From b6dfae02215d7bd61e06ff1999ee3ecb0ec80b9e Mon Sep 17 00:00:00 2001 From: Duane Robertson Date: Mon, 28 Sep 2015 13:59:03 -0500 Subject: [PATCH] WoW-style Autorun This allows the player to toggle continuous forward with a key (F by default), so we don't have to hold down the forward key endlessly. --- src/defaultsettings.cpp | 1 + src/game.cpp | 7 +++++++ 2 files changed, 8 insertions(+) diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 4a420445..3315f4aa 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -33,6 +33,7 @@ void set_default_settings(Settings *settings) // Client stuff settings->setDefault("remote_port", "30000"); settings->setDefault("keymap_forward", "KEY_KEY_W"); + settings->setDefault("keymap_autorun", ""); settings->setDefault("keymap_backward", "KEY_KEY_S"); settings->setDefault("keymap_left", "KEY_KEY_A"); settings->setDefault("keymap_right", "KEY_KEY_D"); diff --git a/src/game.cpp b/src/game.cpp index 36945f34..df5ab701 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1234,6 +1234,7 @@ struct KeyCache { KEYMAP_ID_JUMP, KEYMAP_ID_SPECIAL1, KEYMAP_ID_SNEAK, + KEYMAP_ID_AUTORUN, // Other KEYMAP_ID_DROP, @@ -1286,6 +1287,8 @@ void KeyCache::populate() key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1"); key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak"); + key[KEYMAP_ID_AUTORUN] = getKeySetting("keymap_autorun"); + key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop"); key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory"); key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat"); @@ -2615,6 +2618,10 @@ void Game::processKeyboardInput(VolatileRunFlags *flags, if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) { dropSelectedItem(); + // Add WoW-style autorun by toggling continuous forward. + } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_AUTORUN])) { + bool autorun_setting = g_settings->getBool("continuous_forward"); + g_settings->setBool("continuous_forward", !autorun_setting); } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) { openInventory(); } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {