{ "dialog.ok": "OK", "dialog.cancel": "Cancel", "dialog.confirm": "Confirm", "dialog.close": "Close", "dialog.import": "Import", "dialog.save": "Save", "dialog.discard": "Discard", "dialog.dontshowagain": "Don't Show Again", "data.cube": "Cube", "data.group": "Group", "data.texture": "Texture", "data.plugin": "Plugin", "data.preview": "Preview", "data.toolbar": "Toolbar", "data.image": "Image", "keys.ctrl": "Control", "keys.shift": "Shift", "keys.alt": "Alt", "keys.meta": "Cmd", "keys.delete": "Delete", "keys.space": "空格", "keys.leftclick": "鼠标左键", "keys.middleclick": "鼠标滚轮", "keys.rightclick": "鼠标右键", "keys.tab": "Tab", "keys.backspace": "退格键", "keys.enter": "回车键", "keys.escape": "Esc", "keys.function": "F%0", "keys.numpad": "数字键 %0", "keys.caps": "大写锁定", "keys.menu": "右键菜单", "keys.left": "左方向键", "keys.up": "上方向键", "keys.right": "右方向键", "keys.down": "下方向键", "keys.pageup": "上翻页键", "keys.pagedown": "下翻页键", "keys.plus": "加号", "keys.comma": "逗号", "keys.point": "点号", "keys.minus": "减号", "keys.cross": "斜杠", "keys.end": "End键", "keys.pos1": "Home键", "keys.printscreen": "截屏键", "keys.pause": "暂停键", "message.rotation_limit.title": "旋转限制", "message.rotation_limit.message": "受 Minecarft 的限制,仅允许旋转单个轴,且旋转角度限制为22.5的倍数。在不同的轴上旋转将清除其他轴上的旋转。如果您的建模需要自由旋转,请禁用“限制旋转”选项。", "message.file_not_found.title": "未找到文件", "message.file_not_found.message": "Blockbench 找不到该文件。请确保此文件为本地文件而不是云文件。", "message.screenshot.title": "屏幕截图", "message.screenshot.message": "屏幕截取成功。", "message.screenshot.clipboard": "剪贴板", "message.screenshot.right_click": "屏幕截图 - 右键点击以复制", "message.invalid_file.title": "无效的文件", "message.invalid_file.message": "无法打开模型文件:%0", "message.invalid_model.title": "无效的模型文件", "message.invalid_model.message": "此文件缺少有效的模型数据", "message.child_model_only.title": "空的子类模型", "message.child_model_only.message": "此文件为 %0 的子类模型,不包含模型。", "message.drag_background.title": "编辑背景", "message.drag_background.message": "拖动背景可移动位置。按住 shift 并上下拖动可更改大小。", "message.unsaved_textures.title": "未保存的贴图", "message.unsaved_textures.message": "您的模型中存在未保存的贴图。请确保它们存在于资源包里正确的文件夹中。", "message.model_clipping.title": "模型太大了", "message.model_clipping.message": "您的模型包含了 %0 个大于 Minecraft 限制允许的 3x3x3 方块范围。此模型将不会被 Minecraft 成功读取。可启用 “限制工作区” 选项防止此类情况发生。", "message.loose_texture.title": "导入贴图", "message.loose_texture.message": "导入的贴图不在资源包中。Minecraft 只能加载资源包里 textures 文件夹中的贴图。", "message.loose_texture.change": "更改路径", "message.update_res.title": "贴图分辨率", "message.update_res.message": "是否将项目中的分辨率调整为此贴图的分辨率?如果您选择使用高分辨率的贴图,请点击 “取消” 。", "message.update_res.update": "更新", "message.bedrock_overwrite_error.message": "Blockbench 无法将此模型与旧文件组合在一起", "message.bedrock_overwrite_error.backup_overwrite": "创建备份后覆盖", "message.bedrock_overwrite_error.overwrite": "覆盖", "message.close_warning.message": "是否保存模型?", "message.close_warning.web": "您的项目将不会被保存。确定要退出吗?", "message.default_textures.title": "默认贴图", "message.default_textures.message": "选择默认的资源包 \"textures\" 文件夹", "message.default_textures.detail": "从 Minecraft jar里提取或在网上下载默认资源包,然后找到 \"textures\" 文件夹并打开。Blockbench 将会在当前资源包找不到对应贴图时从此位置获取贴图。", "message.default_textures.select": "选择默认的 \"textures\" 文件夹", "message.image_editor.title": "选择图像编辑器", "message.image_editor.file": "选择文件...", "message.image_editor.exe": "选择图像编辑器的可执行文件", "message.display_skin.title": "显示皮肤", "message.display_skin.message": "选择本地皮肤文件或输入正版玩家名字以获取皮肤", "message.display_skin.upload": "上传皮肤", "message.display_skin.name": "用户名", "message.display_skin.reset": "重置", "message.invalid_plugin": "无效的插件文件,请查看控制台", "message.load_plugin_app": "是否允许此插件更改您的PC?请仅加载您信任的插件。", "message.load_plugin_web": "您想加载这个插件吗?请仅加载您信任的插件。", "message.preset_no_info": "预设不包含此槽位的信息", "message.restart_to_update": "重新启动 Blockbench 以应用更改", "message.save_file": "保存为 %0", "message.save_obj": "保存为 .obj 模型", "message.rename_cubes": "重命名立方体", "dialog.project.title": "项目", "dialog.project.name": "文件名", "dialog.project.parent": "父类模型", "dialog.project.geoname": "生物几何体名称", "dialog.project.openparent": "打开父类", "dialog.project.ao": "环境光遮蔽", "dialog.project.width": "宽度", "dialog.project.height": "高度", "dialog.texture.title": "贴图", "dialog.texture.name": "名字", "dialog.texture.variable": "变量", "dialog.texture.namespace": "命名空间", "dialog.texture.folder": "文件夹", "dialog.extrude.title": "拉伸图像", "dialog.extrude.mode": "扫描模式", "dialog.extrude.mode.areas": "区域", "dialog.extrude.mode.lines": "行", "dialog.extrude.mode.columns": "列", "dialog.extrude.mode.pixels": "像素", "dialog.extrude.opacity": "最低不透明度", "dialog.