engine.png differ diff --git a/mods/tbm/textures/tbm_front.png b/mods/tbm/textures/tbm_front.png new file mode 100644 index 0000000..da49cce Binary files /dev/null and b/mods/tbm/textures/tbm_front.png differ diff --git a/mods/tbm/textures/tbm_front_animated.png b/mods/tbm/textures/tbm_front_animated.png new file mode 100644 index 0000000..315aeda Binary files /dev/null and b/mods/tbm/textures/tbm_front_animated.png differ diff --git a/mods/tbm/textures/tbm_gui.png b/mods/tbm/textures/tbm_gui.png new file mode 100644 index 0000000..cc947b2 Binary files /dev/null and b/mods/tbm/textures/tbm_gui.png differ diff --git a/mods/tbm/textures/tbm_inv.png b/mods/tbm/textures/tbm_inv.png new file mode 100644 index 0000000..46a5cd2 Binary files /dev/null and b/mods/tbm/textures/tbm_inv.png differ diff --git a/mods/tbm/textures/tbm_mese_dia_pick.png b/mods/tbm/textures/tbm_mese_dia_pick.png new file mode 100644 index 0000000..b303053 Binary files /dev/null and b/mods/tbm/textures/tbm_mese_dia_pick.png differ diff --git a/mods/tbm/textures/tbm_side.png b/mods/tbm/textures/tbm_side.png new file mode 100644 index 0000000..fbefd98 Binary files /dev/null and b/mods/tbm/textures/tbm_side.png differ diff --git a/mods/throwing/README.txt b/mods/throwing/README.txt new file mode 100644 index 0000000..b7fbde4 --- /dev/null +++ b/mods/throwing/README.txt @@ -0,0 +1,47 @@ +=== THROWING-MOD for MINETEST === +by PilzAdam + +Inroduction: +This mod adds bows and arrows to Minetest. + +How to install: +Unzip the archive an place it in minetest-base-directory/mods/minetest/ +if you have a windows client or a linux run-in-place client. If you have +a linux system-wide instalation place it in ~/.minetest/mods/minetest/. +If you want to install this mod only in one world create the folder +worldmods/ in your worlddirectory. +For further information or help see: +http://wiki.minetest.com/wiki/Installing_Mods + +How to use the mod: +Craft a bow with the strings from the farming mod: +string wood +string wood +string wood +Craft arrows with: +stick stick steel +Select the bow and shoot with left mouse click. Every shoot will take 1 +arrow from your inventory and wears out the bow (you have around 50 +shoots). + +License: +This mod was originally published by Jeija. +Sourcecode: WTFPL (see below) +Grahpics: WTFPL (see below) + +See also: +http://minetest.net/ + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/mods/throwing/arrow.lua b/mods/throwing/arrow.lua new file mode 100644 index 0000000..b2aef90 --- /dev/null +++ b/mods/throwing/arrow.lua @@ -0,0 +1,96 @@ +minetest.register_craftitem("throwing:arrow", { + description = "Arrow", + inventory_image = "throwing_arrow.png", +}) + +minetest.register_node("throwing:arrow_box", { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + -- Shaft + {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, + -- Spitze + {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, + {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, + -- Federn + {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, + {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, + {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, + {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, + + {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, + {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, + {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, + {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, + } + }, + tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"}, + groups = {not_in_creative_inventory=1}, +}) + +local THROWING_ARROW_ENTITY={ + physical = false, + timer=0, + visual = "wielditem", + visual_size = {x=0.1, y=0.1}, + textures = {"throwing:arrow_box"}, + lastpos={}, + collisionbox = {0,0,0,0,0,0}, +} + +THROWING_ARROW_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.env:get_node(pos) + + if self.timer>0.2 then + local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then + local damage = 3 + obj:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups={fleshy=damage}, + }, nil) + minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + else + local damage = 3 + obj:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups={fleshy=damage}, + }, nil) + minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + end + end + + if self.lastpos.x~=nil then + if node.name ~= "air" then + minetest.env:add_item(self.lastpos, "throwing:arrow") + minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} +end + +minetest.register_entity("throwing:arrow_entity", THROWING_ARROW_ENTITY) + +minetest.register_craft({ + output = "throwing:arrow 16", + recipe = { + {"default:stick", "default:stick", "default:steel_ingot"}, + } +}) + +minetest.register_craft({ + output = "throwing:arrow 16", + recipe = { + {"default:steel_ingot", "default:stick", "default:stick"}, + } +}) diff --git a/mods/throwing/depends.txt b/mods/throwing/depends.txt new file mode 100644 index 0000000..252d665 --- /dev/null +++ b/mods/throwing/depends.txt @@ -0,0 +1,4 @@ +default +bucket +fire +farming diff --git a/mods/throwing/dig_arrow.lua b/mods/throwing/dig_arrow.lua new file mode 100644 index 0000000..9c3a924 --- /dev/null +++ b/mods/throwing/dig_arrow.lua @@ -0,0 +1,100 @@ +minetest.register_craftitem("throwing:arrow_dig", { + description = "Dig Arrow", + inventory_image = "throwing_arrow_dig.png", +}) + +minetest.register_node("throwing:arrow_dig_box", { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + -- Shaft + {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, + -- Spitze + {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, + {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, + -- Federn + {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, + {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, + {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, + {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, + + {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, + {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, + {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, + {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, + } + }, + tiles = {"throwing_arrow_dig.png", "throwing_arrow_dig.png", "throwing_arrow_dig_back.png", "throwing_arrow_dig_front.png", "throwing_arrow_dig_2.png", "throwing_arrow_dig.png"}, + groups = {not_in_creative_inventory=1}, +}) + +local THROWING_ARROW_ENTITY={ + physical = false, + timer=0, + visual = "wielditem", + visual_size = {x=0.1, y=0.1}, + textures = {"throwing:arrow_dig_box"}, + lastpos={}, + collisionbox = {0,0,0,0,0,0}, +} + +THROWING_ARROW_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.env:get_node(pos) + + if self.timer>0.2 then + local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then + minetest.env:add_item(pos, "throwing:arrow_dig") + local n = minetest.env:get_node(pos).name + if n ~= "bedrock:bedrock" and n ~= "default:chest_locked" and n ~= "bones:bones" and n ~= "default:chest" and n ~= "default:furnace" then + minetest.env:dig_node(pos) + end + minetest.sound_play("throwing_dig_arrow", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + else + minetest.env:add_item(pos, "throwing:arrow_dig") + local n = minetest.env:get_node(pos).name + if n ~= "bedrock:bedrock" and n ~= "default:chest_locked" and n ~= "bones:bones" and n ~= "default:chest" and n ~= "default:furnace" then + minetest.env:dig_node(pos) + end + minetest.sound_play("throwing_dig_arrow", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + end + end + + if self.lastpos.x~=nil then + if node.name ~= "air" then + minetest.env:add_item(self.lastpos, "throwing:arrow_dig") + local n = minetest.env:get_node(pos).name + if n ~= "bedrock:bedrock" and n ~= "default:chest_locked" and n ~= "bones:bones" and n ~= "default:chest" and n ~= "default:furnace" then + minetest.env:dig_node(pos) + end + minetest.sound_play("throwing_dig_arrow", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} +end + +minetest.register_entity("throwing:arrow_dig_entity", THROWING_ARROW_ENTITY) + +minetest.register_craft({ + output = "throwing:arrow_dig", + recipe = { + {"tools:stick", "tools:stick", "tools:pick_stone"}, + } +}) + +minetest.register_craft({ + output = "throwing:arrow_dig", + recipe = { + {"tools:pick_stone", "tools:stick", "tools:stick"}, + } +}) diff --git a/mods/throwing/dig_arrow_admin.lua b/mods/throwing/dig_arrow_admin.lua new file mode 100644 index 0000000..0fedbab --- /dev/null +++ b/mods/throwing/dig_arrow_admin.lua @@ -0,0 +1,77 @@ +minetest.register_craftitem("throwing:arrow_dig_admin", { + description = "Admin Dig Arrow", + inventory_image = "throwing_arrow_dig_admin.png", +}) + +minetest.register_node("throwing:arrow_dig_admin_box", { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + -- Shaft + {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, + -- Spitze + {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, + {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, + -- Federn + {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, + {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, + {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, + {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, + + {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, + {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, + {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, + {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, + } + }, + tiles = {"throwing_arrow_dig_admin.png", "throwing_arrow_dig_admin.png", "throwing_arrow_dig_admin_back.png", "throwing_arrow_dig_admin_front.png", "throwing_arrow_dig_admin_2.png", "throwing_arrow_dig_admin.png"}, + groups = {not_in_creative_inventory=1}, +}) + +local THROWING_ARROW_ENTITY={ + physical = false, + timer=0, + visual = "wielditem", + visual_size = {x=0.1, y=0.1}, + textures = {"throwing:arrow_dig_admin_box"}, + lastpos={}, + collisionbox = {0,0,0,0,0,0}, +} + +THROWING_ARROW_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.env:get_node(pos) + + if self.timer>0.2 then + local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "throwing:arrow_dig_admin_entity" and obj:get_luaentity().name ~= "__builtin:item" then + local n = minetest.env:get_node(pos).name + minetest.log("action", n .. " was removed using an Admin Dig Arrow at " .. minetest.pos_to_string(pos) .. ".") + minetest.env:remove_node(pos) + self.object:remove() + end + else + local n = minetest.env:get_node(pos).name + minetest.log("action", n .. " was removed using an Admin Dig Arrow at " .. minetest.pos_to_string(pos) .. ".") + minetest.env:remove_node(pos) + self.object:remove() + end + end + end + + if self.lastpos.x~=nil then + if node.name ~= "air" then + local n = minetest.env:get_node(pos).name + minetest.log("action", n .. " was removed using an Admin Dig Arrow at " .. minetest.pos_to_string(pos) .. ".") + minetest.env:remove_node(pos) + self.object:remove() + end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} +end + +minetest.register_entity("throwing:arrow_dig_admin_entity", THROWING_ARROW_ENTITY) diff --git a/mods/throwing/fire_arrow.lua b/mods/throwing/fire_arrow.lua new file mode 100644 index 0000000..db23074 --- /dev/null +++ b/mods/throwing/fire_arrow.lua @@ -0,0 +1,94 @@ +minetest.register_craftitem("throwing:arrow_fire", { + description = "Torch Arrow", + inventory_image = "throwing_arrow_fire.png", +}) + +minetest.register_node("throwing:arrow_fire_box", { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + -- Shaft + {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, + -- Spitze + {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, + {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, + -- Federn + {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, + {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, + {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, + {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, + + {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, + {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, + {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, + {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, + } + }, + tiles = {"throwing_arrow_fire.png", "throwing_arrow_fire.png", "throwing_arrow_fire_back.png", "throwing_arrow_fire_front.png", "throwing_arrow_fire_2.png", "throwing_arrow_fire.png"}, + groups = {not_in_creative_inventory=1}, +}) + +local THROWING_ARROW_ENTITY={ + physical = false, + timer=0, + visual = "wielditem", + visual_size = {x=0.1, y=0.1}, + textures = {"throwing:arrow_fire_box"}, + lastpos={}, + collisionbox = {0,0,0,0,0,0}, +} + +THROWING_ARROW_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.env:get_node(pos) + + if self.timer>0.2 then + local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then + if self.node ~= "" then + minetest.env:set_node(self.lastpos, {name="default:torch"}) + minetest.sound_play("default_place_node", {pos = self.lastpos}) + end + self.object:remove() + end + else + if self.node ~= "" then + minetest.env:set_node(self.lastpos, {name="default:torch"}) + minetest.sound_play("default_place_node", {pos = self.lastpos}) + end + self.object:remove() + end + end + end + + if self.lastpos.x~=nil then + if node.name ~= "air" then + if self.node ~= "" then + minetest.env:set_node(self.lastpos, {name="default:torch"}) + minetest.sound_play("default_place_node", {pos = self.lastpos}) + end + self.object:remove() + end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} +end + +minetest.register_entity("throwing:arrow_fire_entity", THROWING_ARROW_ENTITY) + +minetest.register_craft({ + output = "throwing:arrow_fire 1", + recipe = { + {"tools:stick", "tools:stick", "deco:torch"}, + }, +}) + +minetest.register_craft({ + output = "throwing:arrow_fire 1", + recipe = { + {"deco:torch", "tools:stick", "tools:stick"}, + }, +}) diff --git a/mods/throwing/golden_arrow.lua b/mods/throwing/golden_arrow.lua new file mode 100644 index 0000000..ad040a2 --- /dev/null +++ b/mods/throwing/golden_arrow.lua @@ -0,0 +1,96 @@ +minetest.register_craftitem("throwing:arrow_gold", { + description = "Golden Arrow", + inventory_image = "throwing_arrow_gold.png", +}) + +minetest.register_node("throwing:arrow_gold_box", { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + -- Shaft + {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, + -- Spitze + {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, + {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, + -- Federn + {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, + {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, + {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, + {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, + + {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, + {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, + {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, + {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, + } + }, + tiles = {"throwing_arrow_gold.png", "throwing_arrow_gold.png", "throwing_arrow_gold_back.png", "throwing_arrow_gold_front.png", "throwing_arrow_gold_2.png", "throwing_arrow_gold.png"}, + groups = {not_in_creative_inventory=1}, +}) + +local THROWING_arrow_gold_ENTITY={ + physical = false, + timer=0, + visual = "wielditem", + visual_size = {x=0.1, y=0.1}, + textures = {"throwing:arrow_gold_box"}, + lastpos={}, + collisionbox = {0,0,0,0,0,0}, +} + +THROWING_arrow_gold_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.env:get_node(pos) + + if self.timer>0.2 then + local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "throwing:arrow_gold_entity" and obj:get_luaentity().name ~= "__builtin:item" then + local damage = 5 + obj:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups={fleshy=damage}, + }, nil) + minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + else + local damage = 5 + obj:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups={fleshy=damage}, + }, nil) + minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + end + end + + if self.lastpos.x~=nil then + if node.name ~= "air" then + minetest.env:add_item(self.lastpos, "throwing:arrow_gold") + minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8}) + self.object:remove() + end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} +end + +minetest.register_entity("throwing:arrow_gold_entity", THROWING_arrow_gold_ENTITY) + +minetest.register_craft({ + output = "throwing:arrow_gold 16", + recipe = { + {"tools:stick", "tools:stick", "tools:gold_ingot"}, + } +}) + +minetest.register_craft({ + output = "throwing:arrow_gold 16", + recipe = { + {"tools:gold_ingot", "tools:stick", "tools:stick"}, + } +}) diff --git a/mods/throwing/init.lua b/mods/throwing/init.lua new file mode 100644 index 0000000..303d2fd --- /dev/null +++ b/mods/throwing/init.lua @@ -0,0 +1,193 @@ +arrows = { + {"throwing:arrow", "throwing:arrow_entity"}, + {"throwing:arrow_gold", "throwing:arrow_gold_entity"}, + {"throwing:arrow_fire", "throwing:arrow_fire_entity"}, + {"throwing:arrow_teleport", "throwing:arrow_teleport_entity"}, + {"throwing:arrow_dig", "throwing:arrow_dig_entity"}, + {"throwing:arrow_dig_admin", "throwing:arrow_dig_admin_entity"}, + --{"throwing:arrow_build", "throwing:arrow_build_entity"} +} + +local throwing_shoot_arrow = function(itemstack, player) + for _,arrow in ipairs(arrows) do + if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then + if not minetest.setting_getbool("creative_mode") then + player:get_inventory():remove_item("main", arrow[1]) + end + local playerpos = player:getpos() + local obj = minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) + local dir = player:get_look_dir() + obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19}) + obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3}) + obj:setyaw(player:get_look_yaw()+math.pi) + minetest.sound_play("throwing_sound", {pos=playerpos, gain = 0.5}) + if obj:get_luaentity().player == "" then + obj:get_luaentity().player = player + end + obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() + return true + end + end + return false +end + + +minetest.register_tool("throwing:bow_wood", { + description = "Wooden Bow", + inventory_image = "throwing_bow_wood.png", + stack_max = 1, + on_use = function(itemstack, user, pointed_thing) + if throwing_shoot_arrow(itemstack, user, pointed_thing) then + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/30) + end + end + return itemstack + end, +}) + +minetest.register_craft({ + output = "throwing:bow_wood", + recipe = { + {"farming:string", "group:wood", ""}, + {"farming:string", "", "group:wood"}, + {"farming:string", "group:wood", ""}, + } +}) + + + +minetest.register_tool("throwing:bow_stone", { + description = "Stone Bow", + inventory_image = "throwing_bow_stone.png", + stack_max = 1, + on_use = function(itemstack, user, pointed_thing) + if throwing_shoot_arrow(item, user, pointed_thing) then + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/90) + end + end + return itemstack + end, +}) + +minetest.register_craft({ + output = "throwing:bow_stone", + recipe = { + {"farming:string", "group:stone", ""}, + {"farming:string", "", "group:stone"}, + {"farming:string", "groups:stone", ""}, + } +}) + + + +minetest.register_tool("throwing:bow_steel", { + description = "Steel Bow", + inventory_image = "throwing_bow_steel.png", + stack_max = 1, + on_use = function(itemstack, user, pointed_thing) + if throwing_shoot_arrow(item, user, pointed_thing) then + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/200) + end + end + return itemstack + end, +}) + +minetest.register_craft({ + output = "throwing:bow_steel", + recipe = { + {"farming:string", "tools:steel_ingot", ""}, + {"farming:string", "", "tools:steel_ingot"}, + {"farming:string", "tools:steel_ingot", ""}, + } +}) + + + +minetest.register_tool("throwing:bow_bronze", { + description = "Bronze Bow", + inventory_image = "throwing_bow_bronze.png", + stack_max = 1, + on_use = function(itemstack, user, pointed_thing) + if throwing_shoot_arrow(item, user, pointed_thing) then + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/220) + end + end + return itemstack + end, +}) + +minetest.register_craft({ + output = "throwing:bow_bronze", + recipe = { + {"farming:string", "tools:bronze_ingot", ""}, + {"farming:string", "", "tools:bronze_ingot"}, + {"farming:string", "tools:bronze_ingot", ""}, + } +}) + + + +minetest.register_tool("throwing:bow_mese", { + description = "mese Bow", + inventory_image = "throwing_bow_mese.png", + stack_max = 1, + on_use = function(itemstack, user, pointed_thing) + if throwing_shoot_arrow(item, user, pointed_thing) then + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/350) + end + end + return itemstack + end, +}) + +minetest.register_craft({ + output = "throwing:bow_mese", + recipe = { + {"farming:string", "ores:mese_crystal", ""}, + {"farming:string", "", "ores:mese_crystal"}, + {"farming:string", "ores:mese_crystal", ""}, + } +}) + + + +minetest.register_tool("throwing:bow_diamond", { + description = "diamond Bow", + inventory_image = "throwing_bow_diamond.png", + stack_max = 1, + on_use = function(itemstack, user, pointed_thing) + if throwing_shoot_arrow(item, user, pointed_thing) then + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/500) + end + end + return itemstack + end, +}) + +minetest.register_craft({ + output = "throwing:bow_diamond", + recipe = { + {"farming:string", "ores:diamond", ""}, + {"farming:string", "", "ores:diamond"}, + {"farming:string", "ores:diamond", ""}, + } +}) + +dofile(minetest.get_modpath("throwing") .. "/arrow.lua") +dofile(minetest.get_modpath("throwing") .. "/golden_arrow.lua") +dofile(minetest.get_modpath("throwing") .. "/fire_arrow.lua") +dofile(minetest.get_modpath("throwing") .. "/teleport_arrow.lua") +dofile(minetest.get_modpath("throwing") .. "/dig_arrow.lua") +dofile(minetest.get_modpath("throwing") .. "/dig_arrow_admin.lua") +--dofile(minetest.get_modpath("throwing") .. "/build_arrow.lua") + +if minetest.setting_get("log_mods") then + minetest.log("action", "[throwing] loaded.") +end diff --git a/mods/throwing/sounds/throwing_arrow.ogg b/mods/throwing/sounds/throwing_arrow.ogg new file mode 100644 index 0000000..36dc1de Binary files /dev/null and b/mods/throwing/sounds/throwing_arrow.ogg differ diff --git a/mods/throwing/sounds/throwing_build_arrow.ogg b/mods/throwing/sounds/throwing_build_arrow.ogg new file mode 100644 index 0000000..339c2e3 Binary files /dev/null and b/mods/throwing/sounds/throwing_build_arrow.ogg differ diff --git a/mods/throwing/sounds/throwing_dig_arrow.ogg b/mods/throwing/sounds/throwing_dig_arrow.ogg new file mode 100644 index 0000000..86abb99 Binary files /dev/null and b/mods/throwing/sounds/throwing_dig_arrow.ogg differ diff --git a/mods/throwing/sounds/throwing_sound.ogg b/mods/throwing/sounds/throwing_sound.ogg new file mode 100644 index 0000000..c5f7964 Binary files /dev/null and b/mods/throwing/sounds/throwing_sound.ogg differ diff --git a/mods/throwing/sounds/throwing_teleport_arrow.ogg b/mods/throwing/sounds/throwing_teleport_arrow.ogg new file mode 100644 index 0000000..579e6fa Binary files /dev/null and b/mods/throwing/sounds/throwing_teleport_arrow.ogg differ diff --git a/mods/throwing/teleport_arrow.lua b/mods/throwing/teleport_arrow.lua new file mode 100644 index 0000000..6680324 --- /dev/null +++ b/mods/throwing/teleport_arrow.lua @@ -0,0 +1,98 @@ +minetest.register_craftitem("throwing:arrow_teleport", { + description = "Teleport Arrow", + inventory_image = "throwing_arrow_teleport.png", +}) + +minetest.register_node("throwing:arrow_teleport_box", { + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + -- Shaft + {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, + -- Spitze + {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, + {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, + -- Federn + {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, + {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, + {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, + {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, + + {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, + {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, + {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, + {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, + } + }, + tiles = {"throwing_arrow_teleport.png", "throwing_arrow_teleport.png", "throwing_arrow_teleport_back.png", "throwing_arrow_teleport_front.png", "throwing_arrow_teleport_2.png", "throwing_arrow_teleport.png"}, + groups = {not_in_creative_inventory=1}, +}) + +local THROWING_ARROW_ENTITY={ + physical = false, + timer=0, + visual = "wielditem", + visual_size = {x=0.1, y=0.1}, + textures = {"throwing:arrow_teleport_box"}, + lastpos={}, + collisionbox = {0,0,0,0,0,0}, + player = "", +} + +THROWING_ARROW_ENTITY.on_step = function(self, dtime) + self.timer=self.timer+dtime + local pos = self.object:getpos() + local node = minetest.env:get_node(pos) + + if self.timer>0.2 then + local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "throwing:arrow_teleport_entity" and obj:get_luaentity().name ~= "__builtin:item" then + if self.player ~= "" then + self.player:setpos(pos) + self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport")) + minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos}) + end + self.object:remove() + end + else + if self.player ~= "" then + self.player:setpos(pos) + self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport")) + minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos}) + end + self.object:remove() + end + end + end + + if self.lastpos.x~=nil then + if node.name ~= "air" then + if self.player ~= "" then + self.player:setpos(self.lastpos) + self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport")) + minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos}) + end + self.object:remove() + end + end + self.lastpos={x=pos.x, y=pos.y, z=pos.z} +end + +minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY) + +minetest.register_craft({ + output = "throwing:arrow_teleport", + recipe = { + {"tools:stick", "tools:stick", "ores:diamond"}, + } +}) + +minetest.register_craft({ + output = "throwing:arrow_teleport", + recipe = { + {"ores:diamond", "tools:stick", "tools:stick"}, + } +}) diff --git a/mods/throwing/textures/throwing_arrow.png b/mods/throwing/textures/throwing_arrow.png new file mode 100644 index 0000000..95b876c Binary files /dev/null and b/mods/throwing/textures/throwing_arrow.png differ diff --git a/mods/throwing/textures/throwing_arrow_2.png b/mods/throwing/textures/throwing_arrow_2.png new file mode 100644 index 0000000..83d1a02 Binary files /dev/null and b/mods/throwing/textures/throwing_arrow_2.png differ diff --git a/mods/throwing/textures/throwing_arrow_back.png b/mods/throwing/textures/throwing_arrow_back.png new file mode 100644 index 0000000..a1630a8 Binary files /dev/null and b/mods/throwing/textures/throwing_arrow_back.png differ diff --git a/mods/throwing/textures/throwing_arrow_build.png b/mods/throwing/textures/throwing_arrow_build.png new file mode 100644 index 0000000..0683f1e Binary files /dev/null and b/mods/throwing/textures/throwing_arrow_build.png differ diff --git a/mods/throwing/textures/throwing_arrow_build_2.png b/mods/throwing/textures/throwing_arrow_build_2.png new file mode 100644 index 0000000..215b2c4 Binary files /dev/null and b/mods/throwing/textures/throwing_arrow_build_2.png differ diff --git a/mods/throwing/textures/throwing_arrow_build_back.png b/mods/throwing/textures/throwing_arrow_build_back.png new file mode 100644 