-- -- Experimental things -- dofile(minetest.get_modpath("experimental").."/modchannels.lua") -- For testing random stuff experimental = {} function experimental.print_to_everything(msg) minetest.log("action", msg) minetest.chat_send_all(msg) end --[[ experimental.player_visual_index = 0 function switch_player_visual() for _, obj in pairs(minetest.get_connected_players()) do if experimental.player_visual_index == 0 then obj:set_properties({visual="upright_sprite"}) else obj:set_properties({visual="cube"}) end end experimental.player_visual_index = (experimental.player_visual_index + 1) % 2 minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual) ]] minetest.register_node("experimental:soundblock", { tiles = {"unknown_node.png", "default_tnt_bottom.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png"}, inventory_image = minetest.inventorycube("unknown_node.png", "default_tnt_side.png", "default_tnt_side.png"), groups = {dig_immediate=3}, }) minetest.register_alias("sb", "experimental:soundblock") minetest.register_abm({ nodenames = {"experimental:soundblock"}, interval = 1, chance = 1, action = function(p0, node, _, _) minetest.sound_play("default_grass_footstep", {pos=p0, gain=0.5}) end, }) --[[ stepsound = -1 function test_sound() print("test_sound") stepsound = minetest.sound_play("default_grass_footstep", {gain=1.0}) minetest.after(2.0, test_sound) --minetest.after(0.1, test_sound_stop) end function test_sound_stop() print("test_sound_stop") minetest.sound_stop(stepsound) minetest.after(2.0, test_sound) end test_sound() --]] function on_step(dtime) -- print("experimental on_step") --[[ objs = minetest.get_objects_inside_radius({x=0,y=0,z=0}, 10) for k, obj in pairs(objs) do name = obj:get_player_name() if name then print(name.." at "..dump(obj:getpos())) print(name.." dir: "..dump(obj:get_look_dir())) print(name.." pitch: "..dump(obj:get_look_pitch())) print(name.." yaw: "..dump(obj:get_look_yaw())) else print("Some object at "..dump(obj:getpos())) end end --]] --[[ if experimental.t1 == nil then experimental.t1 = 0 end experimental.t1 = experimental.t1 + dtime if experimental.t1 >= 2 then experimental.t1 = experimental.t1 - 2 minetest.log("verbose", "time of day is "..minetest.get_timeofday()) if experimental.day then minetest.log("verbose", "forcing day->night") experimental.day = false minetest.set_timeofday(0.0) else minetest.log("verbose", "forcing night->day") experimental.day = true minetest.set_timeofday(0.5) end minetest.log("verbose", "time of day is "..minetest.get_timeofday()) end --]] end minetest.register_globalstep(on_step) -- -- Random stuff -- -- -- TNT (not functional) -- minetest.register_craft({ output = 'experimental:tnt', recipe = { {'default:wood'}, {'default:coal_lump'}, {'default:wood'} } }) minetest.register_node("experimental:tnt", { tiles = {"default_tnt_top.png", "default_tnt_bottom.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png"}, inventory_image = minetest.inventorycube("default_tnt_top.png", "default_tnt_side.png", "default_tnt_side.png"), drop = '', -- Get nothing material = { diggability = "not", }, }) minetest.register_on_punchnode(function(p, node) if node.name == "experimental:tnt" then minetest.remove_node(p) minetest.add_entity(p, "experimental:tnt") minetest.check_for_falling(p) end end) local TNT = { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {"default_tnt_top.png", "default_tnt_bottom.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png"}, -- Initial value for our timer timer = 0, -- Number of punches required to defuse health = 1, blinktimer = 0, blinkstatus = true, } -- Called when a TNT object is created function TNT:on_activate(staticdata) print("TNT:on_activate()") self.object:setvelocity({x=0, y=4, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.object:settexturemod("^[brighten") self.object:set_armor_groups({immortal=1}) end -- Called periodically function TNT:on_step(dtime) --print("TNT:on_step()") self.timer = self.timer + dtime self.blinktimer = self.blinktimer + dtime if self.blinktimer > 0.5 then self.blinktimer = self.blinktimer - 0.5 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end