extrude.scan": "扫描并导入", "dialog.display_preset.title": "创建预设", "dialog.display_preset.message": "选择保存的槽位", "dialog.display_preset.create": "创建", "dialog.select.title": "选择", "dialog.select.new": "新建选择", "dialog.select.group": "在选定的组中", "dialog.select.name": "名字包含", "dialog.select.random": "随机", "dialog.select.select": "选择", "dialog.scale.title": "缩放模型", "dialog.scale.axis": "轴", "dialog.scale.scale": "比例", "dialog.scale.clipping": "模型裁剪:您的模型超出了工作区的范围", "dialog.scale.confirm": "确认缩放", "dialog.plugins.title": "插件", "dialog.plugins.installed": "已安装", "dialog.plugins.available": "可用", "dialog.plugins.install": "安装", "dialog.plugins.uninstall": "卸载", "dialog.plugins.reload": "刷新", "dialog.plugins.none_installed": "未安装插件", "dialog.plugins.none_available": "没有可用的插件", "dialog.plugins.outdated": "需要更高版本的 Blockbench", "dialog.plugins.web_only": "仅网页版可用", "dialog.plugins.app_only": "仅桌面版可用", "dialog.plugins.author": "%0 制作", "dialog.plugins.show_less": "收起", "dialog.entitylist.title": "打开实体模型", "dialog.entitylist.text": "选择要导入的模型", "dialog.entitylist.bones": "骨骼", "dialog.entitylist.cubes": "立方体", "dialog.create_texture.title": "创建贴图", "dialog.create_texture.name": "名字", "dialog.create_texture.folder": "文件夹", "dialog.create_texture.template": "模板", "dialog.create_texture.resolution": "分辨率", "dialog.input.title": "输入", "dialog.update.title": "更新", "dialog.update.refresh": "重试", "dialog.update.up_to_date": "Blockbench 已是最新版本!", "dialog.update.connecting": "正在连接到服务器", "dialog.settings.settings": "设置", "dialog.settings.keybinds": "快捷键", "dialog.settings.layout": "布局", "dialog.settings.about": "关于", "layout.color.back": "底色", "layout.color.back.desc": "背景和输入界面", "layout.color.dark": "工作区", "layout.color.dark.desc": "工作区背景", "layout.color.ui": "UI", "layout.color.ui.desc": "主界面颜色", "layout.color.bright_ui": "高亮UI", "layout.color.bright_ui.desc": "右键菜单和工具提示", "layout.color.button": "按钮", "layout.color.button.desc": "按钮和开关", "layout.color.selected": "已选择", "layout.color.selected.desc": "已选定的标签和对象", "layout.color.border": "边界", "layout.color.border.desc": "按钮和输入的边缘", "layout.color.accent": "强调亮色", "layout.color.accent.desc": "滑块和其他", "layout.color.grid": "网格", "layout.color.grid.desc": "3D 预览网格", "layout.color.text": "文字", "layout.color.text.desc": "普通文字", "layout.color.light": "亮", "layout.color.light.desc": "已选定的文字", "layout.color.accent_text": "强调文字", "layout.color.accent_text.desc": "强调元素中的文字", "layout.font.main": "主字体", "layout.font.headline": "标题字体", "about.version": "版本:", "about.creator": "作者:", "about.website": "网址:", "about.bugtracker": "漏洞追踪器:", "about.electron": "此应用程序使用 Electron 构建,这是一个使用 Javascript、HTML、CSS 等 Web 技术制作的本地应用程序框架。", "about.vertex_snap": "顶点捕捉基于 SirBenet 的插件", "about.icons": "图标包:", "about.libraries": "库:", "settings.category.general": "常规", "settings.category.preview": "预览", "settings.category.grid": "网格", "settings.category.edit": "编辑", "settings.category.snapping": "吸附", "settings.category.defaults": "默认", "settings.category.dialogs": "对话框", "settings.category.export": "导出", "settings.language": "语言", "settings.language.desc": "界面语言,重新启动 Blockbench 以应用更改.", "settings.show_actions": "显示操作", "settings.show_actions.desc": "在状态栏中显示所有操作", "settings.backup_interval": "备份间隔", "settings.backup_interval.desc": "自动备份间隔(分钟)", "settings.origin_size": "三轴长度", "settings.origin_size.desc": "三轴控制工具的长度", "settings.control_size": "轴的大小", "settings.control_size.desc": "三轴控制工具的整体大小", "settings.display_skin": "显示皮肤", "settings.display_skin.desc": "用于显示玩家参考模型的皮肤", "settings.shading": "阴影", "settings.shading.desc": "启用阴影", "settings.transparency": "透明度", "settings.transparency.desc": "渲染贴图的透明部分", "settings.texture_fps": "动画贴图 FPS", "settings.texture_fps.desc": "动画贴图的帧数", "settings.base_grid": "小网格", "settings.base_grid.desc": "显示小网格和轴", "settings.large_grid": "大网格", "settings.large_grid.desc": "显示 3x3 方块大小的网格", "settings.full_grid": "精确大网格", "settings.full_grid.desc": "显示 3x3 方块大小的精确网格", "settings.large_box": "大方块立体", "settings.large_box.desc": "显示 3x3x3 方块大小的边界范围", "settings.display_grid": "显示模式", "settings.display_grid.desc": "在显示模式下显示网格", "settings.undo_limit": "撤消限制", "settings.undo_limit.desc": "可撤消次数", "settings.local_move": "对应轴移动", "settings.local_move.desc": "如果可行,已旋转的元素根据自身的轴移动", "settings.canvas_unselect": "点击工作区取消选择", "settings.canvas_unselect.desc": "点击工作区时取消对所有元素的选择", "settings.paint_side_restrict": "限制笔刷", "settings.paint_side_restrict.desc": "限制笔刷仅对当前面的涂改", "settings.autouv": "自动 UV", "settings.autouv.desc": "默认启用自动UV", "settings.create_rename": "重命名新立方体", "settings.create_rename.desc": "创建新元素或组时优先对其命名", "settings.edit_size": "网格移动", "settings.edit_size.desc": "立方体移动时的距离", "settings.shift_size": "精确移动(Shift)", "settings.shift_size.desc": "按住 Shift 时立方体移动的距离", "settings.ctrl_size": "超精确移动(Ctrl)", "settings.ctrl_size.desc": "按住 Ctrl 时立方体移动的距离", "settings.negative_size": "负值尺寸", "settings.negative_size.desc": "允许尺寸调整使用负值", "settings.dialog_unsaved_textures": "未保存的材质纹理", "settings.dialog_unsaved_textures.desc": "显示\"未保存的贴图\"的提示", "settings.dialog_larger_cubes": "模型过大", "settings.dialog_larger_cubes.desc": "显示\"模型过大\"的提示", "settings.dialog_rotation_limit": "旋转限制", "settings.dialog_rotation_limit.desc": "显示\"旋转限制\"的提示", "settings.minifiedout": "简化导出", "settings.minifiedout.desc": "使导出的JSON信息写在一行之内", "settings.export_groups": "导出组", "settings.export_groups.desc": "保存方块模型中的组类信息", "settings.credit": "制作信息注释", "settings.credit.desc": "为导出的文件添加制作信息注释", "settings.default_path": "默认路径", "settings.default_path.desc": "Blockbench 获取默认贴图的文件夹", "settings.image_editor": "图像编辑器", "settings.image_editor.desc": "默认修改贴图的图像编辑器", "category.navigate": "导航", "category.tools": "工具", "category.file": "文件", "category.blockbench": "Blockbench", "category.edit": "编辑", "category.transform": "转换", "category.filter": "过滤", "category.view": "视图", "category.display": "显示设置", "category.textures": "贴图", "category.misc": "杂项", "keybind.preview_select": "选择", "keybind.preview_rotate": "旋转视图", "keybind.preview_drag": "拖动视图", "keybind.confirm": "确认", "keybind.cancel": "取消", "action.slider_pos_x": "X轴移动", "action.slider_pos_x.desc": "以 X 轴移动立方体", "action.slider_pos_y": "Y轴移动", "action.slider_pos_y.desc": "以 Y 轴移动立方体", "action.slider_pos_z": "Z轴移动", "action.slider_pos_z.desc": "以 Z 轴移动立方体", "action.slider_size_x": "X轴尺寸", "action.slider_size_x.desc": "以 X 轴调整立方体大小", "action.slider_size_y": "Y轴尺寸", "action.slider_size_y.desc": "以 Y 轴调整立方体大小", "action.slider_size_z": "Z轴尺寸", "action.slider_size_z.desc": "以 Z 轴调整立方体大小", "action.slider_inflate": "放大", "action.slider_inflate.desc": "在不改变UV的情况下放大所有立方体", "action.slider_rotation_x": "X轴旋转", "action.slider_rotation_x.desc": "围绕 X 轴旋转立方体", "action.slider_rotation_y": "Y轴旋转", "action.slider_rotation_y.desc": "围绕 Y 轴旋转立方体", "action.slider_rotation_z": "Z轴旋转", "action.slider_rotation_z.desc": "围绕 Z 轴旋转立方体", "action.slider_origin_x": "X轴原点", "action.slider_origin_x.desc": "以 X 轴移动原点", "action.slider_origin_y": "Y轴原点", "action.slider_origin_y.desc": "以 Y 轴移动原点", "action.slider_origin_z": "Z轴原点", "action.slider_origin_z.desc": "以 Z 轴移动原点", "action.brush_mode": "笔刷模式", "action.brush_mode.desc": "笔刷的模式", "action.slider_brush_size": "尺寸", "action.slider_brush_size.desc": "笔刷的半径(以像素为单位)", "action.slider_brush_opacity": "不透明度", "action.slider_brush_opacity.desc": "笔刷的不透明度百分比", "action.slider_brush_softness": "柔软度", "action.slider_brush_softness.desc": "笔刷的柔软度百分比", "action.background_color": "背景颜色", "action.background_color.desc": "已创建贴图的背景颜色", "action.uv_slider_pos_x": "水平移动", "action.uv_slider_pos_x.desc": "水平移动所有选定立方体的UV范围", "action.uv_slider_pos_y": "垂直移动", "action.uv_slider_pos_y.desc": "垂直移动所有选定立方体的UV范围", "action.uv_slider_size_x": "水平缩放", "action.uv_slider_size_x.desc": "水平缩放所有选定立方体的UV范围", "action.uv_slider_size_y": "垂直缩放", "action.uv_slider_size_y.desc": "垂直缩放所有选定立方体的UV范围", "action.vertex_snap_mode": "捕捉模式", "action.vertex_snap_mode.desc": "选择“顶点捕捉”将元素移动到所选位置或调整其大小", "action.move_tool": "移动", "action.move_tool.desc": "选择和移动元素的工具", "action.resize_tool": "尺寸", "action.resize_tool.desc": "选择和调整元素大小的工具", "action.brush_tool": "笔刷", "action.brush_tool.desc": "在模型表面或UV编辑器中绘制贴图的工具", "action.vertex_snap_tool": "顶点捕捉", "action.vertex_snap_tool.desc": "通过连接两个顶点将一个立方体移动到另一个立方体", "action.swap_tools": "交换工具", "action.swap_tools.desc": "在移动和调整工具之间交换", "action.project_window": "项目...", "action.project_window.desc": "打开编辑模型数据的项目窗口", "action.new_block_model": "新建模型", "action.new_block_model.desc": "创建新的方块/物品模型", "action.new_entity_model": "新建实体模型", "action.new_entity_model.desc": "创建新的基岩版实体模型", "action.open_model": "打开模型", "action.open_model.desc": "从本地打开模型文件", "action.add_model": "添加模型", "action.add_model.desc": "在当前编辑的模型中添加一个模型", "action.extrude_texture": "拉伸贴图", "action.extrude_texture.desc": "通过拉伸贴图生成模型", "action.export_blockmodel": "导出方块模型", "action.export_blockmodel.desc": "导出 Minecraft 方块或物品模型", "action.export_entity": "导出基岩版实体", "action.export_entity.desc": "将当前模型作为实体添加到 mobs.json 