diff --git a/html/englishEN.html b/html/englishEN.html
index 48dfc31..89d39d7 100644
--- a/html/englishEN.html
+++ b/html/englishEN.html
@@ -30,8 +30,14 @@
Part Two: ABMs
+
+Part Three: Lua Files and Debuging
+
@@ -122,8 +128,8 @@ To do this on Windows, use WordPad.
Click file>save as, dropdown to all fil
3) Next make another sub folder called 'textures'. This is where you will place the textures
-Tutorial 1: Decowood
-
+Part One: Declaring and Crafting Nodes
+
We are going to make a mod that adds a special kind of wood that can only be used for decoration.
For this, create a new mod called 'tutorial' using the method described in Chapter 0.
@@ -213,8 +219,8 @@ In this case The crafting recipe is like this:
What is the mod "default"?
+
So what is default? 'default' is the most important "mod" of minetest, in fact minetest itself is more like just a game engine,
all the contents, materials, and other stuff are in several mods, like 'default' (standard tools/blocks), 'bucket' (Buckets: Lava/Water),...
If you want to find out more about these mods and maybe use features they contain, just have a look in their init.lua!
@@ -292,7 +298,7 @@ minetest.register_abm(
You should already know everything else but the line "pos.y=pos.y+1".
-Chapter 5: The Position Variable
+The Position Variable
To understand the position variable, you need to know that in 3d space, positions are determind by three co-ordinates: x,y,z
@@ -304,6 +310,110 @@ The player usually spawns near 0,0,0.
The interval is 1 in this case, but the chance (probability) is 100.Therefore the function is executed every second, but only in 1 of 100 cases.
This makes your minetest garden slowly been overgrown by junglegrass.
+Part Three - Lua Files and Debugging
+
+The dofile function
+Sometimes you have so much code, a single init.lua file is too hard to maintain.
+
+
+But there is a solution! dofile(minetest.get_modpath("chess").."/anotherfile.lua")
will tell Minetest to look for anotherfile.lua in the same folder as init.lua, and add load its contents.
+
+
+Types of errors and Bugs
+As with most programming, when you develop you tend to get what are called "bugs" and errors, which are basically human mistakes.
+There are three types of bugs/errors
+
+- Compile Time Errors - These occur when Minetest is loading the mods, and are caused by syntax errors (a simple mistake like leaving a "}" out)
+- Runtime Errors - These occur while the game is being played, and often crash the game. (eg: mod "modname:blockname" is not defined)
+- Runtime Bugs - These bugs cause the mod not to work as planned
+
+
+Avoiding Syntax Mistakes
+To help avoid syntax mistakes, make sure your code is easy to read.
+
+
+
+
+Which one of these codes is easier to read?
+
+
+minetest.register_abm(
+ {nodenames = {"default:dirt_with_grass"},
+ interval = 1,
+ chance = 100,
+ action = function(pos)
+ pos.y=pos.y+1
+ minetest.env:add_node(pos, {name="default:junglegrass"})
+ end,
+})
+
+
+
+
+minetest.register_abm({nodenames = {"default:dirt_with_grass"},interval = 1,chance = 100,
+action = function(pos)
+pos.y=pos.y+1
+minetest.env:add_node(pos, {name="default:junglegrass"})
+end,
+})
+
+
+ |
+
+
+Also you should check your work and put comments in
+
+
+pos.y=pos.y+1 --This line increases the position's y axis by 1
+
+
+
+Avoiding Runtime Mistakes
+
+
+
+The Console is the black window with writing in that appears when Minetest runs.
+ |
+
+
+
+LUA has a function called "print" and it displays a message to the console.
+
+
+
+print("message to send")
+
+
+
+You should the print function so you know how far Minetest gets in a program.
+
+
+Why use print |
---|
+For example, you have a mistake in the code:
+
+
+
+
+check_something(1)
+
+function check_something(value)
+
+if value=0 then
+ print("it ends up here")
+else
+ print("but you are certern that value=1")
+end
+
+end
+
+
+
+
+The aboves Runtime bug was caused by a single "=" instead of double "==", and so instead of checking if value was equal to 0, it set it to 0 resulting in true
+And so having print helps point out your mistake.
+ |
+
+
Apendix
diff --git a/html/stylesheet.css b/html/stylesheet.css
index 015c0f0..a1c5111 100644
--- a/html/stylesheet.css
+++ b/html/stylesheet.css
@@ -20,7 +20,7 @@ text-decoration:underline;
h3
{
-color:black;
+color:0000BB;
text-align:left;
font-size:12pt;
}