end -- Called when object is punched function TNT:on_punch(hitter) print("TNT:on_punch()") self.health = self.health - 1 if self.health <= 0 then self.object:remove() hitter:get_inventory():add_item("main", "experimental:tnt") --hitter:set_hp(hitter:get_hp() - 1) end end -- Called when object is right-clicked function TNT:on_rightclick(clicker) --pos = self.object:getpos() --pos = {x=pos.x, y=pos.y+0.1, z=pos.z} --self.object:moveto(pos, false) end --print("TNT dump: "..dump(TNT)) --print("Registering TNT"); minetest.register_entity("experimental:tnt", TNT) -- Add TNT's old name also minetest.register_alias("TNT", "experimental:tnt") -- -- The dummyball! -- minetest.register_entity("experimental:dummyball", { initial_properties = { hp_max = 20, physical = false, collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4}, visual = "sprite", visual_size = {x=1, y=1}, textures = {"experimental_dummyball.png"}, spritediv = {x=1, y=3}, initial_sprite_basepos = {x=0, y=0}, }, phase = 0, phasetimer = 0, on_activate = function(self, staticdata) minetest.log("action", "Dummyball activated!") end, on_step = function(self, dtime) self.phasetimer = self.phasetimer + dtime if self.phasetimer > 2.0 then self.phasetimer = self.phasetimer - 2.0 self.phase = self.phase + 1 if self.phase >= 3 then self.phase = 0 end self.object:setsprite({x=0, y=self.phase}) phasearmor = { [0]={cracky=3}, [1]={crumbly=3}, [2]={fleshy=3} } self.object:set_armor_groups(phasearmor[self.phase]) end end, on_punch = function(self, hitter) end, }) minetest.register_on_chat_message(function(name, message) local cmd = "/dummyball" if message:sub(0, #cmd) == cmd then count = tonumber(message:sub(#cmd+1)) or 1 if not minetest.get_player_privs(name)["give"] then minetest.chat_send_player(name, "you don't have permission to spawn (give)") return true -- Handled chat message end if not minetest.get_player_privs(name)["interact"] then minetest.chat_send_player(name, "you don't have permission to interact") return true -- Handled chat message end if count >= 2 and not minetest.get_player_privs(name)["server"] then minetest.chat_send_player(name, "you don't have " .. "permission to spawn multiple " .. "dummyballs (server)") return true -- Handled chat message end local player = minetest.get_player_by_name(name) if player == nil then print("Unable to spawn entity, player is nil") return true -- Handled chat message end local entityname = "experimental:dummyball" local p = player:getpos() p.y = p.y + 1 for i = 1,count do minetest.add_entity(p, entityname) end minetest.chat_send_player(name, '"'..entityname ..'" spawned '..tostring(count)..' time(s).'); return true -- Handled chat message end end) -- -- A test entity for testing animated and yaw-modulated sprites -- minetest.register_entity("experimental:testentity", { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7}, --collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "sprite", visual_size = {x=2, y=3}, textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"}, spritediv = {x=6, y=5}, initial_sprite_basepos = {x=0, y=0}, on_activate = function(self, staticdata) print("testentity.on_activate") self.object:setsprite({x=0,y=0}, 1, 0, true) --self.object:setsprite({x=0,y=0}, 4, 0.3, true) -- Set gravity self.object:setacceleration({x=0, y=-10, z=0}) -- Jump a bit upwards self.object:setvelocity({x=0, y=10, z=0}) end, on_punch = function(self, hitter) self.object:remove() hitter:add_to_inventory('craft testobject1 1') end, on_death = function(self, killer) print("testentity.on_death") end }) -- -- More random stuff -- minetest.register_on_respawnplayer(function(player) print("on_respawnplayer") -- player:setpos({x=0, y=30, z=0}) -- return true end) minetest.register_on_generated(function(minp, maxp) --print("on_generated: minp="..dump(minp).." maxp="..dump(maxp)) --cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2} --minetest.add_node(cp, {name="sand"}) end) -- Example setting get --print("setting max_users = " .. dump(minetest.setting_get("max_users"))) --print("setting asdf = " .. dump(minetest.setting_get("asdf"))) minetest.register_on_chat_message(function(name, message) --[[print("on_chat_message: name="..dump(name).." message="..dump(message)) local cmd = "/testcommand" if message:sub(0, #cmd) == cmd then print(cmd.." invoked") return true end local cmd = "/help" if message:sub(0, #cmd) == cmd then print("script-overridden help command") minetest.chat_send_all("script-overridden help command") return true end]] end) -- Grow papyrus on TNT every 10 seconds --[[minetest.register_abm({ nodenames = {"TNT"}, interval = 10.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) print("TNT ABM action") pos.y = pos.y + 1 minetest.add_node(pos, {name="papyrus"}) end, })]] -- Replace texts of alls signs with "foo" every 10 seconds --[[minetest.register_abm({ nodenames = {"sign_wall"}, interval = 10.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) print("ABM: Sign text changed") local meta = minetest.get_meta(pos) meta:set_text("foo") end, })]] --[[local ncpos = nil local ncq = 1 local ncstuff = { {2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0}, {7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2}, {12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1}, {17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0}, {22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2} } local ncold = {} local nctime = nil minetest.register_abm({ nodenames = {"dirt_with_grass"}, interval = 100000.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) if ncpos ~= nil then return end if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then return end pos.y = pos.y + 1 n = minetest.get_node(pos) print(dump(n)) if n.name ~= "air" then return end pos.y = pos.y + 2 ncpos = pos nctime = os.clock() minetest.add_node(ncpos, {name="nyancat"}) end }) minetest.register_abm({ nodenames = {"nyancat"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) if ncpos == nil then return end if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then clock = os.clock() if clock - nctime < 0.1 then return end nctime = clock s0 = ncstuff[ncq] ncq = s0[1] s1 = ncstuff[ncq] p0 = pos p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]} p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]} table.insert(ncold, 1, p0) while #ncold >= 10 do minetest.add_node(ncold[#ncold], {name="air"}) table.remove(ncold, #ncold) end minetest.add_node(p0, {name="nyancat_rainbow"}) minetest.add_node(p1, {name="nyancat", param1=s0[4]}) minetest.add_node(p2, {name="air"}) ncpos = p1 end end, })--]] minetest.register_node("experimental:tester_node_1", { description = "Tester Node 1 (construct/destruct/timer)", tiles = {"wieldhand.png"}, groups = {oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), -- This was known to cause a bug in minetest.item_place_node() when used -- via minetest.place_node(), causing a placer with no position paramtype2 = "facedir", on_construct = function(pos) experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")") local meta = minetest.get_meta(pos) meta:set_string("mine", "test") local timer = minetest.get_node_timer(pos) timer:start(4, 3) end, after_place_node = function(pos, placer) experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")") local meta = minetest.get_meta(pos) if meta:get_string("mine") == "test" then experimental.print_to_everything("correct metadata found") else experimental.print_to_everything("incorrect metadata found") end end, on_destruct = function(pos) experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")") end, after_destruct = function(pos) experimental.print_to_everything("experimental:tester_node_1:after_destruct("..minetest.pos_to_string(pos)..")") end, after_dig_node = function(pos, oldnode, oldmetadata, digger) experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")") end, on_timer = function(pos, elapsed) experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed)) return true end, }) minetest.register_node("experimental:tiled", { description = "Tiled stone", tiles = {{ name = "experimental_tiled.png", align_style = "world", scale = 8, }}, groups = {cracky=2}, }) stairs.register_stair_and_slab("tiled_n", "experimental:tiled", {cracky=2}, {{name="experimental_tiled.png", align_style="node", scale=8}}, "Tiled