文件中", "action.export_optifine_part": "导出 OptiFine JPM", "action.export_optifine_part.desc": "导出 OptiFine 实体文件(Json Part Model)", "action.export_optifine_full": "导出 OptiFine JEM", "action.export_optifine_full.desc": "导出 OptiFine 实体文件(Json Entity Model)", "action.export_obj": "导出 OBJ 模型", "action.export_obj.desc": "导出 Wavefront OBJ 模型以用于其他程序或上传到 Sketchfab", "action.settings_window": "设置...", "action.settings_window.desc": "打开 Blockbench 设置对话框。", "action.plugins_window": "插件", "action.plugins_window.desc": "打开插件商店页面", "action.update_window": "更新...", "action.update_window.desc": "检查 Blockbench 更新", "action.reset_keybindings": "重置快捷键", "action.reset_keybindings.desc": "将所有快捷键重置为 Blockbench 默认", "action.import_layout": "导入布局", "action.import_layout.desc": "导入布局文件", "action.export_layout": "导出布局", "action.export_layout.desc": "根据当前设置创建布局文件", "action.reset_layout": "重置布局", "action.reset_layout.desc": "将布局重置为 Blockbench 的默认值", "action.load_plugin": "从文件加载插件", "action.load_plugin.desc": "通过导入源文件加载插件。", "action.reload_plugins": "重新加载插件", "action.reload_plugins.desc": "重载所有开发插件。", "action.uv_dialog": "打开全部 UV 窗口", "action.uv_dialog.desc": "打开 UV 对话框以查看彼此相邻的所有面", "action.uv_dialog_full": "大视图", "action.uv_dialog_full.desc": "打开UV对话框以全屏编辑一个面", "action.undo": "撤消", "action.undo.desc": "撤消上次更改", "action.redo": "重做", "action.redo.desc": "重做上次撤消", "action.copy": "复制", "action.copy.desc": "复制选定的,面或显示设置.", "action.paste": "粘贴", "action.paste.desc": "粘贴选定的,面或显示设置", "action.cut": "剪切", "action.cut.desc": "剪切选定的,面或显示设置", "action.add_cube": "添加方块", "action.add_cube.desc": "添加一个新的方块", "action.add_group": "添加组", "action.add_group.desc": "添加一个新的组", "action.outliner_toggle": "切换更多选项", "action.outliner_toggle.desc": "切换开关以在outliner中添加更多选项", "action.duplicate": "生成副本", "action.duplicate.desc": "复制选定的方块或组", "action.delete": "删除", "action.delete.desc": "删除选定的方块或组", "action.sort_outliner": "排序大纲", "action.sort_outliner.desc": "按字母顺序排列大纲", "action.local_move": "相对移动", "action.local_move.desc": "如果可以,将旋转的元素移动到自己的轴上", "action.select_window": "选择", "action.select_window.desc": "根据其属性搜索并选择方块", "action.invert_selection": "反向选择", "action.invert_selection.desc": "反向选择当前的方块", "action.select_all": "全选", "action.select_all.desc": "选择所有方块", "action.collapse_groups": "折叠组", "action.collapse_groups.desc": "折叠所有组", "action.scale": "缩放", "action.scale.desc": "缩放选定的方块", "action.rotate_x_cw": "顺时针旋转", "action.rotate_x_cw.desc": "在 X 轴上将选定的方块旋转 90°", "action.rotate_x_ccw": "逆时针旋转", "action.rotate_x_ccw.desc": "在 X 轴上旋转选定的方块 -90°", "action.rotate_y_cw": "顺时针旋转", "action.rotate_y_cw.desc": "在 Y 轴上将选定的方块旋转 90°", "action.rotate_y_ccw": "逆时针旋转", "action.rotate_y_ccw.desc": "在 Y 轴上将选定的方块旋转 -90°", "action.rotate_z_cw": "顺时针旋转", "action.rotate_z_cw.desc": "在 Z 轴上将选定的方块旋转 90°", "action.rotate_z_ccw": "逆时针旋转", "action.rotate_z_ccw.desc": "在 Y 轴上将选定的方块旋转 -90°", "action.flip_x": "X 轴翻转", "action.flip_x.desc": "翻转 X 轴上的选定方块", "action.flip_y": "Y 轴翻转", "action.flip_y.desc": "翻转 Y 轴上的选定方块", "action.flip_z": "Z 轴翻转", "action.flip_z.desc": "翻转 Z 轴上的选定方块", "action.center_x": "X 轴居中", "action.center_x.desc": "将所选方块居中在 X 轴上", "action.center_y": "Y 轴居中", "action.center_y.desc": "将所选方块居中在 Y 轴上", "action.center_z": "Z 轴居中", "action.center_z.desc": "将所选方块居中在 Z 轴上", "action.center_all": "全部居中", "action.center_all.desc": "使所选方块居中", "action.toggle_visibility": "切换可见", "action.toggle_visibility.desc": "切换所选方块的可见", "action.toggle_export": "切换导出", "action.toggle_export.desc": "切换所选方块的导出设置", "action.toggle_autouv": "切换自动 UV", "action.toggle_autouv.desc": "切换所选方块的自动UV设置", "action.toggle_shade": "切换阴影", "action.toggle_shade.desc": "切换所选方块的阴影", "action.rename": "重命名", "action.rename.desc": "更改所选方块的名称", "action.add_display_preset": "新建预设", "action.add_display_preset.desc": "添加新的显示设置预设", "action.fullscreen": "全屏", "action.fullscreen.desc": "切换全屏模式。", "action.zoom_in": "放大", "action.zoom_in.desc": "放大以扩大界面。", "action.zoom_out": "缩小", "action.zoom_out.desc": "缩小以缩小界面。", "action.zoom_reset": "重置缩放", "action.zoom_reset.desc": "将缩放重置为默认的100%。", "action.reset_interface": "重置界面", "action.reset_interface.desc": "重置界面的尺寸和位置", "action.toggle_wireframe": "切换线框图", "action.toggle_wireframe.desc": "切换线框图显示模式", "action.screenshot_model": "截图", "action.screenshot_model.desc": "从当前角度拍摄模型的裁剪截图", "action.screenshot_app": "截图当前应用界面", "action.screenshot_app.desc": "截取整个应用程序的屏幕截图", "action.toggle_quad_view": "切换四视图", "action.toggle_quad_view.desc": "切换四视口模式", "action.import_texture": "导入贴图", "action.import_texture.desc": "从文件系统中导入一个或多个贴图", "action.create_texture": "创建贴图", "action.create_texture.desc": "创建空白纹理或模板材质纹理", "action.save_textures": "保存贴图", "action.save_textures.desc": "保存所有未保存的贴图", "action.animated_textures": "播放动画贴图", "action.animated_textures.desc": "播放/暂停动画材质纹理的预览", "action.origin_to_geometry": "原点到几何", "action.origin_to_geometry.desc": "将原点设置为几何体的中心", "action.rescale_toggle": "切换重新调节", "action.rescale_toggle.desc": "根据当前旋转重新缩放方块", "action.bone_reset_toggle": "重置骨骼", "action.bone_reset_toggle.desc": "阻止骨骼显示父模型中的方块", "action.reload": "重载 