function player_moving_abh(player_controls, player_speed) return ((player_controls.down or player_controls.left or player_controls.right) and player_speed > 3.9 and not player_controls.up) end minetest.register_globalstep(function(dtime) local player_con, player_speed, node_pos, node for _,player in ipairs(minetest.get_connected_players()) do if player:get_attribute('was_on_ground') == nil then player:set_attribute('was_on_ground', "1") player:set_attribute('abh', "0") end local was_on_ground = (player:get_attribute('was_on_ground') == "1") local abh = (player:get_attribute('abh') == "1") player_con = player:get_player_control() player_speed = vector.length(player:get_player_velocity()) node_pos = player:get_pos() node_pos.y = node_pos.y - 0.3 node = minetest.get_node_or_nil(node_pos) if node == nil or node.name == "air" then if was_on_ground and abh and player_moving_abh(player_con, player_speed) then player:set_physics_override({ speed = player:get_physics_override().speed + 1.0 }) end was_on_ground = false else abh = player_con.jump and player_moving_abh(player_con, player_speed) if not abh then player:set_physics_override({ speed = 1.0 }) end was_on_ground = true end player:set_attribute('was_on_ground', was_on_ground and "1" or "0") player:set_attribute('abh', abh and "1" or "0") end end)