From 33249260e5a79f5cd57e22b7577eaf46f6b8ab63 Mon Sep 17 00:00:00 2001 From: Jean Date: Wed, 13 Mar 2019 20:04:14 +0100 Subject: [PATCH] Adding violett color to messages --- init.lua | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/init.lua b/init.lua index 775831e..0c7fa36 100644 --- a/init.lua +++ b/init.lua @@ -1,3 +1,6 @@ +-- If you dont want the pink color, comment Line 2 And uncomment Line 3: +violett = minetest.get_color_escape_sequence("#9022A7") +-- violett = minetest.get_color_escape_sequence("#FFFFFF") -- If you want only use one language, then use the second language (ads_table_2) This is the default one local FIRST_LANGAUGE = "de" local SECOND_LANGUAGE = "en" @@ -41,9 +44,9 @@ minetest.register_globalstep(function(dtime) for _, player in pairs(minetest.get_connected_players()) do pmeta = player:get_meta() if pmeta:get_string("ads_language") == FIRST_LANGAUGE then - minetest.chat_send_player(player:get_player_name(), ads_table_1[counter]) + minetest.chat_send_player(player:get_player_name(), violett .. ads_table_1[counter]) else - minetest.chat_send_player(player:get_player_name(), ads_table_2[counter]) + minetest.chat_send_player(player:get_player_name(), violett .. ads_table_2[counter]) end end delta = 0