Blockbench", "action.reload.desc": "重载 Blockbench,这将删除所有未保存的进度", "menu.file": "文件", "menu.edit": "编辑", "menu.transform": "模型控制", "menu.filter": "插件目录", "menu.display": "显示", "menu.view": "视图", "menu.file.new": "新建", "menu.file.recent": "最近", "menu.file.import": "导入", "menu.file.export": "导出", "menu.transform.rotate": "旋转", "menu.transform.flip": "翻动", "menu.transform.center": "中心", "menu.transform.properties": "属性", "menu.display.preset": "应用预设", "menu.display.preset_all": "在全局应用预设", "menu.display.remove_preset": "删除预设", "menu.view.zoom": "缩放", "menu.view.background": "背景", "menu.view.screenshot": "截图", "menu.cube.duplicate": "生成副本", "menu.cube.color": "标记颜色", "menu.cube.texture": "材质纹理", "menu.cube.texture.transparent": "透明度", "menu.cube.texture.blank": "空白", "menu.group.duplicate": "生成副本", "menu.group.sort": "排序", "menu.group.resolve": "解析", "menu.texture.face": "应用到面", "menu.texture.cube": "应用到方块", "menu.texture.file": "文件", "menu.texture.refresh": "刷新", "menu.texture.change": "更改文件", "menu.texture.folder": "在文件夹中打开", "menu.texture.edit": "编辑", "menu.texture.export": "另存为", "menu.texture.save": "保存", "menu.texture.properties": "属性", "menu.preview.background": "背景", "menu.preview.background.load": "加载", "menu.preview.background.position": "位置", "menu.preview.background.lock": "锁定视角", "menu.preview.background.remove": "清除", "menu.preview.screenshot": "截图", "menu.preview.perspective": "透视", "menu.preview.perspective.normal": "正常", "menu.preview.quadview": "四视图", "menu.preview.fullview": "大视图", "menu.preview.stop_drag": "停止背景定位", "menu.uv.mapping": "UV贴图", "menu.uv.mapping.export": "导出", "menu.uv.mapping.rotation": "旋转", "menu.uv.mapping.mirror_x": "镜像 X 轴", "menu.uv.mapping.mirror_y": "镜像 Y 轴", "menu.uv.tint": "着色", "menu.uv.texture": "贴图", "cube.color.light_blue": "淡蓝色", "cube.color.yellow": "黄色", "cube.color.orange": "橙色", "cube.color.red": "红色", "cube.color.purple": "紫色", "cube.color.blue": "蓝色", "cube.color.green": "绿色", "cube.color.lime": "黄绿色", "switches.visibility": "切换可见", "switches.export": "导出", "switches.shading": "阴影", "switches.autouv": "自动UV", "panel.uv": "UV", "panel.display": "显示", "panel.textures": "贴图", "panel.outliner": "大纲", "uv_editor.title": "UV 编辑器", "uv_editor.all_faces": "全部", "uv_editor.no_faces": "无", "face.north": "北面(-x)", "face.south": "南面(+x)", "face.west": "西面(-y)", "face.east": "东面(+y)", "face.up": "顶面(+z)", "face.down": "底面(-z)", "direction.north": "北", "direction.south": "南", "direction.west": "西", "direction.east": "东", "direction.top": "顶部", "direction.bottom": "底部", "display.slot.third_right": "第三人称右手", "display.slot.third_left": "第三人称左手", "display.slot.first_right": "第一人称右手", "display.slot.first_left": "第一人称左手", "display.slot.head": "头上", "display.slot.ground": "地面", "display.slot.frame": "展示框", "display.slot.gui": "GUI", "display.rotation": "旋转", "display.translation": "偏移", "display.scale": "缩放", "display.slot": "位置", "display.reference": "参考模型", "display.presetname": "名称", "display.reference.player": "玩家", "display.reference.zombie": "僵尸", "display.reference.armor_stand": "盔甲架", "display.reference.baby_zombie": "小僵尸", "display.reference.armor_stand_small": "小形盔甲架", "display.reference.monitor": "普通", "display.reference.bow": "弓", "display.reference.block": "方块", "display.reference.frame": "物品展示框", "display.reference.inventory_nine": "3x3", "display.reference.inventory_full": "物品栏", "display.reference.hud": "HUD", "display.preset.blank_name": "请输入名称", "display.preset.item": "默认物品", "display.preset.block": "默认方块", "display.preset.handheld": "默认武器", "display.preset.rod": "默认棒", "dialog.continue": "继续", "message.square_textures": "贴图必须是方形的", "message.unsaved_texture.title": "未保存的贴图", "message.unsaved_texture.message": "对此贴图的所有未保存更改都将丢失。