diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 3df0376a..6c5b3f31 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1915,16 +1915,18 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64 emergequeue_limit_generate (Limit of emerge queues to generate) int 64 # Number of emerge threads to use. +# WARNING: Currently there are multiple bugs that may cause crashes when +# 'num_emerge_threads' is larger than 1. Until this warning is removed it is +# strongly recommended this value is set to the default '1'. # Empty or 0 value: # - Automatic selection. The number of emerge threads will be # - 'number of processors - 2', with a lower limit of 1. # Any other value: # - Specifies the number of emerge threads, with a lower limit of 1. -# Warning: Increasing the number of emerge threads increases engine mapgen +# WARNING: Increasing the number of emerge threads increases engine mapgen # speed, but this may harm game performance by interfering with other # processes, especially in singleplayer and/or when running Lua code in -# 'on_generated'. -# For many users the optimum setting may be '1'. +# 'on_generated'. For many users the optimum setting may be '1'. num_emerge_threads (Number of emerge threads) int 1 [Online Content Repository] diff --git a/minetest.conf.example b/minetest.conf.example index 6e40a4b6..6e881596 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -2994,16 +2994,18 @@ # emergequeue_limit_generate = 64 # Number of emerge threads to use. +# WARNING: Currently there are multiple bugs that may cause crashes when +# 'num_emerge_threads' is larger than 1. Until this warning is removed it is +# strongly recommended this value is set to the default '1'. # Empty or 0 value: # - Automatic selection. The number of emerge threads will be # - 'number of processors - 2', with a lower limit of 1. # Any other value: # - Specifies the number of emerge threads, with a lower limit of 1. -# Warning: Increasing the number of emerge threads increases engine mapgen +# WARNING: Increasing the number of emerge threads increases engine mapgen # speed, but this may harm game performance by interfering with other # processes, especially in singleplayer and/or when running Lua code in -# 'on_generated'. -# For many users the optimum setting may be '1'. +# 'on_generated'. For many users the optimum setting may be '1'. # type: int # num_emerge_threads = 1