index 0000000..654b2a9 Binary files /dev/null and b/mods/throwing/textures/throwing_arrow_build_back.png differ diff --git a/mods/throwing/textures/throwing_arrow_build_front.png b/mods/throwing/textures/throwing_arrow_build_front.png new file mode 100644 index 0000000..ac7c6a3 Binary files /dev/null and b/mods/throwing/textures/throwing_arrow_build_front.png differ diff --git a/mods/throwing/textures/throwing_arrow_dig.png b/mods/throwing/textures/throwing_arrow_dig.png new file mode 100644 index 0000000..3499404 Binary files /dev/null and b/mods/throwing/textures/throwing_arrow_dig.png differ diff --git a/mods/throwing/textures/throwing_arrow_dig_2.png b/mods/throwing/textures/throwing_arrow_dig_2.png new file mode 100644 index 0000000..4028eba Binary files /dev/null and b/mods/throwing/textures/throwing_arrow_dig_2.png differ diff --git a/mods/throwing/textures/throwing_arrow_dig_admin.png b/mods/throwing/textures/throwing_arrow_dig_admin.png new file mode 100644 index 0000000..582c034 Binary files /dev/null and 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0000000..8246d1d Binary files /dev/null and b/mods/throwing/textures/throwing_arrow_dig_back.png differ diff --git a/mods/throwing/textures/throwing_arrow_dig_front.png b/mods/throwing/textures/throwing_arrow_dig_front.png new file mode 100644 index 0000000..a8fbc77 Binary files /dev/null and b/mods/throwing/textures/throwing_arrow_dig_front.png differ diff --git a/mods/throwing/textures/throwing_arrow_fire.png b/mods/throwing/textures/throwing_arrow_fire.png new file mode 100644 index 0000000..0dfb8b9 Binary files /dev/null and b/mods/throwing/textures/throwing_arrow_fire.png differ diff --git a/mods/throwing/textures/throwing_arrow_fire_2.png b/mods/throwing/textures/throwing_arrow_fire_2.png new file mode 100644 index 0000000..010c3ec Binary files /dev/null and b/mods/throwing/textures/throwing_arrow_fire_2.png differ diff --git a/mods/throwing/textures/throwing_arrow_fire_back.png b/mods/throwing/textures/throwing_arrow_fire_back.png new file mode 100644 index 0000000..b840508 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/dev/null and b/mods/throwing/textures/throwing_bow_diamond.png differ diff --git a/mods/throwing/textures/throwing_bow_mese.png b/mods/throwing/textures/throwing_bow_mese.png new file mode 100644 index 0000000..3857998 Binary files /dev/null and b/mods/throwing/textures/throwing_bow_mese.png differ diff --git a/mods/throwing/textures/throwing_bow_steel.png b/mods/throwing/textures/throwing_bow_steel.png new file mode 100644 index 0000000..7688b28 Binary files /dev/null and b/mods/throwing/textures/throwing_bow_steel.png differ diff --git a/mods/throwing/textures/throwing_bow_stone.png b/mods/throwing/textures/throwing_bow_stone.png new file mode 100644 index 0000000..6a22e57 Binary files /dev/null and b/mods/throwing/textures/throwing_bow_stone.png differ diff --git a/mods/throwing/textures/throwing_bow_wood.png b/mods/throwing/textures/throwing_bow_wood.png new file mode 100644 index 0000000..163721d Binary files /dev/null and b/mods/throwing/textures/throwing_bow_wood.png differ diff --git a/mods/throwing/textures/throwing_empty.png b/mods/throwing/textures/throwing_empty.png new file mode 100644 index 0000000..4b5b302 Binary files /dev/null and b/mods/throwing/textures/throwing_empty.png differ diff --git a/mods/tools/crafts.lua b/mods/tools/crafts.lua new file mode 100644 index 0000000..9e0946a --- /dev/null +++ b/mods/tools/crafts.lua @@ -0,0 +1,2 @@ +--crafts.lua +--tools mod for BFD. \ No newline at end of file diff --git a/mods/tools/custom_tools.lua b/mods/tools/custom_tools.lua new file mode 100644 index 0000000..dfd1047 --- /dev/null +++ b/mods/tools/custom_tools.lua @@ -0,0 +1,35 @@ +--custom_tools.lua + + -- This file is part of BFD. + + -- BFD is free software: you can redistribute it and/or modify + -- it under the terms of the GNU General Public License as published by + -- the Free Software Foundation, either version 3 of the License, or + -- (at your option) any later version. + + -- BFD is distributed in the hope that it will be useful, + -- but WITHOUT ANY WARRANTY; without even the implied warranty of + -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + -- GNU General Public License for more details. + + -- You may contact Jordach via the Minetest Forums PM service for help + -- or ask on the forum topic for which this game is set on. + + -- You should have received a copy of the GNU General Public License + -- along with BFD. If not, see . + +function newtool(tool_name, tool_rod, tool_upgrade_1, tool_upgrade_2, tool_head, groups, desc, punch_time, damage) + minetest.register_tool("tools:"..tool_name, { + description = desc, + inventory_image = {"tool_"..tool_rod..".png^tool_"..tool_head.."_head.png^".."tool_"..tool_upgrade_1.."_1.png^tool_"..tool_upgrade_2.."_2.png"} + tool_capabilities = { + max_drop_level = 0, + full_punch_interval = punch_time, + groupcaps = { + groups, + }, + damage_groups = damage, + } + }) +end + diff --git a/mods/tools/depends.txt b/mods/tools/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/tools/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/tools/init.lua b/mods/tools/init.lua new file mode 100644 index 0000000..c9b7ce6 --- /dev/null +++ b/mods/tools/init.lua @@ -0,0 +1,595 @@ +--init.lua +--tools mod for BFD. + + -- This file is part of BFD. + + -- BFD is free software: you can redistribute it and/or modify + -- it under the terms of the GNU General Public License as published by + -- the Free Software Foundation, either version 3 of the License, or + -- (at your option) any later version. + + -- BFD is distributed in the hope that it will be useful, + -- but WITHOUT ANY WARRANTY; without even the implied warranty of + -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + -- GNU General Public License for more details. + + -- You may contact Jordach via the Minetest Forums PM service for help + -- or ask on the forum topic for which this game is set on. + + -- You should have received a copy of the GNU General Public License + -- along with BFD. If not, see . + +dofile(minetest.get_modpath("tools").."/crafts.lua") + +minetest.register_craft({ + type = "toolrepair", + additional_wear = -0.02, +}) + +--tool rod defs + +minetest.register_craftitem("tools:stick", { + description = "Wooden Stick", + inventory_image = "tool_stick.png", +}) + +-- get string from wool + +minetest.register_craft({ + output = 'farming:string 9', + recipe = { {'group:wool'} } +}) + +-- tool rod crafts + +minetest.register_craft({ + output = 'tools:stick 16', + recipe = { + {'group:wood'}, + } +}) + +-- ingot crafts + +minetest.register_craft({ + type = "cooking", + output = "tools:steel_ingot", + recipe = "ores:iron_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "tools:tin_ingot", + recipe = "ores:tin_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "tools:copper_ingot", + recipe = "ores:copper_lump", +}) + +minetest.register_craft({ + output = 'tools:bronze_ingot 2', + recipe = { + {'tools:copper_ingot', 'tools:copper_ingot'}, + {'tools:copper_ingot', 'tools:tin_ingot'}, + } +}) + +minetest.register_craft({ + type = "cooking", + output = "tools:lead_ingot", + recipe = "ores:lead_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "tools:silver_ingot", + recipe = "ores:silver_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "tools:gold_ingot", + recipe = "ores:gold_lump", +}) + +-- ingot defs + +minetest.register_craftitem("tools:steel_ingot", { + description = "Steel Ingot", + inventory_image = "tools_steel_ingot.png", +}) + +minetest.register_craftitem("tools:tin_ingot", { + description = "Tin Ingot", + inventory_image = "tools_tin_ingot.png", +}) + +minetest.register_craftitem("tools:copper_ingot", { + description = "Copper Ingot", + inventory_image = "tools_copper_ingot.png", +}) + +minetest.register_craftitem("tools:bronze_ingot", { + description = "Bronze Ingot", + inventory_image = "tools_bronze_ingot.png", +}) + +minetest.register_craftitem("tools:lead_ingot", { + description = "Lead Ingot", + inventory_image = "tools_lead_ingot.png", +}) + +minetest.register_craftitem("tools:silver_ingot", { + description = "Silver Ingot", + inventory_image = "tools_silver_ingot.png", +}) + +minetest.register_craftitem("tools:gold_ingot", { + description = "Silver Ingot", + inventory_image = "tools_gold_ingot.png", +}) + +--basic wooden tools, upgrades can only be applied to iron and beyond; stone cannot have them either. + +minetest.register_tool("tools:pick_wood", { + description = "Wooden Pickaxe", + inventory_image = "tool_woodpick.png", + tool_capabilities = { + full_punch_interval = 2.3, + max_drop_level = 0, + groupcaps={ + cracky = {times={[3]=6}, uses=1, maxlevel=1}, + }, + damage_groups = {fleshy=1}, + } +}) + +minetest.register_tool("tools:shovel_wood", { + description = "Wooden Shovel", + inventory_image = "tool_woodshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 2.3, + max_drop_level = 0, + groupcaps = { + crumbly = {times={[1]=12.4, [2]=6.2, [3]=3.1}, uses=12, maxlevel=1}, + }, + damage_groups = {fleshy=1}, + } +}) + +minetest.register_tool("tools:axe_wood", { + description = "Wooden Axe", + inventory_image = "tool_woodaxe.png", + tool_capabilities = { + full_punch_interval = 2.3, + max_drop_level = 0, + groupcaps = { + choppy = {times={[2]=18.2, [3]=9.8}, uses = 8, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + } +}) + +minetest.register_tool("tools:sword_wood", { + description = "Wooden Sword", + inventory_image = "tool_woodsword.png", + tool_capabilities = { + full_punch_interval = 2.3, + max_drop_level = 0, + groupcaps = { + snappy={times={[2]=1.2, [3]=0.5}, uses=10, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + } +}) + +-- wooden tool crafts + +minetest.register_craft({ + output = 'tools:pick_wood', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'', 'tools:stick', ''}, + {'', 'tools:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'tools:shovel_wood', + recipe = { + {'', 'group:wood', ''}, + {'', 'tools:stick', ''}, + {'', 'tools:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'tools:sword_wood', + recipe = { + {'', 'group:wood', ''}, + {'', 'group:wood', ''}, + {'', 'tools:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'tools:axe_wood', + recipe = { + {'group:wood', 'group:wood'}, + {'group:wood', 'tools:stick'}, + {'', 'tools:stick'}, + } +}) + +-- stone tool defs + +minetest.register_tool("tools:pick_stone", { + description = "Stone Pickaxe", + inventory_image = "tool_stonepick.png", + tool_capabilities = { + full_punch_interval = 3.4, + max_drop_level = 0, + groupcaps={ + cracky = {times={[3]=3.7}, uses=12, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + } +}) + +minetest.register_tool("tools:shovel_stone", { + description = "Stone Shovel", + inventory_image = "tool_stoneshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 3.1, + max_drop_level = 0, + groupcaps={ + crumbly = {times={[1]=6.2, [2]=3.1, [3]=1.55}, uses=23, maxlevel=1}, + }, + damage_groups = {fleshy=2}, + } +}) + +minetest.register_tool("tools:axe_stone", { + description = "Stone Axe", + inventory_image = "tool_stoneaxe.png", + tool_capabilities = { + full_punch_interval = 2.8, + max_drop_level = 0, + groupcaps={ + choppy = {times={[1]=18.2, [2]=9.8, [3]=4.2}, uses = 24, maxlevel=1}, + }, + damage_groups= {fleshy=3}, + } +}) + +minetest.register_tool("tools:sword_stone", { + description = "Stone Sword", + inventory_image = "tool_stonesword.png", + tool_capabilities = { + full_punch_interval = 4.1, + max_drop_level = 0, + groupcaps = { + snappy={times={[1]=1.2, [2]=0.6, [3]=0.3}, uses=17, maxlevel=1}, + }, + damage_groups = {fleshy=5}, + } +}) + +-- stone tool crafts + +minetest.register_craft({ + output = 'tools:pick_stone', + recipe = { + {'group:stone', 'group:stone', 'group:stone'}, + {'', 'tools:stick', ''}, + {'', 'tools:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'tools:shovel_stone', + recipe = { + {'', 'group:stone', ''}, + {'', 'tools:stick', ''}, + {'', 'tools:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'tools:axe_stone', + recipe = { + {'group:stone', 'group:stone', ''}, + {'group:stone', 'tools:stick', ''}, + {'', 'tools:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'tools:sword_stone', + recipe = { + {'group:stone'}, + {'group:stone'}, + {'tools:stick'}, + } +}) + +-- steel tools (regular) + +minetest.register_tool("tools:pick_steel", { + description = "Steel Pickaxe", + inventory_image = "tool_steelpick.png", + tool_capabilities = { + full_punch_interval = 2.05, + max_drop_level = 0, + groupcaps = { + cracky = {times={[1]=3.7*2, [2]=3.7, [3]=1.7}, uses=34, maxlevel=1}, + }, + damage_groups = {fleshy=4}, + } +}) + +minetest.register_tool("tools:shovel_steel", { + description = "Steel Shovel", + inventory_image = "tool_steelshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 2.05, + max_drop_level = 0, + groupcaps = { + crumbly = {times={[1]=3.1, [2]=1.55, [3]=0.75}, uses = 36, maxlevel=1}, + }, + damage_groups = {fleshy=3}, + } +}) + +minetest.register_tool("tools:axe_steel", { + description = "Steel Axe", + inventory_image = "tool_steelaxe.png", + tool_capabilities = { + full_punch_interval = 2.05, + max_drop_level = 0, + groupcaps = { + choppy = {times={[1]=9.8, [2]=4.2, [3]=3.1}, uses = 42, maxlevel=1}, + }, + damage_groups = {fleshy=5}, + } +}) + +minetest.register_tool("tools:sword_steel", { + description = "Steel Sword", + inventory_image = "tool_steelsword.png", + tool_capabilities = { + full_punch_interval = 1.78, + max_drop_level = 0, + groupcaps = { + snappy = {times={[1]=0.6, [2]=0.3, [3]=0.15}, uses = 32, maxlevel=1}, + }, + damage_groups = {fleshy = 7}, + } +}) + +-- steel tool crafts (fuck me, i'm tired of this repetitive shit when it comes to working on tools. + +minetest.register_craft({ + output = 'tools:pick_steel', + recipe = { + {'tools:steel_ingot', 'tools:steel_ingot', 'tools:steel_ingot'}, + {'', 'tools:stick', ''}, + {'', 'tools:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'tools:shovel_steel', + recipe = { + {'tools:steel_ingot'}, + {'tools:stick'}, + {'tools:stick'}, + } +}) + +minetest.register_craft({ + output = 'tools:axe_steel', + recipe = { + {'tools:steel_ingot', 'tools:steel_ingot', ''}, + {'tools:steel_ingot', 'tools:stick', ''}, + {'', 'tools:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'tools:sword_steel', + recipe = { + {'tools:steel_ingot'}, + {'tools:steel_ingot'}, + {'tools:stick'}, + } +}) + +-- tin tools + +minetest.register_tool("tools:pick_tin", { + description = "Tin Pickaxe", + inventory_image = "tool_tinpick.png", + tool_capabilities = { + full_punch_interval = 2.05, + max_drop_level = 0, + groupcaps = { + cracky = {times={[2]=3.7*1.5, [3]=1.7*1.5}, uses=52, maxlevel=1}, + }, + damage_groups = {fleshy=4}, + } +}) + +minetest.register_tool("tools:shovel_tin", { + description = "Tin Shovel", + inventory_image = "tool_tinshovel.png", + tool_capabilities = { + full_punch_interval = 2.05, + max_drop_level = 0, + groupcaps = { + crumbly = {times={[1]=3.1*1.5, [2]=1.55*1.5, [3]=0.75*1.5}, uses = 56, maxlevel=1}, + }, + damage_groups = {fleshy=4}, + } +}) + +minetest.register_tool("tools:axe_tin", { + description = "Tin Axe", + inventory_image = "tool_tinaxe.png", + tool_capabilities = { + full_punch_interval = 2.3, + max_drop_level = 0, + groupcaps = { + choppy = {times={[1]=9.8*1.5, [2]=4.2*1.5, [1]=3.1*1.5}, uses =62, maxlevel=1}, + }, + damage_groups = {fleshy=4}, + } +}) + +minetest.register_tool("tools:sword_tin", { + description = "Tin Sword", + inventory_image = "tool_tinsword.png", + tool_capabilities = { + full_punch_interval = 2.3, + max_drop_level = 0, + groupcaps = { + snappy = {times={[1]=0.6*1.5, [2]=0.3*1.5, [3]=0.15*1.5}, uses = 42, maxlevel=1}, + }, + damage_groups = {fleshy = 6}, + } +}) + +-- tin tool crafts (again, this is seriously boring and repetitive, trust me.) + +minetest.register_craft({ + output = 'tools:pick_tin', + recipe = { + {'tools:tin_ingot', 'tools:tin_ingot', 'tools:tin_ingot'}, + {'', 'tools:stick', ''}, + {'', 'tools:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'tools:shovel_tin', + recipe = { + {'tools:tin_ingot'}, + {'tools:stick'}, + {'tools:stick'}, + } +}) + +minetest.register_craft({ + output = 'tools:axe_tin', + recipe = { + {'tools:tin_ingot', 'tools:tin_ingot'}, + {'tools:tin_ingot', 'tools:stick'}, + {'', 'tools:stick'}, + } +}) + +minetest.register_craft({ + output = 'tools:sword_tin', + recipe = { + {'tools:tin_ingot'}, + {'tools:tin_ingot'}, + {'tools:stick'}, + + } +}) + +-- bronze tools; mergin that ingots + +minetest.register_tool("tools:pick_bronze", { + description = "Bronze Pickaxe", + inventory_image = "tool_bronzepick.png", + tool_capabilities = { + full_punch_interval = 1.67, + max_drop_level = 0, + groupcaps = { + cracky = {times={[1]=3.7, [2]=1.7, [3]=1.7/2}, uses=64, maxlevel=1}, + }, + damage_groups = {fleshy=6}, + } +}) + +minetest.register_tool("tools:shovel_bronze", { + description = "Bronze Shovel", + inventory_image = "tool_steelshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.67, + max_drop_level = 0, + groupcaps = { + crumbly = {times={[1]=3.1/2, [2]=1.55/2, [3]=0.75/2}, uses = 66, maxlevel=1}, + }, + damage_groups = {fleshy=4}, + } +}) + +minetest.register_tool("tools:axe_bronze", { + description = "Bronze Axe", + inventory_image = "tool_steelaxe.png", + tool_capabilities = { + full_punch_interval = 1.67, + max_drop_level = 0, + groupcaps = { + choppy = {times={[1]=9.8/2, [2]=4.2/2, [1]=3.1/2}, uses = 42, maxlevel=1}, + }, + damage_groups = {fleshy=8}, + } +}) + +minetest.register_tool("tools:sword_bronze", { + description = "Bronze Sword", + inventory_image = "tool_steelsword.png", + tool_capabilities = { + full_punch_interval = 1.78, + max_drop_level = 0, + groupcaps = { + snappy = {times={[1]=0.6/2, [2]=0.3/2, [3]=0.15/2}, uses = 32, maxlevel=1}, + }, + damage_groups = {fleshy = 10}, + } +}) + +-- bronze tool crafting (it is very easy to bypass steel and go staight to bronze) +-- remind me to nerf herd this! + +minetest.register_craft({ + output = 'tools:pick_bronze', + recipe = { + {'tools:bronze_ingot', 'tools:bronze_ingot', 'tools:bronze_ingot'}, + {'', 'tools:stick', ''}, + {'', 'tools:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'tools:shovel_bronze', + recipe = { + {'tools:bronze_ingot'}, + {'tools:stick'}, + {'tools:stick'}, + } +}) + +minetest.register_craft({ + output = 'tools:axe_bronze', + recipe = { + {'tools:bronze_ingot', 'tools:bronze_ingot'}, + {'tools:bronze_ingot', 'tools:stick'}, + {'', 'tools:stick'}, + } +}) + +minetest.register_craft({ + output = 'tools:sword_bronze', + recipe = { + {'tools:bronze_ingot'}, + {'tools:bronze_ingot'}, + {'tools:stick'}, + } +}) \ No newline at end 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/dev/null +++ b/mods/trash_can/README.txt @@ -0,0 +1,62 @@ + _____ _ _____ +|_ _| | | / __ \ + | |_ __ __ _ ___| |__ | / \/ __ _ _ __ + | | '__/ _` / __| '_ \ | | / _` | '_ \ + | | | | (_| \__ \ | | | | \__/\ (_| | | | | + \_/_| \__,_|___/_| |_| \____/\__,_|_| |_| + + + + +This mod adds a wooden trash can, and a dumpster to the game. Right click it, put in your trash, and click the empty trash button. +You can also throw things in the wooden trash can by pressing "q" or throwing them out of your inventory. + + +Dependencies: Default + + + +License: CC BY-SA 3.0 + +This work is licensed under a Creative Commons Attribution 3.0 Unported License. +More info at http://creativecommons.org/licenses/by/3.0/ + + + +Crafting: + + +Wooden trash can: +w = wood planks x = nothing + +w|x|w +----- +w|x|w +----- +w|w|w + + +Dumpster: +i = iron ingot c = coal block g = dark green dye + +c|c|c +----- +i|g|i +----- +i|i|i + + +Contributers: + + +Zeg9: + +Made it so you can throw stuff in the trash can (by pressing "q") + + +Mossmanikin: + +Made the nodeboxes for the dumpster, the textures for the wooden trash can, and the texture for the dumpster node. +(with some editing by me) + + diff --git a/mods/trash_can/depends.txt b/mods/trash_can/depends.txt new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/mods/trash_can/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/trash_can/dumpster.lua b/mods/trash_can/dumpster.lua new file mode 100644 index 0000000..9eed51e --- /dev/null +++ b/mods/trash_can/dumpster.lua @@ -0,0 +1,160 @@ +-- Dumpster nodes +-- by Mossmanikin +-- License: WTFPL + +--Custom Sounds +function default.node_sound_metal_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_hard_footstep", gain=0.4} + table.dig = table.dig or + {name="metal_bang", gain=0.6} + table.dug = table.dug or + {name="default_dug_node", gain=1.0} + + default.node_sound_defaults(table) + return table +end + +--Nodeboxes(some are unused) + +local cube = {-0.5 , -0.5 , -0.5 , 0.5 , 0.5 , 0.5 } + +local selectah = {-0.4375, -0.5 , -0.9375, 1.4375, 0.75 , 0.4375} + +local container = { + {-0.4375, -0.5 , -0.9375, 1.4375, 0.75 , 0.4375}, + {-0.5 , 0.75 , -1.0 , 1.5 , 0.875 , 0.5 }, +} + +local container2 = { -- the one on Container.png + {-0.4375, -0.4375, -0.9375, -0.375 , 0.625 , 0.4375}, + { 1.375 , -0.4375, -0.9375, 1.4375, 0.625 , 0.4375}, + {-0.4375, -0.4375, -0.9375, 1.4375, 0.625 , -0.875 }, + {-0.4375, -0.4375, 0.375 , 1.4375, 0.625 , 0.4375}, + {-0.375 , -0.5 , -0.875 , 1.375 , -0.4375, 0.375 }, + + {-0.5 , 0.625 , -1.0 , -0.375 , 0.75 , 0.5 }, + { 1.375 , 0.625 , -1.0 , 1.5 , 0.75 , 0.5 }, + {-0.5 , 0.625 , -1.0 , 1.5 , 0.75 , -0.875 }, + {-0.5 , 0.625 , 0.375 , 1.5 , 0.75 , 0.5 }, +} + +local container3 = { + -- Top + {-0.4375, 1.125 , 0.1875, 1.4375, 1.1875, 0.4375}, + {-0.4375, 1.0625, 0.0 , 1.4375, 1.125 , 0.4375}, + {-0.4375, 1.0 , -0.1875, 1.4375, 1.0625, 0.4375}, + {-0.4375, 0.9375, -0.375 , 1.4375, 1.0 , 0.4375}, + {-0.4375, 0.875 , -0.5625, 1.4375, 0.9375, 0.4375}, + {-0.4375, 0.8125, -0.75 , 1.4375, 0.875 , 0.4375}, + {-0.4375, 0.75 , -0.9375, 1.4375, 0.8125, 0.4375}, + -- Border + {-0.5 , 0.625 , -1.0 , 1.5 , 0.75 , 0.5 }, + -- Main Body + {-0.4375, -0.4375, -0.9375, 1.4375, 0.625 , 0.4375}, + -- Grip + {-0.5 , 0.0 , -1.0 , -0.25 , 0.25 , 0.5 }, + { 1.25 , 0.0 , -1.0 , 1.5 , 0.25 , 0.5 }, + -- Feet + {-0.4375, -0.5 , -0.9375, -0.1875, -0.4375, -0.6875}, + { 1.1875, -0.5 , -0.9375, 1.4375, -0.4375, -0.6875}, + {-0.4375, -0.5 , 0.1875, -0.1875, -0.4375, 0.4375}, + { 1.1875, -0.5 , 0.1875, 1.4375, -0.4375, 0.4375}, +} + +local container4 = { -- the one on Dumpster.png + -- Top + {-0.4375, 0.75 , -0.9375, 1.4375, 0.875 , 0.4375}, + -- Border + {-0.5 , 0.625 , -1.0 , 1.5 , 0.75 , 0.5 }, + -- Main Body + {-0.4375, -0.4375, -0.9375, 1.4375, 0.625 , 0.4375}, + -- Feet + {-0.4375, -0.5 , -0.9375, -0.1875, -0.4375, -0.6875}, + { 1.1875, -0.5 , -0.9375, 1.4375, -0.4375, -0.6875}, + {-0.4375, -0.5 , 0.1875, -0.1875, -0.4375, 0.4375}, + { 1.1875, -0.5 , 0.1875, 1.4375, -0.4375, 0.4375}, +} + +--Node Registration + +minetest.register_node("trash_can:dumpster", { + description = "Dumpster", + paramtype = "light", + paramtype2 = "facedir", + inventory_image = "dumpster_wield.png", + tiles = { + "dumpster_top.png", + "dumpster_bottom.png", + "dumpster_side.png", + "dumpster_side.png", + "dumpster_side.png", + "dumpster_side.png" + }, + drawtype = "nodebox", + selection_box = { + type = "fixed", + fixed = selectah, + }, + node_box = { + type = "fixed", + fixed = container4, + }, + groups = { + cracky = 3, + oddly_breakable_by_hand = 1, + }, + + sounds = default.node_sound_metal_defaults(), + + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", + "size[8,9]".. + "button[0,0;2,1;empty;Empty Trash]".. + "list[current_name;main;1,1;6,3;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", "Dumpster") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.env:get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in dumpster at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to dumpster at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from dumpster at "..minetest.pos_to_string(pos)) + end, + on_receive_fields = function(pos, formname, fields, sender) + if fields.empty then + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + for i = 1, inv:get_size("main") do + inv:set_stack("main", i, nil) + end + minetest.sound_play("trash", {to_player=player_name, gain = 2.0}) + end + end, +}) + + +--Crafting +minetest.register_craft({ + output = 'trash_can:dumpster', + recipe = { + {'default:coalblock', 'default:coalblock', 'default:coalblock'}, + {'default:steel_ingot', 'dye:dark_green', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + } +}) \ No newline at end of file diff --git a/mods/trash_can/init.lua b/mods/trash_can/init.lua new file mode 100644 index 0000000..7e628f1 --- /dev/null +++ b/mods/trash_can/init.lua @@ -0,0 +1,102 @@ +--dofiles +--dofile(minetest.get_modpath("trash_can").."/dumpster.lua") + + +--Node Registration + +minetest.register_node("trash_can:trash_can_wooden",{ + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, + tiles = {"trash_can_wooden_top.png", "trash_can_wooden_top.png", "trash_can_wooden.png"}, + description = "Wooden Trash Can", + drawtype="nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = { + {-0.375000,-0.500000,0.312500,0.375000,0.500000,0.375000}, + {0.312500,-0.500000,-0.375000,0.375000,0.500000,0.375000}, + {-0.375000,-0.500000,-0.375000,0.375000,0.500000,-0.312500}, + {-0.375000,-0.500000,-0.375000,-0.312500,0.500000,0.375000}, + {-0.312500,-0.500000,-0.312500,0.312500,-0.437500,0.312500}, + } + }, + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", + "size[8,9]".. + "button[0,0;2,1;empty;Empty Trash]".. + "list[current_name;main;3,1;2,3;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", "Trash Can") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.env:get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in trash can at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to trash can at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from trash can at "..minetest.pos_to_string(pos)) + end, + on_receive_fields = function(pos, formname, fields, sender) + if fields.empty then + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + for i = 1, inv:get_size("main") do + inv:set_stack("main", i, nil) + end + minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) + end + end, +}) + +--Crafting + +minetest.register_craft({ + output = 'trash_can:trash_can_wooden', + recipe = { + {'group:wood', '', 'group:wood'}, + {'group:wood', '', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + + +--Throw In Trash Can Code + +local old_on_step = minetest.registered_entities["__builtin:item"].on_step +minetest.registered_entities["__builtin:item"].on_step = function(self, dtime) + if minetest.env:get_node(self.object:getpos()).name == "trash_can:trash_can_wooden" then + self.object:remove() + return + end + old_on_step(self, dtime) +end + +--Unused stuff +--minetest.register_node("trash_can:trash_can_full",{ +-- groups = {choppy=2}, +-- tiles = {"default_wood.png"}, +-- drawtype="nodebox", +-- paramtype = "light", +-- node_box = { +-- type = "fixed", +-- fixed = { +-- {-0.375000,-0.500000,0.312500,0.375000,0.500000,0.375000}, --NodeBox 1 +-- {0.312500,-0.500000,-0.375000,0.375000,0.500000,0.375000}, --NodeBox 2 +-- {-0.375000,-0.500000,-0.375000,0.375000,0.500000,-0.312500}, --NodeBox 3 +-- {-0.375000,-0.500000,-0.375000,-0.312500,0.500000,0.375000}, --NodeBox 4 +-- {-0.312500,-0.500000,-0.312500,0.312500,0.375000,0.312500}, --NodeBox 5 +-- } +-- } +--}) \ No newline at end of file diff --git a/mods/trash_can/sounds/metal_bang.ogg b/mods/trash_can/sounds/metal_bang.ogg new file mode 100644 index 0000000..4271992 Binary