你想继续吗?", "dialog.update.no_connection": "无网络连接", "dialog.update.latest": "最新版本", "dialog.update.installed": "已安装的版本", "dialog.update.update": "更新", "action.brush_mode.brush": "笔刷", "action.brush_mode.noise": "噪点", "action.vertex_snap_mode.move": "移动", "action.vertex_snap_mode.scale": "规模", "action.open_model_folder": "打开模型文件夹", "action.open_model_folder.desc": "打开包含模型的文件夹", "action.change_textures_folder": "更改材质纹理位置", "action.change_textures_folder.desc": "更改保存所有纹理的文件夹", "menu.texture.particle": "使用的颗粒", "message.update_notification.title": "有可用更新", "message.update_notification.message": "新的 Blockbench 版本“%0”可用。你想现在安装吗?", "message.update_notification.install": "安装", "message.update_notification.later": "稍后", "message.untextured": "这个面没有材质纹理", "dialog.toolbar_edit.title": "自定义工具栏", "dialog.shift_uv.title": "Shift UV", "dialog.shift_uv.message": "输入要将 UV 偏移坐标乘以的数字。允许使用数学表达式。如果要添加该数字,请前置“+”", "dialog.shift_uv.horizontal": "横向", "dialog.shift_uv.vertical": "垂直", "keybindings.reset": "重启", "keybindings.clear": "Empty", "action.cube_counter": "方块数量", "action.uv_rotation": "UV旋转", "action.uv_rotation.desc": "UV面的旋转", "action.uv_grid": "UV网格", "action.uv_grid.desc": "UV选择器选择的网格分辨率", "action.uv_grid.auto": "自动", "action.uv_grid.none": "无", "action.uv_maximize": "最大化 UV", "action.uv_maximize.desc": "将此面的UV设置为完整材质纹理", "action.uv_auto": "自动 UV", "action.uv_auto.desc": "将此面的UV大小设置为面的实际大小", "action.uv_rel_auto": "Rel. 自动 UV", "action.uv_rel_auto.desc": "将此面的UV设置为实际面的位置和大小", "action.uv_mirror_x": "UV X轴镜像", "action.uv_mirror_x.desc": "在X轴上反射此面的UV", "action.uv_mirror_y": "UV 镜像Y轴", "action.uv_mirror_y.desc": "在Y轴上反射此面的UV", "action.uv_transparent": "透明化", "action.uv_transparent.desc": "使当前面透明", "action.uv_reset": "重置面", "action.uv_reset.desc": "重置当前面", "action.cullface": "剔除面", "action.cullface.desc": "如果覆盖了模型的选定面则禁用此面的渲染", "action.auto_cullface": "自动剔除面", "action.auto_cullface.desc": "将此面的剔除面设置为自身", "action.face_tint": "着色", "action.face_tint.desc": "为当前面启用着色选项", "action.uv_shift": "Shift UV", "action.uv_shift.desc": "按固定量或数学表达式移动所有UV区域", "menu.toolbar.edit": "自定义", "menu.toolbar.reset": "重置", "uv_editor.rotated": "旋转", "uv_editor.auto_cull": "自己选择面", "uv_editor.copied": "复制面", "uv_editor.pasted": "粘贴面", "uv_editor.copied_x": "复制 %0 面", "uv_editor.reset": "重设面", "uv_editor.maximized": "最大化", "uv_editor.autouv": "尺寸自动", "uv_editor.mirrored": "镜像", "uv_editor.to_all": "已适用于所有面", "uv_editor.transparent": "设置透明度", "uv_editor.cullface_on": "开启面剔除", "uv_editor.cullface_off": "关闭面剔除", "uv_editor.tint_on": "开启着色", "uv_editor.tint_off": "关闭着色", "action.uv_apply_all": "适用于所有面", "action.uv_apply_all.desc": "将当前面的设置应用于所有面", "message.image_editor_missing.title": "默认图像编辑器", "message.image_editor_missing.message": "选择图像编辑器的可执行文件", "message.image_editor_missing.detail": "Blockbench 无法在您的计算机上找到图像编辑器,请选择图像编辑器的可执行文件。", "action.update_autouv": "自动更新UV", "action.update_autouv.desc": "更新所选方块的自动UV映射", "category.uv": "UV", "status_bar.saved": "模型已保存", "status_bar.unsaved": "有未保存的更改", "action.move_up": "上移", "action.move_up.desc": "相对于当前视角向上移动选定的立方体", "action.move_down": "下移", "action.move_down.desc": "相对于当前摄像机角度向下移动选定的立方体", "action.move_left": "左移", "action.move_left.desc": "相对于当前视角向左移动选定的立方体", "action.move_right": "右移", "action.move_right.desc": "相对于当前摄像机视角向右移动选定的立方体", "action.move_forth": "前移", "action.move_forth.desc": "相对于当前视角向前移动选定的立方体", "action.move_back": "后移", "action.move_back.desc": "相对于当前视角向后移动选定的立方体", "layout.color.wireframe": "线框", "layout.color.wireframe.desc": "线框模式中的线", "action.add_animation": "添加动画", "action.add_animation.desc": "创建一个空白动画", "action.load_animation_file": "导入动画文件", "action.load_animation_file.desc": "导入动画文件", "action.play_animation": "播放动画", "action.play_animation.desc": "预览所选的动画", "action.export_animation_file": "导出动画文件", "action.export_animation_file.desc": "导出当前动画的JSON文件", "action.slider_keyframe_time": "时间码", "action.slider_keyframe_time.desc": "修改选定关键帧的时间码", "timeline.rotation": "旋转", "timeline.position": "定位", "timeline.scale": "放大", "menu.timeline.add": "添加关键帧", "menu.keyframe.quaternion": "四元数", "panel.animations": "动画", "panel.keyframe": "关键帧", "panel.keyframe.type": "关键帧(%0)", "generic.delete": "删除", "generic.rename": "重命名", "message.rename_animation": "重命名动画", "message.animation_update_var": "动画更新变量", "message.no_animation_selected": "你必须选择有动画才能执行此操作", "message.no_bone_selected": "你必须选择一个骨骼才能执行此操作", "message.duplicate_groups.title": "骨骼名称复制", "message.duplicate_groups.message": "此骨骼的名称存在于多个骨骼上,这可能会导致问题.\n重复命名错误", "action.select_all_keyframes": "选择所有关键帧", "action.select_all_keyframes.desc": "选择当前骨骼的所有关键帧", "action.delete_keyframes": "删除关键帧", "action.delete_keyframes.desc": "删除所有选定的关键帧", "menu.animation": "动画", "menu.animation.loop": "环", "menu.animation.override": "覆盖", "menu.animation.anim_time_update": "更新变量", "message.display_skin_model.title": "皮肤模型", "message.display_skin_model.message": "选择皮肤模型的类型", "message.display_skin_model.classic": "经典\nSteve", "message.display_skin_model.slim": "瘦小\nAlex", "message.bone_material": "改变骨骼材料", "action.slider_animation_length": "动画长度", "action.slider_animation_length.desc": "更改所选的动画长度", "menu.group.material": "设置材料", "action.camera_reset": "重置视角", "action.camera_reset.desc": "将当前预览视角重置为默认摄像机角度", "panel.variable_placeholders": "变量占位符", "panel.variable_placeholders.info": "列出要通过 name=value 预览的变量", "status_bar.vertex_distance": "距离: %0", "dialog.create_gif.title": "录制GIF", "dialog.create_gif.length": "长度(秒)", "dialog.create_gif.fps": "FPS", "dialog.create_gif.compression": "压缩量", "dialog.create_gif.play": "播放动画", "category.animation": "动画", "action.record_model_gif": "录制GIF", "action.record_model_gif.desc": "从当前角度记录模型的GIF动画", "display.mirror": "镜像", "data.separator": "分隔符", "message.set_background_position.title": "背景位置", "menu.preview.background.set_position": "设置位置", "dialog.toolbar_edit.hidden": "隐藏", "action.export_class_entity": "导出java实体(?", "action.export_class_entity.desc": "作为java class导出模型", "settings.seethrough_outline": "X-Ray 轮廓", "settings.seethrough_outline.desc": "通过对象显示轮廓", "mode.edit": "编辑模式", "mode.paint": "画板模式", "mode.display": "显示调整模式", "mode.animate": "动画模式", "status_bar.recording_gif": "录制GIF", "status_bar.processing_gif": "处理GIF", "settings.backup_retain": "备份保留期限", "settings.backup_retain.desc": "设置Blockbench在几天内保留旧备份的时间", "action.rotate_tool": "旋转", "action.rotate_tool.desc": "用于选择和旋转立方体的工具", "action.fill_tool": "油漆桶", "action.fill_tool.desc": "油漆桶-用一种颜色填充整个面", "action.eraser": "橡皮擦", "action.eraser.desc": "橡皮擦工具(替换材质上的颜色为透明)", "action.color_picker": "颜色选择器", "action.color_picker.desc": "用于选择材质纹理上像素颜色的工具", "action.open_backup_folder": "打开备份文件夹", "action.open_backup_folder.desc": "打开Blockbench备份文件夹", "switches.mirror": "镜像 UV", "Name of the Language you are editing, NOT English": { "language_name": "简体中文(中国)" }, "message.plugin_reload": "重新加载 %0 个本地插件", "settings.brightness": "亮度", "settings.brightness.desc": "预览的亮度,默认值为50", "menu.preview.perspective.reset": "重置相机位置", "action.fill_mode": "填充模式", "action.fill_mode.desc": "填充工具的模式", "action.fill_mode.face": "面", "action.fill_mode.color": "颜色", "action.fill_mode.cube": "立方体", "action.toggle_mirror_uv": "镜面 UV", "action.toggle_mirror_uv.desc": "在所选立方体的X轴上切换UV镜像", "action.toggle_uv_overlay": "切换UV覆盖", "action.toggle_uv_overlay.desc": "启用后,将在纹理上方显示所有UV贴图叠加层", "menu.texture.blank": "适用于无纹理面", "dialog.scale.select_overflow": "选择溢出", "dialog.create_texture.compress": "压缩模板", "action.action_control": "动作控制", "action.action_control.desc": "搜索并且执行任何可用的操作", "keybindings.recording": "录制快捷键", "keybindings.press": "输入按键或输入组合按键或单击屏幕上的任意位置以记录键绑定", "action.pivot_tool": "枢轴工具", "action.pivot_tool.desc": "用于更改立方体和骨骼的轴心点的工具", "action.slider_animation_speed": "播放速度", "action.slider_animation_speed.desc": "时间线的播放速度以百分比表示", "action.previous_keyframe": "上一个关键帧", "action.previous_keyframe.desc": "跳转到上一个关键帧", "action.next_keyframe": "下一个关键帧", "action.next_keyframe.desc": "跳转到下一个关键帧", "message.outdated_client.title": "Blockbench已经过期(请更新)", "message.outdated_client.message": "请更新到Blockbench的最新版本来执行此操作", "action.export_asset_archive": "下载存档", "action.export_asset_archive.desc": "下载包含模型及其中所有纹理的存档", "action.upload_sketchfab": "Sketchfab上传", "message.sketchfab.name_or_token": "请输入你的Sketchfab 密码和名称", "dialog.sketchfab_uploader.title": "上传Sketchfab模型", "dialog.sketchfab_uploader.token": "API Token", "dialog.sketchfab_uploader.about_token": "Token用于将Blockbench连接到Sketchfab帐户,您可以在 %0 上找到它", "dialog.sketchfab_uploader.name": "模型名称", "dialog.sketchfab_uploader.description": "描述", "dialog.sketchfab_uploader.tags": "标签", "settings.sketchfab_token": "Sketchfab Token", "settings.sketchfab_token.desc": "用于授权Blockbench上传到Sketchfab帐户的Token", "panel.color": "颜色", "data.origin": "原点", "message.sketchfab.success": "上传的模型成功", "message.sketchfab.error": "无法上传模型到Sketchfab", "settings.outliner_colors": "大纲颜色", "settings.outliner_colors.desc": "在大纲中显示立方体的颜色", "action.upload_sketchfab.desc": "将你的模型上传到Sketchfab", "action.element_colors": "立方体颜色", "action.element_colors.desc": "在大纲中显示立方体的颜色", "texture.error.file": "文件未找到", "texture.error.invalid": "无效的文件", "texture.error.ratio": "宽高比无效", "texture.error.parent": "父模型提供的纹理文件", "message.recover_backup.title": "恢复模型", "message.recover_backup.message": "Blockblench 