diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 39a74008..5ef5289b 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -134,7 +134,8 @@ end function builtin_shared.check_attached_node(p, n) local def = core.registered_nodes[n.name] local d = {x = 0, y = 0, z = 0} - if def.paramtype2 == "wallmounted" then + if def.paramtype2 == "wallmounted" or + def.paramtype2 == "colorwallmounted" then -- The fallback vector here is in case 'wallmounted to dir' is nil due -- to voxelmanip placing a wallmounted node without resetting a -- pre-existing param2 value that is out-of-range for wallmounted. diff --git a/builtin/game/item.lua b/builtin/game/item.lua index a8dc51d6..38ef1714 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -262,7 +262,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) -- Calculate direction for wall mounted stuff like torches and signs if def.place_param2 ~= nil then newnode.param2 = def.place_param2 - elseif def.paramtype2 == 'wallmounted' and not param2 then + elseif (def.paramtype2 == 'wallmounted' or + def.paramtype2 == 'colorwallmounted') and not param2 then local dir = { x = under.x - above.x, y = under.y - above.y, @@ -270,7 +271,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) } newnode.param2 = core.dir_to_wallmounted(dir) -- Calculate the direction for furnaces and chests and stuff - elseif def.paramtype2 == 'facedir' and not param2 then + elseif (def.paramtype2 == 'facedir' or + def.paramtype2 == 'colorfacedir') and not param2 then local placer_pos = placer:getpos() if placer_pos then local dir = { diff --git a/src/game.cpp b/src/game.cpp index 1735737d..55b2ccec 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -884,7 +884,8 @@ bool nodePlacementPrediction(Client &client, }; v3s16 pp; - if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) + if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED || + nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED) pp = p + wallmounted_dirs[param2]; else pp = p + v3s16(0, -1, 0);