files /dev/null and b/mods/trash_can/sounds/metal_bang.ogg differ diff --git a/mods/trash_can/sounds/trash.ogg b/mods/trash_can/sounds/trash.ogg new file mode 100644 index 0000000..410f35e Binary files /dev/null and b/mods/trash_can/sounds/trash.ogg differ diff --git a/mods/trash_can/textures/dumpster_bottom.png b/mods/trash_can/textures/dumpster_bottom.png new file mode 100644 index 0000000..06850c5 Binary files /dev/null and b/mods/trash_can/textures/dumpster_bottom.png differ diff --git a/mods/trash_can/textures/dumpster_side.png b/mods/trash_can/textures/dumpster_side.png new file mode 100644 index 0000000..0e96582 Binary files /dev/null and b/mods/trash_can/textures/dumpster_side.png differ diff --git a/mods/trash_can/textures/dumpster_top.png b/mods/trash_can/textures/dumpster_top.png new file mode 100644 index 0000000..2114022 Binary files /dev/null and b/mods/trash_can/textures/dumpster_top.png differ diff --git a/mods/trash_can/textures/dumpster_wield.png b/mods/trash_can/textures/dumpster_wield.png new file mode 100644 index 0000000..e87c6b4 Binary files /dev/null and b/mods/trash_can/textures/dumpster_wield.png differ diff --git a/mods/trash_can/textures/trash_can_wooden.png b/mods/trash_can/textures/trash_can_wooden.png new file mode 100644 index 0000000..7ba44d8 Binary files /dev/null and b/mods/trash_can/textures/trash_can_wooden.png differ diff --git a/mods/trash_can/textures/trash_can_wooden_top.png b/mods/trash_can/textures/trash_can_wooden_top.png new file mode 100644 index 0000000..1c674da Binary files /dev/null and b/mods/trash_can/textures/trash_can_wooden_top.png differ diff --git a/mods/vessels/README.txt b/mods/vessels/README.txt new file mode 100644 index 0000000..150b501 --- /dev/null +++ b/mods/vessels/README.txt @@ -0,0 +1,45 @@ +Minetest 0.4 mod: vessels +========================== + +Crafts +------- +Glass bottle (yields 10) + + G - G + G - G + - G - + +Drinking Glass (yields 14) + + G - G + G - G + G G G + +Heavy Steel Bottle (yields 5) + + S - S + S - S + - S - + +License of source code: +----------------------- +Copyright (C) 2012 Vanessa Ezekowitz +Version 2012-09-02 +Modifications by Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +WTFPL + +Authors of media files +----------------------- +Unless specifically noted, +Copyright (C) 2012 Vanessa Ezekowitz + diff --git a/mods/vessels/depends.txt b/mods/vessels/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/vessels/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/vessels/init.lua b/mods/vessels/init.lua new file mode 100644 index 0000000..6ca8771 --- /dev/null +++ b/mods/vessels/init.lua @@ -0,0 +1,116 @@ +-- Minetest 0.4 mod: vessels +-- See README.txt for licensing and other information. + +minetest.register_node("vessels:glass_bottle", { + description = "Glass Bottle (empty)", + drawtype = "plantlike", + tiles = {"vessels_glass_bottle.png"}, + inventory_image = "vessels_glass_bottle_inv.png", + wield_image = "vessels_glass_bottle.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25} + }, + groups = {vessel=1,dig_immediate=3,attached_node=1}, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_craft( { + output = "vessels:glass_bottle 10", + recipe = { + { "default:glass", "", "default:glass" }, + { "default:glass", "", "default:glass" }, + { "", "default:glass", "" } + } +}) + +minetest.register_node("vessels:drinking_glass", { + description = "Drinking Glass (empty)", + drawtype = "plantlike", + tiles = {"vessels_drinking_glass.png"}, + inventory_image = "vessels_drinking_glass_inv.png", + wield_image = "vessels_drinking_glass.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25} + }, + groups = {vessel=1,dig_immediate=3,attached_node=1}, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_craft( { + output = "vessels:drinking_glass 14", + recipe = { + { "default:glass", "", "default:glass" }, + { "default:glass", "", "default:glass" }, + { "default:glass", "default:glass", "default:glass" } + } +}) + +minetest.register_node("vessels:steel_bottle", { + description = "Heavy Steel Bottle (empty)", + drawtype = "plantlike", + tiles = {"vessels_steel_bottle.png"}, + inventory_image = "vessels_steel_bottle_inv.png", + wield_image = "vessels_steel_bottle.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25} + }, + groups = {vessel=1,dig_immediate=3,attached_node=1}, + sounds = default.node_sound_defaults(), +}) + +minetest.register_craft( { + output = "vessels:steel_bottle 5", + recipe = { + { "default:steel_ingot", "", "default:steel_ingot" }, + { "default:steel_ingot", "", "default:steel_ingot" }, + { "", "default:steel_ingot", "" } + } +}) + + +-- Make sure we can recycle them + +minetest.register_craftitem("vessels:glass_fragments", { + description = "Pile of Glass Fragments", + inventory_image = "vessels_glass_fragments.png", +}) + +minetest.register_craft( { + type = "shapeless", + output = "vessels:glass_fragments", + recipe = { + "vessels:glass_bottle", + "vessels:glass_bottle", + }, +}) + +minetest.register_craft( { + type = "shapeless", + output = "vessels:glass_fragments", + recipe = { + "vessels:drinking_glass", + "vessels:drinking_glass", + }, +}) + +minetest.register_craft({ + type = "cooking", + output = "default:glass", + recipe = "vessels:glass_fragments", +}) + +minetest.register_craft( { + type = "cooking", + output = "default:steel_ingot", + recipe = "vessels:steel_bottle", +}) + diff --git a/mods/vessels/textures/alternates/vessels_drinking_glass.png b/mods/vessels/textures/alternates/vessels_drinking_glass.png new file mode 100644 index 0000000..cd5bbff Binary files /dev/null and b/mods/vessels/textures/alternates/vessels_drinking_glass.png differ diff --git a/mods/vessels/textures/alternates/vessels_glass_bottle.png b/mods/vessels/textures/alternates/vessels_glass_bottle.png new file mode 100644 index 0000000..f5e183b Binary files /dev/null and b/mods/vessels/textures/alternates/vessels_glass_bottle.png differ diff --git a/mods/vessels/textures/alternates/vessels_steel_bottle.png b/mods/vessels/textures/alternates/vessels_steel_bottle.png new file mode 100644 index 0000000..7e66816 Binary files /dev/null and b/mods/vessels/textures/alternates/vessels_steel_bottle.png differ diff --git a/mods/vessels/textures/vessels_drinking_glass.png b/mods/vessels/textures/vessels_drinking_glass.png new file mode 100644 index 0000000..0e29866 Binary files /dev/null and b/mods/vessels/textures/vessels_drinking_glass.png differ diff --git a/mods/vessels/textures/vessels_drinking_glass_inv.png b/mods/vessels/textures/vessels_drinking_glass_inv.png new file mode 100644 index 0000000..3ad9027 Binary files /dev/null and b/mods/vessels/textures/vessels_drinking_glass_inv.png differ diff --git a/mods/vessels/textures/vessels_glass_bottle.png b/mods/vessels/textures/vessels_glass_bottle.png new file mode 100644 index 0000000..f5e183b Binary files /dev/null and b/mods/vessels/textures/vessels_glass_bottle.png differ diff --git a/mods/vessels/textures/vessels_glass_bottle_inv.png b/mods/vessels/textures/vessels_glass_bottle_inv.png new file mode 100644 index 0000000..5cf3199 Binary files /dev/null and b/mods/vessels/textures/vessels_glass_bottle_inv.png differ diff --git a/mods/vessels/textures/vessels_glass_fragments.png b/mods/vessels/textures/vessels_glass_fragments.png new file mode 100644 index 0000000..f60e8b5 Binary files /dev/null and b/mods/vessels/textures/vessels_glass_fragments.png differ diff --git a/mods/vessels/textures/vessels_steel_bottle.png b/mods/vessels/textures/vessels_steel_bottle.png new file mode 100644 index 0000000..d27a7cd Binary files /dev/null and b/mods/vessels/textures/vessels_steel_bottle.png differ diff --git a/mods/vessels/textures/vessels_steel_bottle_inv.png b/mods/vessels/textures/vessels_steel_bottle_inv.png new file mode 100644 index 0000000..37e34fb Binary files /dev/null and b/mods/vessels/textures/vessels_steel_bottle_inv.png differ diff --git a/mods/wool/README.txt b/mods/wool/README.txt new file mode 100644 index 0000000..9db1332 --- /dev/null +++ b/mods/wool/README.txt @@ -0,0 +1,28 @@ +Minetest 0.4 mod: wool +====================== + +Mostly backward-compatible with jordach's 16-color wool mod. + +License of source code: +----------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Cisoun: +- wool_black.png wool_brown.png wool_dark_green.png wool_green.png +- wool_magenta.png wool_pink.png wool_violet.png wool_yellow.png wool_blue.png +- wool_cyan.png wool_dark_grey.png wool_grey.png wool_orange.png wool_red.png +- wool_white.png + diff --git a/mods/wool/depends.txt b/mods/wool/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/wool/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/wool/init.lua b/mods/wool/init.lua new file mode 100644 index 0000000..14cffa5 --- /dev/null +++ b/mods/wool/init.lua @@ -0,0 +1,49 @@ +-- minetest/wool/init.lua + +-- Backwards compatibility with jordach's 16-color wool mod +minetest.register_alias("wool:dark_blue", "wool:blue") +minetest.register_alias("wool:gold", "wool:yellow") + +local wool = {} +-- This uses a trick: you can first define the recipes using all of the base +-- colors, and then some recipes using more specific colors for a few non-base +-- colors available. When crafting, the last recipes will be checked first. +wool.dyes = { + {"white", "White", nil}, + {"grey", "Grey", "basecolor_grey"}, + {"black", "Black", "basecolor_black"}, + {"red", "Red", "basecolor_red"}, + {"yellow", "Yellow", "basecolor_yellow"}, + {"green", "Green", "basecolor_green"}, + {"cyan", "Cyan", "basecolor_cyan"}, + {"blue", "Blue", "basecolor_blue"}, + {"magenta", "Magenta", "basecolor_magenta"}, + {"orange", "Orange", "excolor_orange"}, + {"violet", "Violet", "excolor_violet"}, + {"brown", "Brown", "unicolor_dark_orange"}, + {"pink", "Pink", "unicolor_light_red"}, + {"dark_grey", "Dark Grey", "unicolor_darkgrey"}, + {"dark_green", "Dark Green", "unicolor_dark_green"}, +} + +for _, row in ipairs(wool.dyes) do + local name = row[1] + local desc = row[2] + local craft_color_group = row[3] + -- Node Definition + minetest.register_node("wool:"..name, { + description = desc.." Wool", + tiles = {"wool_"..name..".png"}, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, + sounds = default.node_sound_defaults(), + }) + if craft_color_group then + -- Crafting from dye and white wool + minetest.register_craft({ + type = "shapeless", + output = 'wool:'..name, + recipe = {'group:dye,'..craft_color_group, 'group:wool'}, + }) + end +end + diff --git a/mods/wool/textures/wool_black.png b/mods/wool/textures/wool_black.png new file mode 100644 index 0000000..698684b Binary files /dev/null and b/mods/wool/textures/wool_black.png differ diff --git a/mods/wool/textures/wool_blue.png b/mods/wool/textures/wool_blue.png new file mode 100644 index 0000000..e1a95d2 Binary files /dev/null and b/mods/wool/textures/wool_blue.png differ diff --git a/mods/wool/textures/wool_brown.png b/mods/wool/textures/wool_brown.png new file mode 100644 index 0000000..52e9fe1 Binary files /dev/null and b/mods/wool/textures/wool_brown.png differ diff --git a/mods/wool/textures/wool_cyan.png b/mods/wool/textures/wool_cyan.png new file mode 100644 index 0000000..019c694 Binary files /dev/null and b/mods/wool/textures/wool_cyan.png differ diff --git a/mods/wool/textures/wool_dark_green.png b/mods/wool/textures/wool_dark_green.png new file mode 100644 index 0000000..bdfdded Binary files /dev/null and b/mods/wool/textures/wool_dark_green.png differ diff --git a/mods/wool/textures/wool_dark_grey.png b/mods/wool/textures/wool_dark_grey.png new file mode 100644 index 0000000..f3abd34 Binary files /dev/null and b/mods/wool/textures/wool_dark_grey.png differ diff --git a/mods/wool/textures/wool_green.png b/mods/wool/textures/wool_green.png new file mode 100644 index 0000000..acf7e4f Binary files /dev/null and b/mods/wool/textures/wool_green.png differ diff --git a/mods/wool/textures/wool_grey.png b/mods/wool/textures/wool_grey.png new file mode 100644 index 0000000..77a988c Binary files /dev/null and b/mods/wool/textures/wool_grey.png differ diff --git a/mods/wool/textures/wool_magenta.png b/mods/wool/textures/wool_magenta.png new file mode 100644 index 0000000..0f3104e Binary files /dev/null and b/mods/wool/textures/wool_magenta.png differ diff --git a/mods/wool/textures/wool_orange.png b/mods/wool/textures/wool_orange.png new file mode 100644 index 0000000..531bb4f Binary files /dev/null and b/mods/wool/textures/wool_orange.png differ diff --git a/mods/wool/textures/wool_pink.png b/mods/wool/textures/wool_pink.png new file mode 100644 index 0000000..f87d47c Binary files /dev/null and b/mods/wool/textures/wool_pink.png differ diff --git a/mods/wool/textures/wool_red.png b/mods/wool/textures/wool_red.png new file mode 100644 index 0000000..a5ae98a Binary files /dev/null and b/mods/wool/textures/wool_red.png differ diff --git a/mods/wool/textures/wool_violet.png b/mods/wool/textures/wool_violet.png new file mode 100644 index 0000000..5ba79b3 Binary files /dev/null and b/mods/wool/textures/wool_violet.png differ diff --git a/mods/wool/textures/wool_white.png b/mods/wool/textures/wool_white.png new file mode 100644 index 0000000..175baf3 Binary files /dev/null and b/mods/wool/textures/wool_white.png differ diff --git a/mods/wool/textures/wool_yellow.png b/mods/wool/textures/wool_yellow.png new file mode 100644 index 0000000..7c2b765 Binary files /dev/null and b/mods/wool/textures/wool_yellow.png differ diff --git a/mods/xfences/depends.txt b/mods/xfences/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/mods/xfences/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/xfences/init.lua b/mods/xfences/init.lua new file mode 100644 index 0000000..046914b --- /dev/null +++ b/mods/xfences/init.lua @@ -0,0 +1,123 @@ +-- xFences mod by xyz +-- most code is taken from xPanes + +local REPLACE_DEFAULT_FENCES = false + +local function rshift(x, by) + return math.floor(x / 2 ^ by) +end + +local function merge(lhs, rhs) + local merged_table = {} + for _, v in ipairs(lhs) do + table.insert(merged_table, v) + end + for _, v in ipairs(rhs) do + table.insert(merged_table, v) + end + return merged_table +end + +local directions = { + {x = 1, y = 0, z = 0}, + {x = 0, y = 0, z = 1}, + {x = -1, y = 0, z = 0}, + {x = 0, y = 0, z = -1}, +} + +local function update_fence(pos) + if minetest.env:get_node(pos).name:find("xfences:fence") == nil then + return + end + local sum = 0 + for i = 1, 4 do + local node = minetest.env:get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z}) + if minetest.registered_nodes[node.name].walkable ~= false then + sum = sum + 2 ^ (i - 1) + end + end + minetest.env:add_node(pos, {name = "xfences:fence_"..sum}) +end + +local function update_nearby(pos) + for i = 1,4 do + update_fence({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z}) + end +end + +local blocks = { + {{0, 0.25, -0.06, 0.5, 0.4, 0.06}, {0, -0.15, -0.06, 0.5, 0, 0.06}}, + {{-0.06, 0.25, 0, 0.06, 0.4, 0.5}, {-0.06, -0.15, 0, 0.06, 0, 0.5}}, + {{-0.5, 0.25, -0.06, 0, 0.4, 0.06}, {-0.5, -0.15, -0.06, 0, 0, 0.06}}, + {{-0.06, 0.25, -0.5, 0.06, 0.4, 0}, {-0.06, -0.15, -0.5, 0.06, 0, 0}} +} + +local limiters = { + {{0, 1.0, -0.1, 0.5, 1.0, -0.0999}, {0, 1.0, 0.0999, 0.5, 1.0, 0.1}}, + {{-0.1, 1.0, 0, -0.0999, 1.0, 0.5}, {0.0999, 1.0, 0, 0.1, 1.0, 0.5}}, + {{-0.5, 1.0, -0.1, 0, 1.0, -0.0999}, {-0.5, 1.0, 0.0999, 0, 1.0, 0.1}}, + {{-0.1, 1.0, -0.5, -0.0999, 1.0, 0}, {0.0999, 1.0, -0.5, 0.1, 1.0, 0}}, +} + +local base = {-0.1, -0.5, -0.1, 0.1, 0.5, 0.1} + +for i = 0, 15 do + local take = {base} + local take_with_limits = {base} + for j = 1, 4 do + if rshift(i, j - 1) % 2 == 1 then + take = merge(take, blocks[j]) + take_with_limits = merge(take_with_limits, merge(blocks[j], limiters[j])) + end + end + + local texture = "deco_wood_oak_planks.png" + minetest.register_node("xfences:fence_"..i, { + drawtype = "nodebox", + tile_images = {texture}, + paramtype = "light", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + drop = "xfences:fence", + node_box = { + type = "fixed", + fixed = take_with_limits + }, + selection_box = { + type = "fixed", + fixed = take + }, + sounds = default.node_sound_wood_defaults(), + }) +end + +minetest.register_node("xfences:fence", { + description = "Wooden Fence", + tile_images = {"xfences_space.png"}, + inventory_image = "deco_fence.png", + wield_image = "deco_fence.png", + node_placement_prediction = "", + on_construct = update_fence +}) + +minetest.register_on_placenode(update_nearby) +minetest.register_on_dignode(update_nearby) + +minetest.register_craft({ + output = 'xfences:fence 2', + recipe = { + {'tools:stick', 'tools:stick', 'tools:stick'}, + {'tools:stick', 'tools:stick', 'tools:stick'} + } +}) + +if REPLACE_DEFAULT_FENCES then + minetest.register_abm({ + nodenames = {"default:fence_wood"}, + interval = 0.1, + chance = 1, + action = function(pos) + minetest.env:add_node(pos, {name = "xfences:fence"}) + end + }) + minetest.register_alias("default:fence_wood", "xfences:fence") +end diff --git a/mods/xfences/textures/xfences_space.png b/mods/xfences/textures/xfences_space.png new file mode 100644 index 0000000..c2e8752 Binary files /dev/null and b/mods/xfences/textures/xfences_space.png differ diff --git a/nodeboxmodels/deco-desk-chair.blend b/nodeboxmodels/deco-desk-chair.blend new file mode 100644 index 0000000..2d59e97 Binary files /dev/null and b/nodeboxmodels/deco-desk-chair.blend differ diff --git a/nodeboxmodels/deco-desk-chair.blend1 b/nodeboxmodels/deco-desk-chair.blend1 new file mode 100644 index 0000000..93c95c7 Binary files /dev/null and b/nodeboxmodels/deco-desk-chair.blend1 differ diff --git a/nodeboxmodels/deco-desk-side-1.blend b/nodeboxmodels/deco-desk-side-1.blend new file mode 100644 index 0000000..626e41a Binary files /dev/null and b/nodeboxmodels/deco-desk-side-1.blend differ diff --git a/nodeboxmodels/deco-desk-side-2.blend b/nodeboxmodels/deco-desk-side-2.blend new file mode 100644 index 0000000..b39e097 Binary files /dev/null and b/nodeboxmodels/deco-desk-side-2.blend differ diff --git a/nodeboxmodels/deco-desk-side-2.blend1 b/nodeboxmodels/deco-desk-side-2.blend1 new file mode 100644 index 0000000..59ad906 Binary files /dev/null and b/nodeboxmodels/deco-desk-side-2.blend1 differ diff --git a/nodeboxmodels/tankmodel.blend b/nodeboxmodels/tankmodel.blend new file mode 100644 index 0000000..c9ca507 Binary files /dev/null and b/nodeboxmodels/tankmodel.blend differ