被异常关闭,是否恢复正在编辑的模型?", "message.install_plugin": "安装插件中 %0", "message.invalid_session.title": "无效的会话Token", "message.invalid_session.message": "你尝试加入的会话已过期或提供的Token无效", "dialog.create_texture.power": "2的幂的大小", "dialog.create_gif.turn": "旋转台速度", "action.edit_session": "编辑会话...", "action.edit_session.desc": "连接到编辑会话来与其他用户协作", "action.reset_keyframe": "重置关键帧", "action.reset_keyframe.desc": "重置所选关键帧的所有值", "dialog.edit_session.title": "编辑会话", "edit_session.username": "用户名", "edit_session.token": "密码", "edit_session.about": "编辑会话可用于在互联网上进行模型制作协作,创建一个会话并复制该令牌并将其发送给朋友,然后朋友可以使用它来加入模型制作协作.", "edit_session.join": "加入会话", "edit_session.create": "创建会话", "edit_session.quit": "退出会话", "edit_session.joined": "%0 加入了会话", "edit_session.left": "%0 离开了会话", "edit_session.quit_session": "离开当前会话", "edit_session.status": "状态", "edit_session.hosting": "主机", "edit_session.connected": "连接到会话", "dialog.sketchfab_uploader.private": "私人(专业版)", "dialog.sketchfab_uploader.password": "密码(专业版)", "action.toggle_chat": "切换聊天", "action.toggle_chat.desc": "切换聊天记录的可见性", "action.uv_select_all": "选择全部", "action.uv_select_all.desc": "在UV对话框中选择所有面", "panel.chat": "聊天", "edit_session.welcome": "欢迎进入本会话 %0", "dialog.yes": "是", "dialog.no": "否", "generic.remove": "移除", "generic.download": "下载", "generic.search": "搜索", "dates.today": "今天", "dates.yesterday": "昨天", "dates.this_week": "这周", "dates.weeks_ago": "%0 周前", "mode.start": "开始", "mode.start.new": "新建", "mode.start.recent": "最近", "format.free": "自由模型", "format.free.desc": "为 Unity 等软件的无限制模型", "format.java_block": "Java 方块/物品", "format.java_block.desc": "Java 版方块模型,大小和旋转都有限制。", "format.bedrock": "基岩版模型", "format.bedrock.desc": "适用于基岩版的模型", "format.bedrock_old": "旧版基岩版模型", "format.bedrock_old.desc": "Pre-1.12 基岩版实体模型", "format.modded_entity": "模组版实体", "format.modded_entity.desc": "为模组所适用的模型,能够直接以 .java 类文件形式导出。", "format.optifine_entity": "OptiFine 实体", "format.optifine_entity.desc": "OptiFine 自定义的实体模型", "keys.mouse": "鼠标按键 %0", "message.cleared_blank_faces.title": "空白面", "message.cleared_blank_faces.message": "Blockbench 发现 %0 立方体没有任何材质,你想要移除这些元素么?", "message.wireframe.enabled": "线框视图已启用", "message.wireframe.disabled": "线框视图已禁用", "dialog.project.box_uv": "盒子UV", "dialog.convert_project.title": "转换工程", "dialog.convert_project.format": "格式", "dialog.convert_project.text": "你确定想要转换此工程么?此步骤无法撤销。", "dialog.create_texture.double_use": "保持多纹理占用", "dialog.model_stats.title": "模型统计", "dialog.model_stats.cubes": "立方体", "dialog.model_stats.locators": "定位器", "dialog.model_stats.groups": "组", "dialog.model_stats.vertices": "顶点", "dialog.model_stats.faces": "面", "settings.username": "用户名", "settings.username.desc": "编辑会话的用户名", "settings.painting_grid": "画板网格", "settings.painting_grid.desc": "在画板模式下为附着材质的立方体显示网格", "action.slider_brush_min_opacity": "最小不透明度", "action.slider_brush_min_opacity.desc": "噪点笔刷的最小不透明度(百分比)", "action.convert_project": "转换工程", "action.convert_project.desc": "将当前工程转换为另一种模型格式", "action.close_project": "关闭工程", "action.close_project.desc": "关闭当前打开的工程", "action.export_bedrock": "导出基岩版几何体", "action.export_bedrock.desc": "以基岩版几何体文件导出模型。", "action.save_project": "保存工程", "action.save_project.desc": "以工程文件的形式保存当前模型", "action.save_project_as": "另存为工程", "action.save_project_as.desc": "将当前模型存储为其他位置的新工程文件", "action.export_over": "复写模型", "action.export_over.desc": "通过复写文件来保存模型、材质和动画", "action.add_locator": "添加定位器", "action.add_locator.desc": "添加新的定位器,以控制粒子、牵引等位置", "action.sidebar_left": "材质和 UV", "action.sidebar_left.desc": "打开一个 UV 和材质的面板", "action.sidebar_right": "元素", "action.sidebar_right.desc": "打开编辑元素的面板", "action.uv_turn_mapping": "转向映射", "action.uv_turn_mapping.desc": "将 UV 映射转 90 度", "action.remove_blank_faces": "移除空白面", "action.remove_blank_faces.desc": "删除所有选中的未贴图面", "menu.uv.select": "选择立方体", "web.download_app": "下载 App", "uv_editor.turned": "已转映射", "display.reference.crossbow": "十字弓", "dialog.settings.search_results": "搜索结果", "settings.animation_snap": "动画捕捉", "settings.animation_snap.desc": "动画时间轴中关键帧的捕捉间隔", "action.import_optifine_part": "导入 OptiFine 部件", "action.import_optifine_part.desc": "为 OptiFine 导入一个实体部件模型", "data.locator": "定位器", "mode.start.no_recents": "最近未打开过模型文件", "panel.element": "Element", "panel.element.position": "Position", "panel.element.size": "Size", "panel.element.origin": "Pivot Point", "panel.element.rotation": "Rotation" }