diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index 3ac79c26..54b569c5 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -135,7 +135,7 @@ float disp_z; color.a = 1; // Emphase blue a bit in darker places - // See C++ implementation in mapblock_mesh.cpp finalColorBlend() + // See C++ implementation in mapblock_mesh.cpp final_color_blend() float brightness = (color.r + color.g + color.b) / 3; color.b += max(0.0, 0.021 - abs(0.2 * brightness - 0.021) + 0.07 * brightness);