stair (node-aligned)", "Tiled slab (node-aligned)") stairs.register_stair_and_slab("tiled", "experimantal:tiled", {cracky=2}, {{name="experimental_tiled.png", align_style="world", scale=8}}, "Tiled stair", "Tiled slab") minetest.register_craft({ output = 'experimental:tiled 4', recipe = { {'default:cobble', '', 'default:cobble'}, {'', '', ''}, {'default:cobble', '', 'default:cobble'}, } }) minetest.register_craft({ output = 'stairs:stair_tiled', recipe = {{'stairs:stair_tiled_n'}} }) minetest.register_craft({ output = 'stairs:stair_tiled_n', recipe = {{'stairs:stair_tiled'}} }) minetest.register_craft({ output = 'stairs:slab_tiled', recipe = {{'stairs:slab_tiled_n'}} }) minetest.register_craft({ output = 'stairs:slab_tiled_n', recipe = {{'stairs:slab_tiled'}} }) minetest.register_craftitem("experimental:tester_tool_1", { description = "Tester Tool 1", inventory_image = "experimental_tester_tool_1.png", on_use = function(itemstack, user, pointed_thing) --print(dump(pointed_thing)) if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) if node.name == "experimental:tester_node_1" or node.name == "default:chest" then local p = pointed_thing.under minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p)) if node.name == "experimental:tester_node_1" then minetest.dig_node(p) else minetest.get_meta(p):mark_as_private({"infotext", "formspec"}) minetest.chat_send_player(user:get_player_name(), "Verify that chest is unusable now.") end else local p = pointed_thing.above minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p)) minetest.place_node(p, {name="experimental:tester_node_1"}) end end end, }) minetest.register_craft({ output = 'experimental:tester_tool_1', recipe = { {'group:crumbly'}, {'group:crumbly'}, } }) minetest.register_craftitem("experimental:tester_tool_2", { description = "Tester Tool 2", inventory_image = "experimental_tester_tool_1.png^[invert:g", on_use = function(itemstack, user, pointed_thing) local pos = minetest.get_pointed_thing_position(pointed_thing, true) if pos == nil then return end pos = vector.add(pos, {x=0, y=0.5, z=0}) local tex, anim if math.random(0, 1) == 0 then tex = "default_lava_source_animated.png" anim = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5} else tex = "default_lava_flowing_animated.png" anim = {type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} end minetest.add_particle({ pos = pos, velocity = {x=0, y=0, z=0}, acceleration = {x=0, y=0.04, z=0}, expirationtime = 6, collisiondetection = true, texture = tex, animation = anim, size = 4, glow = math.random(0, 5), }) end, }) -- Test the disable_repair=1 group minetest.register_tool("experimental:unrepairable_tool", { description = "Unrepairable Tool", wield_image = "default_stone.png", inventory_image = "default_stone.png", tool_capabilities = { groupcaps = { cracky = { times = {3, 2, 1}, } } }, groups = { disable_repair = 1 } }) minetest.register_tool("experimental:repairable_tool", { description = "Repairable Tool", wield_image = "default_dirt.png", inventory_image = "default_dirt.png", tool_capabilities = { groupcaps = { cracky = { times = {3, 2, 1}, } } }, }) minetest.register_craft({ output = 'experimental:tester_tool_2', recipe = { {'group:crumbly','group:crumbly'}, } }) --[[minetest.register_on_joinplayer(function(player) minetest.after(3, function() player:set_inventory_formspec("size[8,7.5]".. "image[1,0.6;1,2;player.png]".. "list[current_player;main;0,3.5;8,4;]".. "list[current_player;craft;3,0;3,3;]".. "list[current_player;craftpreview;7,1;1,1;]") end) end)]] -- Create a detached inventory local inv = minetest.create_detached_inventory("test_inventory", { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) experimental.print_to_everything("allow move asked") return count -- Allow all end, allow_put = function(inv, listname, index, stack, player) experimental.print_to_everything("allow put asked") return 1 -- Allow only 1 end, allow_take = function(inv, listname, index, stack, player) experimental.print_to_everything("allow take asked") return 4 -- Allow 4 at max end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player) experimental.print_to_everything(player:get_player_name().." moved items") end, on_put = function(inv, listname, index, stack, player) experimental.print_to_everything(player:get_player_name().." put items") end, on_take = function(inv, listname, index, stack, player) experimental.print_to_everything(player:get_player_name().." took items") end, }) inv:set_size("main", 4*6) inv:add_item("main", "experimental:tester_tool_1") inv:add_item("main", "experimental:tnt 5") minetest.register_chatcommand("test1", { params = "", description = "Test 1: Modify player's inventory view", func = function(name, param) local player = minetest.get_player_by_name(name) if not player then return end player:set_inventory_formspec( "size[13,7.5]".. "image[6,0.6;1,2;player.png]".. "list[current_player;main;5,3.5;8,4;]".. "list[current_player;craft;8,0;3,3;]".. "list[current_player;craftpreview;12,1;1,1;]".. "list[detached:test_inventory;main;0,0;4,6;0]".. "button[0.5,7;2,1;button1;Button 1]".. "button_exit[2.5,7;2,1;button2;Exit Button]" ) minetest.chat_send_player(name, "Done."); end, }) minetest.register_chatcommand("test_bulk_set_node", { params = "", description = "Test 2: bulk set a node", func = function(name, param) local player = minetest.get_player_by_name(name) if not player then return end local pos_list = {} local ppos = player:get_pos() local i = 1 for x=2,10 do for y=2,10 do for z=2,10 do pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z} i = i + 1 end end end minetest.bulk_set_node(pos_list, {name = "default:stone"}) minetest.chat_send_player(name, "Done."); end, }) minetest.register_chatcommand("bench_bulk_set_node", { params = "", description = "Test 3: bulk set a node (bench)", func = function(name, param) local player = minetest.get_player_by_name(name) if not player then return end local pos_list = {} local ppos = player:get_pos() local i = 1 for x=2,100 do for y=2,100 do for z=2,100 do pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z} i = i + 1 end end end minetest.chat_send_player(name, "Benching bulk set node. Warming up..."); -- warm up with default:stone to prevent having different callbacks -- due to different node topology minetest.bulk_set_node(pos_list, {name = "default:stone"}) minetest.chat_send_player(name, "Warming up finished, now benching..."); local start_time = os.clock() for i=1,#pos_list do minetest.set_node(pos_list[i], {name = "default:stone"}) end local middle_time = os.clock() minetest.bulk_set_node(pos_list, {name = "default:stone"}) local end_time = os.clock() minetest.chat_send_player(name, string.format("Bench results: set_node loop[%.2fms], bulk_set_node[%.2fms]", (middle_time - start_time) * 1000, (end_time - middle_time) * 1000 ) ); end, }) local formspec_test_active = false minetest.register_on_player_receive_fields(function(player, formname, fields) if formspec_test_active then experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields)) end end) minetest.register_on_player_receive_fields(function(player, formname, fields) if formspec_test_active then experimental.print_to_everything("Inventory fields 2: player="..player:get_player_name()..", fields="..dump(fields)) return true -- Disable the first callback end end) minetest.register_on_player_receive_fields(function(player, formname, fields) if formspec_test_active then experimental.print_to_everything("Inventory fields 3: player="..player:get_player_name()..", fields="..dump(fields)) end end) minetest.register_chatcommand("test_formspec", { param = "", description = "Test 4: Toggle formspec test", func = function(name, param) formspec_test_active = not formspec_test_active if formspec_test_active then minetest.chat_send_player(name, "Formspec test enabled!") else minetest.chat_send_player(name, "Formspec test disabled!") end end }) minetest.log("info", "experimental modname="..dump(minetest.get_current_modname())) minetest.log("info", "experimental modpath="..dump(minetest.get_modpath("experimental"))) minetest.log("info", "experimental worldpath="..dump(minetest.get_worldpath())) core.register_on_mods_loaded(function() core.log("action", "Yeah experimental loaded mods.") end) -- END