From a99b7e6e050c40d95d788d2dec56bf3b56c5844f Mon Sep 17 00:00:00 2001 From: Nils Dagsson Moskopp Date: Tue, 19 Jul 2011 01:43:30 +0200 Subject: [PATCH] + fake shading for the volumetric clouds --- src/clouds.cpp | 25 +++++++++++++++++++------ 1 file changed, 19 insertions(+), 6 deletions(-) diff --git a/src/clouds.cpp b/src/clouds.cpp index 02255041..19bcca94 100644 --- a/src/clouds.cpp +++ b/src/clouds.cpp @@ -127,18 +127,21 @@ void Clouds::render() continue; float b = m_brightness; - video::SColor c(128,b*230,b*230,b*255); + video::SColor c_top(128,b*240,b*240,b*255); + video::SColor c_side_1(128,b*230,b*230,b*255); + video::SColor c_side_2(128,b*220,b*220,b*245); + video::SColor c_bottom(128,b*205,b*205,b*230); video::S3DVertex v[4] = { - video::S3DVertex(0,0,0, 0,0,0, c, 0, 1), - video::S3DVertex(0,0,0, 0,0,0, c, 1, 1), - video::S3DVertex(0,0,0, 0,0,0, c, 1, 0), - video::S3DVertex(0,0,0, 0,0,0, c, 0, 0) + video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1), + video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1), + video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0), + video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0) }; f32 rx = cloud_size; - f32 ry = 16*BS; + f32 ry = 8*BS; f32 rz = cloud_size; for(int i=0;i<6;i++) @@ -152,30 +155,40 @@ void Clouds::render() v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz; break; case 1: // back + for(int j=0;j<4;j++) + v[j].Color=c_side_1; v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz; v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz; v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz; v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz; break; case 2: //right + for(int j=0;j<4;j++) + v[j].Color=c_side_2; v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz; v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz; v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz; v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz; break; case 3: // front + for(int j=0;j<4;j++) + v[j].Color=c_side_1; v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz; v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz; v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz; v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz; break; case 4: // left + for(int j=0;j<4;j++) + v[j].Color=c_side_2; v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz; v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz; v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz; v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz; break; case 5: // bottom + for(int j=0;j<4;j++) + v[j].Color=c_bottom; v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz; v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz; v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;